962 lines
34 KiB
JavaScript
962 lines
34 KiB
JavaScript
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/**
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* @license
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* Cesium - https://github.com/CesiumGS/cesium
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* Version 1.117
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*
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* Copyright 2011-2022 Cesium Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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* Columbus View (Pat. Pend.)
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*
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* Portions licensed separately.
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* See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
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*/
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import {
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Matrix4_default,
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Rectangle_default
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} from "./chunk-I5TDPPC4.js";
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import {
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Cartesian3_default,
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Cartographic_default,
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Ellipsoid_default,
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Matrix3_default
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} from "./chunk-C5CE4OG6.js";
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import {
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Math_default
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} from "./chunk-4PHPQRSH.js";
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import {
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defaultValue_default
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} from "./chunk-UCPPWV64.js";
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import {
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Check_default,
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DeveloperError_default
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} from "./chunk-U4IMCOF5.js";
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import {
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defined_default
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} from "./chunk-BDUJXBVF.js";
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// packages/engine/Source/Core/GeographicProjection.js
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function GeographicProjection(ellipsoid) {
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this._ellipsoid = defaultValue_default(ellipsoid, Ellipsoid_default.WGS84);
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this._semimajorAxis = this._ellipsoid.maximumRadius;
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this._oneOverSemimajorAxis = 1 / this._semimajorAxis;
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}
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Object.defineProperties(GeographicProjection.prototype, {
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/**
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* Gets the {@link Ellipsoid}.
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*
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* @memberof GeographicProjection.prototype
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*
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* @type {Ellipsoid}
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* @readonly
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*/
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ellipsoid: {
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get: function() {
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return this._ellipsoid;
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}
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}
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});
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GeographicProjection.prototype.project = function(cartographic, result) {
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const semimajorAxis = this._semimajorAxis;
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const x = cartographic.longitude * semimajorAxis;
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const y = cartographic.latitude * semimajorAxis;
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const z = cartographic.height;
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if (!defined_default(result)) {
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return new Cartesian3_default(x, y, z);
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}
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result.x = x;
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result.y = y;
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result.z = z;
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return result;
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};
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GeographicProjection.prototype.unproject = function(cartesian, result) {
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if (!defined_default(cartesian)) {
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throw new DeveloperError_default("cartesian is required");
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}
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const oneOverEarthSemimajorAxis = this._oneOverSemimajorAxis;
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const longitude = cartesian.x * oneOverEarthSemimajorAxis;
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const latitude = cartesian.y * oneOverEarthSemimajorAxis;
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const height = cartesian.z;
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if (!defined_default(result)) {
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return new Cartographic_default(longitude, latitude, height);
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}
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result.longitude = longitude;
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result.latitude = latitude;
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result.height = height;
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return result;
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};
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var GeographicProjection_default = GeographicProjection;
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// packages/engine/Source/Core/Intersect.js
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var Intersect = {
