Agriculture-front-end/dist/CesiumUnminified/Workers/createCoplanarPolygonGeometry.js

506 lines
17 KiB
JavaScript

/**
* @license
* Cesium - https://github.com/CesiumGS/cesium
* Version 1.117
*
* Copyright 2011-2022 Cesium Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Columbus View (Pat. Pend.)
*
* Portions licensed separately.
* See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
*/
import {
BoundingRectangle_default
} from "./chunk-QKF7XXEQ.js";
import {
CoplanarPolygonGeometryLibrary_default
} from "./chunk-3RZK5NNV.js";
import "./chunk-XHLDDE65.js";
import {
PolygonGeometryLibrary_default
} from "./chunk-LVJCR7DH.js";
import "./chunk-YLZTCEBJ.js";
import {
GeometryInstance_default
} from "./chunk-AOIKO5Y7.js";
import {
GeometryPipeline_default
} from "./chunk-PK7TEP3J.js";
import "./chunk-PS6AEMBR.js";
import "./chunk-AOFMPKUB.js";
import {
VertexFormat_default
} from "./chunk-4KIUON73.js";
import "./chunk-CE6GTZ4I.js";
import "./chunk-6HCAQOVK.js";
import {
PolygonPipeline_default
} from "./chunk-RR7EOKGZ.js";
import {
arrayRemoveDuplicates_default
} from "./chunk-V7JB576Q.js";
import "./chunk-CYAJYEKW.js";
import "./chunk-G7CJQKKD.js";
import "./chunk-FOZQIHZK.js";
import {
IndexDatatype_default
} from "./chunk-WWP3I7R5.js";
import {
GeometryAttributes_default
} from "./chunk-RL73GOEF.js";
import {
GeometryAttribute_default,
Geometry_default,
PrimitiveType_default
} from "./chunk-34DGOKCO.js";
import {
BoundingSphere_default
} from "./chunk-NI2R52QD.js";
import {
Quaternion_default
} from "./chunk-I5TDPPC4.js";
import {
ComponentDatatype_default
} from "./chunk-TMMOULW3.js";
import {
Cartesian2_default,
Cartesian3_default,
Ellipsoid_default,
Matrix3_default
} from "./chunk-C5CE4OG6.js";
import {
Math_default
} from "./chunk-4PHPQRSH.js";
import "./chunk-PEABJLCK.js";
import "./chunk-WFICTTOE.js";
import {
defaultValue_default
} from "./chunk-UCPPWV64.js";
import {
Check_default
} from "./chunk-U4IMCOF5.js";
import {
defined_default
} from "./chunk-BDUJXBVF.js";
// packages/engine/Source/Core/CoplanarPolygonGeometry.js
var scratchPosition = new Cartesian3_default();
var scratchBR = new BoundingRectangle_default();
var stScratch = new Cartesian2_default();
var textureCoordinatesOrigin = new Cartesian2_default();
var scratchNormal = new Cartesian3_default();
var scratchTangent = new Cartesian3_default();
var scratchBitangent = new Cartesian3_default();
var centerScratch = new Cartesian3_default();
var axis1Scratch = new Cartesian3_default();
var axis2Scratch = new Cartesian3_default();
var quaternionScratch = new Quaternion_default();
var textureMatrixScratch = new Matrix3_default();
var tangentRotationScratch = new Matrix3_default();
var surfaceNormalScratch = new Cartesian3_default();
function createGeometryFromPolygon(polygon, vertexFormat, boundingRectangle, stRotation, hardcodedTextureCoordinates, projectPointTo2D, normal, tangent, bitangent) {
const positions = polygon.positions;
let indices = PolygonPipeline_default.triangulate(polygon.positions2D, polygon.holes);
if (indices.length < 3) {
indices = [0, 1, 2];
}
const newIndices = IndexDatatype_default.createTypedArray(
positions.length,
indices.length
);
newIndices.set(indices);
let textureMatrix = textureMatrixScratch;
if (stRotation !== 0) {
let rotation = Quaternion_default.fromAxisAngle(
normal,
stRotation,
quaternionScratch
);
textureMatrix = Matrix3_default.fromQuaternion(rotation, textureMatrix);
if (vertexFormat.tangent || vertexFormat.bitangent) {
rotation = Quaternion_default.fromAxisAngle(
normal,
-stRotation,
quaternionScratch
);
const tangentRotation = Matrix3_default.fromQuaternion(
rotation,
tangentRotationScratch
);
tangent = Cartesian3_default.normalize(
Matrix3_default.multiplyByVector(tangentRotation, tangent, tangent),
tangent
);
if (vertexFormat.bitangent) {
