/** * @license * Cesium - https://github.com/CesiumGS/cesium * Version 1.117 * * Copyright 2011-2022 Cesium Contributors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * Columbus View (Pat. Pend.) * * Portions licensed separately. * See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details. */ import { VertexFormat_default } from "./chunk-4KIUON73.js"; import { Plane_default } from "./chunk-FOZQIHZK.js"; import { GeometryAttributes_default } from "./chunk-RL73GOEF.js"; import { GeometryAttribute_default, Geometry_default, PrimitiveType_default } from "./chunk-34DGOKCO.js"; import { BoundingSphere_default, Intersect_default } from "./chunk-NI2R52QD.js"; import { Cartesian4_default, Matrix4_default, Quaternion_default } from "./chunk-I5TDPPC4.js"; import { ComponentDatatype_default } from "./chunk-TMMOULW3.js"; import { Cartesian3_default, Matrix3_default } from "./chunk-C5CE4OG6.js"; import { Math_default } from "./chunk-4PHPQRSH.js"; import { defaultValue_default } from "./chunk-UCPPWV64.js"; import { Check_default, DeveloperError_default } from "./chunk-U4IMCOF5.js"; import { defined_default } from "./chunk-BDUJXBVF.js"; // packages/engine/Source/Core/CullingVolume.js function CullingVolume(planes) { this.planes = defaultValue_default(planes, []); } var faces = [new Cartesian3_default(), new Cartesian3_default(), new Cartesian3_default()]; Cartesian3_default.clone(Cartesian3_default.UNIT_X, faces[0]); Cartesian3_default.clone(Cartesian3_default.UNIT_Y, faces[1]); Cartesian3_default.clone(Cartesian3_default.UNIT_Z, faces[2]); var scratchPlaneCenter = new Cartesian3_default(); var scratchPlaneNormal = new Cartesian3_default(); var scratchPlane = new Plane_default(new Cartesian3_default(1, 0, 0), 0); CullingVolume.fromBoundingSphere = function(boundingSphere, result) { if (!defined_default(boundingSphere)) { throw new DeveloperError_default("boundingSphere is required."); } if (!defined_default(result)) { result = new CullingVolume(); } const length = faces.length; const planes = result.planes; planes.length = 2 * length; const center = boundingSphere.center; const radius = boundingSphere.radius; let planeIndex = 0; for (let i = 0; i < length; ++i) { const faceNormal = faces[i]; let plane0 = planes[planeIndex]; let plane1 = planes[planeIndex + 1]; if (!defined_default(plane0)) { plane0 = planes[planeIndex] = new Cartesian4_default(); } if (!defined_default(plane1)) { plane1 = planes[planeIndex + 1] = new Cartesian4_default(); } Cartesian3_default.multiplyByScalar(faceNormal, -radius, scratchPlaneCenter); Cartesian3_default.add(center, scratchPlaneCenter, scratchPlaneCenter); plane0.x = faceNormal.x; plane0.y = faceNormal.y; plane0.z = faceNormal.z; plane0.w = -Cartesian3_default.dot(faceNormal, scratchPlaneCenter); Cartesian3_default.multiplyByScalar(faceNormal, radius, scratchPlaneCenter); Cartesian3_default.add(center, scratchPlaneCenter, scratchPlaneCenter); plane1.x = -faceNormal.x; plane1.y = -faceNormal.y; plane1.z = -faceNormal.z; plane1.w = -Cartesian3_default.dot( Cartesian3_default.negate(faceNormal, scratchPlaneNormal), scratchPlaneCenter ); planeIndex += 2; } return result; }; CullingVolume.prototype.computeVisibility = function(boundingVolume) { if (!defined_default(boundingVolume)) { throw new DeveloperError_default("boundingVolume is required."); } const planes = this.planes; let intersecting = false; for (let k = 0, len = planes.length; k < len; ++k) { const result = boundingVolume.intersectPlane( Plane_default.fromCartesian4(planes[k], scratchPlane) ); if (result === Intersect_default.OUTSIDE) { return Intersect_default.OUTSIDE; } else if (result === Intersect_default.INTERSECTING) { intersecting = true; } } return intersecting ? Intersect_default.INTERSECTING : Intersect_default.INSIDE; }; CullingVolume.prototype.computeVisibilityWithPlaneMask = function(boundingVolume, parentPlaneMask) { if (!defined_default(boundingVolume)) { throw new DeveloperError_default("boundingVolume is required."); } if (!defined_default(parentPlaneMask)) { throw new DeveloperError_default("parentPlaneMask is required."); } if (parentPlaneMask === CullingVolume.MASK_OUTSIDE || parentPlaneMask === CullingVolume.MASK_INSIDE) { return parentPlaneMask; } let mask = CullingVolume.MASK_INSIDE; const planes = this.planes; for (let k = 0, len = planes.length; k < len; ++k) { const flag = k < 31 ? 1 << k : 0; if (k < 31 && (parentPlaneMask & flag) === 0) { continue; } const result = boundingVolume.intersectPlane( Plane_default.fromCartesian4(planes[k], scratchPlane) ); if (result === Intersect_default.OUTSIDE) { return CullingVolume.MASK_OUTSIDE; } else if (result === Intersect_default.INTERSECTING) { mask |= flag; } } return mask; }; CullingVolume.MASK_OUTSIDE = 4294967295; CullingVolume.MASK_INSIDE = 0; CullingVolume.MASK_INDETERMINATE = 2147483647; var CullingVolume_default = CullingVolume; // packages/engine/Source/Core/OrthographicOffCenterFrustum.js function OrthographicOffCenterFrustum(options) { options = defaultValue_default(options, defaultValue_default.EMPTY_OBJECT); this.left = options.left; this._left = void 0; this.right = options.right; this._right = void 0; this.top = options.top; this._top = void 0; this.bottom = options.bottom; this._bottom = void 0; this.near = defaultValue_default(options.near, 1); this._near = this.near; this.far = defaultValue_default(options.far, 5e8); this._far = this.far; this._cullingVolume = new CullingVolume_default(); this._orthographicMatrix = new Matrix4_default(); } function update(frustum) { if (!defined_default(frustum.right) || !defined_default(frustum.left) || !defined_default(frustum.top) || !defined_default(frustum.bottom) || !defined_default(frustum.near) || !defined_default(frustum.far)) { throw new DeveloperError_default( "right, left, top, bottom, near, or far parameters are not set." ); } if (frustum.top !== frustum._top || frustum.bottom !== frustum._bottom || frustum.left !