Agriculture-front-end/public/CesiumUnminified/Workers/chunk-XHLDDE65.js

835 lines
30 KiB
JavaScript

/**
* @license
* Cesium - https://github.com/CesiumGS/cesium
* Version 1.117
*
* Copyright 2011-2022 Cesium Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Columbus View (Pat. Pend.)
*
* Portions licensed separately.
* See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
*/
import {
EllipsoidTangentPlane_default
} from "./chunk-CE6GTZ4I.js";
import {
Plane_default
} from "./chunk-FOZQIHZK.js";
import {
BoundingSphere_default,
Intersect_default,
Interval_default
} from "./chunk-NI2R52QD.js";
import {
Matrix4_default,
Rectangle_default
} from "./chunk-I5TDPPC4.js";
import {
Cartesian2_default,
Cartesian3_default,
Cartographic_default,
Ellipsoid_default,
Matrix3_default
} from "./chunk-C5CE4OG6.js";
import {
Math_default
} from "./chunk-4PHPQRSH.js";
import {
defaultValue_default
} from "./chunk-UCPPWV64.js";
import {
Check_default,
DeveloperError_default
} from "./chunk-U4IMCOF5.js";
import {
defined_default
} from "./chunk-BDUJXBVF.js";
// packages/engine/Source/Core/OrientedBoundingBox.js
function OrientedBoundingBox(center, halfAxes) {
this.center = Cartesian3_default.clone(defaultValue_default(center, Cartesian3_default.ZERO));
this.halfAxes = Matrix3_default.clone(defaultValue_default(halfAxes, Matrix3_default.ZERO));
}
OrientedBoundingBox.packedLength = Cartesian3_default.packedLength + Matrix3_default.packedLength;
OrientedBoundingBox.pack = function(value, array, startingIndex) {
Check_default.typeOf.object("value", value);
Check_default.defined("array", array);
startingIndex = defaultValue_default(startingIndex, 0);
Cartesian3_default.pack(value.center, array, startingIndex);
Matrix3_default.pack(value.halfAxes, array, startingIndex + Cartesian3_default.packedLength);
return array;
};
OrientedBoundingBox.unpack = function(array, startingIndex, result) {
Check_default.defined("array", array);
startingIndex = defaultValue_default(startingIndex, 0);
if (!defined_default(result)) {
result = new OrientedBoundingBox();
}
Cartesian3_default.unpack(array, startingIndex, result.center);
Matrix3_default.unpack(
array,
startingIndex + Cartesian3_default.packedLength,
result.halfAxes
);
return result;
};
var scratchCartesian1 = new Cartesian3_default();
var scratchCartesian2 = new Cartesian3_default();
var scratchCartesian3 = new Cartesian3_default();
var scratchCartesian4 = new Cartesian3_default();
var scratchCartesian5 = new Cartesian3_default();
var scratchCartesian6 = new Cartesian3_default();
var scratchCovarianceResult = new Matrix3_default();
var scratchEigenResult = {
unitary: new Matrix3_default(),
diagonal: new Matrix3_default()
};
OrientedBoundingBox.fromPoints = function(positions, result) {
if (!defined_default(result)) {
result = new OrientedBoundingBox();
}
if (!defined_default(positions) || positions.length === 0) {
result.halfAxes = Matrix3_default.ZERO;
result.center = Cartesian3_default.ZERO;
return result;
