Agriculture-front-end/public/CesiumUnminified/Workers/chunk-LW7WGHEU.js

1478 lines
51 KiB
JavaScript

/**
* @license
* Cesium - https://github.com/CesiumGS/cesium
* Version 1.117
*
* Copyright 2011-2022 Cesium Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Columbus View (Pat. Pend.)
*
* Portions licensed separately.
* See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
*/
import {
VertexFormat_default
} from "./chunk-4KIUON73.js";
import {
Plane_default
} from "./chunk-FOZQIHZK.js";
import {
GeometryAttributes_default
} from "./chunk-RL73GOEF.js";
import {
GeometryAttribute_default,
Geometry_default,
PrimitiveType_default
} from "./chunk-34DGOKCO.js";
import {
BoundingSphere_default,
Intersect_default
} from "./chunk-NI2R52QD.js";
import {
Cartesian4_default,
Matrix4_default,
Quaternion_default
} from "./chunk-I5TDPPC4.js";
import {
ComponentDatatype_default
} from "./chunk-TMMOULW3.js";
import {
Cartesian3_default,
Matrix3_default
} from "./chunk-C5CE4OG6.js";
import {
Math_default
} from "./chunk-4PHPQRSH.js";
import {
defaultValue_default
} from "./chunk-UCPPWV64.js";
import {
Check_default,
DeveloperError_default
} from "./chunk-U4IMCOF5.js";
import {
defined_default
} from "./chunk-BDUJXBVF.js";
// packages/engine/Source/Core/CullingVolume.js
function CullingVolume(planes) {
this.planes = defaultValue_default(planes, []);
}
var faces = [new Cartesian3_default(), new Cartesian3_default(), new Cartesian3_default()];
Cartesian3_default.clone(Cartesian3_default.UNIT_X, faces[0]);
Cartesian3_default.clone(Cartesian3_default.UNIT_Y, faces[1]);
Cartesian3_default.clone(Cartesian3_default.UNIT_Z, faces[2]);
var scratchPlaneCenter = new Cartesian3_default();
var scratchPlaneNormal = new Cartesian3_default();
var scratchPlane = new Plane_default(new Cartesian3_default(1, 0, 0), 0);
CullingVolume.fromBoundingSphere = function(boundingSphere, result) {
if (!defined_default(boundingSphere)) {
throw new DeveloperError_default("boundingSphere is required.");
}
if (!defined_default(result)) {
result = new CullingVolume();
}
const length = faces.length;
const planes = result.planes;
planes.length = 2 * length;
const center = boundingSphere.center;
const radius = boundingSphere.radius;
let planeIndex = 0;
for (let i = 0; i < length; ++i) {
const faceNormal = faces[i];
let plane0 = planes[planeIndex];
let plane1 = planes[planeIndex + 1];
if (!defined_default(plane0)) {
plane0 = planes[planeIndex] = new Cartesian4_default();
}
if (!defined_default(plane1)) {
plane1 = planes[planeIndex + 1] = new Cartesian4_default();
}
Cartesian3_default.multiplyByScalar(faceNormal, -radius, scratchPlaneCenter);
Cartesian3_default.add(center, scratchPlaneCenter, scratchPlaneCenter);
plane0.x = faceNormal.x;
plane0.y = faceNormal.y;
plane0.z = faceNormal.z;
plane0.w = -Cartesian3_default.dot(faceNormal, scratchPlaneCenter);
Cartesian3_default.multiplyByScalar(faceNormal, radius, scratchPlaneCenter);
Cartesian3_default.add(center, scratchPlaneCenter, scratchPlaneCenter);
plane1.x = -faceNormal.x;
plane1.y = -faceNormal.y;
plane1.z = -faceNormal.z;
plane1.w = -Cartesian3_default.dot(
Cartesian3_default.negate(faceNormal, scratchPlaneNormal),
scratchPlaneCenter
);
planeIndex += 2;
}
return result;
};
CullingVolume.prototype.computeVisibility = function(boundingVolume) {
if (!defined_default(boundingVolume)) {
throw new DeveloperError_default("boundingVolume is required.");
}
const planes = this.planes;
let intersecting = false;
for (let k = 0, len = planes.length; k < len; ++k) {
const result = boundingVolume.intersectPlane(
Plane_default.fromCartesian4(planes[k], scratchPlane)
);
if (result === Intersect_default.OUTSIDE) {
return Intersect_default.OUTSIDE;
} else if (result === Intersect_default.INTERSECTING) {
intersecting = true;
}
}
return intersecting ? Intersect_default.INTERSECTING : Intersect_default.INSIDE;
};
CullingVolume.prototype.computeVisibilityWithPlaneMask = function(boundingVolume, parentPlaneMask) {
if (!defined_default(boundingVolume)) {
throw new DeveloperError_default("boundingVolume is required.");
}
if (!defined_default(parentPlaneMask)) {
throw new DeveloperError_default("parentPlaneMask is required.");
}
if (parentPlaneMask === CullingVolume.MASK_OUTSIDE || parentPlaneMask === CullingVolume.MASK_INSIDE) {
return parentPlaneMask;
}
let mask = CullingVolume.MASK_INSIDE;
const planes = this.planes;
for (let k = 0, len = planes.length; k < len; ++k) {
const flag = k < 31 ? 1 << k : 0;
if (k < 31 && (parentPlaneMask & flag) === 0) {
continue;
}
const result = boundingVolume.intersectPlane(
Plane_default.fromCartesian4(planes[k], scratchPlane)
);
if (result === Intersect_default.OUTSIDE) {
return CullingVolume.MASK_OUTSIDE;
} else if (result === Intersect_default.INTERSECTING) {
mask |= flag;
}
}
return mask;
};
CullingVolume.MASK_OUTSIDE = 4294967295;
CullingVolume.MASK_INSIDE = 0;
CullingVolume.MASK_INDETERMINATE = 2147483647;
var CullingVolume_default = CullingVolume;
// packages/engine/Source/Core/OrthographicOffCenterFrustum.js
function OrthographicOffCenterFrustum(options) {
options = defaultValue_default(options, defaultValue_default.EMPTY_OBJECT);
this.left = options.left;
this._left = void 0;
this.right = options.right;
this._right = void 0;
this.top = options.top;
this._top = void 0;
this.bottom = options.bottom;
this._bottom = void 0;
this.near = defaultValue_default(options.near, 1);
this._near = this.near;
this.far = defaultValue_default(options.far, 5e8);
this._far = this.far;
this._cullingVolume = new CullingVolume_default();
this._orthographicMatrix = new Matrix4_default();
}
function update(frustum) {
if (!defined_default(frustum.right) || !defined_default(frustum.left) || !defined_default(frustum.top) || !defined_default(frustum.bottom) || !defined_default(frustum.near) || !defined_default(frustum.far)) {
throw new DeveloperError_default(
"right, left, top, bottom, near, or far parameters are not set."