== frustum._left || frustum.right !== frustum._right || frustum.near !== frustum._near || frustum.far !== frustum._far) { if (frustum.left > frustum.right) { throw new DeveloperError_default("right must be greater than left."); } if (frustum.bottom > frustum.top) { throw new DeveloperError_default("top must be greater than bottom."); } if (frustum.near <= 0 || frustum.near > frustum.far) { throw new DeveloperError_default( "near must be greater than zero and less than far." ); } frustum._left = frustum.left; frustum._right = frustum.right; frustum._top = frustum.top; frustum._bottom = frustum.bottom; frustum._near = frustum.near; frustum._far = frustum.far; frustum._orthographicMatrix = Matrix4_default.computeOrthographicOffCenter( frustum.left, frustum.right, frustum.bottom, frustum.top, frustum.near, frustum.far, frustum._orthographicMatrix ); } } Object.defineProperties(OrthographicOffCenterFrustum.prototype, { /** * Gets the orthographic projection matrix computed from the view frustum. * @memberof OrthographicOffCenterFrustum.prototype * @type {Matrix4} * @readonly */ projectionMatrix: { get: function() { update(this); return this._orthographicMatrix; } } }); var getPlanesRight = new Cartesian3_default(); var getPlanesNearCenter = new Cartesian3_default(); var getPlanesPoint = new Cartesian3_default(); var negateScratch = new Cartesian3_default(); OrthographicOffCenterFrustum.prototype.computeCullingVolume = function(position, direction, up) { if (!defined_default(position)) { throw new DeveloperError_default("position is required."); } if (!defined_default(direction)) { throw new DeveloperError_default("direction is required."); } if (!defined_default(up)) { throw new DeveloperError_default("up is required."); } const planes = this._cullingVolume.planes; const t = this.top; const b = this.bottom; const r = this.right; const l = this.left; const n = this.near; const f = this.far; const right = Cartesian3_default.cross(direction, up, getPlanesRight); Cartesian3_default.normalize(right, right); const nearCenter = getPlanesNearCenter; Cartesian3_default.multiplyByScalar(direction, n, nearCenter); Cartesian3_default.add(position, nearCenter, nearCenter); const point = getPlanesPoint; Cartesian3_default.multiplyByScalar(right, l, point); Cartesian3_default.add(nearCenter, point, point); let plane = planes[0]; if (!defined_default(plane)) { plane = planes[0] = new Cartesian4_default(); } plane.x = right.x; plane.y = right.y; plane.z = right.z; plane.w = -Cartesian3_default.dot(right, point); Cartesian3_default.multiplyByScalar(right, r, point); Cartesian3_default.add(nearCenter, point, point); plane = planes[1]; if (!defined_default(plane)) { plane = planes[1] = new Cartesian4_default(); } plane.x = -right.x; plane.y = -right.y; plane.z = -right.z; plane.w = -Cartesian3_default.dot(Cartesian3_default.negate(right, negateScratch), point); Cartesian3_default.multiplyByScalar(up, b, point); Cartesian3_default.add(nearCenter, point, point); plane = planes[2]; if (!defined_default(plane)) { plane = planes[2] = new Cartesian4_default(); } plane.x = up.x; plane.y = up.y; plane.z = up.z; plane.w = -Cartesian3_default.dot(up, point); Cartesian3_default.multiplyByScalar(up, t, point); Cartesian3_default.add(nearCenter, point, point); plane = planes[3]; if (!defined_default(plane)) { plane = planes[3] = new Cartesian4_default(); } plane.x = -up.x; plane.y = -up.y; plane.z = -up.z; plane.w = -Cartesian3_default.dot(Cartesian3_default.negate(up, negateScratch), point); plane = planes[4]; if (!defined_default(plane)) { plane = planes[4] = new Cartesian4_default(); } plane.x = direction.x; plane.y = direction.y; plane.z = direction.z; plane.w = -Cartesian3_default.dot(direction, nearCenter); Cartesian3_default.multiplyByScalar(direction, f, point); Cartesian3_default.add(position, point, point); plane = planes[5]; if (!defined_default(plane)) { plane = planes[5] = new Cartesian4_default(); } plane.x = -direction.x; plane.y = -direction.y; plane.z = -direction.z; plane.w = -Cartesian3_default.dot(Cartesian3_default.negate(direction, negateScratch), point); return this._cullingVolume; }; OrthographicOffCenterFrustum.prototype.getPixelDimensions = function(drawingBufferWidth, drawingBufferHeight, distance, pixelRatio, result) { update(this); if (!defined_default(drawingBufferWidth) || !defined_default(drawingBufferHeight)) { throw new DeveloperError_default( "Both drawingBufferWidth and drawingBufferHeight are required." ); } if (drawingBufferWidth <= 0) { throw new DeveloperError_default("drawingBufferWidth must be greater than zero."); } if (drawingBufferHeight <= 0) { throw new DeveloperError_default("drawingBufferHeight must be greater than zero."); } if (!defined_default(distance)) { throw new DeveloperError_default("distance is required."); } if (!defined_default(pixelRatio)) { throw new DeveloperError_default("pixelRatio is required."); } if (pixelRatio <= 0) { throw new DeveloperError_default("pixelRatio must be greater than zero."); } if (!defined_default(result)) { throw new DeveloperError_default("A result object is required."); } const frustumWidth = this.right - this.left; const frustumHeight = this.top - this.bottom; const pixelWidth = pixelRatio * frustumWidth / drawingBufferWidth; const pixelHeight = pixelRatio * frustumHeight / drawingBufferHeight; result.x = pixelWidth; result.y = pixelHeight; return result; }; OrthographicOffCenterFrustum.prototype.clone = function(result) { if (!defined_default(result)) { result = new OrthographicOffCenterFrustum(); } result.left = this.left; result.right = this.right; result.top = this.top; result.bottom = this.bottom; result.near = this.near; result.far = this.far; result._left = void 0; result._right = void 0; result._top = void 0; result._bottom = void 0; result._near = void 0; result._far = void 0; return result; }; OrthographicOffCenterFrustum.prototype.equals = function(other) { return