}
let i;
const length = positions.length;
const meanPoint = Cartesian3_default.clone(positions[0], scratchCartesian1);
for (i = 1; i < length; i++) {
Cartesian3_default.add(meanPoint, positions[i], meanPoint);
}
const invLength = 1 / length;
Cartesian3_default.multiplyByScalar(meanPoint, invLength, meanPoint);
let exx = 0;
let exy = 0;
let exz = 0;
let eyy = 0;
let eyz = 0;
let ezz = 0;
let p;
for (i = 0; i < length; i++) {
p = Cartesian3_default.subtract(positions[i], meanPoint, scratchCartesian2);
exx += p.x * p.x;
exy += p.x * p.y;
exz += p.x * p.z;
eyy += p.y * p.y;
eyz += p.y * p.z;
ezz += p.z * p.z;
}
exx *= invLength;
exy *= invLength;
exz *= invLength;
eyy *= invLength;
eyz *= invLength;
ezz *= invLength;
const covarianceMatrix = scratchCovarianceResult;
covarianceMatrix[0] = exx;
covarianceMatrix[1] = exy;
covarianceMatrix[2] = exz;
covarianceMatrix[3] = exy;
covarianceMatrix[4] = eyy;
covarianceMatrix[5] = eyz;
covarianceMatrix[6] = exz;
covarianceMatrix[7] = eyz;
covarianceMatrix[8] = ezz;
const eigenDecomposition = Matrix3_default.computeEigenDecomposition(
covarianceMatrix,
scratchEigenResult
);
const rotation = Matrix3_default.clone(eigenDecomposition.unitary, result.halfAxes);
let v1 = Matrix3_default.getColumn(rotation, 0, scratchCartesian4);
let v2 = Matrix3_default.getColumn(rotation, 1, scratchCartesian5);
let v3 = Matrix3_default.getColumn(rotation, 2, scratchCartesian6);
let u1 = -Number.MAX_VALUE;
let u2 = -Number.MAX_VALUE;
let u3 = -Number.MAX_VALUE;
let l1 = Number.MAX_VALUE;
let l2 = Number.MAX_VALUE;
let l3 = Number.MAX_VALUE;
for (i = 0; i < length; i++) {
p = positions[i];
u1 = Math.max(Cartesian3_default.dot(v1, p), u1);
u2 = Math.max(Cartesian3_default.dot(v2, p), u2);
u3 = Math.max(Cartesian3_default.dot(v3, p), u3);
l1 = Math.min(Cartesian3_default.dot(v1, p), l1);
l2 = Math.min(Cartesian3_default.dot(v2, p), l2);
l3 = Math.min(Cartesian3_default.dot(v3, p), l3);
}
v1 = Cartesian3_default.multiplyByScalar(v1, 0.5 * (l1 + u1), v1);
v2 = Cartesian3_default.multiplyByScalar(v2, 0.5 * (l2 + u2), v2);
v3 = Cartesian3_default.multiplyByScalar(v3, 0.5 * (l3 + u3), v3);
const center = Cartesian3_default.add(v1, v2, result.center);
Cartesian3_default.add(center, v3, center);
const scale = scratchCartesian3;
scale.x = u1 - l1;
scale.y = u2 - l2;
scale.z = u3 - l3;
Cartesian3_default.multiplyByScalar(scale, 0.5, scale);
Matrix3_default.multiplyByScale(result.halfAxes, scale, result.halfAxes);
return result;
};
var scratchOffset = new Cartesian3_default();
var scratchScale = new Cartesian3_default();
function fromPlaneExtents(planeOrigin, planeXAxis, planeYAxis, planeZAxis, minimumX, maximumX, minimumY, maximumY, minimumZ, maximumZ, result) {
if (!defined_default(minimumX) || !defined_default(maximumX) || !defined_default(minimumY) || !defined_default(maximumY) || !defined_default(minimumZ) || !defined_default(maximumZ)) {
throw new DeveloperError_default(
"all extents (minimum/maximum X/Y/Z) are required."
