Agriculture-front-end/public/CesiumUnminified/Workers/chunk-RR7EOKGZ.js

1008 lines
34 KiB
JavaScript

/**
* @license
* Cesium - https://github.com/CesiumGS/cesium
* Version 1.117
*
* Copyright 2011-2022 Cesium Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Columbus View (Pat. Pend.)
*
* Portions licensed separately.
* See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
*/
import {
EllipsoidRhumbLine_default
} from "./chunk-CYAJYEKW.js";
import {
GeometryAttribute_default,
Geometry_default,
PrimitiveType_default
} from "./chunk-34DGOKCO.js";
import {
ComponentDatatype_default
} from "./chunk-TMMOULW3.js";
import {
Cartesian2_default,
Cartesian3_default,
Cartographic_default,
Ellipsoid_default
} from "./chunk-C5CE4OG6.js";
import {
Math_default
} from "./chunk-4PHPQRSH.js";
import {
WebGLConstants_default
} from "./chunk-PEABJLCK.js";
import {
defaultValue_default
} from "./chunk-UCPPWV64.js";
import {
Check_default
} from "./chunk-U4IMCOF5.js";
import {
__commonJS,
__toESM,
defined_default
} from "./chunk-BDUJXBVF.js";
// node_modules/earcut/src/earcut.js
var require_earcut = __commonJS({
"node_modules/earcut/src/earcut.js"(exports, module) {
"use strict";
module.exports = earcut2;
module.exports.default = earcut2;
function earcut2(data, holeIndices, dim) {
dim = dim || 2;
var hasHoles = holeIndices && holeIndices.length, outerLen = hasHoles ? holeIndices[0] * dim : data.length, outerNode = linkedList(data, 0, outerLen, dim, true), triangles = [];
if (!outerNode || outerNode.next === outerNode.prev)
return triangles;
var minX, minY, maxX, maxY, x, y, invSize;
if (hasHoles)
outerNode = eliminateHoles(data, holeIndices, outerNode, dim);
if (data.length > 80 * dim) {
minX = maxX = data[0];
minY = maxY = data[1];
for (var i = dim; i < outerLen; i += dim) {
x = data[i];
y = data[i + 1];
if (x < minX)
minX = x;
if (y < minY)
minY = y;
if (x > maxX)
maxX = x;
if (y > maxY)
maxY = y;
}
invSize = Math.max(maxX - minX, maxY - minY);
invSize = invSize !== 0 ? 32767 / invSize : 0;
}
earcutLinked(outerNode, triangles, dim, minX, minY, invSize, 0);
return triangles;
}
function linkedList(data, start, end, dim, clockwise) {
var i, last;
if (clockwise === signedArea(data, start, end, dim) > 0) {
for (i = start; i < end; i += dim)
last = insertNode(i, data[i], data[i + 1], last);
} else {
for (i = end - dim; i >= start; i -= dim)
last = insertNode(i, data[i], data[i + 1], last);
}
if (last && equals(last, last.next)) {
removeNode(last);
last = last.next;
}
return last;
}
function filterPoints(start, end) {
if (!start)
return start;
if (!end)
end = start;
var p = start, again;
do {
again = false;
if (!p.steiner && (equals(p, p.next) || area(p.prev, p, p.next) === 0)) {
removeNode(p);
p = end = p.prev;
if (p === p.next)
break;
again = true;
} else {
p = p.next;
}
} while (again || p !== end);
return end;
}
function earcutLinked(ear, triangles, dim, minX, minY, invSize, pass) {
if (!ear)
return;
if (!pass && invSize)
indexCurve(ear, minX, minY, invSize);
var stop = ear, prev, next;
while (ear.prev !== ear.next) {
prev = ear.prev;
next = ear.next;
if (invSize ? isEarHashed(ear, minX, minY, invSize) : isEar(ear)) {
triangles.push(prev.i / dim | 0);
triangles.push(ear.i / dim | 0);
triangles.push(next.i / dim | 0);
removeNode(ear);
ear = next.next;
stop = next.next;
continue;
}
ear = next;
if (ear === stop) {
if (!pass) {
earcutLinked(filterPoints(ear), triangles, dim, minX, minY, invSize, 1);
} else if (pass === 1) {
ear = cureLocalIntersections(filterPoints(ear), triangles, dim);