);
}
if (frustum.top !== frustum._top || frustum.bottom !== frustum._bottom || frustum.left !== frustum._left || frustum.right !== frustum._right || frustum.near !== frustum._near || frustum.far !== frustum._far) {
if (frustum.left > frustum.right) {
throw new DeveloperError_default("right must be greater than left.");
}
if (frustum.bottom > frustum.top) {
throw new DeveloperError_default("top must be greater than bottom.");
}
if (frustum.near <= 0 || frustum.near > frustum.far) {
throw new DeveloperError_default(
"near must be greater than zero and less than far."
);
}
frustum._left = frustum.left;
frustum._right = frustum.right;
frustum._top = frustum.top;
frustum._bottom = frustum.bottom;
frustum._near = frustum.near;
frustum._far = frustum.far;
frustum._orthographicMatrix = Matrix4_default.computeOrthographicOffCenter(
frustum.left,
frustum.right,
frustum.bottom,
frustum.top,
frustum.near,
frustum.far,
frustum._orthographicMatrix
);
}
}
Object.defineProperties(OrthographicOffCenterFrustum.prototype, {
/**
* Gets the orthographic projection matrix computed from the view frustum.
* @memberof OrthographicOffCenterFrustum.prototype
* @type {Matrix4}
* @readonly
*/
projectionMatrix: {
get: function() {
update(this);
return this._orthographicMatrix;
}
}
});
var getPlanesRight = new Cartesian3_default();
var getPlanesNearCenter = new Cartesian3_default();
var getPlanesPoint = new Cartesian3_default();
var negateScratch = new Cartesian3_default();
OrthographicOffCenterFrustum.prototype.computeCullingVolume = function(position, direction, up) {
if (!defined_default(position)) {
throw new DeveloperError_default("position is required.");
}
if (!defined_default(direction)) {
throw new DeveloperError_default("direction is required.");
}
if (!defined_default(up)) {
throw new DeveloperError_default("up is required.");
}
const planes = this._cullingVolume.planes;
const t = this.top;
const b = this.bottom;
const r = this.right;
const l = this.left;
const n = this.near;
const f = this.far;
const right = Cartesian3_default.cross(direction, up, getPlanesRight);
Cartesian3_default.normalize(right, right);
const nearCenter = getPlanesNearCenter;
Cartesian3_default.multiplyByScalar(direction, n, nearCenter);
Cartesian3_default.add(position, nearCenter, nearCenter);
const point = getPlanesPoint;
Cartesian3_default.multiplyByScalar(right, l, point);
Cartesian3_default.add(nearCenter, point, point);
let plane = planes[0];
if (!defined_default(plane)) {
plane = planes[0] = new Cartesian4_default();
}
plane.x = right.x;
plane.y = right.y;
plane.z = right.z;
plane.w = -Cartesian3_default.dot(right, point);
Cartesian3_default.multiplyByScalar(right, r, point);
Cartesian3_default.add(nearCenter, point, point);
plane = planes[1];
if (!defined_default(plane)) {
plane = planes[1] = new Cartesian4_default();
}
plane.x = -right.x;
plane.y = -right.y;
plane.z = -right.z;
plane.w = -Cartesian3_default.dot(Cartesian3_default.negate(right, negateScratch), point);
Cartesian3_default.multiplyByScalar(up, b, point);
Cartesian3_default.add(nearCenter, point, point);
plane = planes[2];
if (!defined_default(plane)) {
plane = planes[2] = new Cartesian4_default();
}
plane.x = up.x;
plane.y = up.y;
plane.z = up.z;
plane.w = -Cartesian3_default.dot(up, point);
Cartesian3_default.multiplyByScalar(up, t, point);
Cartesian3_default.add(nearCenter, point, point);
plane = planes[3];
if (!defined_default(plane)) {
plane = planes[3] = new Cartesian4_default();
}
plane.x = -up.x;
plane.y = -up.y;
plane.z = -up.z;
plane.w = -Cartesian3_default.dot(Cartesian3_default.negate(up, negateScratch), point);
plane = planes[4];
if (!defined_default(plane)) {
plane = planes[4] = new Cartesian4_default();
}
plane.x = direction.x;
plane.y = direction.y;
plane.z = direction.z;
plane.w = -Cartesian3_default.dot(direction, nearCenter);
Cartesian3_default.multiplyByScalar(direction, f, point);
Cartesian3_default.add(position, point, point);
plane = planes[5];
if (!defined_default(plane)) {
plane = planes[5] = new Cartesian4_default();
}
plane.x = -direction.x;
plane.y = -direction.y;
plane.z = -direction.z;
plane.w = -Cartesian3_default.dot(Cartesian3_default.negate(direction, negateScratch), point);
return this._cullingVolume;
};
OrthographicOffCenterFrustum.prototype.getPixelDimensions = function(drawingBufferWidth, drawingBufferHeight, distance, pixelRatio, result) {
update(this);
if (!defined_default(drawingBufferWidth) || !defined_default(drawingBufferHeight)) {
throw new DeveloperError_default(
"Both drawingBufferWidth and drawingBufferHeight are required."
