629 lines
36 KiB
JavaScript
629 lines
36 KiB
JavaScript
/**
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* Cesium - https://github.com/CesiumGS/cesium
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*
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* Copyright 2011-2020 Cesium Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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* Columbus View (Pat. Pend.)
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*
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* Portions licensed separately.
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* See https://github.com/CesiumGS/cesium/blob/master/LICENSE.md for full licensing details.
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*/
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define(['exports', './Math-61ede240', './Cartographic-f2a06374', './Cartesian2-16a61632', './BoundingSphere-d018a565', './Cartesian4-5af5bb24', './Transforms-f77c92da', './EllipsoidTangentPlane-e82c480a', './PolylinePipeline-f937854b'], function (exports, _Math, Cartographic, Cartesian2, BoundingSphere, Cartesian4, Transforms, EllipsoidTangentPlane, PolylinePipeline) { 'use strict';
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/**
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* Style options for corners.
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*
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* @demo The {@link https://sandcastle.cesium.com/index.html?src=Corridor.html&label=Geometries|Corridor Demo}
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* demonstrates the three corner types, as used by {@link CorridorGraphics}.
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*
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* @exports CornerType
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*/
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var CornerType = {
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/**
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* <img src="Images/CornerTypeRounded.png" style="vertical-align: middle;" width="186" height="189" />
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*
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* Corner has a smooth edge.
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* @type {Number}
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* @constant
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*/
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ROUNDED : 0,
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/**
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* <img src="Images/CornerTypeMitered.png" style="vertical-align: middle;" width="186" height="189" />
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*
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* Corner point is the intersection of adjacent edges.
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* @type {Number}
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* @constant
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*/
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MITERED : 1,
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/**
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* <img src="Images/CornerTypeBeveled.png" style="vertical-align: middle;" width="186" height="189" />
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*
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* Corner is clipped.
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* @type {Number}
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* @constant
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*/
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BEVELED : 2
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};
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var CornerType$1 = Object.freeze(CornerType);
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var scratch2Array = [new Cartographic.Cartesian3(), new Cartographic.Cartesian3()];
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var scratchCartesian1 = new Cartographic.Cartesian3();
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var scratchCartesian2 = new Cartographic.Cartesian3();
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var scratchCartesian3 = new Cartographic.Cartesian3();
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var scratchCartesian4 = new Cartographic.Cartesian3();
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var scratchCartesian5 = new Cartographic.Cartesian3();
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var scratchCartesian6 = new Cartographic.Cartesian3();
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var scratchCartesian7 = new Cartographic.Cartesian3();
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var scratchCartesian8 = new Cartographic.Cartesian3();
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var scratchCartesian9 = new Cartographic.Cartesian3();
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var scratch1 = new Cartographic.Cartesian3();
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var scratch2 = new Cartographic.Cartesian3();
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/**
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* @private
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*/
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var PolylineVolumeGeometryLibrary = {};
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var cartographic = new Cartographic.Cartographic();
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function scaleToSurface(positions, ellipsoid) {
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var heights = new Array(positions.length);
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for (var i = 0; i < positions.length; i++) {
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var pos = positions[i];
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cartographic = ellipsoid.cartesianToCartographic(pos, cartographic);
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heights[i] = cartographic.height;
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positions[i] = ellipsoid.scaleToGeodeticSurface(pos, pos);
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}
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return heights;
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}
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function subdivideHeights(points, h0, h1, granularity) {
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var p0 = points[0];
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var p1 = points[1];
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var angleBetween = Cartographic.Cartesian3.angleBetween(p0, p1);
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var numPoints = Math.ceil(angleBetween / granularity);
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var heights = new Array(numPoints);
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var i;
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if (h0 === h1) {
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for (i = 0; i < numPoints; i++) {
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heights[i] = h0;
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}
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heights.push(h1);
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return heights;
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}
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var dHeight = h1 - h0;
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var heightPerVertex = dHeight / (numPoints);
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for (i = 1; i < numPoints; i++) {
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var h = h0 + i * heightPerVertex;
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heights[i] = h;
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}
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heights[0] = h0;
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heights.push(h1);
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return heights;
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}
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var nextScratch = new Cartographic.Cartesian3();
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var prevScratch = new Cartographic.Cartesian3();
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function computeRotationAngle(start, end, position, ellipsoid) {
