Agriculture-front-end/public/CesiumUnminified/Workers/createVectorTileGeometries.js

386 lines
14 KiB
JavaScript

/**
* @license
* Cesium - https://github.com/CesiumGS/cesium
* Version 1.117
*
* Copyright 2011-2022 Cesium Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Columbus View (Pat. Pend.)
*
* Portions licensed separately.
* See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
*/
import {
Color_default
} from "./chunk-KPY4F4BW.js";
import {
CylinderGeometry_default
} from "./chunk-POLFRINT.js";
import "./chunk-ZC4AGBZK.js";
import {
EllipsoidGeometry_default
} from "./chunk-3S2MFY4B.js";
import {
createTaskProcessorWorker_default
} from "./chunk-IBXGK4WV.js";
import {
BoxGeometry_default
} from "./chunk-JI2445T5.js";
import "./chunk-S4XDCPKD.js";
import "./chunk-4KIUON73.js";
import {
IndexDatatype_default
} from "./chunk-WWP3I7R5.js";
import "./chunk-RL73GOEF.js";
import "./chunk-34DGOKCO.js";
import {
BoundingSphere_default
} from "./chunk-NI2R52QD.js";
import {
Matrix4_default
} from "./chunk-I5TDPPC4.js";
import "./chunk-TMMOULW3.js";
import {
Cartesian3_default
} from "./chunk-C5CE4OG6.js";
import "./chunk-4PHPQRSH.js";
import "./chunk-PEABJLCK.js";
import "./chunk-WFICTTOE.js";
import "./chunk-UCPPWV64.js";
import "./chunk-U4IMCOF5.js";
import {
defined_default
} from "./chunk-BDUJXBVF.js";
// packages/engine/Source/Scene/Vector3DTileBatch.js
function Vector3DTileBatch(options) {
this.offset = options.offset;
this.count = options.count;
this.color = options.color;
this.batchIds = options.batchIds;
}
var Vector3DTileBatch_default = Vector3DTileBatch;
// packages/engine/Source/Workers/createVectorTileGeometries.js
var scratchCartesian = new Cartesian3_default();
var packedBoxLength = Matrix4_default.packedLength + Cartesian3_default.packedLength;
var packedCylinderLength = Matrix4_default.packedLength + 2;
var packedEllipsoidLength = Matrix4_default.packedLength + Cartesian3_default.packedLength;
var packedSphereLength = Cartesian3_default.packedLength + 1;
var scratchModelMatrixAndBV = {
modelMatrix: new Matrix4_default(),
boundingVolume: new BoundingSphere_default()
};
function boxModelMatrixAndBoundingVolume(boxes, index) {
let boxIndex = index * packedBoxLength;
const dimensions = Cartesian3_default.unpack(boxes, boxIndex, scratchCartesian);
boxIndex += Cartesian3_default.packedLength;
const boxModelMatrix = Matrix4_default.unpack(
boxes,
boxIndex,
scratchModelMatrixAndBV.modelMatrix
);
Matrix4_default.multiplyByScale(boxModelMatrix, dimensions, boxModelMatrix);
const boundingVolume = scratchModelMatrixAndBV.boundingVolume;
Cartesian3_default.clone(Cartesian3_default.ZERO, boundingVolume.center);
boundingVolume.radius = Math.sqrt(3);
return scratchModelMatrixAndBV;
}
function cylinderModelMatrixAndBoundingVolume(cylinders, index) {
let cylinderIndex = index * packedCylinderLength;
const cylinderRadius = cylinders[cylinderIndex++];
const length = cylinders[cylinderIndex++];
const scale = Cartesian3_default.fromElements(
cylinderRadius,
cylinderRadius,
length,
scratchCartesian
);
const cylinderModelMatrix = Matrix4_default.unpack(
cylinders,
cylinderIndex,
scratchModelMatrixAndBV.modelMatrix
);
Matrix4_default.multiplyByScale(cylinderModelMatrix, scale, cylinderModelMatrix);
const boundingVolume = scratchModelMatrixAndBV.boundingVolume;
Cartesian3_default.clone(Cartesian3_default.ZERO, boundingVolume.center);