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/**
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* Represents that an object is not contained within the frustum.
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*
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* @type {number}
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* @constant
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*/
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OUTSIDE: -1,
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/**
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* Represents that an object intersects one of the frustum's planes.
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*
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* @type {number}
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* @constant
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*/
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INTERSECTING: 0,
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/**
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* Represents that an object is fully within the frustum.
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*
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* @type {number}
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* @constant
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*/
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INSIDE: 1
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};
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var Intersect_default = Object.freeze(Intersect);
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// packages/engine/Source/Core/Interval.js
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function Interval(start, stop) {
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this.start = defaultValue_default(start, 0);
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this.stop = defaultValue_default(stop, 0);
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}
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var Interval_default = Interval;
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// packages/engine/Source/Core/BoundingSphere.js
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function BoundingSphere(center, radius) {
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this.center = Cartesian3_default.clone(defaultValue_default(center, Cartesian3_default.ZERO));
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this.radius = defaultValue_default(radius, 0);
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}
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var fromPointsXMin = new Cartesian3_default();
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var fromPointsYMin = new Cartesian3_default();
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var fromPointsZMin = new Cartesian3_default();
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var fromPointsXMax = new Cartesian3_default();
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var fromPointsYMax = new Cartesian3_default();
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var fromPointsZMax = new Cartesian3_default();
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var fromPointsCurrentPos = new Cartesian3_default();
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var fromPointsScratch = new Cartesian3_default();
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var fromPointsRitterCenter = new Cartesian3_default();
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var fromPointsMinBoxPt = new Cartesian3_default();
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var fromPointsMaxBoxPt = new Cartesian3_default();
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var fromPointsNaiveCenterScratch = new Cartesian3_default();
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var volumeConstant = 4 / 3 * Math_default.PI;
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BoundingSphere.fromPoints = function(positions, result) {
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if (!defined_default(result)) {
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result = new BoundingSphere();
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}
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if (!defined_default(positions) || positions.length === 0) {
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result.center = Cartesian3_default.clone(Cartesian3_default.ZERO, result.center);
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result.radius = 0;
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return result;
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}
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const currentPos = Cartesian3_default.clone(positions[0], fromPointsCurrentPos);
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const xMin = Cartesian3_default.clone(currentPos, fromPointsXMin);
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const yMin = Cartesian3_default.clone(currentPos, fromPointsYMin);
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const zMin = Cartesian3_default.clone(currentPos, fromPointsZMin);
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const xMax = Cartesian3_default.clone(currentPos, fromPointsXMax);
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const yMax = Cartesian3_default.clone(currentPos, fromPointsYMax);
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const zMax = Cartesian3_default.clone(currentPos, fromPointsZMax);
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const numPositions = positions.length;
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let i;
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for (i = 1; i < numPositions; i++) {
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Cartesian3_default.clone(positions[i], currentPos);
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const x = currentPos.x;
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const y = currentPos.y;
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const z = currentPos.z;
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if (x < xMin.x) {
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Cartesian3_default.clone(currentPos, xMin);
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}
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if (x > xMax.x) {
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Cartesian3_default.clone(currentPos, xMax);
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}
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if (y < yMin.y) {
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Cartesian3_default.clone(currentPos, yMin);
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}
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if (y > yMax.y) {