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var tangentPlane = new EllipsoidTangentPlane.EllipsoidTangentPlane(position, ellipsoid);
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var next = tangentPlane.projectPointOntoPlane(Cartographic.Cartesian3.add(position, start, nextScratch), nextScratch);
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var prev = tangentPlane.projectPointOntoPlane(Cartographic.Cartesian3.add(position, end, prevScratch), prevScratch);
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var angle = Cartesian2.Cartesian2.angleBetween(next, prev);
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return (prev.x * next.y - prev.y * next.x >= 0.0) ? -angle : angle;
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}
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var negativeX = new Cartographic.Cartesian3(-1, 0, 0);
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var transform = BoundingSphere.Matrix4.clone(BoundingSphere.Matrix4.IDENTITY);
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var translation = new BoundingSphere.Matrix4();
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var rotationZ = new BoundingSphere.Matrix3();
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var scaleMatrix = BoundingSphere.Matrix3.IDENTITY.clone();
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var westScratch = new Cartographic.Cartesian3();
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var finalPosScratch = new Cartesian4.Cartesian4();
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var heightCartesian = new Cartographic.Cartesian3();
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function addPosition(center, left, shape, finalPositions, ellipsoid, height, xScalar, repeat) {
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var west = westScratch;
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var finalPosition = finalPosScratch;
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transform = Transforms.Transforms.eastNorthUpToFixedFrame(center, ellipsoid, transform);
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west = BoundingSphere.Matrix4.multiplyByPointAsVector(transform, negativeX, west);
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west = Cartographic.Cartesian3.normalize(west, west);
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var angle = computeRotationAngle(west, left, center, ellipsoid);
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rotationZ = BoundingSphere.Matrix3.fromRotationZ(angle, rotationZ);
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heightCartesian.z = height;
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transform = BoundingSphere.Matrix4.multiplyTransformation(transform, BoundingSphere.Matrix4.fromRotationTranslation(rotationZ, heightCartesian, translation), transform);
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var scale = scaleMatrix;
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scale[0] = xScalar;
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for (var j = 0; j < repeat; j++) {
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for (var i = 0; i < shape.length; i += 3) {
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finalPosition = Cartographic.Cartesian3.fromArray(shape, i, finalPosition);
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finalPosition = BoundingSphere.Matrix3.multiplyByVector(scale, finalPosition, finalPosition);
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finalPosition = BoundingSphere.Matrix4.multiplyByPoint(transform, finalPosition, finalPosition);
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finalPositions.push(finalPosition.x, finalPosition.y, finalPosition.z);
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}
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}
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return finalPositions;
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}
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function addPositionLocal(center, left, shape, finalPositions, ellipsoid, height, xScalar, repeat, enuInverse) {
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var west = westScratch;
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var finalPosition = finalPosScratch;
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transform = Transforms.Transforms.eastNorthUpToFixedFrame(center, ellipsoid, transform);
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west = BoundingSphere.Matrix4.multiplyByPointAsVector(transform, negativeX, west);
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west = Cartographic.Cartesian3.normalize(west, west);
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var angle = computeRotationAngle(west, left, center, ellipsoid);
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rotationZ = BoundingSphere.Matrix3.fromRotationZ(angle, rotationZ);
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heightCartesian.z = height;
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transform = BoundingSphere.Matrix4.multiplyTransformation(transform, BoundingSphere.Matrix4.fromRotationTranslation(rotationZ, heightCartesian, translation), transform);
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var scale = scaleMatrix;
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scale[0] = xScalar;
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for (var j = 0; j < repeat; j++) {
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for (var i = 0; i < shape.length; i += 3) {
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finalPosition = Cartographic.Cartesian3.fromArray(shape, i, finalPosition);
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finalPosition = BoundingSphere.Matrix3.multiplyByVector(scale, finalPosition, finalPosition);
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finalPosition = BoundingSphere.Matrix4.multiplyByPoint(transform, finalPosition, finalPosition);
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finalPosition = BoundingSphere.Matrix4.multiplyByPoint(enuInverse, finalPosition, finalPosition);
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finalPositions.push(finalPosition.x, finalPosition.y, finalPosition.z);
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}
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}
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return finalPositions;
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}
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var centerScratch = new Cartographic.Cartesian3();
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function addPositions(centers, left, shape, finalPositions, ellipsoid, heights, xScalar) {
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for (var i = 0; i < centers.length; i += 3) {
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var center = Cartographic.Cartesian3.fromArray(centers, i, centerScratch);
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finalPositions = addPosition(center, left, shape, finalPositions, ellipsoid, heights[i / 3], xScalar, 1);
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}
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return finalPositions;
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}
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function addLocalPositions(centers, left, shape, finalPositions, ellipsoid, heights, xScalar, enuInverse) {
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for (var i = 0; i < centers.length; i += 3) {
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var center = Cartographic.Cartesian3.fromArray(centers, i, centerScratch);
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finalPositions = addPositionLocal(center, left, shape, finalPositions, ellipsoid, heights[i / 3], xScalar, 1, enuInverse);
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}
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return finalPositions;
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}
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function convertShapeTo3DDuplicate(shape2D, boundingRectangle) { //orientate 2D shape to XZ plane center at (0, 0, 0), duplicate points
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var length = shape2D.length;
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var shape = new Array(length * 6);
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var index = 0;