bitangent = Cartesian3_default.normalize(
Cartesian3_default.cross(normal, tangent, bitangent),
bitangent
);
}
}
} else {
textureMatrix = Matrix3_default.clone(Matrix3_default.IDENTITY, textureMatrix);
}
const stOrigin = textureCoordinatesOrigin;
if (vertexFormat.st) {
stOrigin.x = boundingRectangle.x;
stOrigin.y = boundingRectangle.y;
}
const length = positions.length;
const size = length * 3;
const flatPositions = new Float64Array(size);
const normals = vertexFormat.normal ? new Float32Array(size) : void 0;
const tangents = vertexFormat.tangent ? new Float32Array(size) : void 0;
const bitangents = vertexFormat.bitangent ? new Float32Array(size) : void 0;
const textureCoordinates = vertexFormat.st ? new Float32Array(length * 2) : void 0;
let positionIndex = 0;
let normalIndex = 0;
let bitangentIndex = 0;
let tangentIndex = 0;
let stIndex = 0;
for (let i = 0; i < length; i++) {
const position = positions[i];
flatPositions[positionIndex++] = position.x;
flatPositions[positionIndex++] = position.y;
flatPositions[positionIndex++] = position.z;
if (vertexFormat.st) {
if (defined_default(hardcodedTextureCoordinates) && hardcodedTextureCoordinates.positions.length === length) {
textureCoordinates[stIndex++] = hardcodedTextureCoordinates.positions[i].x;
textureCoordinates[stIndex++] = hardcodedTextureCoordinates.positions[i].y;
} else {
const p = Matrix3_default.multiplyByVector(
textureMatrix,
position,
scratchPosition
);
const st = projectPointTo2D(p, stScratch);
Cartesian2_default.subtract(st, stOrigin, st);
const stx = Math_default.clamp(st.x / boundingRectangle.width, 0, 1);
const sty = Math_default.clamp(st.y / boundingRectangle.height, 0, 1);
textureCoordinates[stIndex++] = stx;
textureCoordinates[stIndex++] = sty;
}
}
if (vertexFormat.normal) {
normals[normalIndex++] = normal.x;
normals[normalIndex++] = normal.y;
normals[normalIndex++] = normal.z;
}
if (vertexFormat.tangent) {
tangents[tangentIndex++] = tangent.x;
tangents[tangentIndex++] = tangent.y;
tangents[tangentIndex++] = tangent.z;
}
if (vertexFormat.bitangent) {
bitangents[bitangentIndex++] = bitangent.x;
bitangents[bitangentIndex++] = bitangent.y;
bitangents[bitangentIndex++] = bitangent.z;
}
}
const attributes = new GeometryAttributes_default();
if (vertexFormat.position) {
attributes.position = new GeometryAttribute_default({
componentDatatype: ComponentDatatype_default.DOUBLE,
componentsPerAttribute: 3,
values: flatPositions
});
}
if (vertexFormat.normal) {
attributes.normal = new GeometryAttribute_default({
componentDatatype: ComponentDatatype_default.FLOAT,
componentsPerAttribute: 3,
values: normals
});
}
if (vertexFormat.tangent) {
attributes.tangent = new GeometryAttribute_default({
componentDatatype: ComponentDatatype_default.FLOAT,
componentsPerAttribute: 3,
values: tangents
});
}
if (vertexFormat.bitangent) {
attributes.bitangent = new GeometryAttribute_default({
componentDatatype: ComponentDatatype_default.FLOAT,
componentsPerAttribute: 3,
values: bitangents
});
}
if (vertexFormat.st) {
attributes.st = new GeometryAttribute_default({
componentDatatype: ComponentDatatype_default.FLOAT,
componentsPerAttribute: 2,
values: textureCoordinates
});
}
return new Geometry_default({
attributes,
indices: newIndices,
primitiveType: PrimitiveType_default.TRIANGLES
});
}
function CoplanarPolygonGeometry(options) {
options = defaultValue_default(options, defaultValue_default.EMPTY_OBJECT);
const polygonHierarchy = options.polygonHierarchy;
const textureCoordinates = options.textureCoordinates;
Check_default.defined("options.polygonHierarchy", polygonHierarchy);
const vertexFormat = defaultValue_default(options.vertexFormat, VertexFormat_default.DEFAULT);
this._vertexFormat = VertexFormat_default.clone(vertexFormat);
this._polygonHierarchy = polygonHierarchy;
