Agriculture-front-end/dist/CesiumUnminified/Workers/chunk-JI2445T5.js

685 lines
19 KiB
JavaScript

/**
* @license
* Cesium - https://github.com/CesiumGS/cesium
* Version 1.117
*
* Copyright 2011-2022 Cesium Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Columbus View (Pat. Pend.)
*
* Portions licensed separately.
* See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
*/
import {
GeometryOffsetAttribute_default
} from "./chunk-S4XDCPKD.js";
import {
VertexFormat_default
} from "./chunk-4KIUON73.js";
import {
GeometryAttributes_default
} from "./chunk-RL73GOEF.js";
import {
GeometryAttribute_default,
Geometry_default,
PrimitiveType_default
} from "./chunk-34DGOKCO.js";
import {
BoundingSphere_default
} from "./chunk-NI2R52QD.js";
import {
ComponentDatatype_default
} from "./chunk-TMMOULW3.js";
import {
Cartesian3_default
} from "./chunk-C5CE4OG6.js";
import {
defaultValue_default
} from "./chunk-UCPPWV64.js";
import {
Check_default,
DeveloperError_default
} from "./chunk-U4IMCOF5.js";
import {
defined_default
} from "./chunk-BDUJXBVF.js";
// packages/engine/Source/Core/BoxGeometry.js
var diffScratch = new Cartesian3_default();
function BoxGeometry(options) {
options = defaultValue_default(options, defaultValue_default.EMPTY_OBJECT);
const min = options.minimum;
const max = options.maximum;
Check_default.typeOf.object("min", min);
Check_default.typeOf.object("max", max);
if (defined_default(options.offsetAttribute) && options.offsetAttribute === GeometryOffsetAttribute_default.TOP) {
throw new DeveloperError_default(
"GeometryOffsetAttribute.TOP is not a supported options.offsetAttribute for this geometry."
);
}
const vertexFormat = defaultValue_default(options.vertexFormat, VertexFormat_default.DEFAULT);
this._minimum = Cartesian3_default.clone(min);
this._maximum = Cartesian3_default.clone(max);
this._vertexFormat = vertexFormat;
this._offsetAttribute = options.offsetAttribute;
this._workerName = "createBoxGeometry";
}
BoxGeometry.fromDimensions = function(options) {
options = defaultValue_default(options, defaultValue_default.EMPTY_OBJECT);
const dimensions = options.dimensions;
Check_default.typeOf.object("dimensions", dimensions);
Check_default.typeOf.number.greaterThanOrEquals("dimensions.x", dimensions.x, 0);
Check_default.typeOf.number.greaterThanOrEquals("dimensions.y", dimensions.y, 0);
Check_default.typeOf.number.greaterThanOrEquals("dimensions.z", dimensions.z, 0);
const corner = Cartesian3_default.multiplyByScalar(dimensions, 0.5, new Cartesian3_default());
return new BoxGeometry({
minimum: Cartesian3_default.negate(corner, new Cartesian3_default()),
maximum: corner,
vertexFormat: options.vertexFormat,
offsetAttribute: options.offsetAttribute
});
};
BoxGeometry.fromAxisAlignedBoundingBox = function(boundingBox) {
Check_default.typeOf.object("boundingBox", boundingBox);
return new BoxGeometry({
minimum: boundingBox.minimum,
maximum: boundingBox.maximum
});
};
BoxGeometry.packedLength = 2 * Cartesian3_default.packedLength + VertexFormat_default.packedLength + 1;
BoxGeometry.pack = function(value, array, startingIndex) {
Check_default.typeOf.object("value", value);
Check_default.defined("array", array);
startingIndex = defaultValue_default(startingIndex, 0);
Cartesian3_default.pack(value._minimum, array, startingIndex);
