Agriculture-front-end/public/CesiumUnminified/Workers/createGroundPolylineGeometry.js

1607 lines
56 KiB
JavaScript
Raw Normal View History

/**
* @license
* Cesium - https://github.com/CesiumGS/cesium
* Version 1.117
*
* Copyright 2011-2022 Cesium Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Columbus View (Pat. Pend.)
*
* Portions licensed separately.
* See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
*/
import {
WebMercatorProjection_default
} from "./chunk-WEGCQ5DY.js";
import {
ArcType_default
} from "./chunk-YLZTCEBJ.js";
import {
EncodedCartesian3_default
} from "./chunk-AOFMPKUB.js";
import {
EllipsoidGeodesic_default
} from "./chunk-2CSEEWHN.js";
import {
arrayRemoveDuplicates_default
} from "./chunk-V7JB576Q.js";
import {
EllipsoidRhumbLine_default
} from "./chunk-CYAJYEKW.js";
import {
IntersectionTests_default
} from "./chunk-G7CJQKKD.js";
import {
Plane_default
} from "./chunk-FOZQIHZK.js";
import {
GeometryAttribute_default,
Geometry_default
} from "./chunk-34DGOKCO.js";
import {
BoundingSphere_default,
GeographicProjection_default
} from "./chunk-NI2R52QD.js";
import {
Quaternion_default,
Rectangle_default,
Resource_default,
buildModuleUrl_default
} from "./chunk-I5TDPPC4.js";
import {
ComponentDatatype_default
} from "./chunk-TMMOULW3.js";
import {
Cartesian2_default,
Cartesian3_default,
Cartographic_default,
Ellipsoid_default,
Matrix3_default
} from "./chunk-C5CE4OG6.js";
import {
Math_default
} from "./chunk-4PHPQRSH.js";
import "./chunk-PEABJLCK.js";
import "./chunk-WFICTTOE.js";
import {
defaultValue_default
} from "./chunk-UCPPWV64.js";
import {
Check_default,
DeveloperError_default
} from "./chunk-U4IMCOF5.js";
import {
defined_default
} from "./chunk-BDUJXBVF.js";
// packages/engine/Source/Core/GeographicTilingScheme.js
function GeographicTilingScheme(options) {
options = defaultValue_default(options, defaultValue_default.EMPTY_OBJECT);
this._ellipsoid = defaultValue_default(options.ellipsoid, Ellipsoid_default.WGS84);
this._rectangle = defaultValue_default(options.rectangle, Rectangle_default.MAX_VALUE);
this._projection = new GeographicProjection_default(this._ellipsoid);
this._numberOfLevelZeroTilesX = defaultValue_default(
options.numberOfLevelZeroTilesX,
2
);
this._numberOfLevelZeroTilesY = defaultValue_default(
options.numberOfLevelZeroTilesY,
1
);
}
Object.defineProperties(GeographicTilingScheme.prototype, {
/**
* Gets the ellipsoid that is tiled by this tiling scheme.
* @memberof GeographicTilingScheme.prototype
* @type {Ellipsoid}
*/
ellipsoid: {
get: function() {
return this._ellipsoid;
}
},
/**
* Gets the rectangle, in radians, covered by this tiling scheme.
* @memberof GeographicTilingScheme.prototype
* @type {Rectangle}
*/
rectangle: {
get: function() {
return this._rectangle;
}
},
/**
* Gets the map projection used by this tiling scheme.
* @memberof GeographicTilingScheme.prototype
* @type {MapProjection}
*/
projection: {
get: function() {
return this._projection;
}
}
});
GeographicTilingScheme.prototype.getNumberOfXTilesAtLevel = function(level) {
return this._numberOfLevelZeroTilesX << level;
};
GeographicTilingScheme.prototype.getNumberOfYTilesAtLevel = function(level) {
return this._numberOfLevelZeroTilesY << level;
};
GeographicTilingScheme.prototype.rectangleToNativeRectangle = function(rectangle, result) {
Check_default.defined("rectangle", rectangle);
const west = Math_default.toDegrees(rectangle.west);
const south = Math_default.toDegrees(rectangle.south);
const east = Math_default.toDegrees(rectangle.east);
const north = Math_default.toDegrees(rectangle.north);
if (!defined_default(result)) {
return new Rectangle_default(west, south, east, north);
}
result.west = west;
result.south = south;
result.east = east;
result.north = north;
return result;
};
GeographicTilingScheme.prototype.tileXYToNativeRectangle = function(x, y, level, result) {
const rectangleRadians = this.tileXYToRectangle(x, y, level, result);
rectangleRadians.west = Math_default.toDegrees(rectangleRadians.west);
rectangleRadians.south = Math_default.toDegrees(rectangleRadians.south);
rectangleRadians.east = Math_default.toDegrees(rectangleRadians.east);
rectangleRadians.north = Math_default.toDegrees(rectangleRadians.north);
return rectangleRadians;
};
GeographicTilingScheme.prototype.tileXYToRectangle = function(x, y, level, result) {
const rectangle = this._rectangle;
const xTiles = this.getNumberOfXTilesAtLevel(level);
const yTiles = this.getNumberOfYTilesAtLevel(level);
const xTileWidth = rectangle.width / xTiles;
const west = x * xTileWidth + rectangle.west;
const east = (x + 1) * xTileWidth + rectangle.west;
const yTileHeight = rectangle.height / yTiles;
const north = rectangle.north - y * yTileHeight;
const south = rectangle.north - (y + 1) * yTileHeight;
if (!defined_default(result)) {
result = new Rectangle_default(west, south, east, north);
}
result.west = west;
result.south = south;
result.east = east;
result.north = north;
return result;
};
GeographicTilingScheme.prototype.positionToTileXY = function(position, level, result) {
const rectangle = this._rectangle;
if (!Rectangle_default.contains(rectangle, position)) {
return void 0;
}
const xTiles = this.getNumberOfXTilesAtLevel(level);
const yTiles = this.getNumberOfYTilesAtLevel(level);
const xTileWidth = rectangle.width / xTiles;
const yTileHeight = rectangle.height / yTiles;
let longitude = position.longitude;
if (rectangle.east < rectangle.west) {
longitude += Math_default.TWO_PI;
}
let xTileCoordinate = (longitude - rectangle.west) / xTileWidth | 0;
if (xTileCoordinate >= xTiles) {
xTileCoordinate = xTiles - 1;
}
let yTileCoordinate = (rectangle.north - position.latitude) / yTileHeight | 0;
if (yTileCoordinate >= yTiles) {
yTileCoordinate = yTiles - 1;
}
if (!defined_default(result)) {
return new Cartesian2_default(xTileCoordinate, yTileCoordinate);
}
result.x = xTileCoordinate;
result.y = yTileCoordinate;
return result;
};
var GeographicTilingScheme_default = GeographicTilingScheme;
// packages/engine/Source/Core/ApproximateTerrainHeights.js
var scratchDiagonalCartesianNE = new Cartesian3_default();
var scratchDiagonalCartesianSW = new Cartesian3_default();
var scratchDiagonalCartographic = new Cartographic_default();
var scratchCenterCartesian = new Cartesian3_default();
var scratchSurfaceCartesian = new Cartesian3_default();
