Agriculture-front-end/public/CesiumUnminified/Workers/createVerticesFromQuantizedTerrainMesh.js

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/**
* @license
* Cesium - https://github.com/CesiumGS/cesium
* Version 1.117
*
* Copyright 2011-2022 Cesium Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Columbus View (Pat. Pend.)
*
* Portions licensed separately.
* See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
*/
import {
EllipsoidalOccluder_default,
TerrainEncoding_default
} from "./chunk-MWYZ64MH.js";
import {
createTaskProcessorWorker_default
} from "./chunk-IBXGK4WV.js";
import {
WebMercatorProjection_default
} from "./chunk-WEGCQ5DY.js";
import "./chunk-PS6AEMBR.js";
import {
AxisAlignedBoundingBox_default
} from "./chunk-6HCAQOVK.js";
import {
IndexDatatype_default
} from "./chunk-WWP3I7R5.js";
import "./chunk-NI2R52QD.js";
import {
Matrix4_default,
Rectangle_default,
Transforms_default
} from "./chunk-I5TDPPC4.js";
import "./chunk-TMMOULW3.js";
import {
Cartesian2_default,
Cartesian3_default,
Cartographic_default,
Ellipsoid_default
} from "./chunk-C5CE4OG6.js";
import {
Math_default
} from "./chunk-4PHPQRSH.js";
import "./chunk-PEABJLCK.js";
import "./chunk-WFICTTOE.js";
import "./chunk-UCPPWV64.js";
import {
DeveloperError_default
} from "./chunk-U4IMCOF5.js";
import {
defined_default
} from "./chunk-BDUJXBVF.js";
// packages/engine/Source/Core/TerrainProvider.js
function TerrainProvider() {
DeveloperError_default.throwInstantiationError();
}
Object.defineProperties(TerrainProvider.prototype, {
/**
* Gets an event that is raised when the terrain provider encounters an asynchronous error. By subscribing
* to the event, you will be notified of the error and can potentially recover from it. Event listeners
* are passed an instance of {@link TileProviderError}.
* @memberof TerrainProvider.prototype
* @type {Event<TerrainProvider.ErrorEvent>}
* @readonly
*/
errorEvent: {
get: DeveloperError_default.throwInstantiationError
},
/**
* Gets the credit to display when this terrain provider is active. Typically this is used to credit
* the source of the terrain.
* @memberof TerrainProvider.prototype
* @type {Credit}
* @readonly
*/
credit: {
get: DeveloperError_default.throwInstantiationError
},
/**
* Gets the tiling scheme used by the provider.
* @memberof TerrainProvider.prototype
* @type {TilingScheme}
* @readonly
*/
tilingScheme: {
get: DeveloperError_default.throwInstantiationError
},
/**
* Gets a value indicating whether or not the provider includes a water mask. The water mask
* indicates which areas of the globe are water rather than land, so they can be rendered
* as a reflective surface with animated waves.
* @memberof TerrainProvider.prototype
* @type {boolean}
* @readonly
*/
hasWaterMask: {
get: DeveloperError_default.throwInstantiationError
},
/**
* Gets a value indicating whether or not the requested tiles include vertex normals.
* @memberof TerrainProvider.prototype
* @type {boolean}
* @readonly
*/
hasVertexNormals: {
get: DeveloperError_default.throwInstantiationError
},
/**
* Gets an object that can be used to determine availability of terrain from this provider, such as
* at points and in rectangles. This property may be undefined if availability
* information is not available.
* @memberof TerrainProvider.prototype
* @type {TileAvailability}
* @readonly
*/
availability: {
get: DeveloperError_default.throwInstantiationError
}
});
var regularGridIndicesCache = [];
TerrainProvider.getRegularGridIndices = function(width, height) {
if (width * height >= Math_default.FOUR_GIGABYTES) {
throw new DeveloperError_default(
"The total number of vertices (width * height) must be less than 4,294,967,296."
);
}
let byWidth = regularGridIndicesCache[width];
if (!defined_default(byWidth)) {
regularGridIndicesCache[width] = byWidth = [];
}
let indices = byWidth[height];
if (!defined_default(indices)) {
if (width * height < Math_default.SIXTY_FOUR_KILOBYTES) {
indices = byWidth[height] = new Uint16Array(
(width - 1) * (height - 1) * 6
);
} else {
indices = byWidth[height] = new Uint32Array(
(width - 1) * (height - 1) * 6
);
}
addRegularGridIndices(width, height, indices, 0);
}
return indices;
};
var regularGridAndEdgeIndicesCache = [];
TerrainProvider.getRegularGridIndicesAndEdgeIndices = function(width, height) {
if (width * height >= Math_default.FOUR_GIGABYTES) {
throw new DeveloperError_default(
"The total number of vertices (width * height) must be less than 4,294,967,296."
