Agriculture-front-end/dist/CesiumUnminified/Workers/createFrustumOutlineGeometry.js

235 lines
8.0 KiB
JavaScript

/**
* @license
* Cesium - https://github.com/CesiumGS/cesium
* Version 1.117
*
* Copyright 2011-2022 Cesium Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Columbus View (Pat. Pend.)
*
* Portions licensed separately.
* See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
*/
import {
FrustumGeometry_default,
OrthographicFrustum_default,
PerspectiveFrustum_default
} from "./chunk-LW7WGHEU.js";
import "./chunk-4KIUON73.js";
import "./chunk-FOZQIHZK.js";
import {
GeometryAttributes_default
} from "./chunk-RL73GOEF.js";
import {
GeometryAttribute_default,
Geometry_default,
PrimitiveType_default
} from "./chunk-34DGOKCO.js";
import {
BoundingSphere_default
} from "./chunk-NI2R52QD.js";
import {
Quaternion_default
} from "./chunk-I5TDPPC4.js";
import {
ComponentDatatype_default
} from "./chunk-TMMOULW3.js";
import {
Cartesian3_default
} from "./chunk-C5CE4OG6.js";
import "./chunk-4PHPQRSH.js";
import "./chunk-PEABJLCK.js";
import "./chunk-WFICTTOE.js";
import {
defaultValue_default
} from "./chunk-UCPPWV64.js";
import {
Check_default
} from "./chunk-U4IMCOF5.js";
import {
defined_default
} from "./chunk-BDUJXBVF.js";
// packages/engine/Source/Core/FrustumOutlineGeometry.js
var PERSPECTIVE = 0;
var ORTHOGRAPHIC = 1;
function FrustumOutlineGeometry(options) {
Check_default.typeOf.object("options", options);
Check_default.typeOf.object("options.frustum", options.frustum);
Check_default.typeOf.object("options.origin", options.origin);
Check_default.typeOf.object("options.orientation", options.orientation);
const frustum = options.frustum;
const orientation = options.orientation;
const origin = options.origin;
const drawNearPlane = defaultValue_default(options._drawNearPlane, true);
let frustumType;
let frustumPackedLength;
if (frustum instanceof PerspectiveFrustum_default) {
frustumType = PERSPECTIVE;
frustumPackedLength = PerspectiveFrustum_default.packedLength;
} else if (frustum instanceof OrthographicFrustum_default) {
frustumType = ORTHOGRAPHIC;
frustumPackedLength = OrthographicFrustum_default.packedLength;
}
this._frustumType = frustumType;
this._frustum = frustum.clone();
this._origin = Cartesian3_default.clone(origin);
this._orientation = Quaternion_default.clone(orientation);
this._drawNearPlane = drawNearPlane;
this._workerName = "createFrustumOutlineGeometry";
this.packedLength = 2 + frustumPackedLength + Cartesian3_default.packedLength + Quaternion_default.packedLength;
}
FrustumOutlineGeometry.pack = function(value, array, startingIndex) {
Check_default.typeOf.object("value", value);
Check_default.defined("array", array);
startingIndex = defaultValue_default(startingIndex, 0);
const frustumType = value._frustumType;
const frustum = value._frustum;
array[startingIndex++] = frustumType;
if (frustumType === PERSPECTIVE) {
PerspectiveFrustum_default.pack(frustum, array, startingIndex);
startingIndex += PerspectiveFrustum_default.packedLength;
} else {
OrthographicFrustum_default.pack(frustum, array, startingIndex);
startingIndex += OrthographicFrustum_default.packedLength;
}
Cartesian3_default.pack(value._origin, array, startingIndex);
startingIndex += Cartesian3_default.packedLength;
Quaternion_default.pack(value._orientation, array, startingIndex);
startingIndex += Quaternion_default.packedLength;
array[startingIndex] = value._drawNearPlane ? 1 : 0;
return array;
};
var scratchPackPerspective = new PerspectiveFrustum_default();
var scratchPackOrthographic = new OrthographicFrustum_default();
var scratchPackQuaternion = new Quaternion_default();