var scratchBoundingSphere = new BoundingSphere_default();
var tilingScheme = new GeographicTilingScheme_default();
var scratchCorners = [
new Cartographic_default(),
new Cartographic_default(),
new Cartographic_default(),
new Cartographic_default()
];
var scratchTileXY = new Cartesian2_default();
var ApproximateTerrainHeights = {};
ApproximateTerrainHeights.initialize = function() {
let initPromise = ApproximateTerrainHeights._initPromise;
if (defined_default(initPromise)) {
return initPromise;
}
initPromise = Resource_default.fetchJson(
buildModuleUrl_default("Assets/approximateTerrainHeights.json")
).then(function(json) {
ApproximateTerrainHeights._terrainHeights = json;
});
ApproximateTerrainHeights._initPromise = initPromise;
return initPromise;
};
ApproximateTerrainHeights.getMinimumMaximumHeights = function(rectangle, ellipsoid) {
Check_default.defined("rectangle", rectangle);
if (!defined_default(ApproximateTerrainHeights._terrainHeights)) {
throw new DeveloperError_default(
"You must call ApproximateTerrainHeights.initialize and wait for the promise to resolve before using this function"
);
}
ellipsoid = defaultValue_default(ellipsoid, Ellipsoid_default.WGS84);
const xyLevel = getTileXYLevel(rectangle);
let minTerrainHeight = ApproximateTerrainHeights._defaultMinTerrainHeight;
let maxTerrainHeight = ApproximateTerrainHeights._defaultMaxTerrainHeight;
if (defined_default(xyLevel)) {
const key = `${xyLevel.level}-${xyLevel.x}-${xyLevel.y}`;
const heights = ApproximateTerrainHeights._terrainHeights[key];
if (defined_default(heights)) {
minTerrainHeight = heights[0];
maxTerrainHeight = heights[1];
}
ellipsoid.cartographicToCartesian(
Rectangle_default.northeast(rectangle, scratchDiagonalCartographic),
scratchDiagonalCartesianNE
);
ellipsoid.cartographicToCartesian(
Rectangle_default.southwest(rectangle, scratchDiagonalCartographic),
scratchDiagonalCartesianSW
);
Cartesian3_default.midpoint(
scratchDiagonalCartesianSW,
scratchDiagonalCartesianNE,
scratchCenterCartesian
);
const surfacePosition = ellipsoid.scaleToGeodeticSurface(
scratchCenterCartesian,
scratchSurfaceCartesian
);
if (defined_default(surfacePosition)) {
const distance = Cartesian3_default.distance(
scratchCenterCartesian,
surfacePosition
);
minTerrainHeight = Math.min(minTerrainHeight, -distance);
} else {
minTerrainHeight = ApproximateTerrainHeights._defaultMinTerrainHeight;
}
}
minTerrainHeight = Math.max(
ApproximateTerrainHeights._defaultMinTerrainHeight,
minTerrainHeight
);
return {
minimumTerrainHeight: minTerrainHeight,
maximumTerrainHeight: maxTerrainHeight
};
};
ApproximateTerrainHeights.getBoundingSphere = function(rectangle, ellipsoid) {
Check_default.defined("rectangle", rectangle);
if (!defined_default(ApproximateTerrainHeights._terrainHeights)) {
throw new DeveloperError_default(
"You must call ApproximateTerrainHeights.initialize and wait for the promise to resolve before using this function"
);
}
ellipsoid = defaultValue_default(ellipsoid, Ellipsoid_default.WGS84);
const xyLevel = getTileXYLevel(rectangle);
let maxTerrainHeight = ApproximateTerrainHeights._defaultMaxTerrainHeight;
if (defined_default(xyLevel)) {
const key = `${xyLevel.level}-${xyLevel.x}-${xyLevel.y}`;
const heights = ApproximateTerrainHeights._terrainHeights[key];
if (defined_default(heights)) {
maxTerrainHeight = heights[1];
}
}
const result = BoundingSphere_default.fromRectangle3D(rectangle, ellipsoid, 0);
BoundingSphere_default.fromRectangle3D(
rectangle,
ellipsoid,
maxTerrainHeight,
scratchBoundingSphere
);
return BoundingSphere_default.union(result, scratchBoundingSphere, result);
};
function getTileXYLevel(rectangle) {
Cartographic_default.fromRadians(
rectangle.east,
rectangle.north,
0,
scratchCorners[0]
);
Cartographic_default.fromRadians(
rectangle.west,
rectangle.north,
0,
scratchCorners[1]
);
Cartographic_default.fromRadians(
rectangle.east,
rectangle.south,
0,
scratchCorners[2]
);
Cartographic_default.fromRadians(
rectangle.west,
rectangle.south,
0,
scratchCorners[3]
);
let lastLevelX = 0, lastLevelY = 0;
let currentX = 0, currentY = 0;
const maxLevel = ApproximateTerrainHeights._terrainHeightsMaxLevel;
let i;
for (i = 0; i <= maxLevel; ++i) {
let failed = false;
for (let j = 0; j < 4; ++j) {
const corner = scratchCorners[j];
tilingScheme.positionToTileXY(corner, i, scratchTileXY);
if (j === 0) {
currentX = scratchTileXY.x;
currentY = scratchTileXY.y;
} else if (currentX !== scratchTileXY.x || currentY !== scratchTileXY.y) {
failed = true;
break;
}
}
if (failed) {
break;
}
lastLevelX = currentX;
lastLevelY = currentY;
}
if (i === 0) {
return void 0;
}
return {
x: lastLevelX,
y: lastLevelY,
level: i > maxLevel ? maxLevel : i - 1
};
}
ApproximateTerrainHeights._terrainHeightsMaxLevel = 6;
ApproximateTerrainHeights._defaultMaxTerrainHeight = 9e3;
ApproximateTerrainHeights._defaultMinTerrainHeight = -1e5;
ApproximateTerrainHeights._terrainHeights = void 0;
ApproximateTerrainHeights._initPromise = void 0;
Object.defineProperties(ApproximateTerrainHeights, {
/**
* Determines if the terrain heights are initialized and ready to use. To initialize the terrain heights,
* call {@link ApproximateTerrainHeights#initialize} and wait for the returned promise to resolve.
* @type {boolean}
* @readonly
* @memberof ApproximateTerrainHeights
*/
initialized: {
get: function() {
return defined_default(ApproximateTerrainHeights._terrainHeights);
}
}
});
var ApproximateTerrainHeights_default = ApproximateTerrainHeights;
// packages/engine/Source/Core/GroundPolylineGeometry.js
var PROJECTIONS = [GeographicProjection_default, WebMercatorProjection_default];
var PROJECTION_COUNT = PROJECTIONS.length;
var MITER_BREAK_SMALL = Math.cos(Math_default.toRadians(30));
var MITER_BREAK_LARGE = Math.cos(Math_default.toRadians(150));
var WALL_INITIAL_MIN_HEIGHT = 0;
var WALL_INITIAL_MAX_HEIGHT = 1e3;
function GroundPolylineGeometry(options) {
options = defaultValue_default(options, defaultValue_default.EMPTY_OBJECT);
const positions = options.positions;
if (!defined_default(positions) || positions.length < 2) {
throw new DeveloperError_default("At least two positions are required.");
}
if (defined_default(options.arcType) && options.arcType !== ArcType_default.GEODESIC && options.arcType !== ArcType_default.RHUMB) {
throw new DeveloperError_default(
"Valid options for arcType are ArcType.GEODESIC and ArcType.RHUMB."
