Agriculture-front-end/public/CesiumUnminified/Workers/chunk-LVJCR7DH.js

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33 KiB
JavaScript

/**
* @license
* Cesium - https://github.com/CesiumGS/cesium
* Version 1.117
*
* Copyright 2011-2022 Cesium Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Columbus View (Pat. Pend.)
*
* Portions licensed separately.
* See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
*/
import {
ArcType_default
} from "./chunk-YLZTCEBJ.js";
import {
GeometryPipeline_default
} from "./chunk-PK7TEP3J.js";
import {
PolygonPipeline_default,
WindingOrder_default
} from "./chunk-RR7EOKGZ.js";
import {
arrayRemoveDuplicates_default
} from "./chunk-V7JB576Q.js";
import {
EllipsoidRhumbLine_default
} from "./chunk-CYAJYEKW.js";
import {
IntersectionTests_default
} from "./chunk-G7CJQKKD.js";
import {
Plane_default
} from "./chunk-FOZQIHZK.js";
import {
IndexDatatype_default
} from "./chunk-WWP3I7R5.js";
import {
GeometryAttributes_default
} from "./chunk-RL73GOEF.js";
import {
GeometryAttribute_default,
Geometry_default,
PrimitiveType_default
} from "./chunk-34DGOKCO.js";
import {
Quaternion_default
} from "./chunk-I5TDPPC4.js";
import {
ComponentDatatype_default
} from "./chunk-TMMOULW3.js";
import {
Cartesian2_default,
Cartesian3_default,
Cartographic_default,
Ellipsoid_default,
Matrix3_default
} from "./chunk-C5CE4OG6.js";
import {
Math_default
} from "./chunk-4PHPQRSH.js";
import {
defaultValue_default
} from "./chunk-UCPPWV64.js";
import {
defined_default
} from "./chunk-BDUJXBVF.js";
// packages/engine/Source/Core/PolygonHierarchy.js
function PolygonHierarchy(positions, holes) {
this.positions = defined_default(positions) ? positions : [];
this.holes = defined_default(holes) ? holes : [];
}
var PolygonHierarchy_default = PolygonHierarchy;
// packages/engine/Source/Core/Queue.js
function Queue() {
this._array = [];
this._offset = 0;
this._length = 0;
}
Object.defineProperties(Queue.prototype, {
/**
* The length of the queue.
*
* @memberof Queue.prototype
*
* @type {number}
* @readonly
*/
length: {
get: function() {
return this._length;
}
}
});
Queue.prototype.enqueue = function(item) {
this._array.push(item);
this._length++;
};
Queue.prototype.dequeue = function() {
if (this._length === 0) {
return void 0;
}
const array = this._array;
let offset = this._offset;
const item = array[offset];
array[offset] = void 0;
offset++;
if (offset > 10 && offset * 2 > array.length) {
this._array = array.slice(offset);
offset = 0;
}
this._offset = offset;
this._length--;
return item;
};
Queue.prototype.peek = function() {
if (this._length === 0) {
return void 0;
}
return this._array[this._offset];
};
Queue.prototype.contains = function(item) {
return this._array.indexOf(item) !== -1;
};
Queue.prototype.clear = function() {
this._array.length = this._offset = this._length = 0;
};
Queue.prototype.sort = function(compareFunction) {
if (this._offset > 0) {
this._array = this._array.slice(this._offset);
this._offset = 0;
}
this._array.sort(compareFunction);
};
var Queue_default = Queue;
// packages/engine/Source/Core/PolygonGeometryLibrary.js
var PolygonGeometryLibrary = {};
PolygonGeometryLibrary.computeHierarchyPackedLength = function(polygonHierarchy, CartesianX) {
let numComponents = 0;
const stack = [polygonHierarchy];
while (stack.length > 0) {
const hierarchy = stack.pop();
if (!defined_default(hierarchy)) {
continue;
}
numComponents += 2;
const positions = hierarchy.positions;
const holes = hierarchy.holes;
if (defined_default(positions) && positions.length > 0) {
numComponents += positions.length * CartesianX.packedLength;
}
