/** * @license * Cesium - https://github.com/CesiumGS/cesium * Version 1.117 * * Copyright 2011-2022 Cesium Contributors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * Columbus View (Pat. Pend.) * * Portions licensed separately. * See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details. */ import { EllipseGeometryLibrary_default } from "./chunk-GIFJ77E4.js"; import { GeometryInstance_default } from "./chunk-AOIKO5Y7.js"; import { GeometryPipeline_default } from "./chunk-PK7TEP3J.js"; import { GeometryOffsetAttribute_default } from "./chunk-S4XDCPKD.js"; import { VertexFormat_default } from "./chunk-4KIUON73.js"; import { IndexDatatype_default } from "./chunk-WWP3I7R5.js"; import { GeometryAttributes_default } from "./chunk-RL73GOEF.js"; import { GeometryAttribute_default, Geometry_default, PrimitiveType_default } from "./chunk-34DGOKCO.js"; import { BoundingSphere_default, GeographicProjection_default } from "./chunk-NI2R52QD.js"; import { Quaternion_default, Rectangle_default } from "./chunk-I5TDPPC4.js"; import { ComponentDatatype_default } from "./chunk-TMMOULW3.js"; import { Cartesian2_default, Cartesian3_default, Cartographic_default, Ellipsoid_default, Matrix3_default } from "./chunk-C5CE4OG6.js"; import { Math_default } from "./chunk-4PHPQRSH.js"; import { defaultValue_default } from "./chunk-UCPPWV64.js"; import { Check_default, DeveloperError_default } from "./chunk-U4IMCOF5.js"; import { defined_default } from "./chunk-BDUJXBVF.js"; // packages/engine/Source/Core/EllipseGeometry.js var scratchCartesian1 = new Cartesian3_default(); var scratchCartesian2 = new Cartesian3_default(); var scratchCartesian3 = new Cartesian3_default(); var scratchCartesian4 = new Cartesian3_default(); var texCoordScratch = new Cartesian2_default(); var textureMatrixScratch = new Matrix3_default(); var tangentMatrixScratch = new Matrix3_default(); var quaternionScratch = new Quaternion_default(); var scratchNormal = new Cartesian3_default(); var scratchTangent = new Cartesian3_default(); var scratchBitangent = new Cartesian3_default(); var scratchCartographic = new Cartographic_default(); var projectedCenterScratch = new Cartesian3_default(); var scratchMinTexCoord = new Cartesian2_default(); var scratchMaxTexCoord = new Cartesian2_default(); function computeTopBottomAttributes(positions, options, extrude) { const vertexFormat = options.vertexFormat; const center = options.center; const semiMajorAxis = options.semiMajorAxis; const semiMinorAxis = options.semiMinorAxis; const ellipsoid = options.ellipsoid; const stRotation = options.stRotation; const size = extrude ? positions.length / 3 * 2 : positions.length / 3; const shadowVolume = options.shadowVolume; const textureCoordinates = vertexFormat.st ? new Float32Array(size * 2) : void 0; const normals = vertexFormat.normal ? new Float32Array(size * 3) : void 0; const tangents = vertexFormat.tangent ? new Float32Array(size * 3) : void 0; const bitangents = vertexFormat.bitangent ? new Float32Array(size * 3) : void 0; const extrudeNormals = shadowVolume ? new Float32Array(size * 3) : void 0; let textureCoordIndex = 0; let normal = scratchNormal; let tangent = scratchTangent; let bitangent = scratchBitangent; const projection = new GeographicProjection_default(ellipsoid); const projectedCenter = projection.project( ellipsoid.cartesianToCartographic(center, scratchCartographic), projectedCenterScratch ); const geodeticNormal = ellipsoid.scaleToGeodeticSurface( center, scratchCartesian1 ); ellipsoid.geodeticSurfaceNormal(geodeticNormal, geodeticNormal); let textureMatrix = textureMatrixScratch; let tangentMatrix = tangentMatrixScratch; if (stRotation !