);
}
this.width = defaultValue_default(options.width, 1);
this._positions = positions;
this.granularity = defaultValue_default(options.granularity, 9999);
this.loop = defaultValue_default(options.loop, false);
this.arcType = defaultValue_default(options.arcType, ArcType_default.GEODESIC);
this._ellipsoid = Ellipsoid_default.WGS84;
this._projectionIndex = 0;
this._workerName = "createGroundPolylineGeometry";
this._scene3DOnly = false;
}
Object.defineProperties(GroundPolylineGeometry.prototype, {
/**
* The number of elements used to pack the object into an array.
* @memberof GroundPolylineGeometry.prototype
* @type {number}
* @readonly
* @private
*/
packedLength: {
get: function() {
return 1 + this._positions.length * 3 + 1 + 1 + 1 + Ellipsoid_default.packedLength + 1 + 1;
}
}
});
GroundPolylineGeometry.setProjectionAndEllipsoid = function(groundPolylineGeometry, mapProjection) {
let projectionIndex = 0;
for (let i = 0; i < PROJECTION_COUNT; i++) {
if (mapProjection instanceof PROJECTIONS[i]) {
projectionIndex = i;
break;
}
}
groundPolylineGeometry._projectionIndex = projectionIndex;
groundPolylineGeometry._ellipsoid = mapProjection.ellipsoid;
};
var cart3Scratch1 = new Cartesian3_default();
var cart3Scratch2 = new Cartesian3_default();
var cart3Scratch3 = new Cartesian3_default();
function computeRightNormal(start, end, maxHeight, ellipsoid, result) {
const startBottom = getPosition(ellipsoid, start, 0, cart3Scratch1);
const startTop = getPosition(ellipsoid, start, maxHeight, cart3Scratch2);
const endBottom = getPosition(ellipsoid, end, 0, cart3Scratch3);
const up = direction(startTop, startBottom, cart3Scratch2);
const forward = direction(endBottom, startBottom, cart3Scratch3);
Cartesian3_default.cross(forward, up, result);
return Cartesian3_default.normalize(result, result);
}
var interpolatedCartographicScratch = new Cartographic_default();
var interpolatedBottomScratch = new Cartesian3_default();
var interpolatedTopScratch = new Cartesian3_default();
var interpolatedNormalScratch = new Cartesian3_default();
function interpolateSegment(start, end, minHeight, maxHeight, granularity, arcType, ellipsoid, normalsArray, bottomPositionsArray, topPositionsArray, cartographicsArray) {
if (granularity === 0) {
return;
}
let ellipsoidLine;
if (arcType === ArcType_default.GEODESIC) {
ellipsoidLine = new EllipsoidGeodesic_default(start, end, ellipsoid);
} else if (arcType === ArcType_default.RHUMB) {
ellipsoidLine = new EllipsoidRhumbLine_default(start, end, ellipsoid);
}
const surfaceDistance = ellipsoidLine.surfaceDistance;
if (surfaceDistance < granularity) {
return;
}
const interpolatedNormal = computeRightNormal(
start,
end,
maxHeight,
ellipsoid,
interpolatedNormalScratch
);
const segments = Math.ceil(surfaceDistance / granularity);
const interpointDistance = surfaceDistance / segments;
let distanceFromStart = interpointDistance;
const pointsToAdd = segments - 1;
let packIndex = normalsArray.length;
for (let i = 0; i < pointsToAdd; i++) {
const interpolatedCartographic = ellipsoidLine.interpolateUsingSurfaceDistance(
distanceFromStart,
interpolatedCartographicScratch
);
const interpolatedBottom = getPosition(
ellipsoid,
interpolatedCartographic,
minHeight,
interpolatedBottomScratch
);
const interpolatedTop = getPosition(
ellipsoid,
interpolatedCartographic,
maxHeight,
interpolatedTopScratch
);
Cartesian3_default.pack(interpolatedNormal, normalsArray, packIndex);
Cartesian3_default.pack(interpolatedBottom, bottomPositionsArray, packIndex);
Cartesian3_default.pack(interpolatedTop, topPositionsArray, packIndex);
cartographicsArray.push(interpolatedCartographic.latitude);
cartographicsArray.push(interpolatedCartographic.longitude);
packIndex += 3;
distanceFromStart += interpointDistance;
}
}
var heightlessCartographicScratch = new Cartographic_default();
function getPosition(ellipsoid, cartographic, height, result) {
Cartographic_default.clone(cartographic, heightlessCartographicScratch);
heightlessCartographicScratch.height = height;
return Cartographic_default.toCartesian(
heightlessCartographicScratch,
ellipsoid,
result
);
}
GroundPolylineGeometry.pack = function(value, array, startingIndex) {
Check_default.typeOf.object("value", value);
Check_default.defined("array", array);
let index = defaultValue_default(startingIndex, 0);
const positions = value._positions;
const positionsLength = positions.length;
array[index++] = positionsLength;
for (let i = 0; i < positionsLength; ++i) {
const cartesian = positions[i];
Cartesian3_default.pack(cartesian, array, index);
index += 3;
}
array[index++] = value.granularity;
array[index++] = value.loop ? 1 : 0;
array[index++] = value.arcType;
Ellipsoid_default.pack(value._ellipsoid, array, index);
index += Ellipsoid_default.packedLength;
array[index++] = value._projectionIndex;
array[index++] = value._scene3DOnly ? 1 : 0;
return array;
};
GroundPolylineGeometry.unpack = function(array, startingIndex, result) {
Check_default.defined("array", array);
let index = defaultValue_default(startingIndex, 0);
const positionsLength = array[index++];
const positions = new Array(positionsLength);
for (let i = 0; i < positionsLength; i++) {
positions[i] = Cartesian3_default.unpack(array, index);
index += 3;
}
const granularity = array[index++];
const loop = array[index++] === 1;
const arcType = array[index++];
const ellipsoid = Ellipsoid_default.unpack(array, index);
index += Ellipsoid_default.packedLength;
const projectionIndex = array[index++];
const scene3DOnly = array[index++] === 1;
if (!defined_default(result)) {
result = new GroundPolylineGeometry({
positions
});
}
result._positions = positions;
result.granularity = granularity;
result.loop = loop;
result.arcType = arcType;
result._ellipsoid = ellipsoid;
result._projectionIndex = projectionIndex;
result._scene3DOnly = scene3DOnly;
return result;
};
function direction(target, origin, result) {
Cartesian3_default.subtract(target, origin, result);
Cartesian3_default.normalize(result, result);
return result;
}
function tangentDirection(target, origin, up, result) {
result = direction(target, origin, result);
result = Cartesian3_default.cross(result, up, result);
result = Cartesian3_default.normalize(result, result);
result = Cartesian3_default.cross(up, result, result);
return result;
}
var toPreviousScratch = new Cartesian3_default();
var toNextScratch = new Cartesian3_default();
