尺寸测量功能界面
This commit is contained in:
28
CanFly.Canvas/CanFly.Canvas.csproj
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28
CanFly.Canvas/CanFly.Canvas.csproj
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@ -0,0 +1,28 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net8.0-windows</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<BaseOutputPath>..\</BaseOutputPath>
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<AppendTargetFrameworkToOutputPath>output</AppendTargetFrameworkToOutputPath>
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<UseWindowsForms>true</UseWindowsForms>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<Platforms>AnyCPU;x64</Platforms>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
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</ItemGroup>
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<!--<ItemGroup>
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<PackageReference Include="SkiaSharp" Version="2.88.9" />
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<PackageReference Include="SkiaSharp.Views" Version="2.88.9" />
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<PackageReference Include="SkiaSharp.Views.Desktop.Common" Version="2.88.9" />
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<PackageReference Include="SkiaSharp.Views.Forms" Version="2.88.9" />
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</ItemGroup>-->
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||||
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</Project>
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88
CanFly.Canvas/Helper/PointHelper.cs
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88
CanFly.Canvas/Helper/PointHelper.cs
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@ -0,0 +1,88 @@
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using System;
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using System.Collections.Generic;
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using System.Drawing.Drawing2D;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace CanFly.Canvas.Helper
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{
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public static class PointHelper
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{
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public static Point ToPoint(this PointF pf)
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{
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return new Point((int)pf.X, (int)pf.Y);
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}
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/// <summary>
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/// 将相对于控件的坐标转换为相对于图像的坐标
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/// </summary>
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/// <param name="p">控件中指定点的点位坐标,坐标原点为控件左上角</param>
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/// <returns>该点以图像坐标系为基准的坐标值,坐标原点为图像左上角</returns>
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public static PointF ToImageCoordinate(this Point p, Matrix m)
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{
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PointF pf = new PointF(p.X, p.Y);
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return ToImageCoordinate(pf, m);
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}
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/// <summary>
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/// 将相对于控件的坐标转换为相对于图像的坐标
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/// </summary>
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/// <param name="p">控件中指定点的点位坐标,坐标原点为控件左上角</param>
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/// <returns>该点以图像坐标系为基准的坐标值,坐标原点为图像左上角</returns>
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public static PointF ToImageCoordinate(this PointF p, Matrix m)
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{
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PointF[] ps = new PointF[] { p };
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Matrix invertMatrix = m.Clone();
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//想要从旧空间到新空间的逆变换,所以我们需要对这个矩阵求逆
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invertMatrix.Invert();
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invertMatrix.TransformPoints(ps);
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return ps[0];
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}
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/// <summary>
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/// 将相对于图像的坐标转换为相对于控件坐标系
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/// </summary>
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/// <param name="p">图像中指定点的点位坐标,坐标原点为图像左上角</param>
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/// <returns>该点以空间坐标系为基准的坐标值,坐标原点为空间坐左上角</returns>
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public static PointF ToControlCoordinate(this PointF p, Matrix m)
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{
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PointF[] ps = new PointF[] { p };
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m.TransformPoints(ps);
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return ps[0];
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}