Cartesian3_default.pack(
value._maximum,
array,
startingIndex + Cartesian3_default.packedLength
);
VertexFormat_default.pack(
value._vertexFormat,
array,
startingIndex + 2 * Cartesian3_default.packedLength
);
array[startingIndex + 2 * Cartesian3_default.packedLength + VertexFormat_default.packedLength] = defaultValue_default(value._offsetAttribute, -1);
return array;
};
var scratchMin = new Cartesian3_default();
var scratchMax = new Cartesian3_default();
var scratchVertexFormat = new VertexFormat_default();
var scratchOptions = {
minimum: scratchMin,
maximum: scratchMax,
vertexFormat: scratchVertexFormat,
offsetAttribute: void 0
};
BoxGeometry.unpack = function(array, startingIndex, result) {
Check_default.defined("array", array);
startingIndex = defaultValue_default(startingIndex, 0);
const min = Cartesian3_default.unpack(array, startingIndex, scratchMin);
const max = Cartesian3_default.unpack(
array,
startingIndex + Cartesian3_default.packedLength,
scratchMax
);
const vertexFormat = VertexFormat_default.unpack(
array,
startingIndex + 2 * Cartesian3_default.packedLength,
scratchVertexFormat
);
const offsetAttribute = array[startingIndex + 2 * Cartesian3_default.packedLength + VertexFormat_default.packedLength];
if (!defined_default(result)) {
scratchOptions.offsetAttribute = offsetAttribute === -1 ? void 0 : offsetAttribute;
return new BoxGeometry(scratchOptions);
}
result._minimum = Cartesian3_default.clone(min, result._minimum);
result._maximum = Cartesian3_default.clone(max, result._maximum);
result._vertexFormat = VertexFormat_default.clone(vertexFormat, result._vertexFormat);
result._offsetAttribute = offsetAttribute === -1 ? void 0 : offsetAttribute;
return result;
};
BoxGeometry.createGeometry = function(boxGeometry) {
const min = boxGeometry._minimum;
const max = boxGeometry._maximum;
const vertexFormat = boxGeometry._vertexFormat;
if (Cartesian3_default.equals(min, max)) {
return;
}
const attributes = new GeometryAttributes_default();
let indices;
let positions;
if (vertexFormat.position && (vertexFormat.st || vertexFormat.normal || vertexFormat.tangent || vertexFormat.bitangent)) {
if (vertexFormat.position) {
positions = new Float64Array(6 * 4 * 3);
positions[0] = min.x;
positions[1] = min.y;
positions[2] = max.z;
positions[3] = max.x;
positions[4] = min.y;
positions[5] = max.z;
positions[6] = max.x;
positions[7] = max.y;
positions[8] = max.z;
positions[9] = min.x;
positions[10] = max.y;
positions[11] = max.z;
positions[12] = min.x;
positions[13] = min.y;
positions[14] = min.z;
positions[15] = max.x;
positions[16] = min.y;
positions[17] = min.z;
positions[18] = max.x;
positions[19] = max.y;
positions[20] = min.z;
positions[21] = min.x;
positions[22] = max.y;
positions[23] = min.z;
positions[24] = max.x;
positions[25] = min.y;
positions[26] = min.z;
positions[27] = max.x;
positions[28] = max.y;
positions[29] = min.z;
positions[30] = max.x;
positions[31] = max.y;
positions[32] = max.z;
positions[33] = max.x;
positions[34] = min.y;
positions[35] = max.z;
positions[36] = min.x;
positions[37] = min.y;
positions[38] = min.z;
positions[39] = min.x;
positions[40] = max.y;
positions[41] = min.z;
positions[42] = min.x;
positions[43] = max.y;
positions[44] = max.z;
positions[45] = min.x;
