Agriculture-front-end/dist/CesiumUnminified/Workers/chunk-MWYZ64MH.js

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/**
* @license
* Cesium - https://github.com/CesiumGS/cesium
* Version 1.117
*
* Copyright 2011-2022 Cesium Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Columbus View (Pat. Pend.)
*
* Portions licensed separately.
* See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
*/
import {
AttributeCompression_default
} from "./chunk-PS6AEMBR.js";
import {
BoundingSphere_default
} from "./chunk-NI2R52QD.js";
import {
Matrix4_default,
Rectangle_default
} from "./chunk-I5TDPPC4.js";
import {
ComponentDatatype_default
} from "./chunk-TMMOULW3.js";
import {
Cartesian2_default,
Cartesian3_default,
Cartographic_default,
Ellipsoid_default
} from "./chunk-C5CE4OG6.js";
import {
Math_default
} from "./chunk-4PHPQRSH.js";
import {
defaultValue_default
} from "./chunk-UCPPWV64.js";
import {
Check_default,
DeveloperError_default
} from "./chunk-U4IMCOF5.js";
import {
defined_default
} from "./chunk-BDUJXBVF.js";
// packages/engine/Source/Core/EllipsoidalOccluder.js
function EllipsoidalOccluder(ellipsoid, cameraPosition) {
Check_default.typeOf.object("ellipsoid", ellipsoid);
this._ellipsoid = ellipsoid;
this._cameraPosition = new Cartesian3_default();
this._cameraPositionInScaledSpace = new Cartesian3_default();
this._distanceToLimbInScaledSpaceSquared = 0;
if (defined_default(cameraPosition)) {
this.cameraPosition = cameraPosition;
}
}
Object.defineProperties(EllipsoidalOccluder.prototype, {
/**
* Gets the occluding ellipsoid.
* @memberof EllipsoidalOccluder.prototype
* @type {Ellipsoid}
*/
ellipsoid: {
get: function() {
return this._ellipsoid;
}
},
/**
* Gets or sets the position of the camera.
* @memberof EllipsoidalOccluder.prototype
* @type {Cartesian3}
*/
cameraPosition: {
get: function() {
return this._cameraPosition;
},
set: function(cameraPosition) {
const ellipsoid = this._ellipsoid;
const cv = ellipsoid.transformPositionToScaledSpace(
cameraPosition,
this._cameraPositionInScaledSpace
);
const vhMagnitudeSquared = Cartesian3_default.magnitudeSquared(cv) - 1;
Cartesian3_default.clone(cameraPosition, this._cameraPosition);
this._cameraPositionInScaledSpace = cv;
this._distanceToLimbInScaledSpaceSquared = vhMagnitudeSquared;
}
}
});
var scratchCartesian = new Cartesian3_default();
EllipsoidalOccluder.prototype.isPointVisible = function(occludee) {
const ellipsoid = this._ellipsoid;
const occludeeScaledSpacePosition = ellipsoid.transformPositionToScaledSpace(
occludee,
scratchCartesian
);
return isScaledSpacePointVisible(
occludeeScaledSpacePosition,
this._cameraPositionInScaledSpace,
this._distanceToLimbInScaledSpaceSquared
);
};
EllipsoidalOccluder.prototype.isScaledSpacePointVisible = function(occludeeScaledSpacePosition) {
return isScaledSpacePointVisible(
occludeeScaledSpacePosition,
this._cameraPositionInScaledSpace,
this._distanceToLimbInScaledSpaceSquared
);
};
var scratchCameraPositionInScaledSpaceShrunk = new Cartesian3_default();
EllipsoidalOccluder.prototype.isScaledSpacePointVisiblePossiblyUnderEllipsoid = function(occludeeScaledSpacePosition, minimumHeight) {
const ellipsoid = this._ellipsoid;
let vhMagnitudeSquared;
let cv;
if (defined_default(minimumHeight) && minimumHeight < 0 && ellipsoid.minimumRadius > -minimumHeight) {
cv = scratchCameraPositionInScaledSpaceShrunk;
cv.x = this._cameraPosition.x / (ellipsoid.radii.x + minimumHeight);
cv.y = this._cameraPosition.y / (ellipsoid.radii.y + minimumHeight);
cv.z = this._cameraPosition.z / (ellipsoid.radii.z + minimumHeight);
vhMagnitudeSquared = cv.x * cv.x + cv.y * cv.y + cv.z * cv.z - 1;
} else {
cv = this._cameraPositionInScaledSpace;
vhMagnitudeSquared = this._distanceToLimbInScaledSpaceSquared;
}
return isScaledSpacePointVisible(
occludeeScaledSpacePosition,
cv,
vhMagnitudeSquared
);
};