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var xOffset = boundingRectangle.x + boundingRectangle.width / 2;
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var yOffset = boundingRectangle.y + boundingRectangle.height / 2;
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var point = shape2D[0];
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shape[index++] = point.x - xOffset;
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shape[index++] = 0.0;
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shape[index++] = point.y - yOffset;
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for (var i = 1; i < length; i++) {
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point = shape2D[i];
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var x = point.x - xOffset;
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var z = point.y - yOffset;
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shape[index++] = x;
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shape[index++] = 0.0;
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shape[index++] = z;
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shape[index++] = x;
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shape[index++] = 0.0;
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shape[index++] = z;
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}
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point = shape2D[0];
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shape[index++] = point.x - xOffset;
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shape[index++] = 0.0;
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shape[index++] = point.y - yOffset;
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return shape;
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}
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function convertShapeTo3D(shape2D, boundingRectangle) { //orientate 2D shape to XZ plane center at (0, 0, 0)
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var length = shape2D.length;
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var shape = new Array(length * 3);
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var index = 0;
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var xOffset = boundingRectangle.x + boundingRectangle.width / 2;
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var yOffset = boundingRectangle.y + boundingRectangle.height / 2;
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for (var i = 0; i < length; i++) {
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shape[index++] = shape2D[i].x - xOffset;
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shape[index++] = 0;
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shape[index++] = shape2D[i].y - yOffset;
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}
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return shape;
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}
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var quaterion = new Transforms.Quaternion();
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var startPointScratch = new Cartographic.Cartesian3();
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var rotMatrix = new BoundingSphere.Matrix3();
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function computeRoundCorner(pivot, startPoint, endPoint, cornerType, leftIsOutside, ellipsoid, finalPositions, shape, height, duplicatePoints) {
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var angle = Cartographic.Cartesian3.angleBetween(Cartographic.Cartesian3.subtract(startPoint, pivot, scratch1), Cartographic.Cartesian3.subtract(endPoint, pivot, scratch2));
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var granularity = (cornerType === CornerType$1.BEVELED) ? 0 : Math.ceil(angle / _Math.CesiumMath.toRadians(5));
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var m;
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if (leftIsOutside) {
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m = BoundingSphere.Matrix3.fromQuaternion(Transforms.Quaternion.fromAxisAngle(Cartographic.Cartesian3.negate(pivot, scratch1), angle / (granularity + 1), quaterion), rotMatrix);
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} else {
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m = BoundingSphere.Matrix3.fromQuaternion(Transforms.Quaternion.fromAxisAngle(pivot, angle / (granularity + 1), quaterion), rotMatrix);
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}
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var left;
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var surfacePoint;
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startPoint = Cartographic.Cartesian3.clone(startPoint, startPointScratch);
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if (granularity > 0) {
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var repeat = duplicatePoints ? 2 : 1;
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for (var i = 0; i < granularity; i++) {
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startPoint = BoundingSphere.Matrix3.multiplyByVector(m, startPoint, startPoint);
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left = Cartographic.Cartesian3.subtract(startPoint, pivot, scratch1);
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left = Cartographic.Cartesian3.normalize(left, left);
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if (!leftIsOutside) {
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left = Cartographic.Cartesian3.negate(left, left);
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}
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surfacePoint = ellipsoid.scaleToGeodeticSurface(startPoint, scratch2);
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finalPositions = addPosition(surfacePoint, left, shape, finalPositions, ellipsoid, height, 1, repeat);
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}
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} else {
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left = Cartographic.Cartesian3.subtract(startPoint, pivot, scratch1);
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left = Cartographic.Cartesian3.normalize(left, left);
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if (!leftIsOutside) {
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left = Cartographic.Cartesian3.negate(left, left);
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}
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surfacePoint = ellipsoid.scaleToGeodeticSurface(startPoint, scratch2);
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finalPositions = addPosition(surfacePoint, left, shape, finalPositions, ellipsoid, height, 1, 1);
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endPoint = Cartographic.Cartesian3.clone(endPoint, startPointScratch);
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left = Cartographic.Cartesian3.subtract(endPoint, pivot, scratch1);
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left = Cartographic.Cartesian3.normalize(left, left);
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if (!leftIsOutside) {
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left = Cartographic.Cartesian3.negate(left, left);
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}
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surfacePoint = ellipsoid.scaleToGeodeticSurface(endPoint, scratch2);
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finalPositions = addPosition(surfacePoint, left, shape, finalPositions, ellipsoid, height, 1, 1);
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}
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return finalPositions;
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}
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PolylineVolumeGeometryLibrary.removeDuplicatesFromShape = function(shapePositions) {
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var length = shapePositions.length;
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var cleanedPositions = [];
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for (var i0 = length - 1, i1 = 0; i1 < length; i0 = i1++) {
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var v0 = shapePositions[i0];
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var v1 = shapePositions[i1];
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if (!Cartesian2.Cartesian2.equals(v0, v1)) {
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cleanedPositions.push(v1); // Shallow copy!