defined_default(other) && other instanceof OrthographicOffCenterFrustum && this.right === other.right && this.left === other.left && this.top === other.top && this.bottom === other.bottom && this.near === other.near && this.far === other.far; }; OrthographicOffCenterFrustum.prototype.equalsEpsilon = function(other, relativeEpsilon, absoluteEpsilon) { return other === this || defined_default(other) && other instanceof OrthographicOffCenterFrustum && Math_default.equalsEpsilon( this.right, other.right, relativeEpsilon, absoluteEpsilon ) && Math_default.equalsEpsilon( this.left, other.left, relativeEpsilon, absoluteEpsilon ) && Math_default.equalsEpsilon( this.top, other.top, relativeEpsilon, absoluteEpsilon ) && Math_default.equalsEpsilon( this.bottom, other.bottom, relativeEpsilon, absoluteEpsilon ) && Math_default.equalsEpsilon( this.near, other.near, relativeEpsilon, absoluteEpsilon ) && Math_default.equalsEpsilon( this.far, other.far, relativeEpsilon, absoluteEpsilon ); }; var OrthographicOffCenterFrustum_default = OrthographicOffCenterFrustum; // packages/engine/Source/Core/OrthographicFrustum.js function OrthographicFrustum(options) { options = defaultValue_default(options, defaultValue_default.EMPTY_OBJECT); this._offCenterFrustum = new OrthographicOffCenterFrustum_default(); this.width = options.width; this._width = void 0; this.aspectRatio = options.aspectRatio; this._aspectRatio = void 0; this.near = defaultValue_default(options.near, 1); this._near = this.near; this.far = defaultValue_default(options.far, 5e8); this._far = this.far; } OrthographicFrustum.packedLength = 4; OrthographicFrustum.pack = function(value, array, startingIndex) { Check_default.typeOf.object("value", value); Check_default.defined("array", array); startingIndex = defaultValue_default(startingIndex, 0); array[startingIndex++] = value.width; array[startingIndex++] = value.aspectRatio; array[startingIndex++] = value.near; array[startingIndex] = value.far; return array; }; OrthographicFrustum.unpack = function(array, startingIndex, result) { Check_default.defined("array", array); startingIndex = defaultValue_default(startingIndex, 0); if (!defined_default(result)) { result = new OrthographicFrustum(); } result.width = array[startingIndex++]; result.aspectRatio = array[startingIndex++]; result.near = array[startingIndex++]; result.far = array[startingIndex]; return result; }; function update2(frustum) { if (!defined_default(frustum.width) || !defined_default(frustum.aspectRatio) || !defined_default(frustum.near) || !defined_default(frustum.far)) { throw new DeveloperError_default( "width, aspectRatio, near, or far parameters are not set." ); } const f = frustum._offCenterFrustum; if (frustum.width !== frustum._width || frustum.aspectRatio !== frustum._aspectRatio || frustum.near !== frustum._near || frustum.far !== frustum._far) { if (frustum.aspectRatio < 0) { throw new DeveloperError_default("aspectRatio must be positive."); } if (frustum.near < 0 || frustum.near > frustum.far) { throw new DeveloperError_default( "near must be greater than zero and less than far." ); } frustum._aspectRatio = frustum.aspectRatio; frustum._width = frustum.width; frustum._near = frustum.near; frustum._far = frustum.far; const ratio = 1 / frustum.aspectRatio; f.right = frustum.width * 0.5; f.left = -f.right; f.top = ratio * f.right; f.bottom = -f.top; f.near = frustum.near; f.far = frustum.far; } } Object.defineProperties(OrthographicFrustum.prototype, { /** * Gets the orthographic projection matrix computed from the view frustum. * @memberof OrthographicFrustum.prototype * @type {Matrix4} * @readonly */ projectionMatrix: { get: function() { update2(this); return this._offCenterFrustum.projectionMatrix; } }, /** * Gets the orthographic projection matrix computed from the view frustum. * @memberof OrthographicFrustum.prototype * @type {OrthographicOffCenterFrustum} * @readonly * @private */ offCenterFrustum: { get: function() { update2(this); return this._offCenterFrustum; } } }); OrthographicFrustum.prototype.computeCullingVolume = function(position, direction, up) { update2(this); return this._offCenterFrustum.computeCullingVolume(position, direction, up); }; OrthographicFrustum.prototype.getPixelDimensions = function(drawingBufferWidth, drawingBufferHeight, distance, pixelRatio, result) { update2(this); return this._offCenterFrustum.getPixelDimensions( drawingBufferWidth, drawingBufferHeight, distance, pixelRatio, result ); }; OrthographicFrustum.prototype.clone = function(result) { if (!defined_default(result)) { result = new OrthographicFrustum(); } result.aspectRatio = this.aspectRatio; result.width = this.width; result.near = this.near; result.far = this.far; result._aspectRatio = void 0; result._width = void 0; result._near = void 0; result._far = void 0; this._offCenterFrustum.clone(result._offCenterFrustum); return result; }; OrthographicFrustum.prototype.equals = function(other) { if (!defined_default(other) || !(other instanceof OrthographicFrustum)) { return false; } update2(this); update2(other); return this.width === other.width && this.aspectRatio === other.aspectRatio && this._offCenterFrustum.equals(other._offCenterFrustum); }; OrthographicFrustum.prototype.equalsEpsilon = function(other, relativeEpsilon, absoluteEpsilon) { if (!defined_default(other) || !