Agriculture-front-end/public/CesiumUnminified/Workers/createVectorTilePolylines.js

261 lines
8.9 KiB
JavaScript

/**
* @license
* Cesium - https://github.com/CesiumGS/cesium
* Version 1.117
*
* Copyright 2011-2022 Cesium Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Columbus View (Pat. Pend.)
*
* Portions licensed separately.
* See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
*/
import {
createTaskProcessorWorker_default
} from "./chunk-IBXGK4WV.js";
import {
AttributeCompression_default
} from "./chunk-PS6AEMBR.js";
import {
IndexDatatype_default
} from "./chunk-WWP3I7R5.js";
import {
Rectangle_default,
combine_default
} from "./chunk-I5TDPPC4.js";
import "./chunk-TMMOULW3.js";
import {
Cartesian3_default,
Cartographic_default,
Ellipsoid_default
} from "./chunk-C5CE4OG6.js";
import {
Math_default
} from "./chunk-4PHPQRSH.js";
import "./chunk-PEABJLCK.js";
import "./chunk-WFICTTOE.js";
import "./chunk-UCPPWV64.js";
import "./chunk-U4IMCOF5.js";
import "./chunk-BDUJXBVF.js";
// packages/engine/Source/Core/decodeVectorPolylinePositions.js
var maxShort = 32767;
var scratchBVCartographic = new Cartographic_default();
var scratchEncodedPosition = new Cartesian3_default();
function decodeVectorPolylinePositions(positions, rectangle, minimumHeight, maximumHeight, ellipsoid) {
const positionsLength = positions.length / 3;
const uBuffer = positions.subarray(0, positionsLength);
const vBuffer = positions.subarray(positionsLength, 2 * positionsLength);
const heightBuffer = positions.subarray(
2 * positionsLength,
3 * positionsLength
);
AttributeCompression_default.zigZagDeltaDecode(uBuffer, vBuffer, heightBuffer);
const decoded = new Float64Array(positions.length);
for (let i = 0; i < positionsLength; ++i) {
const u = uBuffer[i];
const v = vBuffer[i];
const h = heightBuffer[i];
const lon = Math_default.lerp(rectangle.west, rectangle.east, u / maxShort);
const lat = Math_default.lerp(rectangle.south, rectangle.north, v / maxShort);
const alt = Math_default.lerp(minimumHeight, maximumHeight, h / maxShort);
const cartographic = Cartographic_default.fromRadians(
lon,
lat,
alt,
scratchBVCartographic
);
const decodedPosition = ellipsoid.cartographicToCartesian(
cartographic,
scratchEncodedPosition
);
Cartesian3_default.pack(decodedPosition, decoded, i * 3);
}
return decoded;
}
var decodeVectorPolylinePositions_default = decodeVectorPolylinePositions;
// packages/engine/Source/Workers/createVectorTilePolylines.js
var scratchRectangle = new Rectangle_default();
var scratchEllipsoid = new Ellipsoid_default();
var scratchCenter = new Cartesian3_default();
var scratchMinMaxHeights = {
min: void 0,
max: void 0
};
function unpackBuffer(packedBuffer) {
packedBuffer = new Float64Array(packedBuffer);
let offset = 0;
scratchMinMaxHeights.min = packedBuffer[offset++];
scratchMinMaxHeights.max = packedBuffer[offset++];
Rectangle_default.unpack(packedBuffer, offset, scratchRectangle);
offset += Rectangle_default.packedLength;
Ellipsoid_default.unpack(packedBuffer, offset, scratchEllipsoid);
offset += Ellipsoid_default.packedLength;
Cartesian3_default.unpack(packedBuffer, offset, scratchCenter);
}
function getPositionOffsets(counts) {
const countsLength = counts.length;
const positionOffsets = new Uint32Array(countsLength + 1);
let offset = 0;
for (let i = 0; i < countsLength; ++i) {
positionOffsets[i] = offset;
offset += counts[i];
}
positionOffsets[countsLength] = offset;
return positionOffsets;
}
var scratchP0 = new Cartesian3_default();
var scratchP1 = new Cartesian3_default();
var scratchPrev = new Cartesian3_default();
var scratchCur = new Cartesian3_default();
var scratchNext = new Cartesian3_default();
function createVectorTilePolylines(parameters, transferableObjects) {
const encodedPositions = new Uint16Array(parameters.positions);
const widths = new Uint16Array(parameters.widths);
const counts = new Uint32Array(parameters.counts);
const batchIds = new Uint16Array(parameters.batchIds);