if (defined_default(holes)) {
const length = holes.length;
for (let i = 0; i < length; ++i) {
stack.push(holes[i]);
}
}
}
return numComponents;
};
PolygonGeometryLibrary.packPolygonHierarchy = function(polygonHierarchy, array, startingIndex, CartesianX) {
const stack = [polygonHierarchy];
while (stack.length > 0) {
const hierarchy = stack.pop();
if (!defined_default(hierarchy)) {
continue;
}
const positions = hierarchy.positions;
const holes = hierarchy.holes;
array[startingIndex++] = defined_default(positions) ? positions.length : 0;
array[startingIndex++] = defined_default(holes) ? holes.length : 0;
if (defined_default(positions)) {
const positionsLength = positions.length;
for (let i = 0; i < positionsLength; ++i, startingIndex += CartesianX.packedLength) {
CartesianX.pack(positions[i], array, startingIndex);
}
}
if (defined_default(holes)) {
const holesLength = holes.length;
for (let j = 0; j < holesLength; ++j) {
stack.push(holes[j]);
}
}
}
return startingIndex;
};
PolygonGeometryLibrary.unpackPolygonHierarchy = function(array, startingIndex, CartesianX) {
const positionsLength = array[startingIndex++];
const holesLength = array[startingIndex++];
const positions = new Array(positionsLength);
const holes = holesLength > 0 ? new Array(holesLength) : void 0;
for (let i = 0; i < positionsLength; ++i, startingIndex += CartesianX.packedLength) {
positions[i] = CartesianX.unpack(array, startingIndex);
}
for (let j = 0; j < holesLength; ++j) {
holes[j] = PolygonGeometryLibrary.unpackPolygonHierarchy(
array,
startingIndex,
CartesianX
);
startingIndex = holes[j].startingIndex;
delete holes[j].startingIndex;
}
return {
positions,
holes,
startingIndex
};
};
var distance2DScratch = new Cartesian2_default();
function getPointAtDistance2D(p0, p1, distance, length) {
Cartesian2_default.subtract(p1, p0, distance2DScratch);
Cartesian2_default.multiplyByScalar(
distance2DScratch,
distance / length,
distance2DScratch
);
Cartesian2_default.add(p0, distance2DScratch, distance2DScratch);
return [distance2DScratch.x, distance2DScratch.y];
}
var distanceScratch = new Cartesian3_default();
function getPointAtDistance(p0, p1, distance, length) {
Cartesian3_default.subtract(p1, p0, distanceScratch);
Cartesian3_default.multiplyByScalar(
distanceScratch,
distance / length,
distanceScratch
);
Cartesian3_default.add(p0, distanceScratch, distanceScratch);
return [distanceScratch.x, distanceScratch.y, distanceScratch.z];
}
PolygonGeometryLibrary.subdivideLineCount = function(p0, p1, minDistance) {
const distance = Cartesian3_default.distance(p0, p1);
const n = distance / minDistance;
const countDivide = Math.max(0, Math.ceil(Math_default.log2(n)));
return Math.pow(2, countDivide);
};
var scratchCartographic0 = new Cartographic_default();
var scratchCartographic1 = new Cartographic_default();
var scratchCartographic2 = new Cartographic_default();
var scratchCartesian0 = new Cartesian3_default();
var scratchRhumbLine = new EllipsoidRhumbLine_default();
PolygonGeometryLibrary.subdivideRhumbLineCount = function(ellipsoid, p0, p1, minDistance) {
const c0 = ellipsoid.cartesianToCartographic(p0, scratchCartographic0);
const c1 = ellipsoid.cartesianToCartographic(p1, scratchCartographic1);
const rhumb = new EllipsoidRhumbLine_default(c0, c1, ellipsoid);
const n = rhumb.surfaceDistance / minDistance;
const countDivide = Math.max(0, Math.ceil(Math_default.log2(n)));
return Math.pow(2, countDivide);
};
PolygonGeometryLibrary.subdivideTexcoordLine = function(t0, t1, p0, p1, minDistance, result) {
const subdivisions = PolygonGeometryLibrary.subdivideLineCount(
p0,
p1,
minDistance
);