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public static float Distance(PointF p1, PointF p2)
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{
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return (float)Math.Sqrt(Math.Pow(p2.X - p1.X, 2) + Math.Pow(p2.Y - p1.Y, 2));
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}
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public static float DistanceToLine(PointF point, PointF start, PointF end)
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{
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float lineLengthSquared = DistanceSquared(start, end);
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if (lineLengthSquared == 0)
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{
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return Distance(point, start); // 线段的两个端点重合
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}
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float t = ((point.X - start.X) * (end.X - start.X) + (point.Y - start.Y) * (end.Y - start.Y)) / lineLengthSquared;
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t = Math.Clamp(t, 0, 1); // 限制 t 在 [0, 1] 范围内
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PointF projection = new PointF(
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start.X + t * (end.X - start.X),
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start.Y + t * (end.Y - start.Y));
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return Distance(point, projection);
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}
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public static float DistanceSquared(PointF p1, PointF p2)
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{
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return (float)(Math.Pow(p2.X - p1.X, 2) + Math.Pow(p2.Y - p1.Y, 2));
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}
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}
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}
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32
CanFly.Canvas/Model/ClickArea.cs
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32
CanFly.Canvas/Model/ClickArea.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace CanFly.Canvas.Model
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{
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/// <summary>
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/// 点击的区域
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/// </summary>
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internal enum ClickArea
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{
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/// <summary>
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/// 未知区域
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/// </summary>
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AREA_UNKNOW,
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/// <summary>
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/// 图片区域
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/// </summary>
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AREA_IMG,
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/// <summary>
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/// 缺陷元素区域
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/// </summary>
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AREA_DEFECT,
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}
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}
|
22
CanFly.Canvas/Model/Cursor.cs
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22
CanFly.Canvas/Model/Cursor.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace LabelSharp.Config
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{
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public static class CustomCursors
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{
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public static Cursor CURSOR_DEFAULT = Cursors.Arrow;
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public static Cursor CURSOR_POINT = Cursors.Hand;
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public static Cursor CURSOR_DRAW = Cursors.Cross;
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public static Cursor CURSOR_MOVE = Cursors.Hand;
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public static Cursor CURSOR_GRAB = Cursors.Hand;
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}
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}
|
12
CanFly.Canvas/Model/Exception/InvalidShapeException.cs
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12
CanFly.Canvas/Model/Exception/InvalidShapeException.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace CanFly.Canvas.Model.Exception
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{
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internal class InvalidShapeException : System.Exception
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{
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}
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}
|
41
CanFly.Canvas/Shape/BaseShape.cs
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41
CanFly.Canvas/Shape/BaseShape.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace CanFly.Canvas.Shape
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{
