386 lines
14 KiB
JavaScript
386 lines
14 KiB
JavaScript
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/**
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* @license
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* Cesium - https://github.com/CesiumGS/cesium
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* Version 1.117
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*
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* Copyright 2011-2022 Cesium Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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* Columbus View (Pat. Pend.)
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*
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* Portions licensed separately.
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* See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
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*/
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import {
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Color_default
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} from "./chunk-KPY4F4BW.js";
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import {
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CylinderGeometry_default
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} from "./chunk-POLFRINT.js";
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import "./chunk-ZC4AGBZK.js";
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import {
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EllipsoidGeometry_default
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} from "./chunk-3S2MFY4B.js";
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import {
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createTaskProcessorWorker_default
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} from "./chunk-IBXGK4WV.js";
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import {
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BoxGeometry_default
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} from "./chunk-JI2445T5.js";
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import "./chunk-S4XDCPKD.js";
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import "./chunk-4KIUON73.js";
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import {
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IndexDatatype_default
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} from "./chunk-WWP3I7R5.js";
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import "./chunk-RL73GOEF.js";
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import "./chunk-34DGOKCO.js";
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import {
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BoundingSphere_default
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} from "./chunk-NI2R52QD.js";
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import {
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Matrix4_default
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} from "./chunk-I5TDPPC4.js";
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import "./chunk-TMMOULW3.js";
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import {
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Cartesian3_default
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} from "./chunk-C5CE4OG6.js";
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import "./chunk-4PHPQRSH.js";
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import "./chunk-PEABJLCK.js";
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import "./chunk-WFICTTOE.js";
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import "./chunk-UCPPWV64.js";
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import "./chunk-U4IMCOF5.js";
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import {
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defined_default
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} from "./chunk-BDUJXBVF.js";
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// packages/engine/Source/Scene/Vector3DTileBatch.js
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function Vector3DTileBatch(options) {
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this.offset = options.offset;
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this.count = options.count;
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this.color = options.color;
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this.batchIds = options.batchIds;
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}
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var Vector3DTileBatch_default = Vector3DTileBatch;
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// packages/engine/Source/Workers/createVectorTileGeometries.js
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var scratchCartesian = new Cartesian3_default();
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var packedBoxLength = Matrix4_default.packedLength + Cartesian3_default.packedLength;
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var packedCylinderLength = Matrix4_default.packedLength + 2;
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var packedEllipsoidLength = Matrix4_default.packedLength + Cartesian3_default.packedLength;
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var packedSphereLength = Cartesian3_default.packedLength + 1;
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var scratchModelMatrixAndBV = {
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modelMatrix: new Matrix4_default(),
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boundingVolume: new BoundingSphere_default()
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};
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function boxModelMatrixAndBoundingVolume(boxes, index) {
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let boxIndex = index * packedBoxLength;
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const dimensions = Cartesian3_default.unpack(boxes, boxIndex, scratchCartesian);
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boxIndex += Cartesian3_default.packedLength;
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const boxModelMatrix = Matrix4_default.unpack(
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boxes,
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boxIndex,
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scratchModelMatrixAndBV.modelMatrix
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);
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Matrix4_default.multiplyByScale(boxModelMatrix, dimensions, boxModelMatrix);
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const boundingVolume = scratchModelMatrixAndBV.boundingVolume;
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Cartesian3_default.clone(Cartesian3_default.ZERO, boundingVolume.center);
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boundingVolume.radius = Math.sqrt(3);
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return scratchModelMatrixAndBV;
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}
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function cylinderModelMatrixAndBoundingVolume(cylinders, index) {
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let cylinderIndex = index * packedCylinderLength;
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const cylinderRadius = cylinders[cylinderIndex++];
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const length = cylinders[cylinderIndex++];
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const scale = Cartesian3_default.fromElements(
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cylinderRadius,
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cylinderRadius,
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length,
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scratchCartesian
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);
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const cylinderModelMatrix = Matrix4_default.unpack(
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cylinders,
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cylinderIndex,