EllipsoidalOccluder.prototype.computeHorizonCullingPoint = function(directionToPoint, positions, result) {
return computeHorizonCullingPointFromPositions(
this._ellipsoid,
directionToPoint,
positions,
result
);
};
var scratchEllipsoidShrunk = Ellipsoid_default.clone(Ellipsoid_default.UNIT_SPHERE);
EllipsoidalOccluder.prototype.computeHorizonCullingPointPossiblyUnderEllipsoid = function(directionToPoint, positions, minimumHeight, result) {
const possiblyShrunkEllipsoid = getPossiblyShrunkEllipsoid(
this._ellipsoid,
minimumHeight,
scratchEllipsoidShrunk
);
return computeHorizonCullingPointFromPositions(
possiblyShrunkEllipsoid,
directionToPoint,
positions,
result
);
};
EllipsoidalOccluder.prototype.computeHorizonCullingPointFromVertices = function(directionToPoint, vertices, stride, center, result) {
return computeHorizonCullingPointFromVertices(
this._ellipsoid,
directionToPoint,
vertices,
stride,
center,
result
);
};
EllipsoidalOccluder.prototype.computeHorizonCullingPointFromVerticesPossiblyUnderEllipsoid = function(directionToPoint, vertices, stride, center, minimumHeight, result) {
const possiblyShrunkEllipsoid = getPossiblyShrunkEllipsoid(
this._ellipsoid,
minimumHeight,
scratchEllipsoidShrunk
);
return computeHorizonCullingPointFromVertices(
possiblyShrunkEllipsoid,
directionToPoint,
vertices,
stride,
center,
result
);
};
var subsampleScratch = [];
EllipsoidalOccluder.prototype.computeHorizonCullingPointFromRectangle = function(rectangle, ellipsoid, result) {
Check_default.typeOf.object("rectangle", rectangle);
const positions = Rectangle_default.subsample(
rectangle,
ellipsoid,
0,
subsampleScratch
);
const bs = BoundingSphere_default.fromPoints(positions);
if (Cartesian3_default.magnitude(bs.center) < 0.1 * ellipsoid.minimumRadius) {
return void 0;
}
return this.computeHorizonCullingPoint(bs.center, positions, result);
};
var scratchEllipsoidShrunkRadii = new Cartesian3_default();
function getPossiblyShrunkEllipsoid(ellipsoid, minimumHeight, result) {
if (defined_default(minimumHeight) && minimumHeight < 0 && ellipsoid.minimumRadius > -minimumHeight) {
const ellipsoidShrunkRadii = Cartesian3_default.fromElements(
ellipsoid.radii.x + minimumHeight,
ellipsoid.radii.y + minimumHeight,
ellipsoid.radii.z + minimumHeight,
scratchEllipsoidShrunkRadii
);
ellipsoid = Ellipsoid_default.fromCartesian3(ellipsoidShrunkRadii, result);
}
return ellipsoid;
}
function computeHorizonCullingPointFromPositions(ellipsoid, directionToPoint, positions, result) {
Check_default.typeOf.object("directionToPoint", directionToPoint);
Check_default.defined("positions", positions);
if (!defined_default(result)) {
result = new Cartesian3_default();
}
const scaledSpaceDirectionToPoint = computeScaledSpaceDirectionToPoint(
ellipsoid,
directionToPoint
);
let resultMagnitude = 0;
for (let i = 0, len = positions.length; i < len; ++i) {
const position = positions[i];
const candidateMagnitude = computeMagnitude(
ellipsoid,
position,
scaledSpaceDirectionToPoint
);
if (candidateMagnitude < 0) {
return void 0;
}
resultMagnitude = Math.max(resultMagnitude, candidateMagnitude);
}
return magnitudeToPoint(scaledSpaceDirectionToPoint, resultMagnitude, result);
}
var positionScratch = new Cartesian3_default();
function computeHorizonCullingPointFromVertices(ellipsoid, directionToPoint, vertices, stride, center, result) {
Check_default.typeOf.object("directionToPoint", directionToPoint);
Check_default.defined("vertices", vertices);
Check_default.typeOf.number("stride", stride);
if (!defined_default(result)) {
result = new Cartesian3_default();
}
stride = defaultValue_default(stride, 3);
center = defaultValue_default(center, Cartesian3_default.ZERO);
const scaledSpaceDirectionToPoint = computeScaledSpaceDirectionToPoint(
ellipsoid,
directionToPoint
);
let resultMagnitude = 0;
for (let i = 0, len = vertices.length; i < len; i += stride) {
positionScratch.x = vertices[i] + center.x;
positionScratch.y = vertices[i + 1] + center.y;