== 0) { let rotation = Quaternion_default.fromAxisAngle( geodeticNormal, stRotation, quaternionScratch ); textureMatrix = Matrix3_default.fromQuaternion(rotation, textureMatrix); rotation = Quaternion_default.fromAxisAngle( geodeticNormal, -stRotation, quaternionScratch ); tangentMatrix = Matrix3_default.fromQuaternion(rotation, tangentMatrix); } else { textureMatrix = Matrix3_default.clone(Matrix3_default.IDENTITY, textureMatrix); tangentMatrix = Matrix3_default.clone(Matrix3_default.IDENTITY, tangentMatrix); } const minTexCoord = Cartesian2_default.fromElements( Number.POSITIVE_INFINITY, Number.POSITIVE_INFINITY, scratchMinTexCoord ); const maxTexCoord = Cartesian2_default.fromElements( Number.NEGATIVE_INFINITY, Number.NEGATIVE_INFINITY, scratchMaxTexCoord ); let length = positions.length; const bottomOffset = extrude ? length : 0; const stOffset = bottomOffset / 3 * 2; for (let i = 0; i < length; i += 3) { const i1 = i + 1; const i2 = i + 2; const position = Cartesian3_default.fromArray(positions, i, scratchCartesian1); if (vertexFormat.st) { const rotatedPoint = Matrix3_default.multiplyByVector( textureMatrix, position, scratchCartesian2 ); const projectedPoint = projection.project( ellipsoid.cartesianToCartographic(rotatedPoint, scratchCartographic), scratchCartesian3 ); Cartesian3_default.subtract(projectedPoint, projectedCenter, projectedPoint); texCoordScratch.x = (projectedPoint.x + semiMajorAxis) / (2 * semiMajorAxis); texCoordScratch.y = (projectedPoint.y + semiMinorAxis) / (2 * semiMinorAxis); minTexCoord.x = Math.min(texCoordScratch.x, minTexCoord.x); minTexCoord.y = Math.min(texCoordScratch.y, minTexCoord.y); maxTexCoord.x = Math.max(texCoordScratch.x, maxTexCoord.x); maxTexCoord.y = Math.max(texCoordScratch.y, maxTexCoord.y); if (extrude) { textureCoordinates[textureCoordIndex + stOffset] = texCoordScratch.x; textureCoordinates[textureCoordIndex + 1 + stOffset] = texCoordScratch.y; } textureCoordinates[textureCoordIndex++] = texCoordScratch.x; textureCoordinates[textureCoordIndex++] = texCoordScratch.y; } if (vertexFormat.normal || vertexFormat.tangent || vertexFormat.bitangent || shadowVolume) { normal = ellipsoid.geodeticSurfaceNormal(position, normal); if (shadowVolume) { extrudeNormals[i + bottomOffset] = -normal.x; extrudeNormals[i1 + bottomOffset] = -normal.y; extrudeNormals[i2 + bottomOffset] = -normal.z; } if (vertexFormat.normal || vertexFormat.tangent || vertexFormat.bitangent) { if (vertexFormat.tangent || vertexFormat.bitangent) { tangent = Cartesian3_default.normalize( Cartesian3_default.cross(Cartesian3_default.UNIT_Z, normal, tangent), tangent ); Matrix3_default.multiplyByVector(tangentMatrix, tangent, tangent); } if (vertexFormat.normal) { normals[i] = normal.x; normals[i1] = normal.y; normals[i2] = normal.z; if (extrude) { normals[i + bottomOffset] = -normal.x; normals[i1 + bottomOffset] = -normal.y; normals[i2 + bottomOffset] = -normal.z; } } if (vertexFormat.tangent) { tangents[i] = tangent.x; tangents[i1] = tangent.y; tangents[i2] = tangent.z; if (extrude) { tangents[i + bottomOffset] = -tangent.x; tangents[i1 + bottomOffset] = -tangent.y; tangents[i2 + bottomOffset] = -tangent.z; } } if (vertexFormat.bitangent) { bitangent = Cartesian3_default.normalize( Cartesian3_default.cross(normal, tangent, bitangent), bitangent ); bitangents[i] = bitangent.x; bitangents[i1] = bitangent.y; bitangents[i2] = bitangent.z; if (extrude) { bitangents[i + bottomOffset] = bitangent.x; bitangents[i1 + bottomOffset] = bitangent.y; bitangents[i2 + bottomOffset] = bitangent.z; } } } } } if (vertexFormat.st) { length = textureCoordinates.length; for (let k = 0; k < length; k += 2) { textureCoordinates[k] = (textureCoordinates[k] - minTexCoord.x) / (maxTexCoord.x - minTexCoord.x); textureCoordinates[k + 1] = (textureCoordinates[k + 1] - minTexCoord.y) / (maxTexCoord.y - minTexCoord.y); } } const attributes = new GeometryAttributes_default(); if (vertexFormat.position) { const finalPositions = EllipseGeometryLibrary_default.raisePositionsToHeight( positions, options, extrude ); attributes.position = new GeometryAttribute_default({ componentDatatype: ComponentDatatype_default.DOUBLE, componentsPerAttribute: 3, values: finalPositions }); } if (vertexFormat.st) { attributes.st = new GeometryAttribute_default({ componentDatatype: ComponentDatatype_default.FLOAT, componentsPerAttribute: 2, values: textureCoordinates }); } if (vertexFormat.normal) { attributes.normal = new GeometryAttribute_default({ componentDatatype: ComponentDatatype_default.FLOAT, componentsPerAttribute: 3, values: normals }); } if (vertexFormat.tangent) { attributes.tangent = new GeometryAttribute_default({ componentDatatype: ComponentDatatype_default.FLOAT, componentsPerAttribute: 3, values: tangents }); } if (vertexFormat.bitangent) { attributes.bitangent = new GeometryAttribute_default({ componentDatatype: ComponentDatatype_default.FLOAT, componentsPerAttribute: 3, values: bitangents }); } if (shadowVolume) { attributes.extrudeDirection = new GeometryAttribute_default({ componentDatatype: ComponentDatatype_default.FLOAT, componentsPerAttribute: 3, values: extrudeNormals }); } if (extrude && defined_default(options.offsetAttribute)) { let offsetAttribute = new Uint8Array(size); if (options.offsetAttribute === GeometryOffsetAttribute_default.TOP) { offsetAttribute = offsetAttribute.fill(1, 0, size / 2); } else { const offsetValue = options.offsetAttribute === GeometryOffsetAttribute_default.NONE ? 