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Cartesian3_default.clone(currentPos, yMax);
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}
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if (z < zMin.z) {
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Cartesian3_default.clone(currentPos, zMin);
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}
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if (z > zMax.z) {
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Cartesian3_default.clone(currentPos, zMax);
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}
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}
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const xSpan = Cartesian3_default.magnitudeSquared(
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Cartesian3_default.subtract(xMax, xMin, fromPointsScratch)
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);
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const ySpan = Cartesian3_default.magnitudeSquared(
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Cartesian3_default.subtract(yMax, yMin, fromPointsScratch)
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);
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const zSpan = Cartesian3_default.magnitudeSquared(
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Cartesian3_default.subtract(zMax, zMin, fromPointsScratch)
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);
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let diameter1 = xMin;
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let diameter2 = xMax;
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let maxSpan = xSpan;
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if (ySpan > maxSpan) {
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maxSpan = ySpan;
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diameter1 = yMin;
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diameter2 = yMax;
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}
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if (zSpan > maxSpan) {
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maxSpan = zSpan;
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diameter1 = zMin;
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diameter2 = zMax;
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}
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const ritterCenter = fromPointsRitterCenter;
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ritterCenter.x = (diameter1.x + diameter2.x) * 0.5;
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ritterCenter.y = (diameter1.y + diameter2.y) * 0.5;
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ritterCenter.z = (diameter1.z + diameter2.z) * 0.5;
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let radiusSquared = Cartesian3_default.magnitudeSquared(
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Cartesian3_default.subtract(diameter2, ritterCenter, fromPointsScratch)
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);
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let ritterRadius = Math.sqrt(radiusSquared);
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const minBoxPt = fromPointsMinBoxPt;
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minBoxPt.x = xMin.x;
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minBoxPt.y = yMin.y;
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minBoxPt.z = zMin.z;
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const maxBoxPt = fromPointsMaxBoxPt;
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maxBoxPt.x = xMax.x;
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maxBoxPt.y = yMax.y;
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maxBoxPt.z = zMax.z;
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const naiveCenter = Cartesian3_default.midpoint(
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minBoxPt,
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maxBoxPt,
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fromPointsNaiveCenterScratch
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);
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let naiveRadius = 0;
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for (i = 0; i < numPositions; i++) {
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Cartesian3_default.clone(positions[i], currentPos);
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const r = Cartesian3_default.magnitude(
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Cartesian3_default.subtract(currentPos, naiveCenter, fromPointsScratch)
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);
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if (r > naiveRadius) {
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naiveRadius = r;
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}
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const oldCenterToPointSquared = Cartesian3_default.magnitudeSquared(
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Cartesian3_default.subtract(currentPos, ritterCenter, fromPointsScratch)
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);
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if (oldCenterToPointSquared > radiusSquared) {
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const oldCenterToPoint = Math.sqrt(oldCenterToPointSquared);
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ritterRadius = (ritterRadius + oldCenterToPoint) * 0.5;
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radiusSquared = ritterRadius * ritterRadius;
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const oldToNew = oldCenterToPoint - ritterRadius;
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ritterCenter.x = (ritterRadius * ritterCenter.x + oldToNew * currentPos.x) / oldCenterToPoint;
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ritterCenter.y = (ritterRadius * ritterCenter.y + oldToNew * currentPos.y) / oldCenterToPoint;
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ritterCenter.z = (ritterRadius * ritterCenter.z + oldToNew * currentPos.z) / oldCenterToPoint;
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}
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}
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if (ritterRadius < naiveRadius) {
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Cartesian3_default.clone(ritterCenter, result.center);
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result.radius = ritterRadius;
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} else {
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Cartesian3_default.clone(naiveCenter, result.center);
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result.radius = naiveRadius;
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}
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return result;