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}
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}
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return cleanedPositions;
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};
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PolylineVolumeGeometryLibrary.angleIsGreaterThanPi = function(forward, backward, position, ellipsoid) {
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var tangentPlane = new EllipsoidTangentPlane.EllipsoidTangentPlane(position, ellipsoid);
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var next = tangentPlane.projectPointOntoPlane(Cartographic.Cartesian3.add(position, forward, nextScratch), nextScratch);
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var prev = tangentPlane.projectPointOntoPlane(Cartographic.Cartesian3.add(position, backward, prevScratch), prevScratch);
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return ((prev.x * next.y) - (prev.y * next.x)) >= 0.0;
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};
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var scratchForwardProjection = new Cartographic.Cartesian3();
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var scratchBackwardProjection = new Cartographic.Cartesian3();
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PolylineVolumeGeometryLibrary.computePositions = function(positions, shape2D, boundingRectangle, geometry, duplicatePoints) {
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var ellipsoid = geometry._ellipsoid;
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var heights = scaleToSurface(positions, ellipsoid);
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var granularity = geometry._granularity;
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var cornerType = geometry._cornerType;
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var shapeForSides = duplicatePoints ? convertShapeTo3DDuplicate(shape2D, boundingRectangle) : convertShapeTo3D(shape2D, boundingRectangle);
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var shapeForEnds = duplicatePoints ? convertShapeTo3D(shape2D, boundingRectangle) : undefined;
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var heightOffset = boundingRectangle.height / 2;
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var width = boundingRectangle.width / 2;
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var length = positions.length;
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var finalPositions = [];
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var ends = duplicatePoints ? [] : undefined;
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var forward = scratchCartesian1;
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var backward = scratchCartesian2;
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var cornerDirection = scratchCartesian3;
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var surfaceNormal = scratchCartesian4;
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var pivot = scratchCartesian5;
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var start = scratchCartesian6;
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var end = scratchCartesian7;
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var left = scratchCartesian8;
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var previousPosition = scratchCartesian9;
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var position = positions[0];
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var nextPosition = positions[1];
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surfaceNormal = ellipsoid.geodeticSurfaceNormal(position, surfaceNormal);
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forward = Cartographic.Cartesian3.subtract(nextPosition, position, forward);
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forward = Cartographic.Cartesian3.normalize(forward, forward);
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left = Cartographic.Cartesian3.cross(surfaceNormal, forward, left);
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left = Cartographic.Cartesian3.normalize(left, left);
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var h0 = heights[0];
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var h1 = heights[1];
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if (duplicatePoints) {