const length2D = Cartesian2_default.distance(t0, t1);
const distanceBetweenCoords = length2D / subdivisions;
const texcoords = result;
texcoords.length = subdivisions * 2;
let index = 0;
for (let i = 0; i < subdivisions; i++) {
const t = getPointAtDistance2D(t0, t1, i * distanceBetweenCoords, length2D);
texcoords[index++] = t[0];
texcoords[index++] = t[1];
}
return texcoords;
};
PolygonGeometryLibrary.subdivideLine = function(p0, p1, minDistance, result) {
const numVertices = PolygonGeometryLibrary.subdivideLineCount(
p0,
p1,
minDistance
);
const length = Cartesian3_default.distance(p0, p1);
const distanceBetweenVertices = length / numVertices;
if (!defined_default(result)) {
result = [];
}
const positions = result;
positions.length = numVertices * 3;
let index = 0;
for (let i = 0; i < numVertices; i++) {
const p = getPointAtDistance(p0, p1, i * distanceBetweenVertices, length);
positions[index++] = p[0];
positions[index++] = p[1];
positions[index++] = p[2];
}
return positions;
};
PolygonGeometryLibrary.subdivideTexcoordRhumbLine = function(t0, t1, ellipsoid, p0, p1, minDistance, result) {
const c0 = ellipsoid.cartesianToCartographic(p0, scratchCartographic0);
const c1 = ellipsoid.cartesianToCartographic(p1, scratchCartographic1);
scratchRhumbLine.setEndPoints(c0, c1);
const n = scratchRhumbLine.surfaceDistance / minDistance;
const countDivide = Math.max(0, Math.ceil(Math_default.log2(n)));
const subdivisions = Math.pow(2, countDivide);
const length2D = Cartesian2_default.distance(t0, t1);
const distanceBetweenCoords = length2D / subdivisions;
const texcoords = result;
texcoords.length = subdivisions * 2;
let index = 0;
for (let i = 0; i < subdivisions; i++) {
const t = getPointAtDistance2D(t0, t1, i * distanceBetweenCoords, length2D);
texcoords[index++] = t[0];
texcoords[index++] = t[1];
}
return texcoords;
};
PolygonGeometryLibrary.subdivideRhumbLine = function(ellipsoid, p0, p1, minDistance, result) {
const c0 = ellipsoid.cartesianToCartographic(p0, scratchCartographic0);
const c1 = ellipsoid.cartesianToCartographic(p1, scratchCartographic1);
const rhumb = new EllipsoidRhumbLine_default(c0, c1, ellipsoid);
const n = rhumb.surfaceDistance / minDistance;
const countDivide = Math.max(0, Math.ceil(Math_default.log2(n)));
const numVertices = Math.pow(2, countDivide);
const distanceBetweenVertices = rhumb.surfaceDistance / numVertices;
if (!defined_default(result)) {
result = [];
}
const positions = result;
positions.length = numVertices * 3;
let index = 0;
for (let i = 0; i < numVertices; i++) {
const c = rhumb.interpolateUsingSurfaceDistance(
i * distanceBetweenVertices,
scratchCartographic2
);
const p = ellipsoid.cartographicToCartesian(c, scratchCartesian0);
positions[index++] = p.x;
positions[index++] = p.y;
positions[index++] = p.z;
}
return positions;
};
var scaleToGeodeticHeightN1 = new Cartesian3_default();
var scaleToGeodeticHeightN2 = new Cartesian3_default();
var scaleToGeodeticHeightP1 = new Cartesian3_default();
var scaleToGeodeticHeightP2 = new Cartesian3_default();
PolygonGeometryLibrary.scaleToGeodeticHeightExtruded = function(geometry, maxHeight, minHeight, ellipsoid, perPositionHeight) {
ellipsoid = defaultValue_default(ellipsoid, Ellipsoid_default.WGS84);
const n1 = scaleToGeodeticHeightN1;
let n2 = scaleToGeodeticHeightN2;
const p = scaleToGeodeticHeightP1;
let p2 = scaleToGeodeticHeightP2;
if (defined_default(geometry) && defined_default(geometry.attributes) && defined_default(geometry.attributes.position)) {
const positions = geometry.attributes.position.values;
const length = positions.length / 2;
for (let i = 0; i < length; i += 3) {
Cartesian3_default.fromArray(positions, i, p);