);
}
if (drawingBufferWidth <= 0) {
throw new DeveloperError_default("drawingBufferWidth must be greater than zero.");
}
if (drawingBufferHeight <= 0) {
throw new DeveloperError_default("drawingBufferHeight must be greater than zero.");
}
if (!defined_default(distance)) {
throw new DeveloperError_default("distance is required.");
}
if (!defined_default(pixelRatio)) {
throw new DeveloperError_default("pixelRatio is required.");
}
if (pixelRatio <= 0) {
throw new DeveloperError_default("pixelRatio must be greater than zero.");
}
if (!defined_default(result)) {
throw new DeveloperError_default("A result object is required.");
}
const frustumWidth = this.right - this.left;
const frustumHeight = this.top - this.bottom;
const pixelWidth = pixelRatio * frustumWidth / drawingBufferWidth;
const pixelHeight = pixelRatio * frustumHeight / drawingBufferHeight;
result.x = pixelWidth;
result.y = pixelHeight;
return result;
};
OrthographicOffCenterFrustum.prototype.clone = function(result) {
if (!defined_default(result)) {
result = new OrthographicOffCenterFrustum();
}
result.left = this.left;
result.right = this.right;
result.top = this.top;
result.bottom = this.bottom;
result.near = this.near;
result.far = this.far;
result._left = void 0;
result._right = void 0;
result._top = void 0;
result._bottom = void 0;
result._near = void 0;
result._far = void 0;
return result;
};
OrthographicOffCenterFrustum.prototype.equals = function(other) {
return defined_default(other) && other instanceof OrthographicOffCenterFrustum && this.right === other.right && this.left === other.left && this.top === other.top && this.bottom === other.bottom && this.near === other.near && this.far === other.far;
};
OrthographicOffCenterFrustum.prototype.equalsEpsilon = function(other, relativeEpsilon, absoluteEpsilon) {
return other === this || defined_default(other) && other instanceof OrthographicOffCenterFrustum && Math_default.equalsEpsilon(
this.right,
other.right,
relativeEpsilon,
absoluteEpsilon
) && Math_default.equalsEpsilon(
this.left,
other.left,
relativeEpsilon,
absoluteEpsilon
) && Math_default.equalsEpsilon(
this.top,
other.top,
relativeEpsilon,
absoluteEpsilon
) && Math_default.equalsEpsilon(
this.bottom,
other.bottom,
relativeEpsilon,
absoluteEpsilon
) && Math_default.equalsEpsilon(
this.near,
other.near,
relativeEpsilon,
absoluteEpsilon
) && Math_default.equalsEpsilon(
this.far,
other.far,
relativeEpsilon,
absoluteEpsilon
);
};
var OrthographicOffCenterFrustum_default = OrthographicOffCenterFrustum;
// packages/engine/Source/Core/OrthographicFrustum.js
function OrthographicFrustum(options) {
options = defaultValue_default(options, defaultValue_default.EMPTY_OBJECT);
this._offCenterFrustum = new OrthographicOffCenterFrustum_default();
this.width = options.width;
this._width = void 0;
this.aspectRatio = options.aspectRatio;
this._aspectRatio = void 0;
this.near = defaultValue_default(options.near, 1);
this._near = this.near;
this.far = defaultValue_default(options.far, 5e8);
this._far = this.far;
}
OrthographicFrustum.packedLength = 4;
OrthographicFrustum.pack = function(value, array, startingIndex) {
Check_default.typeOf.object("value", value);
Check_default.defined("array", array);
startingIndex = defaultValue_default(startingIndex, 0);
array[startingIndex++] = value.width;
array[startingIndex++] = value.aspectRatio;
array[startingIndex++] = value.near;
array[startingIndex] = value.far;
return array;
};
OrthographicFrustum.unpack = function(array, startingIndex, result) {
Check_default.defined("array", array);
startingIndex = defaultValue_default(startingIndex, 0);
if (!defined_default(result)) {
result = new OrthographicFrustum();
}
result.width = array[startingIndex++];
result.aspectRatio = array[startingIndex++];
result.near = array[startingIndex++];
result.far = array[startingIndex];
return result;
};
function update2(frustum) {
if (!defined_default(frustum.width) || !defined_default(frustum.aspectRatio) || !defined_default(frustum.near) || !defined_default(frustum.far)) {
throw new DeveloperError_default(
"width, aspectRatio, near, or far parameters are not set."
);
}
const f = frustum._offCenterFrustum;
if (frustum.width !== frustum._width || frustum.aspectRatio !== frustum._aspectRatio || frustum.near !== frustum._near || frustum.far !== frustum._far) {
if (frustum.aspectRatio < 0) {
throw new DeveloperError_default("aspectRatio must be positive.");
}
if (frustum.near < 0 || frustum.near > frustum.far) {
throw new DeveloperError_default(
"near must be greater than zero and less than far."
);
}
frustum._aspectRatio = frustum.aspectRatio;
frustum._width = frustum.width;
frustum._near = frustum.near;
frustum._far = frustum.far;
const ratio = 1 / frustum.aspectRatio;
f.right = frustum.width * 0.5;
f.left = -f.right;
f.top = ratio * f.right;
f.bottom = -f.top;
f.near = frustum.near;
f.far = frustum.far;
}
}
Object.defineProperties(OrthographicFrustum.prototype, {
/**
* Gets the orthographic projection matrix computed from the view frustum.
* @memberof OrthographicFrustum.prototype
* @type {Matrix4}
* @readonly
*/
projectionMatrix: {
get: function() {
update2(this);
return this._offCenterFrustum.projectionMatrix;
}
},
/**
* Gets the orthographic projection matrix computed from the view frustum.
* @memberof OrthographicFrustum.prototype
* @type {OrthographicOffCenterFrustum}
* @readonly
* @private
*/
offCenterFrustum: {
get: function() {
update2(this);
return this._offCenterFrustum;
}
}
});
OrthographicFrustum.prototype.computeCullingVolume = function(position, direction, up) {
update2(this);
return this._offCenterFrustum.computeCullingVolume(position, direction, up);
};
OrthographicFrustum.prototype.getPixelDimensions = function(drawingBufferWidth, drawingBufferHeight, distance, pixelRatio, result) {
update2(this);
return this._offCenterFrustum.getPixelDimensions(
drawingBufferWidth,
drawingBufferHeight,
distance,
pixelRatio,
result
);
};
OrthographicFrustum.prototype.clone = function(result) {
if (!defined_default(result)) {
result = new OrthographicFrustum();
}
result.aspectRatio = this.aspectRatio;
result.width = this.width;
result.near = this.near;
result.far = this.far;
result._aspectRatio = void 0;
result._width = void 0;
result._near = void 0;
result._far = void 0;
this._offCenterFrustum.clone(result._offCenterFrustum);
return result;
};
OrthographicFrustum.prototype.equals = function(other) {
if (!defined_default(other) || !(other instanceof OrthographicFrustum)) {
return false;
}
update2(this);
update2(other);
return this.width === other.width && this.aspectRatio === other.aspectRatio && this._offCenterFrustum.equals(other._offCenterFrustum);
};
OrthographicFrustum.prototype.equalsEpsilon = function(other, relativeEpsilon, absoluteEpsilon) {
if (!defined_default(other) || !(other instanceof OrthographicFrustum)) {
return false;
}
update2(this);
update2(other);
return Math_default.equalsEpsilon(
this.width,
other.width,
relativeEpsilon,
absoluteEpsilon
) && Math_default.equalsEpsilon(
this.aspectRatio,
other.aspectRatio,
relativeEpsilon,
absoluteEpsilon
) && this._offCenterFrustum.equalsEpsilon(
other._offCenterFrustum,
relativeEpsilon,
absoluteEpsilon
);
};
var OrthographicFrustum_default = OrthographicFrustum;
// packages/engine/Source/Core/PerspectiveOffCenterFrustum.js
function PerspectiveOffCenterFrustum(options) {
options = defaultValue_default(options, defaultValue_default.EMPTY_OBJECT);
this.left = options.left;
this._left = void 0;
this.right = options.right;
this._right = void 0;
this.top = options.top;
this._top = void 0;
this.bottom = options.bottom;
this._bottom = void 0;
this.near = defaultValue_default(options.near, 1);
this._near = this.near;
this.far = defaultValue_default(options.far, 5e8);
this._far = this.far;
this._cullingVolume = new CullingVolume_default();
this._perspectiveMatrix = new Matrix4_default();
this._infinitePerspective = new Matrix4_default();
}
function update3(frustum) {
if (!defined_default(frustum.right) || !defined_default(frustum.left) || !defined_default(frustum.top) || !defined_default(frustum.bottom) || !defined_default(frustum.near) || !defined_default(frustum.far)) {
throw new DeveloperError_default(
"right, left, top, bottom, near, or far parameters are not set."
