Agriculture-front-end/public/CesiumUnminified/Workers/createRectangleGeometry.js

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/**
* @license
* Cesium - https://github.com/CesiumGS/cesium
* Version 1.117
*
* Copyright 2011-2022 Cesium Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Columbus View (Pat. Pend.)
*
* Portions licensed separately.
* See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
*/
import {
RectangleGeometryLibrary_default
} from "./chunk-7LPEGKOF.js";
import {
GeometryInstance_default
} from "./chunk-AOIKO5Y7.js";
import {
GeometryPipeline_default
} from "./chunk-PK7TEP3J.js";
import "./chunk-PS6AEMBR.js";
import "./chunk-AOFMPKUB.js";
import {
GeometryOffsetAttribute_default
} from "./chunk-S4XDCPKD.js";
import {
VertexFormat_default
} from "./chunk-4KIUON73.js";
import {
PolygonPipeline_default
} from "./chunk-RR7EOKGZ.js";
import "./chunk-CYAJYEKW.js";
import "./chunk-G7CJQKKD.js";
import "./chunk-FOZQIHZK.js";
import {
IndexDatatype_default
} from "./chunk-WWP3I7R5.js";
import {
GeometryAttributes_default
} from "./chunk-RL73GOEF.js";
import {
GeometryAttribute_default,
Geometry_default,
PrimitiveType_default
} from "./chunk-34DGOKCO.js";
import {
BoundingSphere_default
} from "./chunk-NI2R52QD.js";
import {
Matrix2_default,
Quaternion_default,
Rectangle_default
} from "./chunk-I5TDPPC4.js";
import {
ComponentDatatype_default
} from "./chunk-TMMOULW3.js";
import {
Cartesian2_default,
Cartesian3_default,
Cartographic_default,
Ellipsoid_default,
Matrix3_default
} from "./chunk-C5CE4OG6.js";
import {
Math_default
} from "./chunk-4PHPQRSH.js";
import "./chunk-PEABJLCK.js";
import "./chunk-WFICTTOE.js";
import {
defaultValue_default
} from "./chunk-UCPPWV64.js";
import {
Check_default,
DeveloperError_default
} from "./chunk-U4IMCOF5.js";
import {
defined_default
} from "./chunk-BDUJXBVF.js";
// packages/engine/Source/Core/RectangleGeometry.js
var positionScratch = new Cartesian3_default();
var normalScratch = new Cartesian3_default();
var tangentScratch = new Cartesian3_default();
var bitangentScratch = new Cartesian3_default();
var rectangleScratch = new Rectangle_default();
var stScratch = new Cartesian2_default();
var bottomBoundingSphere = new BoundingSphere_default();
var topBoundingSphere = new BoundingSphere_default();
function createAttributes(vertexFormat, attributes) {
const geo = new Geometry_default({
attributes: new GeometryAttributes_default(),
primitiveType: PrimitiveType_default.TRIANGLES
});
geo.attributes.position = new GeometryAttribute_default({
componentDatatype: ComponentDatatype_default.DOUBLE,
componentsPerAttribute: 3,
values: attributes.positions
});
if (vertexFormat.normal) {
geo.attributes.normal = new GeometryAttribute_default({
componentDatatype: ComponentDatatype_default.FLOAT,
componentsPerAttribute: 3,
values: attributes.normals
});
}
if (vertexFormat.tangent) {
geo.attributes.tangent = new GeometryAttribute_default({
componentDatatype: ComponentDatatype_default.FLOAT,
componentsPerAttribute: 3,
values: attributes.tangents
});
}
if (vertexFormat.bitangent) {
geo.attributes.bitangent = new GeometryAttribute_default({
componentDatatype: ComponentDatatype_default.FLOAT,
componentsPerAttribute: 3,
values: attributes.bitangents
});
}
return geo;
}
function calculateAttributes(positions, vertexFormat, ellipsoid, tangentRotationMatrix) {
const length = positions.length;
const normals = vertexFormat.normal ? new Float32Array(length) : void 0;
const tangents = vertexFormat.tangent ? new Float32Array(length) : void 0;