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public abstract class BaseShape
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{
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}
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}
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15
CanFly.Canvas/Shape/DoubleClickActionEnum.cs
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15
CanFly.Canvas/Shape/DoubleClickActionEnum.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace CanFly.Canvas.Shape
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{
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internal enum DoubleClickActionEnum
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{
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None,
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Close,
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}
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}
|
938
CanFly.Canvas/Shape/FlyShape.cs
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938
CanFly.Canvas/Shape/FlyShape.cs
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using System;
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using System.Collections.Generic;
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using System.Drawing.Drawing2D;
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using System.Linq;
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using System.Runtime.Serialization.Formatters.Binary;
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using System.Runtime.Serialization;
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using System.Text;
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using System.Threading.Tasks;
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using CanFly.Canvas.Helper;
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using Newtonsoft.Json;
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using System.Diagnostics;
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using System.Net.NetworkInformation;
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using System.Drawing;
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namespace CanFly.Canvas.Shape
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{
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[Serializable]
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public class FlyShape
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{
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private const float DFT_VTX_EPSILON = 4f;
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private float _epsilon = DFT_VTX_EPSILON;
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public float LineWidth { get; set; } = 2f;
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#region Shape颜色
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#region drawing
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public Color line_color = Color.FromArgb(128, 0, 255, 0);
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public Color fill_color = Color.FromArgb(64, 0, 0, 0);
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public Color vertex_fill_color = Color.FromArgb(255, 0, 255, 0);
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#endregion
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#region selecting / hovering
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public Color select_line_color = Color.FromArgb(255, 255, 255, 255);
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public Color select_fill_color = Color.FromArgb(64, 0, 255, 0);
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public Color hvertex_fill_color = Color.FromArgb(255, 255, 255, 255);
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#endregion
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#endregion
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private PointTypeEnum point_type = PointTypeEnum.ROUND;
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private float point_size = 8.0f;
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private float _scale = 1.0f;
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private float scale
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{
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get
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{
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return _scale;
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}
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set
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{
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_scale = value;
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}
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}
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private ShapeTypeEnum _shape_type;
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private Matrix _matrix = new Matrix();
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public ShapeTypeEnum ShapeType
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{
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get => _shape_type;
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set { _shape_type = value; }
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}
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public string label = "";