earcutLinked(ear, triangles, dim, minX, minY, invSize, 2);
} else if (pass === 2) {
splitEarcut(ear, triangles, dim, minX, minY, invSize);
}
break;
}
}
}
function isEar(ear) {
var a = ear.prev, b = ear, c = ear.next;
if (area(a, b, c) >= 0)
return false;
var ax = a.x, bx = b.x, cx = c.x, ay = a.y, by = b.y, cy = c.y;
var x0 = ax < bx ? ax < cx ? ax : cx : bx < cx ? bx : cx, y0 = ay < by ? ay < cy ? ay : cy : by < cy ? by : cy, x1 = ax > bx ? ax > cx ? ax : cx : bx > cx ? bx : cx, y1 = ay > by ? ay > cy ? ay : cy : by > cy ? by : cy;
var p = c.next;
while (p !== a) {
if (p.x >= x0 && p.x <= x1 && p.y >= y0 && p.y <= y1 && pointInTriangle(ax, ay, bx, by, cx, cy, p.x, p.y) && area(p.prev, p, p.next) >= 0)
return false;
p = p.next;
}
return true;
}
function isEarHashed(ear, minX, minY, invSize) {
var a = ear.prev, b = ear, c = ear.next;
if (area(a, b, c) >= 0)
return false;
var ax = a.x, bx = b.x, cx = c.x, ay = a.y, by = b.y, cy = c.y;
var x0 = ax < bx ? ax < cx ? ax : cx : bx < cx ? bx : cx, y0 = ay < by ? ay < cy ? ay : cy : by < cy ? by : cy, x1 = ax > bx ? ax > cx ? ax : cx : bx > cx ? bx : cx, y1 = ay > by ? ay > cy ? ay : cy : by > cy ? by : cy;
var minZ = zOrder(x0, y0, minX, minY, invSize), maxZ = zOrder(x1, y1, minX, minY, invSize);
var p = ear.prevZ, n = ear.nextZ;
while (p && p.z >= minZ && n && n.z <= maxZ) {
if (p.x >= x0 && p.x <= x1 && p.y >= y0 && p.y <= y1 && p !== a && p !== c && pointInTriangle(ax, ay, bx, by, cx, cy, p.x, p.y) && area(p.prev, p, p.next) >= 0)
return false;
p = p.prevZ;
if (n.x >= x0 && n.x <= x1 && n.y >= y0 && n.y <= y1 && n !== a && n !== c && pointInTriangle(ax, ay, bx, by, cx, cy, n.x, n.y) && area(n.prev, n, n.next) >= 0)
return false;
n = n.nextZ;
}
while (p && p.z >= minZ) {
if (p.x >= x0 && p.x <= x1 && p.y >= y0 && p.y <= y1 && p !== a && p !== c && pointInTriangle(ax, ay, bx, by, cx, cy, p.x, p.y) && area(p.prev, p, p.next) >= 0)
return false;
p = p.prevZ;
}
while (n && n.z <= maxZ) {
if (n.x >= x0 && n.x <= x1 && n.y >= y0 && n.y <= y1 && n !== a && n !== c && pointInTriangle(ax, ay, bx, by, cx, cy, n.x, n.y) && area(n.prev, n, n.next) >= 0)
return false;
n = n.nextZ;
}
return true;
}
function cureLocalIntersections(start, triangles, dim) {
var p = start;
do {
var a = p.prev, b = p.next.next;
if (!equals(a, b) && intersects(a, p, p.next, b) && locallyInside(a, b) && locallyInside(b, a)) {
triangles.push(a.i / dim | 0);
triangles.push(p.i / dim | 0);
triangles.push(b.i / dim | 0);
removeNode(p);
removeNode(p.next);
p = start = b;
}
p = p.next;
} while (p !== start);
return filterPoints(p);
}
function splitEarcut(start, triangles, dim, minX, minY, invSize) {
var a = start;
do {
var b = a.next.next;
while (b !== a.prev) {
if (a.i !== b.i && isValidDiagonal(a, b)) {
var c = splitPolygon(a, b);
a = filterPoints(a, a.next);
c = filterPoints(c, c.next);
earcutLinked(a, triangles, dim, minX, minY, invSize, 0);
earcutLinked(c, triangles, dim, minX, minY, invSize, 0);
return;
}
b = b.next;
}
a = a.next;
} while (a !== start);
}
function eliminateHoles(data, holeIndices, outerNode, dim) {
var queue = [], i, len, start, end, list;
for (i = 0, len = holeIndices.length; i < len; i++) {
start = holeIndices[i] * dim;
end = i < len - 1 ? holeIndices[i + 1] * dim : data.length;
list = linkedList(data, start, end, dim, false);
if (list === list.next)
list.steiner = true;
queue.push(getLeftmost(list));
}
queue.sort(compareX);
for (i = 0; i < queue.length; i++) {
outerNode = eliminateHole(queue[i], outerNode);
}
return outerNode;
}