const bitangents = vertexFormat.bitangent ? new Float32Array(length) : void 0;
let attrIndex = 0;
const bitangent = bitangentScratch;
const tangent = tangentScratch;
let normal = normalScratch;
if (vertexFormat.normal || vertexFormat.tangent || vertexFormat.bitangent) {
for (let i = 0; i < length; i += 3) {
const p = Cartesian3_default.fromArray(positions, i, positionScratch);
const attrIndex1 = attrIndex + 1;
const attrIndex2 = attrIndex + 2;
normal = ellipsoid.geodeticSurfaceNormal(p, normal);
if (vertexFormat.tangent || vertexFormat.bitangent) {
Cartesian3_default.cross(Cartesian3_default.UNIT_Z, normal, tangent);
Matrix3_default.multiplyByVector(tangentRotationMatrix, tangent, tangent);
Cartesian3_default.normalize(tangent, tangent);
if (vertexFormat.bitangent) {
Cartesian3_default.normalize(
Cartesian3_default.cross(normal, tangent, bitangent),
bitangent
);
}
}
if (vertexFormat.normal) {
normals[attrIndex] = normal.x;
normals[attrIndex1] = normal.y;
normals[attrIndex2] = normal.z;
}
if (vertexFormat.tangent) {
tangents[attrIndex] = tangent.x;
tangents[attrIndex1] = tangent.y;
tangents[attrIndex2] = tangent.z;
}
if (vertexFormat.bitangent) {
bitangents[attrIndex] = bitangent.x;
bitangents[attrIndex1] = bitangent.y;
bitangents[attrIndex2] = bitangent.z;
}
attrIndex += 3;
}
}
return createAttributes(vertexFormat, {
positions,
normals,
tangents,
bitangents
});
}
var v1Scratch = new Cartesian3_default();
var v2Scratch = new Cartesian3_default();
function calculateAttributesWall(positions, vertexFormat, ellipsoid) {
const length = positions.length;
const normals = vertexFormat.normal ? new Float32Array(length) : void 0;
const tangents = vertexFormat.tangent ? new Float32Array(length) : void 0;
const bitangents = vertexFormat.bitangent ? new Float32Array(length) : void 0;
let normalIndex = 0;
let tangentIndex = 0;
let bitangentIndex = 0;
let recomputeNormal = true;
let bitangent = bitangentScratch;
let tangent = tangentScratch;
let normal = normalScratch;
if (vertexFormat.normal || vertexFormat.tangent || vertexFormat.bitangent) {
for (let i = 0; i < length; i += 6) {
const p = Cartesian3_default.fromArray(positions, i, positionScratch);
const p1 = Cartesian3_default.fromArray(positions, (i + 6) % length, v1Scratch);
if (recomputeNormal) {
const p2 = Cartesian3_default.fromArray(positions, (i + 3) % length, v2Scratch);
Cartesian3_default.subtract(p1, p, p1);
Cartesian3_default.subtract(p2, p, p2);
normal = Cartesian3_default.normalize(Cartesian3_default.cross(p2, p1, normal), normal);
recomputeNormal = false;
}
if (Cartesian3_default.equalsEpsilon(p1, p, Math_default.EPSILON10)) {
recomputeNormal = true;
}
if (vertexFormat.tangent || vertexFormat.bitangent) {
bitangent = ellipsoid.geodeticSurfaceNormal(p, bitangent);
if (vertexFormat.tangent) {
tangent = Cartesian3_default.normalize(
Cartesian3_default.cross(bitangent, normal, tangent),
tangent
);
}
}
if (vertexFormat.normal) {
normals[normalIndex++] = normal.x;
normals[normalIndex++] = normal.y;
normals[normalIndex++] = normal.z;
normals[normalIndex++] = normal.x;
normals[normalIndex++] = normal.y;
normals[normalIndex++] = normal.z;
}
if (vertexFormat.tangent) {
tangents[tangentIndex++] = tangent.x;
tangents[tangentIndex++] = tangent.y;
tangents[tangentIndex++] = tangent.z;
tangents[tangentIndex++] = tangent.x;
tangents[tangentIndex++] = tangent.y;
tangents[tangentIndex++] = tangent.z;
}
if (vertexFormat.bitangent) {
bitangents[bitangentIndex++] = bitangent.x;
bitangents[bitangentIndex++] = bitangent.y;
bitangents[bitangentIndex++] = bitangent.z;
bitangents[bitangentIndex++] = bitangent.x;
