/** * @license * Cesium - https://github.com/CesiumGS/cesium * Version 1.117 * * Copyright 2011-2022 Cesium Contributors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * Columbus View (Pat. Pend.) * * Portions licensed separately. * See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details. */ import { createTaskProcessorWorker_default } from "./chunk-IBXGK4WV.js"; import { AttributeCompression_default } from "./chunk-PS6AEMBR.js"; import { IndexDatatype_default } from "./chunk-WWP3I7R5.js"; import { Rectangle_default, combine_default } from "./chunk-I5TDPPC4.js"; import "./chunk-TMMOULW3.js"; import { Cartesian3_default, Cartographic_default, Ellipsoid_default } from "./chunk-C5CE4OG6.js"; import { Math_default } from "./chunk-4PHPQRSH.js"; import "./chunk-PEABJLCK.js"; import "./chunk-WFICTTOE.js"; import "./chunk-UCPPWV64.js"; import "./chunk-U4IMCOF5.js"; import "./chunk-BDUJXBVF.js"; // packages/engine/Source/Core/decodeVectorPolylinePositions.js var maxShort = 32767; var scratchBVCartographic = new Cartographic_default(); var scratchEncodedPosition = new Cartesian3_default(); function decodeVectorPolylinePositions(positions, rectangle, minimumHeight, maximumHeight, ellipsoid) { const positionsLength = positions.length / 3; const uBuffer = positions.subarray(0, positionsLength); const vBuffer = positions.subarray(positionsLength, 2 * positionsLength); const heightBuffer = positions.subarray( 2 * positionsLength, 3 * positionsLength ); AttributeCompression_default.zigZagDeltaDecode(uBuffer, vBuffer, heightBuffer); const decoded = new Float64Array(positions.length); for (let i = 0; i < positionsLength; ++i) { const u = uBuffer[i]; const v = vBuffer[i]; const h = heightBuffer[i]; const lon = Math_default.lerp(rectangle.west, rectangle.east, u / maxShort); const lat = Math_default.lerp(rectangle.south, rectangle.north, v / maxShort); const alt = Math_default.lerp(minimumHeight, maximumHeight, h / maxShort); const cartographic = Cartographic_default.fromRadians( lon, lat, alt, scratchBVCartographic ); const decodedPosition = ellipsoid.cartographicToCartesian( cartographic, scratchEncodedPosition ); Cartesian3_default.pack(decodedPosition, decoded, i * 3); } return decoded; } var decodeVectorPolylinePositions_default = decodeVectorPolylinePositions; // packages/engine/Source/Workers/createVectorTilePolylines.js var scratchRectangle = new Rectangle_default(); var scratchEllipsoid = new Ellipsoid_default(); var scratchCenter = new Cartesian3_default(); var scratchMinMaxHeights = { min: void 0, max: void 0 }; function unpackBuffer(packedBuffer) { packedBuffer = new Float64Array(packedBuffer); let offset = 0; scratchMinMaxHeights.min = packedBuffer[offset++]; scratchMinMaxHeights.max = packedBuffer[offset++]; Rectangle_default.unpack(packedBuffer, offset, scratchRectangle); offset += Rectangle_default.packedLength; Ellipsoid_default.unpack(packedBuffer, offset, scratchEllipsoid); offset += Ellipsoid_default.packedLength; Cartesian3_default.unpack(packedBuffer, offset, scratchCenter); } function getPositionOffsets(counts) { const countsLength = counts.length; const positionOffsets = new Uint32Array(countsLength + 1); let offset = 0; for (let i = 0; i < countsLength; ++i) { positionOffsets[i] = offset; offset += counts[i]; } positionOffsets[countsLength] = offset; return positionOffsets; } var scratchP0 = new Cartesian3_default(); var scratchP1 = new Cartesian3_default(); var scratchPrev = new Cartesian3_default(); var scratchCur = new Cartesian3_default(); var scratchNext = new Cartesian3_default(); function createVectorTilePolylines(parameters, transferableObjects) { const encodedPositions = new Uint16Array(parameters.positions); const widths = new Uint16Array(parameters.widths); const counts = new Uint32Array(parameters.counts); const batchIds = new Uint16Array(parameters.batchIds); unpackBuffer(parameters.packedBuffer); const