positionScratch.z = vertices[i + 2] + center.z;
const candidateMagnitude = computeMagnitude(
ellipsoid,
positionScratch,
scaledSpaceDirectionToPoint
);
if (candidateMagnitude < 0) {
return void 0;
}
resultMagnitude = Math.max(resultMagnitude, candidateMagnitude);
}
return magnitudeToPoint(scaledSpaceDirectionToPoint, resultMagnitude, result);
}
function isScaledSpacePointVisible(occludeeScaledSpacePosition, cameraPositionInScaledSpace, distanceToLimbInScaledSpaceSquared) {
const cv = cameraPositionInScaledSpace;
const vhMagnitudeSquared = distanceToLimbInScaledSpaceSquared;
const vt = Cartesian3_default.subtract(
occludeeScaledSpacePosition,
cv,
scratchCartesian
);
const vtDotVc = -Cartesian3_default.dot(vt, cv);
const isOccluded = vhMagnitudeSquared < 0 ? vtDotVc > 0 : vtDotVc > vhMagnitudeSquared && vtDotVc * vtDotVc / Cartesian3_default.magnitudeSquared(vt) > vhMagnitudeSquared;
return !isOccluded;
}
var scaledSpaceScratch = new Cartesian3_default();
var directionScratch = new Cartesian3_default();
function computeMagnitude(ellipsoid, position, scaledSpaceDirectionToPoint) {
const scaledSpacePosition = ellipsoid.transformPositionToScaledSpace(
position,
scaledSpaceScratch
);
let magnitudeSquared = Cartesian3_default.magnitudeSquared(scaledSpacePosition);
let magnitude = Math.sqrt(magnitudeSquared);
const direction = Cartesian3_default.divideByScalar(
scaledSpacePosition,
magnitude,
directionScratch
);
magnitudeSquared = Math.max(1, magnitudeSquared);
magnitude = Math.max(1, magnitude);
const cosAlpha = Cartesian3_default.dot(direction, scaledSpaceDirectionToPoint);
const sinAlpha = Cartesian3_default.magnitude(
Cartesian3_default.cross(direction, scaledSpaceDirectionToPoint, direction)
);
const cosBeta = 1 / magnitude;
const sinBeta = Math.sqrt(magnitudeSquared - 1) * cosBeta;
return 1 / (cosAlpha * cosBeta - sinAlpha * sinBeta);
}
function magnitudeToPoint(scaledSpaceDirectionToPoint, resultMagnitude, result) {
if (resultMagnitude <= 0 || resultMagnitude === 1 / 0 || resultMagnitude !== resultMagnitude) {
return void 0;
}
return Cartesian3_default.multiplyByScalar(
scaledSpaceDirectionToPoint,
resultMagnitude,
result
);
}
var directionToPointScratch = new Cartesian3_default();
function computeScaledSpaceDirectionToPoint(ellipsoid, directionToPoint) {
if (Cartesian3_default.equals(directionToPoint, Cartesian3_default.ZERO)) {
return directionToPoint;
}
ellipsoid.transformPositionToScaledSpace(
directionToPoint,
directionToPointScratch
);
return Cartesian3_default.normalize(directionToPointScratch, directionToPointScratch);
}
var EllipsoidalOccluder_default = EllipsoidalOccluder;
// packages/engine/Source/Core/VerticalExaggeration.js
var VerticalExaggeration = {};
VerticalExaggeration.getHeight = function(height, scale, relativeHeight) {
if (!Number.isFinite(scale)) {
throw new DeveloperError_default("scale must be a finite number.");
}
if (!Number.isFinite(relativeHeight)) {
throw new DeveloperError_default("relativeHeight must be a finite number.");
}
return (height - relativeHeight) * scale + relativeHeight;
};
var scratchCartographic = new Cartographic_default();
VerticalExaggeration.getPosition = function(position, ellipsoid, verticalExaggeration, verticalExaggerationRelativeHeight, result) {
const cartographic = ellipsoid.cartesianToCartographic(
position,
scratchCartographic
);
if (!defined_default(cartographic)) {
return Cartesian3_default.clone(position, result);
}
const newHeight = VerticalExaggeration.getHeight(
cartographic.height,
verticalExaggeration,
verticalExaggerationRelativeHeight
);
return Cartesian3_default.fromRadians(
cartographic.longitude,
cartographic.latitude,
newHeight,
ellipsoid,
result
);
};
var VerticalExaggeration_default = VerticalExaggeration;
// packages/engine/Source/Core/TerrainQuantization.js
var TerrainQuantization = {
/**
* The vertices are not compressed.