positions[46] = min.y;
positions[47] = max.z;
positions[48] = min.x;
positions[49] = max.y;
positions[50] = min.z;
positions[51] = max.x;
positions[52] = max.y;
positions[53] = min.z;
positions[54] = max.x;
positions[55] = max.y;
positions[56] = max.z;
positions[57] = min.x;
positions[58] = max.y;
positions[59] = max.z;
positions[60] = min.x;
positions[61] = min.y;
positions[62] = min.z;
positions[63] = max.x;
positions[64] = min.y;
positions[65] = min.z;
positions[66] = max.x;
positions[67] = min.y;
positions[68] = max.z;
positions[69] = min.x;
positions[70] = min.y;
positions[71] = max.z;
attributes.position = new GeometryAttribute_default({
componentDatatype: ComponentDatatype_default.DOUBLE,
componentsPerAttribute: 3,
values: positions
});
}
if (vertexFormat.normal) {
const normals = new Float32Array(6 * 4 * 3);
normals[0] = 0;
normals[1] = 0;
normals[2] = 1;
normals[3] = 0;
normals[4] = 0;
normals[5] = 1;
normals[6] = 0;
normals[7] = 0;
normals[8] = 1;
normals[9] = 0;
normals[10] = 0;
normals[11] = 1;
normals[12] = 0;
normals[13] = 0;
normals[14] = -1;
normals[15] = 0;
normals[16] = 0;
normals[17] = -1;
normals[18] = 0;
normals[19] = 0;
normals[20] = -1;
normals[21] = 0;
normals[22] = 0;
normals[23] = -1;
normals[24] = 1;
normals[25] = 0;
normals[26] = 0;
normals[27] = 1;
normals[28] = 0;
normals[29] = 0;
normals[30] = 1;
normals[31] = 0;
normals[32] = 0;
normals[33] = 1;
normals[34] = 0;
normals[35] = 0;
normals[36] = -1;
normals[37] = 0;
normals[38] = 0;
normals[39] = -1;
normals[40] = 0;
normals[41] = 0;
normals[42] = -1;
normals[43] = 0;
normals[44] = 0;
normals[45] = -1;
normals[46] = 0;
normals[47] = 0;
normals[48] = 0;
normals[49] = 1;
normals[50] = 0;
normals[51] = 0;
normals[52] = 1;
normals[53] = 0;
normals[54] = 0;
normals[55] = 1;
normals[56] = 0;
normals[57] = 0;
normals[58] = 1;
normals[59] = 0;
normals[60] = 0;
normals[61] = -1;
normals[62] = 0;
normals[63] = 0;
normals[64] = -1;
normals[65] = 0;
normals[66] = 0;
normals[67] = -1;
normals[68] = 0;
normals[69] = 0;
normals[70] = -1;
normals[71] = 0;
attributes.normal = new GeometryAttribute_default({
componentDatatype: ComponentDatatype_default.FLOAT,
componentsPerAttribute: 3,
values: normals
});
}
if (vertexFormat.st) {
const texCoords = new Float32Array(6 * 4 * 2);
texCoords[0] = 0;
texCoords[1] = 0;
texCoords[2] = 1;
texCoords[3] = 0;
texCoords[4] = 1;
texCoords[5] = 1;
texCoords[6] = 0;
texCoords[7] = 1;
texCoords[8] = 1;
texCoords[9] = 0;
texCoords[10] = 0;
texCoords[11] = 0;
texCoords[12] = 0;
texCoords[13] = 1;
texCoords[14] = 1;
texCoords[15] = 1;
texCoords[16] = 0;
texCoords[17] = 0;
texCoords[18] = 1;
texCoords[19] = 0;
texCoords[20] = 1;
texCoords[21] = 1;
texCoords[22] = 0;
texCoords[23] = 1;
texCoords[24] = 1;
texCoords[25] = 0;
texCoords[26] = 0;
texCoords[27] = 0;
texCoords[28] = 0;
texCoords[29] = 1;
texCoords[30] = 1;
texCoords[31] = 1;
texCoords[32] = 1;
texCoords[33] = 0;
texCoords[34] = 0;
texCoords[35] = 0;
texCoords[36] = 0;
texCoords[37] = 1;
texCoords[38] = 1;
texCoords[39] = 1;
texCoords[40] = 0;
texCoords[41] = 0;
texCoords[42] = 1;
texCoords[43] = 0;
texCoords[44] = 1;
texCoords[45] = 1;
texCoords[46] = 0;
texCoords[47] = 1;
attributes.st = new GeometryAttribute_default({
componentDatatype: ComponentDatatype_default.FLOAT,