var scratchPackorigin = new Cartesian3_default();
FrustumOutlineGeometry.unpack = function(array, startingIndex, result) {
Check_default.defined("array", array);
startingIndex = defaultValue_default(startingIndex, 0);
const frustumType = array[startingIndex++];
let frustum;
if (frustumType === PERSPECTIVE) {
frustum = PerspectiveFrustum_default.unpack(
array,
startingIndex,
scratchPackPerspective
);
startingIndex += PerspectiveFrustum_default.packedLength;
} else {
frustum = OrthographicFrustum_default.unpack(
array,
startingIndex,
scratchPackOrthographic
);
startingIndex += OrthographicFrustum_default.packedLength;
}
const origin = Cartesian3_default.unpack(array, startingIndex, scratchPackorigin);
startingIndex += Cartesian3_default.packedLength;
const orientation = Quaternion_default.unpack(
array,
startingIndex,
scratchPackQuaternion
);
startingIndex += Quaternion_default.packedLength;
const drawNearPlane = array[startingIndex] === 1;
if (!defined_default(result)) {
return new FrustumOutlineGeometry({
frustum,
origin,
orientation,
_drawNearPlane: drawNearPlane
});
}
const frustumResult = frustumType === result._frustumType ? result._frustum : void 0;
result._frustum = frustum.clone(frustumResult);
result._frustumType = frustumType;
result._origin = Cartesian3_default.clone(origin, result._origin);
result._orientation = Quaternion_default.clone(orientation, result._orientation);
result._drawNearPlane = drawNearPlane;
return result;
};
FrustumOutlineGeometry.createGeometry = function(frustumGeometry) {
const frustumType = frustumGeometry._frustumType;
const frustum = frustumGeometry._frustum;
const origin = frustumGeometry._origin;
const orientation = frustumGeometry._orientation;
const drawNearPlane = frustumGeometry._drawNearPlane;
const positions = new Float64Array(3 * 4 * 2);
FrustumGeometry_default._computeNearFarPlanes(
origin,
orientation,
frustumType,
frustum,
positions
);
const attributes = new GeometryAttributes_default({
position: new GeometryAttribute_default({
componentDatatype: ComponentDatatype_default.DOUBLE,
componentsPerAttribute: 3,
values: positions
})
});
let offset;
let index;
const numberOfPlanes = drawNearPlane ? 2 : 1;
const indices = new Uint16Array(8 * (numberOfPlanes + 1));
let i = drawNearPlane ? 0 : 1;
for (; i < 2; ++i) {
offset = drawNearPlane ? i * 8 : 0;
index = i * 4;
indices[offset] = index;
indices[offset + 1] = index + 1;
indices[offset + 2] = index + 1;
indices[offset + 3] = index + 2;
indices[offset + 4] = index + 2;
indices[offset + 5] = index + 3;
indices[offset + 6] = index + 3;
indices[offset + 7] = index;
}
for (i = 0; i < 2; ++i) {
offset = (numberOfPlanes + i) * 8;
index = i * 4;
indices[offset] = index;
indices[offset + 1] = index + 4;
indices[offset + 2] = index + 1;
indices[offset + 3] = index + 5;
indices[offset + 4] = index + 2;
indices[offset + 5] = index + 6;
indices[offset + 6] = index + 3;
indices[offset + 7] = index + 7;
}
return new Geometry_default({
attributes,
indices,
primitiveType: PrimitiveType_default.LINES,
boundingSphere: BoundingSphere_default.fromVertices(positions)
});
};
var FrustumOutlineGeometry_default = FrustumOutlineGeometry;
// packages/engine/Source/Workers/createFrustumOutlineGeometry.js
function createFrustumOutlineGeometry(frustumGeometry, offset) {
if (defined_default(offset)) {
frustumGeometry = FrustumOutlineGeometry_default.unpack(frustumGeometry, offset);
}
return FrustumOutlineGeometry_default.createGeometry(frustumGeometry);
}
var createFrustumOutlineGeometry_default = createFrustumOutlineGeometry;
export {
createFrustumOutlineGeometry_default as default
};