bitangents[bitangentIndex++] = bitangent.y;
bitangents[bitangentIndex++] = bitangent.z;
}
}
}
return createAttributes(vertexFormat, {
positions,
normals,
tangents,
bitangents
});
}
function constructRectangle(rectangleGeometry, computedOptions) {
const vertexFormat = rectangleGeometry._vertexFormat;
const ellipsoid = rectangleGeometry._ellipsoid;
const height = computedOptions.height;
const width = computedOptions.width;
const northCap = computedOptions.northCap;
const southCap = computedOptions.southCap;
let rowStart = 0;
let rowEnd = height;
let rowHeight = height;
let size = 0;
if (northCap) {
rowStart = 1;
rowHeight -= 1;
size += 1;
}
if (southCap) {
rowEnd -= 1;
rowHeight -= 1;
size += 1;
}
size += width * rowHeight;
const positions = vertexFormat.position ? new Float64Array(size * 3) : void 0;
const textureCoordinates = vertexFormat.st ? new Float32Array(size * 2) : void 0;
let posIndex = 0;
let stIndex = 0;
const position = positionScratch;
const st = stScratch;
let minX = Number.MAX_VALUE;
let minY = Number.MAX_VALUE;
let maxX = -Number.MAX_VALUE;
let maxY = -Number.MAX_VALUE;
for (let row = rowStart; row < rowEnd; ++row) {
for (let col = 0; col < width; ++col) {
RectangleGeometryLibrary_default.computePosition(
computedOptions,
ellipsoid,
vertexFormat.st,
row,
col,
position,
st
);
positions[posIndex++] = position.x;
positions[posIndex++] = position.y;
positions[posIndex++] = position.z;
if (vertexFormat.st) {
textureCoordinates[stIndex++] = st.x;
textureCoordinates[stIndex++] = st.y;
minX = Math.min(minX, st.x);
minY = Math.min(minY, st.y);
maxX = Math.max(maxX, st.x);
maxY = Math.max(maxY, st.y);
}
}
}
if (northCap) {
RectangleGeometryLibrary_default.computePosition(
computedOptions,
ellipsoid,
vertexFormat.st,
0,
0,
position,
st
);
positions[posIndex++] = position.x;
positions[posIndex++] = position.y;
positions[posIndex++] = position.z;
if (vertexFormat.st) {
textureCoordinates[stIndex++] = st.x;
textureCoordinates[stIndex++] = st.y;
minX = st.x;
minY = st.y;
maxX = st.x;
maxY = st.y;
}
}
if (southCap) {
RectangleGeometryLibrary_default.computePosition(
computedOptions,
ellipsoid,
vertexFormat.st,
height - 1,
0,
position,
st
);
positions[posIndex++] = position.x;
positions[posIndex++] = position.y;
positions[posIndex] = position.z;
if (vertexFormat.st) {
textureCoordinates[stIndex++] = st.x;
textureCoordinates[stIndex] = st.y;
minX = Math.min(minX, st.x);
minY = Math.min(minY, st.y);
maxX = Math.max(maxX, st.x);
maxY = Math.max(maxY, st.y);
}
}
if (vertexFormat.st && (minX < 0 || minY < 0 || maxX > 1 || maxY > 1)) {
for (let k = 0; k < textureCoordinates.length; k += 2) {
textureCoordinates[k] = (textureCoordinates[k] - minX) / (maxX - minX);
textureCoordinates[k + 1] = (textureCoordinates[k + 1] - minY) / (maxY - minY);
}
}
const geo = calculateAttributes(
positions,
vertexFormat,
ellipsoid,
computedOptions.tangentRotationMatrix
);
let indicesSize = 6 * (width - 1) * (rowHeight - 1);
if (northCap) {
indicesSize += 3 * (width - 1);
}
if (southCap) {
indicesSize += 3 * (width - 1);
}
const indices = IndexDatatype_default.createTypedArray(size, indicesSize);
let index = 0;
let indicesIndex = 0;
let i;
for (i = 0; i < rowHeight - 1; ++i) {
for (let j = 0; j < width - 1; ++j) {
const upperLeft = index;
const lowerLeft = upperLeft + width;
const lowerRight = lowerLeft + 1;
const upperRight = upperLeft + 1;
indices[indicesIndex++] = upperLeft;
indices[indicesIndex++] = lowerLeft;
indices[indicesIndex++] = upperRight;
indices[indicesIndex++] = upperRight;
indices[indicesIndex++] = lowerLeft;