(other instanceof OrthographicFrustum)) { return false; } update2(this); update2(other); return Math_default.equalsEpsilon( this.width, other.width, relativeEpsilon, absoluteEpsilon ) && Math_default.equalsEpsilon( this.aspectRatio, other.aspectRatio, relativeEpsilon, absoluteEpsilon ) && this._offCenterFrustum.equalsEpsilon( other._offCenterFrustum, relativeEpsilon, absoluteEpsilon ); }; var OrthographicFrustum_default = OrthographicFrustum; // packages/engine/Source/Core/PerspectiveOffCenterFrustum.js function PerspectiveOffCenterFrustum(options) { options = defaultValue_default(options, defaultValue_default.EMPTY_OBJECT); this.left = options.left; this._left = void 0; this.right = options.right; this._right = void 0; this.top = options.top; this._top = void 0; this.bottom = options.bottom; this._bottom = void 0; this.near = defaultValue_default(options.near, 1); this._near = this.near; this.far = defaultValue_default(options.far, 5e8); this._far = this.far; this._cullingVolume = new CullingVolume_default(); this._perspectiveMatrix = new Matrix4_default(); this._infinitePerspective = new Matrix4_default(); } function update3(frustum) { if (!defined_default(frustum.right) || !defined_default(frustum.left) || !defined_default(frustum.top) || !defined_default(frustum.bottom) || !defined_default(frustum.near) || !defined_default(frustum.far)) { throw new DeveloperError_default( "right, left, top, bottom, near, or far parameters are not set." ); } const t = frustum.top; const b = frustum.bottom; const r = frustum.right; const l = frustum.left; const n = frustum.near; const f = frustum.far; if (t !== frustum._top || b !== frustum._bottom || l !== frustum._left || r !== frustum._right || n !== frustum._near || f !== frustum._far) { if (frustum.near <= 0 || frustum.near > frustum.far) { throw new DeveloperError_default( "near must be greater than zero and less than far." ); } frustum._left = l; frustum._right = r; frustum._top = t; frustum._bottom = b; frustum._near = n; frustum._far = f; frustum._perspectiveMatrix = Matrix4_default.computePerspectiveOffCenter( l, r, b, t, n, f, frustum._perspectiveMatrix ); frustum._infinitePerspective = Matrix4_default.computeInfinitePerspectiveOffCenter( l, r, b, t, n, frustum._infinitePerspective ); } } Object.defineProperties(PerspectiveOffCenterFrustum.prototype, { /** * Gets the perspective projection matrix computed from the view frustum. * @memberof PerspectiveOffCenterFrustum.prototype * @type {Matrix4} * @readonly * * @see PerspectiveOffCenterFrustum#infiniteProjectionMatrix */ projectionMatrix: { get: function() { update3(this); return this._perspectiveMatrix; } }, /** * Gets the perspective projection matrix computed from the view frustum with an infinite far plane. * @memberof PerspectiveOffCenterFrustum.prototype * @type {Matrix4} * @readonly * * @see PerspectiveOffCenterFrustum#projectionMatrix */ infiniteProjectionMatrix: { get: function() { update3(this); return this._infinitePerspective; } } }); var getPlanesRight2 = new Cartesian3_default(); var getPlanesNearCenter2 = new Cartesian3_default(); var getPlanesFarCenter = new Cartesian3_default(); var getPlanesNormal = new Cartesian3_default(); PerspectiveOffCenterFrustum.prototype.computeCullingVolume = function(position, direction, up) { if (!defined_default(position)) { throw new DeveloperError_default("position is required."); } if (!defined_default(direction)) { throw new DeveloperError_default("direction is required."); } if (!defined_default(up)) { throw new DeveloperError_default("up is required."); } const planes = this._cullingVolume.planes; const t = this.top; const b = this.bottom; const r = this.right; const l = this.left; const n = this.near; const f = this.far; const right = Cartesian3_default.cross(direction, up, getPlanesRight2); const nearCenter = getPlanesNearCenter2; Cartesian3_default.multiplyByScalar(direction, n, nearCenter); Cartesian3_default.add(position, nearCenter, nearCenter); const farCenter = getPlanesFarCenter; Cartesian3_default.multiplyByScalar(direction, f, farCenter); Cartesian3_default.add(position, farCenter, farCenter); const normal = getPlanesNormal; Cartesian3_default.multiplyByScalar(right, l, normal); Cartesian3_default.add(nearCenter, normal, normal); Cartesian3_default.subtract(normal, position, normal); Cartesian3_default.normalize(normal, normal); Cartesian3_default.cross(normal, up, normal); Cartesian3_default.normalize(normal, normal); let plane = planes[0]; if (!defined_default(plane)) { plane = planes[0] = new Cartesian4_default(); } plane.x = normal.x; plane.y = normal.y; plane.z = normal.z; plane.w = -Cartesian3_default.dot(normal, position); Cartesian3_default.multiplyByScalar(right, r, normal); Cartesian3_default.add(nearCenter, normal, normal); Cartesian3_default.subtract(normal, position, normal); Cartesian3_default.cross(up, normal, normal); Cartesian3_default.normalize(normal, normal); plane = planes[1]; if (!defined_default(plane)) { plane = planes[1] = new Cartesian4_default(); } plane.x = normal.x; plane.y = normal.y; plane.z = normal.z; plane.w = -Cartesian3_default.dot(normal, position); Cartesian3_default.multiplyByScalar(up, b, normal); Cartesian3_default.add(nearCenter, normal, normal); Cartesian3_default.subtract(normal, position, normal); Cartesian3_default.cross(right, normal, normal); Cartesian3_default.normalize(normal, normal); plane = planes[2]; if (!defined_default(plane)) { plane = planes[2] = new Cartesian4_default(); } plane.x = normal.x; plane.y = normal.y; plane.z = normal.z; plane.w = -Cartesian3_default.dot(normal, position); Cartesian3_default.multiplyByScalar(up, t, normal); Cartesian3_default.add(nearCenter, normal, normal); Cartesian3_default.subtract(normal, position, normal); Cartesian3_default.cross(normal, right, normal); Cartesian3_default.normalize(normal, normal); plane = planes[3]; if (!defined_default(plane)) { plane = planes[3] = new Cartesian4_default(); } plane.x = normal.x; plane.y = normal.y; plane.z = normal.z; plane.w = -Cartesian3_default.dot(normal, position); plane = planes[4]; if (!defined_default(plane)) { plane = planes[4] = new Cartesian4_default(); } plane.x = direction.x; plane.y = direction.y; plane.z = direction.z; plane.w = -Cartesian3_default.dot(direction, nearCenter); Cartesian3_default.negate(direction, normal); plane = planes[5]; if (!defined_default(plane)) { plane = planes[5] = new Cartesian4_default(); } plane.x = normal.x; plane.y = normal.y; plane.z = normal.z; plane.w = -Cartesian3_default.dot(normal, farCenter); return