Agriculture-front-end/public/Cesium/Workers/Plane-8390418f.js
2023-04-16 22:33:44 +08:00

280 lines
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JavaScript

/**
* Cesium - https://github.com/AnalyticalGraphicsInc/cesium
*
* Copyright 2011-2017 Cesium Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Columbus View (Pat. Pend.)
*
* Portions licensed separately.
* See https://github.com/AnalyticalGraphicsInc/cesium/blob/master/LICENSE.md for full licensing details.
*/
define(['exports', './when-8d13db60', './Check-70bec281', './Math-61ede240', './Cartographic-fe4be337', './BoundingSphere-775c5788'], function (exports, when, Check, _Math, Cartographic, BoundingSphere) { 'use strict';
/**
* A plane in Hessian Normal Form defined by
* <pre>
* ax + by + cz + d = 0
* </pre>
* where (a, b, c) is the plane's <code>normal</code>, d is the signed
* <code>distance</code> to the plane, and (x, y, z) is any point on
* the plane.
*
* @alias Plane
* @constructor
*
* @param {Cartesian3} normal The plane's normal (normalized).
* @param {Number} distance The shortest distance from the origin to the plane. The sign of
* <code>distance</code> determines which side of the plane the origin
* is on. If <code>distance</code> is positive, the origin is in the half-space
* in the direction of the normal; if negative, the origin is in the half-space
* opposite to the normal; if zero, the plane passes through the origin.
*
* @example
* // The plane x=0
* var plane = new Cesium.Plane(Cesium.Cartesian3.UNIT_X, 0.0);
*
* @exception {DeveloperError} Normal must be normalized
*/
function Plane(normal, distance) {
//>>includeStart('debug', pragmas.debug);
Check.Check.typeOf.object('normal', normal);
if (!_Math.CesiumMath.equalsEpsilon(Cartographic.Cartesian3.magnitude(normal), 1.0, _Math.CesiumMath.EPSILON6)) {
throw new Check.DeveloperError('normal must be normalized.');
}
Check.Check.typeOf.number('distance', distance);
//>>includeEnd('debug');
/**
* The plane's normal.
*
* @type {Cartesian3}
*/
this.normal = Cartographic.Cartesian3.clone(normal);
/**
* The shortest distance from the origin to the plane. The sign of
* <code>distance</code> determines which side of the plane the origin
* is on. If <code>distance</code> is positive, the origin is in the half-space
* in the direction of the normal; if negative, the origin is in the half-space
* opposite to the normal; if zero, the plane passes through the origin.
*
* @type {Number}
*/
this.distance = distance;
}
/**
* Creates a plane from a normal and a point on the plane.
*
* @param {Cartesian3} point The point on the plane.
* @param {Cartesian3} normal The plane's normal (normalized).
* @param {Plane} [result] The object onto which to store the result.
* @returns {Plane} A new plane instance or the modified result parameter.
*
* @example
* var point = Cesium.Cartesian3.fromDegrees(-72.0, 40.0);
* var normal = ellipsoid.geodeticSurfaceNormal(point);
* var tangentPlane = Cesium.Plane.fromPointNormal(point, normal);
*
* @exception {DeveloperError} Normal must be normalized
*/
Plane.fromPointNormal = function(point, normal, result) {
//>>includeStart('debug', pragmas.debug);
Check.Check.typeOf.object('point', point);
Check.Check.typeOf.object('normal', normal);
if (!_Math.CesiumMath.equalsEpsilon(Cartographic.Cartesian3.magnitude(normal), 1.0, _Math.CesiumMath.EPSILON6)) {
throw new Check.DeveloperError('normal must be normalized.');
}
//>>includeEnd('debug');
var distance = -Cartographic.Cartesian3.dot(normal, point);
if (!when.defined(result)) {
return new Plane(normal, distance);
}
Cartographic.Cartesian3.clone(normal, result.normal);
result.distance = distance;
return result;
};
var scratchNormal = new Cartographic.Cartesian3();
/**
* Creates a plane from the general equation
*
* @param {Cartesian4} coefficients The plane's normal (normalized).
* @param {Plane} [result] The object onto which to store the result.
* @returns {Plane} A new plane instance or the modified result parameter.
*
* @exception {DeveloperError} Normal must be normalized
*/
Plane.fromCartesian4 = function(coefficients, result) {
//>>includeStart('debug', pragmas.debug);
Check.Check.typeOf.object('coefficients', coefficients);
//>>includeEnd('debug');
var normal = Cartographic.Cartesian3.fromCartesian4(coefficients, scratchNormal);
var distance = coefficients.w;
//>>includeStart('debug', pragmas.debug);
if (!_Math.CesiumMath.equalsEpsilon(Cartographic.Cartesian3.magnitude(normal), 1.0, _Math.CesiumMath.EPSILON6)) {
throw new Check.DeveloperError('normal must be normalized.');
}
//>>includeEnd('debug');
if (!when.defined(result)) {
return new Plane(normal, distance);
}
Cartographic.Cartesian3.clone(normal, result.normal);
result.distance = distance;
return result;
};
/**
* Computes the signed shortest distance of a point to a plane.