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scratchModelMatrixAndBV.modelMatrix
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);
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Matrix4_default.multiplyByScale(cylinderModelMatrix, scale, cylinderModelMatrix);
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const boundingVolume = scratchModelMatrixAndBV.boundingVolume;
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Cartesian3_default.clone(Cartesian3_default.ZERO, boundingVolume.center);
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boundingVolume.radius = Math.sqrt(2);
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return scratchModelMatrixAndBV;
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}
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function ellipsoidModelMatrixAndBoundingVolume(ellipsoids, index) {
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let ellipsoidIndex = index * packedEllipsoidLength;
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const radii = Cartesian3_default.unpack(ellipsoids, ellipsoidIndex, scratchCartesian);
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ellipsoidIndex += Cartesian3_default.packedLength;
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const ellipsoidModelMatrix = Matrix4_default.unpack(
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ellipsoids,
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ellipsoidIndex,
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scratchModelMatrixAndBV.modelMatrix
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);
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Matrix4_default.multiplyByScale(ellipsoidModelMatrix, radii, ellipsoidModelMatrix);
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const boundingVolume = scratchModelMatrixAndBV.boundingVolume;
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Cartesian3_default.clone(Cartesian3_default.ZERO, boundingVolume.center);
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boundingVolume.radius = 1;
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return scratchModelMatrixAndBV;
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}
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function sphereModelMatrixAndBoundingVolume(spheres, index) {
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let sphereIndex = index * packedSphereLength;
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const sphereRadius = spheres[sphereIndex++];
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const sphereTranslation = Cartesian3_default.unpack(
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spheres,
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sphereIndex,
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scratchCartesian
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);
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const sphereModelMatrix = Matrix4_default.fromTranslation(
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sphereTranslation,
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scratchModelMatrixAndBV.modelMatrix
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);
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Matrix4_default.multiplyByUniformScale(
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sphereModelMatrix,
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sphereRadius,
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sphereModelMatrix
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);
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const boundingVolume = scratchModelMatrixAndBV.boundingVolume;
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Cartesian3_default.clone(Cartesian3_default.ZERO, boundingVolume.center);
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boundingVolume.radius = 1;
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return scratchModelMatrixAndBV;
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}
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var scratchPosition = new Cartesian3_default();
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function createPrimitive(options, primitive, primitiveBatchIds, geometry, getModelMatrixAndBoundingVolume) {
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if (!defined_default(primitive)) {
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return;
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}
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const numberOfPrimitives = primitiveBatchIds.length;
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const geometryPositions = geometry.attributes.position.values;
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const geometryIndices = geometry.indices;
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const positions = options.positions;
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const vertexBatchIds = options.vertexBatchIds;
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const indices = options.indices;
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const batchIds = options.batchIds;
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const batchTableColors = options.batchTableColors;
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const batchedIndices = options.batchedIndices;
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const indexOffsets = options.indexOffsets;
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const indexCounts = options.indexCounts;
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const boundingVolumes = options.boundingVolumes;
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const modelMatrix = options.modelMatrix;
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const center = options.center;
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let positionOffset = options.positionOffset;
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let batchIdIndex = options.batchIdIndex;
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let indexOffset = options.indexOffset;
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const batchedIndicesOffset = options.batchedIndicesOffset;
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for (let i = 0; i < numberOfPrimitives; ++i) {
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const primitiveModelMatrixAndBV = getModelMatrixAndBoundingVolume(
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primitive,
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i
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);
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const primitiveModelMatrix = primitiveModelMatrixAndBV.modelMatrix;
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Matrix4_default.multiply(modelMatrix, primitiveModelMatrix, primitiveModelMatrix);
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const batchId = primitiveBatchIds[i];
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const positionsLength = geometryPositions.length;
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for (let j = 0; j < positionsLength; j += 3) {
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const position = Cartesian3_default.unpack(geometryPositions, j, scratchPosition);
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Matrix4_default.multiplyByPoint(primitiveModelMatrix, position, position);
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Cartesian3_default.subtract(position, center, position);
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Cartesian3_default.pack(position, positions, positionOffset * 3 + j);
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vertexBatchIds[batchIdIndex++] = batchId;
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}
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const indicesLength = geometryIndices.length;
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for (let k = 0; k < indicesLength; ++k) {
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indices[indexOffset + k] = geometryIndices[k] + positionOffset;
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}