indices[indicesIndex++] = lowerRight;
++index;
}
++index;
}
if (northCap || southCap) {
let northIndex = size - 1;
const southIndex = size - 1;
if (northCap && southCap) {
northIndex = size - 2;
}
let p1;
let p2;
index = 0;
if (northCap) {
for (i = 0; i < width - 1; i++) {
p1 = index;
p2 = p1 + 1;
indices[indicesIndex++] = northIndex;
indices[indicesIndex++] = p1;
indices[indicesIndex++] = p2;
++index;
}
}
if (southCap) {
index = (rowHeight - 1) * width;
for (i = 0; i < width - 1; i++) {
p1 = index;
p2 = p1 + 1;
indices[indicesIndex++] = p1;
indices[indicesIndex++] = southIndex;
indices[indicesIndex++] = p2;
++index;
}
}
}
geo.indices = indices;
if (vertexFormat.st) {
geo.attributes.st = new GeometryAttribute_default({
componentDatatype: ComponentDatatype_default.FLOAT,
componentsPerAttribute: 2,
values: textureCoordinates
});
}
return geo;
}
function addWallPositions(wallPositions, posIndex, i, topPositions, bottomPositions) {
wallPositions[posIndex++] = topPositions[i];
wallPositions[posIndex++] = topPositions[i + 1];
wallPositions[posIndex++] = topPositions[i + 2];
wallPositions[posIndex++] = bottomPositions[i];
wallPositions[posIndex++] = bottomPositions[i + 1];
wallPositions[posIndex] = bottomPositions[i + 2];
return wallPositions;
}
function addWallTextureCoordinates(wallTextures, stIndex, i, st) {
wallTextures[stIndex++] = st[i];
wallTextures[stIndex++] = st[i + 1];
wallTextures[stIndex++] = st[i];
wallTextures[stIndex] = st[i + 1];
return wallTextures;
}
var scratchVertexFormat = new VertexFormat_default();
function constructExtrudedRectangle(rectangleGeometry, computedOptions) {
const shadowVolume = rectangleGeometry._shadowVolume;
const offsetAttributeValue = rectangleGeometry._offsetAttribute;
const vertexFormat = rectangleGeometry._vertexFormat;
const minHeight = rectangleGeometry._extrudedHeight;
const maxHeight = rectangleGeometry._surfaceHeight;
const ellipsoid = rectangleGeometry._ellipsoid;
const height = computedOptions.height;
const width = computedOptions.width;
let i;
if (shadowVolume) {
const newVertexFormat = VertexFormat_default.clone(
vertexFormat,
scratchVertexFormat
);
newVertexFormat.normal = true;
rectangleGeometry._vertexFormat = newVertexFormat;
}
const topBottomGeo = constructRectangle(rectangleGeometry, computedOptions);
if (shadowVolume) {
rectangleGeometry._vertexFormat = vertexFormat;
}
let topPositions = PolygonPipeline_default.scaleToGeodeticHeight(
topBottomGeo.attributes.position.values,
maxHeight,
ellipsoid,
false
);
topPositions = new Float64Array(topPositions);
let length = topPositions.length;
const newLength = length * 2;
const positions = new Float64Array(newLength);
positions.set(topPositions);
const bottomPositions = PolygonPipeline_default.scaleToGeodeticHeight(
topBottomGeo.attributes.position.values,
minHeight,
ellipsoid
);
positions.set(bottomPositions, length);
topBottomGeo.attributes.position.values = positions;
const normals = vertexFormat.normal ? new Float32Array(newLength) : void 0;
const tangents = vertexFormat.tangent ? new Float32Array(newLength) : void 0;
const bitangents = vertexFormat.bitangent ? new Float32Array(newLength) : void 0;
const textures = vertexFormat.st ? new Float32Array(newLength / 3 * 2) : void 0;
let topSt;
let topNormals;
if (vertexFormat.normal) {
topNormals = topBottomGeo.attributes.normal.values;
normals.set(topNormals);
for (i = 0; i < length; i++) {
topNormals[i] = -topNormals[i];
}
normals.set(topNormals, length);
topBottomGeo.attributes.normal.values = normals;
}
if (shadowVolume) {
topNormals = topBottomGeo.attributes.normal.values;