* The sign of the distance determines which side of the plane the point
* is on. If the distance is positive, the point is in the half-space
* in the direction of the normal; if negative, the point is in the half-space
* opposite to the normal; if zero, the plane passes through the point.
*
* @param {Plane} plane The plane.
* @param {Cartesian3} point The point.
* @returns {Number} The signed shortest distance of the point to the plane.
*/
Plane.getPointDistance = function(plane, point) {
//>>includeStart('debug', pragmas.debug);
Check.Check.typeOf.object('plane', plane);
Check.Check.typeOf.object('point', point);
//>>includeEnd('debug');
return Cartographic.Cartesian3.dot(plane.normal, point) + plane.distance;
};
var scratchCartesian = new Cartographic.Cartesian3();
/**
* Projects a point onto the plane.
* @param {Plane} plane The plane to project the point onto
* @param {Cartesian3} point The point to project onto the plane
* @param {Cartesian3} [result] The result point. If undefined, a new Cartesian3 will be created.
* @returns {Cartesian3} The modified result parameter or a new Cartesian3 instance if one was not provided.
*/
Plane.projectPointOntoPlane = function(plane, point, result) {
//>>includeStart('debug', pragmas.debug);
Check.Check.typeOf.object('plane', plane);
Check.Check.typeOf.object('point', point);
//>>includeEnd('debug');
if (!when.defined(result)) {
result = new Cartographic.Cartesian3();
}
// projectedPoint = point - (normal.point + scale) * normal
var pointDistance = Plane.getPointDistance(plane, point);
var scaledNormal = Cartographic.Cartesian3.multiplyByScalar(plane.normal, pointDistance, scratchCartesian);
return Cartographic.Cartesian3.subtract(point, scaledNormal, result);
};
var scratchPosition = new Cartographic.Cartesian3();
/**
* Transforms the plane by the given transformation matrix.
*
* @param {Plane} plane The plane.
* @param {Matrix4} transform The transformation matrix.
* @param {Plane} [result] The object into which to store the result.
* @returns {Plane} The plane transformed by the given transformation matrix.
*/
Plane.transform = function(plane, transform, result) {
//>>includeStart('debug', pragmas.debug);
Check.Check.typeOf.object('plane', plane);
Check.Check.typeOf.object('transform', transform);
//>>includeEnd('debug');
BoundingSphere.Matrix4.multiplyByPointAsVector(transform, plane.normal, scratchNormal);
Cartographic.Cartesian3.normalize(scratchNormal, scratchNormal);
Cartographic.Cartesian3.multiplyByScalar(plane.normal, -plane.distance, scratchPosition);
BoundingSphere.Matrix4.multiplyByPoint(transform, scratchPosition, scratchPosition);
return Plane.fromPointNormal(scratchPosition, scratchNormal, result);
};
/**
* Duplicates a Plane instance.
*
* @param {Plane} plane The plane to duplicate.
* @param {Plane} [result] The object onto which to store the result.
* @returns {Plane} The modified result parameter or a new Plane instance if one was not provided.
*/
Plane.clone = function(plane, result) {
//>>includeStart('debug', pragmas.debug);
Check.Check.typeOf.object('plane', plane);
//>>includeEnd('debug');
if (!when.defined(result)) {
return new Plane(plane.normal, plane.distance);
}
Cartographic.Cartesian3.clone(plane.normal, result.normal);
result.distance = plane.distance;
return result;
};
/**
* Compares the provided Planes by normal and distance and returns
* <code>true</code> if they are equal, <code>false</code> otherwise.
*
* @param {Plane} left The first plane.
* @param {Plane} right The second plane.
* @returns {Boolean} <code>true</code> if left and right are equal, <code>false</code> otherwise.
*/
Plane.equals = function(left, right) {
//>>includeStart('debug', pragmas.debug);
Check.Check.typeOf.object('left', left);
Check.Check.typeOf.object('right', right);
//>>includeEnd('debug');
return (left.distance === right.distance) && Cartographic.Cartesian3.equals(left.normal, right.normal);
};
/**
* A constant initialized to the XY plane passing through the origin, with normal in positive Z.
*
* @type {Plane}
* @constant
*/
Plane.ORIGIN_XY_PLANE = Object.freeze(new Plane(Cartographic.Cartesian3.UNIT_Z, 0.0));
/**
* A constant initialized to the YZ plane passing through the origin, with normal in positive X.
*
* @type {Plane}
* @constant
*/
Plane.ORIGIN_YZ_PLANE = Object.freeze(new Plane(Cartographic.Cartesian3.UNIT_X, 0.0));
/**
* A constant initialized to the ZX plane passing through the origin, with normal in positive Y.
*
* @type {Plane}
* @constant
*/
Plane.ORIGIN_ZX_PLANE = Object.freeze(new Plane(Cartographic.Cartesian3.UNIT_Y, 0.0));
exports.Plane = Plane;
});