function compareX(a, b) {
return a.x - b.x;
}
function eliminateHole(hole, outerNode) {
var bridge = findHoleBridge(hole, outerNode);
if (!bridge) {
return outerNode;
}
var bridgeReverse = splitPolygon(bridge, hole);
filterPoints(bridgeReverse, bridgeReverse.next);
return filterPoints(bridge, bridge.next);
}
function findHoleBridge(hole, outerNode) {
var p = outerNode, hx = hole.x, hy = hole.y, qx = -Infinity, m;
do {
if (hy <= p.y && hy >= p.next.y && p.next.y !== p.y) {
var x = p.x + (hy - p.y) * (p.next.x - p.x) / (p.next.y - p.y);
if (x <= hx && x > qx) {
qx = x;
m = p.x < p.next.x ? p : p.next;
if (x === hx)
return m;
}
}
p = p.next;
} while (p !== outerNode);
if (!m)
return null;
var stop = m, mx = m.x, my = m.y, tanMin = Infinity, tan;
p = m;
do {
if (hx >= p.x && p.x >= mx && hx !== p.x && pointInTriangle(hy < my ? hx : qx, hy, mx, my, hy < my ? qx : hx, hy, p.x, p.y)) {
tan = Math.abs(hy - p.y) / (hx - p.x);
if (locallyInside(p, hole) && (tan < tanMin || tan === tanMin && (p.x > m.x || p.x === m.x && sectorContainsSector(m, p)))) {
m = p;
tanMin = tan;
}
}
p = p.next;
} while (p !== stop);
return m;
}
function sectorContainsSector(m, p) {
return area(m.prev, m, p.prev) < 0 && area(p.next, m, m.next) < 0;
}
function indexCurve(start, minX, minY, invSize) {
var p = start;
do {
if (p.z === 0)
p.z = zOrder(p.x, p.y, minX, minY, invSize);
p.prevZ = p.prev;
p.nextZ = p.next;
p = p.next;
} while (p !== start);
p.prevZ.nextZ = null;
p.prevZ = null;
sortLinked(p);
}
function sortLinked(list) {
var i, p, q, e, tail, numMerges, pSize, qSize, inSize = 1;
do {
p = list;
list = null;
tail = null;
numMerges = 0;
while (p) {
numMerges++;
q = p;
pSize = 0;
for (i = 0; i < inSize; i++) {
pSize++;
q = q.nextZ;
if (!q)
break;
}
qSize = inSize;
while (pSize > 0 || qSize > 0 && q) {
if (pSize !== 0 && (qSize === 0 || !q || p.z <= q.z)) {
e = p;
p = p.nextZ;
pSize--;
} else {
e = q;
q = q.nextZ;
qSize--;
}
if (tail)
tail.nextZ = e;
else
list = e;
e.prevZ = tail;
tail = e;
}
p = q;
}
tail.nextZ = null;
inSize *= 2;
} while (numMerges > 1);
return list;
}
function zOrder(x, y, minX, minY, invSize) {
x = (x - minX) * invSize | 0;
y = (y - minY) * invSize | 0;
x = (x | x << 8) & 16711935;
x = (x | x << 4) & 252645135;
x = (x | x << 2) & 858993459;
x = (x | x << 1) & 1431655765;
y = (y | y << 8) & 16711935;
y = (y | y << 4) & 252645135;
y = (y | y << 2) & 858993459;
y = (y | y << 1) & 1431655765;
return x | y << 1;
}
function getLeftmost(start) {
var p = start, leftmost = start;
do {
if (p.x < leftmost.x || p.x === leftmost.x && p.y < leftmost.y)
leftmost = p;
p = p.next;
} while (p !== start);
return leftmost;
}
function pointInTriangle(ax, ay, bx, by, cx, cy, px, py) {
return (cx - px) * (ay - py) >= (ax - px) * (cy - py) && (ax - px) * (by - py) >= (bx - px) * (ay - py) && (bx - px) * (cy - py) >= (cx - px) * (by - py);
}
function isValidDiagonal(a, b) {
return a.next.i !== b.i && a.prev.i !== b.i && !intersectsPolygon(a, b) && // dones't intersect other edges
(locallyInside(a, b) && locallyInside(b, a) && middleInside(a, b) && // locally visible
(area(a.prev, a, b.prev) || area(a, b.prev, b)) || // does not create opposite-facing sectors
equals(a, b) && area(a.prev, a, a.next) > 0 && area(b.prev, b, b.next) > 0);
}
function area(p, q, r) {
return (q.y - p.y) * (r.x - q.x) - (q.x - p.x) * (r.y - q.y);
}
function equals(p1, p2) {
return p1.x === p2.x && p1.y === p2.y;
}
function intersects(p1, q1, p2, q2) {
var o1 = sign(area(p1, q1, p2));
var o2 = sign(area(p1, q1, q2));
var o3 = sign(area(p2, q2, p1));