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public int? group_id = null;
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private List<PointF> _points
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{
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get;
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set;
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} = new List<PointF>();
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public List<PointF> Points
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{
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get { return _points; }
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set
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{
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this._points = value;
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}
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}
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private List<PointF> _pointsRaw = new List<PointF>();
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/// <summary>
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/// 辅助节点
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/// </summary>
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public List<PointF> GuidePoints = new List<PointF>();
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public float _currentRotateAngle;
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private bool _isRotating = false;
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public List<int> point_labels = new List<int>();
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private ShapeTypeEnum _shape_type_raw;
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/// <summary>
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/// 是否填充多边形。使用:select_fill_color 或 fill_color 填充。
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/// </summary>
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public bool fill = false;
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public bool Selected { get; set; } = false;
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public object? flags;
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public string description = "";
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private List<object> other_data = new List<object>();
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private int _highlightIndex = -1;
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private HighlightModeEnum _highlightMode = HighlightModeEnum.NEAR_VERTEX;
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||||
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private Dictionary<HighlightModeEnum, HighlightSetting> _highlightSettings = new Dictionary<HighlightModeEnum, HighlightSetting>()
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||||
{
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{ HighlightModeEnum.NEAR_VERTEX,new HighlightSetting(4,PointTypeEnum.ROUND)},
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{ HighlightModeEnum.MOVE_VERTEX,new HighlightSetting(1.5f,PointTypeEnum.SQUARE)},
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||||
};
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||||
|
||||
|
||||
private bool _closed = false;
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private Color _vertex_fill_color;
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||||
|
||||
|
||||
/// <summary>
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||||
/// 当图形是Line时,是否绘制辅助矩形框
|
||||
/// </summary>
|
||||
public bool IsDrawLineVirtualRect { get; set; } = false;
|
||||
/// <summary>
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||||
/// 画Line时辅助矩形的宽度
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||||
/// </summary>
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||||
public float LineVirtualRectWidth = 40;
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||||
public PointF[] LineVirtualRectPoints = new PointF[4];
|
||||
|
||||
|
||||
public FlyShape()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
private PointF ScalePoint(PointF point)
|
||||
{
|
||||
return point;
|
||||
|
||||
//return new PointF(
|
||||
// (float)(point.X * scale),
|
||||
// (float)(point.Y * scale));
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
public void Close()
|
||||
{
|
||||
this._closed = true;
|
||||
}
|
||||
|
||||
|
||||
public void AddPoint(PointF point, int label = 1)
|
||||
{
|
||||
if (_points != null && _points.Count > 0 && point.Equals(_points.ElementAt(0)))
|
||||
{
|
||||
Close();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_points.Count > 0 && this[-1].Equals(point))
|
||||
{
|
||||
return;
|
||||
}
|
||||
_points.Add(point);
|
||||
point_labels.Add(label);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
public bool CanAddPoint()
|
||||
{
|
||||
return ShapeType == ShapeTypeEnum.Polygon
|
||||
|| ShapeType == ShapeTypeEnum.LineStrip;
|
||||
}
|
||||
|
||||
|
||||
|
||||
public PointF? PopPoint()
|
||||
{
|
||||
if (_points != null && _points.Count > 0)
|
||||
{
|
||||
if (point_labels != null && point_labels.Count > 0)
|
||||
{
|
||||
point_labels.RemoveAt(point_labels.Count - 1);
|
||||
}
|
||||
|
||||
PointF lastPoint = _points[_points.Count - 1];
|
||||
_points.RemoveAt(_points.Count - 1);
|
||||
return lastPoint;
|
||||
}
|
||||
return null;
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