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ends = addPosition(position, left, shapeForEnds, ends, ellipsoid, h0 + heightOffset, 1, 1);
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}
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previousPosition = Cartographic.Cartesian3.clone(position, previousPosition);
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position = nextPosition;
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backward = Cartographic.Cartesian3.negate(forward, backward);
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var subdividedHeights;
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var subdividedPositions;
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for (var i = 1; i < length - 1; i++) {
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var repeat = duplicatePoints ? 2 : 1;
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nextPosition = positions[i + 1];
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forward = Cartographic.Cartesian3.subtract(nextPosition, position, forward);
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forward = Cartographic.Cartesian3.normalize(forward, forward);
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cornerDirection = Cartographic.Cartesian3.add(forward, backward, cornerDirection);
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cornerDirection = Cartographic.Cartesian3.normalize(cornerDirection, cornerDirection);
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surfaceNormal = ellipsoid.geodeticSurfaceNormal(position, surfaceNormal);
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var forwardProjection = Cartographic.Cartesian3.multiplyByScalar(surfaceNormal, Cartographic.Cartesian3.dot(forward, surfaceNormal), scratchForwardProjection);
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Cartographic.Cartesian3.subtract(forward, forwardProjection, forwardProjection);
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Cartographic.Cartesian3.normalize(forwardProjection, forwardProjection);
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var backwardProjection = Cartographic.Cartesian3.multiplyByScalar(surfaceNormal, Cartographic.Cartesian3.dot(backward, surfaceNormal), scratchBackwardProjection);
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Cartographic.Cartesian3.subtract(backward, backwardProjection, backwardProjection);
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Cartographic.Cartesian3.normalize(backwardProjection, backwardProjection);
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var doCorner = !_Math.CesiumMath.equalsEpsilon(Math.abs(Cartographic.Cartesian3.dot(forwardProjection, backwardProjection)), 1.0, _Math.CesiumMath.EPSILON7);
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if (doCorner) {
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cornerDirection = Cartographic.Cartesian3.cross(cornerDirection, surfaceNormal, cornerDirection);
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cornerDirection = Cartographic.Cartesian3.cross(surfaceNormal, cornerDirection, cornerDirection);
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cornerDirection = Cartographic.Cartesian3.normalize(cornerDirection, cornerDirection);
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var scalar = 1 / Math.max(0.25, (Cartographic.Cartesian3.magnitude(Cartographic.Cartesian3.cross(cornerDirection, backward, scratch1))));
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var leftIsOutside = PolylineVolumeGeometryLibrary.angleIsGreaterThanPi(forward, backward, position, ellipsoid);
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if (leftIsOutside) {
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pivot = Cartographic.Cartesian3.add(position, Cartographic.Cartesian3.multiplyByScalar(cornerDirection, scalar * width, cornerDirection), pivot);
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start = Cartographic.Cartesian3.add(pivot, Cartographic.Cartesian3.multiplyByScalar(left, width, start), start);
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scratch2Array[0] = Cartographic.Cartesian3.clone(previousPosition, scratch2Array[0]);
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scratch2Array[1] = Cartographic.Cartesian3.clone(start, scratch2Array[1]);
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subdividedHeights = subdivideHeights(scratch2Array, h0 + heightOffset, h1 + heightOffset, granularity);
