XIAOHUIMIN
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106
DH.Devices.Camera/CameraBase.cs
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106
DH.Devices.Camera/CameraBase.cs
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using System.ComponentModel;
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using System.Drawing.Imaging;
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using DVPCameraType;
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using OpenCvSharp;
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namespace DH.Devices.Camera
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{
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public class CameraBase
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{
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public volatile int SnapshotCount = 0;
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[Category("采图模式")]
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[Description("是否连续模式。true:连续模式采图;false:触发模式采图")]
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[DisplayName("连续模式")]
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public bool IsContinueMode { get; set; } = false;
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[Category("采图模式")]
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[Description("是否硬触发模式。true:硬触发;false:软触发")]
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[DisplayName("硬触发")]
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public bool IsHardwareTrigger { get; set; } = false;
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public string SerialNumber { get; set; } = string.Empty;
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public string CameraName { get; set; } = string.Empty;
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public dvpStreamFormat dvpStreamFormat = dvpStreamFormat.S_RGB24;
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[Category("采图模式")]
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[Description("是否传感器直接硬触发。true:传感器硬触发,不通过软件触发;false:通过软件触发IO 的硬触发模式")]
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[DisplayName("是否传感器直接硬触发")]
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public bool IsDirectHardwareTrigger { get; set; } = false;
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/// <summary>
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/// 增益
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/// </summary>
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[Category("相机设置")]
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[DisplayName("增益")]
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[Description("Gain:增益,-1:不设置,不同型号相机的增益,请参考mvs")]
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public float Gain { get; set; } = -1;
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[Category("图像旋转")]
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[Description("默认旋转,相机开启后默认不旋转")]
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[DisplayName("默认旋转")]
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public virtual float RotateImage { get; set; } = 0;
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[Category("相机设置")]
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[DisplayName("硬触发后的延迟")]
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[Description("TriggerDelay:硬触发后的延迟,单位:us 微秒")]
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public float TriggerDelay { get; set; } = 0;
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/// <summary>
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/// 滤波时间
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/// </summary>
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[Category("相机设置")]
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[DisplayName("滤波时间")]
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[Description("LineDebouncerTime:I/O去抖时间 单位:us")]
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public int LineDebouncerTime { get; set; } = 0;
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public Action<DateTime, CameraBase, Mat> OnHImageOutput { get; set; }
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/// <summary>
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/// 相机连接
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/// </summary>
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/// <returns>是否成功</returns>
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public virtual bool CameraConnect() { return false; }
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/// <summary>
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/// 相机断开
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/// </summary>
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/// <returns>是否成功</returns>
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public virtual bool CameraDisConnect() { return false; }
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/// <summary>
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/// 抓取一张图像
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/// </summary>
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/// <returns>图像</returns>
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//internal virtual HObject GrabOneImage(string cameraName) { return null; }
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/// <summary>
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/// 设置曝光时间
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/// </summary>
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/// <param name="exposureTime">曝光时间</param>
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public virtual void SetExposure(int exposureTime, string cameraName) { }
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/// <summary>
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/// 设置增益
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/// </summary>
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/// <param name="exposure">增益</param>
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public virtual void SetGain(int gain, string cameraName) { }
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/// <summary>
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/// 设置采集模式
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/// </summary>
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/// <param name="mode">0=连续采集,即异步采集 1=单次采集,即同步采集</param>
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internal virtual void SetAcquisitionMode(int mode) { }
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/// <summary>
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/// 设置采集图像的ROI
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/// </summary>
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internal virtual void SetAcqRegion(int offsetV, int offsetH, int imageH, int imageW, string cameraName) { }
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}
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}
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