);
}
let byWidth = regularGridAndEdgeIndicesCache[width];
if (!defined_default(byWidth)) {
regularGridAndEdgeIndicesCache[width] = byWidth = [];
}
let indicesAndEdges = byWidth[height];
if (!defined_default(indicesAndEdges)) {
const indices = TerrainProvider.getRegularGridIndices(width, height);
const edgeIndices = getEdgeIndices(width, height);
const westIndicesSouthToNorth = edgeIndices.westIndicesSouthToNorth;
const southIndicesEastToWest = edgeIndices.southIndicesEastToWest;
const eastIndicesNorthToSouth = edgeIndices.eastIndicesNorthToSouth;
const northIndicesWestToEast = edgeIndices.northIndicesWestToEast;
indicesAndEdges = byWidth[height] = {
indices,
westIndicesSouthToNorth,
southIndicesEastToWest,
eastIndicesNorthToSouth,
northIndicesWestToEast
};
}
return indicesAndEdges;
};
var regularGridAndSkirtAndEdgeIndicesCache = [];
TerrainProvider.getRegularGridAndSkirtIndicesAndEdgeIndices = function(width, height) {
if (width * height >= Math_default.FOUR_GIGABYTES) {
throw new DeveloperError_default(
"The total number of vertices (width * height) must be less than 4,294,967,296."
);
}
let byWidth = regularGridAndSkirtAndEdgeIndicesCache[width];
if (!defined_default(byWidth)) {
regularGridAndSkirtAndEdgeIndicesCache[width] = byWidth = [];
}
let indicesAndEdges = byWidth[height];
if (!defined_default(indicesAndEdges)) {
const gridVertexCount = width * height;
const gridIndexCount = (width - 1) * (height - 1) * 6;
const edgeVertexCount = width * 2 + height * 2;
const edgeIndexCount = Math.max(0, edgeVertexCount - 4) * 6;
const vertexCount = gridVertexCount + edgeVertexCount;
const indexCount = gridIndexCount + edgeIndexCount;
const edgeIndices = getEdgeIndices(width, height);
const westIndicesSouthToNorth = edgeIndices.westIndicesSouthToNorth;
const southIndicesEastToWest = edgeIndices.southIndicesEastToWest;
const eastIndicesNorthToSouth = edgeIndices.eastIndicesNorthToSouth;
const northIndicesWestToEast = edgeIndices.northIndicesWestToEast;
const indices = IndexDatatype_default.createTypedArray(vertexCount, indexCount);
addRegularGridIndices(width, height, indices, 0);
TerrainProvider.addSkirtIndices(
westIndicesSouthToNorth,
southIndicesEastToWest,
eastIndicesNorthToSouth,
northIndicesWestToEast,
gridVertexCount,
indices,
gridIndexCount
);
indicesAndEdges = byWidth[height] = {
indices,
westIndicesSouthToNorth,
southIndicesEastToWest,
eastIndicesNorthToSouth,
northIndicesWestToEast,
indexCountWithoutSkirts: gridIndexCount
};
}
return indicesAndEdges;
};
TerrainProvider.addSkirtIndices = function(westIndicesSouthToNorth, southIndicesEastToWest, eastIndicesNorthToSouth, northIndicesWestToEast, vertexCount, indices, offset) {
let vertexIndex = vertexCount;
offset = addSkirtIndices(
westIndicesSouthToNorth,
vertexIndex,
indices,
offset
);
vertexIndex += westIndicesSouthToNorth.length;
offset = addSkirtIndices(
southIndicesEastToWest,
vertexIndex,
indices,
offset
);
vertexIndex += southIndicesEastToWest.length;
offset = addSkirtIndices(
eastIndicesNorthToSouth,
vertexIndex,
indices,
offset
);
vertexIndex += eastIndicesNorthToSouth.length;
addSkirtIndices(northIndicesWestToEast, vertexIndex, indices, offset);
};
function getEdgeIndices(width, height) {
const westIndicesSouthToNorth = new Array(height);
const southIndicesEastToWest = new Array(width);
const eastIndicesNorthToSouth = new Array(height);
const northIndicesWestToEast = new Array(width);
let i;
for (i = 0; i < width; ++i) {
northIndicesWestToEast[i] = i;
southIndicesEastToWest[i] = width * height - 1 - i;