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};
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var defaultProjection = new GeographicProjection_default();
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var fromRectangle2DLowerLeft = new Cartesian3_default();
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var fromRectangle2DUpperRight = new Cartesian3_default();
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var fromRectangle2DSouthwest = new Cartographic_default();
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var fromRectangle2DNortheast = new Cartographic_default();
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BoundingSphere.fromRectangle2D = function(rectangle, projection, result) {
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return BoundingSphere.fromRectangleWithHeights2D(
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rectangle,
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projection,
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0,
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0,
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result
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);
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};
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BoundingSphere.fromRectangleWithHeights2D = function(rectangle, projection, minimumHeight, maximumHeight, result) {
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if (!defined_default(result)) {
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result = new BoundingSphere();
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}
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if (!defined_default(rectangle)) {
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result.center = Cartesian3_default.clone(Cartesian3_default.ZERO, result.center);
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result.radius = 0;
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return result;
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}
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projection = defaultValue_default(projection, defaultProjection);
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Rectangle_default.southwest(rectangle, fromRectangle2DSouthwest);
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fromRectangle2DSouthwest.height = minimumHeight;
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Rectangle_default.northeast(rectangle, fromRectangle2DNortheast);
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fromRectangle2DNortheast.height = maximumHeight;
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const lowerLeft = projection.project(
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fromRectangle2DSouthwest,
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fromRectangle2DLowerLeft
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);
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const upperRight = projection.project(
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fromRectangle2DNortheast,
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fromRectangle2DUpperRight
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);
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const width = upperRight.x - lowerLeft.x;
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const height = upperRight.y - lowerLeft.y;
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const elevation = upperRight.z - lowerLeft.z;
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result.radius = Math.sqrt(width * width + height * height + elevation * elevation) * 0.5;
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const center = result.center;
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center.x = lowerLeft.x + width * 0.5;
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center.y = lowerLeft.y + height * 0.5;
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center.z = lowerLeft.z + elevation * 0.5;
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return result;
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};
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var fromRectangle3DScratch = [];
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BoundingSphere.fromRectangle3D = function(rectangle, ellipsoid, surfaceHeight, result) {
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ellipsoid = defaultValue_default(ellipsoid, Ellipsoid_default.WGS84);
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surfaceHeight = defaultValue_default(surfaceHeight, 0);
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if (!defined_default(result)) {
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result = new BoundingSphere();
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}
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if (!defined_default(rectangle)) {
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result.center = Cartesian3_default.clone(Cartesian3_default.ZERO, result.center);
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result.radius = 0;
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return result;
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}
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const positions = Rectangle_default.subsample(
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rectangle,
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ellipsoid,
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surfaceHeight,
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fromRectangle3DScratch
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);
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return BoundingSphere.fromPoints(positions, result);
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};
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BoundingSphere.fromVertices = function(positions, center, stride, result) {
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if (!defined_default(result)) {
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result = new BoundingSphere();
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}
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if (!defined_default(positions) || positions.length === 0) {
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result.center = Cartesian3_default.clone(Cartesian3_default.ZERO, result.center);
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result.radius = 0;
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return result;
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}
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center = defaultValue_default(center, Cartesian3_default.ZERO);
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stride = defaultValue_default(stride, 3);
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Check_default.typeOf.number.greaterThanOrEquals("stride", stride, 3);