var o4 = sign(area(p2, q2, q1));
if (o1 !== o2 && o3 !== o4)
return true;
if (o1 === 0 && onSegment(p1, p2, q1))
return true;
if (o2 === 0 && onSegment(p1, q2, q1))
return true;
if (o3 === 0 && onSegment(p2, p1, q2))
return true;
if (o4 === 0 && onSegment(p2, q1, q2))
return true;
return false;
}
function onSegment(p, q, r) {
return q.x <= Math.max(p.x, r.x) && q.x >= Math.min(p.x, r.x) && q.y <= Math.max(p.y, r.y) && q.y >= Math.min(p.y, r.y);
}
function sign(num) {
return num > 0 ? 1 : num < 0 ? -1 : 0;
}
function intersectsPolygon(a, b) {
var p = a;
do {
if (p.i !== a.i && p.next.i !== a.i && p.i !== b.i && p.next.i !== b.i && intersects(p, p.next, a, b))
return true;
p = p.next;
} while (p !== a);
return false;
}
function locallyInside(a, b) {
return area(a.prev, a, a.next) < 0 ? area(a, b, a.next) >= 0 && area(a, a.prev, b) >= 0 : area(a, b, a.prev) < 0 || area(a, a.next, b) < 0;
}
function middleInside(a, b) {
var p = a, inside = false, px = (a.x + b.x) / 2, py = (a.y + b.y) / 2;
do {
if (p.y > py !== p.next.y > py && p.next.y !== p.y && px < (p.next.x - p.x) * (py - p.y) / (p.next.y - p.y) + p.x)
inside = !inside;
p = p.next;
} while (p !== a);
return inside;
}
function splitPolygon(a, b) {
var a2 = new Node(a.i, a.x, a.y), b2 = new Node(b.i, b.x, b.y), an = a.next, bp = b.prev;
a.next = b;
b.prev = a;
a2.next = an;
an.prev = a2;
b2.next = a2;
a2.prev = b2;
bp.next = b2;
b2.prev = bp;
return b2;
}
function insertNode(i, x, y, last) {
var p = new Node(i, x, y);
if (!last) {
p.prev = p;
p.next = p;
} else {
p.next = last.next;
p.prev = last;
last.next.prev = p;
last.next = p;
}
return p;
}
function removeNode(p) {
p.next.prev = p.prev;
p.prev.next = p.next;
if (p.prevZ)
p.prevZ.nextZ = p.nextZ;
if (p.nextZ)
p.nextZ.prevZ = p.prevZ;
}
function Node(i, x, y) {
this.i = i;
this.x = x;
this.y = y;
this.prev = null;
this.next = null;
this.z = 0;
this.prevZ = null;
this.nextZ = null;
this.steiner = false;
}
earcut2.deviation = function(data, holeIndices, dim, triangles) {
var hasHoles = holeIndices && holeIndices.length;
var outerLen = hasHoles ? holeIndices[0] * dim : data.length;
var polygonArea = Math.abs(signedArea(data, 0, outerLen, dim));
if (hasHoles) {
for (var i = 0, len = holeIndices.length; i < len; i++) {
var start = holeIndices[i] * dim;
var end = i < len - 1 ? holeIndices[i + 1] * dim : data.length;
polygonArea -= Math.abs(signedArea(data, start, end, dim));
}
}
var trianglesArea = 0;
for (i = 0; i < triangles.length; i += 3) {
var a = triangles[i] * dim;
var b = triangles[i + 1] * dim;
var c = triangles[i + 2] * dim;
trianglesArea += Math.abs(
(data[a] - data[c]) * (data[b + 1] - data[a + 1]) - (data[a] - data[b]) * (data[c + 1] - data[a + 1])
);
}
return polygonArea === 0 && trianglesArea === 0 ? 0 : Math.abs((trianglesArea - polygonArea) / polygonArea);
};
function signedArea(data, start, end, dim) {
var sum = 0;
for (var i = start, j = end - dim; i < end; i += dim) {
sum += (data[j] - data[i]) * (data[i + 1] + data[j + 1]);
j = i;
}
return sum;
}
earcut2.flatten = function(data) {
var dim = data[0][0].length, result = { vertices: [], holes: [], dimensions: dim }, holeIndex = 0;
for (var i = 0; i < data.length; i++) {
for (var j = 0; j < data[i].length; j++) {
for (var d = 0; d < dim; d++)
result.vertices.push(data[i][j][d]);
}
if (i > 0) {
holeIndex += data[i - 1].length;
result.holes.push(holeIndex);
}
}
return result;
};
}
});
// packages/engine/Source/Core/WindingOrder.js
var WindingOrder = {
/**
* Vertices are in clockwise order.
