Agriculture-front-end/public/CesiumUnminified/Workers/chunk-QKF7XXEQ.js

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/**
* @license
* Cesium - https://github.com/CesiumGS/cesium
* Version 1.117
*
* Copyright 2011-2022 Cesium Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Columbus View (Pat. Pend.)
*
* Portions licensed separately.
* See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
*/
import {
GeographicProjection_default,
Intersect_default
} from "./chunk-NI2R52QD.js";
import {
Rectangle_default
} from "./chunk-I5TDPPC4.js";
import {
Cartesian2_default,
Cartographic_default
} from "./chunk-C5CE4OG6.js";
import {
defaultValue_default
} from "./chunk-UCPPWV64.js";
import {
Check_default
} from "./chunk-U4IMCOF5.js";
import {
defined_default
} from "./chunk-BDUJXBVF.js";
// packages/engine/Source/Core/BoundingRectangle.js
function BoundingRectangle(x, y, width, height) {
this.x = defaultValue_default(x, 0);
this.y = defaultValue_default(y, 0);
this.width = defaultValue_default(width, 0);
this.height = defaultValue_default(height, 0);
}
BoundingRectangle.packedLength = 4;
BoundingRectangle.pack = function(value, array, startingIndex) {
Check_default.typeOf.object("value", value);
Check_default.defined("array", array);
startingIndex = defaultValue_default(startingIndex, 0);
array[startingIndex++] = value.x;
array[startingIndex++] = value.y;
array[startingIndex++] = value.width;
array[startingIndex] = value.height;
return array;
};
BoundingRectangle.unpack = function(array, startingIndex, result) {
Check_default.defined("array", array);
startingIndex = defaultValue_default(startingIndex, 0);
if (!defined_default(result)) {
result = new BoundingRectangle();
}
result.x = array[startingIndex++];
result.y = array[startingIndex++];
result.width = array[startingIndex++];
result.height = array[startingIndex];
return result;
};
BoundingRectangle.fromPoints = function(positions, result) {
if (!defined_default(result)) {
result = new BoundingRectangle();
}
if (!defined_default(positions) || positions.length === 0) {
result.x = 0;
result.y = 0;
result.width = 0;
result.height = 0;
return result;
}
const length = positions.length;
let minimumX = positions[0].x;
let minimumY = positions[0].y;
let maximumX = positions[0].x;
let maximumY = positions[0].y;
for (let i = 1; i < length; i++) {
const p = positions[i];
const x = p.x;
const y = p.y;
minimumX = Math.min(x, minimumX);
maximumX = Math.max(x, maximumX);
minimumY = Math.min(y, minimumY);
maximumY = Math.max(y, maximumY);
}
result.x = minimumX;
result.y = minimumY;
result.width = maximumX - minimumX;
result.height = maximumY - minimumY;
return result;
};
var defaultProjection = new GeographicProjection_default();
var fromRectangleLowerLeft = new Cartographic_default();
var fromRectangleUpperRight = new Cartographic_default();
BoundingRectangle.fromRectangle = function(rectangle, projection, result) {
if (!defined_default(result)) {
result = new BoundingRectangle();
}
if (!defined_default(rectangle)) {
result.x = 0;
result.y = 0;
result.width = 0;
result.height = 0;
return result;
}
projection = defaultValue_default(projection, defaultProjection);
const lowerLeft = projection.project(
Rectangle_default.southwest(rectangle, fromRectangleLowerLeft)
);
const upperRight = projection.project(
Rectangle_default.northeast(rectangle, fromRectangleUpperRight)
);
Cartesian2_default.subtract(upperRight, lowerLeft, upperRight);
result.x = lowerLeft.x;
result.y = lowerLeft.y;
result.width = upperRight.x;
result.height = upperRight.y;
return result;
};
BoundingRectangle.clone = function(rectangle, result) {
if (!defined_default(rectangle)) {
return void 0;
}
if (!defined_default(result)) {
return new BoundingRectangle(
rectangle.x,
rectangle.y,
rectangle.width,
rectangle.height
);
}
result.x = rectangle.x;
result.y = rectangle.y;
result.width = rectangle.width;
result.height = rectangle.height;
return result;
};
BoundingRectangle.union = function(left, right, result) {
Check_default.typeOf.object("left", left);
Check_default.typeOf.object("right", right);
if (!defined_default(result)) {
result = new BoundingRectangle();
}
const lowerLeftX = Math.min(left.x, right.x);
const lowerLeftY = Math.min(left.y, right.y);
const upperRightX = Math.max(left.x + left.width, right.x + right.width);
const upperRightY = Math.max(left.y + left.height, right.y + right.height);
result.x = lowerLeftX;
result.y = lowerLeftY;
result.width = upperRightX - lowerLeftX;
result.height = upperRightY - lowerLeftY;
return result;
};
BoundingRectangle.expand = function(rectangle, point, result) {
Check_default.typeOf.object("rectangle", rectangle);
Check_default.typeOf.object("point", point);
result = BoundingRectangle.clone(rectangle, result);
const width = point.x - result.x;
const height = point.y - result.y;
if (width > result.width) {
result.width = width;
} else if (width < 0) {
result.width -= width;
result.x = point.x;
}
if (height > result.height) {
result.height = height;
} else if (height < 0) {
result.height -= height;
result.y = point.y;
}
return result;
};
BoundingRectangle.intersect = function(left, right) {
Check_default.typeOf.object("left", left);
Check_default.typeOf.object("right", right);
const leftX = left.x;
const leftY = left.y;
const rightX = right.x;
const rightY = right.y;
if (!(leftX > rightX + right.width || leftX + left.width < rightX || leftY + left.height < rightY || leftY > rightY + right.height)) {
return Intersect_default.INTERSECTING;
}
return Intersect_default.OUTSIDE;
};
BoundingRectangle.equals = function(left, right) {
return left === right || defined_default(left) && defined_default(right) && left.x === right.x && left.y === right.y && left.width === right.width && left.height === right.height;
};
BoundingRectangle.prototype.clone = function(result) {
return BoundingRectangle.clone(this, result);
};
BoundingRectangle.prototype.intersect = function(right) {
return BoundingRectangle.intersect(this, right);
};
BoundingRectangle.prototype.equals = function(right) {
return BoundingRectangle.equals(this, right);
};
var BoundingRectangle_default = BoundingRectangle;
export {
BoundingRectangle_default
};