if (!vertexFormat.normal) {
topBottomGeo.attributes.normal = void 0;
}
const extrudeNormals = new Float32Array(newLength);
for (i = 0; i < length; i++) {
topNormals[i] = -topNormals[i];
}
extrudeNormals.set(topNormals, length);
topBottomGeo.attributes.extrudeDirection = new GeometryAttribute_default({
componentDatatype: ComponentDatatype_default.FLOAT,
componentsPerAttribute: 3,
values: extrudeNormals
});
}
let offsetValue;
const hasOffsets = defined_default(offsetAttributeValue);
if (hasOffsets) {
const size = length / 3 * 2;
let offsetAttribute = new Uint8Array(size);
if (offsetAttributeValue === GeometryOffsetAttribute_default.TOP) {
offsetAttribute = offsetAttribute.fill(1, 0, size / 2);
} else {
offsetValue = offsetAttributeValue === GeometryOffsetAttribute_default.NONE ? 0 : 1;
offsetAttribute = offsetAttribute.fill(offsetValue);
}
topBottomGeo.attributes.applyOffset = new GeometryAttribute_default({
componentDatatype: ComponentDatatype_default.UNSIGNED_BYTE,
componentsPerAttribute: 1,
values: offsetAttribute
});
}
if (vertexFormat.tangent) {
const topTangents = topBottomGeo.attributes.tangent.values;
tangents.set(topTangents);
for (i = 0; i < length; i++) {
topTangents[i] = -topTangents[i];
}
tangents.set(topTangents, length);
topBottomGeo.attributes.tangent.values = tangents;
}
if (vertexFormat.bitangent) {
const topBitangents = topBottomGeo.attributes.bitangent.values;
bitangents.set(topBitangents);
bitangents.set(topBitangents, length);
topBottomGeo.attributes.bitangent.values = bitangents;
}
if (vertexFormat.st) {
topSt = topBottomGeo.attributes.st.values;
textures.set(topSt);
textures.set(topSt, length / 3 * 2);
topBottomGeo.attributes.st.values = textures;
}
const indices = topBottomGeo.indices;
const indicesLength = indices.length;
const posLength = length / 3;
const newIndices = IndexDatatype_default.createTypedArray(
newLength / 3,
indicesLength * 2
);
newIndices.set(indices);
for (i = 0; i < indicesLength; i += 3) {
newIndices[i + indicesLength] = indices[i + 2] + posLength;
newIndices[i + 1 + indicesLength] = indices[i + 1] + posLength;
newIndices[i + 2 + indicesLength] = indices[i] + posLength;
}
topBottomGeo.indices = newIndices;
const northCap = computedOptions.northCap;
const southCap = computedOptions.southCap;
let rowHeight = height;
let widthMultiplier = 2;
let perimeterPositions = 0;
let corners = 4;
let dupliateCorners = 4;
if (northCap) {
widthMultiplier -= 1;
rowHeight -= 1;
perimeterPositions += 1;
corners -= 2;
dupliateCorners -= 1;
}
if (southCap) {
widthMultiplier -= 1;
rowHeight -= 1;
perimeterPositions += 1;
corners -= 2;
dupliateCorners -= 1;
}
perimeterPositions += widthMultiplier * width + 2 * rowHeight - corners;
const wallCount = (perimeterPositions + dupliateCorners) * 2;
let wallPositions = new Float64Array(wallCount * 3);
const wallExtrudeNormals = shadowVolume ? new Float32Array(wallCount * 3) : void 0;
let wallOffsetAttribute = hasOffsets ? new Uint8Array(wallCount) : void 0;
let wallTextures = vertexFormat.st ? new Float32Array(wallCount * 2) : void 0;
const computeTopOffsets = offsetAttributeValue === GeometryOffsetAttribute_default.TOP;
if (hasOffsets && !computeTopOffsets) {
offsetValue = offsetAttributeValue === GeometryOffsetAttribute_default.ALL ? 1 : 0;
wallOffsetAttribute = wallOffsetAttribute.fill(offsetValue);
}
let posIndex = 0;
let stIndex = 0;
let extrudeNormalIndex = 0;
let wallOffsetIndex = 0;
const area = width * rowHeight;
let threeI;
for (i = 0; i < area; i += width) {
threeI = i * 3;
wallPositions = addWallPositions(