this._stRotation = defaultValue_default(options.stRotation, 0);
this._ellipsoid = Ellipsoid_default.clone(
defaultValue_default(options.ellipsoid, Ellipsoid_default.WGS84)
);
this._workerName = "createCoplanarPolygonGeometry";
this._textureCoordinates = textureCoordinates;
this.packedLength = PolygonGeometryLibrary_default.computeHierarchyPackedLength(
polygonHierarchy,
Cartesian3_default
) + VertexFormat_default.packedLength + Ellipsoid_default.packedLength + (defined_default(textureCoordinates) ? PolygonGeometryLibrary_default.computeHierarchyPackedLength(
textureCoordinates,
Cartesian2_default
) : 1) + 2;
}
CoplanarPolygonGeometry.fromPositions = function(options) {
options = defaultValue_default(options, defaultValue_default.EMPTY_OBJECT);
Check_default.defined("options.positions", options.positions);
const newOptions = {
polygonHierarchy: {
positions: options.positions
},
vertexFormat: options.vertexFormat,
stRotation: options.stRotation,
ellipsoid: options.ellipsoid,
textureCoordinates: options.textureCoordinates
};
return new CoplanarPolygonGeometry(newOptions);
};
CoplanarPolygonGeometry.pack = function(value, array, startingIndex) {
Check_default.typeOf.object("value", value);
Check_default.defined("array", array);
startingIndex = defaultValue_default(startingIndex, 0);
startingIndex = PolygonGeometryLibrary_default.packPolygonHierarchy(
value._polygonHierarchy,
array,
startingIndex,
Cartesian3_default
);
Ellipsoid_default.pack(value._ellipsoid, array, startingIndex);
startingIndex += Ellipsoid_default.packedLength;
VertexFormat_default.pack(value._vertexFormat, array, startingIndex);
startingIndex += VertexFormat_default.packedLength;
array[startingIndex++] = value._stRotation;
if (defined_default(value._textureCoordinates)) {
startingIndex = PolygonGeometryLibrary_default.packPolygonHierarchy(
value._textureCoordinates,
array,
startingIndex,
Cartesian2_default
);
} else {
array[startingIndex++] = -1;
}
array[startingIndex++] = value.packedLength;
return array;
};
var scratchEllipsoid = Ellipsoid_default.clone(Ellipsoid_default.UNIT_SPHERE);
var scratchVertexFormat = new VertexFormat_default();
var scratchOptions = {
polygonHierarchy: {}
};
CoplanarPolygonGeometry.unpack = function(array, startingIndex, result) {
Check_default.defined("array", array);
startingIndex = defaultValue_default(startingIndex, 0);
const polygonHierarchy = PolygonGeometryLibrary_default.unpackPolygonHierarchy(
array,
startingIndex,
Cartesian3_default
);
startingIndex = polygonHierarchy.startingIndex;
delete polygonHierarchy.startingIndex;
const ellipsoid = Ellipsoid_default.unpack(array, startingIndex, scratchEllipsoid);
startingIndex += Ellipsoid_default.packedLength;
const vertexFormat = VertexFormat_default.unpack(
array,
startingIndex,
scratchVertexFormat
);
startingIndex += VertexFormat_default.packedLength;
const stRotation = array[startingIndex++];
const textureCoordinates = array[startingIndex] === -1 ? void 0 : PolygonGeometryLibrary_default.unpackPolygonHierarchy(
array,
startingIndex,
Cartesian2_default
);
if (defined_default(textureCoordinates)) {
startingIndex = textureCoordinates.startingIndex;
delete textureCoordinates.startingIndex;
} else {
startingIndex++;
}
const packedLength = array[startingIndex++];
if (!defined_default(result)) {
result = new CoplanarPolygonGeometry(scratchOptions);
}
result._polygonHierarchy = polygonHierarchy;
result._ellipsoid = Ellipsoid_default.clone(ellipsoid, result._ellipsoid);
result._vertexFormat = VertexFormat_default.clone(vertexFormat, result._vertexFormat);
result._stRotation = stRotation;
result._textureCoordinates = textureCoordinates;
result.packedLength = packedLength;
return result;
};
CoplanarPolygonGeometry.createGeometry = function(polygonGeometry) {
const vertexFormat = polygonGeometry._vertexFormat;