*
* @type {number}
* @constant
*/
CLOCKWISE: WebGLConstants_default.CW,
/**
* Vertices are in counter-clockwise order.
*
* @type {number}
* @constant
*/
COUNTER_CLOCKWISE: WebGLConstants_default.CCW
};
WindingOrder.validate = function(windingOrder) {
return windingOrder === WindingOrder.CLOCKWISE || windingOrder === WindingOrder.COUNTER_CLOCKWISE;
};
var WindingOrder_default = Object.freeze(WindingOrder);
// packages/engine/Source/Core/PolygonPipeline.js
var import_earcut = __toESM(require_earcut(), 1);
var scaleToGeodeticHeightN = new Cartesian3_default();
var scaleToGeodeticHeightP = new Cartesian3_default();
var PolygonPipeline = {};
PolygonPipeline.computeArea2D = function(positions) {
Check_default.defined("positions", positions);
Check_default.typeOf.number.greaterThanOrEquals(
"positions.length",
positions.length,
3
);
const length = positions.length;
let area = 0;
for (let i0 = length - 1, i1 = 0; i1 < length; i0 = i1++) {
const v0 = positions[i0];
const v1 = positions[i1];
area += v0.x * v1.y - v1.x * v0.y;
}
return area * 0.5;
};
PolygonPipeline.computeWindingOrder2D = function(positions) {
const area = PolygonPipeline.computeArea2D(positions);
return area > 0 ? WindingOrder_default.COUNTER_CLOCKWISE : WindingOrder_default.CLOCKWISE;
};
PolygonPipeline.triangulate = function(positions, holes) {
Check_default.defined("positions", positions);
const flattenedPositions = Cartesian2_default.packArray(positions);
return (0, import_earcut.default)(flattenedPositions, holes, 2);
};
var subdivisionV0Scratch = new Cartesian3_default();
var subdivisionV1Scratch = new Cartesian3_default();
var subdivisionV2Scratch = new Cartesian3_default();
var subdivisionS0Scratch = new Cartesian3_default();
var subdivisionS1Scratch = new Cartesian3_default();
var subdivisionS2Scratch = new Cartesian3_default();
var subdivisionMidScratch = new Cartesian3_default();
var subdivisionT0Scratch = new Cartesian2_default();
var subdivisionT1Scratch = new Cartesian2_default();
var subdivisionT2Scratch = new Cartesian2_default();
var subdivisionTexcoordMidScratch = new Cartesian2_default();
PolygonPipeline.computeSubdivision = function(ellipsoid, positions, indices, texcoords, granularity) {
granularity = defaultValue_default(granularity, Math_default.RADIANS_PER_DEGREE);
const hasTexcoords = defined_default(texcoords);
Check_default.typeOf.object("ellipsoid", ellipsoid);
Check_default.defined("positions", positions);
Check_default.defined("indices", indices);
Check_default.typeOf.number.greaterThanOrEquals("indices.length", indices.length, 3);
Check_default.typeOf.number.equals("indices.length % 3", "0", indices.length % 3, 0);
Check_default.typeOf.number.greaterThan("granularity", granularity, 0);
const triangles = indices.slice(0);
let i;
const length = positions.length;
const subdividedPositions = new Array(length * 3);
const subdividedTexcoords = new Array(length * 2);
let q = 0;
let p = 0;
for (i = 0; i < length; i++) {
const item = positions[i];
subdividedPositions[q++] = item.x;
subdividedPositions[q++] = item.y;
subdividedPositions[q++] = item.z;
if (hasTexcoords) {
const texcoordItem = texcoords[i];
subdividedTexcoords[p++] = texcoordItem.x;
subdividedTexcoords[p++] = texcoordItem.y;
}
}
const subdividedIndices = [];
const edges = {};
const radius = ellipsoid.maximumRadius;
const minDistance = Math_default.chordLength(granularity, radius);
const minDistanceSqrd = minDistance * minDistance;
while (triangles.length > 0) {
const i2 = triangles.pop();
const i1 = triangles.pop();
const i0 = triangles.pop();