);
}
if (!defined_default(result)) {
result = new OrientedBoundingBox();
}
const halfAxes = result.halfAxes;
Matrix3_default.setColumn(halfAxes, 0, planeXAxis, halfAxes);
Matrix3_default.setColumn(halfAxes, 1, planeYAxis, halfAxes);
Matrix3_default.setColumn(halfAxes, 2, planeZAxis, halfAxes);
let centerOffset = scratchOffset;
centerOffset.x = (minimumX + maximumX) / 2;
centerOffset.y = (minimumY + maximumY) / 2;
centerOffset.z = (minimumZ + maximumZ) / 2;
const scale = scratchScale;
scale.x = (maximumX - minimumX) / 2;
scale.y = (maximumY - minimumY) / 2;
scale.z = (maximumZ - minimumZ) / 2;
const center = result.center;
centerOffset = Matrix3_default.multiplyByVector(halfAxes, centerOffset, centerOffset);
Cartesian3_default.add(planeOrigin, centerOffset, center);
Matrix3_default.multiplyByScale(halfAxes, scale, halfAxes);
return result;
}
var scratchRectangleCenterCartographic = new Cartographic_default();
var scratchRectangleCenter = new Cartesian3_default();
var scratchPerimeterCartographicNC = new Cartographic_default();
var scratchPerimeterCartographicNW = new Cartographic_default();
var scratchPerimeterCartographicCW = new Cartographic_default();
var scratchPerimeterCartographicSW = new Cartographic_default();
var scratchPerimeterCartographicSC = new Cartographic_default();
var scratchPerimeterCartesianNC = new Cartesian3_default();
var scratchPerimeterCartesianNW = new Cartesian3_default();
var scratchPerimeterCartesianCW = new Cartesian3_default();
var scratchPerimeterCartesianSW = new Cartesian3_default();
var scratchPerimeterCartesianSC = new Cartesian3_default();
var scratchPerimeterProjectedNC = new Cartesian2_default();
var scratchPerimeterProjectedNW = new Cartesian2_default();
var scratchPerimeterProjectedCW = new Cartesian2_default();
var scratchPerimeterProjectedSW = new Cartesian2_default();
var scratchPerimeterProjectedSC = new Cartesian2_default();
var scratchPlaneOrigin = new Cartesian3_default();
var scratchPlaneNormal = new Cartesian3_default();
var scratchPlaneXAxis = new Cartesian3_default();
var scratchHorizonCartesian = new Cartesian3_default();
var scratchHorizonProjected = new Cartesian2_default();
var scratchMaxY = new Cartesian3_default();
var scratchMinY = new Cartesian3_default();
var scratchZ = new Cartesian3_default();
var scratchPlane = new Plane_default(Cartesian3_default.UNIT_X, 0);
OrientedBoundingBox.fromRectangle = function(rectangle, minimumHeight, maximumHeight, ellipsoid, result) {
if (!defined_default(rectangle)) {
throw new DeveloperError_default("rectangle is required");
}
if (rectangle.width < 0 || rectangle.width > Math_default.TWO_PI) {
throw new DeveloperError_default("Rectangle width must be between 0 and 2 * pi");
}
if (rectangle.height < 0 || rectangle.height > Math_default.PI) {
throw new DeveloperError_default("Rectangle height must be between 0 and pi");
}
if (defined_default(ellipsoid) && !Math_default.equalsEpsilon(
ellipsoid.radii.x,
ellipsoid.radii.y,
Math_default.EPSILON15
)) {
throw new DeveloperError_default(
"Ellipsoid must be an ellipsoid of revolution (radii.x == radii.y)"
);
}
minimumHeight = defaultValue_default(minimumHeight, 0);
maximumHeight = defaultValue_default(maximumHeight, 0);
ellipsoid = defaultValue_default(ellipsoid, Ellipsoid_default.WGS84);
let minX, maxX, minY, maxY, minZ, maxZ, plane;
if (rectangle.width <= Math_default.PI) {
const tangentPointCartographic = Rectangle_default.center(
rectangle,
scratchRectangleCenterCartographic
);
const tangentPoint = ellipsoid.cartographicToCartesian(
tangentPointCartographic,
scratchRectangleCenter
);
const tangentPlane = new EllipsoidTangentPlane_default(tangentPoint, ellipsoid);
plane = tangentPlane.plane;