);
}
const t = frustum.top;
const b = frustum.bottom;
const r = frustum.right;
const l = frustum.left;
const n = frustum.near;
const f = frustum.far;
if (t !== frustum._top || b !== frustum._bottom || l !== frustum._left || r !== frustum._right || n !== frustum._near || f !== frustum._far) {
if (frustum.near <= 0 || frustum.near > frustum.far) {
throw new DeveloperError_default(
"near must be greater than zero and less than far."
);
}
frustum._left = l;
frustum._right = r;
frustum._top = t;
frustum._bottom = b;
frustum._near = n;
frustum._far = f;
frustum._perspectiveMatrix = Matrix4_default.computePerspectiveOffCenter(
l,
r,
b,
t,
n,
f,
frustum._perspectiveMatrix
);
frustum._infinitePerspective = Matrix4_default.computeInfinitePerspectiveOffCenter(
l,
r,
b,
t,
n,
frustum._infinitePerspective
);
}
}
Object.defineProperties(PerspectiveOffCenterFrustum.prototype, {
/**
* Gets the perspective projection matrix computed from the view frustum.
* @memberof PerspectiveOffCenterFrustum.prototype
* @type {Matrix4}
* @readonly
*
* @see PerspectiveOffCenterFrustum#infiniteProjectionMatrix
*/
projectionMatrix: {
get: function() {
update3(this);
return this._perspectiveMatrix;
}
},
/**
* Gets the perspective projection matrix computed from the view frustum with an infinite far plane.
* @memberof PerspectiveOffCenterFrustum.prototype
* @type {Matrix4}
* @readonly
*
* @see PerspectiveOffCenterFrustum#projectionMatrix
*/
infiniteProjectionMatrix: {
get: function() {
update3(this);
return this._infinitePerspective;
}
}
});
var getPlanesRight2 = new Cartesian3_default();
var getPlanesNearCenter2 = new Cartesian3_default();
var getPlanesFarCenter = new Cartesian3_default();
var getPlanesNormal = new Cartesian3_default();
PerspectiveOffCenterFrustum.prototype.computeCullingVolume = function(position, direction, up) {
if (!defined_default(position)) {
throw new DeveloperError_default("position is required.");
}
if (!defined_default(direction)) {
throw new DeveloperError_default("direction is required.");
}
if (!defined_default(up)) {
throw new DeveloperError_default("up is required.");
}
const planes = this._cullingVolume.planes;
const t = this.top;
const b = this.bottom;
const r = this.right;
const l = this.left;
const n = this.near;
const f = this.far;
const right = Cartesian3_default.cross(direction, up, getPlanesRight2);
const nearCenter = getPlanesNearCenter2;
Cartesian3_default.multiplyByScalar(direction, n, nearCenter);
Cartesian3_default.add(position, nearCenter, nearCenter);
const farCenter = getPlanesFarCenter;
Cartesian3_default.multiplyByScalar(direction, f, farCenter);
Cartesian3_default.add(position, farCenter, farCenter);
const normal = getPlanesNormal;
Cartesian3_default.multiplyByScalar(right, l, normal);
Cartesian3_default.add(nearCenter, normal, normal);
Cartesian3_default.subtract(normal, position, normal);
Cartesian3_default.normalize(normal, normal);
Cartesian3_default.cross(normal, up, normal);
Cartesian3_default.normalize(normal, normal);
let plane = planes[0];
if (!defined_default(plane)) {
plane = planes[0] = new Cartesian4_default();
}
plane.x = normal.x;
plane.y = normal.y;
plane.z = normal.z;
plane.w = -Cartesian3_default.dot(normal, position);
Cartesian3_default.multiplyByScalar(right, r, normal);
Cartesian3_default.add(nearCenter, normal, normal);
Cartesian3_default.subtract(normal, position, normal);
Cartesian3_default.cross(up, normal, normal);
Cartesian3_default.normalize(normal, normal);
plane = planes[1];
if (!defined_default(plane)) {
plane = planes[1] = new Cartesian4_default();
}
plane.x = normal.x;
plane.y = normal.y;
plane.z = normal.z;
plane.w = -Cartesian3_default.dot(normal, position);
Cartesian3_default.multiplyByScalar(up, b, normal);
Cartesian3_default.add(nearCenter, normal, normal);
Cartesian3_default.subtract(normal, position, normal);
Cartesian3_default.cross(right, normal, normal);
Cartesian3_default.normalize(normal, normal);
plane = planes[2];
if (!defined_default(plane)) {
plane = planes[2] = new Cartesian4_default();
}
plane.x = normal.x;
plane.y = normal.y;
plane.z = normal.z;
plane.w = -Cartesian3_default.dot(normal, position);
Cartesian3_default.multiplyByScalar(up, t, normal);
Cartesian3_default.add(nearCenter, normal, normal);
Cartesian3_default.subtract(normal, position, normal);
Cartesian3_default.cross(normal, right, normal);
Cartesian3_default.normalize(normal, normal);
plane = planes[3];
if (!defined_default(plane)) {
plane = planes[3] = new Cartesian4_default();
}
plane.x = normal.x;
plane.y = normal.y;
plane.z = normal.z;
plane.w = -Cartesian3_default.dot(normal, position);
plane = planes[4];
if (!defined_default(plane)) {
plane = planes[4] = new Cartesian4_default();
}
plane.x = direction.x;
plane.y = direction.y;
plane.z = direction.z;
plane.w = -Cartesian3_default.dot(direction, nearCenter);
Cartesian3_default.negate(direction, normal);
plane = planes[5];
if (!defined_default(plane)) {
plane = planes[5] = new Cartesian4_default();
}
plane.x = normal.x;
plane.y = normal.y;
plane.z = normal.z;
plane.w = -Cartesian3_default.dot(normal, farCenter);
return this._cullingVolume;
};
PerspectiveOffCenterFrustum.prototype.getPixelDimensions = function(drawingBufferWidth, drawingBufferHeight, distance, pixelRatio, result) {
update3(this);
if (!defined_default(drawingBufferWidth) || !defined_default(drawingBufferHeight)) {
throw new DeveloperError_default(
"Both drawingBufferWidth and drawingBufferHeight are required."