*
* @type {number}
* @constant
*/
NONE: 0,
/**
* The vertices are compressed to 12 bits.
*
* @type {number}
* @constant
*/
BITS12: 1
};
var TerrainQuantization_default = Object.freeze(TerrainQuantization);
// packages/engine/Source/Core/TerrainEncoding.js
var cartesian3Scratch = new Cartesian3_default();
var cartesian3DimScratch = new Cartesian3_default();
var cartesian2Scratch = new Cartesian2_default();
var matrix4Scratch = new Matrix4_default();
var matrix4Scratch2 = new Matrix4_default();
var SHIFT_LEFT_12 = Math.pow(2, 12);
function TerrainEncoding(center, axisAlignedBoundingBox, minimumHeight, maximumHeight, fromENU, hasVertexNormals, hasWebMercatorT, hasGeodeticSurfaceNormals, exaggeration, exaggerationRelativeHeight) {
let quantization = TerrainQuantization_default.NONE;
let toENU;
let matrix;
if (defined_default(axisAlignedBoundingBox) && defined_default(minimumHeight) && defined_default(maximumHeight) && defined_default(fromENU)) {
const minimum = axisAlignedBoundingBox.minimum;
const maximum = axisAlignedBoundingBox.maximum;
const dimensions = Cartesian3_default.subtract(
maximum,
minimum,
cartesian3DimScratch
);
const hDim = maximumHeight - minimumHeight;
const maxDim = Math.max(Cartesian3_default.maximumComponent(dimensions), hDim);
if (maxDim < SHIFT_LEFT_12 - 1) {
quantization = TerrainQuantization_default.BITS12;
} else {
quantization = TerrainQuantization_default.NONE;
}
toENU = Matrix4_default.inverseTransformation(fromENU, new Matrix4_default());
const translation = Cartesian3_default.negate(minimum, cartesian3Scratch);
Matrix4_default.multiply(
Matrix4_default.fromTranslation(translation, matrix4Scratch),
toENU,
toENU
);
const scale = cartesian3Scratch;
scale.x = 1 / dimensions.x;
scale.y = 1 / dimensions.y;
scale.z = 1 / dimensions.z;
Matrix4_default.multiply(Matrix4_default.fromScale(scale, matrix4Scratch), toENU, toENU);
matrix = Matrix4_default.clone(fromENU);
Matrix4_default.setTranslation(matrix, Cartesian3_default.ZERO, matrix);
fromENU = Matrix4_default.clone(fromENU, new Matrix4_default());
const translationMatrix = Matrix4_default.fromTranslation(minimum, matrix4Scratch);
const scaleMatrix = Matrix4_default.fromScale(dimensions, matrix4Scratch2);
const st = Matrix4_default.multiply(translationMatrix, scaleMatrix, matrix4Scratch);
Matrix4_default.multiply(fromENU, st, fromENU);
Matrix4_default.multiply(matrix, st, matrix);
}
this.quantization = quantization;
this.minimumHeight = minimumHeight;
this.maximumHeight = maximumHeight;
this.center = Cartesian3_default.clone(center);
this.toScaledENU = toENU;
this.fromScaledENU = fromENU;
this.matrix = matrix;
this.hasVertexNormals = hasVertexNormals;
this.hasWebMercatorT = defaultValue_default(hasWebMercatorT, false);
this.hasGeodeticSurfaceNormals = defaultValue_default(
hasGeodeticSurfaceNormals,
false
);
this.exaggeration = defaultValue_default(exaggeration, 1);
this.exaggerationRelativeHeight = defaultValue_default(
exaggerationRelativeHeight,
0
);
this.stride = 0;
this._offsetGeodeticSurfaceNormal = 0;
this._offsetVertexNormal = 0;
this._calculateStrideAndOffsets();
}
TerrainEncoding.prototype.encode = function(vertexBuffer, bufferIndex, position, uv, height, normalToPack, webMercatorT, geodeticSurfaceNormal) {
const u = uv.x;
const v = uv.y;
if (this.quantization === TerrainQuantization_default.BITS12) {
position = Matrix4_default.multiplyByPoint(
this.toScaledENU,