ellipsoid.geodeticSurfaceNormal(p, n1);
p2 = ellipsoid.scaleToGeodeticSurface(p, p2);
n2 = Cartesian3_default.multiplyByScalar(n1, minHeight, n2);
n2 = Cartesian3_default.add(p2, n2, n2);
positions[i + length] = n2.x;
positions[i + 1 + length] = n2.y;
positions[i + 2 + length] = n2.z;
if (perPositionHeight) {
p2 = Cartesian3_default.clone(p, p2);
}
n2 = Cartesian3_default.multiplyByScalar(n1, maxHeight, n2);
n2 = Cartesian3_default.add(p2, n2, n2);
positions[i] = n2.x;
positions[i + 1] = n2.y;
positions[i + 2] = n2.z;
}
}
return geometry;
};
PolygonGeometryLibrary.polygonOutlinesFromHierarchy = function(polygonHierarchy, scaleToEllipsoidSurface, ellipsoid) {
const polygons = [];
const queue = new Queue_default();
queue.enqueue(polygonHierarchy);
let i;
let j;
let length;
while (queue.length !== 0) {
const outerNode = queue.dequeue();
let outerRing = outerNode.positions;
if (scaleToEllipsoidSurface) {
length = outerRing.length;
for (i = 0; i < length; i++) {
ellipsoid.scaleToGeodeticSurface(outerRing[i], outerRing[i]);
}
}
outerRing = arrayRemoveDuplicates_default(
outerRing,
Cartesian3_default.equalsEpsilon,
true
);
if (outerRing.length < 3) {
continue;
}
const numChildren = outerNode.holes ? outerNode.holes.length : 0;
for (i = 0; i < numChildren; i++) {
const hole = outerNode.holes[i];
let holePositions = hole.positions;
if (scaleToEllipsoidSurface) {
length = holePositions.length;
for (j = 0; j < length; ++j) {
ellipsoid.scaleToGeodeticSurface(holePositions[j], holePositions[j]);
}
}
holePositions = arrayRemoveDuplicates_default(
holePositions,
Cartesian3_default.equalsEpsilon,
true
);
if (holePositions.length < 3) {
continue;
}
polygons.push(holePositions);
let numGrandchildren = 0;
if (defined_default(hole.holes)) {
numGrandchildren = hole.holes.length;
}
for (j = 0; j < numGrandchildren; j++) {
queue.enqueue(hole.holes[j]);
}
}
polygons.push(outerRing);
}
return polygons;
};
var scratchRhumbIntersection = new Cartographic_default();
function computeEquatorIntersectionRhumb(start, end, ellipsoid) {
const c0 = ellipsoid.cartesianToCartographic(start, scratchCartographic0);
const c1 = ellipsoid.cartesianToCartographic(end, scratchCartographic1);
if (Math.sign(c0.latitude) === Math.sign(c1.latitude)) {
return;
}
scratchRhumbLine.setEndPoints(c0, c1);
const intersection = scratchRhumbLine.findIntersectionWithLatitude(
0,
scratchRhumbIntersection
);
if (!defined_default(intersection)) {
return;
}
let minLongitude = Math.min(c0.longitude, c1.longitude);
let maxLongitude = Math.max(c0.longitude, c1.longitude);
if (Math.abs(maxLongitude - minLongitude) > Math_default.PI) {
const swap = minLongitude;
minLongitude = maxLongitude;
maxLongitude = swap;
}
if (intersection.longitude < minLongitude || intersection.longitude > maxLongitude) {
return;
}
return ellipsoid.cartographicToCartesian(intersection);
}
function computeEquatorIntersection(start, end, ellipsoid, arcType) {
if (arcType === ArcType_default.RHUMB) {
return computeEquatorIntersectionRhumb(start, end, ellipsoid);
}
const intersection = IntersectionTests_default.lineSegmentPlane(
start,
end,
Plane_default.ORIGIN_XY_PLANE
);
if (!defined_default(intersection)) {
return;
}
return ellipsoid.scaleToGeodeticSurface(intersection, intersection);
}
var scratchCartographic = new Cartographic_default();
function computeEdgesOnPlane(positions, ellipsoid, arcType) {
const edgesOnPlane = [];
let startPoint, endPoint, type, next, intersection, i = 0;
while (i < positions.length) {
startPoint = positions[i];
endPoint = positions[(i + 1) % positions.length];
type = Math_default.sign(startPoint.z);