0 : 1; offsetAttribute = offsetAttribute.fill(offsetValue); } attributes.applyOffset = new GeometryAttribute_default({ componentDatatype: ComponentDatatype_default.UNSIGNED_BYTE, componentsPerAttribute: 1, values: offsetAttribute }); } return attributes; } function topIndices(numPts) { const indices = new Array(12 * (numPts * (numPts + 1)) - 6); let indicesIndex = 0; let prevIndex; let numInterior; let positionIndex; let i; let j; prevIndex = 0; positionIndex = 1; for (i = 0; i < 3; i++) { indices[indicesIndex++] = positionIndex++; indices[indicesIndex++] = prevIndex; indices[indicesIndex++] = positionIndex; } for (i = 2; i < numPts + 1; ++i) { positionIndex = i * (i + 1) - 1; prevIndex = (i - 1) * i - 1; indices[indicesIndex++] = positionIndex++; indices[indicesIndex++] = prevIndex; indices[indicesIndex++] = positionIndex; numInterior = 2 * i; for (j = 0; j < numInterior - 1; ++j) { indices[indicesIndex++] = positionIndex; indices[indicesIndex++] = prevIndex++; indices[indicesIndex++] = prevIndex; indices[indicesIndex++] = positionIndex++; indices[indicesIndex++] = prevIndex; indices[indicesIndex++] = positionIndex; } indices[indicesIndex++] = positionIndex++; indices[indicesIndex++] = prevIndex; indices[indicesIndex++] = positionIndex; } numInterior = numPts * 2; ++positionIndex; ++prevIndex; for (i = 0; i < numInterior - 1; ++i) { indices[indicesIndex++] = positionIndex; indices[indicesIndex++] = prevIndex++; indices[indicesIndex++] = prevIndex; indices[indicesIndex++] = positionIndex++; indices[indicesIndex++] = prevIndex; indices[indicesIndex++] = positionIndex; } indices[indicesIndex++] = positionIndex; indices[indicesIndex++] = prevIndex++; indices[indicesIndex++] = prevIndex; indices[indicesIndex++] = positionIndex++; indices[indicesIndex++] = prevIndex++; indices[indicesIndex++] = prevIndex; ++prevIndex; for (i = numPts - 1; i > 1; --i) { indices[indicesIndex++] = prevIndex++; indices[indicesIndex++] = prevIndex; indices[indicesIndex++] = positionIndex; numInterior = 2 * i; for (j = 0; j < numInterior - 1; ++j) { indices[indicesIndex++] = positionIndex; indices[indicesIndex++] = prevIndex++; indices[indicesIndex++] = prevIndex; indices[indicesIndex++] = positionIndex++; indices[indicesIndex++] = prevIndex; indices[indicesIndex++] = positionIndex; } indices[indicesIndex++] = prevIndex++; indices[indicesIndex++] = prevIndex++; indices[indicesIndex++] = positionIndex++; } for (i = 0; i < 3; i++) { indices[indicesIndex++] = prevIndex++; indices[indicesIndex++] = prevIndex; indices[indicesIndex++] = positionIndex; } return indices; } var boundingSphereCenter = new Cartesian3_default(); function computeEllipse(options) { const center = options.center; boundingSphereCenter = Cartesian3_default.multiplyByScalar( options.ellipsoid.geodeticSurfaceNormal(center, boundingSphereCenter), options.height, boundingSphereCenter ); boundingSphereCenter = Cartesian3_default.add( center, boundingSphereCenter, boundingSphereCenter ); const boundingSphere = new BoundingSphere_default( boundingSphereCenter, options.semiMajorAxis ); const cep = EllipseGeometryLibrary_default.computeEllipsePositions( options, true, false ); const positions = cep.positions; const numPts = cep.numPts; const attributes = computeTopBottomAttributes(positions, options, false); let indices = topIndices(numPts); indices = IndexDatatype_default.createTypedArray(positions.length / 3, indices); return { boundingSphere, attributes, indices }; } function computeWallAttributes(positions, options) { const vertexFormat = options.vertexFormat; const center = options.center; const semiMajorAxis = options.semiMajorAxis; const semiMinorAxis = options.semiMinorAxis; const ellipsoid = options.ellipsoid; const height = options.height; const extrudedHeight = options.extrudedHeight; const stRotation = options.stRotation; const size = positions.length / 3 * 2; const finalPositions = new Float64Array(size * 3); const textureCoordinates = vertexFormat.st ? new Float32Array(size * 2) : void 0; const normals = vertexFormat.normal ? new Float32Array(size * 3) : void 0; const tangents = vertexFormat.tangent ? new Float32Array(size * 3) : void 0; const bitangents = vertexFormat.bitangent ? new Float32Array(size * 3) : void 0; const shadowVolume = options.shadowVolume; const extrudeNormals = shadowVolume ? new Float32Array(size * 3) : void 0; let textureCoordIndex = 0; let normal = scratchNormal; let tangent = scratchTangent; let bitangent = scratchBitangent; const projection = new GeographicProjection_default(ellipsoid); const projectedCenter = projection.project( ellipsoid.cartesianToCartographic(center, scratchCartographic), projectedCenterScratch ); const geodeticNormal = ellipsoid.scaleToGeodeticSurface( center, scratchCartesian1 ); ellipsoid.geodeticSurfaceNormal(geodeticNormal, geodeticNormal); const rotation = Quaternion_default.fromAxisAngle( geodeticNormal, stRotation, quaternionScratch ); const textureMatrix = Matrix3_default.fromQuaternion(rotation, textureMatrixScratch); const minTexCoord = Cartesian2_default.fromElements( Number.POSITIVE_INFINITY, Number.POSITIVE_INFINITY, scratchMinTexCoord ); const maxTexCoord = Cartesian2_default.fromElements( Number.NEGATIVE_INFINITY, Number.NEGATIVE_INFINITY, scratchMaxTexCoord ); let length = positions.length; const stOffset = length / 3 * 2; for (let i = 0; i < length; i += 3) { const i1 = i + 1; const i2 = i + 2; let position = Cartesian3_default.fromArray(positions, i, scratchCartesian1); let extrudedPosition; if (vertexFormat.st) { const rotatedPoint = Matrix3_default.multiplyByVector( textureMatrix, position, scratchCartesian2 ); const projectedPoint = projection.project( ellipsoid.cartesianToCartographic(rotatedPoint, scratchCartographic), scratchCartesian3 ); Cartesian3_default.subtract(projectedPoint, projectedCenter, projectedPoint); texCoordScratch.x = (projectedPoint.x + semiMajorAxis) / (2 * semiMajorAxis); texCoordScratch.y = (projectedPoint.y + semiMinorAxis) / (2 * semiMinorAxis); minTexCoord.x = Math.min(texCoordScratch.x, minTexCoord.x); minTexCoord.y = Math.min(texCoordScratch.y, minTexCoord.y); maxTexCoord.x = Math.max(texCoordScratch.x, maxTexCoord.x); maxTexCoord.y = Math.max(texCoordScratch.y, maxTexCoord.y); textureCoordinates[textureCoordIndex + stOffset] = texCoordScratch.x; textureCoordinates[textureCoordIndex + 1 + stOffset] = texCoordScratch.y; textureCoordinates[textureCoordIndex++] = texCoordScratch.x; textureCoordinates[textureCoordIndex++] = texCoordScratch.y; } position = ellipsoid.scaleToGeodeticSurface(position, position); extrudedPosition = Cartesian3_default.clone(position, scratchCartesian2); normal = ellipsoid.geodeticSurfaceNormal(position, normal); if (shadowVolume) { extrudeNormals[i + length] = -normal.x; extrudeNormals[i1 + length] = -normal.y; extrudeNormals[i2 + length] = -normal.z; } let scaledNormal = Cartesian3_default.multiplyByScalar( normal, height, scratchCartesian4 ); position = Cartesian3_default.add(position, scaledNormal, position); scaledNormal = Cartesian3_default.multiplyByScalar( normal, extrudedHeight, scaledNormal ); extrudedPosition = Cartesian3_default.add( extrudedPosition, scaledNormal, extrudedPosition ); if (vertexFormat.position) { finalPositions[i + length] = extrudedPosition.x; finalPositions[i1 + length] = extrudedPosition.y; finalPositions[i2 + length] = extrudedPosition.z; finalPositions[i] = position.x; finalPositions[i1] = position.y; finalPositions[i2] = position.z; } if (vertexFormat.normal || vertexFormat.tangent || vertexFormat.bitangent) { bitangent = Cartesian3_default.clone(normal, bitangent); const next = Cartesian3_default.fromArray( positions, (i + 3) % length, scratchCartesian4 ); Cartesian3_default.subtract(next, position, next); const bottom = Cartesian3_default.subtract( extrudedPosition, position, scratchCartesian3 ); normal = Cartesian3_default.normalize( Cartesian3_default.cross(bottom, next, normal), normal ); if (vertexFormat.normal) { normals[i] = normal.x; normals[i1] = normal.y; normals[i2] = normal.z; normals[i + length] = normal.x; normals[i1 + length] = normal.y; normals[i2 + length] = normal.z; } if (vertexFormat.tangent) { tangent = Cartesian3_default.normalize( Cartesian3_default.cross(bitangent, normal, tangent), tangent ); tangents[i] = tangent.x; tangents[i1] = tangent.y; tangents[i2] = tangent.z; tangents[i + length] = tangent.x; tangents[i + 1 + length] = tangent.y; tangents[i + 2 + length] = tangent.z; } if (vertexFormat.bitangent) { bitangents[i] = bitangent.x; bitangents[i1] = bitangent.y; bitangents[i2] = bitangent.z; bitangents[i + length] = bitangent.x; bitangents[i1 + length] = bitangent.y; bitangents[i2 + length] = bitangent.z; } } } if (vertexFormat.st) { length = textureCoordinates.length; for (let k = 0; k < length; k += 2) { textureCoordinates[k] = (textureCoordinates[k] - minTexCoord.x) / (maxTexCoord.x - minTexCoord.x); textureCoordinates[k + 1] = (textureCoordinates[k + 1] - minTexCoord.y) / (maxTexCoord.y - minTexCoord.y); } } const attributes = new GeometryAttributes_default(); if (vertexFormat.position) { attributes.position = new GeometryAttribute_default({ componentDatatype: ComponentDatatype_default.DOUBLE, componentsPerAttribute: 3, values: finalPositions }); } if (vertexFormat.st) { attributes.st = new GeometryAttribute_default({ componentDatatype: ComponentDatatype_default.FLOAT, componentsPerAttribute: 2, values: textureCoordinates }); } if (vertexFormat.normal) { attributes.normal = new GeometryAttribute_default({ componentDatatype: ComponentDatatype_default.FLOAT, componentsPerAttribute: 3, values: normals }); } if (vertexFormat.tangent) { attributes.tangent = new GeometryAttribute_default({ componentDatatype: ComponentDatatype_default.FLOAT, componentsPerAttribute: 3, values: tangents }); } if (vertexFormat.bitangent) { attributes.bitangent = new GeometryAttribute_default({ componentDatatype: ComponentDatatype_default.FLOAT, componentsPerAttribute: 3, values: bitangents }); } if (shadowVolume) { attributes.extrudeDirection = new GeometryAttribute_default({ componentDatatype: ComponentDatatype_default.FLOAT, componentsPerAttribute: 3, values: extrudeNormals }); } if (defined_default(options.offsetAttribute)) { let offsetAttribute = new Uint8Array(size); if (options.offsetAttribute === GeometryOffsetAttribute_default.TOP) { offsetAttribute = offsetAttribute.fill(1, 0, size / 2); } else { const offsetValue = options.offsetAttribute === GeometryOffsetAttribute_default.NONE ? 0 : 1; offsetAttribute = offsetAttribute.fill(offsetValue); } attributes.applyOffset = new GeometryAttribute_default({ componentDatatype: ComponentDatatype_default.UNSIGNED_BYTE, componentsPerAttribute: 1, values: offsetAttribute }); } return attributes; } function computeWallIndices(positions) { const length = positions.length / 3; const indices = IndexDatatype_default.createTypedArray(length, length * 6); let index = 0; for (let i = 0; i < length; i++) { const UL = i; const LL = i + length; const UR = (UL + 1) % length; const LR = UR + length; indices[index++] = UL; indices[index++] = LL; indices[index++] = UR; indices[index++] = UR; indices[index++] = LL; indices[index++] = LR; } return indices; } var topBoundingSphere = new BoundingSphere_default(); var bottomBoundingSphere = new BoundingSphere_default(); function computeExtrudedEllipse(options) { const center = options.center; const ellipsoid = options.ellipsoid; const semiMajorAxis = options.semiMajorAxis; let scaledNormal = Cartesian3_default.multiplyByScalar( ellipsoid.geodeticSurfaceNormal(center, scratchCartesian1), options.height, scratchCartesian1 ); topBoundingSphere.center = Cartesian3_default.add( center, scaledNormal, topBoundingSphere.center ); topBoundingSphere.radius = semiMajorAxis; scaledNormal = Cartesian3_default.multiplyByScalar( ellipsoid.geodeticSurfaceNormal(center, scaledNormal), options.extrudedHeight, scaledNormal ); bottomBoundingSphere.center = Cartesian3_default.add( center, scaledNormal, bottomBoundingSphere.center ); bottomBoundingSphere.radius = semiMajorAxis; const cep = EllipseGeometryLibrary_default.computeEllipsePositions( options, true, true ); const positions = cep.positions; const numPts = cep.numPts; const outerPositions = cep.outerPositions; const boundingSphere = BoundingSphere_default.union( topBoundingSphere, bottomBoundingSphere ); const