boundingVolume.radius = Math.sqrt(2);
return scratchModelMatrixAndBV;
}
function ellipsoidModelMatrixAndBoundingVolume(ellipsoids, index) {
let ellipsoidIndex = index * packedEllipsoidLength;
const radii = Cartesian3_default.unpack(ellipsoids, ellipsoidIndex, scratchCartesian);
ellipsoidIndex += Cartesian3_default.packedLength;
const ellipsoidModelMatrix = Matrix4_default.unpack(
ellipsoids,
ellipsoidIndex,
scratchModelMatrixAndBV.modelMatrix
);
Matrix4_default.multiplyByScale(ellipsoidModelMatrix, radii, ellipsoidModelMatrix);
const boundingVolume = scratchModelMatrixAndBV.boundingVolume;
Cartesian3_default.clone(Cartesian3_default.ZERO, boundingVolume.center);
boundingVolume.radius = 1;
return scratchModelMatrixAndBV;
}
function sphereModelMatrixAndBoundingVolume(spheres, index) {
let sphereIndex = index * packedSphereLength;
const sphereRadius = spheres[sphereIndex++];
const sphereTranslation = Cartesian3_default.unpack(
spheres,
sphereIndex,
scratchCartesian
);
const sphereModelMatrix = Matrix4_default.fromTranslation(
sphereTranslation,
scratchModelMatrixAndBV.modelMatrix
);
Matrix4_default.multiplyByUniformScale(
sphereModelMatrix,
sphereRadius,
sphereModelMatrix
);
const boundingVolume = scratchModelMatrixAndBV.boundingVolume;
Cartesian3_default.clone(Cartesian3_default.ZERO, boundingVolume.center);
boundingVolume.radius = 1;
return scratchModelMatrixAndBV;
}
var scratchPosition = new Cartesian3_default();
function createPrimitive(options, primitive, primitiveBatchIds, geometry, getModelMatrixAndBoundingVolume) {
if (!defined_default(primitive)) {
return;
}
const numberOfPrimitives = primitiveBatchIds.length;
const geometryPositions = geometry.attributes.position.values;
const geometryIndices = geometry.indices;
const positions = options.positions;
const vertexBatchIds = options.vertexBatchIds;
const indices = options.indices;
const batchIds = options.batchIds;
const batchTableColors = options.batchTableColors;
const batchedIndices = options.batchedIndices;
const indexOffsets = options.indexOffsets;
const indexCounts = options.indexCounts;
const boundingVolumes = options.boundingVolumes;
const modelMatrix = options.modelMatrix;
const center = options.center;
let positionOffset = options.positionOffset;
let batchIdIndex = options.batchIdIndex;
let indexOffset = options.indexOffset;
const batchedIndicesOffset = options.batchedIndicesOffset;
for (let i = 0; i < numberOfPrimitives; ++i) {
const primitiveModelMatrixAndBV = getModelMatrixAndBoundingVolume(
primitive,
i
);
const primitiveModelMatrix = primitiveModelMatrixAndBV.modelMatrix;
Matrix4_default.multiply(modelMatrix, primitiveModelMatrix, primitiveModelMatrix);
const batchId = primitiveBatchIds[i];
const positionsLength = geometryPositions.length;
for (let j = 0; j < positionsLength; j += 3) {
const position = Cartesian3_default.unpack(geometryPositions, j, scratchPosition);
Matrix4_default.multiplyByPoint(primitiveModelMatrix, position, position);
Cartesian3_default.subtract(position, center, position);
Cartesian3_default.pack(position, positions, positionOffset * 3 + j);
vertexBatchIds[batchIdIndex++] = batchId;
}
const indicesLength = geometryIndices.length;
for (let k = 0; k < indicesLength; ++k) {
indices[indexOffset + k] = geometryIndices[k] + positionOffset;
}
const offset = i + batchedIndicesOffset;