const lonCenter = tangentPointCartographic.longitude;
const latCenter = rectangle.south < 0 && rectangle.north > 0 ? 0 : tangentPointCartographic.latitude;
const perimeterCartographicNC = Cartographic_default.fromRadians(
lonCenter,
rectangle.north,
maximumHeight,
scratchPerimeterCartographicNC
);
const perimeterCartographicNW = Cartographic_default.fromRadians(
rectangle.west,
rectangle.north,
maximumHeight,
scratchPerimeterCartographicNW
);
const perimeterCartographicCW = Cartographic_default.fromRadians(
rectangle.west,
latCenter,
maximumHeight,
scratchPerimeterCartographicCW
);
const perimeterCartographicSW = Cartographic_default.fromRadians(
rectangle.west,
rectangle.south,
maximumHeight,
scratchPerimeterCartographicSW
);
const perimeterCartographicSC = Cartographic_default.fromRadians(
lonCenter,
rectangle.south,
maximumHeight,
scratchPerimeterCartographicSC
);
const perimeterCartesianNC = ellipsoid.cartographicToCartesian(
perimeterCartographicNC,
scratchPerimeterCartesianNC
);
let perimeterCartesianNW = ellipsoid.cartographicToCartesian(
perimeterCartographicNW,
scratchPerimeterCartesianNW
);
const perimeterCartesianCW = ellipsoid.cartographicToCartesian(
perimeterCartographicCW,
scratchPerimeterCartesianCW
);
let perimeterCartesianSW = ellipsoid.cartographicToCartesian(
perimeterCartographicSW,
scratchPerimeterCartesianSW
);
const perimeterCartesianSC = ellipsoid.cartographicToCartesian(
perimeterCartographicSC,
scratchPerimeterCartesianSC
);
const perimeterProjectedNC = tangentPlane.projectPointToNearestOnPlane(
perimeterCartesianNC,
scratchPerimeterProjectedNC
);
const perimeterProjectedNW = tangentPlane.projectPointToNearestOnPlane(
perimeterCartesianNW,
scratchPerimeterProjectedNW
);
const perimeterProjectedCW = tangentPlane.projectPointToNearestOnPlane(
perimeterCartesianCW,
scratchPerimeterProjectedCW
);
const perimeterProjectedSW = tangentPlane.projectPointToNearestOnPlane(
perimeterCartesianSW,
scratchPerimeterProjectedSW
);
const perimeterProjectedSC = tangentPlane.projectPointToNearestOnPlane(
perimeterCartesianSC,
scratchPerimeterProjectedSC
);
minX = Math.min(
perimeterProjectedNW.x,
perimeterProjectedCW.x,
perimeterProjectedSW.x
);
maxX = -minX;
maxY = Math.max(perimeterProjectedNW.y, perimeterProjectedNC.y);
minY = Math.min(perimeterProjectedSW.y, perimeterProjectedSC.y);
perimeterCartographicNW.height = perimeterCartographicSW.height = minimumHeight;
perimeterCartesianNW = ellipsoid.cartographicToCartesian(
perimeterCartographicNW,
scratchPerimeterCartesianNW
);
perimeterCartesianSW = ellipsoid.cartographicToCartesian(
perimeterCartographicSW,
scratchPerimeterCartesianSW
);
minZ = Math.min(
Plane_default.getPointDistance(plane, perimeterCartesianNW),
Plane_default.getPointDistance(plane, perimeterCartesianSW)
);
maxZ = maximumHeight;
return fromPlaneExtents(
tangentPlane.origin,
tangentPlane.xAxis,
tangentPlane.yAxis,
tangentPlane.zAxis,
minX,
maxX,
minY,
maxY,
minZ,
maxZ,
result
);
}
const fullyAboveEquator = rectangle.south > 0;
const fullyBelowEquator = rectangle.north < 0;
const latitudeNearestToEquator = fullyAboveEquator ? rectangle.south : fullyBelowEquator ? rectangle.north : 0;
const centerLongitude = Rectangle_default.center(
rectangle,
scratchRectangleCenterCartographic
).longitude;
const planeOrigin = Cartesian3_default.fromRadians(
centerLongitude,
latitudeNearestToEquator,
maximumHeight,
ellipsoid,
scratchPlaneOrigin
);
planeOrigin.z = 0;
const isPole = Math.abs(planeOrigin.x) < Math_default.EPSILON10 && Math.abs(planeOrigin.y) < Math_default.EPSILON10;
const planeNormal = !isPole ? Cartesian3_default.normalize(planeOrigin, scratchPlaneNormal) : Cartesian3_default.UNIT_X;