var forwardScratch = new Cartesian3_default();
var vertexUpScratch = new Cartesian3_default();
var cosine90 = 0;
var cosine180 = -1;
function computeVertexMiterNormal(previousBottom, vertexBottom, vertexTop, nextBottom, result) {
const up = direction(vertexTop, vertexBottom, vertexUpScratch);
const toPrevious = tangentDirection(
previousBottom,
vertexBottom,
up,
toPreviousScratch
);
const toNext = tangentDirection(nextBottom, vertexBottom, up, toNextScratch);
if (Math_default.equalsEpsilon(
Cartesian3_default.dot(toPrevious, toNext),
cosine180,
Math_default.EPSILON5
)) {
result = Cartesian3_default.cross(up, toPrevious, result);
result = Cartesian3_default.normalize(result, result);
return result;
}
result = Cartesian3_default.add(toNext, toPrevious, result);
result = Cartesian3_default.normalize(result, result);
const forward = Cartesian3_default.cross(up, result, forwardScratch);
if (Cartesian3_default.dot(toNext, forward) < cosine90) {
result = Cartesian3_default.negate(result, result);
}
return result;
}
var XZ_PLANE = Plane_default.fromPointNormal(Cartesian3_default.ZERO, Cartesian3_default.UNIT_Y);
var previousBottomScratch = new Cartesian3_default();
var vertexBottomScratch = new Cartesian3_default();
var vertexTopScratch = new Cartesian3_default();
var nextBottomScratch = new Cartesian3_default();
var vertexNormalScratch = new Cartesian3_default();
var intersectionScratch = new Cartesian3_default();
var cartographicScratch0 = new Cartographic_default();
var cartographicScratch1 = new Cartographic_default();
var cartographicIntersectionScratch = new Cartographic_default();
GroundPolylineGeometry.createGeometry = function(groundPolylineGeometry) {
const compute2dAttributes = !groundPolylineGeometry._scene3DOnly;
let loop = groundPolylineGeometry.loop;
const ellipsoid = groundPolylineGeometry._ellipsoid;
const granularity = groundPolylineGeometry.granularity;
const arcType = groundPolylineGeometry.arcType;
const projection = new PROJECTIONS[groundPolylineGeometry._projectionIndex](
ellipsoid
);
const minHeight = WALL_INITIAL_MIN_HEIGHT;
const maxHeight = WALL_INITIAL_MAX_HEIGHT;
let index;
let i;
const positions = groundPolylineGeometry._positions;
const positionsLength = positions.length;
if (positionsLength === 2) {
loop = false;
}
let p0;
let p1;
let c0;
let c1;
const rhumbLine = new EllipsoidRhumbLine_default(void 0, void 0, ellipsoid);
let intersection;
let intersectionCartographic;
let intersectionLongitude;
const splitPositions = [positions[0]];
for (i = 0; i < positionsLength - 1; i++) {
p0 = positions[i];
p1 = positions[i + 1];
intersection = IntersectionTests_default.lineSegmentPlane(
p0,
p1,
XZ_PLANE,
intersectionScratch
);
if (defined_default(intersection) && !Cartesian3_default.equalsEpsilon(intersection, p0, Math_default.EPSILON7) && !Cartesian3_default.equalsEpsilon(intersection, p1, Math_default.EPSILON7)) {
if (groundPolylineGeometry.arcType === ArcType_default.GEODESIC) {
splitPositions.push(Cartesian3_default.clone(intersection));
} else if (groundPolylineGeometry.arcType === ArcType_default.RHUMB) {
intersectionLongitude = ellipsoid.cartesianToCartographic(
intersection,
cartographicScratch0
).longitude;
c0 = ellipsoid.cartesianToCartographic(p0, cartographicScratch0);
c1 = ellipsoid.cartesianToCartographic(p1, cartographicScratch1);
rhumbLine.setEndPoints(c0, c1);
intersectionCartographic = rhumbLine.findIntersectionWithLongitude(
intersectionLongitude,
cartographicIntersectionScratch
);
intersection = ellipsoid.cartographicToCartesian(
intersectionCartographic,
intersectionScratch
);
if (defined_default(intersection) && !Cartesian3_default.equalsEpsilon(intersection, p0, Math_default.EPSILON7) && !Cartesian3_default.equalsEpsilon(intersection, p1, Math_default.EPSILON7)) {
splitPositions.push(Cartesian3_default.clone(intersection));
}
}
}
splitPositions.push(p1);
}
if (loop) {
p0 = positions[positionsLength - 1];
p1 = positions[0];
intersection = IntersectionTests_default.lineSegmentPlane(
p0,
p1,
XZ_PLANE,
intersectionScratch
);
if (defined_default(intersection) && !Cartesian3_default.equalsEpsilon(intersection, p0, Math_default.EPSILON7) && !Cartesian3_default.equalsEpsilon(intersection, p1, Math_default.EPSILON7)) {
if (groundPolylineGeometry.arcType === ArcType_default.GEODESIC) {
splitPositions.push(Cartesian3_default.clone(intersection));
} else if (groundPolylineGeometry.arcType === ArcType_default.RHUMB) {
intersectionLongitude = ellipsoid.cartesianToCartographic(
intersection,
cartographicScratch0
).longitude;
c0 = ellipsoid.cartesianToCartographic(p0, cartographicScratch0);
c1 = ellipsoid.cartesianToCartographic(p1, cartographicScratch1);
rhumbLine.setEndPoints(c0, c1);
intersectionCartographic = rhumbLine.findIntersectionWithLongitude(
intersectionLongitude,
cartographicIntersectionScratch
);
intersection = ellipsoid.cartographicToCartesian(
intersectionCartographic,
intersectionScratch
);
if (defined_default(intersection) && !Cartesian3_default.equalsEpsilon(intersection, p0, Math_default.EPSILON7) && !Cartesian3_default.equalsEpsilon(intersection, p1, Math_default.EPSILON7)) {
splitPositions.push(Cartesian3_default.clone(intersection));
}
}
}
}
let cartographicsLength = splitPositions.length;
let cartographics = new Array(cartographicsLength);
for (i = 0; i < cartographicsLength; i++) {
const cartographic = Cartographic_default.fromCartesian(
splitPositions[i],
ellipsoid
);
cartographic.height = 0;
cartographics[i] = cartographic;
}
cartographics = arrayRemoveDuplicates_default(
cartographics,
Cartographic_default.equalsEpsilon
);
cartographicsLength = cartographics.length;
if (cartographicsLength < 2) {
return void 0;
}
const cartographicsArray = [];
const normalsArray = [];
const bottomPositionsArray = [];
const topPositionsArray = [];
let previousBottom = previousBottomScratch;
let vertexBottom = vertexBottomScratch;
let vertexTop = vertexTopScratch;
let nextBottom = nextBottomScratch;
let vertexNormal = vertexNormalScratch;
const startCartographic = cartographics[0];
const nextCartographic = cartographics[1];
const prestartCartographic = cartographics[cartographicsLength - 1];
previousBottom = getPosition(
ellipsoid,
prestartCartographic,
minHeight,
previousBottom
);
nextBottom = getPosition(ellipsoid, nextCartographic, minHeight, nextBottom);
vertexBottom = getPosition(
ellipsoid,
startCartographic,
minHeight,
vertexBottom
);