this._cullingVolume; }; PerspectiveOffCenterFrustum.prototype.getPixelDimensions = function(drawingBufferWidth, drawingBufferHeight, distance, pixelRatio, result) { update3(this); if (!defined_default(drawingBufferWidth) || !defined_default(drawingBufferHeight)) { throw new DeveloperError_default( "Both drawingBufferWidth and drawingBufferHeight are required." ); } if (drawingBufferWidth <= 0) { throw new DeveloperError_default("drawingBufferWidth must be greater than zero."); } if (drawingBufferHeight <= 0) { throw new DeveloperError_default("drawingBufferHeight must be greater than zero."); } if (!defined_default(distance)) { throw new DeveloperError_default("distance is required."); } if (!defined_default(pixelRatio)) { throw new DeveloperError_default("pixelRatio is required"); } if (pixelRatio <= 0) { throw new DeveloperError_default("pixelRatio must be greater than zero."); } if (!defined_default(result)) { throw new DeveloperError_default("A result object is required."); } const inverseNear = 1 / this.near; let tanTheta = this.top * inverseNear; const pixelHeight = 2 * pixelRatio * distance * tanTheta / drawingBufferHeight; tanTheta = this.right * inverseNear; const pixelWidth = 2 * pixelRatio * distance * tanTheta / drawingBufferWidth; result.x = pixelWidth; result.y = pixelHeight; return result; }; PerspectiveOffCenterFrustum.prototype.clone = function(result) { if (!defined_default(result)) { result = new PerspectiveOffCenterFrustum(); } result.right = this.right; result.left = this.left; result.top = this.top; result.bottom = this.bottom; result.near = this.near; result.far = this.far; result._left = void 0; result._right = void 0; result._top = void 0; result._bottom = void 0; result._near = void 0; result._far = void 0; return result; }; PerspectiveOffCenterFrustum.prototype.equals = function(other) { return defined_default(other) && other instanceof PerspectiveOffCenterFrustum && this.right === other.right && this.left === other.left && this.top === other.top && this.bottom === other.bottom && this.near === other.near && this.far === other.far; }; PerspectiveOffCenterFrustum.prototype.equalsEpsilon = function(other, relativeEpsilon, absoluteEpsilon) { return other === this || defined_default(other) && other instanceof PerspectiveOffCenterFrustum && Math_default.equalsEpsilon( this.right, other.right, relativeEpsilon, absoluteEpsilon ) && Math_default.equalsEpsilon( this.left, other.left, relativeEpsilon, absoluteEpsilon ) && Math_default.equalsEpsilon( this.top, other.top, relativeEpsilon, absoluteEpsilon ) && Math_default.equalsEpsilon( this.bottom, other.bottom, relativeEpsilon, absoluteEpsilon ) && Math_default.equalsEpsilon( this.near, other.near, relativeEpsilon, absoluteEpsilon ) && Math_default.equalsEpsilon( this.far, other.far, relativeEpsilon, absoluteEpsilon ); }; var PerspectiveOffCenterFrustum_default = PerspectiveOffCenterFrustum; // packages/engine/Source/Core/PerspectiveFrustum.js function PerspectiveFrustum(options) { options = defaultValue_default(options, defaultValue_default.EMPTY_OBJECT); this._offCenterFrustum = new PerspectiveOffCenterFrustum_default(); this.fov = options.fov; this._fov = void 0; this._fovy = void 0; this._sseDenominator = void 0; this.aspectRatio = options.aspectRatio; this._aspectRatio = void 0; this.near = defaultValue_default(options.near, 1); this._near = this.near; this.far = defaultValue_default(options.far, 5e8); this._far = this.far; this.xOffset = defaultValue_default(options.xOffset, 0); this._xOffset = this.xOffset; this.yOffset = defaultValue_default(options.yOffset, 0); this._yOffset = this.yOffset; } PerspectiveFrustum.packedLength = 6; PerspectiveFrustum.pack = function(value, array, startingIndex) { Check_default.typeOf.object("value", value); Check_default.defined("array", array); startingIndex = defaultValue_default(startingIndex, 0); array[startingIndex++] = value.fov; array[startingIndex++] = value.aspectRatio; array[startingIndex++] = value.near; array[startingIndex++] = value.far; array[startingIndex++] = value.xOffset; array[startingIndex] = value.yOffset; return array; }; PerspectiveFrustum.unpack = function(array, startingIndex, result) { Check_default.defined("array", array); startingIndex = defaultValue_default(startingIndex, 0); if (!defined_default(result)) { result = new PerspectiveFrustum(); } result.fov = array[startingIndex++]; result.aspectRatio = array[startingIndex++]; result.near = array[startingIndex++]; result.far = array[startingIndex++]; result.xOffset = array[startingIndex++]; result.yOffset = array[startingIndex]; return result; }; function update4(frustum) { if (!defined_default(frustum.fov) || !defined_default(frustum.aspectRatio) || !defined_default(frustum.near) || !defined_default(frustum.far)) { throw new DeveloperError_default( "fov, aspectRatio, near, or far parameters are not set." ); } const f = frustum._offCenterFrustum; if (frustum.fov !== frustum._fov || frustum.aspectRatio !== frustum._aspectRatio || frustum.near !== frustum._near || frustum.far !== frustum._far || frustum.xOffset !== frustum._xOffset || frustum.yOffset !