position,
cartesian3Scratch
);
position.x = Math_default.clamp(position.x, 0, 1);
position.y = Math_default.clamp(position.y, 0, 1);
position.z = Math_default.clamp(position.z, 0, 1);
const hDim = this.maximumHeight - this.minimumHeight;
const h = Math_default.clamp((height - this.minimumHeight) / hDim, 0, 1);
Cartesian2_default.fromElements(position.x, position.y, cartesian2Scratch);
const compressed0 = AttributeCompression_default.compressTextureCoordinates(
cartesian2Scratch
);
Cartesian2_default.fromElements(position.z, h, cartesian2Scratch);
const compressed1 = AttributeCompression_default.compressTextureCoordinates(
cartesian2Scratch
);
Cartesian2_default.fromElements(u, v, cartesian2Scratch);
const compressed2 = AttributeCompression_default.compressTextureCoordinates(
cartesian2Scratch
);
vertexBuffer[bufferIndex++] = compressed0;
vertexBuffer[bufferIndex++] = compressed1;
vertexBuffer[bufferIndex++] = compressed2;
if (this.hasWebMercatorT) {
Cartesian2_default.fromElements(webMercatorT, 0, cartesian2Scratch);
const compressed3 = AttributeCompression_default.compressTextureCoordinates(
cartesian2Scratch
);
vertexBuffer[bufferIndex++] = compressed3;
}
} else {
Cartesian3_default.subtract(position, this.center, cartesian3Scratch);
vertexBuffer[bufferIndex++] = cartesian3Scratch.x;
vertexBuffer[bufferIndex++] = cartesian3Scratch.y;
vertexBuffer[bufferIndex++] = cartesian3Scratch.z;
vertexBuffer[bufferIndex++] = height;
vertexBuffer[bufferIndex++] = u;
vertexBuffer[bufferIndex++] = v;
if (this.hasWebMercatorT) {
vertexBuffer[bufferIndex++] = webMercatorT;
}
}
if (this.hasVertexNormals) {
vertexBuffer[bufferIndex++] = AttributeCompression_default.octPackFloat(
normalToPack
);
}
if (this.hasGeodeticSurfaceNormals) {
vertexBuffer[bufferIndex++] = geodeticSurfaceNormal.x;
vertexBuffer[bufferIndex++] = geodeticSurfaceNormal.y;
vertexBuffer[bufferIndex++] = geodeticSurfaceNormal.z;
}
return bufferIndex;
};
var scratchPosition = new Cartesian3_default();
var scratchGeodeticSurfaceNormal = new Cartesian3_default();
TerrainEncoding.prototype.addGeodeticSurfaceNormals = function(oldBuffer, newBuffer, ellipsoid) {
if (this.hasGeodeticSurfaceNormals) {
return;
}
const oldStride = this.stride;
const vertexCount = oldBuffer.length / oldStride;
this.hasGeodeticSurfaceNormals = true;
this._calculateStrideAndOffsets();
const newStride = this.stride;
for (let index = 0; index < vertexCount; index++) {
for (let offset = 0; offset < oldStride; offset++) {
const oldIndex = index * oldStride + offset;
const newIndex = index * newStride + offset;
newBuffer[newIndex] = oldBuffer[oldIndex];
}
const position = this.decodePosition(newBuffer, index, scratchPosition);
const geodeticSurfaceNormal = ellipsoid.geodeticSurfaceNormal(
position,
scratchGeodeticSurfaceNormal
);
const bufferIndex = index * newStride + this._offsetGeodeticSurfaceNormal;
newBuffer[bufferIndex] = geodeticSurfaceNormal.x;
newBuffer[bufferIndex + 1] = geodeticSurfaceNormal.y;
newBuffer[bufferIndex + 2] = geodeticSurfaceNormal.z;
}
};
TerrainEncoding.prototype.removeGeodeticSurfaceNormals = function(oldBuffer, newBuffer) {
if (!this.hasGeodeticSurfaceNormals) {
return;
}
const oldStride = this.stride;
const vertexCount = oldBuffer.length / oldStride;
this.hasGeodeticSurfaceNormals = false;
this._calculateStrideAndOffsets();
const newStride = this.stride;
for (let index = 0; index < vertexCount; index++) {