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subdividedPositions = PolylinePipeline.PolylinePipeline.generateArc({
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positions: scratch2Array,
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granularity: granularity,
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ellipsoid: ellipsoid
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});
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finalPositions = addPositions(subdividedPositions, left, shapeForSides, finalPositions, ellipsoid, subdividedHeights, 1);
|
|
left = Cartographic.Cartesian3.cross(surfaceNormal, forward, left);
|
|
left = Cartographic.Cartesian3.normalize(left, left);
|
|
end = Cartographic.Cartesian3.add(pivot, Cartographic.Cartesian3.multiplyByScalar(left, width, end), end);
|
|
if (cornerType === CornerType$1.ROUNDED || cornerType === CornerType$1.BEVELED) {
|
|
computeRoundCorner(pivot, start, end, cornerType, leftIsOutside, ellipsoid, finalPositions, shapeForSides, h1 + heightOffset, duplicatePoints);
|
|
} else {
|
|
cornerDirection = Cartographic.Cartesian3.negate(cornerDirection, cornerDirection);
|
|
finalPositions = addPosition(position, cornerDirection, shapeForSides, finalPositions, ellipsoid, h1 + heightOffset, scalar, repeat);
|
|
}
|
|
previousPosition = Cartographic.Cartesian3.clone(end, previousPosition);
|
|
} else {
|
|
pivot = Cartographic.Cartesian3.add(position, Cartographic.Cartesian3.multiplyByScalar(cornerDirection, scalar * width, cornerDirection), pivot);
|
|
start = Cartographic.Cartesian3.add(pivot, Cartographic.Cartesian3.multiplyByScalar(left, -width, start), start);
|
|
scratch2Array[0] = Cartographic.Cartesian3.clone(previousPosition, scratch2Array[0]);
|
|
scratch2Array[1] = Cartographic.Cartesian3.clone(start, scratch2Array[1]);
|
|
subdividedHeights = subdivideHeights(scratch2Array, h0 + heightOffset, h1 + heightOffset, granularity);
|
|
subdividedPositions = PolylinePipeline.PolylinePipeline.generateArc({
|
|
positions: scratch2Array,
|
|
granularity: granularity,
|
|
ellipsoid: ellipsoid
|
|
});
|
|
finalPositions = addPositions(subdividedPositions, left, shapeForSides, finalPositions, ellipsoid, subdividedHeights, 1);
|
|
left = Cartographic.Cartesian3.cross(surfaceNormal, forward, left);
|
|
left = Cartographic.Cartesian3.normalize(left, left);
|
|
end = Cartographic.Cartesian3.add(pivot, Cartographic.Cartesian3.multiplyByScalar(left, -width, end), end);
|
|
if (cornerType === CornerType$1.ROUNDED || cornerType === CornerType$1.BEVELED) {
|
|
computeRoundCorner(pivot, start, end, cornerType, leftIsOutside, ellipsoid, finalPositions, shapeForSides, h1 + heightOffset, duplicatePoints);
|
|
} else {
|
|
finalPositions = addPosition(position, cornerDirection, shapeForSides, finalPositions, ellipsoid, h1 + heightOffset, scalar, repeat);
|
|
}
|
|
previousPosition = Cartographic.Cartesian3.clone(end, previousPosition);
|
|
}
|
|
backward = Cartographic.Cartesian3.negate(forward, backward);
|
|
} else {
|
|
finalPositions = addPosition(previousPosition, left, shapeForSides, finalPositions, ellipsoid, h0 + heightOffset, 1, 1);
|
|
previousPosition = position;
|
|
}
|
|
h0 = h1;
|
|
h1 = heights[i + 1];
|
|
position = nextPosition;
|
|
}
|
|
|
|
scratch2Array[0] = Cartographic.Cartesian3.clone(previousPosition, scratch2Array[0]);
|
|
scratch2Array[1] = Cartographic.Cartesian3.clone(position, scratch2Array[1]);
|
|
subdividedHeights = subdivideHeights(scratch2Array, h0 + heightOffset, h1 + heightOffset, granularity);
|
|
subdividedPositions = PolylinePipeline.PolylinePipeline.generateArc({
|
|
positions: scratch2Array,
|
|
granularity: granularity,
|
|
ellipsoid: ellipsoid
|
|
});
|
|
finalPositions = addPositions(subdividedPositions, left, shapeForSides, finalPositions, ellipsoid, subdividedHeights, 1);
|
|
if (duplicatePoints) {
|
|
ends = addPosition(position, left, shapeForEnds, ends, ellipsoid, h1 + heightOffset, 1, 1);
|
|
}
|
|
|
|
length = finalPositions.length;
|
|
var posLength = duplicatePoints ? length + ends.length : length;
|
|
var combinedPositions = new Float64Array(posLength);
|
|
combinedPositions.set(finalPositions);
|
|
if (duplicatePoints) {
|
|
combinedPositions.set(ends, length);
|
|
}
|
|
|
|
return combinedPositions;
|
|
};
|
|
|
|
