using DH.Commons.Enums;

namespace DHSoftware.Views
{
    public partial class AddCubicleControl : UserControl
    {
        private AntdUI.Window window;
        public bool submit;
        public string CubicleName;
        public EnumDetectionType DetectionType;
        public AddCubicleControl(AntdUI.Window _window,string TitleName)
        {
            this.window = _window;
            InitializeComponent();
            lbTitleName.Text = TitleName;
            sltdetectionType.Items.Clear();
            foreach (EnumDetectionType value in Enum.GetValues(typeof(EnumDetectionType)))
            {
                sltdetectionType.Items.Add(value.ToString());
            }
            // 绑定事件
            BindEventHandler();
        }

        private void BindEventHandler()
        {
            button_ok.Click += Button_ok_Click;
            button_cancel.Click += Button_cancel_Click;
            Load += AddCubicleControl_Load;
        }

        private void AddCubicleControl_Load(object? sender, EventArgs e)
        {
            input_name.Text = CubicleName;
            sltdetectionType.SelectedIndex =(int)DetectionType;
        }

        private void Button_cancel_Click(object sender, EventArgs e)
        {
            submit = false;
            this.Dispose();
        }

        private void Button_ok_Click(object sender, EventArgs e)
        {
            input_name.Status = AntdUI.TType.None;
            //检查输入内容
            if (String.IsNullOrEmpty(input_name.Text))
            {
                input_name.Status = AntdUI.TType.Error;
                AntdUI.Message.warn(window, "工位名称不能为空!", autoClose: 3);
                return;
            }
            if (String.IsNullOrEmpty(sltdetectionType.Text))
            {
                input_name.Status = AntdUI.TType.Error;
                AntdUI.Message.warn(window, "请选择检测类型!", autoClose: 3);
                return;
            }
            CubicleName =input_name.Text;
            DetectionType = (EnumDetectionType)sltdetectionType.SelectedIndex;
            submit = true;
            this.Dispose();
        }

     
    }
}