next = Math_default.sign(endPoint.z);
const getLongitude = (position) => {
const cartographic = ellipsoid.cartesianToCartographic(
position,
scratchCartographic
);
return cartographic.longitude;
};
if (type === 0) {
edgesOnPlane.push({
position: i,
type,
visited: false,
next,
theta: getLongitude(startPoint)
});
} else if (next !== 0) {
intersection = computeEquatorIntersection(
startPoint,
endPoint,
ellipsoid,
arcType
);
++i;
if (!defined_default(intersection)) {
continue;
}
positions.splice(i, 0, intersection);
edgesOnPlane.push({
position: i,
type,
visited: false,
next,
theta: getLongitude(intersection)
});
}
++i;
}
return edgesOnPlane;
}
function wirePolygon(polygons, polygonIndex, positions, edgesOnPlane, toDelete, startIndex, abovePlane) {
const polygon = [];
let i = startIndex;
const getMatchingEdge = (i2) => (edge) => edge.position === i2;
const polygonsToWire = [];
do {
const position = positions[i];
polygon.push(position);
const edgeIndex = edgesOnPlane.findIndex(getMatchingEdge(i));
const edge = edgesOnPlane[edgeIndex];
if (!defined_default(edge)) {
++i;
continue;
}
const { visited: hasBeenVisited, type, next } = edge;
edge.visited = true;
if (type === 0) {
if (next === 0) {
const previousEdge = edgesOnPlane[edgeIndex - (abovePlane ? 1 : -1)];
if (previousEdge?.position === i + 1) {
previousEdge.visited = true;
} else {
++i;
continue;
}
}
if (!hasBeenVisited && abovePlane && next > 0 || startIndex === i && !abovePlane && next < 0) {
++i;
continue;
}
}
const followEdge = abovePlane ? type >= 0 : type <= 0;
if (!followEdge) {
++i;
continue;
}
if (!hasBeenVisited) {
polygonsToWire.push(i);
}
const nextEdgeIndex = edgeIndex + (abovePlane ? 1 : -1);
const nextEdge = edgesOnPlane[nextEdgeIndex];
if (!defined_default(nextEdge)) {
++i;
continue;
}
i = nextEdge.position;
} while (i < positions.length && i >= 0 && i !== startIndex && polygon.length < positions.length);
polygons.splice(polygonIndex, toDelete, polygon);
for (const index of polygonsToWire) {
polygonIndex = wirePolygon(
polygons,
++polygonIndex,
positions,
edgesOnPlane,
0,
index,
!abovePlane
);
}
return polygonIndex;
}
PolygonGeometryLibrary.splitPolygonsOnEquator = function(outerRings, ellipsoid, arcType, result) {
if (!defined_default(result)) {
result = [];
}
result.splice(0, 0, ...outerRings);
result.length = outerRings.length;
let currentPolygon = 0;
while (currentPolygon < result.length) {
const outerRing = result[currentPolygon];
const positions = outerRing.slice();
if (outerRing.length < 3) {
result[currentPolygon] = positions;
++currentPolygon;
continue;
}
const edgesOnPlane = computeEdgesOnPlane(positions, ellipsoid, arcType);
if (positions.length === outerRing.length || edgesOnPlane.length <= 1) {
result[currentPolygon] = positions;
++currentPolygon;
continue;
}
edgesOnPlane.sort((a, b) => {
return a.theta - b.theta;
});
const north = positions[0].z >= 0;
currentPolygon = wirePolygon(
result,
currentPolygon,
positions,
edgesOnPlane,
1,
0,
north
);
}
return result;
};
PolygonGeometryLibrary.polygonsFromHierarchy = function(polygonHierarchy, keepDuplicates, projectPointsTo2D, scaleToEllipsoidSurface, ellipsoid, splitPolygons) {
const hierarchy = [];
const polygons = [];
const queue = new Queue_default();
queue.enqueue(polygonHierarchy);
let split = defined_default(splitPolygons);
while (queue.length !== 0) {
const outerNode = queue.dequeue();
let outerRing = outerNode.positions;
const holes = outerNode.holes;
let i;
let length;
if (scaleToEllipsoidSurface) {
length = outerRing.length;
for (i = 0; i < length; i++) {
ellipsoid.scaleToGeodeticSurface(outerRing[i], outerRing[i]);
}
}