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const offset = i + batchedIndicesOffset;
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batchedIndices[offset] = new Vector3DTileBatch_default({
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offset: indexOffset,
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count: indicesLength,
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color: Color_default.fromRgba(batchTableColors[batchId]),
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batchIds: [batchId]
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});
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batchIds[offset] = batchId;
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indexOffsets[offset] = indexOffset;
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indexCounts[offset] = indicesLength;
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boundingVolumes[offset] = BoundingSphere_default.transform(
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primitiveModelMatrixAndBV.boundingVolume,
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primitiveModelMatrix
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);
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positionOffset += positionsLength / 3;
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indexOffset += indicesLength;
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}
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options.positionOffset = positionOffset;
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options.batchIdIndex = batchIdIndex;
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options.indexOffset = indexOffset;
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options.batchedIndicesOffset += numberOfPrimitives;
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}
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var scratchCenter = new Cartesian3_default();
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var scratchMatrix4 = new Matrix4_default();
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function unpackBuffer(buffer) {
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const packedBuffer = new Float64Array(buffer);
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let offset = 0;
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Cartesian3_default.unpack(packedBuffer, offset, scratchCenter);
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offset += Cartesian3_default.packedLength;
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Matrix4_default.unpack(packedBuffer, offset, scratchMatrix4);
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}
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function packedBatchedIndicesLength(batchedIndices) {
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const length = batchedIndices.length;
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let count = 0;
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for (let i = 0; i < length; ++i) {
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count += Color_default.packedLength + 3 + batchedIndices[i].batchIds.length;
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}
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return count;
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}
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function packBuffer(indicesBytesPerElement, batchedIndices, boundingVolumes) {
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const numBVs = boundingVolumes.length;
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const length = 1 + 1 + numBVs * BoundingSphere_default.packedLength + 1 + packedBatchedIndicesLength(batchedIndices);
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const packedBuffer = new Float64Array(length);
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let offset = 0;
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packedBuffer[offset++] = indicesBytesPerElement;
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packedBuffer[offset++] = numBVs;
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for (let i = 0; i < numBVs; ++i) {
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BoundingSphere_default.pack(boundingVolumes[i], packedBuffer, offset);
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offset += BoundingSphere_default.packedLength;
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}
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const indicesLength = batchedIndices.length;
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packedBuffer[offset++] = indicesLength;
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for (let j = 0; j < indicesLength; ++j) {
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const batchedIndex = batchedIndices[j];
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Color_default.pack(batchedIndex.color, packedBuffer, offset);
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offset += Color_default.packedLength;
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packedBuffer[offset++] = batchedIndex.offset;
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packedBuffer[offset++] = batchedIndex.count;
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const batchIds = batchedIndex.batchIds;
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const batchIdsLength = batchIds.length;
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packedBuffer[offset++] = batchIdsLength;
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for (let k = 0; k < batchIdsLength; ++k) {
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packedBuffer[offset++] = batchIds[k];
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}
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}
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return packedBuffer;
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}
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function createVectorTileGeometries(parameters, transferableObjects) {
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const boxes = defined_default(parameters.boxes) ? new Float32Array(parameters.boxes) : void 0;
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const boxBatchIds = defined_default(parameters.boxBatchIds) ? new Uint16Array(parameters.boxBatchIds) : void 0;
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const cylinders = defined_default(parameters.cylinders) ? new Float32Array(parameters.cylinders) : void 0;
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const cylinderBatchIds = defined_default(parameters.cylinderBatchIds) ? new Uint16Array(parameters.cylinderBatchIds) : void 0;
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const ellipsoids = defined_default(parameters.ellipsoids) ? new Float32Array(parameters.ellipsoids) : void 0;
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const ellipsoidBatchIds = defined_default(parameters.ellipsoidBatchIds) ? new Uint16Array(parameters.ellipsoidBatchIds) : void 0;
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const spheres = defined_default(parameters.spheres) ? new Float32Array(parameters.spheres) : void 0;
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const sphereBatchIds = defined_default(parameters.sphereBatchIds) ? new Uint16Array(parameters.sphereBatchIds) : void 0;
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const numberOfBoxes = defined_default(boxes) ? boxBatchIds.length : 0;
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const numberOfCylinders = defined_default(cylinders) ? cylinderBatchIds.length : 0;
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const numberOfEllipsoids = defined_default(ellipsoids) ? ellipsoidBatchIds.length : 0;
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const numberOfSpheres = defined_default(spheres) ? sphereBatchIds.length : 0;
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const boxGeometry = BoxGeometry_default.getUnitBox();
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const cylinderGeometry = CylinderGeometry_default.getUnitCylinder();
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const ellipsoidGeometry = EllipsoidGeometry_default.getUnitEllipsoid();