}
for (i = 0; i < height; ++i) {
eastIndicesNorthToSouth[i] = (i + 1) * width - 1;
westIndicesSouthToNorth[i] = (height - i - 1) * width;
}
return {
westIndicesSouthToNorth,
southIndicesEastToWest,
eastIndicesNorthToSouth,
northIndicesWestToEast
};
}
function addRegularGridIndices(width, height, indices, offset) {
let index = 0;
for (let j = 0; j < height - 1; ++j) {
for (let i = 0; i < width - 1; ++i) {
const upperLeft = index;
const lowerLeft = upperLeft + width;
const lowerRight = lowerLeft + 1;
const upperRight = upperLeft + 1;
indices[offset++] = upperLeft;
indices[offset++] = lowerLeft;
indices[offset++] = upperRight;
indices[offset++] = upperRight;
indices[offset++] = lowerLeft;
indices[offset++] = lowerRight;
++index;
}
++index;
}
}
function addSkirtIndices(edgeIndices, vertexIndex, indices, offset) {
let previousIndex = edgeIndices[0];
const length = edgeIndices.length;
for (let i = 1; i < length; ++i) {
const index = edgeIndices[i];
indices[offset++] = previousIndex;
indices[offset++] = index;
indices[offset++] = vertexIndex;
indices[offset++] = vertexIndex;
indices[offset++] = index;
indices[offset++] = vertexIndex + 1;
previousIndex = index;
++vertexIndex;
}
return offset;
}
TerrainProvider.heightmapTerrainQuality = 0.25;
TerrainProvider.getEstimatedLevelZeroGeometricErrorForAHeightmap = function(ellipsoid, tileImageWidth, numberOfTilesAtLevelZero) {
return ellipsoid.maximumRadius * 2 * Math.PI * TerrainProvider.heightmapTerrainQuality / (tileImageWidth * numberOfTilesAtLevelZero);
};
TerrainProvider.prototype.requestTileGeometry = DeveloperError_default.throwInstantiationError;
TerrainProvider.prototype.getLevelMaximumGeometricError = DeveloperError_default.throwInstantiationError;
TerrainProvider.prototype.getTileDataAvailable = DeveloperError_default.throwInstantiationError;
TerrainProvider.prototype.loadTileDataAvailability = DeveloperError_default.throwInstantiationError;
var TerrainProvider_default = TerrainProvider;
// packages/engine/Source/Workers/createVerticesFromQuantizedTerrainMesh.js
var maxShort = 32767;
var cartesian3Scratch = new Cartesian3_default();
var scratchMinimum = new Cartesian3_default();
var scratchMaximum = new Cartesian3_default();
var cartographicScratch = new Cartographic_default();
var toPack = new Cartesian2_default();
function createVerticesFromQuantizedTerrainMesh(parameters, transferableObjects) {
const quantizedVertices = parameters.quantizedVertices;
const quantizedVertexCount = quantizedVertices.length / 3;
const octEncodedNormals = parameters.octEncodedNormals;
const edgeVertexCount = parameters.westIndices.length + parameters.eastIndices.length + parameters.southIndices.length + parameters.northIndices.length;
const includeWebMercatorT = parameters.includeWebMercatorT;
const exaggeration = parameters.exaggeration;
const exaggerationRelativeHeight = parameters.exaggerationRelativeHeight;
const hasExaggeration = exaggeration !== 1;
const includeGeodeticSurfaceNormals = hasExaggeration;
const rectangle = Rectangle_default.clone(parameters.rectangle);
const west = rectangle.west;
const south = rectangle.south;
const east = rectangle.east;
const north = rectangle.north;
const ellipsoid = Ellipsoid_default.clone(parameters.ellipsoid);
const minimumHeight = parameters.minimumHeight;
const maximumHeight = parameters.maximumHeight;
const center = parameters.relativeToCenter;
const fromENU = Transforms_default.eastNorthUpToFixedFrame(center, ellipsoid);
const toENU = Matrix4_default.inverseTransformation(fromENU, new Matrix4_default());