vertexTop = getPosition(ellipsoid, startCartographic, maxHeight, vertexTop);
if (loop) {
vertexNormal = computeVertexMiterNormal(
previousBottom,
vertexBottom,
vertexTop,
nextBottom,
vertexNormal
);
} else {
vertexNormal = computeRightNormal(
startCartographic,
nextCartographic,
maxHeight,
ellipsoid,
vertexNormal
);
}
Cartesian3_default.pack(vertexNormal, normalsArray, 0);
Cartesian3_default.pack(vertexBottom, bottomPositionsArray, 0);
Cartesian3_default.pack(vertexTop, topPositionsArray, 0);
cartographicsArray.push(startCartographic.latitude);
cartographicsArray.push(startCartographic.longitude);
interpolateSegment(
startCartographic,
nextCartographic,
minHeight,
maxHeight,
granularity,
arcType,
ellipsoid,
normalsArray,
bottomPositionsArray,
topPositionsArray,
cartographicsArray
);
for (i = 1; i < cartographicsLength - 1; ++i) {
previousBottom = Cartesian3_default.clone(vertexBottom, previousBottom);
vertexBottom = Cartesian3_default.clone(nextBottom, vertexBottom);
const vertexCartographic = cartographics[i];
getPosition(ellipsoid, vertexCartographic, maxHeight, vertexTop);
getPosition(ellipsoid, cartographics[i + 1], minHeight, nextBottom);
computeVertexMiterNormal(
previousBottom,
vertexBottom,
vertexTop,
nextBottom,
vertexNormal
);
index = normalsArray.length;
Cartesian3_default.pack(vertexNormal, normalsArray, index);
Cartesian3_default.pack(vertexBottom, bottomPositionsArray, index);
Cartesian3_default.pack(vertexTop, topPositionsArray, index);
cartographicsArray.push(vertexCartographic.latitude);
cartographicsArray.push(vertexCartographic.longitude);
interpolateSegment(
cartographics[i],
cartographics[i + 1],
minHeight,
maxHeight,
granularity,
arcType,
ellipsoid,
normalsArray,
bottomPositionsArray,
topPositionsArray,
cartographicsArray
);
}
const endCartographic = cartographics[cartographicsLength - 1];
const preEndCartographic = cartographics[cartographicsLength - 2];
vertexBottom = getPosition(
ellipsoid,
endCartographic,
minHeight,
vertexBottom
);
vertexTop = getPosition(ellipsoid, endCartographic, maxHeight, vertexTop);
if (loop) {
const postEndCartographic = cartographics[0];
previousBottom = getPosition(
ellipsoid,
preEndCartographic,
minHeight,
previousBottom
);
nextBottom = getPosition(
ellipsoid,
postEndCartographic,
minHeight,
nextBottom
);
vertexNormal = computeVertexMiterNormal(
previousBottom,
vertexBottom,
vertexTop,
nextBottom,
vertexNormal
);
} else {
vertexNormal = computeRightNormal(
preEndCartographic,
endCartographic,
maxHeight,
ellipsoid,
vertexNormal
);
}
index = normalsArray.length;
Cartesian3_default.pack(vertexNormal, normalsArray, index);
Cartesian3_default.pack(vertexBottom, bottomPositionsArray, index);
Cartesian3_default.pack(vertexTop, topPositionsArray, index);
cartographicsArray.push(endCartographic.latitude);
cartographicsArray.push(endCartographic.longitude);
if (loop) {
interpolateSegment(
endCartographic,
startCartographic,
minHeight,
maxHeight,
granularity,
arcType,
ellipsoid,
normalsArray,
bottomPositionsArray,
topPositionsArray,
cartographicsArray
);
index = normalsArray.length;
for (i = 0; i < 3; ++i) {
normalsArray[index + i] = normalsArray[i];
bottomPositionsArray[index + i] = bottomPositionsArray[i];
topPositionsArray[index + i] = topPositionsArray[i];
}
cartographicsArray.push(startCartographic.latitude);
cartographicsArray.push(startCartographic.longitude);
}
return generateGeometryAttributes(
loop,
projection,
bottomPositionsArray,
topPositionsArray,
normalsArray,
cartographicsArray,
compute2dAttributes
);
};
var lineDirectionScratch = new Cartesian3_default();
var matrix3Scratch = new Matrix3_default();
var quaternionScratch = new Quaternion_default();
function breakMiter(endGeometryNormal, startBottom, endBottom, endTop) {
const lineDirection = direction(endBottom, startBottom, lineDirectionScratch);
const dot = Cartesian3_default.dot(lineDirection, endGeometryNormal);
if (dot > MITER_BREAK_SMALL || dot < MITER_BREAK_LARGE) {
const vertexUp = direction(endTop, endBottom, vertexUpScratch);
const angle = dot < MITER_BREAK_LARGE ? Math_default.PI_OVER_TWO : -Math_default.PI_OVER_TWO;
const quaternion = Quaternion_default.fromAxisAngle(
vertexUp,
angle,
quaternionScratch
);
const rotationMatrix = Matrix3_default.fromQuaternion(quaternion, matrix3Scratch);
Matrix3_default.multiplyByVector(
rotationMatrix,
endGeometryNormal,
endGeometryNormal
);
return true;
}
return false;
}
var endPosCartographicScratch = new Cartographic_default();
var normalStartpointScratch = new Cartesian3_default();
var normalEndpointScratch = new Cartesian3_default();
function projectNormal(projection, cartographic, normal, projectedPosition, result) {
const position = Cartographic_default.toCartesian(
cartographic,
projection._ellipsoid,
normalStartpointScratch
);
let normalEndpoint = Cartesian3_default.add(position, normal, normalEndpointScratch);
let flipNormal = false;
const ellipsoid = projection._ellipsoid;
let normalEndpointCartographic = ellipsoid.cartesianToCartographic(
normalEndpoint,
endPosCartographicScratch
);
if (Math.abs(cartographic.longitude - normalEndpointCartographic.longitude) > Math_default.PI_OVER_TWO) {
flipNormal = true;
normalEndpoint = Cartesian3_default.subtract(
position,
normal,
normalEndpointScratch
);
normalEndpointCartographic = ellipsoid.cartesianToCartographic(
normalEndpoint,
endPosCartographicScratch
);
}
normalEndpointCartographic.height = 0;
const normalEndpointProjected = projection.project(
normalEndpointCartographic,
result
);
result = Cartesian3_default.subtract(
normalEndpointProjected,
projectedPosition,
result
);
result.z = 0;
result = Cartesian3_default.normalize(result, result);
if (flipNormal) {
Cartesian3_default.negate(result, result);
}
return result;
}
var adjustHeightNormalScratch = new Cartesian3_default();
var adjustHeightOffsetScratch = new Cartesian3_default();
function adjustHeights(bottom, top, minHeight, maxHeight, adjustHeightBottom, adjustHeightTop) {
const adjustHeightNormal = Cartesian3_default.subtract(
top,
bottom,
adjustHeightNormalScratch
);
Cartesian3_default.normalize(adjustHeightNormal, adjustHeightNormal);
const distanceForBottom = minHeight - WALL_INITIAL_MIN_HEIGHT;
let adjustHeightOffset = Cartesian3_default.multiplyByScalar(
adjustHeightNormal,
distanceForBottom,
adjustHeightOffsetScratch
);
Cartesian3_default.add(bottom, adjustHeightOffset, adjustHeightBottom);