const planeYAxis = Cartesian3_default.UNIT_Z;
const planeXAxis = Cartesian3_default.cross(
planeNormal,
planeYAxis,
scratchPlaneXAxis
);
plane = Plane_default.fromPointNormal(planeOrigin, planeNormal, scratchPlane);
const horizonCartesian = Cartesian3_default.fromRadians(
centerLongitude + Math_default.PI_OVER_TWO,
latitudeNearestToEquator,
maximumHeight,
ellipsoid,
scratchHorizonCartesian
);
maxX = Cartesian3_default.dot(
Plane_default.projectPointOntoPlane(
plane,
horizonCartesian,
scratchHorizonProjected
),
planeXAxis
);
minX = -maxX;
maxY = Cartesian3_default.fromRadians(
0,
rectangle.north,
fullyBelowEquator ? minimumHeight : maximumHeight,
ellipsoid,
scratchMaxY
).z;
minY = Cartesian3_default.fromRadians(
0,
rectangle.south,
fullyAboveEquator ? minimumHeight : maximumHeight,
ellipsoid,
scratchMinY
).z;
const farZ = Cartesian3_default.fromRadians(
rectangle.east,
latitudeNearestToEquator,
maximumHeight,
ellipsoid,
scratchZ
);
minZ = Plane_default.getPointDistance(plane, farZ);
maxZ = 0;
return fromPlaneExtents(
planeOrigin,
planeXAxis,
planeYAxis,
planeNormal,
minX,
maxX,
minY,
maxY,
minZ,
maxZ,
result
);
};
OrientedBoundingBox.fromTransformation = function(transformation, result) {
Check_default.typeOf.object("transformation", transformation);
if (!defined_default(result)) {
result = new OrientedBoundingBox();
}
result.center = Matrix4_default.getTranslation(transformation, result.center);
result.halfAxes = Matrix4_default.getMatrix3(transformation, result.halfAxes);
result.halfAxes = Matrix3_default.multiplyByScalar(
result.halfAxes,
0.5,
result.halfAxes
);
return result;
};
OrientedBoundingBox.clone = function(box, result) {
if (!defined_default(box)) {
return void 0;
}
if (!defined_default(result)) {
return new OrientedBoundingBox(box.center, box.halfAxes);
}
Cartesian3_default.clone(box.center, result.center);
Matrix3_default.clone(box.halfAxes, result.halfAxes);
return result;
};
OrientedBoundingBox.intersectPlane = function(box, plane) {
if (!defined_default(box)) {
throw new DeveloperError_default("box is required.");
}
if (!defined_default(plane)) {
throw new DeveloperError_default("plane is required.");
}
const center = box.center;
const normal = plane.normal;
const halfAxes = box.halfAxes;
const normalX = normal.x, normalY = normal.y, normalZ = normal.z;
const radEffective = Math.abs(
normalX * halfAxes[Matrix3_default.COLUMN0ROW0] + normalY * halfAxes[Matrix3_default.COLUMN0ROW1] + normalZ * halfAxes[Matrix3_default.COLUMN0ROW2]
) + Math.abs(
normalX * halfAxes[Matrix3_default.COLUMN1ROW0] + normalY * halfAxes[Matrix3_default.COLUMN1ROW1] + normalZ * halfAxes[Matrix3_default.COLUMN1ROW2]
) + Math.abs(
normalX * halfAxes[Matrix3_default.COLUMN2ROW0] + normalY * halfAxes[Matrix3_default.COLUMN2ROW1] + normalZ * halfAxes[Matrix3_default.COLUMN2ROW2]
);
const distanceToPlane = Cartesian3_default.dot(normal, center) + plane.distance;
if (distanceToPlane <= -radEffective) {
return Intersect_default.OUTSIDE;
} else if (distanceToPlane >= radEffective) {
return Intersect_default.INSIDE;
}
return Intersect_default.INTERSECTING;
};
var scratchCartesianU = new Cartesian3_default();
var scratchCartesianV = new Cartesian3_default();
var scratchCartesianW = new Cartesian3_default();
var scratchValidAxis2 = new Cartesian3_default();
var scratchValidAxis3 = new Cartesian3_default();
var scratchPPrime = new Cartesian3_default();
OrientedBoundingBox.distanceSquaredTo = function(box, cartesian) {
if (!defined_default(box)) {
throw new DeveloperError_default("box is required.");
}
if (!defined_default(cartesian)) {
throw new DeveloperError_default("cartesian is required.");
}
const offset = Cartesian3_default.subtract(cartesian, box.center, scratchOffset);