public void InsertPoint(int i, PointF point, int label = 1)
|
||||
{
|
||||
_points.Insert(i, point);
|
||||
point_labels.Insert(i, label);
|
||||
}
|
||||
|
||||
|
||||
public void RemovePoint(int i)
|
||||
{
|
||||
if (!CanAddPoint())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (ShapeType == ShapeTypeEnum.Polygon && _points.Count <= 3)
|
||||
{
|
||||
return;
|
||||
}
|
||||
else if (ShapeType == ShapeTypeEnum.LineStrip && _points.Count <= 2)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
_points.RemoveAt(_points.Count - 1);
|
||||
point_labels.RemoveAt(point_labels.Count - 1);
|
||||
}
|
||||
|
||||
|
||||
|
||||
public bool IsClosed() => _closed;
|
||||
|
||||
|
||||
public void SetOpen() { _closed = false; }
|
||||
|
||||
|
||||
#region 矩形辅助函数
|
||||
|
||||
/// <summary>
|
||||
/// 矩形模式下,选中的点索引
|
||||
/// </summary>
|
||||
[JsonIgnore]
|
||||
private int _rectSelectedVertex = -1;
|
||||
[JsonIgnore]
|
||||
private PointF _rectSelectedMoveVertex;
|
||||
[JsonIgnore]
|
||||
private PointF _rectCenterPoint;
|
||||
|
||||
[JsonIgnore]
|
||||
private bool isVertexMoving;
|
||||
|
||||
/// <summary>
|
||||
/// 正在移动节点
|
||||
/// </summary>
|
||||
[JsonIgnore]
|
||||
public bool IsVertexMoving
|
||||
{
|
||||
get
|
||||
{
|
||||
return isVertexMoving;
|
||||
}
|
||||
internal set
|
||||
{
|
||||
//float centerX = (_points[0].X + _points[2].X) / 2f;
|
||||
//float centerY = (_points[0].Y + _points[2].Y) / 2f;
|
||||
//_rectCenterVertex = new PointF(centerX, centerY);
|
||||
isVertexMoving = value;
|
||||
}
|
||||
}
|
||||
//private PointF[] TransformPoints(List<PointF> points, PointF center, float angle)
|
||||
//{
|
||||
// PointF[] ptsArray = points.ToArray();
|
||||
// using (Matrix matrix = new Matrix())
|
||||
// {
|
||||
// matrix.RotateAt(angle, center);
|
||||
// matrix.TransformPoints(ptsArray);
|
||||
// }
|
||||
// return ptsArray;
|
||||
//}
|
||||
//GraphicsPath vrtx_path = new GraphicsPath();
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
public void Paint(Graphics painter)
|
||||
{
|
||||
if (_points == null || _points.Count == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Color color = Selected ? select_line_color : line_color;
|
||||
using Pen pen = new Pen(color, LineWidth);
|
||||
|
||||
// Create paths
|
||||
GraphicsPath line_path = new GraphicsPath();
|
||||
GraphicsPath vrtx_path = new GraphicsPath();
|
||||
GraphicsPath guide_vrtx_path = new GraphicsPath();
|
||||
|
||||
switch (ShapeType)
|
||||
{
|
||||
//case ShapeTypeEnum.Rectangle:
|
||||
// {
|
||||
// if (_points.Count == 2)
|
||||
// {
|
||||
// float centerX = (_points[0].X + _points[1].X) / 2f;
|
||||
// float centerY = (_points[0].Y + _points[1].Y) / 2f;
|
||||
// _rectCenterPoint = new PointF(centerX, centerY);
|
||||
|
||||
|
||||
// line_path.StartFigure();
|
||||
|
||||
// if (_points[1].X < _points[0].X)
|
||||
// {
|
||||
// _points[1] = new PointF(_points[0].X + LineWidth / 2f, _points[1].Y);
|
||||
// }
|
||||
// if (_points[1].Y < _points[0].Y)
|
||||
// {
|
||||
// _points[1] = new PointF(_points[1].X, _points[0].Y + LineWidth / 2f);
|
||||
// }
|
||||
|
||||
// //float x = Math.Min(_points[0].X, _points[1].X);
|
||||
// //float y = Math.Min(_points[0].Y, _points[1].Y);
|
||||
|
||||
// float w = Math.Abs(ScalePoint(_points[1]).X - ScalePoint(_points[0]).X);
|
||||
// float h = Math.Abs(ScalePoint(_points[1]).Y - ScalePoint(_points[0]).Y);
|
||||
|
||||
// RectangleF drawRect = new(new PointF(_points[0].X, _points[0].Y), new SizeF(w, h));
|
||||
|
||||
// bool bRotated = false;
|
||||
// NomalizeRotateAngle();
|
||||
|
||||
// Matrix oMatrix = null;
|
||||
|
||||
// if (_currentRotateAngle > 0)
|
||||
// {
|
||||
// // Create rotation matrix
|
||||
// oMatrix = new Matrix();
|
||||
// oMatrix.RotateAt(_currentRotateAngle, _rectCenterPoint, MatrixOrder.Append);
|
||||
// painter.Transform = oMatrix;
|
||||
// bRotated = true;
|
||||
// }
|
||||
// //Store rectangle region
|
||||
// //Region _drawRectRegion = new Region(drawRect);
|
||||
// if (oMatrix != null)
|
||||
// line_path.Transform(oMatrix);
|
||||
|
||||
|
||||
// line_path.AddRectangle(drawRect);
|
||||
|
||||
|
||||
// // Reset transform
|
||||
// if (bRotated)
|
||||
// {
|
||||
// bRotated = false;
|
||||
// painter.ResetTransform();
|
||||
// }
|
||||
// //_matrix.Reset();
|
||||
// //_matrix.RotateAt(_currentRotateAngle, new PointF(
|
||||
// // (_points[0].X + _points[1].X) / 2,
|
||||
// // (_points[0].Y + _points[1].Y) / 2));
|
||||
// //line_path.Transform(_matrix);
|
||||
|
||||
|
||||
// //line_path.AddPolygon(_pointsRaw.ToArray());
|
||||
|
||||
// }
|
||||
|
||||
// if (_regionVertex.Length != _points.Count)
|
||||
// {
|
||||
// _regionVertex = new Region[_points.Count];
|
||||
// }
|
||||
|
||||
|
||||
// for (int i = 0; i < _points.Count; i++)
|
||||
// {
|
||||
// DrawVertex(vrtx_path, i);
|
||||
// }
|
||||
|
||||
// vrtx_path.Transform(_matrix);
|
||||
|
||||
// }
|
||||
|
||||
// break;
|
||||
case ShapeTypeEnum.Rectangle:
|
||||
{
|
||||
if (_points.Count == 2)
|
||||
{
|
||||
float centerX = (_points[0].X + _points[1].X) / 2f;
|
||||
float centerY = (_points[0].Y + _points[1].Y) / 2f;
|
||||
_rectCenterPoint = new PointF(centerX, centerY);
|
||||
|
||||
line_path.StartFigure();
|
||||
|
||||
if (_points[1].X < _points[0].X)
|
||||
{
|
||||
_points[1] = new PointF(_points[0].X + LineWidth / 2f, _points[1].Y);
|
||||
}
|
||||