PolylineVolumeGeometryLibrary.computeLocalPositions = function(positions, shape2D, boundingRectangle, geometry, duplicatePoints, enuCenter) {
|
|
var ellipsoid = geometry._ellipsoid;
|
|
var heights = scaleToSurface(positions, ellipsoid);
|
|
var granularity = geometry._granularity;
|
|
var cornerType = geometry._cornerType;
|
|
var shapeForSides = duplicatePoints ? convertShapeTo3DDuplicate(shape2D, boundingRectangle) : convertShapeTo3D(shape2D, boundingRectangle);
|
|
var shapeForEnds = duplicatePoints ? convertShapeTo3D(shape2D, boundingRectangle) : undefined;
|
|
var heightOffset = 0; //保证放样模型处于放样点的中心点
|
|
var width = boundingRectangle.width / 2;
|
|
var length = positions.length;
|
|
var finalPositions = [];
|
|
var ends = duplicatePoints ? [] : undefined;
|
|
|
|
var forward = scratchCartesian1;
|
|
var backward = scratchCartesian2;
|
|
var cornerDirection = scratchCartesian3;
|
|
var surfaceNormal = scratchCartesian4;
|
|
var pivot = scratchCartesian5;
|
|
var start = scratchCartesian6;
|
|
var end = scratchCartesian7;
|
|
var left = scratchCartesian8;
|
|
var previousPosition = scratchCartesian9;
|
|
|
|
var enu = Transforms.Transforms.eastNorthUpToFixedFrame(enuCenter, ellipsoid, new BoundingSphere.Matrix4());
|
|
var enuInverse = BoundingSphere.Matrix4.inverse(enu, new BoundingSphere.Matrix4());
|
|
var position = positions[0];
|
|
var nextPosition = positions[1];
|
|
surfaceNormal = ellipsoid.geodeticSurfaceNormal(position, surfaceNormal);
|
|
forward = Cartographic.Cartesian3.subtract(nextPosition, position, forward);
|
|
forward = Cartographic.Cartesian3.normalize(forward, forward);
|
|
left = Cartographic.Cartesian3.cross(surfaceNormal, forward, left);
|
|
left = Cartographic.Cartesian3.normalize(left, left);
|
|
var h0 = heights[0];
|
|
var h1 = heights[1];
|
|
if (duplicatePoints) {
|
|
ends = addPositionLocal(position, left, shapeForEnds, ends, ellipsoid, h0 + heightOffset, 1, 1, enuInverse);
|
|
}
|
|
previousPosition = Cartographic.Cartesian3.clone(position, previousPosition);
|
|
position = nextPosition;
|
|
backward = Cartographic.Cartesian3.negate(forward, backward);
|
|
var subdividedHeights;
|
|
var subdividedPositions;
|
|
for (var i = 1; i < length - 1; i++) {
|
|
var repeat = duplicatePoints ? 2 : 1;
|
|
nextPosition = positions[i + 1];
|
|
forward = Cartographic.Cartesian3.subtract(nextPosition, position, forward);
|
|
forward = Cartographic.Cartesian3.normalize(forward, forward);
|
|
cornerDirection = Cartographic.Cartesian3.add(forward, backward, cornerDirection);
|
|
cornerDirection = Cartographic.Cartesian3.normalize(cornerDirection, cornerDirection);
|
|
surfaceNormal = ellipsoid.geodeticSurfaceNormal(position, surfaceNormal);
|
|
|
|
var forwardProjection = Cartographic.Cartesian3.multiplyByScalar(surfaceNormal, Cartographic.Cartesian3.dot(forward, surfaceNormal), scratchForwardProjection);
|
|
Cartographic.Cartesian3.subtract(forward, forwardProjection, forwardProjection);
|
|
Cartographic.Cartesian3.normalize(forwardProjection, forwardProjection);
|
|
|
|
var backwardProjection = Cartographic.Cartesian3.multiplyByScalar(surfaceNormal, Cartographic.Cartesian3.dot(backward, surfaceNormal), scratchBackwardProjection);
|
|
Cartographic.Cartesian3.subtract(backward, backwardProjection, backwardProjection);
|
|
Cartographic.Cartesian3.normalize(backwardProjection, backwardProjection);
|
|
|
|
var doCorner = !_Math.CesiumMath.equalsEpsilon(Math.abs(Cartographic.Cartesian3.dot(forwardProjection, backwardProjection)), 1.0, _Math.CesiumMath.EPSILON7);
|
|
|
|
if (doCorner) {
|
|
cornerDirection = Cartographic.Cartesian3.cross(cornerDirection, surfaceNormal, cornerDirection);
|
|
cornerDirection = Cartographic.Cartesian3.cross(surfaceNormal, cornerDirection, cornerDirection);
|
|
cornerDirection = Cartographic.Cartesian3.normalize(cornerDirection, cornerDirection);
|
|
var scalar = 1 / Math.max(0.25, (Cartographic.Cartesian3.magnitude(Cartographic.Cartesian3.cross(cornerDirection, backward, scratch1))));
|
|
var leftIsOutside = PolylineVolumeGeometryLibrary.angleIsGreaterThanPi(forward, backward, position, ellipsoid);
|
|
if (leftIsOutside) {
|
|
pivot = Cartographic.Cartesian3.add(position, Cartographic.Cartesian3.multiplyByScalar(cornerDirection, scalar * width, cornerDirection), pivot);
|
|
start = Cartographic.Cartesian3.add(pivot, Cartographic.Cartesian3.multiplyByScalar(left, width, start), start);
|
|
scratch2Array[0] = Cartographic.Cartesian3.clone(previousPosition, scratch2Array[0]);