rectangle = scratchRectangle; const ellipsoid = scratchEllipsoid; const center = scratchCenter; const minimumHeight = scratchMinMaxHeights.min; const maximumHeight = scratchMinMaxHeights.max; const positions = decodeVectorPolylinePositions_default( encodedPositions, rectangle, minimumHeight, maximumHeight, ellipsoid ); const positionsLength = positions.length / 3; const size = positionsLength * 4 - 4; const curPositions = new Float32Array(size * 3); const prevPositions = new Float32Array(size * 3); const nextPositions = new Float32Array(size * 3); const expandAndWidth = new Float32Array(size * 2); const vertexBatchIds = new Uint16Array(size); let positionIndex = 0; let expandAndWidthIndex = 0; let batchIdIndex = 0; let i; let offset = 0; let length = counts.length; for (i = 0; i < length; ++i) { const count = counts[i]; const width = widths[i]; const batchId = batchIds[i]; for (let j = 0; j < count; ++j) { let previous; if (j === 0) { const p0 = Cartesian3_default.unpack(positions, offset * 3, scratchP0); const p1 = Cartesian3_default.unpack(positions, (offset + 1) * 3, scratchP1); previous = Cartesian3_default.subtract(p0, p1, scratchPrev); Cartesian3_default.add(p0, previous, previous); } else { previous = Cartesian3_default.unpack( positions, (offset + j - 1) * 3, scratchPrev ); } const current = Cartesian3_default.unpack( positions, (offset + j) * 3, scratchCur ); let next; if (j === count - 1) { const p2 = Cartesian3_default.unpack( positions, (offset + count - 1) * 3, scratchP0 ); const p3 = Cartesian3_default.unpack( positions, (offset + count - 2) * 3, scratchP1 ); next = Cartesian3_default.subtract(p2, p3, scratchNext); Cartesian3_default.add(p2, next, next); } else { next = Cartesian3_default.unpack(positions, (offset + j + 1) * 3, scratchNext); } Cartesian3_default.subtract(previous, center, previous); Cartesian3_default.subtract(current, center, current); Cartesian3_default.subtract(next, center, next); const startK = j === 0 ? 2 : 0; const endK = j === count - 1 ? 2 : 4; for (let k = startK; k < endK; ++k) { Cartesian3_default.pack(current, curPositions, positionIndex); Cartesian3_default.pack(previous, prevPositions, positionIndex); Cartesian3_default.pack(next, nextPositions, positionIndex); positionIndex += 3; const direction = k - 2 < 0 ? -1 : 1; expandAndWidth[expandAndWidthIndex++] = 2 * (k % 2) - 1; expandAndWidth[expandAndWidthIndex++] = direction * width; vertexBatchIds[batchIdIndex++] = batchId; } } offset += count; } const indices = IndexDatatype_default.createTypedArray(size, positionsLength * 6 - 6); let index = 0; let indicesIndex = 0; length = positionsLength - 1; for (i = 0; i < length; ++i) { indices[indicesIndex++] = index; indices[indicesIndex++] = index + 2; indices[indicesIndex++] = index + 1; indices[indicesIndex++] = index + 1; indices[indicesIndex++] = index + 2; indices[indicesIndex++] = index + 3; index += 4; } transferableObjects.push( curPositions.buffer, prevPositions.buffer, nextPositions.buffer ); transferableObjects.push( expandAndWidth.buffer, vertexBatchIds.buffer, indices.buffer ); let results = { indexDatatype: indices.BYTES_PER_ELEMENT === 2 ? IndexDatatype_default.UNSIGNED_SHORT : IndexDatatype_default.UNSIGNED_INT, currentPositions: curPositions.buffer, previousPositions: prevPositions.buffer, nextPositions: nextPositions.buffer, expandAndWidth: expandAndWidth.buffer, batchIds: vertexBatchIds.buffer, indices: indices.buffer }; if (parameters.keepDecodedPositions) { const positionOffsets = getPositionOffsets(counts); transferableObjects.push(positions.buffer, positionOffsets.buffer); results = combine_default(results, { decodedPositions: positions.buffer, decodedPositionOffsets: positionOffsets.buffer }); } return results; } var createVectorTilePolylines_default = createTaskProcessorWorker_default(createVectorTilePolylines); export { createVectorTilePolylines_default as default };