topBottomAttributes = computeTopBottomAttributes( positions, options, true ); let indices = topIndices(numPts); const length = indices.length; indices.length = length * 2; const posLength = positions.length / 3; for (let i = 0; i < length; i += 3) { indices[i + length] = indices[i + 2] + posLength; indices[i + 1 + length] = indices[i + 1] + posLength; indices[i + 2 + length] = indices[i] + posLength; } const topBottomIndices = IndexDatatype_default.createTypedArray( posLength * 2 / 3, indices ); const topBottomGeo = new Geometry_default({ attributes: topBottomAttributes, indices: topBottomIndices, primitiveType: PrimitiveType_default.TRIANGLES }); const wallAttributes = computeWallAttributes(outerPositions, options); indices = computeWallIndices(outerPositions); const wallIndices = IndexDatatype_default.createTypedArray( outerPositions.length * 2 / 3, indices ); const wallGeo = new Geometry_default({ attributes: wallAttributes, indices: wallIndices, primitiveType: PrimitiveType_default.TRIANGLES }); const geo = GeometryPipeline_default.combineInstances([ new GeometryInstance_default({ geometry: topBottomGeo }), new GeometryInstance_default({ geometry: wallGeo }) ]); return { boundingSphere, attributes: geo[0].attributes, indices: geo[0].indices }; } function computeRectangle(center, semiMajorAxis, semiMinorAxis, rotation, granularity, ellipsoid, result) { const cep = EllipseGeometryLibrary_default.computeEllipsePositions( { center, semiMajorAxis, semiMinorAxis, rotation, granularity }, false, true ); const positionsFlat = cep.outerPositions; const positionsCount = positionsFlat.length / 3; const positions = new Array(positionsCount); for (let i = 0; i < positionsCount; ++i) { positions[i] = Cartesian3_default.fromArray(positionsFlat, i * 3); } const rectangle = Rectangle_default.fromCartesianArray(positions, ellipsoid, result); if (rectangle.width > Math_default.PI) { rectangle.north = rectangle.north > 0 ? Math_default.PI_OVER_TWO - Math_default.EPSILON7 : rectangle.north; rectangle.south = rectangle.south < 0 ? Math_default.EPSILON7 - Math_default.PI_OVER_TWO : rectangle.south; rectangle.east = Math_default.PI; rectangle.west = -Math_default.PI; } return rectangle; } function EllipseGeometry(options) { options = defaultValue_default(options, defaultValue_default.EMPTY_OBJECT); const center = options.center; const ellipsoid = defaultValue_default(options.ellipsoid, Ellipsoid_default.WGS84); const semiMajorAxis = options.semiMajorAxis; const semiMinorAxis = options.semiMinorAxis; const granularity = defaultValue_default( options.granularity, Math_default.RADIANS_PER_DEGREE ); const vertexFormat = defaultValue_default(options.vertexFormat, VertexFormat_default.DEFAULT); Check_default.defined("options.center", center); Check_default.typeOf.number("options.semiMajorAxis", semiMajorAxis); Check_default.typeOf.number("options.semiMinorAxis", semiMinorAxis); if (semiMajorAxis < semiMinorAxis) { throw new DeveloperError_default( "semiMajorAxis must be greater than or equal to the semiMinorAxis." ); } if (granularity <= 0) { throw new DeveloperError_default("granularity must be greater than zero."); } const height = defaultValue_default(options.height, 0); const extrudedHeight = defaultValue_default(options.extrudedHeight, height); this._center = Cartesian3_default.clone(center); this._semiMajorAxis = semiMajorAxis; this._semiMinorAxis = semiMinorAxis; this._ellipsoid = Ellipsoid_default.clone(ellipsoid); this._rotation = defaultValue_default(options.rotation, 0); this._stRotation = defaultValue_default(options.stRotation, 0); this._height = Math.max(extrudedHeight, height); this._granularity = granularity; this._vertexFormat = VertexFormat_default.clone(vertexFormat); this._extrudedHeight = Math.min(extrudedHeight, height); this._shadowVolume = defaultValue_default(options.shadowVolume, false); this._workerName = "createEllipseGeometry"; this._offsetAttribute = options.offsetAttribute; this._rectangle = void 0; this._textureCoordinateRotationPoints = void 0; } EllipseGeometry.packedLength = Cartesian3_default.packedLength + Ellipsoid_default.packedLength + VertexFormat_default.packedLength + 9; EllipseGeometry.pack = function(value, array, startingIndex) { Check_default.defined("value", value); Check_default.defined("array", array); startingIndex = defaultValue_default(startingIndex, 0); Cartesian3_default.pack(value._center, array, startingIndex); startingIndex += Cartesian3_default.packedLength; Ellipsoid_default.pack(value._ellipsoid, array, startingIndex); startingIndex += Ellipsoid_default.packedLength; VertexFormat_default.pack(value._vertexFormat, array, startingIndex); startingIndex += VertexFormat_default.packedLength; array[startingIndex++] = value._semiMajorAxis; array[startingIndex++] = value._semiMinorAxis; array[startingIndex++] = value._rotation; array[startingIndex++] = value._stRotation; array[startingIndex++] = value._height; array[startingIndex++] = value._granularity; array[startingIndex++] = value._extrudedHeight; array[startingIndex++] = value._shadowVolume ? 1 : 0; array[startingIndex] = defaultValue_default(value._offsetAttribute, -1); return array; }; var scratchCenter = new Cartesian3_default(); var scratchEllipsoid = new Ellipsoid_default(); var scratchVertexFormat = new VertexFormat_default(); var scratchOptions = { center: scratchCenter, ellipsoid: scratchEllipsoid, vertexFormat: scratchVertexFormat, semiMajorAxis: void 0, semiMinorAxis: void 0, rotation: void 0, stRotation: void 0, height: void 0, granularity: void 0, extrudedHeight: void 0, shadowVolume: void 0, offsetAttribute: void 0 }; EllipseGeometry.unpack = function(array, startingIndex, result) { Check_default.defined("array", array); startingIndex = defaultValue_default(startingIndex, 0); const center = Cartesian3_default.unpack(array, startingIndex, scratchCenter); startingIndex += Cartesian3_default.packedLength; const ellipsoid = Ellipsoid_default.unpack(array, startingIndex, scratchEllipsoid); startingIndex += Ellipsoid_default.packedLength; const vertexFormat = VertexFormat_default.unpack( array, startingIndex, scratchVertexFormat ); startingIndex += VertexFormat_default.packedLength; const semiMajorAxis = array[startingIndex++]; const semiMinorAxis = array[startingIndex++]; const rotation = array[startingIndex++]; const stRotation = array[startingIndex++]; const height = array[startingIndex++]; const granularity = array[startingIndex++]; const extrudedHeight = array[startingIndex++]; const shadowVolume = array[startingIndex++] === 1; const offsetAttribute = array[startingIndex]; if (!defined_default(result)) { scratchOptions.height = height; scratchOptions.extrudedHeight = extrudedHeight; scratchOptions.granularity = granularity; scratchOptions.stRotation = stRotation; scratchOptions.rotation = rotation; scratchOptions.semiMajorAxis = semiMajorAxis; scratchOptions.semiMinorAxis = semiMinorAxis; scratchOptions.shadowVolume = shadowVolume; scratchOptions.offsetAttribute = offsetAttribute === -1 ? void 0 : offsetAttribute; return new EllipseGeometry(scratchOptions); } result._center = Cartesian3_default.clone(center, result._center); result._ellipsoid = Ellipsoid_default.clone(ellipsoid, result._ellipsoid); result._vertexFormat = VertexFormat_default.clone(vertexFormat, result._vertexFormat); result._semiMajorAxis = semiMajorAxis; result._semiMinorAxis = semiMinorAxis; result._rotation = rotation; result._stRotation = stRotation; result._height = height; result._granularity = granularity; result._extrudedHeight = extrudedHeight; result._shadowVolume = shadowVolume; result._offsetAttribute = offsetAttribute === -1 ? void 0 : offsetAttribute; return result; }; EllipseGeometry.computeRectangle = function(options, result) { options = defaultValue_default(options, defaultValue_default.EMPTY_OBJECT); const center = options.center; const ellipsoid = defaultValue_default(options.ellipsoid, Ellipsoid_default.WGS84); const semiMajorAxis = options.semiMajorAxis; const semiMinorAxis = options.semiMinorAxis; const granularity = defaultValue_default( options.granularity, Math_default.RADIANS_PER_DEGREE ); const rotation = defaultValue_default(options.rotation, 0); Check_default.defined("options.center", center); Check_default.typeOf.number("options.semiMajorAxis", semiMajorAxis); Check_default.typeOf.number("options.semiMinorAxis", semiMinorAxis); if (semiMajorAxis < semiMinorAxis) { throw new DeveloperError_default( "semiMajorAxis must be greater than or equal to the semiMinorAxis." ); } if (granularity <= 0) { throw new DeveloperError_default("granularity must be greater