unpackBuffer(parameters.packedBuffer);
const rectangle = scratchRectangle;
const ellipsoid = scratchEllipsoid;
const center = scratchCenter;
const minimumHeight = scratchMinMaxHeights.min;
const maximumHeight = scratchMinMaxHeights.max;
const positions = decodeVectorPolylinePositions_default(
encodedPositions,
rectangle,
minimumHeight,
maximumHeight,
ellipsoid
);
const positionsLength = positions.length / 3;
const size = positionsLength * 4 - 4;
const curPositions = new Float32Array(size * 3);
const prevPositions = new Float32Array(size * 3);
const nextPositions = new Float32Array(size * 3);
const expandAndWidth = new Float32Array(size * 2);
const vertexBatchIds = new Uint16Array(size);
let positionIndex = 0;
let expandAndWidthIndex = 0;
let batchIdIndex = 0;
let i;
let offset = 0;
let length = counts.length;
for (i = 0; i < length; ++i) {
const count = counts[i];
const width = widths[i];
const batchId = batchIds[i];
for (let j = 0; j < count; ++j) {
let previous;
if (j === 0) {
const p0 = Cartesian3_default.unpack(positions, offset * 3, scratchP0);
const p1 = Cartesian3_default.unpack(positions, (offset + 1) * 3, scratchP1);
previous = Cartesian3_default.subtract(p0, p1, scratchPrev);
Cartesian3_default.add(p0, previous, previous);
} else {
previous = Cartesian3_default.unpack(
positions,
(offset + j - 1) * 3,
scratchPrev
);
}
const current = Cartesian3_default.unpack(
positions,
(offset + j) * 3,
scratchCur
);
let next;
if (j === count - 1) {
const p2 = Cartesian3_default.unpack(
positions,
(offset + count - 1) * 3,
scratchP0
);
const p3 = Cartesian3_default.unpack(
positions,
(offset + count - 2) * 3,
scratchP1
);
next = Cartesian3_default.subtract(p2, p3, scratchNext);
Cartesian3_default.add(p2, next, next);
} else {
next = Cartesian3_default.unpack(positions, (offset + j + 1) * 3, scratchNext);
}
Cartesian3_default.subtract(previous, center, previous);
Cartesian3_default.subtract(current, center, current);
Cartesian3_default.subtract(next, center, next);
const startK = j === 0 ? 2 : 0;
const endK = j === count - 1 ? 2 : 4;
for (let k = startK; k < endK; ++k) {
Cartesian3_default.pack(current, curPositions, positionIndex);
Cartesian3_default.pack(previous, prevPositions, positionIndex);
Cartesian3_default.pack(next, nextPositions, positionIndex);
positionIndex += 3;
const direction = k - 2 < 0 ? -1 : 1;
expandAndWidth[expandAndWidthIndex++] = 2 * (k % 2) - 1;
expandAndWidth[expandAndWidthIndex++] = direction * width;
vertexBatchIds[batchIdIndex++] = batchId;
}
}
offset += count;
}
const indices = IndexDatatype_default.createTypedArray(size, positionsLength * 6 - 6);
let index = 0;
let indicesIndex = 0;
length = positionsLength - 1;
for (i = 0; i < length; ++i) {
indices[indicesIndex++] = index;
indices[indicesIndex++] = index + 2;
indices[indicesIndex++] = index + 1;
indices[indicesIndex++] = index + 1;
indices[indicesIndex++] = index + 2;
indices[indicesIndex++] = index + 3;
index += 4;
}
transferableObjects.push(
curPositions.buffer,
prevPositions.buffer,
nextPositions.buffer
);
transferableObjects.push(
expandAndWidth.buffer,
vertexBatchIds.buffer,
indices.buffer
);
let results = {
indexDatatype: indices.BYTES_PER_ELEMENT === 2 ? IndexDatatype_default.UNSIGNED_SHORT : IndexDatatype_default.UNSIGNED_INT,
currentPositions: curPositions.buffer,
previousPositions: prevPositions.buffer,
nextPositions: nextPositions.buffer,
expandAndWidth: expandAndWidth.buffer,
batchIds: vertexBatchIds.buffer,
indices: indices.buffer
};
if (parameters.keepDecodedPositions) {
const positionOffsets = getPositionOffsets(counts);
transferableObjects.push(positions.buffer, positionOffsets.buffer);
results = combine_default(results, {
decodedPositions: positions.buffer,
decodedPositionOffsets: positionOffsets.buffer
});
}
return results;
}
var createVectorTilePolylines_default = createTaskProcessorWorker_default(createVectorTilePolylines);
export {
createVectorTilePolylines_default as default
};