194 lines
7.8 KiB
JavaScript
194 lines
7.8 KiB
JavaScript
/**
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* Cesium - https://github.com/AnalyticalGraphicsInc/cesium
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*
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* Copyright 2011-2017 Cesium Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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* Columbus View (Pat. Pend.)
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*
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* Portions licensed separately.
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* See https://github.com/AnalyticalGraphicsInc/cesium/blob/master/LICENSE.md for full licensing details.
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*/
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define(['exports', './when-8d13db60', './Check-70bec281', './Cartographic-fe4be337'], function (exports, when, Check, Cartographic) { 'use strict';
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/**
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* A fixed-point encoding of a {@link Cartesian3} with 64-bit floating-point components, as two {@link Cartesian3}
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* values that, when converted to 32-bit floating-point and added, approximate the original input.
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* <p>
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* This is used to encode positions in vertex buffers for rendering without jittering artifacts
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* as described in {@link http://help.agi.com/AGIComponents/html/BlogPrecisionsPrecisions.htm|Precisions, Precisions}.
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* </p>
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*
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* @alias EncodedCartesian3
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* @constructor
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*
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* @private
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*/
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function EncodedCartesian3() {
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/**
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* The high bits for each component. Bits 0 to 22 store the whole value. Bits 23 to 31 are not used.
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*
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* @type {Cartesian3}
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* @default {@link Cartesian3.ZERO}
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*/
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this.high = Cartographic.Cartesian3.clone(Cartographic.Cartesian3.ZERO);
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/**
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* The low bits for each component. Bits 7 to 22 store the whole value, and bits 0 to 6 store the fraction. Bits 23 to 31 are not used.
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*
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* @type {Cartesian3}
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* @default {@link Cartesian3.ZERO}
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*/
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this.low = Cartographic.Cartesian3.clone(Cartographic.Cartesian3.ZERO);
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}
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/**
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* Encodes a 64-bit floating-point value as two floating-point values that, when converted to
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* 32-bit floating-point and added, approximate the original input. The returned object
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* has <code>high</code> and <code>low</code> properties for the high and low bits, respectively.
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* <p>
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* The fixed-point encoding follows {@link http://help.agi.com/AGIComponents/html/BlogPrecisionsPrecisions.htm|Precisions, Precisions}.
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* </p>
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*
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* @param {Number} value The floating-point value to encode.
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* @param {Object} [result] The object onto which to store the result.
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* @returns {Object} The modified result parameter or a new instance if one was not provided.
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*
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* @example
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* var value = 1234567.1234567;
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* var splitValue = Cesium.EncodedCartesian3.encode(value);
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*/
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EncodedCartesian3.encode = function(value, result) {
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//>>includeStart('debug', pragmas.debug);
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Check.Check.typeOf.number('value', value);
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//>>includeEnd('debug');
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if (!when.defined(result)) {
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result = {
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high : 0.0,
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low : 0.0
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};
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}
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var doubleHigh;
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if (value >= 0.0) {
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doubleHigh = Math.floor(value / 65536.0) * 65536.0;
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result.high = doubleHigh;
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result.low = value - doubleHigh;
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} else {
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doubleHigh = Math.floor(-value / 65536.0) * 65536.0;
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result.high = -doubleHigh;
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result.low = value + doubleHigh;
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}
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return result;
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};
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var scratchEncode = {
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high : 0.0,
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low : 0.0
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};
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/**
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* Encodes a {@link Cartesian3} with 64-bit floating-point components as two {@link Cartesian3}
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* values that, when converted to 32-bit floating-point and added, approximate the original input.
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* <p>
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* The fixed-point encoding follows {@link http://blogs.agi.com/insight3d/index.php/2008/09/03/precisions-precisions/|Precisions, Precisions}.
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* </p>
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*
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* @param {Cartesian3} cartesian The cartesian to encode.
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* @param {EncodedCartesian3} [result] The object onto which to store the result.
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* @returns {EncodedCartesian3} The modified result parameter or a new EncodedCartesian3 instance if one was not provided.
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*
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* @example
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* var cart = new Cesium.Cartesian3(-10000000.0, 0.0, 10000000.0);
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* var encoded = Cesium.EncodedCartesian3.fromCartesian(cart);
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*/
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EncodedCartesian3.fromCartesian = function(cartesian, result) {
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//>>includeStart('debug', pragmas.debug);
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Check.Check.typeOf.object('cartesian', cartesian);
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//>>includeEnd('debug');
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if (!when.defined(result)) {
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result = new EncodedCartesian3();
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}
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var high = result.high;
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var low = result.low;
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EncodedCartesian3.encode(cartesian.x, scratchEncode);
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high.x = scratchEncode.high;
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low.x = scratchEncode.low;
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EncodedCartesian3.encode(cartesian.y, scratchEncode);
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high.y = scratchEncode.high;
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low.y = scratchEncode.low;
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EncodedCartesian3.encode(cartesian.z, scratchEncode);
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high.z = scratchEncode.high;
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low.z = scratchEncode.low;
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return result;
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};
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var encodedP = new EncodedCartesian3();
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/**
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* Encodes the provided <code>cartesian</code>, and writes it to an array with <code>high</code>
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* components followed by <code>low</code> components, i.e. <code>[high.x, high.y, high.z, low.x, low.y, low.z]</code>.
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* <p>
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* This is used to create interleaved high-precision position vertex attributes.
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* </p>
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*
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* @param {Cartesian3} cartesian The cartesian to encode.
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* @param {Number[]} cartesianArray The array to write to.
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* @param {Number} index The index into the array to start writing. Six elements will be written.
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*
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* @exception {DeveloperError} index must be a number greater than or equal to 0.
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*
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* @example
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* var positions = [
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* new Cesium.Cartesian3(),
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* // ...
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* ];
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* var encodedPositions = new Float32Array(2 * 3 * positions.length);
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* var j = 0;
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* for (var i = 0; i < positions.length; ++i) {
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* Cesium.EncodedCartesian3.writeElement(positions[i], encodedPositions, j);
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* j += 6;
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* }
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*/
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EncodedCartesian3.writeElements = function(cartesian, cartesianArray, index) {
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//>>includeStart('debug', pragmas.debug);
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Check.Check.defined('cartesianArray', cartesianArray);
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Check.Check.typeOf.number('index', index);
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Check.Check.typeOf.number.greaterThanOrEquals('index', index, 0);
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//>>includeEnd('debug');
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EncodedCartesian3.fromCartesian(cartesian, encodedP);
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var high = encodedP.high;
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var low = encodedP.low;
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cartesianArray[index] = high.x;
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cartesianArray[index + 1] = high.y;
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cartesianArray[index + 2] = high.z;
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cartesianArray[index + 3] = low.x;
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cartesianArray[index + 4] = low.y;
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cartesianArray[index + 5] = low.z;
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};
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exports.EncodedCartesian3 = EncodedCartesian3;
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});
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