const polygonHierarchy = polygonGeometry._polygonHierarchy;
const stRotation = polygonGeometry._stRotation;
const textureCoordinates = polygonGeometry._textureCoordinates;
const hasTextureCoordinates = defined_default(textureCoordinates);
let outerPositions = polygonHierarchy.positions;
outerPositions = arrayRemoveDuplicates_default(
outerPositions,
Cartesian3_default.equalsEpsilon,
true
);
if (outerPositions.length < 3) {
return;
}
let normal = scratchNormal;
let tangent = scratchTangent;
let bitangent = scratchBitangent;
let axis1 = axis1Scratch;
const axis2 = axis2Scratch;
const validGeometry = CoplanarPolygonGeometryLibrary_default.computeProjectTo2DArguments(
outerPositions,
centerScratch,
axis1,
axis2
);
if (!validGeometry) {
return void 0;
}
normal = Cartesian3_default.cross(axis1, axis2, normal);
normal = Cartesian3_default.normalize(normal, normal);
if (!Cartesian3_default.equalsEpsilon(
centerScratch,
Cartesian3_default.ZERO,
Math_default.EPSILON6
)) {
const surfaceNormal = polygonGeometry._ellipsoid.geodeticSurfaceNormal(
centerScratch,
surfaceNormalScratch
);
if (Cartesian3_default.dot(normal, surfaceNormal) < 0) {
normal = Cartesian3_default.negate(normal, normal);
axis1 = Cartesian3_default.negate(axis1, axis1);
}
}
const projectPoints = CoplanarPolygonGeometryLibrary_default.createProjectPointsTo2DFunction(
centerScratch,
axis1,
axis2
);
const projectPoint = CoplanarPolygonGeometryLibrary_default.createProjectPointTo2DFunction(
centerScratch,
axis1,
axis2
);
if (vertexFormat.tangent) {
tangent = Cartesian3_default.clone(axis1, tangent);
}
if (vertexFormat.bitangent) {
bitangent = Cartesian3_default.clone(axis2, bitangent);
}
const results = PolygonGeometryLibrary_default.polygonsFromHierarchy(
polygonHierarchy,
hasTextureCoordinates,
projectPoints,
false
);
const hierarchy = results.hierarchy;
const polygons = results.polygons;
const dummyFunction = function(identity) {
return identity;
};
const textureCoordinatePolygons = hasTextureCoordinates ? PolygonGeometryLibrary_default.polygonsFromHierarchy(
textureCoordinates,
true,
dummyFunction,
false
).polygons : void 0;
if (hierarchy.length === 0) {
return;
}
outerPositions = hierarchy[0].outerRing;
const boundingSphere = BoundingSphere_default.fromPoints(outerPositions);
const boundingRectangle = PolygonGeometryLibrary_default.computeBoundingRectangle(
normal,
projectPoint,
outerPositions,
stRotation,
scratchBR
);
const geometries = [];
for (let i = 0; i < polygons.length; i++) {
const geometryInstance = new GeometryInstance_default({
geometry: createGeometryFromPolygon(
polygons[i],
vertexFormat,
boundingRectangle,
stRotation,
hasTextureCoordinates ? textureCoordinatePolygons[i] : void 0,
projectPoint,
normal,
tangent,
bitangent
)
});
geometries.push(geometryInstance);
}
const geometry = GeometryPipeline_default.combineInstances(geometries)[0];
geometry.attributes.position.values = new Float64Array(
geometry.attributes.position.values
);
geometry.indices = IndexDatatype_default.createTypedArray(
geometry.attributes.position.values.length / 3,
geometry.indices
);
const attributes = geometry.attributes;
if (!vertexFormat.position) {
delete attributes.position;
}
return new Geometry_default({
attributes,
indices: geometry.indices,
primitiveType: geometry.primitiveType,
boundingSphere
});
};
var CoplanarPolygonGeometry_default = CoplanarPolygonGeometry;
// packages/engine/Source/Workers/createCoplanarPolygonGeometry.js
function createCoplanarPolygonGeometry(polygonGeometry, offset) {
if (defined_default(offset)) {
polygonGeometry = CoplanarPolygonGeometry_default.unpack(polygonGeometry, offset);
}
return CoplanarPolygonGeometry_default.createGeometry(polygonGeometry);
}
var createCoplanarPolygonGeometry_default = createCoplanarPolygonGeometry;
export {
createCoplanarPolygonGeometry_default as default
};