== frustum._yOffset) { if (frustum.fov < 0 || frustum.fov >= Math.PI) { throw new DeveloperError_default("fov must be in the range [0, PI)."); } if (frustum.aspectRatio < 0) { throw new DeveloperError_default("aspectRatio must be positive."); } if (frustum.near < 0 || frustum.near > frustum.far) { throw new DeveloperError_default( "near must be greater than zero and less than far." ); } frustum._aspectRatio = frustum.aspectRatio; frustum._fov = frustum.fov; frustum._fovy = frustum.aspectRatio <= 1 ? frustum.fov : Math.atan(Math.tan(frustum.fov * 0.5) / frustum.aspectRatio) * 2; frustum._near = frustum.near; frustum._far = frustum.far; frustum._sseDenominator = 2 * Math.tan(0.5 * frustum._fovy); frustum._xOffset = frustum.xOffset; frustum._yOffset = frustum.yOffset; f.top = frustum.near * Math.tan(0.5 * frustum._fovy); f.bottom = -f.top; f.right = frustum.aspectRatio * f.top; f.left = -f.right; f.near = frustum.near; f.far = frustum.far; f.right += frustum.xOffset; f.left += frustum.xOffset; f.top += frustum.yOffset; f.bottom += frustum.yOffset; } } Object.defineProperties(PerspectiveFrustum.prototype, { /** * Gets the perspective projection matrix computed from the view frustum. * @memberof PerspectiveFrustum.prototype * @type {Matrix4} * @readonly * * @see PerspectiveFrustum#infiniteProjectionMatrix */ projectionMatrix: { get: function() { update4(this); return this._offCenterFrustum.projectionMatrix; } }, /** * The perspective projection matrix computed from the view frustum with an infinite far plane. * @memberof PerspectiveFrustum.prototype * @type {Matrix4} * @readonly * * @see PerspectiveFrustum#projectionMatrix */ infiniteProjectionMatrix: { get: function() { update4(this); return this._offCenterFrustum.infiniteProjectionMatrix; } }, /** * Gets the angle of the vertical field of view, in radians. * @memberof PerspectiveFrustum.prototype * @type {number} * @readonly * @default undefined */ fovy: { get: function() { update4(this); return this._fovy; } }, /** * @readonly * @private */ sseDenominator: { get: function() { update4(this); return this._sseDenominator; } }, /** * Gets the orthographic projection matrix computed from the view frustum. * @memberof PerspectiveFrustum.prototype * @type {PerspectiveOffCenterFrustum} * @readonly * @private */ offCenterFrustum: { get: function() { update4(this); return this._offCenterFrustum; } } }); PerspectiveFrustum.prototype.computeCullingVolume = function(position, direction, up) { update4(this); return this._offCenterFrustum.computeCullingVolume(position, direction, up); }; PerspectiveFrustum.prototype.getPixelDimensions = function(drawingBufferWidth, drawingBufferHeight, distance, pixelRatio, result) { update4(this); return this._offCenterFrustum.getPixelDimensions( drawingBufferWidth, drawingBufferHeight, distance, pixelRatio, result ); }; PerspectiveFrustum.prototype.clone = function(result) { if (!defined_default(result)) { result = new PerspectiveFrustum(); } result.aspectRatio = this.aspectRatio; result.fov = this.fov; result.near = this.near; result.far = this.far; result._aspectRatio = void 0; result._fov = void 0; result._near = void 0; result._far = void 0; this._offCenterFrustum.clone(result._offCenterFrustum); return result; }; PerspectiveFrustum.prototype.equals = function(other) { if (!defined_default(other) || !(other instanceof PerspectiveFrustum)) { return false; } update4(this); update4(other); return this.fov === other.fov && this.aspectRatio === other.aspectRatio && this._offCenterFrustum.equals(other._offCenterFrustum); }; PerspectiveFrustum.prototype.equalsEpsilon = function(other, relativeEpsilon, absoluteEpsilon) { if (!defined_default(other) || !(other instanceof PerspectiveFrustum)) { return false; } update4(this); update4(other); return Math_default.equalsEpsilon( this.fov, other.fov, relativeEpsilon, absoluteEpsilon ) && Math_default.equalsEpsilon( this.aspectRatio, other.aspectRatio, relativeEpsilon, absoluteEpsilon ) && this._offCenterFrustum.equalsEpsilon( other._offCenterFrustum, relativeEpsilon, absoluteEpsilon ); }; var PerspectiveFrustum_default = PerspectiveFrustum; // packages/engine/Source/Core/FrustumGeometry.js var PERSPECTIVE = 0; var ORTHOGRAPHIC = 1; function FrustumGeometry(options) { Check_default.typeOf.object("options", options); Check_default.typeOf.object("options.frustum", options.frustum); Check_default.typeOf.object("options.origin", options.origin); Check_default.typeOf.object("options.orientation", options.orientation); const frustum = options.frustum; const orientation = options.orientation; const origin = options.origin; const vertexFormat = defaultValue_default(options.vertexFormat, VertexFormat_default.DEFAULT); const drawNearPlane = defaultValue_default(options._drawNearPlane, true); let frustumType; let frustumPackedLength; if (frustum instanceof PerspectiveFrustum_default) { frustumType = PERSPECTIVE; frustumPackedLength = PerspectiveFrustum_default.packedLength; } else if (frustum instanceof OrthographicFrustum_default) { frustumType = ORTHOGRAPHIC; frustumPackedLength = OrthographicFrustum_default.packedLength; } this._frustumType = frustumType; this._frustum = frustum.clone(); this._origin = Cartesian3_default.clone(origin); this._orientation = Quaternion_default.clone(orientation); this._drawNearPlane = drawNearPlane; this._vertexFormat = vertexFormat; this._workerName = "createFrustumGeometry"; this.packedLength = 2 + frustumPackedLength + Cartesian3_default.packedLength + Quaternion_default.packedLength + VertexFormat_default.packedLength; } FrustumGeometry.pack = function(value, array, startingIndex) { Check_default.typeOf.object("value", value); Check_default.defined("array", array); startingIndex = defaultValue_default(startingIndex, 0); const frustumType = value._frustumType; const frustum = value._frustum; array[startingIndex++] = frustumType; if (frustumType === PERSPECTIVE) { PerspectiveFrustum_default.pack(frustum, array, startingIndex); startingIndex += PerspectiveFrustum_default.packedLength; } else { OrthographicFrustum_default.pack(frustum, array, startingIndex); startingIndex += OrthographicFrustum_default.packedLength; } Cartesian3_default.pack(value._origin, array, startingIndex); startingIndex += Cartesian3_default.packedLength; Quaternion_default.pack(value._orientation, array, startingIndex); startingIndex += Quaternion_default.packedLength; VertexFormat_default.pack(value._vertexFormat, array, startingIndex); startingIndex += VertexFormat_default.packedLength; array[startingIndex] = value._drawNearPlane ? 