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const boxPositions = boxGeometry.attributes.position.values;
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const cylinderPositions = cylinderGeometry.attributes.position.values;
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const ellipsoidPositions = ellipsoidGeometry.attributes.position.values;
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let numberOfPositions = boxPositions.length * numberOfBoxes;
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numberOfPositions += cylinderPositions.length * numberOfCylinders;
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numberOfPositions += ellipsoidPositions.length * (numberOfEllipsoids + numberOfSpheres);
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const boxIndices = boxGeometry.indices;
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const cylinderIndices = cylinderGeometry.indices;
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const ellipsoidIndices = ellipsoidGeometry.indices;
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let numberOfIndices = boxIndices.length * numberOfBoxes;
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numberOfIndices += cylinderIndices.length * numberOfCylinders;
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numberOfIndices += ellipsoidIndices.length * (numberOfEllipsoids + numberOfSpheres);
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const positions = new Float32Array(numberOfPositions);
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const vertexBatchIds = new Uint16Array(numberOfPositions / 3);
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const indices = IndexDatatype_default.createTypedArray(
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numberOfPositions / 3,
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numberOfIndices
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);
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const numberOfGeometries = numberOfBoxes + numberOfCylinders + numberOfEllipsoids + numberOfSpheres;
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const batchIds = new Uint16Array(numberOfGeometries);
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const batchedIndices = new Array(numberOfGeometries);
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const indexOffsets = new Uint32Array(numberOfGeometries);
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const indexCounts = new Uint32Array(numberOfGeometries);
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const boundingVolumes = new Array(numberOfGeometries);
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unpackBuffer(parameters.packedBuffer);
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const options = {
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batchTableColors: new Uint32Array(parameters.batchTableColors),
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positions,
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vertexBatchIds,
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indices,
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batchIds,
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batchedIndices,
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indexOffsets,
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indexCounts,
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boundingVolumes,
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positionOffset: 0,
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batchIdIndex: 0,
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indexOffset: 0,
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batchedIndicesOffset: 0,
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modelMatrix: scratchMatrix4,
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center: scratchCenter
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};
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createPrimitive(
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options,
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boxes,
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boxBatchIds,
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boxGeometry,
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boxModelMatrixAndBoundingVolume
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);
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createPrimitive(
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options,
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cylinders,
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cylinderBatchIds,
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cylinderGeometry,
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cylinderModelMatrixAndBoundingVolume
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);
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createPrimitive(
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options,
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ellipsoids,
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ellipsoidBatchIds,
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ellipsoidGeometry,
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ellipsoidModelMatrixAndBoundingVolume
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);
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createPrimitive(
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options,
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spheres,
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sphereBatchIds,
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ellipsoidGeometry,
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sphereModelMatrixAndBoundingVolume
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);
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const packedBuffer = packBuffer(
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indices.BYTES_PER_ELEMENT,
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batchedIndices,
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boundingVolumes
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);
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transferableObjects.push(
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positions.buffer,
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vertexBatchIds.buffer,
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indices.buffer
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);
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transferableObjects.push(
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batchIds.buffer,
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indexOffsets.buffer,
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indexCounts.buffer
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);
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transferableObjects.push(packedBuffer.buffer);
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return {
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positions: positions.buffer,
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vertexBatchIds: vertexBatchIds.buffer,
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indices: indices.buffer,
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indexOffsets: indexOffsets.buffer,
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indexCounts: indexCounts.buffer,
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batchIds: batchIds.buffer,
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packedBuffer: packedBuffer.buffer
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};
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}
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var createVectorTileGeometries_default = createTaskProcessorWorker_default(createVectorTileGeometries);
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export {
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createVectorTileGeometries_default as default
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};
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