const halfAxes = box.halfAxes;
let u = Matrix3_default.getColumn(halfAxes, 0, scratchCartesianU);
let v = Matrix3_default.getColumn(halfAxes, 1, scratchCartesianV);
let w = Matrix3_default.getColumn(halfAxes, 2, scratchCartesianW);
const uHalf = Cartesian3_default.magnitude(u);
const vHalf = Cartesian3_default.magnitude(v);
const wHalf = Cartesian3_default.magnitude(w);
let uValid = true;
let vValid = true;
let wValid = true;
if (uHalf > 0) {
Cartesian3_default.divideByScalar(u, uHalf, u);
} else {
uValid = false;
}
if (vHalf > 0) {
Cartesian3_default.divideByScalar(v, vHalf, v);
} else {
vValid = false;
}
if (wHalf > 0) {
Cartesian3_default.divideByScalar(w, wHalf, w);
} else {
wValid = false;
}
const numberOfDegenerateAxes = !uValid + !vValid + !wValid;
let validAxis1;
let validAxis2;
let validAxis3;
if (numberOfDegenerateAxes === 1) {
let degenerateAxis = u;
validAxis1 = v;
validAxis2 = w;
if (!vValid) {
degenerateAxis = v;
validAxis1 = u;
} else if (!wValid) {
degenerateAxis = w;
validAxis2 = u;
}
validAxis3 = Cartesian3_default.cross(validAxis1, validAxis2, scratchValidAxis3);
if (degenerateAxis === u) {
u = validAxis3;
} else if (degenerateAxis === v) {
v = validAxis3;
} else if (degenerateAxis === w) {
w = validAxis3;
}
} else if (numberOfDegenerateAxes === 2) {
validAxis1 = u;
if (vValid) {
validAxis1 = v;
} else if (wValid) {
validAxis1 = w;
}
let crossVector = Cartesian3_default.UNIT_Y;
if (crossVector.equalsEpsilon(validAxis1, Math_default.EPSILON3)) {
crossVector = Cartesian3_default.UNIT_X;
}
validAxis2 = Cartesian3_default.cross(validAxis1, crossVector, scratchValidAxis2);
Cartesian3_default.normalize(validAxis2, validAxis2);
validAxis3 = Cartesian3_default.cross(validAxis1, validAxis2, scratchValidAxis3);
Cartesian3_default.normalize(validAxis3, validAxis3);
if (validAxis1 === u) {
v = validAxis2;
w = validAxis3;
} else if (validAxis1 === v) {
w = validAxis2;
u = validAxis3;
} else if (validAxis1 === w) {
u = validAxis2;
v = validAxis3;
}
} else if (numberOfDegenerateAxes === 3) {
u = Cartesian3_default.UNIT_X;
v = Cartesian3_default.UNIT_Y;
w = Cartesian3_default.UNIT_Z;
}
const pPrime = scratchPPrime;
pPrime.x = Cartesian3_default.dot(offset, u);
pPrime.y = Cartesian3_default.dot(offset, v);
pPrime.z = Cartesian3_default.dot(offset, w);
let distanceSquared = 0;
let d;
if (pPrime.x < -uHalf) {
d = pPrime.x + uHalf;
distanceSquared += d * d;
} else if (pPrime.x > uHalf) {
d = pPrime.x - uHalf;
distanceSquared += d * d;
}
if (pPrime.y < -vHalf) {
d = pPrime.y + vHalf;
distanceSquared += d * d;
} else if (pPrime.y > vHalf) {
d = pPrime.y - vHalf;
distanceSquared += d * d;
}
if (pPrime.z < -wHalf) {
d = pPrime.z + wHalf;
distanceSquared += d * d;
} else if (pPrime.z > wHalf) {
d = pPrime.z - wHalf;
distanceSquared += d * d;
}
return distanceSquared;
};
var scratchCorner = new Cartesian3_default();
var scratchToCenter = new Cartesian3_default();
OrientedBoundingBox.computePlaneDistances = function(box, position, direction, result) {
if (!defined_default(box)) {
throw new DeveloperError_default("box is required.");
}
if (!defined_default(position)) {
throw new DeveloperError_default("position is required.");
}
if (!defined_default(direction)) {
throw new DeveloperError_default("direction is required.");
}
if (!defined_default(result)) {
result = new Interval_default();
}
let minDist = Number.POSITIVE_INFINITY;
let maxDist = Number.NEGATIVE_INFINITY;
const center = box.center;
const halfAxes = box.halfAxes;
const u = Matrix3_default.getColumn(halfAxes, 0, scratchCartesianU);
const v = Matrix3_default.getColumn(halfAxes, 1, scratchCartesianV);
const w = Matrix3_default.getColumn(halfAxes, 2, scratchCartesianW);