1 : 0; return array; }; var scratchPackPerspective = new PerspectiveFrustum_default(); var scratchPackOrthographic = new OrthographicFrustum_default(); var scratchPackQuaternion = new Quaternion_default(); var scratchPackorigin = new Cartesian3_default(); var scratchVertexFormat = new VertexFormat_default(); FrustumGeometry.unpack = function(array, startingIndex, result) { Check_default.defined("array", array); startingIndex = defaultValue_default(startingIndex, 0); const frustumType = array[startingIndex++]; let frustum; if (frustumType === PERSPECTIVE) { frustum = PerspectiveFrustum_default.unpack( array, startingIndex, scratchPackPerspective ); startingIndex += PerspectiveFrustum_default.packedLength; } else { frustum = OrthographicFrustum_default.unpack( array, startingIndex, scratchPackOrthographic ); startingIndex += OrthographicFrustum_default.packedLength; } const origin = Cartesian3_default.unpack(array, startingIndex, scratchPackorigin); startingIndex += Cartesian3_default.packedLength; const orientation = Quaternion_default.unpack( array, startingIndex, scratchPackQuaternion ); startingIndex += Quaternion_default.packedLength; const vertexFormat = VertexFormat_default.unpack( array, startingIndex, scratchVertexFormat ); startingIndex += VertexFormat_default.packedLength; const drawNearPlane = array[startingIndex] === 1; if (!defined_default(result)) { return new FrustumGeometry({ frustum, origin, orientation, vertexFormat, _drawNearPlane: drawNearPlane }); } const frustumResult = frustumType === result._frustumType ? result._frustum : void 0; result._frustum = frustum.clone(frustumResult); result._frustumType = frustumType; result._origin = Cartesian3_default.clone(origin, result._origin); result._orientation = Quaternion_default.clone(orientation, result._orientation); result._vertexFormat = VertexFormat_default.clone(vertexFormat, result._vertexFormat); result._drawNearPlane = drawNearPlane; return result; }; function getAttributes(offset, normals, tangents, bitangents, st, normal, tangent, bitangent) { const stOffset = offset / 3 * 2; for (let i = 0; i < 4; ++i) { if (defined_default(normals)) { normals[offset] = normal.x; normals[offset + 1] = normal.y; normals[offset + 2] = normal.z; } if (defined_default(tangents)) { tangents[offset] = tangent.x; tangents[offset + 1] = tangent.y; tangents[offset + 2] = tangent.z; } if (defined_default(bitangents)) { bitangents[offset] = bitangent.x; bitangents[offset + 1] = bitangent.y; bitangents[offset + 2] = bitangent.z; } offset += 3; } st[stOffset] = 0; st[stOffset + 1] = 0; st[stOffset + 2] = 1; st[stOffset + 3] = 0; st[stOffset + 4] = 1; st[stOffset + 5] = 1; st[stOffset + 6] = 0; st[stOffset + 7] = 1; } var scratchRotationMatrix = new Matrix3_default(); var scratchViewMatrix = new Matrix4_default(); var scratchInverseMatrix = new Matrix4_default(); var scratchXDirection = new Cartesian3_default(); var scratchYDirection = new Cartesian3_default(); var scratchZDirection = new Cartesian3_default(); var scratchNegativeX = new Cartesian3_default(); var scratchNegativeY = new Cartesian3_default(); var scratchNegativeZ = new Cartesian3_default(); var frustumSplits = new Array(3); var frustumCornersNDC = new Array(4); frustumCornersNDC[0] = new Cartesian4_default(-1, -1, 1, 1); frustumCornersNDC[1] = new Cartesian4_default(1, -1, 1, 1); frustumCornersNDC[2] = new Cartesian4_default(1, 1, 1, 1); frustumCornersNDC[3] = new Cartesian4_default(-1, 1, 1, 1); var scratchFrustumCorners = new Array(4); for (let i = 0; i < 4; ++i) { scratchFrustumCorners[i] = new Cartesian4_default(); } FrustumGeometry._computeNearFarPlanes = function(origin, orientation, frustumType, frustum, positions, xDirection, yDirection, zDirection) { const rotationMatrix = Matrix3_default.fromQuaternion( orientation, scratchRotationMatrix ); let x = defaultValue_default(xDirection, scratchXDirection); let y = defaultValue_default(yDirection, scratchYDirection); let z = defaultValue_default(zDirection, scratchZDirection); x = Matrix3_default.getColumn(rotationMatrix, 0, x); y = Matrix3_default.getColumn(rotationMatrix, 1, y); z = Matrix3_default.getColumn(rotationMatrix, 2, z); Cartesian3_default.normalize(x, x); Cartesian3_default.normalize(y, y); Cartesian3_default.normalize(z, z); Cartesian3_default.negate(x, x); const view = Matrix4_default.computeView(origin, z, y, x, scratchViewMatrix); let inverseView; let inverseViewProjection; const projection = frustum.projectionMatrix; if (frustumType === PERSPECTIVE) { const viewProjection = Matrix4_default.multiply( projection, view, scratchInverseMatrix ); inverseViewProjection = Matrix4_default.inverse( viewProjection, scratchInverseMatrix ); } else { inverseView = Matrix4_default.inverseTransformation(view, scratchInverseMatrix); } if (defined_default(inverseViewProjection)) { frustumSplits[0] = frustum.near; frustumSplits[1] = frustum.far; } else { frustumSplits[0] = 0; frustumSplits[1] = frustum.near; frustumSplits[2] = frustum.far; } for (let i = 0; i < 2; ++i) { for (let j = 0; j < 4; ++j) { let corner = Cartesian4_default.clone( frustumCornersNDC[j], scratchFrustumCorners[j] ); if (!defined_default(inverseViewProjection)) { const offCenterFrustum = frustum.offCenterFrustum; if (defined_default(offCenterFrustum)) { frustum = offCenterFrustum; } const near = frustumSplits[i]; const far = frustumSplits[i + 1]; corner.x = (corner.x * (frustum.right - frustum.left) + frustum.left + frustum.right) * 0.5; corner.y = (corner.y * (frustum.top - frustum.bottom) + frustum.bottom + frustum.top) * 0.5; corner.z = (corner.z * (near - far) - near - far) * 0.5; corner.w = 1; Matrix4_default.multiplyByVector(inverseView, corner, corner); } else { corner = Matrix4_default.multiplyByVector( inverseViewProjection, corner, corner ); const w = 1 / corner.w; Cartesian3_default.multiplyByScalar(corner, w, corner); Cartesian3_default.subtract(corner, origin, corner); Cartesian3_default.normalize(corner, corner); const fac = Cartesian3_default.dot(z, corner); Cartesian3_default.multiplyByScalar(corner, frustumSplits[i] / fac, corner); Cartesian3_default.add(corner, origin, corner); } positions[12 * i + j * 3] = corner.x; positions[12 * i + j * 3 + 1] = corner.y; positions[12 * i + j * 3 + 2] = corner.z; } } }; FrustumGeometry.createGeometry = function(frustumGeometry) { const frustumType = frustumGeometry._frustumType; const frustum = frustumGeometry._frustum; const origin = frustumGeometry._origin; const orientation = frustumGeometry._orientation; const drawNearPlane = frustumGeometry._drawNearPlane; const vertexFormat = frustumGeometry._vertexFormat; const numberOfPlanes = drawNearPlane ? 