let southMercatorY;
let oneOverMercatorHeight;
if (includeWebMercatorT) {
southMercatorY = WebMercatorProjection_default.geodeticLatitudeToMercatorAngle(
south
);
oneOverMercatorHeight = 1 / (WebMercatorProjection_default.geodeticLatitudeToMercatorAngle(north) - southMercatorY);
}
const uBuffer = quantizedVertices.subarray(0, quantizedVertexCount);
const vBuffer = quantizedVertices.subarray(
quantizedVertexCount,
2 * quantizedVertexCount
);
const heightBuffer = quantizedVertices.subarray(
quantizedVertexCount * 2,
3 * quantizedVertexCount
);
const hasVertexNormals = defined_default(octEncodedNormals);
const uvs = new Array(quantizedVertexCount);
const heights = new Array(quantizedVertexCount);
const positions = new Array(quantizedVertexCount);
const webMercatorTs = includeWebMercatorT ? new Array(quantizedVertexCount) : [];
const geodeticSurfaceNormals = includeGeodeticSurfaceNormals ? new Array(quantizedVertexCount) : [];
const minimum = scratchMinimum;
minimum.x = Number.POSITIVE_INFINITY;
minimum.y = Number.POSITIVE_INFINITY;
minimum.z = Number.POSITIVE_INFINITY;
const maximum = scratchMaximum;
maximum.x = Number.NEGATIVE_INFINITY;
maximum.y = Number.NEGATIVE_INFINITY;
maximum.z = Number.NEGATIVE_INFINITY;
let minLongitude = Number.POSITIVE_INFINITY;
let maxLongitude = Number.NEGATIVE_INFINITY;
let minLatitude = Number.POSITIVE_INFINITY;
let maxLatitude = Number.NEGATIVE_INFINITY;
for (let i = 0; i < quantizedVertexCount; ++i) {
const rawU = uBuffer[i];
const rawV = vBuffer[i];
const u = rawU / maxShort;
const v = rawV / maxShort;
const height = Math_default.lerp(
minimumHeight,
maximumHeight,
heightBuffer[i] / maxShort
);
cartographicScratch.longitude = Math_default.lerp(west, east, u);
cartographicScratch.latitude = Math_default.lerp(south, north, v);
cartographicScratch.height = height;
minLongitude = Math.min(cartographicScratch.longitude, minLongitude);
maxLongitude = Math.max(cartographicScratch.longitude, maxLongitude);
minLatitude = Math.min(cartographicScratch.latitude, minLatitude);
maxLatitude = Math.max(cartographicScratch.latitude, maxLatitude);
const position = ellipsoid.cartographicToCartesian(cartographicScratch);
uvs[i] = new Cartesian2_default(u, v);
heights[i] = height;
positions[i] = position;
if (includeWebMercatorT) {
webMercatorTs[i] = (WebMercatorProjection_default.geodeticLatitudeToMercatorAngle(
cartographicScratch.latitude
) - southMercatorY) * oneOverMercatorHeight;
}
if (includeGeodeticSurfaceNormals) {
geodeticSurfaceNormals[i] = ellipsoid.geodeticSurfaceNormal(position);
}
Matrix4_default.multiplyByPoint(toENU, position, cartesian3Scratch);
Cartesian3_default.minimumByComponent(cartesian3Scratch, minimum, minimum);
Cartesian3_default.maximumByComponent(cartesian3Scratch, maximum, maximum);
}
const westIndicesSouthToNorth = copyAndSort(parameters.westIndices, function(a, b) {
return uvs[a].y - uvs[b].y;
});
const eastIndicesNorthToSouth = copyAndSort(parameters.eastIndices, function(a, b) {
return uvs[b].y - uvs[a].y;
});
const southIndicesEastToWest = copyAndSort(parameters.southIndices, function(a, b) {
return uvs[b].x - uvs[a].x;
});
const northIndicesWestToEast = copyAndSort(parameters.northIndices, function(a, b) {
return uvs[a].x - uvs[b].x;
});
let occludeePointInScaledSpace;
if (minimumHeight < 0) {
const occluder = new EllipsoidalOccluder_default(ellipsoid);
occludeePointInScaledSpace = occluder.computeHorizonCullingPointPossiblyUnderEllipsoid(
center,
positions,
minimumHeight
);
}