if (!keepDuplicates) {
outerRing = arrayRemoveDuplicates_default(
outerRing,
Cartesian3_default.equalsEpsilon,
true
);
}
if (outerRing.length < 3) {
continue;
}
let positions2D = projectPointsTo2D(outerRing);
if (!defined_default(positions2D)) {
continue;
}
const holeIndices = [];
let originalWindingOrder = PolygonPipeline_default.computeWindingOrder2D(
positions2D
);
if (originalWindingOrder === WindingOrder_default.CLOCKWISE) {
positions2D.reverse();
outerRing = outerRing.slice().reverse();
}
if (split) {
split = false;
let polygons2 = [outerRing];
polygons2 = splitPolygons(polygons2, polygons2);
if (polygons2.length > 1) {
for (const positions2 of polygons2) {
queue.enqueue(new PolygonHierarchy_default(positions2, holes));
}
continue;
}
}
let positions = outerRing.slice();
const numChildren = defined_default(holes) ? holes.length : 0;
const polygonHoles = [];
let j;
for (i = 0; i < numChildren; i++) {
const hole = holes[i];
let holePositions = hole.positions;
if (scaleToEllipsoidSurface) {
length = holePositions.length;
for (j = 0; j < length; ++j) {
ellipsoid.scaleToGeodeticSurface(holePositions[j], holePositions[j]);
}
}
if (!keepDuplicates) {
holePositions = arrayRemoveDuplicates_default(
holePositions,
Cartesian3_default.equalsEpsilon,
true
);
}
if (holePositions.length < 3) {
continue;
}
const holePositions2D = projectPointsTo2D(holePositions);
if (!defined_default(holePositions2D)) {
continue;
}
originalWindingOrder = PolygonPipeline_default.computeWindingOrder2D(
holePositions2D
);
if (originalWindingOrder === WindingOrder_default.CLOCKWISE) {
holePositions2D.reverse();
holePositions = holePositions.slice().reverse();
}
polygonHoles.push(holePositions);
holeIndices.push(positions.length);
positions = positions.concat(holePositions);
positions2D = positions2D.concat(holePositions2D);
let numGrandchildren = 0;
if (defined_default(hole.holes)) {
numGrandchildren = hole.holes.length;
}
for (j = 0; j < numGrandchildren; j++) {
queue.enqueue(hole.holes[j]);
}
}
hierarchy.push({
outerRing,
holes: polygonHoles
});
polygons.push({
positions,
positions2D,
holes: holeIndices
});
}
return {
hierarchy,
polygons
};
};
var computeBoundingRectangleCartesian2 = new Cartesian2_default();
var computeBoundingRectangleCartesian3 = new Cartesian3_default();
var computeBoundingRectangleQuaternion = new Quaternion_default();
var computeBoundingRectangleMatrix3 = new Matrix3_default();
PolygonGeometryLibrary.computeBoundingRectangle = function(planeNormal, projectPointTo2D, positions, angle, result) {
const rotation = Quaternion_default.fromAxisAngle(
planeNormal,
angle,
computeBoundingRectangleQuaternion
);
const textureMatrix = Matrix3_default.fromQuaternion(
rotation,
computeBoundingRectangleMatrix3
);
let minX = Number.POSITIVE_INFINITY;
let maxX = Number.NEGATIVE_INFINITY;
let minY = Number.POSITIVE_INFINITY;
let maxY = Number.NEGATIVE_INFINITY;
const length = positions.length;
for (let i = 0; i < length; ++i) {
const p = Cartesian3_default.clone(
positions[i],
computeBoundingRectangleCartesian3
);
Matrix3_default.multiplyByVector(textureMatrix, p, p);
const st = projectPointTo2D(p, computeBoundingRectangleCartesian2);
if (defined_default(st)) {
minX = Math.min(minX, st.x);
maxX = Math.max(maxX, st.x);
minY = Math.min(minY, st.y);
maxY = Math.max(maxY, st.y);
}
}
result.x = minX;
result.y = minY;
result.width = maxX - minX;
result.height = maxY - minY;
return result;
};
PolygonGeometryLibrary.createGeometryFromPositions = function(ellipsoid, polygon, textureCoordinates, granularity, perPositionHeight, vertexFormat, arcType) {