const corner = Cartesian3_default.add(u, v, scratchCorner);
Cartesian3_default.add(corner, w, corner);
Cartesian3_default.add(corner, center, corner);
const toCenter = Cartesian3_default.subtract(corner, position, scratchToCenter);
let mag = Cartesian3_default.dot(direction, toCenter);
minDist = Math.min(mag, minDist);
maxDist = Math.max(mag, maxDist);
Cartesian3_default.add(center, u, corner);
Cartesian3_default.add(corner, v, corner);
Cartesian3_default.subtract(corner, w, corner);
Cartesian3_default.subtract(corner, position, toCenter);
mag = Cartesian3_default.dot(direction, toCenter);
minDist = Math.min(mag, minDist);
maxDist = Math.max(mag, maxDist);
Cartesian3_default.add(center, u, corner);
Cartesian3_default.subtract(corner, v, corner);
Cartesian3_default.add(corner, w, corner);
Cartesian3_default.subtract(corner, position, toCenter);
mag = Cartesian3_default.dot(direction, toCenter);
minDist = Math.min(mag, minDist);
maxDist = Math.max(mag, maxDist);
Cartesian3_default.add(center, u, corner);
Cartesian3_default.subtract(corner, v, corner);
Cartesian3_default.subtract(corner, w, corner);
Cartesian3_default.subtract(corner, position, toCenter);
mag = Cartesian3_default.dot(direction, toCenter);
minDist = Math.min(mag, minDist);
maxDist = Math.max(mag, maxDist);
Cartesian3_default.subtract(center, u, corner);
Cartesian3_default.add(corner, v, corner);
Cartesian3_default.add(corner, w, corner);
Cartesian3_default.subtract(corner, position, toCenter);
mag = Cartesian3_default.dot(direction, toCenter);
minDist = Math.min(mag, minDist);
maxDist = Math.max(mag, maxDist);
Cartesian3_default.subtract(center, u, corner);
Cartesian3_default.add(corner, v, corner);
Cartesian3_default.subtract(corner, w, corner);
Cartesian3_default.subtract(corner, position, toCenter);
mag = Cartesian3_default.dot(direction, toCenter);
minDist = Math.min(mag, minDist);
maxDist = Math.max(mag, maxDist);
Cartesian3_default.subtract(center, u, corner);
Cartesian3_default.subtract(corner, v, corner);
Cartesian3_default.add(corner, w, corner);
Cartesian3_default.subtract(corner, position, toCenter);
mag = Cartesian3_default.dot(direction, toCenter);
minDist = Math.min(mag, minDist);
maxDist = Math.max(mag, maxDist);
Cartesian3_default.subtract(center, u, corner);
Cartesian3_default.subtract(corner, v, corner);
Cartesian3_default.subtract(corner, w, corner);
Cartesian3_default.subtract(corner, position, toCenter);
mag = Cartesian3_default.dot(direction, toCenter);
minDist = Math.min(mag, minDist);
maxDist = Math.max(mag, maxDist);
result.start = minDist;
result.stop = maxDist;
return result;
};
var scratchXAxis = new Cartesian3_default();
var scratchYAxis = new Cartesian3_default();
var scratchZAxis = new Cartesian3_default();
OrientedBoundingBox.computeCorners = function(box, result) {
Check_default.typeOf.object("box", box);
if (!defined_default(result)) {
result = [
new Cartesian3_default(),
new Cartesian3_default(),
new Cartesian3_default(),
new Cartesian3_default(),
new Cartesian3_default(),
new Cartesian3_default(),
new Cartesian3_default(),
new Cartesian3_default()
];
}
const center = box.center;
const halfAxes = box.halfAxes;
const xAxis = Matrix3_default.getColumn(halfAxes, 0, scratchXAxis);
const yAxis = Matrix3_default.getColumn(halfAxes, 1, scratchYAxis);
const zAxis = Matrix3_default.getColumn(halfAxes, 2, scratchZAxis);
Cartesian3_default.clone(center, result[0]);
Cartesian3_default.subtract(result[0], xAxis, result[0]);
Cartesian3_default.subtract(result[0], yAxis, result[0]);
Cartesian3_default.subtract(result[0], zAxis, result[0]);
Cartesian3_default.clone(center, result[1]);
Cartesian3_default.subtract(result[1], xAxis, result[1]);