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const currentPos = fromPointsCurrentPos;
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currentPos.x = positions[0] + center.x;
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currentPos.y = positions[1] + center.y;
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currentPos.z = positions[2] + center.z;
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const xMin = Cartesian3_default.clone(currentPos, fromPointsXMin);
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const yMin = Cartesian3_default.clone(currentPos, fromPointsYMin);
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const zMin = Cartesian3_default.clone(currentPos, fromPointsZMin);
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const xMax = Cartesian3_default.clone(currentPos, fromPointsXMax);
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const yMax = Cartesian3_default.clone(currentPos, fromPointsYMax);
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const zMax = Cartesian3_default.clone(currentPos, fromPointsZMax);
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const numElements = positions.length;
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let i;
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for (i = 0; i < numElements; i += stride) {
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const x = positions[i] + center.x;
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const y = positions[i + 1] + center.y;
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const z = positions[i + 2] + center.z;
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currentPos.x = x;
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currentPos.y = y;
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currentPos.z = z;
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if (x < xMin.x) {
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Cartesian3_default.clone(currentPos, xMin);
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}
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if (x > xMax.x) {
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Cartesian3_default.clone(currentPos, xMax);
|
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}
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if (y < yMin.y) {
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Cartesian3_default.clone(currentPos, yMin);
|
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}
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if (y > yMax.y) {
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Cartesian3_default.clone(currentPos, yMax);
|
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}
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if (z < zMin.z) {
|
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Cartesian3_default.clone(currentPos, zMin);
|
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}
|
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if (z > zMax.z) {
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Cartesian3_default.clone(currentPos, zMax);
|
||
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}
|
||
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}
|
||
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const xSpan = Cartesian3_default.magnitudeSquared(
|
||
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Cartesian3_default.subtract(xMax, xMin, fromPointsScratch)
|
||
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);
|
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const ySpan = Cartesian3_default.magnitudeSquared(
|
||
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Cartesian3_default.subtract(yMax, yMin, fromPointsScratch)
|
||
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);
|
||
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const zSpan = Cartesian3_default.magnitudeSquared(
|
||
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Cartesian3_default.subtract(zMax, zMin, fromPointsScratch)
|
||
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);
|
||
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let diameter1 = xMin;
|
||
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let diameter2 = xMax;
|
||
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let maxSpan = xSpan;
|
||
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if (ySpan > maxSpan) {
|
||
|
maxSpan = ySpan;
|
||
|
diameter1 = yMin;
|
||
|
diameter2 = yMax;
|
||
|
}
|
||
|
if (zSpan > maxSpan) {
|
||
|
maxSpan = zSpan;
|
||
|
diameter1 = zMin;
|
||
|
diameter2 = zMax;
|
||
|
}
|
||
|
const ritterCenter = fromPointsRitterCenter;
|
||
|
ritterCenter.x = (diameter1.x + diameter2.x) * 0.5;
|
||
|
ritterCenter.y = (diameter1.y + diameter2.y) * 0.5;
|
||
|
ritterCenter.z = (diameter1.z + diameter2.z) * 0.5;
|
||
|
let radiusSquared = Cartesian3_default.magnitudeSquared(
|
||
|
Cartesian3_default.subtract(diameter2, ritterCenter, fromPointsScratch)
|
||
|
);
|
||
|
let ritterRadius = Math.sqrt(radiusSquared);
|
||
|
const minBoxPt = fromPointsMinBoxPt;
|
||
|
minBoxPt.x = xMin.x;
|
||
|
minBoxPt.y = yMin.y;
|
||
|
minBoxPt.z = zMin.z;
|
||
|
const maxBoxPt = fromPointsMaxBoxPt;
|
||
|
maxBoxPt.x = xMax.x;
|
||
|
maxBoxPt.y = yMax.y;
|
||
|
maxBoxPt.z = zMax.z;
|
||
|
const naiveCenter = Cartesian3_default.midpoint(
|
||
|
minBoxPt,
|
||
|
maxBoxPt,
|
||
|
fromPointsNaiveCenterScratch
|
||
|
);
|
||
|
let naiveRadius = 0;
|
||
|
for (i = 0; i < numElements; i += stride) {
|
||
|
currentPos.x = positions[i] + center.x;
|
||
|
currentPos.y = positions[i + 1] + center.y;
|
||
|
currentPos.z = positions[i + 2] + center.z;
|
||
|
const r = Cartesian3_default.magnitude(
|
||
|
Cartesian3_default.subtract(currentPos, naiveCenter, fromPointsScratch)
|
||
|
);
|
||
|
if (r > naiveRadius) {
|
||
|
naiveRadius = r;
|
||
|
}
|
||
|
const oldCenterToPointSquared = Cartesian3_default.magnitudeSquared(
|
||
|
Cartesian3_default.subtract(currentPos, ritterCenter, fromPointsScratch)
|
||
|
);
|
||
|
if (oldCenterToPointSquared > radiusSquared) {
|
||
|
const oldCenterToPoint = Math.sqrt(oldCenterToPointSquared);
|
||
|
ritterRadius = (ritterRadius + oldCenterToPoint) * 0.5;
|
||
|
radiusSquared = ritterRadius * ritterRadius;
|
||
|
const oldToNew = oldCenterToPoint - ritterRadius;
|
||
|
ritterCenter.x = (ritterRadius * ritterCenter.x + oldToNew * currentPos.x) / oldCenterToPoint;
|
||
|
ritterCenter.y = (ritterRadius * ritterCenter.y + oldToNew * currentPos.y) / oldCenterToPoint;
|
||
|
ritterCenter.z = (ritterRadius * ritterCenter.z + oldToNew * currentPos.z) / oldCenterToPoint;
|
||
|
}
|
||
|
}
|
||
|
if (ritterRadius < naiveRadius) {
|
||
|
Cartesian3_default.clone(ritterCenter, result.center);
|
||
|
result.radius = ritterRadius;
|
||
|
} else {
|
||
|
Cartesian3_default.clone(naiveCenter, result.center);
|
||
|
result.radius = naiveRadius;
|
||
|
}
|
||
|
return result;
|
||
|
};