than zero."); } return computeRectangle( center, semiMajorAxis, semiMinorAxis, rotation, granularity, ellipsoid, result ); }; EllipseGeometry.createGeometry = function(ellipseGeometry) { if (ellipseGeometry._semiMajorAxis <= 0 || ellipseGeometry._semiMinorAxis <= 0) { return; } const height = ellipseGeometry._height; const extrudedHeight = ellipseGeometry._extrudedHeight; const extrude = !Math_default.equalsEpsilon( height, extrudedHeight, 0, Math_default.EPSILON2 ); ellipseGeometry._center = ellipseGeometry._ellipsoid.scaleToGeodeticSurface( ellipseGeometry._center, ellipseGeometry._center ); const options = { center: ellipseGeometry._center, semiMajorAxis: ellipseGeometry._semiMajorAxis, semiMinorAxis: ellipseGeometry._semiMinorAxis, ellipsoid: ellipseGeometry._ellipsoid, rotation: ellipseGeometry._rotation, height, granularity: ellipseGeometry._granularity, vertexFormat: ellipseGeometry._vertexFormat, stRotation: ellipseGeometry._stRotation }; let geometry; if (extrude) { options.extrudedHeight = extrudedHeight; options.shadowVolume = ellipseGeometry._shadowVolume; options.offsetAttribute = ellipseGeometry._offsetAttribute; geometry = computeExtrudedEllipse(options); } else { geometry = computeEllipse(options); if (defined_default(ellipseGeometry._offsetAttribute)) { const length = geometry.attributes.position.values.length; const offsetValue = ellipseGeometry._offsetAttribute === GeometryOffsetAttribute_default.NONE ? 0 : 1; const applyOffset = new Uint8Array(length / 3).fill(offsetValue); geometry.attributes.applyOffset = new GeometryAttribute_default({ componentDatatype: ComponentDatatype_default.UNSIGNED_BYTE, componentsPerAttribute: 1, values: applyOffset }); } } return new Geometry_default({ attributes: geometry.attributes, indices: geometry.indices, primitiveType: PrimitiveType_default.TRIANGLES, boundingSphere: geometry.boundingSphere, offsetAttribute: ellipseGeometry._offsetAttribute }); }; EllipseGeometry.createShadowVolume = function(ellipseGeometry, minHeightFunc, maxHeightFunc) { const granularity = ellipseGeometry._granularity; const ellipsoid = ellipseGeometry._ellipsoid; const minHeight = minHeightFunc(granularity, ellipsoid); const maxHeight = maxHeightFunc(granularity, ellipsoid); return new EllipseGeometry({ center: ellipseGeometry._center, semiMajorAxis: ellipseGeometry._semiMajorAxis, semiMinorAxis: ellipseGeometry._semiMinorAxis, ellipsoid, rotation: ellipseGeometry._rotation, stRotation: ellipseGeometry._stRotation, granularity, extrudedHeight: minHeight, height: maxHeight, vertexFormat: VertexFormat_default.POSITION_ONLY, shadowVolume: true }); }; function textureCoordinateRotationPoints(ellipseGeometry) { const stRotation = -ellipseGeometry._stRotation; if (stRotation === 0) { return [0, 0, 0, 1, 1, 0]; } const cep = EllipseGeometryLibrary_default.computeEllipsePositions( { center: ellipseGeometry._center, semiMajorAxis: ellipseGeometry._semiMajorAxis, semiMinorAxis: ellipseGeometry._semiMinorAxis, rotation: ellipseGeometry._rotation, granularity: ellipseGeometry._granularity }, false, true ); const positionsFlat = cep.outerPositions; const positionsCount = positionsFlat.length / 3; const positions = new Array(positionsCount); for (let i = 0; i < positionsCount; ++i) { positions[i] = Cartesian3_default.fromArray(positionsFlat, i * 3); } const ellipsoid = ellipseGeometry._ellipsoid; const boundingRectangle = ellipseGeometry.rectangle; return Geometry_default._textureCoordinateRotationPoints( positions, stRotation, ellipsoid, boundingRectangle ); } Object.defineProperties(EllipseGeometry.prototype, { /** * @private */ rectangle: { get: function() { if (!defined_default(this._rectangle)) { this._rectangle = computeRectangle( this._center, this._semiMajorAxis, this._semiMinorAxis, this._rotation, this._granularity, this._ellipsoid ); } return this._rectangle; } }, /** * For remapping texture coordinates when rendering EllipseGeometries as GroundPrimitives. * @private */ textureCoordinateRotationPoints: { get: function() { if (!defined_default(this._textureCoordinateRotationPoints)) { this._textureCoordinateRotationPoints = textureCoordinateRotationPoints( this ); } return this._textureCoordinateRotationPoints; } } }); var EllipseGeometry_default = EllipseGeometry; export { EllipseGeometry_default };