);
}
if (drawingBufferWidth <= 0) {
throw new DeveloperError_default("drawingBufferWidth must be greater than zero.");
}
if (drawingBufferHeight <= 0) {
throw new DeveloperError_default("drawingBufferHeight must be greater than zero.");
}
if (!defined_default(distance)) {
throw new DeveloperError_default("distance is required.");
}
if (!defined_default(pixelRatio)) {
throw new DeveloperError_default("pixelRatio is required");
}
if (pixelRatio <= 0) {
throw new DeveloperError_default("pixelRatio must be greater than zero.");
}
if (!defined_default(result)) {
throw new DeveloperError_default("A result object is required.");
}
const inverseNear = 1 / this.near;
let tanTheta = this.top * inverseNear;
const pixelHeight = 2 * pixelRatio * distance * tanTheta / drawingBufferHeight;
tanTheta = this.right * inverseNear;
const pixelWidth = 2 * pixelRatio * distance * tanTheta / drawingBufferWidth;
result.x = pixelWidth;
result.y = pixelHeight;
return result;
};
PerspectiveOffCenterFrustum.prototype.clone = function(result) {
if (!defined_default(result)) {
result = new PerspectiveOffCenterFrustum();
}
result.right = this.right;
result.left = this.left;
result.top = this.top;
result.bottom = this.bottom;
result.near = this.near;
result.far = this.far;
result._left = void 0;
result._right = void 0;
result._top = void 0;
result._bottom = void 0;
result._near = void 0;
result._far = void 0;
return result;
};
PerspectiveOffCenterFrustum.prototype.equals = function(other) {
return defined_default(other) && other instanceof PerspectiveOffCenterFrustum && this.right === other.right && this.left === other.left && this.top === other.top && this.bottom === other.bottom && this.near === other.near && this.far === other.far;
};
PerspectiveOffCenterFrustum.prototype.equalsEpsilon = function(other, relativeEpsilon, absoluteEpsilon) {
return other === this || defined_default(other) && other instanceof PerspectiveOffCenterFrustum && Math_default.equalsEpsilon(
this.right,
other.right,
relativeEpsilon,
absoluteEpsilon
) && Math_default.equalsEpsilon(
this.left,
other.left,
relativeEpsilon,
absoluteEpsilon
) && Math_default.equalsEpsilon(
this.top,
other.top,
relativeEpsilon,
absoluteEpsilon
) && Math_default.equalsEpsilon(
this.bottom,
other.bottom,
relativeEpsilon,
absoluteEpsilon
) && Math_default.equalsEpsilon(
this.near,
other.near,
relativeEpsilon,
absoluteEpsilon
) && Math_default.equalsEpsilon(
this.far,
other.far,
relativeEpsilon,
absoluteEpsilon
);
};
var PerspectiveOffCenterFrustum_default = PerspectiveOffCenterFrustum;
// packages/engine/Source/Core/PerspectiveFrustum.js
function PerspectiveFrustum(options) {
options = defaultValue_default(options, defaultValue_default.EMPTY_OBJECT);
this._offCenterFrustum = new PerspectiveOffCenterFrustum_default();
this.fov = options.fov;
this._fov = void 0;
this._fovy = void 0;
this._sseDenominator = void 0;
this.aspectRatio = options.aspectRatio;
this._aspectRatio = void 0;
this.near = defaultValue_default(options.near, 1);
this._near = this.near;
this.far = defaultValue_default(options.far, 5e8);
this._far = this.far;
this.xOffset = defaultValue_default(options.xOffset, 0);
this._xOffset = this.xOffset;
this.yOffset = defaultValue_default(options.yOffset, 0);
this._yOffset = this.yOffset;
}
PerspectiveFrustum.packedLength = 6;
PerspectiveFrustum.pack = function(value, array, startingIndex) {
Check_default.typeOf.object("value", value);
Check_default.defined("array", array);
startingIndex = defaultValue_default(startingIndex, 0);
array[startingIndex++] = value.fov;
array[startingIndex++] = value.aspectRatio;
array[startingIndex++] = value.near;
array[startingIndex++] = value.far;
array[startingIndex++] = value.xOffset;
array[startingIndex] = value.yOffset;
return array;
};
PerspectiveFrustum.unpack = function(array, startingIndex, result) {
Check_default.defined("array", array);
startingIndex = defaultValue_default(startingIndex, 0);
if (!defined_default(result)) {
result = new PerspectiveFrustum();
}
result.fov = array[startingIndex++];
result.aspectRatio = array[startingIndex++];
result.near = array[startingIndex++];
result.far = array[startingIndex++];
result.xOffset = array[startingIndex++];
result.yOffset = array[startingIndex];
return result;
};
function update4(frustum) {
if (!defined_default(frustum.fov) || !defined_default(frustum.aspectRatio) || !defined_default(frustum.near) || !defined_default(frustum.far)) {
throw new DeveloperError_default(
"fov, aspectRatio, near, or far parameters are not set."
);
}
const f = frustum._offCenterFrustum;
if (frustum.fov !== frustum._fov || frustum.aspectRatio !== frustum._aspectRatio || frustum.near !== frustum._near || frustum.far !== frustum._far || frustum.xOffset !== frustum._xOffset || frustum.yOffset !== frustum._yOffset) {
if (frustum.fov < 0 || frustum.fov >= Math.PI) {
throw new DeveloperError_default("fov must be in the range [0, PI).");
}
if (frustum.aspectRatio < 0) {
throw new DeveloperError_default("aspectRatio must be positive.");
}
if (frustum.near < 0 || frustum.near > frustum.far) {
throw new DeveloperError_default(
"near must be greater than zero and less than far."
);
}
frustum._aspectRatio = frustum.aspectRatio;
frustum._fov = frustum.fov;
frustum._fovy = frustum.aspectRatio <= 1 ? frustum.fov : Math.atan(Math.tan(frustum.fov * 0.5) / frustum.aspectRatio) * 2;
frustum._near = frustum.near;
frustum._far = frustum.far;
frustum._sseDenominator = 2 * Math.tan(0.5 * frustum._fovy);
frustum._xOffset = frustum.xOffset;
frustum._yOffset = frustum.yOffset;
f.top = frustum.near * Math.tan(0.5 * frustum._fovy);
f.bottom = -f.top;
f.right = frustum.aspectRatio * f.top;
f.left = -f.right;
f.near = frustum.near;
f.far = frustum.far;
f.right += frustum.xOffset;
f.left += frustum.xOffset;
f.top += frustum.yOffset;
f.bottom += frustum.yOffset;
}
}
Object.defineProperties(PerspectiveFrustum.prototype, {
/**
* Gets the perspective projection matrix computed from the view frustum.