if (_points[1].Y < _points[0].Y)
|
||||
{
|
||||
_points[1] = new PointF(_points[1].X, _points[0].Y + LineWidth / 2f);
|
||||
}
|
||||
|
||||
float w = Math.Abs(ScalePoint(_points[1]).X - ScalePoint(_points[0]).X);
|
||||
float h = Math.Abs(ScalePoint(_points[1]).Y - ScalePoint(_points[0]).Y);
|
||||
|
||||
RectangleF drawRect = new(new PointF(_points[0].X, _points[0].Y), new SizeF(w, h));
|
||||
|
||||
line_path.AddRectangle(drawRect);
|
||||
|
||||
_matrix.Reset();
|
||||
_matrix.RotateAt(_currentRotateAngle, _rectCenterPoint); // 使用更新后的旋转角度
|
||||
line_path.Transform(_matrix);
|
||||
}
|
||||
|
||||
if (_regionVertex.Length != _points.Count)
|
||||
{
|
||||
_regionVertex = new Region[_points.Count];
|
||||
}
|
||||
|
||||
for (int i = 0; i < _points.Count; i++)
|
||||
{
|
||||
DrawVertex1(vrtx_path, i);
|
||||
}
|
||||
|
||||
vrtx_path.Transform(_matrix);
|
||||
|
||||
|
||||
}
|
||||
break;
|
||||
case ShapeTypeEnum.Circle:
|
||||
{
|
||||
if (_points.Count == 2)
|
||||
{
|
||||
float radius = PointHelper.Distance(ScalePoint(_points[0]), ScalePoint(_points[1]));
|
||||
line_path.AddEllipse(
|
||||
ScalePoint(_points[0]).X - radius,
|
||||
ScalePoint(_points[0]).Y - radius,
|
||||
radius * 2,
|
||||
radius * 2);
|
||||
}
|
||||
for (int i = 0; i < _points.Count; i++)
|
||||
{
|
||||
DrawVertex(vrtx_path, i);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case ShapeTypeEnum.LineStrip:
|
||||
{
|
||||
line_path.StartFigure();
|
||||
line_path.AddLine(ScalePoint(_points[0]), ScalePoint(_points[0]));
|
||||
|
||||
for (int i = 0; i < _points.Count; i++)
|
||||
{
|
||||
PointF pt = _points[i];
|
||||
line_path.AddLine(ScalePoint(pt), ScalePoint(pt));
|
||||
DrawVertex(vrtx_path, i);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case ShapeTypeEnum.Line:
|
||||
{
|
||||
// 添加框线到路径
|
||||
var tmpPoints = _points.Select(p => ScalePoint(p)).ToList();
|
||||
line_path.AddLines(tmpPoints.ToArray());
|
||||
|
||||
if (IsDrawLineVirtualRect && tmpPoints.Count == 2)
|
||||
{
|
||||
var center = new PointF((tmpPoints[0].X + tmpPoints[1].X) / 2,
|
||||
(tmpPoints[0].Y + tmpPoints[1].Y) / 2);
|
||||
|
||||
// 计算两点之间的角度
|
||||
float dx = tmpPoints[1].X - tmpPoints[0].X;
|
||||
float dy = tmpPoints[1].Y - tmpPoints[0].Y;
|
||||
float distance = PointHelper.Distance(tmpPoints[0], tmpPoints[1]);
|
||||
double angle = Math.Atan2(dy, dx) * (180.0 / Math.PI); // 转换为度数
|
||||
|
||||
float l = center.X - distance / 2;
|
||||
float t = center.Y - LineVirtualRectWidth / 2;
|
||||
float r = center.X + distance / 2;
|
||||
float b = center.Y + LineVirtualRectWidth / 2;
|
||||
|
||||
PointF ptLT = new PointF(l, t);
|
||||
PointF ptRT = new PointF(r, t);
|
||||
PointF ptRB = new PointF(r, b);
|
||||
PointF ptLB = new PointF(l, b);
|
||||
#if false
|
||||
RectangleF rect = new RectangleF(ptLT, new SizeF(distance, LineVirtualRectWidth));
|
||||
|
||||
GraphicsPath rectPath = new GraphicsPath();
|
||||
rectPath.AddRectangle(rect);
|
||||
|
||||
//// 设置矩阵以进行旋转和位移
|
||||
Matrix matrix = new Matrix();
|
||||
matrix.RotateAt((float)angle, center); // 旋转
|
||||
|
||||
// 应用变换
|
||||
rectPath.Transform(matrix);
|
||||
// 画框线
|
||||
painter.DrawPath(pen, rectPath);
|
||||
#else
|
||||
RectangleF rect = new RectangleF(ptLT, new SizeF(distance, LineVirtualRectWidth));
|
||||
|
||||
LineVirtualRectPoints = new PointF[4] {
|
||||
ptLT,ptRT,ptRB,ptLB
|
||||
};
|
||||
|
||||
//// 设置矩阵以进行旋转和位移
|
||||
Matrix matrix = new Matrix();
|
||||
matrix.RotateAt((float)angle, center); // 旋转
|
||||
matrix.TransformPoints(LineVirtualRectPoints);
|
||||
|
||||
GraphicsPath rectPath = new GraphicsPath();
|
||||
rectPath.AddPolygon(LineVirtualRectPoints);
|
||||
|
||||
Pen rectpen = new Pen(Color.FromArgb(60, 0, 255, 0), 1);
|
||||
|
||||
// 画框线
|
||||
painter.DrawPath(rectpen, rectPath);
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
// 添加节点到路径
|
||||
for (int i = 0; i < _points.Count; i++)
|
||||
{
|
||||
DrawVertex(vrtx_path, i);
|
||||
}
|
||||
|
||||
if (IsClosed())
|
||||
{
|
||||
line_path.AddLine(ScalePoint(_points[0]), ScalePoint(_points[0]));
|
||||
}
|
||||
}
|
||||
break;
|
||||
case ShapeTypeEnum.Polygon:
|
||||
case ShapeTypeEnum.Point:
|
||||
default:
|
||||
{
|
||||
// 添加多边形框线到路径
|
||||
line_path.AddLines(_points.Select(p => ScalePoint(p)).ToArray());
|
||||
|
||||
// 添加节点到路径
|
||||
for (int i = 0; i < _points.Count; i++)
|
||||
{
|
||||
DrawVertex(vrtx_path, i);
|
||||
}
|
||||
|
||||
if (IsClosed())
|
||||
{
|
||||
line_path.AddLine(ScalePoint(_points[0]), ScalePoint(_points[0]));
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
|
||||
#region 将点绘制到画布上
|
||||
|
||||
// 画框线
|
||||
painter.DrawPath(pen, line_path);
|
||||
|
||||
// 填充节点
|
||||
if (vrtx_path.PointCount > 0)
|
||||
{
|
||||
painter.DrawPath(pen, vrtx_path);
|
||||
painter.FillPath(new SolidBrush(vertex_fill_color), vrtx_path);
|
||||
}
|
||||
|
||||
|
||||
if (fill) // 是否填充多边形
|
||||
{
|
||||
Color fillColor = Selected ? select_fill_color : fill_color;
|
||||
painter.FillPath(new SolidBrush(fillColor), line_path);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
}
|
||||
|
||||
|
||||
private Region[] _regionVertex = new Region[] { };
|
||||
|
||||
private void DrawVertex1(GraphicsPath path, int i)
|
||||
{
|
||||
PointF pt = _points[i];
|
||||
_regionVertex[i] = new Region(new RectangleF(
|
||||
pt.X - _epsilon, pt.Y - _epsilon,
|
||||
_epsilon * 2, _epsilon * 2));
|
||||
|
||||
// 将节点变换
|
||||