let indices = PolygonPipeline_default.triangulate(polygon.positions2D, polygon.holes);
if (indices.length < 3) {
indices = [0, 1, 2];
}
const positions = polygon.positions;
const hasTexcoords = defined_default(textureCoordinates);
const texcoords = hasTexcoords ? textureCoordinates.positions : void 0;
if (perPositionHeight) {
const length = positions.length;
const flattenedPositions = new Array(length * 3);
let index = 0;
for (let i = 0; i < length; i++) {
const p = positions[i];
flattenedPositions[index++] = p.x;
flattenedPositions[index++] = p.y;
flattenedPositions[index++] = p.z;
}
const geometryOptions = {
attributes: {
position: new GeometryAttribute_default({
componentDatatype: ComponentDatatype_default.DOUBLE,
componentsPerAttribute: 3,
values: flattenedPositions
})
},
indices,
primitiveType: PrimitiveType_default.TRIANGLES
};
if (hasTexcoords) {
geometryOptions.attributes.st = new GeometryAttribute_default({
componentDatatype: ComponentDatatype_default.FLOAT,
componentsPerAttribute: 2,
values: Cartesian2_default.packArray(texcoords)
});
}
const geometry = new Geometry_default(geometryOptions);
if (vertexFormat.normal) {
return GeometryPipeline_default.computeNormal(geometry);
}
return geometry;
}
if (arcType === ArcType_default.GEODESIC) {
return PolygonPipeline_default.computeSubdivision(
ellipsoid,
positions,
indices,
texcoords,
granularity
);
} else if (arcType === ArcType_default.RHUMB) {
return PolygonPipeline_default.computeRhumbLineSubdivision(
ellipsoid,
positions,
indices,
texcoords,
granularity
);
}
};
var computeWallTexcoordsSubdivided = [];
var computeWallIndicesSubdivided = [];
var p1Scratch = new Cartesian3_default();
var p2Scratch = new Cartesian3_default();
PolygonGeometryLibrary.computeWallGeometry = function(positions, textureCoordinates, ellipsoid, granularity, perPositionHeight, arcType) {
let edgePositions;
let topEdgeLength;
let i;
let p1;
let p2;
let t1;
let t2;
let edgeTexcoords;
let topEdgeTexcoordLength;
let length = positions.length;
let index = 0;
let textureIndex = 0;
const hasTexcoords = defined_default(textureCoordinates);
const texcoords = hasTexcoords ? textureCoordinates.positions : void 0;
if (!perPositionHeight) {
const minDistance = Math_default.chordLength(
granularity,
ellipsoid.maximumRadius
);
let numVertices = 0;
if (arcType === ArcType_default.GEODESIC) {
for (i = 0; i < length; i++) {
numVertices += PolygonGeometryLibrary.subdivideLineCount(
positions[i],
positions[(i + 1) % length],
minDistance
);
}
} else if (arcType === ArcType_default.RHUMB) {
for (i = 0; i < length; i++) {
numVertices += PolygonGeometryLibrary.subdivideRhumbLineCount(
ellipsoid,
positions[i],
positions[(i + 1) % length],
minDistance
);
}
}
topEdgeLength = (numVertices + length) * 3;
edgePositions = new Array(topEdgeLength * 2);
if (hasTexcoords) {
topEdgeTexcoordLength = (numVertices + length) * 2;
edgeTexcoords = new Array(topEdgeTexcoordLength * 2);
}
for (i = 0; i < length; i++) {
p1 = positions[i];
p2 = positions[(i + 1) % length];
let tempPositions;
let tempTexcoords;
if (hasTexcoords) {
t1 = texcoords[i];
t2 = texcoords[(i + 1) % length];
}
if (arcType === ArcType_default.GEODESIC) {
tempPositions = PolygonGeometryLibrary.subdivideLine(
p1,
p2,
minDistance,
computeWallIndicesSubdivided
);
if (hasTexcoords) {
tempTexcoords = PolygonGeometryLibrary.subdivideTexcoordLine(
t1,
t2,
p1,
p2,
minDistance,
computeWallTexcoordsSubdivided
);
}
} else if (arcType === ArcType_default.RHUMB) {
tempPositions = PolygonGeometryLibrary.subdivideRhumbLine(
ellipsoid,
p1,
p2,
minDistance,
computeWallIndicesSubdivided
);
if (hasTexcoords) {
tempTexcoords = PolygonGeometryLibrary.subdivideTexcoordRhumbLine(