const distanceForTop = maxHeight - WALL_INITIAL_MAX_HEIGHT;
adjustHeightOffset = Cartesian3_default.multiplyByScalar(
adjustHeightNormal,
distanceForTop,
adjustHeightOffsetScratch
);
Cartesian3_default.add(top, adjustHeightOffset, adjustHeightTop);
}
var nudgeDirectionScratch = new Cartesian3_default();
function nudgeXZ(start, end) {
const startToXZdistance = Plane_default.getPointDistance(XZ_PLANE, start);
const endToXZdistance = Plane_default.getPointDistance(XZ_PLANE, end);
let offset = nudgeDirectionScratch;
if (Math_default.equalsEpsilon(startToXZdistance, 0, Math_default.EPSILON2)) {
offset = direction(end, start, offset);
Cartesian3_default.multiplyByScalar(offset, Math_default.EPSILON2, offset);
Cartesian3_default.add(start, offset, start);
} else if (Math_default.equalsEpsilon(endToXZdistance, 0, Math_default.EPSILON2)) {
offset = direction(start, end, offset);
Cartesian3_default.multiplyByScalar(offset, Math_default.EPSILON2, offset);
Cartesian3_default.add(end, offset, end);
}
}
function nudgeCartographic(start, end) {
const absStartLon = Math.abs(start.longitude);
const absEndLon = Math.abs(end.longitude);
if (Math_default.equalsEpsilon(absStartLon, Math_default.PI, Math_default.EPSILON11)) {
const endSign = Math_default.sign(end.longitude);
start.longitude = endSign * (absStartLon - Math_default.EPSILON11);
return 1;
} else if (Math_default.equalsEpsilon(absEndLon, Math_default.PI, Math_default.EPSILON11)) {
const startSign = Math_default.sign(start.longitude);
end.longitude = startSign * (absEndLon - Math_default.EPSILON11);
return 2;
}
return 0;
}
var startCartographicScratch = new Cartographic_default();
var endCartographicScratch = new Cartographic_default();
var segmentStartTopScratch = new Cartesian3_default();
var segmentEndTopScratch = new Cartesian3_default();
var segmentStartBottomScratch = new Cartesian3_default();
var segmentEndBottomScratch = new Cartesian3_default();
var segmentStartNormalScratch = new Cartesian3_default();
var segmentEndNormalScratch = new Cartesian3_default();
var getHeightCartographics = [
startCartographicScratch,
endCartographicScratch
];
var getHeightRectangleScratch = new Rectangle_default();
var adjustHeightStartTopScratch = new Cartesian3_default();
var adjustHeightEndTopScratch = new Cartesian3_default();
var adjustHeightStartBottomScratch = new Cartesian3_default();
var adjustHeightEndBottomScratch = new Cartesian3_default();
var segmentStart2DScratch = new Cartesian3_default();
var segmentEnd2DScratch = new Cartesian3_default();
var segmentStartNormal2DScratch = new Cartesian3_default();
var segmentEndNormal2DScratch = new Cartesian3_default();
var offsetScratch = new Cartesian3_default();
var startUpScratch = new Cartesian3_default();
var endUpScratch = new Cartesian3_default();
var rightScratch = new Cartesian3_default();
var startPlaneNormalScratch = new Cartesian3_default();
var endPlaneNormalScratch = new Cartesian3_default();
var encodeScratch = new EncodedCartesian3_default();
var encodeScratch2D = new EncodedCartesian3_default();
var forwardOffset2DScratch = new Cartesian3_default();
var right2DScratch = new Cartesian3_default();
var normalNudgeScratch = new Cartesian3_default();
var scratchBoundingSpheres = [new BoundingSphere_default(), new BoundingSphere_default()];
var REFERENCE_INDICES = [
0,
2,
1,
0,
3,
2,
// right
0,
7,
3,
0,
4,
7,
// start
0,
5,
4,
0,
1,
5,
// bottom
5,
7,
4,
5,
6,
7,
// left
5,
2,
6,
5,
1,
2,
// end
3,
6,
2,
3,
7,
6
// top
];
var REFERENCE_INDICES_LENGTH = REFERENCE_INDICES.length;
function generateGeometryAttributes(loop, projection, bottomPositionsArray, topPositionsArray, normalsArray, cartographicsArray, compute2dAttributes) {
let i;
let index;
const ellipsoid = projection._ellipsoid;
const segmentCount = bottomPositionsArray.length / 3 - 1;
const vertexCount = segmentCount * 8;
const arraySizeVec4 = vertexCount * 4;
const indexCount = segmentCount * 36;
const indices = vertexCount > 65535 ? new Uint32Array(indexCount) : new Uint16Array(indexCount);
const positionsArray = new Float64Array(vertexCount * 3);
const startHiAndForwardOffsetX = new Float32Array(arraySizeVec4);
const startLoAndForwardOffsetY = new Float32Array(arraySizeVec4);
const startNormalAndForwardOffsetZ = new Float32Array(arraySizeVec4);
const endNormalAndTextureCoordinateNormalizationX = new Float32Array(
arraySizeVec4
);
const rightNormalAndTextureCoordinateNormalizationY = new Float32Array(
arraySizeVec4
);
let startHiLo2D;
let offsetAndRight2D;
let startEndNormals2D;
let texcoordNormalization2D;
if (compute2dAttributes) {
startHiLo2D = new Float32Array(arraySizeVec4);
offsetAndRight2D = new Float32Array(arraySizeVec4);
startEndNormals2D = new Float32Array(arraySizeVec4);
texcoordNormalization2D = new Float32Array(vertexCount * 2);
}
const cartographicsLength = cartographicsArray.length / 2;
let length2D = 0;
const startCartographic = startCartographicScratch;
startCartographic.height = 0;
const endCartographic = endCartographicScratch;
endCartographic.height = 0;
let segmentStartCartesian = segmentStartTopScratch;
let segmentEndCartesian = segmentEndTopScratch;
if (compute2dAttributes) {
index = 0;
for (i = 1; i < cartographicsLength; i++) {
startCartographic.latitude = cartographicsArray[index];
startCartographic.longitude = cartographicsArray[index + 1];
endCartographic.latitude = cartographicsArray[index + 2];
endCartographic.longitude = cartographicsArray[index + 3];
segmentStartCartesian = projection.project(
startCartographic,
segmentStartCartesian
);
segmentEndCartesian = projection.project(
endCartographic,
segmentEndCartesian
);
length2D += Cartesian3_default.distance(
segmentStartCartesian,
segmentEndCartesian
);
index += 2;
}
}
const positionsLength = topPositionsArray.length / 3;
segmentEndCartesian = Cartesian3_default.unpack(
topPositionsArray,
0,
segmentEndCartesian
);
let length3D = 0;
index = 3;
for (i = 1; i < positionsLength; i++) {
segmentStartCartesian = Cartesian3_default.clone(
segmentEndCartesian,
segmentStartCartesian
);
segmentEndCartesian = Cartesian3_default.unpack(
topPositionsArray,
index,
segmentEndCartesian
);
length3D += Cartesian3_default.distance(segmentStartCartesian, segmentEndCartesian);
index += 3;
}
let j;
index = 3;
let cartographicsIndex = 0;
let vec2sWriteIndex = 0;
let vec3sWriteIndex = 0;
let vec4sWriteIndex = 0;
let miterBroken = false;