PointF[] transformedPoint = new PointF[] { pt };
|
||||
_matrix.TransformPoints(transformedPoint); // 变换节点位置
|
||||
|
||||
pt = transformedPoint[0]; // 获取变换后的节点位置
|
||||
|
||||
// 绘制节点
|
||||
float d = point_size; // Point size
|
||||
PointTypeEnum shape = point_type; // Point shape
|
||||
PointF point = ScalePoint(pt);
|
||||
|
||||
if (i == _highlightIndex)
|
||||
{
|
||||
var setting = _highlightSettings[_highlightMode];
|
||||
var size = setting.PointSize;
|
||||
shape = setting.PointType;
|
||||
d *= size; // Example for highlighting
|
||||
}
|
||||
|
||||
if (_highlightIndex >= 0)
|
||||
{
|
||||
_vertex_fill_color = hvertex_fill_color;
|
||||
}
|
||||
else
|
||||
{
|
||||
_vertex_fill_color = vertex_fill_color;
|
||||
}
|
||||
|
||||
switch (shape)
|
||||
{
|
||||
case PointTypeEnum.SQUARE:
|
||||
path.AddRectangle(new RectangleF(point.X - d / 2, point.Y - d / 2, d, d));
|
||||
break;
|
||||
case PointTypeEnum.ROUND:
|
||||
path.AddEllipse(point.X - d / 2, point.Y - d / 2, d, d);
|
||||
break;
|
||||
default:
|
||||
throw new InvalidOperationException("Unsupported vertex shape");
|
||||
}
|
||||
}
|
||||
private void DrawVertex(GraphicsPath path, int i)
|
||||
{
|
||||
PointF pt = _points[i];
|
||||
|
||||
float d = point_size; // Point size
|
||||
PointTypeEnum shape = point_type; // Point shape
|
||||
PointF point = ScalePoint(pt);
|
||||
|
||||
if (i == _highlightIndex)
|
||||
{
|
||||
var setting = _highlightSettings[_highlightMode];
|
||||
var size = setting.PointSize;
|
||||
shape = setting.PointType;
|
||||
d *= size; // Example for highlighting
|
||||
}
|
||||
|
||||
if (_highlightIndex >= 0)
|
||||
{
|
||||
_vertex_fill_color = hvertex_fill_color;
|
||||
}
|
||||
else
|
||||
{
|
||||
_vertex_fill_color = vertex_fill_color;
|
||||
}
|
||||
|
||||
switch (shape)
|
||||
{
|
||||
case PointTypeEnum.SQUARE:
|
||||
path.AddRectangle(new RectangleF(point.X - d / 2, point.Y - d / 2, d, d));
|
||||
break;
|
||||
case PointTypeEnum.ROUND:
|
||||
path.AddEllipse(point.X - d / 2, point.Y - d / 2, d, d);
|
||||
break;
|
||||
default:
|
||||
throw new InvalidOperationException("Unsupported vertex shape");
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 查找离鼠标最近且距离小于阈值的节点
|
||||
/// </summary>
|
||||
/// <param name="point">鼠标位置</param>
|
||||
/// <param name="epsilon">阈值</param>
|
||||
/// <returns>返回节点的索引</returns>
|
||||
public int NearestVertex(PointF point, float epsilon = DFT_VTX_EPSILON)
|
||||
{
|
||||
switch (ShapeType)
|
||||
{
|
||||
case ShapeTypeEnum.Rectangle:
|
||||
{
|
||||
|
||||
for (int i = 0; i < _regionVertex.Length; i++)
|
||||
{
|
||||
if (_regionVertex[i] == null)
|
||||
{
|
||||
break;
|
||||
}
|
||||
if (_regionVertex[i].IsVisible(point))
|
||||
{
|
||||
return i;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
default:
|
||||
{
|
||||
_epsilon = epsilon;
|
||||
float min_distance = float.MaxValue;
|
||||
int min_i = -1;
|
||||
|
||||
PointF scaledPoint = new PointF(point.X * scale, point.Y * scale);
|
||||
|
||||
for (int i = 0; i < _points.Count; i++)
|
||||
{
|
||||
// 缩放顶点
|
||||
PointF scaledVertex = new PointF(_points[i].X * scale, _points[i].Y * scale);
|
||||
float dist = PointHelper.Distance(scaledVertex, scaledPoint);
|
||||
|
||||
// 检查距离是否在 epsilon 范围内
|
||||
if (dist <= epsilon && dist < min_distance)
|
||||
{
|
||||
min_distance = dist;
|
||||
min_i = i;
|
||||
}
|
||||
}
|
||||
|
||||
return min_i;
|
||||
}
|
||||
}
|
||||
|
||||
return -1;
|
||||
|
||||
}
|
||||
|
||||
|
||||
public int NearestEdge(PointF point, float epsilon)
|
||||
{
|
||||
float min_distance = float.MaxValue;
|
||||
int post_i = -1;
|
||||
|
||||
PointF scaledPoint = new PointF(point.X * scale, point.Y * scale);
|
||||
|
||||
|
||||
|
||||
for (int i = 0; i < _points.Count; i++)
|
||||
{
|
||||
// 计算边的两个端点
|
||||
PointF start = new PointF(this[i - 1].X * scale, this[i - 1].Y * scale);
|
||||
PointF end = new PointF(this[i].X * scale, this[i].Y * scale);
|
||||
|
||||
// 计算到线段的距离
|
||||
float dist = PointHelper.DistanceToLine(scaledPoint, start, end);
|
||||
|
||||
// 检查距离是否在 epsilon 范围内
|
||||
if (dist <= epsilon && dist < min_distance)
|
||||
{
|
||||
min_distance = dist;
|
||||
post_i = i;
|
||||
}
|
||||
}
|
||||
|
||||
return post_i;
|
||||
}
|
||||
|
||||
|
||||
public bool ContainsPoint(PointF point)
|
||||
{
|
||||
return MakePath().IsVisible(point);
|
||||
}
|
||||
|
||||
|
||||
|
||||
private GraphicsPath MakePath()
|
||||
{
|
||||
GraphicsPath path = new GraphicsPath();
|
||||
|
||||
if (ShapeType == ShapeTypeEnum.Rectangle)
|
||||
{
|
||||
if (_points.Count == 2)
|
||||
{
|
||||
// 创建矩形路径
|
||||
RectangleF rect = new RectangleF(
|
||||
Math.Min(_points[0].X, _points[1].X),
|
||||
Math.Min(_points[0].Y, _points[1].Y),
|
||||
Math.Abs(_points[1].X - _points[0].X),
|
||||
Math.Abs(_points[1].Y - _points[0].Y));
|
||||
|
||||
path.AddRectangle(rect);
|
||||
}
|
||||
}
|
||||
else if (ShapeType == ShapeTypeEnum.Circle)
|
||||
{
|
||||
if (_points.Count == 2)
|
||||
{
|
||||
// 计算半径
|
||||
float radius = PointHelper.Distance(_points[0], _points[1]);
|
||||
path.AddEllipse(_points[0].X - radius, _points[0].Y - radius, radius * 2, radius * 2);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// 处理多边形
|
||||
path.StartFigure();
|
||||
path.AddLine(_points[0], _points[1]);
|
||||
|
||||
for (int i = 2; i < _points.Count; i++)
|
||||
{
|
||||
path.AddLine(_points[i - 1], _points[i]);
|
||||
}
|
||||
path.CloseFigure(); // 结束图形
|