for (let offset = 0; offset < newStride; offset++) {
const oldIndex = index * oldStride + offset;
const newIndex = index * newStride + offset;
newBuffer[newIndex] = oldBuffer[oldIndex];
}
}
};
TerrainEncoding.prototype.decodePosition = function(buffer, index, result) {
if (!defined_default(result)) {
result = new Cartesian3_default();
}
index *= this.stride;
if (this.quantization === TerrainQuantization_default.BITS12) {
const xy = AttributeCompression_default.decompressTextureCoordinates(
buffer[index],
cartesian2Scratch
);
result.x = xy.x;
result.y = xy.y;
const zh = AttributeCompression_default.decompressTextureCoordinates(
buffer[index + 1],
cartesian2Scratch
);
result.z = zh.x;
return Matrix4_default.multiplyByPoint(this.fromScaledENU, result, result);
}
result.x = buffer[index];
result.y = buffer[index + 1];
result.z = buffer[index + 2];
return Cartesian3_default.add(result, this.center, result);
};
TerrainEncoding.prototype.getExaggeratedPosition = function(buffer, index, result) {
result = this.decodePosition(buffer, index, result);
const exaggeration = this.exaggeration;
const exaggerationRelativeHeight = this.exaggerationRelativeHeight;
const hasExaggeration = exaggeration !== 1;
if (hasExaggeration && this.hasGeodeticSurfaceNormals) {
const geodeticSurfaceNormal = this.decodeGeodeticSurfaceNormal(
buffer,
index,
scratchGeodeticSurfaceNormal
);
const rawHeight = this.decodeHeight(buffer, index);
const heightDifference = VerticalExaggeration_default.getHeight(
rawHeight,
exaggeration,
exaggerationRelativeHeight
) - rawHeight;
result.x += geodeticSurfaceNormal.x * heightDifference;
result.y += geodeticSurfaceNormal.y * heightDifference;
result.z += geodeticSurfaceNormal.z * heightDifference;
}
return result;
};
TerrainEncoding.prototype.decodeTextureCoordinates = function(buffer, index, result) {
if (!defined_default(result)) {
result = new Cartesian2_default();
}
index *= this.stride;
if (this.quantization === TerrainQuantization_default.BITS12) {
return AttributeCompression_default.decompressTextureCoordinates(
buffer[index + 2],
result
);
}
return Cartesian2_default.fromElements(buffer[index + 4], buffer[index + 5], result);
};
TerrainEncoding.prototype.decodeHeight = function(buffer, index) {
index *= this.stride;
if (this.quantization === TerrainQuantization_default.BITS12) {
const zh = AttributeCompression_default.decompressTextureCoordinates(
buffer[index + 1],
cartesian2Scratch
);
return zh.y * (this.maximumHeight - this.minimumHeight) + this.minimumHeight;
}
return buffer[index + 3];
};
TerrainEncoding.prototype.decodeWebMercatorT = function(buffer, index) {
index *= this.stride;
if (this.quantization === TerrainQuantization_default.BITS12) {
return AttributeCompression_default.decompressTextureCoordinates(
buffer[index + 3],
cartesian2Scratch
).x;
}
return buffer[index + 6];
};
TerrainEncoding.prototype.getOctEncodedNormal = function(buffer, index, result) {
index = index * this.stride + this._offsetVertexNormal;
const temp = buffer[index] / 256;
const x = Math.floor(temp);
const y = (temp - x) * 256;
return Cartesian2_default.fromElements(x, y, result);
};
TerrainEncoding.prototype.decodeGeodeticSurfaceNormal = function(buffer, index, result) {
index = index * this.stride + this._offsetGeodeticSurfaceNormal;
result.x = buffer[index];
result.y = buffer[index + 1];
result.z = buffer[index + 2];
return result;