let endBottom = Cartesian3_default.unpack(
bottomPositionsArray,
0,
segmentEndBottomScratch
);
let endTop = Cartesian3_default.unpack(topPositionsArray, 0, segmentEndTopScratch);
let endGeometryNormal = Cartesian3_default.unpack(
normalsArray,
0,
segmentEndNormalScratch
);
if (loop) {
const preEndBottom = Cartesian3_default.unpack(
bottomPositionsArray,
bottomPositionsArray.length - 6,
segmentStartBottomScratch
);
if (breakMiter(endGeometryNormal, preEndBottom, endBottom, endTop)) {
endGeometryNormal = Cartesian3_default.negate(
endGeometryNormal,
endGeometryNormal
);
}
}
let lengthSoFar3D = 0;
let lengthSoFar2D = 0;
let sumHeights = 0;
for (i = 0; i < segmentCount; i++) {
const startBottom = Cartesian3_default.clone(endBottom, segmentStartBottomScratch);
const startTop = Cartesian3_default.clone(endTop, segmentStartTopScratch);
let startGeometryNormal = Cartesian3_default.clone(
endGeometryNormal,
segmentStartNormalScratch
);
if (miterBroken) {
startGeometryNormal = Cartesian3_default.negate(
startGeometryNormal,
startGeometryNormal
);
}
endBottom = Cartesian3_default.unpack(
bottomPositionsArray,
index,
segmentEndBottomScratch
);
endTop = Cartesian3_default.unpack(topPositionsArray, index, segmentEndTopScratch);
endGeometryNormal = Cartesian3_default.unpack(
normalsArray,
index,
segmentEndNormalScratch
);
miterBroken = breakMiter(endGeometryNormal, startBottom, endBottom, endTop);
startCartographic.latitude = cartographicsArray[cartographicsIndex];
startCartographic.longitude = cartographicsArray[cartographicsIndex + 1];
endCartographic.latitude = cartographicsArray[cartographicsIndex + 2];
endCartographic.longitude = cartographicsArray[cartographicsIndex + 3];
let start2D;
let end2D;
let startGeometryNormal2D;
let endGeometryNormal2D;
if (compute2dAttributes) {
const nudgeResult = nudgeCartographic(startCartographic, endCartographic);
start2D = projection.project(startCartographic, segmentStart2DScratch);
end2D = projection.project(endCartographic, segmentEnd2DScratch);
const direction2D = direction(end2D, start2D, forwardOffset2DScratch);
direction2D.y = Math.abs(direction2D.y);
startGeometryNormal2D = segmentStartNormal2DScratch;
endGeometryNormal2D = segmentEndNormal2DScratch;
if (nudgeResult === 0 || Cartesian3_default.dot(direction2D, Cartesian3_default.UNIT_Y) > MITER_BREAK_SMALL) {
startGeometryNormal2D = projectNormal(
projection,
startCartographic,
startGeometryNormal,
start2D,
segmentStartNormal2DScratch
);
endGeometryNormal2D = projectNormal(
projection,
endCartographic,
endGeometryNormal,
end2D,
segmentEndNormal2DScratch
);
} else if (nudgeResult === 1) {
endGeometryNormal2D = projectNormal(
projection,
endCartographic,
endGeometryNormal,
end2D,
segmentEndNormal2DScratch
);
startGeometryNormal2D.x = 0;
startGeometryNormal2D.y = Math_default.sign(
startCartographic.longitude - Math.abs(endCartographic.longitude)
);
startGeometryNormal2D.z = 0;
} else {
startGeometryNormal2D = projectNormal(
projection,
startCartographic,
startGeometryNormal,
start2D,
segmentStartNormal2DScratch
);
endGeometryNormal2D.x = 0;
endGeometryNormal2D.y = Math_default.sign(
startCartographic.longitude - endCartographic.longitude
);
endGeometryNormal2D.z = 0;
}
}
const segmentLength3D = Cartesian3_default.distance(startTop, endTop);
const encodedStart = EncodedCartesian3_default.fromCartesian(
startBottom,
encodeScratch
);
const forwardOffset = Cartesian3_default.subtract(
endBottom,
startBottom,
offsetScratch
);
const forward = Cartesian3_default.normalize(forwardOffset, rightScratch);
let startUp = Cartesian3_default.subtract(startTop, startBottom, startUpScratch);
startUp = Cartesian3_default.normalize(startUp, startUp);
let rightNormal = Cartesian3_default.cross(forward, startUp, rightScratch);
rightNormal = Cartesian3_default.normalize(rightNormal, rightNormal);
let startPlaneNormal = Cartesian3_default.cross(
startUp,
startGeometryNormal,
startPlaneNormalScratch
);
startPlaneNormal = Cartesian3_default.normalize(startPlaneNormal, startPlaneNormal);
let endUp = Cartesian3_default.subtract(endTop, endBottom, endUpScratch);
endUp = Cartesian3_default.normalize(endUp, endUp);
let endPlaneNormal = Cartesian3_default.cross(
endGeometryNormal,
endUp,
endPlaneNormalScratch
);
endPlaneNormal = Cartesian3_default.normalize(endPlaneNormal, endPlaneNormal);
const texcoordNormalization3DX = segmentLength3D / length3D;
const texcoordNormalization3DY = lengthSoFar3D / length3D;
let segmentLength2D = 0;
let encodedStart2D;
let forwardOffset2D;
let right2D;
let texcoordNormalization2DX = 0;
let texcoordNormalization2DY = 0;
if (compute2dAttributes) {
segmentLength2D = Cartesian3_default.distance(start2D, end2D);
encodedStart2D = EncodedCartesian3_default.fromCartesian(
start2D,
encodeScratch2D
);
forwardOffset2D = Cartesian3_default.subtract(
end2D,
start2D,
forwardOffset2DScratch
);
right2D = Cartesian3_default.normalize(forwardOffset2D, right2DScratch);
const swap = right2D.x;
right2D.x = right2D.y;
right2D.y = -swap;
texcoordNormalization2DX = segmentLength2D / length2D;
texcoordNormalization2DY = lengthSoFar2D / length2D;
}
for (j = 0; j < 8; j++) {
const vec4Index = vec4sWriteIndex + j * 4;
const vec2Index = vec2sWriteIndex + j * 2;
const wIndex = vec4Index + 3;
const rightPlaneSide = j < 4 ? 1 : -1;
const topBottomSide = j === 2 || j === 3 || j === 6 || j === 7 ? 1 : -1;
Cartesian3_default.pack(encodedStart.high, startHiAndForwardOffsetX, vec4Index);
startHiAndForwardOffsetX[wIndex] = forwardOffset.x;
Cartesian3_default.pack(encodedStart.low, startLoAndForwardOffsetY, vec4Index);
startLoAndForwardOffsetY[wIndex] = forwardOffset.y;
Cartesian3_default.pack(
startPlaneNormal,
startNormalAndForwardOffsetZ,
vec4Index
);
startNormalAndForwardOffsetZ[wIndex] = forwardOffset.z;
Cartesian3_default.pack(
endPlaneNormal,
endNormalAndTextureCoordinateNormalizationX,
vec4Index
);
endNormalAndTextureCoordinateNormalizationX[wIndex] = texcoordNormalization3DX * rightPlaneSide;
Cartesian3_default.pack(
rightNormal,
rightNormalAndTextureCoordinateNormalizationY,
vec4Index
);
let texcoordNormalization = texcoordNormalization3DY * topBottomSide;
if (texcoordNormalization === 0 && topBottomSide < 0) {
texcoordNormalization = 9;
}
rightNormalAndTextureCoordinateNormalizationY[wIndex] = texcoordNormalization;
if (compute2dAttributes) {
startHiLo2D[vec4Index] = encodedStart2D.high.x;
startHiLo2D[vec4Index + 1] = encodedStart2D.high.y;