|
||
|
BoundingSphere.fromEncodedCartesianVertices = function(positionsHigh, positionsLow, result) {
|
||
|
if (!defined_default(result)) {
|
||
|
result = new BoundingSphere();
|
||
|
}
|
||
|
if (!defined_default(positionsHigh) || !defined_default(positionsLow) || positionsHigh.length !== positionsLow.length || positionsHigh.length === 0) {
|
||
|
result.center = Cartesian3_default.clone(Cartesian3_default.ZERO, result.center);
|
||
|
result.radius = 0;
|
||
|
return result;
|
||
|
}
|
||
|
const currentPos = fromPointsCurrentPos;
|
||
|
currentPos.x = positionsHigh[0] + positionsLow[0];
|
||
|
currentPos.y = positionsHigh[1] + positionsLow[1];
|
||
|
currentPos.z = positionsHigh[2] + positionsLow[2];
|
||
|
const xMin = Cartesian3_default.clone(currentPos, fromPointsXMin);
|
||
|
const yMin = Cartesian3_default.clone(currentPos, fromPointsYMin);
|
||
|
const zMin = Cartesian3_default.clone(currentPos, fromPointsZMin);
|
||
|
const xMax = Cartesian3_default.clone(currentPos, fromPointsXMax);
|
||
|
const yMax = Cartesian3_default.clone(currentPos, fromPointsYMax);
|
||
|
const zMax = Cartesian3_default.clone(currentPos, fromPointsZMax);
|
||
|
const numElements = positionsHigh.length;
|
||
|
let i;
|
||
|
for (i = 0; i < numElements; i += 3) {
|
||
|
const x = positionsHigh[i] + positionsLow[i];
|
||
|
const y = positionsHigh[i + 1] + positionsLow[i + 1];
|
||
|
const z = positionsHigh[i + 2] + positionsLow[i + 2];
|
||
|
currentPos.x = x;
|
||
|
currentPos.y = y;
|
||
|
currentPos.z = z;
|
||
|
if (x < xMin.x) {
|
||
|
Cartesian3_default.clone(currentPos, xMin);
|
||
|
}
|
||
|
if (x > xMax.x) {
|
||
|
Cartesian3_default.clone(currentPos, xMax);
|
||
|
}
|
||
|
if (y < yMin.y) {
|
||
|
Cartesian3_default.clone(currentPos, yMin);
|
||
|
}
|
||
|
if (y > yMax.y) {
|
||
|
Cartesian3_default.clone(currentPos, yMax);
|
||
|
}
|
||
|
if (z < zMin.z) {
|
||
|
Cartesian3_default.clone(currentPos, zMin);
|
||
|
}
|
||
|
if (z > zMax.z) {
|
||
|
Cartesian3_default.clone(currentPos, zMax);
|
||
|
}
|
||
|
}
|
||
|
const xSpan = Cartesian3_default.magnitudeSquared(
|
||
|
Cartesian3_default.subtract(xMax, xMin, fromPointsScratch)
|
||
|
);
|
||
|
const ySpan = Cartesian3_default.magnitudeSquared(
|
||
|
Cartesian3_default.subtract(yMax, yMin, fromPointsScratch)
|
||
|
);
|
||
|
const zSpan = Cartesian3_default.magnitudeSquared(
|
||
|
Cartesian3_default.subtract(zMax, zMin, fromPointsScratch)
|
||
|
);
|
||
|
let diameter1 = xMin;
|
||
|
let diameter2 = xMax;
|
||
|
let maxSpan = xSpan;
|
||
|
if (ySpan > maxSpan) {
|
||
|
maxSpan = ySpan;
|
||
|
diameter1 = yMin;
|
||
|
diameter2 = yMax;
|
||
|
}
|
||
|
if (zSpan > maxSpan) {
|
||
|
maxSpan = zSpan;
|
||
|
diameter1 = zMin;
|
||
|
diameter2 = zMax;
|
||
|
}
|
||
|
const ritterCenter = fromPointsRitterCenter;
|
||
|
ritterCenter.x = (diameter1.x + diameter2.x) * 0.5;
|
||
|
ritterCenter.y = (diameter1.y + diameter2.y) * 0.5;
|
||
|
ritterCenter.z = (diameter1.z + diameter2.z) * 0.5;
|
||
|
let radiusSquared = Cartesian3_default.magnitudeSquared(
|
||
|
Cartesian3_default.subtract(diameter2, ritterCenter, fromPointsScratch)
|
||
|
);
|
||
|
let ritterRadius = Math.sqrt(radiusSquared);
|
||
|
const minBoxPt = fromPointsMinBoxPt;
|
||
|
minBoxPt.x = xMin.x;
|
||
|
minBoxPt.y = yMin.y;
|
||
|
minBoxPt.z = zMin.z;
|
||
|
const maxBoxPt = fromPointsMaxBoxPt;
|
||
|
maxBoxPt.x = xMax.x;
|
||
|
maxBoxPt.y = yMax.y;
|
||
|
maxBoxPt.z = zMax.z;
|
||
|
const naiveCenter = Cartesian3_default.midpoint(
|
||
|
minBoxPt,
|
||
|
maxBoxPt,
|
||
|
fromPointsNaiveCenterScratch
|
||
|
);
|
||
|
let naiveRadius = 0;
|
||
|
for (i = 0; i < numElements; i += 3) {
|
||
|
currentPos.x = positionsHigh[i] + positionsLow[i];
|
||
|
currentPos.y = positionsHigh[i + 1] + positionsLow[i + 1];
|
||
|
currentPos.z = positionsHigh[i + 2] + positionsLow[i + 2];
|
||
|
const r = Cartesian3_default.magnitude(
|
||
|
Cartesian3_default.subtract(currentPos, naiveCenter, fromPointsScratch)
|
||
|
);
|
||
|
if (r > naiveRadius) {
|
||
|
naiveRadius = r;
|
||
|
}
|
||
|
const oldCenterToPointSquared = Cartesian3_default.magnitudeSquared(
|
||
|
Cartesian3_default.subtract(currentPos, ritterCenter, fromPointsScratch)
|
||
|
);
|
||
|
if (oldCenterToPointSquared > radiusSquared) {
|
||
|
const oldCenterToPoint = Math.sqrt(oldCenterToPointSquared);
|
||
|
ritterRadius = (ritterRadius + oldCenterToPoint) * 0.5;
|
||
|
radiusSquared = ritterRadius * ritterRadius;
|
||
|
const oldToNew = oldCenterToPoint - ritterRadius;
|
||
|
ritterCenter.x = (ritterRadius * ritterCenter.x + oldToNew * currentPos.x) / oldCenterToPoint;
|
||
|
ritterCenter.y = (ritterRadius * ritterCenter.y + oldToNew * currentPos.y) / oldCenterToPoint;
|
||
|
ritterCenter.z = (ritterRadius * ritterCenter.z + oldToNew * currentPos.z) / oldCenterToPoint;
|
||
|
}
|
||
|
}
|
||
|
if (ritterRadius < naiveRadius) {
|
||
|
Cartesian3_default.clone(ritterCenter, result.center);
|
||
|
result.radius = ritterRadius;
|
||
|
} else {
|
||
|
Cartesian3_default.clone(naiveCenter, result.center);
|
||
|
result.radius = naiveRadius;
|
||
|
}
|
||
|
return result;
|
||
|
};
|
||
|
BoundingSphere.fromCornerPoints = function(corner, oppositeCorner, result) {
|
||
|
Check_default.typeOf.object("corner", corner);
|
||
|
Check_default.typeOf.object("oppositeCorner", oppositeCorner);
|
||
|
if (!defined_default(result)) {
|
||
|
result = new BoundingSphere();
|
||
|
}
|
||
|
const center = Cartesian3_default.midpoint(corner, oppositeCorner, result.center);
|
||
|
result.radius = Cartesian3_default.distance(center, oppositeCorner);
|
||
|
return result;
|
||
|
};
|
||
|
BoundingSphere.fromEllipsoid = function(ellipsoid, result) {
|
||
|
Check_default.typeOf.object("ellipsoid", ellipsoid);
|
||
|
if (!defined_default(result)) {
|
||
|
result = new BoundingSphere();
|
||
|
}
|
||
|
Cartesian3_default.clone(Cartesian3_default.ZERO, result.center);
|
||
|
result.radius = ellipsoid.maximumRadius;
|
||
|
return result;
|
||
|
};
|
||
|
var fromBoundingSpheresScratch = new Cartesian3_default();
|
||
|
BoundingSphere.fromBoundingSpheres = function(boundingSpheres, result) {
|
||
|
if (!defined_default(result)) {
|
||
|
result = new BoundingSphere();
|
||
|
}
|
||
|
if (!defined_default(boundingSpheres) || boundingSpheres.length === 0) {
|
||
|
result.center = Cartesian3_default.clone(Cartesian3_default.ZERO, result.center);
|
||
|
result.radius = 0;
|
||
|
return result;
|
||
|
}
|
||
|
const length = boundingSpheres.length;
|
||
|
if (length === 1) {
|
||
|
return BoundingSphere.clone(boundingSpheres[0], result);
|
||
|
}
|
||
|
if (length === 2) {
|
||
|
return BoundingSphere.union(boundingSpheres[0], boundingSpheres[1], result);
|
||
|
}
|
||
|
const positions = [];
|
||
|
let i;
|
||
|
for (i = 0; i < length; i++) {
|
||
|
positions.push(boundingSpheres[i].center);
|
||
|
}
|
||
|
result = BoundingSphere.fromPoints(positions, result);
|
||
|
const center = result.center;
|
||
|