* @memberof PerspectiveFrustum.prototype
* @type {Matrix4}
* @readonly
*
* @see PerspectiveFrustum#infiniteProjectionMatrix
*/
projectionMatrix: {
get: function() {
update4(this);
return this._offCenterFrustum.projectionMatrix;
}
},
/**
* The perspective projection matrix computed from the view frustum with an infinite far plane.
* @memberof PerspectiveFrustum.prototype
* @type {Matrix4}
* @readonly
*
* @see PerspectiveFrustum#projectionMatrix
*/
infiniteProjectionMatrix: {
get: function() {
update4(this);
return this._offCenterFrustum.infiniteProjectionMatrix;
}
},
/**
* Gets the angle of the vertical field of view, in radians.
* @memberof PerspectiveFrustum.prototype
* @type {number}
* @readonly
* @default undefined
*/
fovy: {
get: function() {
update4(this);
return this._fovy;
}
},
/**
* @readonly
* @private
*/
sseDenominator: {
get: function() {
update4(this);
return this._sseDenominator;
}
},
/**
* Gets the orthographic projection matrix computed from the view frustum.
* @memberof PerspectiveFrustum.prototype
* @type {PerspectiveOffCenterFrustum}
* @readonly
* @private
*/
offCenterFrustum: {
get: function() {
update4(this);
return this._offCenterFrustum;
}
}
});
PerspectiveFrustum.prototype.computeCullingVolume = function(position, direction, up) {
update4(this);
return this._offCenterFrustum.computeCullingVolume(position, direction, up);
};
PerspectiveFrustum.prototype.getPixelDimensions = function(drawingBufferWidth, drawingBufferHeight, distance, pixelRatio, result) {
update4(this);
return this._offCenterFrustum.getPixelDimensions(
drawingBufferWidth,
drawingBufferHeight,
distance,
pixelRatio,
result
);
};
PerspectiveFrustum.prototype.clone = function(result) {
if (!defined_default(result)) {
result = new PerspectiveFrustum();
}
result.aspectRatio = this.aspectRatio;
result.fov = this.fov;
result.near = this.near;
result.far = this.far;
result._aspectRatio = void 0;
result._fov = void 0;
result._near = void 0;
result._far = void 0;
this._offCenterFrustum.clone(result._offCenterFrustum);
return result;
};
PerspectiveFrustum.prototype.equals = function(other) {
if (!defined_default(other) || !(other instanceof PerspectiveFrustum)) {
return false;
}
update4(this);
update4(other);
return this.fov === other.fov && this.aspectRatio === other.aspectRatio && this._offCenterFrustum.equals(other._offCenterFrustum);
};
PerspectiveFrustum.prototype.equalsEpsilon = function(other, relativeEpsilon, absoluteEpsilon) {
if (!defined_default(other) || !(other instanceof PerspectiveFrustum)) {
return false;
}
update4(this);
update4(other);
return Math_default.equalsEpsilon(
this.fov,
other.fov,
relativeEpsilon,
absoluteEpsilon
) && Math_default.equalsEpsilon(
this.aspectRatio,
other.aspectRatio,
relativeEpsilon,
absoluteEpsilon
) && this._offCenterFrustum.equalsEpsilon(
other._offCenterFrustum,
relativeEpsilon,
absoluteEpsilon
);
};
var PerspectiveFrustum_default = PerspectiveFrustum;
// packages/engine/Source/Core/FrustumGeometry.js
var PERSPECTIVE = 0;
var ORTHOGRAPHIC = 1;
function FrustumGeometry(options) {
Check_default.typeOf.object("options", options);
Check_default.typeOf.object("options.frustum", options.frustum);
Check_default.typeOf.object("options.origin", options.origin);
Check_default.typeOf.object("options.orientation", options.orientation);
const frustum = options.frustum;
const orientation = options.orientation;
const origin = options.origin;
const vertexFormat = defaultValue_default(options.vertexFormat, VertexFormat_default.DEFAULT);
const drawNearPlane = defaultValue_default(options._drawNearPlane, true);
let frustumType;
let frustumPackedLength;
if (frustum instanceof PerspectiveFrustum_default) {
frustumType = PERSPECTIVE;
frustumPackedLength = PerspectiveFrustum_default.packedLength;
} else if (frustum instanceof OrthographicFrustum_default) {
frustumType = ORTHOGRAPHIC;
frustumPackedLength = OrthographicFrustum_default.packedLength;
}
this._frustumType = frustumType;
this._frustum = frustum.clone();
this._origin = Cartesian3_default.clone(origin);
this._orientation = Quaternion_default.clone(orientation);
this._drawNearPlane = drawNearPlane;
this._vertexFormat = vertexFormat;
this._workerName = "createFrustumGeometry";
this.packedLength = 2 + frustumPackedLength + Cartesian3_default.packedLength + Quaternion_default.packedLength + VertexFormat_default.packedLength;
}
FrustumGeometry.pack = function(value, array, startingIndex) {
Check_default.typeOf.object("value", value);
Check_default.defined("array", array);
startingIndex = defaultValue_default(startingIndex, 0);
const frustumType = value._frustumType;
const frustum = value._frustum;
array[startingIndex++] = frustumType;
if (frustumType === PERSPECTIVE) {
PerspectiveFrustum_default.pack(frustum, array, startingIndex);
startingIndex += PerspectiveFrustum_default.packedLength;
} else {
OrthographicFrustum_default.pack(frustum, array, startingIndex);
startingIndex += OrthographicFrustum_default.packedLength;
}
Cartesian3_default.pack(value._origin, array, startingIndex);
startingIndex += Cartesian3_default.packedLength;
Quaternion_default.pack(value._orientation, array, startingIndex);
startingIndex += Quaternion_default.packedLength;
VertexFormat_default.pack(value._vertexFormat, array, startingIndex);
startingIndex += VertexFormat_default.packedLength;
array[startingIndex] = value._drawNearPlane ? 1 : 0;
return array;
};
var scratchPackPerspective = new PerspectiveFrustum_default();
var scratchPackOrthographic = new OrthographicFrustum_default();
var scratchPackQuaternion = new Quaternion_default();
var scratchPackorigin = new Cartesian3_default();
var scratchVertexFormat = new VertexFormat_default();
FrustumGeometry.unpack = function(array, startingIndex, result) {
Check_default.defined("array", array);
startingIndex = defaultValue_default(startingIndex, 0);