componentsPerAttribute: 2,
values: texCoords
});
}
if (vertexFormat.tangent) {
const tangents = new Float32Array(6 * 4 * 3);
tangents[0] = 1;
tangents[1] = 0;
tangents[2] = 0;
tangents[3] = 1;
tangents[4] = 0;
tangents[5] = 0;
tangents[6] = 1;
tangents[7] = 0;
tangents[8] = 0;
tangents[9] = 1;
tangents[10] = 0;
tangents[11] = 0;
tangents[12] = -1;
tangents[13] = 0;
tangents[14] = 0;
tangents[15] = -1;
tangents[16] = 0;
tangents[17] = 0;
tangents[18] = -1;
tangents[19] = 0;
tangents[20] = 0;
tangents[21] = -1;
tangents[22] = 0;
tangents[23] = 0;
tangents[24] = 0;
tangents[25] = 1;
tangents[26] = 0;
tangents[27] = 0;
tangents[28] = 1;
tangents[29] = 0;
tangents[30] = 0;
tangents[31] = 1;
tangents[32] = 0;
tangents[33] = 0;
tangents[34] = 1;
tangents[35] = 0;
tangents[36] = 0;
tangents[37] = -1;
tangents[38] = 0;
tangents[39] = 0;
tangents[40] = -1;
tangents[41] = 0;
tangents[42] = 0;
tangents[43] = -1;
tangents[44] = 0;
tangents[45] = 0;
tangents[46] = -1;
tangents[47] = 0;
tangents[48] = -1;
tangents[49] = 0;
tangents[50] = 0;
tangents[51] = -1;
tangents[52] = 0;
tangents[53] = 0;
tangents[54] = -1;
tangents[55] = 0;
tangents[56] = 0;
tangents[57] = -1;
tangents[58] = 0;
tangents[59] = 0;
tangents[60] = 1;
tangents[61] = 0;
tangents[62] = 0;
tangents[63] = 1;
tangents[64] = 0;
tangents[65] = 0;
tangents[66] = 1;
tangents[67] = 0;
tangents[68] = 0;
tangents[69] = 1;
tangents[70] = 0;
tangents[71] = 0;
attributes.tangent = new GeometryAttribute_default({
componentDatatype: ComponentDatatype_default.FLOAT,
componentsPerAttribute: 3,
values: tangents
});
}
if (vertexFormat.bitangent) {
const bitangents = new Float32Array(6 * 4 * 3);
bitangents[0] = 0;
bitangents[1] = 1;
bitangents[2] = 0;
bitangents[3] = 0;
bitangents[4] = 1;
bitangents[5] = 0;
bitangents[6] = 0;
bitangents[7] = 1;
bitangents[8] = 0;
bitangents[9] = 0;
bitangents[10] = 1;
bitangents[11] = 0;
bitangents[12] = 0;
bitangents[13] = 1;
bitangents[14] = 0;
bitangents[15] = 0;
bitangents[16] = 1;
bitangents[17] = 0;
bitangents[18] = 0;
bitangents[19] = 1;
bitangents[20] = 0;
bitangents[21] = 0;
bitangents[22] = 1;
bitangents[23] = 0;
bitangents[24] = 0;
bitangents[25] = 0;
bitangents[26] = 1;
bitangents[27] = 0;
bitangents[28] = 0;
bitangents[29] = 1;
bitangents[30] = 0;
bitangents[31] = 0;
bitangents[32] = 1;
bitangents[33] = 0;
bitangents[34] = 0;
bitangents[35] = 1;
bitangents[36] = 0;
bitangents[37] = 0;
bitangents[38] = 1;
bitangents[39] = 0;
bitangents[40] = 0;
bitangents[41] = 1;
bitangents[42] = 0;
bitangents[43] = 0;
bitangents[44] = 1;
bitangents[45] = 0;
bitangents[46] = 0;
bitangents[47] = 1;
bitangents[48] = 0;
bitangents[49] = 0;
bitangents[50] = 1;
bitangents[51] = 0;
bitangents[52] = 0;
bitangents[53] = 1;
bitangents[54] = 0;
bitangents[55] = 0;
bitangents[56] = 1;
bitangents[57] = 0;
bitangents[58] = 0;
bitangents[59] = 1;
bitangents[60] = 0;
bitangents[61] = 0;
bitangents[62] = 1;
bitangents[63] = 0;
bitangents[64] = 0;
bitangents[65] = 1;
bitangents[66] = 0;
bitangents[67] = 0;
bitangents[68] = 1;
bitangents[69] = 0;
bitangents[70] = 0;
bitangents[71] = 1;
attributes.bitangent = new GeometryAttribute_default({
componentDatatype: ComponentDatatype_default.FLOAT,
componentsPerAttribute: 3,
values: bitangents
});
}
indices = new Uint16Array(6 * 2 * 3);