let hMin = minimumHeight;
hMin = Math.min(
hMin,
findMinMaxSkirts(
parameters.westIndices,
parameters.westSkirtHeight,
heights,
uvs,
rectangle,
ellipsoid,
toENU,
minimum,
maximum
)
);
hMin = Math.min(
hMin,
findMinMaxSkirts(
parameters.southIndices,
parameters.southSkirtHeight,
heights,
uvs,
rectangle,
ellipsoid,
toENU,
minimum,
maximum
)
);
hMin = Math.min(
hMin,
findMinMaxSkirts(
parameters.eastIndices,
parameters.eastSkirtHeight,
heights,
uvs,
rectangle,
ellipsoid,
toENU,
minimum,
maximum
)
);
hMin = Math.min(
hMin,
findMinMaxSkirts(
parameters.northIndices,
parameters.northSkirtHeight,
heights,
uvs,
rectangle,
ellipsoid,
toENU,
minimum,
maximum
)
);
const aaBox = new AxisAlignedBoundingBox_default(minimum, maximum, center);
const encoding = new TerrainEncoding_default(
center,
aaBox,
hMin,
maximumHeight,
fromENU,
hasVertexNormals,
includeWebMercatorT,
includeGeodeticSurfaceNormals,
exaggeration,
exaggerationRelativeHeight
);
const vertexStride = encoding.stride;
const size = quantizedVertexCount * vertexStride + edgeVertexCount * vertexStride;
const vertexBuffer = new Float32Array(size);
let bufferIndex = 0;
for (let j = 0; j < quantizedVertexCount; ++j) {
if (hasVertexNormals) {
const n = j * 2;
toPack.x = octEncodedNormals[n];
toPack.y = octEncodedNormals[n + 1];
}
bufferIndex = encoding.encode(
vertexBuffer,
bufferIndex,
positions[j],
uvs[j],
heights[j],
toPack,
webMercatorTs[j],
geodeticSurfaceNormals[j]
);
}
const edgeTriangleCount = Math.max(0, (edgeVertexCount - 4) * 2);
const indexBufferLength = parameters.indices.length + edgeTriangleCount * 3;
const indexBuffer = IndexDatatype_default.createTypedArray(
quantizedVertexCount + edgeVertexCount,
indexBufferLength
);
indexBuffer.set(parameters.indices, 0);
const percentage = 1e-4;
const lonOffset = (maxLongitude - minLongitude) * percentage;
const latOffset = (maxLatitude - minLatitude) * percentage;
const westLongitudeOffset = -lonOffset;
const westLatitudeOffset = 0;
const eastLongitudeOffset = lonOffset;
const eastLatitudeOffset = 0;
const northLongitudeOffset = 0;
const northLatitudeOffset = latOffset;
const southLongitudeOffset = 0;
const southLatitudeOffset = -latOffset;
let vertexBufferIndex = quantizedVertexCount * vertexStride;
addSkirt(
vertexBuffer,
vertexBufferIndex,
westIndicesSouthToNorth,
encoding,
heights,
uvs,
octEncodedNormals,
ellipsoid,
rectangle,
parameters.westSkirtHeight,
southMercatorY,
oneOverMercatorHeight,
westLongitudeOffset,
westLatitudeOffset
);
vertexBufferIndex += parameters.westIndices.length * vertexStride;
addSkirt(
vertexBuffer,
vertexBufferIndex,
southIndicesEastToWest,
encoding,
heights,
uvs,
octEncodedNormals,
ellipsoid,
rectangle,
parameters.southSkirtHeight,
southMercatorY,
oneOverMercatorHeight,
southLongitudeOffset,
southLatitudeOffset
);
vertexBufferIndex += parameters.southIndices.length * vertexStride;
addSkirt(
vertexBuffer,
vertexBufferIndex,
eastIndicesNorthToSouth,
encoding,
heights,
uvs,
octEncodedNormals,
ellipsoid,
rectangle,
parameters.eastSkirtHeight,
southMercatorY,
oneOverMercatorHeight,
eastLongitudeOffset,
eastLatitudeOffset
);
vertexBufferIndex += parameters.eastIndices.length * vertexStride;
addSkirt(
vertexBuffer,
vertexBufferIndex,
northIndicesWestToEast,
encoding,
heights,
uvs,
octEncodedNormals,
ellipsoid,
rectangle,
parameters.northSkirtHeight,
southMercatorY,
oneOverMercatorHeight,
northLongitudeOffset,
northLatitudeOffset
);
TerrainProvider_default.addSkirtIndices(
westIndicesSouthToNorth,
southIndicesEastToWest,
eastIndicesNorthToSouth,