batchedIndices[offset] = new Vector3DTileBatch_default({
offset: indexOffset,
count: indicesLength,
color: Color_default.fromRgba(batchTableColors[batchId]),
batchIds: [batchId]
});
batchIds[offset] = batchId;
indexOffsets[offset] = indexOffset;
indexCounts[offset] = indicesLength;
boundingVolumes[offset] = BoundingSphere_default.transform(
primitiveModelMatrixAndBV.boundingVolume,
primitiveModelMatrix
);
positionOffset += positionsLength / 3;
indexOffset += indicesLength;
}
options.positionOffset = positionOffset;
options.batchIdIndex = batchIdIndex;
options.indexOffset = indexOffset;
options.batchedIndicesOffset += numberOfPrimitives;
}
var scratchCenter = new Cartesian3_default();
var scratchMatrix4 = new Matrix4_default();
function unpackBuffer(buffer) {
const packedBuffer = new Float64Array(buffer);
let offset = 0;
Cartesian3_default.unpack(packedBuffer, offset, scratchCenter);
offset += Cartesian3_default.packedLength;
Matrix4_default.unpack(packedBuffer, offset, scratchMatrix4);
}
function packedBatchedIndicesLength(batchedIndices) {
const length = batchedIndices.length;
let count = 0;
for (let i = 0; i < length; ++i) {
count += Color_default.packedLength + 3 + batchedIndices[i].batchIds.length;
}
return count;
}
function packBuffer(indicesBytesPerElement, batchedIndices, boundingVolumes) {
const numBVs = boundingVolumes.length;
const length = 1 + 1 + numBVs * BoundingSphere_default.packedLength + 1 + packedBatchedIndicesLength(batchedIndices);
const packedBuffer = new Float64Array(length);
let offset = 0;
packedBuffer[offset++] = indicesBytesPerElement;
packedBuffer[offset++] = numBVs;
for (let i = 0; i < numBVs; ++i) {
BoundingSphere_default.pack(boundingVolumes[i], packedBuffer, offset);
offset += BoundingSphere_default.packedLength;
}
const indicesLength = batchedIndices.length;
packedBuffer[offset++] = indicesLength;
for (let j = 0; j < indicesLength; ++j) {
const batchedIndex = batchedIndices[j];
Color_default.pack(batchedIndex.color, packedBuffer, offset);
offset += Color_default.packedLength;
packedBuffer[offset++] = batchedIndex.offset;
packedBuffer[offset++] = batchedIndex.count;
const batchIds = batchedIndex.batchIds;
const batchIdsLength = batchIds.length;
packedBuffer[offset++] = batchIdsLength;
for (let k = 0; k < batchIdsLength; ++k) {
packedBuffer[offset++] = batchIds[k];
}
}
return packedBuffer;
}
function createVectorTileGeometries(parameters, transferableObjects) {
const boxes = defined_default(parameters.boxes) ? new Float32Array(parameters.boxes) : void 0;
const boxBatchIds = defined_default(parameters.boxBatchIds) ? new Uint16Array(parameters.boxBatchIds) : void 0;
const cylinders = defined_default(parameters.cylinders) ? new Float32Array(parameters.cylinders) : void 0;
const cylinderBatchIds = defined_default(parameters.cylinderBatchIds) ? new Uint16Array(parameters.cylinderBatchIds) : void 0;
const ellipsoids = defined_default(parameters.ellipsoids) ? new Float32Array(parameters.ellipsoids) : void 0;
const ellipsoidBatchIds = defined_default(parameters.ellipsoidBatchIds) ? new Uint16Array(parameters.ellipsoidBatchIds) : void 0;
const spheres = defined_default(parameters.spheres) ? new Float32Array(parameters.spheres) : void 0;
const sphereBatchIds = defined_default(parameters.sphereBatchIds) ? new Uint16Array(parameters.sphereBatchIds) : void 0;