const v0 = Cartesian3_default.fromArray(
subdividedPositions,
i0 * 3,
subdivisionV0Scratch
);
const v1 = Cartesian3_default.fromArray(
subdividedPositions,
i1 * 3,
subdivisionV1Scratch
);
const v2 = Cartesian3_default.fromArray(
subdividedPositions,
i2 * 3,
subdivisionV2Scratch
);
let t0, t1, t2;
if (hasTexcoords) {
t0 = Cartesian2_default.fromArray(
subdividedTexcoords,
i0 * 2,
subdivisionT0Scratch
);
t1 = Cartesian2_default.fromArray(
subdividedTexcoords,
i1 * 2,
subdivisionT1Scratch
);
t2 = Cartesian2_default.fromArray(
subdividedTexcoords,
i2 * 2,
subdivisionT2Scratch
);
}
const s0 = Cartesian3_default.multiplyByScalar(
Cartesian3_default.normalize(v0, subdivisionS0Scratch),
radius,
subdivisionS0Scratch
);
const s1 = Cartesian3_default.multiplyByScalar(
Cartesian3_default.normalize(v1, subdivisionS1Scratch),
radius,
subdivisionS1Scratch
);
const s2 = Cartesian3_default.multiplyByScalar(
Cartesian3_default.normalize(v2, subdivisionS2Scratch),
radius,
subdivisionS2Scratch
);
const g0 = Cartesian3_default.magnitudeSquared(
Cartesian3_default.subtract(s0, s1, subdivisionMidScratch)
);
const g1 = Cartesian3_default.magnitudeSquared(
Cartesian3_default.subtract(s1, s2, subdivisionMidScratch)
);
const g2 = Cartesian3_default.magnitudeSquared(
Cartesian3_default.subtract(s2, s0, subdivisionMidScratch)
);
const max = Math.max(g0, g1, g2);
let edge;
let mid;
let midTexcoord;
if (max > minDistanceSqrd) {
if (g0 === max) {
edge = `${Math.min(i0, i1)} ${Math.max(i0, i1)}`;
i = edges[edge];
if (!defined_default(i)) {
mid = Cartesian3_default.add(v0, v1, subdivisionMidScratch);
Cartesian3_default.multiplyByScalar(mid, 0.5, mid);
subdividedPositions.push(mid.x, mid.y, mid.z);
i = subdividedPositions.length / 3 - 1;
edges[edge] = i;
if (hasTexcoords) {
midTexcoord = Cartesian2_default.add(t0, t1, subdivisionTexcoordMidScratch);
Cartesian2_default.multiplyByScalar(midTexcoord, 0.5, midTexcoord);
subdividedTexcoords.push(midTexcoord.x, midTexcoord.y);
}
}
triangles.push(i0, i, i2);
triangles.push(i, i1, i2);
} else if (g1 === max) {
edge = `${Math.min(i1, i2)} ${Math.max(i1, i2)}`;
i = edges[edge];
if (!defined_default(i)) {
mid = Cartesian3_default.add(v1, v2, subdivisionMidScratch);
Cartesian3_default.multiplyByScalar(mid, 0.5, mid);
subdividedPositions.push(mid.x, mid.y, mid.z);
i = subdividedPositions.length / 3 - 1;
edges[edge] = i;
if (hasTexcoords) {
midTexcoord = Cartesian2_default.add(t1, t2, subdivisionTexcoordMidScratch);
Cartesian2_default.multiplyByScalar(midTexcoord, 0.5, midTexcoord);
subdividedTexcoords.push(midTexcoord.x, midTexcoord.y);
}
}
triangles.push(i1, i, i0);
triangles.push(i, i2, i0);
} else if (g2 === max) {
edge = `${Math.min(i2, i0)} ${Math.max(i2, i0)}`;
i = edges[edge];
if (!defined_default(i)) {
mid = Cartesian3_default.add(v2, v0, subdivisionMidScratch);
Cartesian3_default.multiplyByScalar(mid, 0.5, mid);
subdividedPositions.push(mid.x, mid.y, mid.z);
i = subdividedPositions.length / 3 - 1;
edges[edge] = i;
if (hasTexcoords) {
midTexcoord = Cartesian2_default.add(t2, t0, subdivisionTexcoordMidScratch);
Cartesian2_default.multiplyByScalar(midTexcoord, 0.5, midTexcoord);
subdividedTexcoords.push(midTexcoord.x, midTexcoord.y);
}
}
triangles.push(i2, i, i1);
triangles.push(i, i0, i1);
}
} else {
subdividedIndices.push(i0);
subdividedIndices.push(i1);
subdividedIndices.push(i2);
}
}
const geometryOptions = {
attributes: {
position: new GeometryAttribute_default({
componentDatatype: ComponentDatatype_default.DOUBLE,
componentsPerAttribute: 3,
values: subdividedPositions
})
},
indices: subdividedIndices,