northIndicesWestToEast,
quantizedVertexCount,
indexBuffer,
parameters.indices.length
);
transferableObjects.push(vertexBuffer.buffer, indexBuffer.buffer);
return {
vertices: vertexBuffer.buffer,
indices: indexBuffer.buffer,
westIndicesSouthToNorth,
southIndicesEastToWest,
eastIndicesNorthToSouth,
northIndicesWestToEast,
vertexStride,
center,
minimumHeight,
maximumHeight,
occludeePointInScaledSpace,
encoding,
indexCountWithoutSkirts: parameters.indices.length
};
}
function findMinMaxSkirts(edgeIndices, edgeHeight, heights, uvs, rectangle, ellipsoid, toENU, minimum, maximum) {
let hMin = Number.POSITIVE_INFINITY;
const north = rectangle.north;
const south = rectangle.south;
let east = rectangle.east;
const west = rectangle.west;
if (east < west) {
east += Math_default.TWO_PI;
}
const length = edgeIndices.length;
for (let i = 0; i < length; ++i) {
const index = edgeIndices[i];
const h = heights[index];
const uv = uvs[index];
cartographicScratch.longitude = Math_default.lerp(west, east, uv.x);
cartographicScratch.latitude = Math_default.lerp(south, north, uv.y);
cartographicScratch.height = h - edgeHeight;
const position = ellipsoid.cartographicToCartesian(
cartographicScratch,
cartesian3Scratch
);
Matrix4_default.multiplyByPoint(toENU, position, position);
Cartesian3_default.minimumByComponent(position, minimum, minimum);
Cartesian3_default.maximumByComponent(position, maximum, maximum);
hMin = Math.min(hMin, cartographicScratch.height);
}
return hMin;
}
function addSkirt(vertexBuffer, vertexBufferIndex, edgeVertices, encoding, heights, uvs, octEncodedNormals, ellipsoid, rectangle, skirtLength, southMercatorY, oneOverMercatorHeight, longitudeOffset, latitudeOffset) {
const hasVertexNormals = defined_default(octEncodedNormals);
const north = rectangle.north;
const south = rectangle.south;
let east = rectangle.east;
const west = rectangle.west;
if (east < west) {
east += Math_default.TWO_PI;
}
const length = edgeVertices.length;
for (let i = 0; i < length; ++i) {
const index = edgeVertices[i];
const h = heights[index];
const uv = uvs[index];
cartographicScratch.longitude = Math_default.lerp(west, east, uv.x) + longitudeOffset;
cartographicScratch.latitude = Math_default.lerp(south, north, uv.y) + latitudeOffset;
cartographicScratch.height = h - skirtLength;
const position = ellipsoid.cartographicToCartesian(
cartographicScratch,
cartesian3Scratch
);
if (hasVertexNormals) {
const n = index * 2;
toPack.x = octEncodedNormals[n];
toPack.y = octEncodedNormals[n + 1];
}
let webMercatorT;
if (encoding.hasWebMercatorT) {
webMercatorT = (WebMercatorProjection_default.geodeticLatitudeToMercatorAngle(
cartographicScratch.latitude
) - southMercatorY) * oneOverMercatorHeight;
}
let geodeticSurfaceNormal;
if (encoding.hasGeodeticSurfaceNormals) {
geodeticSurfaceNormal = ellipsoid.geodeticSurfaceNormal(position);
}
vertexBufferIndex = encoding.encode(
vertexBuffer,
vertexBufferIndex,
position,
uv,
cartographicScratch.height,
toPack,
webMercatorT,
geodeticSurfaceNormal
);
}
}
function copyAndSort(typedArray, comparator) {
let copy;
if (typeof typedArray.slice === "function") {
copy = typedArray.slice();
if (typeof copy.sort !== "function") {
copy = void 0;
}
}
if (!defined_default(copy)) {
copy = Array.prototype.slice.call(typedArray);
}
copy.sort(comparator);
return copy;
}
var createVerticesFromQuantizedTerrainMesh_default = createTaskProcessorWorker_default(
createVerticesFromQuantizedTerrainMesh
);
export {
createVerticesFromQuantizedTerrainMesh_default as default
};