const numberOfBoxes = defined_default(boxes) ? boxBatchIds.length : 0;
const numberOfCylinders = defined_default(cylinders) ? cylinderBatchIds.length : 0;
const numberOfEllipsoids = defined_default(ellipsoids) ? ellipsoidBatchIds.length : 0;
const numberOfSpheres = defined_default(spheres) ? sphereBatchIds.length : 0;
const boxGeometry = BoxGeometry_default.getUnitBox();
const cylinderGeometry = CylinderGeometry_default.getUnitCylinder();
const ellipsoidGeometry = EllipsoidGeometry_default.getUnitEllipsoid();
const boxPositions = boxGeometry.attributes.position.values;
const cylinderPositions = cylinderGeometry.attributes.position.values;
const ellipsoidPositions = ellipsoidGeometry.attributes.position.values;
let numberOfPositions = boxPositions.length * numberOfBoxes;
numberOfPositions += cylinderPositions.length * numberOfCylinders;
numberOfPositions += ellipsoidPositions.length * (numberOfEllipsoids + numberOfSpheres);
const boxIndices = boxGeometry.indices;
const cylinderIndices = cylinderGeometry.indices;
const ellipsoidIndices = ellipsoidGeometry.indices;
let numberOfIndices = boxIndices.length * numberOfBoxes;
numberOfIndices += cylinderIndices.length * numberOfCylinders;
numberOfIndices += ellipsoidIndices.length * (numberOfEllipsoids + numberOfSpheres);
const positions = new Float32Array(numberOfPositions);
const vertexBatchIds = new Uint16Array(numberOfPositions / 3);
const indices = IndexDatatype_default.createTypedArray(
numberOfPositions / 3,
numberOfIndices
);
const numberOfGeometries = numberOfBoxes + numberOfCylinders + numberOfEllipsoids + numberOfSpheres;
const batchIds = new Uint16Array(numberOfGeometries);
const batchedIndices = new Array(numberOfGeometries);
const indexOffsets = new Uint32Array(numberOfGeometries);
const indexCounts = new Uint32Array(numberOfGeometries);
const boundingVolumes = new Array(numberOfGeometries);
unpackBuffer(parameters.packedBuffer);
const options = {
batchTableColors: new Uint32Array(parameters.batchTableColors),
positions,
vertexBatchIds,
indices,
batchIds,
batchedIndices,
indexOffsets,
indexCounts,
boundingVolumes,
positionOffset: 0,
batchIdIndex: 0,
indexOffset: 0,
batchedIndicesOffset: 0,
modelMatrix: scratchMatrix4,
center: scratchCenter
};
createPrimitive(
options,
boxes,
boxBatchIds,
boxGeometry,
boxModelMatrixAndBoundingVolume
);
createPrimitive(
options,
cylinders,
cylinderBatchIds,
cylinderGeometry,
cylinderModelMatrixAndBoundingVolume
);
createPrimitive(
options,
ellipsoids,
ellipsoidBatchIds,
ellipsoidGeometry,
ellipsoidModelMatrixAndBoundingVolume
);
createPrimitive(
options,
spheres,
sphereBatchIds,
ellipsoidGeometry,
sphereModelMatrixAndBoundingVolume
);
const packedBuffer = packBuffer(
indices.BYTES_PER_ELEMENT,
batchedIndices,
boundingVolumes
);
transferableObjects.push(
positions.buffer,
vertexBatchIds.buffer,
indices.buffer
);
transferableObjects.push(
batchIds.buffer,
indexOffsets.buffer,
indexCounts.buffer
);
transferableObjects.push(packedBuffer.buffer);
return {
positions: positions.buffer,
vertexBatchIds: vertexBatchIds.buffer,
indices: indices.buffer,
indexOffsets: indexOffsets.buffer,
indexCounts: indexCounts.buffer,
batchIds: batchIds.buffer,
packedBuffer: packedBuffer.buffer
};
}
var createVectorTileGeometries_default = createTaskProcessorWorker_default(createVectorTileGeometries);
export {
createVectorTileGeometries_default as default
};