primitiveType: PrimitiveType_default.TRIANGLES
};
if (hasTexcoords) {
geometryOptions.attributes.st = new GeometryAttribute_default({
componentDatatype: ComponentDatatype_default.FLOAT,
componentsPerAttribute: 2,
values: subdividedTexcoords
});
}
return new Geometry_default(geometryOptions);
};
var subdivisionC0Scratch = new Cartographic_default();
var subdivisionC1Scratch = new Cartographic_default();
var subdivisionC2Scratch = new Cartographic_default();
var subdivisionCartographicScratch = new Cartographic_default();
PolygonPipeline.computeRhumbLineSubdivision = function(ellipsoid, positions, indices, texcoords, granularity) {
granularity = defaultValue_default(granularity, Math_default.RADIANS_PER_DEGREE);
const hasTexcoords = defined_default(texcoords);
Check_default.typeOf.object("ellipsoid", ellipsoid);
Check_default.defined("positions", positions);
Check_default.defined("indices", indices);
Check_default.typeOf.number.greaterThanOrEquals("indices.length", indices.length, 3);
Check_default.typeOf.number.equals("indices.length % 3", "0", indices.length % 3, 0);
Check_default.typeOf.number.greaterThan("granularity", granularity, 0);
const triangles = indices.slice(0);
let i;
const length = positions.length;
const subdividedPositions = new Array(length * 3);
const subdividedTexcoords = new Array(length * 2);
let q = 0;
let p = 0;
for (i = 0; i < length; i++) {
const item = positions[i];
subdividedPositions[q++] = item.x;
subdividedPositions[q++] = item.y;
subdividedPositions[q++] = item.z;
if (hasTexcoords) {
const texcoordItem = texcoords[i];
subdividedTexcoords[p++] = texcoordItem.x;
subdividedTexcoords[p++] = texcoordItem.y;
}
}
const subdividedIndices = [];
const edges = {};
const radius = ellipsoid.maximumRadius;
const minDistance = Math_default.chordLength(granularity, radius);
const rhumb0 = new EllipsoidRhumbLine_default(void 0, void 0, ellipsoid);
const rhumb1 = new EllipsoidRhumbLine_default(void 0, void 0, ellipsoid);
const rhumb2 = new EllipsoidRhumbLine_default(void 0, void 0, ellipsoid);
while (triangles.length > 0) {
const i2 = triangles.pop();
const i1 = triangles.pop();
const i0 = triangles.pop();
const v0 = Cartesian3_default.fromArray(
subdividedPositions,
i0 * 3,
subdivisionV0Scratch
);
const v1 = Cartesian3_default.fromArray(
subdividedPositions,
i1 * 3,
subdivisionV1Scratch
);
const v2 = Cartesian3_default.fromArray(
subdividedPositions,
i2 * 3,
subdivisionV2Scratch
);
let t0, t1, t2;
if (hasTexcoords) {
t0 = Cartesian2_default.fromArray(
subdividedTexcoords,
i0 * 2,
subdivisionT0Scratch
);
t1 = Cartesian2_default.fromArray(
subdividedTexcoords,
i1 * 2,
subdivisionT1Scratch
);
t2 = Cartesian2_default.fromArray(
subdividedTexcoords,
i2 * 2,
subdivisionT2Scratch
);
}
const c0 = ellipsoid.cartesianToCartographic(v0, subdivisionC0Scratch);
const c1 = ellipsoid.cartesianToCartographic(v1, subdivisionC1Scratch);
const c2 = ellipsoid.cartesianToCartographic(v2, subdivisionC2Scratch);
rhumb0.setEndPoints(c0, c1);
const g0 = rhumb0.surfaceDistance;
rhumb1.setEndPoints(c1, c2);
const g1 = rhumb1.surfaceDistance;
rhumb2.setEndPoints(c2, c0);
const g2 = rhumb2.surfaceDistance;
const max = Math.max(g0, g1, g2);
let edge;
let mid;
let midHeight;
let midCartesian3;
let midTexcoord;
if (max > minDistance) {
if (g0 === max) {
edge = `${Math.min(i0, i1)} ${Math.max(i0, i1)}`;
i = edges[edge];
if (!defined_default(i)) {
mid = rhumb0.interpolateUsingFraction(
0.5,
subdivisionCartographicScratch
);
midHeight = (c0.height + c1.height) * 0.5;
midCartesian3 = Cartesian3_default.fromRadians(