startHiLo2D[vec4Index + 2] = encodedStart2D.low.x;
startHiLo2D[vec4Index + 3] = encodedStart2D.low.y;
startEndNormals2D[vec4Index] = -startGeometryNormal2D.y;
startEndNormals2D[vec4Index + 1] = startGeometryNormal2D.x;
startEndNormals2D[vec4Index + 2] = endGeometryNormal2D.y;
startEndNormals2D[vec4Index + 3] = -endGeometryNormal2D.x;
offsetAndRight2D[vec4Index] = forwardOffset2D.x;
offsetAndRight2D[vec4Index + 1] = forwardOffset2D.y;
offsetAndRight2D[vec4Index + 2] = right2D.x;
offsetAndRight2D[vec4Index + 3] = right2D.y;
texcoordNormalization2D[vec2Index] = texcoordNormalization2DX * rightPlaneSide;
texcoordNormalization = texcoordNormalization2DY * topBottomSide;
if (texcoordNormalization === 0 && topBottomSide < 0) {
texcoordNormalization = 9;
}
texcoordNormalization2D[vec2Index + 1] = texcoordNormalization;
}
}
const adjustHeightStartBottom = adjustHeightStartBottomScratch;
const adjustHeightEndBottom = adjustHeightEndBottomScratch;
const adjustHeightStartTop = adjustHeightStartTopScratch;
const adjustHeightEndTop = adjustHeightEndTopScratch;
const getHeightsRectangle = Rectangle_default.fromCartographicArray(
getHeightCartographics,
getHeightRectangleScratch
);
const minMaxHeights = ApproximateTerrainHeights_default.getMinimumMaximumHeights(
getHeightsRectangle,
ellipsoid
);
const minHeight = minMaxHeights.minimumTerrainHeight;
const maxHeight = minMaxHeights.maximumTerrainHeight;
sumHeights += Math.abs(minHeight);
sumHeights += Math.abs(maxHeight);
adjustHeights(
startBottom,
startTop,
minHeight,
maxHeight,
adjustHeightStartBottom,
adjustHeightStartTop
);
adjustHeights(
endBottom,
endTop,
minHeight,
maxHeight,
adjustHeightEndBottom,
adjustHeightEndTop
);
let normalNudge = Cartesian3_default.multiplyByScalar(
rightNormal,
Math_default.EPSILON5,
normalNudgeScratch
);
Cartesian3_default.add(
adjustHeightStartBottom,
normalNudge,
adjustHeightStartBottom
);
Cartesian3_default.add(adjustHeightEndBottom, normalNudge, adjustHeightEndBottom);
Cartesian3_default.add(adjustHeightStartTop, normalNudge, adjustHeightStartTop);
Cartesian3_default.add(adjustHeightEndTop, normalNudge, adjustHeightEndTop);
nudgeXZ(adjustHeightStartBottom, adjustHeightEndBottom);
nudgeXZ(adjustHeightStartTop, adjustHeightEndTop);
Cartesian3_default.pack(adjustHeightStartBottom, positionsArray, vec3sWriteIndex);
Cartesian3_default.pack(adjustHeightEndBottom, positionsArray, vec3sWriteIndex + 3);
Cartesian3_default.pack(adjustHeightEndTop, positionsArray, vec3sWriteIndex + 6);
Cartesian3_default.pack(adjustHeightStartTop, positionsArray, vec3sWriteIndex + 9);
normalNudge = Cartesian3_default.multiplyByScalar(
rightNormal,
-2 * Math_default.EPSILON5,
normalNudgeScratch
);
Cartesian3_default.add(
adjustHeightStartBottom,
normalNudge,
adjustHeightStartBottom
);
Cartesian3_default.add(adjustHeightEndBottom, normalNudge, adjustHeightEndBottom);
Cartesian3_default.add(adjustHeightStartTop, normalNudge, adjustHeightStartTop);
Cartesian3_default.add(adjustHeightEndTop, normalNudge, adjustHeightEndTop);
nudgeXZ(adjustHeightStartBottom, adjustHeightEndBottom);
nudgeXZ(adjustHeightStartTop, adjustHeightEndTop);
Cartesian3_default.pack(
adjustHeightStartBottom,
positionsArray,
vec3sWriteIndex + 12
);
Cartesian3_default.pack(
adjustHeightEndBottom,
positionsArray,
vec3sWriteIndex + 15
);
Cartesian3_default.pack(adjustHeightEndTop, positionsArray, vec3sWriteIndex + 18);
Cartesian3_default.pack(adjustHeightStartTop, positionsArray, vec3sWriteIndex + 21);
cartographicsIndex += 2;
index += 3;
vec2sWriteIndex += 16;
vec3sWriteIndex += 24;
vec4sWriteIndex += 32;
lengthSoFar3D += segmentLength3D;
lengthSoFar2D += segmentLength2D;
}
index = 0;
let indexOffset = 0;
for (i = 0; i < segmentCount; i++) {
for (j = 0; j < REFERENCE_INDICES_LENGTH; j++) {
indices[index + j] = REFERENCE_INDICES[j] + indexOffset;
}
indexOffset += 8;
index += REFERENCE_INDICES_LENGTH;
}
const boundingSpheres = scratchBoundingSpheres;
BoundingSphere_default.fromVertices(
bottomPositionsArray,
Cartesian3_default.ZERO,
3,
boundingSpheres[0]
);
BoundingSphere_default.fromVertices(
topPositionsArray,
Cartesian3_default.ZERO,
3,
boundingSpheres[1]
);
const boundingSphere = BoundingSphere_default.fromBoundingSpheres(boundingSpheres);
boundingSphere.radius += sumHeights / (segmentCount * 2);
const attributes = {
position: new GeometryAttribute_default({
componentDatatype: ComponentDatatype_default.DOUBLE,
componentsPerAttribute: 3,
normalize: false,
values: positionsArray
}),
startHiAndForwardOffsetX: getVec4GeometryAttribute(
startHiAndForwardOffsetX
),
startLoAndForwardOffsetY: getVec4GeometryAttribute(
startLoAndForwardOffsetY
),
startNormalAndForwardOffsetZ: getVec4GeometryAttribute(
startNormalAndForwardOffsetZ
),
endNormalAndTextureCoordinateNormalizationX: getVec4GeometryAttribute(
endNormalAndTextureCoordinateNormalizationX
),
rightNormalAndTextureCoordinateNormalizationY: getVec4GeometryAttribute(
rightNormalAndTextureCoordinateNormalizationY
)
};
if (compute2dAttributes) {
attributes.startHiLo2D = getVec4GeometryAttribute(startHiLo2D);
attributes.offsetAndRight2D = getVec4GeometryAttribute(offsetAndRight2D);
attributes.startEndNormals2D = getVec4GeometryAttribute(startEndNormals2D);
attributes.texcoordNormalization2D = new GeometryAttribute_default({
componentDatatype: ComponentDatatype_default.FLOAT,
componentsPerAttribute: 2,
normalize: false,
values: texcoordNormalization2D
});
}
return new Geometry_default({
attributes,
indices,
boundingSphere
});
}
function getVec4GeometryAttribute(typedArray) {
return new GeometryAttribute_default({
componentDatatype: ComponentDatatype_default.FLOAT,
componentsPerAttribute: 4,
normalize: false,
values: typedArray
});
}
GroundPolylineGeometry._projectNormal = projectNormal;
var GroundPolylineGeometry_default = GroundPolylineGeometry;
// packages/engine/Source/Workers/createGroundPolylineGeometry.js
function createGroundPolylineGeometry(groundPolylineGeometry, offset) {
return ApproximateTerrainHeights_default.initialize().then(function() {
if (defined_default(offset)) {
groundPolylineGeometry = GroundPolylineGeometry_default.unpack(
groundPolylineGeometry,
offset
);
}
return GroundPolylineGeometry_default.createGeometry(groundPolylineGeometry);
});
}
var createGroundPolylineGeometry_default = createGroundPolylineGeometry;
export {
createGroundPolylineGeometry_default as default
};