|
|
scratch2Array[1] = Cartographic.Cartesian3.clone(start, scratch2Array[1]);
|
|
subdividedHeights = subdivideHeights(scratch2Array, h0 + heightOffset, h1 + heightOffset, granularity);
|
|
subdividedPositions = PolylinePipeline.PolylinePipeline.generateArc({
|
|
positions: scratch2Array,
|
|
granularity: granularity,
|
|
ellipsoid: ellipsoid
|
|
});
|
|
finalPositions = addPositions(subdividedPositions, left, shapeForSides, finalPositions, ellipsoid, subdividedHeights, 1, fromEnu);
|
|
left = Cartographic.Cartesian3.cross(surfaceNormal, forward, left);
|
|
left = Cartographic.Cartesian3.normalize(left, left);
|
|
end = Cartographic.Cartesian3.add(pivot, Cartographic.Cartesian3.multiplyByScalar(left, width, end), end);
|
|
if (cornerType === CornerType$1.ROUNDED || cornerType === CornerType$1.BEVELED) {
|
|
computeRoundCorner(pivot, start, end, cornerType, leftIsOutside, ellipsoid, finalPositions, shapeForSides, h1 + heightOffset, duplicatePoints);
|
|
} else {
|
|
cornerDirection = Cartographic.Cartesian3.negate(cornerDirection, cornerDirection);
|
|
finalPositions = addPositionLocal(position, cornerDirection, shapeForSides, finalPositions, ellipsoid, h1 + heightOffset, scalar, repeat, enuInverse);
|
|
}
|
|
previousPosition = Cartographic.Cartesian3.clone(end, previousPosition);
|
|
} else {
|
|
pivot = Cartographic.Cartesian3.add(position, Cartographic.Cartesian3.multiplyByScalar(cornerDirection, scalar * width, cornerDirection), pivot);
|
|
start = Cartographic.Cartesian3.add(pivot, Cartographic.Cartesian3.multiplyByScalar(left, -width, start), start);
|
|
scratch2Array[0] = Cartographic.Cartesian3.clone(previousPosition, scratch2Array[0]);
|
|
scratch2Array[1] = Cartographic.Cartesian3.clone(start, scratch2Array[1]);
|
|
subdividedHeights = subdivideHeights(scratch2Array, h0 + heightOffset, h1 + heightOffset, granularity);
|
|
subdividedPositions = PolylinePipeline.PolylinePipeline.generateArc({
|
|
positions: scratch2Array,
|
|
granularity: granularity,
|
|
ellipsoid: ellipsoid
|
|
});
|
|
finalPositions = addPositions(subdividedPositions, left, shapeForSides, finalPositions, ellipsoid, subdividedHeights, 1);
|
|
left = Cartographic.Cartesian3.cross(surfaceNormal, forward, left);
|
|
left = Cartographic.Cartesian3.normalize(left, left);
|
|
end = Cartographic.Cartesian3.add(pivot, Cartographic.Cartesian3.multiplyByScalar(left, -width, end), end);
|
|
if (cornerType === CornerType$1.ROUNDED || cornerType === CornerType$1.BEVELED) {
|
|
computeRoundCorner(pivot, start, end, cornerType, leftIsOutside, ellipsoid, finalPositions, shapeForSides, h1 + heightOffset, duplicatePoints);
|
|
} else {
|
|
finalPositions = addPositionLocal(position, cornerDirection, shapeForSides, finalPositions, ellipsoid, h1 + heightOffset, scalar, repeat, enuInverse);
|
|
}
|
|
previousPosition = Cartographic.Cartesian3.clone(end, previousPosition);
|
|
}
|
|
backward = Cartographic.Cartesian3.negate(forward, backward);
|
|
} else {
|
|
finalPositions = addPositionLocal(previousPosition, left, shapeForSides, finalPositions, ellipsoid, h0 + heightOffset, 1, 1, enuInverse);
|
|
previousPosition = position;
|
|
}
|
|
h0 = h1;
|
|
h1 = heights[i + 1];
|
|
position = nextPosition;
|
|
}
|
|
|
|
scratch2Array[0] = Cartographic.Cartesian3.clone(previousPosition, scratch2Array[0]);
|
|
scratch2Array[1] = Cartographic.Cartesian3.clone(position, scratch2Array[1]);
|
|
subdividedHeights = subdivideHeights(scratch2Array, h0 + heightOffset, h1 + heightOffset, granularity);
|
|
subdividedPositions = PolylinePipeline.PolylinePipeline.generateArc({
|
|
positions: scratch2Array,
|
|
granularity: granularity,
|
|
ellipsoid: ellipsoid
|
|
});
|
|
finalPositions = addLocalPositions(subdividedPositions, left, shapeForSides, finalPositions, ellipsoid, subdividedHeights, 1, enuInverse);
|
|
if (duplicatePoints) {
|
|
ends = addPositionLocal(position, left, shapeForEnds, ends, ellipsoid, h1 + heightOffset, 1, 1, enuInverse);
|
|
}
|
|
|
|
length = finalPositions.length;
|
|
var posLength = duplicatePoints ? length + ends.length : length;
|
|
var combinedPositions = new Float64Array(posLength);
|
|
combinedPositions.set(finalPositions);
|
|
if (duplicatePoints) {
|
|
combinedPositions.set(ends, length);
|
|
}
|
|
|
|
return combinedPositions;
|
|
};
|
|
|
|
exports.CornerType = CornerType$1;
|
|
exports.PolylineVolumeGeometryLibrary = PolylineVolumeGeometryLibrary;
|
|
|
|
});
|