||||
}
|
||||
|
||||
return path;
|
||||
}
|
||||
|
||||
|
||||
public RectangleF BoundingRect()
|
||||
{
|
||||
return MakePath().GetBounds();
|
||||
}
|
||||
|
||||
|
||||
|
||||
public void MoveBy(PointF offset)
|
||||
{
|
||||
for (int i = 0; i < _points.Count; i++)
|
||||
{
|
||||
_points[i] = new PointF(_points[i].X + offset.X, _points[i].Y + offset.Y);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 移动特定顶点
|
||||
/// </summary>
|
||||
/// <param name="index"></param>
|
||||
/// <param name="offset"></param>
|
||||
/// <exception cref="ArgumentOutOfRangeException"></exception>
|
||||
public void MoveVertexBy(int index, PointF offset)
|
||||
{
|
||||
if (index >= 0 && index < _points.Count)
|
||||
{
|
||||
_rectSelectedVertex = index;
|
||||
_rectSelectedMoveVertex = new PointF(_points[index].X, _points[index].Y);
|
||||
_points[index] = new PointF(_points[index].X + offset.X, _points[index].Y + offset.Y);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(index), "Index is out of range.");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public void HighlightVertex(int i, HighlightModeEnum action)
|
||||
{
|
||||
this._highlightIndex = i;
|
||||
this._highlightMode = action;
|
||||
}
|
||||
|
||||
|
||||
|
||||
public void HighlightClear()
|
||||
{
|
||||
_highlightIndex = -1;
|
||||
}
|
||||
|
||||
|
||||
public FlyShape Copy()
|
||||
{
|
||||
var jsonStr = JsonConvert.SerializeObject(this);
|
||||
FlyShape copyShp = JsonConvert.DeserializeObject<FlyShape>(jsonStr);
|
||||
return copyShp;
|
||||
}
|
||||
|
||||
|
||||
|
||||
public int Length => _points.Count();
|
||||
|
||||
|
||||
|
||||
public PointF this[int index]
|
||||
{
|
||||
|
||||
get
|
||||
{
|
||||
if (index == -1)
|
||||
{
|
||||
return _points[_points.Count - 1];
|
||||
}
|
||||
return _points[index];
|
||||
}
|
||||
set
|
||||
{
|
||||
if (index == -1)
|
||||
{
|
||||
_points[_points.Count - 1] = value;
|
||||
}
|
||||
else
|
||||
{
|
||||
_points[index] = value;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
private void NomalizeRotateAngle()
|
||||
{
|
||||
if (_currentRotateAngle >= 360)
|
||||
{
|
||||
_currentRotateAngle %= 360;
|
||||
}
|
||||
else if (_currentRotateAngle < 0)
|
||||
{
|
||||
_currentRotateAngle = 360 - (-_currentRotateAngle % 360);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
45
CanFly.Canvas/Shape/HighlightSetting.cs
Normal file
45
CanFly.Canvas/Shape/HighlightSetting.cs
Normal file
@ -0,0 +1,45 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace CanFly.Canvas.Shape
|
||||
{
|
||||
|
||||
public enum PointTypeEnum
|
||||
{
|
||||
SQUARE = 0,
|
||||
ROUND = 1,
|
||||
}
|
||||
|
||||
|
||||
public enum HighlightModeEnum
|
||||
{
|
||||
MOVE_VERTEX = 0,
|
||||
NEAR_VERTEX = 1,
|
||||
}
|
||||
|
||||
|
||||
[Serializable]
|
||||
public class HighlightSetting
|
||||
{
|
||||
|
||||
|
||||
public float PointSize { get; set; }
|
||||
|
||||
|
||||
public PointTypeEnum PointType { get; set; }
|
||||
|
||||
|
||||
|
||||
public HighlightSetting(float pointSize, PointTypeEnum pointType)
|
||||
{
|
||||
this.PointSize = pointSize;
|
||||
PointType = pointType;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
22
CanFly.Canvas/Shape/ShapeTypeEnum.cs
Normal file
22
CanFly.Canvas/Shape/ShapeTypeEnum.cs
Normal file
@ -0,0 +1,22 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace CanFly.Canvas.Shape
|
||||
{
|
||||
public enum ShapeTypeEnum
|
||||
{
|
||||
|
||||
|
||||
Point,
|
||||
Line,
|
||||
Rectangle,
|
||||
Circle,
|
||||
Polygon,
|
||||
LineStrip,
|
||||
|
||||
|
||||
}
|
||||
}
|
56
CanFly.Canvas/UI/FlyCanvas.Designer.cs
generated
Normal file
56
CanFly.Canvas/UI/FlyCanvas.Designer.cs
generated
Normal file
@ -0,0 +1,56 @@
|
||||
namespace CanFly.Canvas.UI
|
||||
{
|
||||
partial class FlyCanvas
|
||||
{
|
||||
/// <summary>
|
||||
/// 必需的设计器变量。
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
///// <summary>
|
||||
///// 清理所有正在使用的资源。
|
||||
///// </summary>
|
||||
///// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
|
||||
//protected override void Dispose(bool disposing)
|
||||
//{
|
||||
// if (disposing && (components != null))
|
||||
// {
|
||||
// components.Dispose();
|
||||
// }
|
||||
// base.Dispose(disposing);
|
||||
//}
|
||||
|
||||
#region 组件设计器生成的代码
|
||||
|
||||
/// <summary>
|
||||
/// 设计器支持所需的方法 - 不要修改
|
||||
/// 使用代码编辑器修改此方法的内容。
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
components = new System.ComponentModel.Container();
|
||||
|
||||
SuspendLayout();
|
||||
|
||||
//
|
||||
// Canvas
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(7F, 17F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
Margin = new Padding(2);
|
||||
Name = "Canvas";
|
||||
Size = new Size(96, 106);
|
||||
SizeChanged += Canvas_SizeChanged;
|
||||
KeyDown += FlyCanvas_KeyDown;
|
||||
MouseDoubleClick += FlyCanvas_MouseDoubleClick;
|
||||
MouseDown += FlyCanvas_MouseDown;
|
||||
MouseMove += FlyCanvas_OnMouseMove;
|
||||
MouseUp += FlyCanvas_MouseUp;
|
||||
MouseWheel += FlyCanvas_MouseWheel;
|
||||
|
||||
ResumeLayout(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
2019
CanFly.Canvas/UI/FlyCanvas.cs
Normal file
2019
CanFly.Canvas/UI/FlyCanvas.cs
Normal file
File diff suppressed because it is too large
Load Diff
120
CanFly.Canvas/UI/FlyCanvas.resx
Normal file
120
CanFly.Canvas/UI/FlyCanvas.resx
Normal file
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
Reference in New Issue
Block a user