indices[0] = 0;
indices[1] = 1;
indices[2] = 2;
indices[3] = 0;
indices[4] = 2;
indices[5] = 3;
indices[6] = 4 + 2;
indices[7] = 4 + 1;
indices[8] = 4 + 0;
indices[9] = 4 + 3;
indices[10] = 4 + 2;
indices[11] = 4 + 0;
indices[12] = 8 + 0;
indices[13] = 8 + 1;
indices[14] = 8 + 2;
indices[15] = 8 + 0;
indices[16] = 8 + 2;
indices[17] = 8 + 3;
indices[18] = 12 + 2;
indices[19] = 12 + 1;
indices[20] = 12 + 0;
indices[21] = 12 + 3;
indices[22] = 12 + 2;
indices[23] = 12 + 0;
indices[24] = 16 + 2;
indices[25] = 16 + 1;
indices[26] = 16 + 0;
indices[27] = 16 + 3;
indices[28] = 16 + 2;
indices[29] = 16 + 0;
indices[30] = 20 + 0;
indices[31] = 20 + 1;
indices[32] = 20 + 2;
indices[33] = 20 + 0;
indices[34] = 20 + 2;
indices[35] = 20 + 3;
} else {
positions = new Float64Array(8 * 3);
positions[0] = min.x;
positions[1] = min.y;
positions[2] = min.z;
positions[3] = max.x;
positions[4] = min.y;
positions[5] = min.z;
positions[6] = max.x;
positions[7] = max.y;
positions[8] = min.z;
positions[9] = min.x;
positions[10] = max.y;
positions[11] = min.z;
positions[12] = min.x;
positions[13] = min.y;
positions[14] = max.z;
positions[15] = max.x;
positions[16] = min.y;
positions[17] = max.z;
positions[18] = max.x;
positions[19] = max.y;
positions[20] = max.z;
positions[21] = min.x;
positions[22] = max.y;
positions[23] = max.z;
attributes.position = new GeometryAttribute_default({
componentDatatype: ComponentDatatype_default.DOUBLE,
componentsPerAttribute: 3,
values: positions
});
indices = new Uint16Array(6 * 2 * 3);
indices[0] = 4;
indices[1] = 5;
indices[2] = 6;
indices[3] = 4;
indices[4] = 6;
indices[5] = 7;
indices[6] = 1;
indices[7] = 0;
indices[8] = 3;
indices[9] = 1;
indices[10] = 3;
indices[11] = 2;
indices[12] = 1;
indices[13] = 6;
indices[14] = 5;
indices[15] = 1;
indices[16] = 2;
indices[17] = 6;
indices[18] = 2;
indices[19] = 3;
indices[20] = 7;
indices[21] = 2;
indices[22] = 7;
indices[23] = 6;
indices[24] = 3;
indices[25] = 0;
indices[26] = 4;
indices[27] = 3;
indices[28] = 4;
indices[29] = 7;
indices[30] = 0;
indices[31] = 1;
indices[32] = 5;
indices[33] = 0;
indices[34] = 5;
indices[35] = 4;
}
const diff = Cartesian3_default.subtract(max, min, diffScratch);
const radius = Cartesian3_default.magnitude(diff) * 0.5;
if (defined_default(boxGeometry._offsetAttribute)) {
const length = positions.length;
const offsetValue = boxGeometry._offsetAttribute === GeometryOffsetAttribute_default.NONE ? 0 : 1;
const applyOffset = new Uint8Array(length / 3).fill(offsetValue);
attributes.applyOffset = new GeometryAttribute_default({
componentDatatype: ComponentDatatype_default.UNSIGNED_BYTE,
componentsPerAttribute: 1,
values: applyOffset
});
}
return new Geometry_default({
attributes,
indices,
primitiveType: PrimitiveType_default.TRIANGLES,
boundingSphere: new BoundingSphere_default(Cartesian3_default.ZERO, radius),
offsetAttribute: boxGeometry._offsetAttribute
});
};
var unitBoxGeometry;
BoxGeometry.getUnitBox = function() {
if (!defined_default(unitBoxGeometry)) {
unitBoxGeometry = BoxGeometry.createGeometry(
BoxGeometry.fromDimensions({
dimensions: new Cartesian3_default(1, 1, 1),
vertexFormat: VertexFormat_default.POSITION_ONLY
})
);
}
return unitBoxGeometry;
};
var BoxGeometry_default = BoxGeometry;
export {
BoxGeometry_default
};