6 : 5; let positions = new Float64Array(3 * 4 * 6); FrustumGeometry._computeNearFarPlanes( origin, orientation, frustumType, frustum, positions ); let offset = 3 * 4 * 2; positions[offset] = positions[3 * 4]; positions[offset + 1] = positions[3 * 4 + 1]; positions[offset + 2] = positions[3 * 4 + 2]; positions[offset + 3] = positions[0]; positions[offset + 4] = positions[1]; positions[offset + 5] = positions[2]; positions[offset + 6] = positions[3 * 3]; positions[offset + 7] = positions[3 * 3 + 1]; positions[offset + 8] = positions[3 * 3 + 2]; positions[offset + 9] = positions[3 * 7]; positions[offset + 10] = positions[3 * 7 + 1]; positions[offset + 11] = positions[3 * 7 + 2]; offset += 3 * 4; positions[offset] = positions[3 * 5]; positions[offset + 1] = positions[3 * 5 + 1]; positions[offset + 2] = positions[3 * 5 + 2]; positions[offset + 3] = positions[3]; positions[offset + 4] = positions[3 + 1]; positions[offset + 5] = positions[3 + 2]; positions[offset + 6] = positions[0]; positions[offset + 7] = positions[1]; positions[offset + 8] = positions[2]; positions[offset + 9] = positions[3 * 4]; positions[offset + 10] = positions[3 * 4 + 1]; positions[offset + 11] = positions[3 * 4 + 2]; offset += 3 * 4; positions[offset] = positions[3]; positions[offset + 1] = positions[3 + 1]; positions[offset + 2] = positions[3 + 2]; positions[offset + 3] = positions[3 * 5]; positions[offset + 4] = positions[3 * 5 + 1]; positions[offset + 5] = positions[3 * 5 + 2]; positions[offset + 6] = positions[3 * 6]; positions[offset + 7] = positions[3 * 6 + 1]; positions[offset + 8] = positions[3 * 6 + 2]; positions[offset + 9] = positions[3 * 2]; positions[offset + 10] = positions[3 * 2 + 1]; positions[offset + 11] = positions[3 * 2 + 2]; offset += 3 * 4; positions[offset] = positions[3 * 2]; positions[offset + 1] = positions[3 * 2 + 1]; positions[offset + 2] = positions[3 * 2 + 2]; positions[offset + 3] = positions[3 * 6]; positions[offset + 4] = positions[3 * 6 + 1]; positions[offset + 5] = positions[3 * 6 + 2]; positions[offset + 6] = positions[3 * 7]; positions[offset + 7] = positions[3 * 7 + 1]; positions[offset + 8] = positions[3 * 7 + 2]; positions[offset + 9] = positions[3 * 3]; positions[offset + 10] = positions[3 * 3 + 1]; positions[offset + 11] = positions[3 * 3 + 2]; if (!drawNearPlane) { positions = positions.subarray(3 * 4); } const attributes = new GeometryAttributes_default({ position: new GeometryAttribute_default({ componentDatatype: ComponentDatatype_default.DOUBLE, componentsPerAttribute: 3, values: positions }) }); if (defined_default(vertexFormat.normal) || defined_default(vertexFormat.tangent) || defined_default(vertexFormat.bitangent) || defined_default(vertexFormat.st)) { const normals = defined_default(vertexFormat.normal) ? new Float32Array(3 * 4 * numberOfPlanes) : void 0; const tangents = defined_default(vertexFormat.tangent) ? new Float32Array(3 * 4 * numberOfPlanes) : void 0; const bitangents = defined_default(vertexFormat.bitangent) ? new Float32Array(3 * 4 * numberOfPlanes) : void 0; const st = defined_default(vertexFormat.st) ? new Float32Array(2 * 4 * numberOfPlanes) : void 0; const x = scratchXDirection; const y = scratchYDirection; const z = scratchZDirection; const negativeX = Cartesian3_default.negate(x, scratchNegativeX); const negativeY = Cartesian3_default.negate(y, scratchNegativeY); const negativeZ = Cartesian3_default.negate(z, scratchNegativeZ); offset = 0; if (drawNearPlane) { getAttributes(offset, normals, tangents, bitangents, st, negativeZ, x, y); offset += 3 * 4; } getAttributes(offset, normals, tangents, bitangents, st, z, negativeX, y); offset += 3 * 4; getAttributes( offset, normals, tangents, bitangents, st, negativeX, negativeZ, y ); offset += 3 * 4; getAttributes( offset, normals, tangents, bitangents, st, negativeY, negativeZ, negativeX ); offset += 3 * 4; getAttributes(offset, normals, tangents, bitangents, st, x, z, y); offset += 3 * 4; getAttributes(offset, normals, tangents, bitangents, st, y, z, negativeX); if (defined_default(normals)) { attributes.normal = new GeometryAttribute_default({ componentDatatype: ComponentDatatype_default.FLOAT, componentsPerAttribute: 3, values: normals }); } if (defined_default(tangents)) { attributes.tangent = new GeometryAttribute_default({ componentDatatype: ComponentDatatype_default.FLOAT, componentsPerAttribute: 3, values: tangents }); } if (defined_default(bitangents)) { attributes.bitangent = new GeometryAttribute_default({ componentDatatype: ComponentDatatype_default.FLOAT, componentsPerAttribute: 3, values: bitangents }); } if (defined_default(st)) { attributes.st = new GeometryAttribute_default({ componentDatatype: ComponentDatatype_default.FLOAT, componentsPerAttribute: 2, values: st }); } } const indices = new Uint16Array(6 * numberOfPlanes); for (let i = 0; i < numberOfPlanes; ++i) { const indexOffset = i * 6; const index = i * 4; indices[indexOffset] = index; indices[indexOffset + 1] = index + 1; indices[indexOffset + 2] = index + 2; indices[indexOffset + 3] = index; indices[indexOffset + 4] = index + 2; indices[indexOffset + 5] = index + 3; } return new Geometry_default({ attributes, indices, primitiveType: PrimitiveType_default.TRIANGLES, boundingSphere: BoundingSphere_default.fromVertices(positions) }); }; var FrustumGeometry_default = FrustumGeometry; export { OrthographicFrustum_default, PerspectiveFrustum_default, FrustumGeometry_default };