let radius = result.radius;
|
||
|
for (i = 0; i < length; i++) {
|
||
|
const tmp = boundingSpheres[i];
|
||
|
radius = Math.max(
|
||
|
radius,
|
||
|
Cartesian3_default.distance(center, tmp.center, fromBoundingSpheresScratch) + tmp.radius
|
||
|
);
|
||
|
}
|
||
|
result.radius = radius;
|
||
|
return result;
|
||
|
};
|
||
|
var fromOrientedBoundingBoxScratchU = new Cartesian3_default();
|
||
|
var fromOrientedBoundingBoxScratchV = new Cartesian3_default();
|
||
|
var fromOrientedBoundingBoxScratchW = new Cartesian3_default();
|
||
|
BoundingSphere.fromOrientedBoundingBox = function(orientedBoundingBox, result) {
|
||
|
Check_default.defined("orientedBoundingBox", orientedBoundingBox);
|
||
|
if (!defined_default(result)) {
|
||
|
result = new BoundingSphere();
|
||
|
}
|
||
|
const halfAxes = orientedBoundingBox.halfAxes;
|
||
|
const u = Matrix3_default.getColumn(halfAxes, 0, fromOrientedBoundingBoxScratchU);
|
||
|
const v = Matrix3_default.getColumn(halfAxes, 1, fromOrientedBoundingBoxScratchV);
|
||
|
const w = Matrix3_default.getColumn(halfAxes, 2, fromOrientedBoundingBoxScratchW);
|
||
|
Cartesian3_default.add(u, v, u);
|
||
|
Cartesian3_default.add(u, w, u);
|
||
|
result.center = Cartesian3_default.clone(orientedBoundingBox.center, result.center);
|
||
|
result.radius = Cartesian3_default.magnitude(u);
|
||
|
return result;
|
||
|
};
|
||
|
var scratchFromTransformationCenter = new Cartesian3_default();
|
||
|
var scratchFromTransformationScale = new Cartesian3_default();
|
||
|
BoundingSphere.fromTransformation = function(transformation, result) {
|
||
|
Check_default.typeOf.object("transformation", transformation);
|
||
|
if (!defined_default(result)) {
|
||
|
result = new BoundingSphere();
|
||
|
}
|
||
|
const center = Matrix4_default.getTranslation(
|
||
|
transformation,
|
||
|
scratchFromTransformationCenter
|
||
|
);
|
||
|
const scale = Matrix4_default.getScale(
|
||
|
transformation,
|
||
|
scratchFromTransformationScale
|
||
|
);
|
||
|
const radius = 0.5 * Cartesian3_default.magnitude(scale);
|
||
|
result.center = Cartesian3_default.clone(center, result.center);
|
||
|
result.radius = radius;
|
||
|
return result;
|
||
|
};
|
||
|
BoundingSphere.clone = function(sphere, result) {
|
||
|
if (!defined_default(sphere)) {
|
||
|
return void 0;
|
||
|
}
|
||
|
if (!defined_default(result)) {
|
||
|
return new BoundingSphere(sphere.center, sphere.radius);
|
||
|
}
|
||
|
result.center = Cartesian3_default.clone(sphere.center, result.center);
|
||
|
result.radius = sphere.radius;
|
||
|
return result;
|
||
|
};
|
||
|
BoundingSphere.packedLength = 4;
|
||
|
BoundingSphere.pack = function(value, array, startingIndex) {
|
||
|
Check_default.typeOf.object("value", value);
|
||
|
Check_default.defined("array", array);
|
||
|
startingIndex = defaultValue_default(startingIndex, 0);
|
||
|
const center = value.center;
|
||
|
array[startingIndex++] = center.x;
|
||
|
array[startingIndex++] = center.y;
|
||
|
array[startingIndex++] = center.z;
|
||
|
array[startingIndex] = value.radius;
|
||
|
return array;
|
||
|
};
|
||
|
BoundingSphere.unpack = function(array, startingIndex, result) {
|
||
|
Check_default.defined("array", array);
|
||
|
startingIndex = defaultValue_default(startingIndex, 0);
|
||
|
if (!defined_default(result)) {
|
||
|
result = new BoundingSphere();
|
||
|
}
|
||
|
const center = result.center;
|
||
|
center.x = array[startingIndex++];
|
||
|
center.y = array[startingIndex++];
|
||
|
center.z = array[startingIndex++];
|
||
|
result.radius = array[startingIndex];
|
||
|
return result;
|
||
|
};
|
||
|
var unionScratch = new Cartesian3_default();
|
||
|
var unionScratchCenter = new Cartesian3_default();
|
||
|
BoundingSphere.union = function(left, right, result) {
|
||
|
Check_default.typeOf.object("left", left);
|
||
|
Check_default.typeOf.object("right", right);
|
||
|
if (!defined_default(result)) {
|
||
|
result = new BoundingSphere();
|
||
|
}
|
||
|
const leftCenter = left.center;
|
||
|
const leftRadius = left.radius;
|
||
|
const rightCenter = right.center;
|
||
|
const rightRadius = right.radius;
|
||
|
const toRightCenter = Cartesian3_default.subtract(
|
||
|
rightCenter,
|
||
|
leftCenter,
|
||
|
unionScratch
|
||
|
);
|
||
|
const centerSeparation = Cartesian3_default.magnitude(toRightCenter);
|
||
|
if (leftRadius >= centerSeparation + rightRadius) {
|
||
|
left.clone(result);
|
||
|
return result;
|
||
|
}
|
||
|
if (rightRadius >= centerSeparation + leftRadius) {
|
||
|
right.clone(result);
|
||
|
return result;
|
||
|
}
|
||
|
const halfDistanceBetweenTangentPoints = (leftRadius + centerSeparation + rightRadius) * 0.5;
|
||
|
const center = Cartesian3_default.multiplyByScalar(
|
||
|
toRightCenter,
|
||
|
(-leftRadius + halfDistanceBetweenTangentPoints) / centerSeparation,
|
||
|
unionScratchCenter
|
||
|
);
|
||
|
Cartesian3_default.add(center, leftCenter, center);
|
||
|
Cartesian3_default.clone(center, result.center);
|
||
|
result.radius = halfDistanceBetweenTangentPoints;
|
||
|
return result;
|
||
|
};
|
||
|
var expandScratch = new Cartesian3_default();
|
||
|
BoundingSphere.expand = function(sphere, point, result) {
|
||
|
Check_default.typeOf.object("sphere", sphere);
|
||
|
Check_default.typeOf.object("point", point);
|
||
|
result = BoundingSphere.clone(sphere, result);
|
||
|
const radius = Cartesian3_default.magnitude(
|
||
|
Cartesian3_default.subtract(point, result.center, expandScratch)
|
||
|
);
|
||
|
if (radius > result.radius) {
|
||
|
result.radius = radius;
|
||
|
}
|
||
|
return result;
|
||
|
};
|
||
|
BoundingSphere.intersectPlane = function(sphere, plane) {
|
||
|
Check_default.typeOf.object("sphere", sphere);
|
||
|
Check_default.typeOf.object("plane", plane);
|
||
|
const center = sphere.center;
|
||
|
const radius = sphere.radius;
|
||
|
const normal = plane.normal;
|
||
|
const distanceToPlane = Cartesian3_default.dot(normal, center) + plane.distance;
|
||
|
if (distanceToPlane < -radius) {
|
||
|
return Intersect_default.OUTSIDE;
|
||
|
} else if (distanceToPlane < radius) {
|
||
|
return Intersect_default.INTERSECTING;
|
||
|
}
|
||
|
return Intersect_default.INSIDE;
|
||
|
};
|
||
|
BoundingSphere.transform = function(sphere, transform, result) {
|
||
|
Check_default.typeOf.object("sphere", sphere);
|
||
|
Check_default.typeOf.object("transform", transform);
|
||
|
if (!defined_default(result)) {
|
||
|
result = new BoundingSphere();
|
||
|
}
|
||
|
result.center = Matrix4_default.multiplyByPoint(
|
||
|
transform,
|
||
|
sphere.center,
|
||
|
result.center
|
||
|
);
|
||
|
result.radius = Matrix4_default.getMaximumScale(transform) * sphere.radius;
|
||
|
return result;
|
||
|
};
|
||
|
var distanceSquaredToScratch = new Cartesian3_default();
|
||
|
BoundingSphere.distanceSquaredTo = function(sphere, cartesian) {
|
||
|
Check_default.typeOf.object("sphere", sphere);
|
||
|
Check_default.typeOf.object("cartesian", cartesian);
|
||
|
const diff = Cartesian3_default.subtract(