};
TerrainEncoding.prototype._calculateStrideAndOffsets = function() {
let vertexStride = 0;
switch (this.quantization) {
case TerrainQuantization_default.BITS12:
vertexStride += 3;
break;
default:
vertexStride += 6;
}
if (this.hasWebMercatorT) {
vertexStride += 1;
}
if (this.hasVertexNormals) {
this._offsetVertexNormal = vertexStride;
vertexStride += 1;
}
if (this.hasGeodeticSurfaceNormals) {
this._offsetGeodeticSurfaceNormal = vertexStride;
vertexStride += 3;
}
this.stride = vertexStride;
};
var attributesIndicesNone = {
position3DAndHeight: 0,
textureCoordAndEncodedNormals: 1,
geodeticSurfaceNormal: 2
};
var attributesIndicesBits12 = {
compressed0: 0,
compressed1: 1,
geodeticSurfaceNormal: 2
};
TerrainEncoding.prototype.getAttributes = function(buffer) {
const datatype = ComponentDatatype_default.FLOAT;
const sizeInBytes = ComponentDatatype_default.getSizeInBytes(datatype);
const strideInBytes = this.stride * sizeInBytes;
let offsetInBytes = 0;
const attributes = [];
function addAttribute(index, componentsPerAttribute) {
attributes.push({
index,
vertexBuffer: buffer,
componentDatatype: datatype,
componentsPerAttribute,
offsetInBytes,
strideInBytes
});
offsetInBytes += componentsPerAttribute * sizeInBytes;
}
if (this.quantization === TerrainQuantization_default.NONE) {
addAttribute(attributesIndicesNone.position3DAndHeight, 4);
let componentsTexCoordAndNormals = 2;
componentsTexCoordAndNormals += this.hasWebMercatorT ? 1 : 0;
componentsTexCoordAndNormals += this.hasVertexNormals ? 1 : 0;
addAttribute(
attributesIndicesNone.textureCoordAndEncodedNormals,
componentsTexCoordAndNormals
);
if (this.hasGeodeticSurfaceNormals) {
addAttribute(attributesIndicesNone.geodeticSurfaceNormal, 3);
}
} else {
const usingAttribute0Component4 = this.hasWebMercatorT || this.hasVertexNormals;
const usingAttribute1Component1 = this.hasWebMercatorT && this.hasVertexNormals;
addAttribute(
attributesIndicesBits12.compressed0,
usingAttribute0Component4 ? 4 : 3
);
if (usingAttribute1Component1) {
addAttribute(attributesIndicesBits12.compressed1, 1);
}
if (this.hasGeodeticSurfaceNormals) {
addAttribute(attributesIndicesBits12.geodeticSurfaceNormal, 3);
}
}
return attributes;
};
TerrainEncoding.prototype.getAttributeLocations = function() {
if (this.quantization === TerrainQuantization_default.NONE) {
return attributesIndicesNone;
}
return attributesIndicesBits12;
};
TerrainEncoding.clone = function(encoding, result) {
if (!defined_default(encoding)) {
return void 0;
}
if (!defined_default(result)) {
result = new TerrainEncoding();
}
result.quantization = encoding.quantization;
result.minimumHeight = encoding.minimumHeight;
result.maximumHeight = encoding.maximumHeight;
result.center = Cartesian3_default.clone(encoding.center);
result.toScaledENU = Matrix4_default.clone(encoding.toScaledENU);
result.fromScaledENU = Matrix4_default.clone(encoding.fromScaledENU);
result.matrix = Matrix4_default.clone(encoding.matrix);
result.hasVertexNormals = encoding.hasVertexNormals;
result.hasWebMercatorT = encoding.hasWebMercatorT;
result.hasGeodeticSurfaceNormals = encoding.hasGeodeticSurfaceNormals;
result.exaggeration = encoding.exaggeration;
result.exaggerationRelativeHeight = encoding.exaggerationRelativeHeight;
result._calculateStrideAndOffsets();
return result;
};
var TerrainEncoding_default = TerrainEncoding;
export {
EllipsoidalOccluder_default,
TerrainEncoding_default
};