t1,
t2,
ellipsoid,
p1,
p2,
minDistance,
computeWallTexcoordsSubdivided
);
}
}
const tempPositionsLength = tempPositions.length;
for (let j = 0; j < tempPositionsLength; ++j, ++index) {
edgePositions[index] = tempPositions[j];
edgePositions[index + topEdgeLength] = tempPositions[j];
}
edgePositions[index] = p2.x;
edgePositions[index + topEdgeLength] = p2.x;
++index;
edgePositions[index] = p2.y;
edgePositions[index + topEdgeLength] = p2.y;
++index;
edgePositions[index] = p2.z;
edgePositions[index + topEdgeLength] = p2.z;
++index;
if (hasTexcoords) {
const tempTexcoordsLength = tempTexcoords.length;
for (let k = 0; k < tempTexcoordsLength; ++k, ++textureIndex) {
edgeTexcoords[textureIndex] = tempTexcoords[k];
edgeTexcoords[textureIndex + topEdgeTexcoordLength] = tempTexcoords[k];
}
edgeTexcoords[textureIndex] = t2.x;
edgeTexcoords[textureIndex + topEdgeTexcoordLength] = t2.x;
++textureIndex;
edgeTexcoords[textureIndex] = t2.y;
edgeTexcoords[textureIndex + topEdgeTexcoordLength] = t2.y;
++textureIndex;
}
}
} else {
topEdgeLength = length * 3 * 2;
edgePositions = new Array(topEdgeLength * 2);
if (hasTexcoords) {
topEdgeTexcoordLength = length * 2 * 2;
edgeTexcoords = new Array(topEdgeTexcoordLength * 2);
}
for (i = 0; i < length; i++) {
p1 = positions[i];
p2 = positions[(i + 1) % length];
edgePositions[index] = edgePositions[index + topEdgeLength] = p1.x;
++index;
edgePositions[index] = edgePositions[index + topEdgeLength] = p1.y;
++index;
edgePositions[index] = edgePositions[index + topEdgeLength] = p1.z;
++index;
edgePositions[index] = edgePositions[index + topEdgeLength] = p2.x;
++index;
edgePositions[index] = edgePositions[index + topEdgeLength] = p2.y;
++index;
edgePositions[index] = edgePositions[index + topEdgeLength] = p2.z;
++index;
if (hasTexcoords) {
t1 = texcoords[i];
t2 = texcoords[(i + 1) % length];
edgeTexcoords[textureIndex] = edgeTexcoords[textureIndex + topEdgeTexcoordLength] = t1.x;
++textureIndex;
edgeTexcoords[textureIndex] = edgeTexcoords[textureIndex + topEdgeTexcoordLength] = t1.y;
++textureIndex;
edgeTexcoords[textureIndex] = edgeTexcoords[textureIndex + topEdgeTexcoordLength] = t2.x;
++textureIndex;
edgeTexcoords[textureIndex] = edgeTexcoords[textureIndex + topEdgeTexcoordLength] = t2.y;
++textureIndex;
}
}
}
length = edgePositions.length;
const indices = IndexDatatype_default.createTypedArray(
length / 3,
length - positions.length * 6
);
let edgeIndex = 0;
length /= 6;
for (i = 0; i < length; i++) {
const UL = i;
const UR = UL + 1;
const LL = UL + length;
const LR = LL + 1;
p1 = Cartesian3_default.fromArray(edgePositions, UL * 3, p1Scratch);
p2 = Cartesian3_default.fromArray(edgePositions, UR * 3, p2Scratch);
if (Cartesian3_default.equalsEpsilon(
p1,
p2,
Math_default.EPSILON10,
Math_default.EPSILON10
)) {
continue;
}
indices[edgeIndex++] = UL;
indices[edgeIndex++] = LL;
indices[edgeIndex++] = UR;
indices[edgeIndex++] = UR;
indices[edgeIndex++] = LL;
indices[edgeIndex++] = LR;
}
const geometryOptions = {
attributes: new GeometryAttributes_default({
position: new GeometryAttribute_default({
componentDatatype: ComponentDatatype_default.DOUBLE,
componentsPerAttribute: 3,
values: edgePositions
})
}),
indices,
primitiveType: PrimitiveType_default.TRIANGLES
};
if (hasTexcoords) {
geometryOptions.attributes.st = new GeometryAttribute_default({
componentDatatype: ComponentDatatype_default.FLOAT,
componentsPerAttribute: 2,
values: edgeTexcoords
});
}
const geometry = new Geometry_default(geometryOptions);
return geometry;
};
var PolygonGeometryLibrary_default = PolygonGeometryLibrary;
export {
PolygonGeometryLibrary_default
};