const frustumType = array[startingIndex++];
let frustum;
if (frustumType === PERSPECTIVE) {
frustum = PerspectiveFrustum_default.unpack(
array,
startingIndex,
scratchPackPerspective
);
startingIndex += PerspectiveFrustum_default.packedLength;
} else {
frustum = OrthographicFrustum_default.unpack(
array,
startingIndex,
scratchPackOrthographic
);
startingIndex += OrthographicFrustum_default.packedLength;
}
const origin = Cartesian3_default.unpack(array, startingIndex, scratchPackorigin);
startingIndex += Cartesian3_default.packedLength;
const orientation = Quaternion_default.unpack(
array,
startingIndex,
scratchPackQuaternion
);
startingIndex += Quaternion_default.packedLength;
const vertexFormat = VertexFormat_default.unpack(
array,
startingIndex,
scratchVertexFormat
);
startingIndex += VertexFormat_default.packedLength;
const drawNearPlane = array[startingIndex] === 1;
if (!defined_default(result)) {
return new FrustumGeometry({
frustum,
origin,
orientation,
vertexFormat,
_drawNearPlane: drawNearPlane
});
}
const frustumResult = frustumType === result._frustumType ? result._frustum : void 0;
result._frustum = frustum.clone(frustumResult);
result._frustumType = frustumType;
result._origin = Cartesian3_default.clone(origin, result._origin);
result._orientation = Quaternion_default.clone(orientation, result._orientation);
result._vertexFormat = VertexFormat_default.clone(vertexFormat, result._vertexFormat);
result._drawNearPlane = drawNearPlane;
return result;
};
function getAttributes(offset, normals, tangents, bitangents, st, normal, tangent, bitangent) {
const stOffset = offset / 3 * 2;
for (let i = 0; i < 4; ++i) {
if (defined_default(normals)) {
normals[offset] = normal.x;
normals[offset + 1] = normal.y;
normals[offset + 2] = normal.z;
}
if (defined_default(tangents)) {
tangents[offset] = tangent.x;
tangents[offset + 1] = tangent.y;
tangents[offset + 2] = tangent.z;
}
if (defined_default(bitangents)) {
bitangents[offset] = bitangent.x;
bitangents[offset + 1] = bitangent.y;
bitangents[offset + 2] = bitangent.z;
}
offset += 3;
}
st[stOffset] = 0;
st[stOffset + 1] = 0;
st[stOffset + 2] = 1;
st[stOffset + 3] = 0;
st[stOffset + 4] = 1;
st[stOffset + 5] = 1;
st[stOffset + 6] = 0;
st[stOffset + 7] = 1;
}
var scratchRotationMatrix = new Matrix3_default();
var scratchViewMatrix = new Matrix4_default();
var scratchInverseMatrix = new Matrix4_default();
var scratchXDirection = new Cartesian3_default();
var scratchYDirection = new Cartesian3_default();
var scratchZDirection = new Cartesian3_default();
var scratchNegativeX = new Cartesian3_default();
var scratchNegativeY = new Cartesian3_default();
var scratchNegativeZ = new Cartesian3_default();
var frustumSplits = new Array(3);
var frustumCornersNDC = new Array(4);
frustumCornersNDC[0] = new Cartesian4_default(-1, -1, 1, 1);
frustumCornersNDC[1] = new Cartesian4_default(1, -1, 1, 1);
frustumCornersNDC[2] = new Cartesian4_default(1, 1, 1, 1);
frustumCornersNDC[3] = new Cartesian4_default(-1, 1, 1, 1);
var scratchFrustumCorners = new Array(4);
for (let i = 0; i < 4; ++i) {
scratchFrustumCorners[i] = new Cartesian4_default();
}
FrustumGeometry._computeNearFarPlanes = function(origin, orientation, frustumType, frustum, positions, xDirection, yDirection, zDirection) {
const rotationMatrix = Matrix3_default.fromQuaternion(
orientation,
scratchRotationMatrix
);
let x = defaultValue_default(xDirection, scratchXDirection);
let y = defaultValue_default(yDirection, scratchYDirection);
let z = defaultValue_default(zDirection, scratchZDirection);
x = Matrix3_default.getColumn(rotationMatrix, 0, x);
y = Matrix3_default.getColumn(rotationMatrix, 1, y);
z = Matrix3_default.getColumn(rotationMatrix, 2, z);
Cartesian3_default.normalize(x, x);
Cartesian3_default.normalize(y, y);
Cartesian3_default.normalize(z, z);
Cartesian3_default.negate(x, x);
const view = Matrix4_default.computeView(origin, z, y, x, scratchViewMatrix);
let inverseView;
let inverseViewProjection;
const projection = frustum.projectionMatrix;
if (frustumType === PERSPECTIVE) {
const viewProjection = Matrix4_default.multiply(
projection,
view,
scratchInverseMatrix
);
inverseViewProjection = Matrix4_default.inverse(
viewProjection,
scratchInverseMatrix
);
} else {
inverseView = Matrix4_default.inverseTransformation(view, scratchInverseMatrix);
}
if (defined_default(inverseViewProjection)) {
frustumSplits[0] = frustum.near;
frustumSplits[1] = frustum.far;
} else {
frustumSplits[0] = 0;
frustumSplits[1] = frustum.near;
frustumSplits[2] = frustum.far;
}
for (let i = 0; i < 2; ++i) {
for (let j = 0; j < 4; ++j) {
let corner = Cartesian4_default.clone(
frustumCornersNDC[j],
scratchFrustumCorners[j]
);
if (!defined_default(inverseViewProjection)) {
const offCenterFrustum = frustum.offCenterFrustum;
if (defined_default(offCenterFrustum)) {
frustum = offCenterFrustum;
}
const near = frustumSplits[i];
const far = frustumSplits[i + 1];
corner.x = (corner.x * (frustum.right - frustum.left) + frustum.left + frustum.right) * 0.5;
corner.y = (corner.y * (frustum.top - frustum.bottom) + frustum.bottom + frustum.top) * 0.5;
corner.z = (corner.z * (near - far) - near - far) * 0.5;
corner.w = 1;
Matrix4_default.multiplyByVector(inverseView, corner, corner);
} else {
corner = Matrix4_default.multiplyByVector(
inverseViewProjection,
corner,
corner
);
const w = 1 / corner.w;
Cartesian3_default.multiplyByScalar(corner, w, corner);
Cartesian3_default.subtract(corner, origin, corner);
Cartesian3_default.normalize(corner, corner);
const fac = Cartesian3_default.dot(z, corner);
Cartesian3_default.multiplyByScalar(corner, frustumSplits[i] / fac, corner);
Cartesian3_default.add(corner, origin, corner);
}
positions[12 * i + j * 3] = corner.x;
positions[12 * i + j * 3 + 1] = corner.y;
positions[12 * i + j * 3 + 2] = corner.z;
}
}
};