Cartesian3_default.subtract(result[1], yAxis, result[1]);
Cartesian3_default.add(result[1], zAxis, result[1]);
Cartesian3_default.clone(center, result[2]);
Cartesian3_default.subtract(result[2], xAxis, result[2]);
Cartesian3_default.add(result[2], yAxis, result[2]);
Cartesian3_default.subtract(result[2], zAxis, result[2]);
Cartesian3_default.clone(center, result[3]);
Cartesian3_default.subtract(result[3], xAxis, result[3]);
Cartesian3_default.add(result[3], yAxis, result[3]);
Cartesian3_default.add(result[3], zAxis, result[3]);
Cartesian3_default.clone(center, result[4]);
Cartesian3_default.add(result[4], xAxis, result[4]);
Cartesian3_default.subtract(result[4], yAxis, result[4]);
Cartesian3_default.subtract(result[4], zAxis, result[4]);
Cartesian3_default.clone(center, result[5]);
Cartesian3_default.add(result[5], xAxis, result[5]);
Cartesian3_default.subtract(result[5], yAxis, result[5]);
Cartesian3_default.add(result[5], zAxis, result[5]);
Cartesian3_default.clone(center, result[6]);
Cartesian3_default.add(result[6], xAxis, result[6]);
Cartesian3_default.add(result[6], yAxis, result[6]);
Cartesian3_default.subtract(result[6], zAxis, result[6]);
Cartesian3_default.clone(center, result[7]);
Cartesian3_default.add(result[7], xAxis, result[7]);
Cartesian3_default.add(result[7], yAxis, result[7]);
Cartesian3_default.add(result[7], zAxis, result[7]);
return result;
};
var scratchRotationScale = new Matrix3_default();
OrientedBoundingBox.computeTransformation = function(box, result) {
Check_default.typeOf.object("box", box);
if (!defined_default(result)) {
result = new Matrix4_default();
}
const translation = box.center;
const rotationScale = Matrix3_default.multiplyByUniformScale(
box.halfAxes,
2,
scratchRotationScale
);
return Matrix4_default.fromRotationTranslation(rotationScale, translation, result);
};
var scratchBoundingSphere = new BoundingSphere_default();
OrientedBoundingBox.isOccluded = function(box, occluder) {
if (!defined_default(box)) {
throw new DeveloperError_default("box is required.");
}
if (!defined_default(occluder)) {
throw new DeveloperError_default("occluder is required.");
}
const sphere = BoundingSphere_default.fromOrientedBoundingBox(
box,
scratchBoundingSphere
);
return !occluder.isBoundingSphereVisible(sphere);
};
OrientedBoundingBox.prototype.intersectPlane = function(plane) {
return OrientedBoundingBox.intersectPlane(this, plane);
};
OrientedBoundingBox.prototype.distanceSquaredTo = function(cartesian) {
return OrientedBoundingBox.distanceSquaredTo(this, cartesian);
};
OrientedBoundingBox.prototype.computePlaneDistances = function(position, direction, result) {
return OrientedBoundingBox.computePlaneDistances(
this,
position,
direction,
result
);
};
OrientedBoundingBox.prototype.computeCorners = function(result) {
return OrientedBoundingBox.computeCorners(this, result);
};
OrientedBoundingBox.prototype.computeTransformation = function(result) {
return OrientedBoundingBox.computeTransformation(this, result);
};
OrientedBoundingBox.prototype.isOccluded = function(occluder) {
return OrientedBoundingBox.isOccluded(this, occluder);
};
OrientedBoundingBox.equals = function(left, right) {
return left === right || defined_default(left) && defined_default(right) && Cartesian3_default.equals(left.center, right.center) && Matrix3_default.equals(left.halfAxes, right.halfAxes);
};
OrientedBoundingBox.prototype.clone = function(result) {
return OrientedBoundingBox.clone(this, result);
};
OrientedBoundingBox.prototype.equals = function(right) {
return OrientedBoundingBox.equals(this, right);
};
var OrientedBoundingBox_default = OrientedBoundingBox;
export {
OrientedBoundingBox_default
};