mid.longitude,
mid.latitude,
midHeight,
ellipsoid,
subdivisionMidScratch
);
subdividedPositions.push(
midCartesian3.x,
midCartesian3.y,
midCartesian3.z
);
i = subdividedPositions.length / 3 - 1;
edges[edge] = i;
if (hasTexcoords) {
midTexcoord = Cartesian2_default.add(t0, t1, subdivisionTexcoordMidScratch);
Cartesian2_default.multiplyByScalar(midTexcoord, 0.5, midTexcoord);
subdividedTexcoords.push(midTexcoord.x, midTexcoord.y);
}
}
triangles.push(i0, i, i2);
triangles.push(i, i1, i2);
} else if (g1 === max) {
edge = `${Math.min(i1, i2)} ${Math.max(i1, i2)}`;
i = edges[edge];
if (!defined_default(i)) {
mid = rhumb1.interpolateUsingFraction(
0.5,
subdivisionCartographicScratch
);
midHeight = (c1.height + c2.height) * 0.5;
midCartesian3 = Cartesian3_default.fromRadians(
mid.longitude,
mid.latitude,
midHeight,
ellipsoid,
subdivisionMidScratch
);
subdividedPositions.push(
midCartesian3.x,
midCartesian3.y,
midCartesian3.z
);
i = subdividedPositions.length / 3 - 1;
edges[edge] = i;
if (hasTexcoords) {
midTexcoord = Cartesian2_default.add(t1, t2, subdivisionTexcoordMidScratch);
Cartesian2_default.multiplyByScalar(midTexcoord, 0.5, midTexcoord);
subdividedTexcoords.push(midTexcoord.x, midTexcoord.y);
}
}
triangles.push(i1, i, i0);
triangles.push(i, i2, i0);
} else if (g2 === max) {
edge = `${Math.min(i2, i0)} ${Math.max(i2, i0)}`;
i = edges[edge];
if (!defined_default(i)) {
mid = rhumb2.interpolateUsingFraction(
0.5,
subdivisionCartographicScratch
);
midHeight = (c2.height + c0.height) * 0.5;
midCartesian3 = Cartesian3_default.fromRadians(
mid.longitude,
mid.latitude,
midHeight,
ellipsoid,
subdivisionMidScratch
);
subdividedPositions.push(
midCartesian3.x,
midCartesian3.y,
midCartesian3.z
);
i = subdividedPositions.length / 3 - 1;
edges[edge] = i;
if (hasTexcoords) {
midTexcoord = Cartesian2_default.add(t2, t0, subdivisionTexcoordMidScratch);
Cartesian2_default.multiplyByScalar(midTexcoord, 0.5, midTexcoord);
subdividedTexcoords.push(midTexcoord.x, midTexcoord.y);
}
}
triangles.push(i2, i, i1);
triangles.push(i, i0, i1);
}
} else {
subdividedIndices.push(i0);
subdividedIndices.push(i1);
subdividedIndices.push(i2);
}
}
const geometryOptions = {
attributes: {
position: new GeometryAttribute_default({
componentDatatype: ComponentDatatype_default.DOUBLE,
componentsPerAttribute: 3,
values: subdividedPositions
})
},
indices: subdividedIndices,
primitiveType: PrimitiveType_default.TRIANGLES
};
if (hasTexcoords) {
geometryOptions.attributes.st = new GeometryAttribute_default({
componentDatatype: ComponentDatatype_default.FLOAT,
componentsPerAttribute: 2,
values: subdividedTexcoords
});
}
return new Geometry_default(geometryOptions);
};
PolygonPipeline.scaleToGeodeticHeight = function(positions, height, ellipsoid, scaleToSurface) {
ellipsoid = defaultValue_default(ellipsoid, Ellipsoid_default.WGS84);
let n = scaleToGeodeticHeightN;
let p = scaleToGeodeticHeightP;
height = defaultValue_default(height, 0);
scaleToSurface = defaultValue_default(scaleToSurface, true);
if (defined_default(positions)) {
const length = positions.length;
for (let i = 0; i < length; i += 3) {
Cartesian3_default.fromArray(positions, i, p);
if (scaleToSurface) {
p = ellipsoid.scaleToGeodeticSurface(p, p);
}
if (height !== 0) {
n = ellipsoid.geodeticSurfaceNormal(p, n);
Cartesian3_default.multiplyByScalar(n, height, n);
Cartesian3_default.add(p, n, p);
}
positions[i] = p.x;
positions[i + 1] = p.y;
positions[i + 2] = p.z;
}
}
return positions;
};
var PolygonPipeline_default = PolygonPipeline;
export {
WindingOrder_default,
PolygonPipeline_default
};