FrustumGeometry.createGeometry = function(frustumGeometry) {
const frustumType = frustumGeometry._frustumType;
const frustum = frustumGeometry._frustum;
const origin = frustumGeometry._origin;
const orientation = frustumGeometry._orientation;
const drawNearPlane = frustumGeometry._drawNearPlane;
const vertexFormat = frustumGeometry._vertexFormat;
const numberOfPlanes = drawNearPlane ? 6 : 5;
let positions = new Float64Array(3 * 4 * 6);
FrustumGeometry._computeNearFarPlanes(
origin,
orientation,
frustumType,
frustum,
positions
);
let offset = 3 * 4 * 2;
positions[offset] = positions[3 * 4];
positions[offset + 1] = positions[3 * 4 + 1];
positions[offset + 2] = positions[3 * 4 + 2];
positions[offset + 3] = positions[0];
positions[offset + 4] = positions[1];
positions[offset + 5] = positions[2];
positions[offset + 6] = positions[3 * 3];
positions[offset + 7] = positions[3 * 3 + 1];
positions[offset + 8] = positions[3 * 3 + 2];
positions[offset + 9] = positions[3 * 7];
positions[offset + 10] = positions[3 * 7 + 1];
positions[offset + 11] = positions[3 * 7 + 2];
offset += 3 * 4;
positions[offset] = positions[3 * 5];
positions[offset + 1] = positions[3 * 5 + 1];
positions[offset + 2] = positions[3 * 5 + 2];
positions[offset + 3] = positions[3];
positions[offset + 4] = positions[3 + 1];
positions[offset + 5] = positions[3 + 2];
positions[offset + 6] = positions[0];
positions[offset + 7] = positions[1];
positions[offset + 8] = positions[2];
positions[offset + 9] = positions[3 * 4];
positions[offset + 10] = positions[3 * 4 + 1];
positions[offset + 11] = positions[3 * 4 + 2];
offset += 3 * 4;
positions[offset] = positions[3];
positions[offset + 1] = positions[3 + 1];
positions[offset + 2] = positions[3 + 2];
positions[offset + 3] = positions[3 * 5];
positions[offset + 4] = positions[3 * 5 + 1];
positions[offset + 5] = positions[3 * 5 + 2];
positions[offset + 6] = positions[3 * 6];
positions[offset + 7] = positions[3 * 6 + 1];
positions[offset + 8] = positions[3 * 6 + 2];
positions[offset + 9] = positions[3 * 2];
positions[offset + 10] = positions[3 * 2 + 1];
positions[offset + 11] = positions[3 * 2 + 2];
offset += 3 * 4;
positions[offset] = positions[3 * 2];
positions[offset + 1] = positions[3 * 2 + 1];
positions[offset + 2] = positions[3 * 2 + 2];
positions[offset + 3] = positions[3 * 6];
positions[offset + 4] = positions[3 * 6 + 1];
positions[offset + 5] = positions[3 * 6 + 2];
positions[offset + 6] = positions[3 * 7];
positions[offset + 7] = positions[3 * 7 + 1];
positions[offset + 8] = positions[3 * 7 + 2];
positions[offset + 9] = positions[3 * 3];
positions[offset + 10] = positions[3 * 3 + 1];
positions[offset + 11] = positions[3 * 3 + 2];
if (!drawNearPlane) {
positions = positions.subarray(3 * 4);
}
const attributes = new GeometryAttributes_default({
position: new GeometryAttribute_default({
componentDatatype: ComponentDatatype_default.DOUBLE,
componentsPerAttribute: 3,
values: positions
})
});
if (defined_default(vertexFormat.normal) || defined_default(vertexFormat.tangent) || defined_default(vertexFormat.bitangent) || defined_default(vertexFormat.st)) {
const normals = defined_default(vertexFormat.normal) ? new Float32Array(3 * 4 * numberOfPlanes) : void 0;
const tangents = defined_default(vertexFormat.tangent) ? new Float32Array(3 * 4 * numberOfPlanes) : void 0;
const bitangents = defined_default(vertexFormat.bitangent) ? new Float32Array(3 * 4 * numberOfPlanes) : void 0;
const st = defined_default(vertexFormat.st) ? new Float32Array(2 * 4 * numberOfPlanes) : void 0;
const x = scratchXDirection;
const y = scratchYDirection;
const z = scratchZDirection;
const negativeX = Cartesian3_default.negate(x, scratchNegativeX);
const negativeY = Cartesian3_default.negate(y, scratchNegativeY);
const negativeZ = Cartesian3_default.negate(z, scratchNegativeZ);
offset = 0;
if (drawNearPlane) {
getAttributes(offset, normals, tangents, bitangents, st, negativeZ, x, y);
offset += 3 * 4;
}
getAttributes(offset, normals, tangents, bitangents, st, z, negativeX, y);
offset += 3 * 4;
getAttributes(
offset,
normals,
tangents,
bitangents,
st,
negativeX,
negativeZ,
y
);
offset += 3 * 4;
getAttributes(
offset,
normals,
tangents,
bitangents,
st,
negativeY,
negativeZ,
negativeX
);
offset += 3 * 4;
getAttributes(offset, normals, tangents, bitangents, st, x, z, y);
offset += 3 * 4;
getAttributes(offset, normals, tangents, bitangents, st, y, z, negativeX);
if (defined_default(normals)) {
attributes.normal = new GeometryAttribute_default({
componentDatatype: ComponentDatatype_default.FLOAT,
componentsPerAttribute: 3,
values: normals
});
}
if (defined_default(tangents)) {
attributes.tangent = new GeometryAttribute_default({
componentDatatype: ComponentDatatype_default.FLOAT,
componentsPerAttribute: 3,
values: tangents
});
}
if (defined_default(bitangents)) {
attributes.bitangent = new GeometryAttribute_default({
componentDatatype: ComponentDatatype_default.FLOAT,
componentsPerAttribute: 3,
values: bitangents
});
}
if (defined_default(st)) {
attributes.st = new GeometryAttribute_default({
componentDatatype: ComponentDatatype_default.FLOAT,
componentsPerAttribute: 2,
values: st
});
}
}
const indices = new Uint16Array(6 * numberOfPlanes);
for (let i = 0; i < numberOfPlanes; ++i) {
const indexOffset = i * 6;
const index = i * 4;
indices[indexOffset] = index;
indices[indexOffset + 1] = index + 1;
indices[indexOffset + 2] = index + 2;
indices[indexOffset + 3] = index;
indices[indexOffset + 4] = index + 2;
indices[indexOffset + 5] = index + 3;
}
return new Geometry_default({
attributes,
indices,
primitiveType: PrimitiveType_default.TRIANGLES,
boundingSphere: BoundingSphere_default.fromVertices(positions)
});
};
var FrustumGeometry_default = FrustumGeometry;
export {
OrthographicFrustum_default,
PerspectiveFrustum_default,
FrustumGeometry_default
};