|
||
|
sphere.center,
|
||
|
cartesian,
|
||
|
distanceSquaredToScratch
|
||
|
);
|
||
|
const distance = Cartesian3_default.magnitude(diff) - sphere.radius;
|
||
|
if (distance <= 0) {
|
||
|
return 0;
|
||
|
}
|
||
|
return distance * distance;
|
||
|
};
|
||
|
BoundingSphere.transformWithoutScale = function(sphere, transform, result) {
|
||
|
Check_default.typeOf.object("sphere", sphere);
|
||
|
Check_default.typeOf.object("transform", transform);
|
||
|
if (!defined_default(result)) {
|
||
|
result = new BoundingSphere();
|
||
|
}
|
||
|
result.center = Matrix4_default.multiplyByPoint(
|
||
|
transform,
|
||
|
sphere.center,
|
||
|
result.center
|
||
|
);
|
||
|
result.radius = sphere.radius;
|
||
|
return result;
|
||
|
};
|
||
|
var scratchCartesian3 = new Cartesian3_default();
|
||
|
BoundingSphere.computePlaneDistances = function(sphere, position, direction, result) {
|
||
|
Check_default.typeOf.object("sphere", sphere);
|
||
|
Check_default.typeOf.object("position", position);
|
||
|
Check_default.typeOf.object("direction", direction);
|
||
|
if (!defined_default(result)) {
|
||
|
result = new Interval_default();
|
||
|
}
|
||
|
const toCenter = Cartesian3_default.subtract(
|
||
|
sphere.center,
|
||
|
position,
|
||
|
scratchCartesian3
|
||
|
);
|
||
|
const mag = Cartesian3_default.dot(direction, toCenter);
|
||
|
result.start = mag - sphere.radius;
|
||
|
result.stop = mag + sphere.radius;
|
||
|
return result;
|
||
|
};
|
||
|
var projectTo2DNormalScratch = new Cartesian3_default();
|
||
|
var projectTo2DEastScratch = new Cartesian3_default();
|
||
|
var projectTo2DNorthScratch = new Cartesian3_default();
|
||
|
var projectTo2DWestScratch = new Cartesian3_default();
|
||
|
var projectTo2DSouthScratch = new Cartesian3_default();
|
||
|
var projectTo2DCartographicScratch = new Cartographic_default();
|
||
|
var projectTo2DPositionsScratch = new Array(8);
|
||
|
for (let n = 0; n < 8; ++n) {
|
||
|
projectTo2DPositionsScratch[n] = new Cartesian3_default();
|
||
|
}
|
||
|
var projectTo2DProjection = new GeographicProjection_default();
|
||
|
BoundingSphere.projectTo2D = function(sphere, projection, result) {
|
||
|
Check_default.typeOf.object("sphere", sphere);
|
||
|
projection = defaultValue_default(projection, projectTo2DProjection);
|
||
|
const ellipsoid = projection.ellipsoid;
|
||
|
let center = sphere.center;
|
||
|
const radius = sphere.radius;
|
||
|
let normal;
|
||
|
if (Cartesian3_default.equals(center, Cartesian3_default.ZERO)) {
|
||
|
normal = Cartesian3_default.clone(Cartesian3_default.UNIT_X, projectTo2DNormalScratch);
|
||
|
} else {
|
||
|
normal = ellipsoid.geodeticSurfaceNormal(center, projectTo2DNormalScratch);
|
||
|
}
|
||
|
const east = Cartesian3_default.cross(
|
||
|
Cartesian3_default.UNIT_Z,
|
||
|
normal,
|
||
|
projectTo2DEastScratch
|
||
|
);
|
||
|
Cartesian3_default.normalize(east, east);
|
||
|
const north = Cartesian3_default.cross(normal, east, projectTo2DNorthScratch);
|
||
|
Cartesian3_default.normalize(north, north);
|
||
|
Cartesian3_default.multiplyByScalar(normal, radius, normal);
|
||
|
Cartesian3_default.multiplyByScalar(north, radius, north);
|
||
|
Cartesian3_default.multiplyByScalar(east, radius, east);
|
||
|
const south = Cartesian3_default.negate(north, projectTo2DSouthScratch);
|
||
|
const west = Cartesian3_default.negate(east, projectTo2DWestScratch);
|
||
|
const positions = projectTo2DPositionsScratch;
|
||
|
let corner = positions[0];
|
||
|
Cartesian3_default.add(normal, north, corner);
|
||
|
Cartesian3_default.add(corner, east, corner);
|
||
|
corner = positions[1];
|
||
|
Cartesian3_default.add(normal, north, corner);
|
||
|
Cartesian3_default.add(corner, west, corner);
|
||
|
corner = positions[2];
|
||
|
Cartesian3_default.add(normal, south, corner);
|
||
|
Cartesian3_default.add(corner, west, corner);
|
||
|
corner = positions[3];
|
||
|
Cartesian3_default.add(normal, south, corner);
|
||
|
Cartesian3_default.add(corner, east, corner);
|
||
|
Cartesian3_default.negate(normal, normal);
|
||
|
corner = positions[4];
|
||
|
Cartesian3_default.add(normal, north, corner);
|
||
|
Cartesian3_default.add(corner, east, corner);
|
||
|
corner = positions[5];
|
||
|
Cartesian3_default.add(normal, north, corner);
|
||
|
Cartesian3_default.add(corner, west, corner);
|
||
|
corner = positions[6];
|
||
|
Cartesian3_default.add(normal, south, corner);
|
||
|
Cartesian3_default.add(corner, west, corner);
|
||
|
corner = positions[7];
|
||
|
Cartesian3_default.add(normal, south, corner);
|
||
|
Cartesian3_default.add(corner, east, corner);
|
||
|
const length = positions.length;
|
||
|
for (let i = 0; i < length; ++i) {
|
||
|
const position = positions[i];
|
||
|
Cartesian3_default.add(center, position, position);
|
||
|
const cartographic = ellipsoid.cartesianToCartographic(
|
||
|
position,
|
||
|
projectTo2DCartographicScratch
|
||
|
);
|
||
|
projection.project(cartographic, position);
|
||
|
}
|
||
|
result = BoundingSphere.fromPoints(positions, result);
|
||
|
center = result.center;
|
||
|
const x = center.x;
|
||
|
const y = center.y;
|
||
|
const z = center.z;
|
||
|
center.x = z;
|
||
|
center.y = x;
|
||
|
center.z = y;
|
||
|
return result;
|
||
|
};
|
||
|
BoundingSphere.isOccluded = function(sphere, occluder) {
|
||
|
Check_default.typeOf.object("sphere", sphere);
|
||
|
Check_default.typeOf.object("occluder", occluder);
|
||
|
return !occluder.isBoundingSphereVisible(sphere);
|
||
|
};
|
||
|
BoundingSphere.equals = function(left, right) {
|
||
|
return left === right || defined_default(left) && defined_default(right) && Cartesian3_default.equals(left.center, right.center) && left.radius === right.radius;
|
||
|
};
|
||
|
BoundingSphere.prototype.intersectPlane = function(plane) {
|
||
|
return BoundingSphere.intersectPlane(this, plane);
|
||
|
};
|
||
|
BoundingSphere.prototype.distanceSquaredTo = function(cartesian) {
|
||
|
return BoundingSphere.distanceSquaredTo(this, cartesian);
|
||
|
};
|
||
|
BoundingSphere.prototype.computePlaneDistances = function(position, direction, result) {
|
||
|
return BoundingSphere.computePlaneDistances(
|
||
|
this,
|
||
|
position,
|
||
|
direction,
|
||
|
result
|
||
|
);
|
||
|
};
|
||
|
BoundingSphere.prototype.isOccluded = function(occluder) {
|
||
|
return BoundingSphere.isOccluded(this, occluder);
|
||
|
};
|
||
|
BoundingSphere.prototype.equals = function(right) {
|
||
|
return BoundingSphere.equals(this, right);
|
||
|
};
|
||
|
BoundingSphere.prototype.clone = function(result) {
|
||
|
return BoundingSphere.clone(this, result);
|
||
|
};
|
||
|
BoundingSphere.prototype.volume = function() {
|
||
|
const radius = this.radius;
|
||
|
return volumeConstant * radius * radius * radius;
|
||
|
};
|
||
|
var BoundingSphere_default = BoundingSphere;
|
||
|
|
||
|
export {
|
||
|
GeographicProjection_default,
|
||
|
Intersect_default,
|
||
|
Interval_default,
|
||
|
BoundingSphere_default
|
||
|
};
|