wallPositions,
posIndex,
threeI,
topPositions,
bottomPositions
);
posIndex += 6;
if (vertexFormat.st) {
wallTextures = addWallTextureCoordinates(
wallTextures,
stIndex,
i * 2,
topSt
);
stIndex += 4;
}
if (shadowVolume) {
extrudeNormalIndex += 3;
wallExtrudeNormals[extrudeNormalIndex++] = topNormals[threeI];
wallExtrudeNormals[extrudeNormalIndex++] = topNormals[threeI + 1];
wallExtrudeNormals[extrudeNormalIndex++] = topNormals[threeI + 2];
}
if (computeTopOffsets) {
wallOffsetAttribute[wallOffsetIndex++] = 1;
wallOffsetIndex += 1;
}
}
if (!southCap) {
for (i = area - width; i < area; i++) {
threeI = i * 3;
wallPositions = addWallPositions(
wallPositions,
posIndex,
threeI,
topPositions,
bottomPositions
);
posIndex += 6;
if (vertexFormat.st) {
wallTextures = addWallTextureCoordinates(
wallTextures,
stIndex,
i * 2,
topSt
);
stIndex += 4;
}
if (shadowVolume) {
extrudeNormalIndex += 3;
wallExtrudeNormals[extrudeNormalIndex++] = topNormals[threeI];
wallExtrudeNormals[extrudeNormalIndex++] = topNormals[threeI + 1];
wallExtrudeNormals[extrudeNormalIndex++] = topNormals[threeI + 2];
}
if (computeTopOffsets) {
wallOffsetAttribute[wallOffsetIndex++] = 1;
wallOffsetIndex += 1;
}
}
} else {
const southIndex = northCap ? area + 1 : area;
threeI = southIndex * 3;
for (i = 0; i < 2; i++) {
wallPositions = addWallPositions(
wallPositions,
posIndex,
threeI,
topPositions,
bottomPositions
);
posIndex += 6;
if (vertexFormat.st) {
wallTextures = addWallTextureCoordinates(
wallTextures,
stIndex,
southIndex * 2,
topSt
);
stIndex += 4;
}
if (shadowVolume) {
extrudeNormalIndex += 3;
wallExtrudeNormals[extrudeNormalIndex++] = topNormals[threeI];
wallExtrudeNormals[extrudeNormalIndex++] = topNormals[threeI + 1];
wallExtrudeNormals[extrudeNormalIndex++] = topNormals[threeI + 2];
}
if (computeTopOffsets) {
wallOffsetAttribute[wallOffsetIndex++] = 1;
wallOffsetIndex += 1;
}
}
}
for (i = area - 1; i > 0; i -= width) {
threeI = i * 3;
wallPositions = addWallPositions(
wallPositions,
posIndex,
threeI,
topPositions,
bottomPositions
);
posIndex += 6;
if (vertexFormat.st) {
wallTextures = addWallTextureCoordinates(
wallTextures,
stIndex,
i * 2,
topSt
);
stIndex += 4;
}
if (shadowVolume) {
extrudeNormalIndex += 3;
wallExtrudeNormals[extrudeNormalIndex++] = topNormals[threeI];
wallExtrudeNormals[extrudeNormalIndex++] = topNormals[threeI + 1];
wallExtrudeNormals[extrudeNormalIndex++] = topNormals[threeI + 2];
}
if (computeTopOffsets) {
wallOffsetAttribute[wallOffsetIndex++] = 1;
wallOffsetIndex += 1;
}
}
if (!northCap) {
for (i = width - 1; i >= 0; i--) {
threeI = i * 3;
wallPositions = addWallPositions(
wallPositions,
posIndex,
threeI,
topPositions,
bottomPositions
);
posIndex += 6;
if (vertexFormat.st) {
wallTextures = addWallTextureCoordinates(
wallTextures,
stIndex,
i * 2,
topSt
);
stIndex += 4;
}
if (shadowVolume) {
extrudeNormalIndex += 3;
wallExtrudeNormals[extrudeNormalIndex++] = topNormals[threeI];
wallExtrudeNormals[extrudeNormalIndex++] = topNormals[threeI + 1];
wallExtrudeNormals[extrudeNormalIndex++] = topNormals[threeI + 2];
}
if (computeTopOffsets) {
wallOffsetAttribute[wallOffsetIndex++] = 1;
wallOffsetIndex += 1;
}
}
} else {
const northIndex = area;
threeI = northIndex * 3;
for (i = 0; i < 2; i++) {
wallPositions = addWallPositions(
wallPositions,
posIndex,
threeI,
topPositions,
bottomPositions
);
posIndex += 6;
if (vertexFormat.st) {
wallTextures = addWallTextureCoordinates(
wallTextures,
stIndex,
northIndex * 2,
topSt
);
stIndex += 4;
}
if (shadowVolume) {
extrudeNormalIndex += 3;
wallExtrudeNormals[extrudeNormalIndex++] = topNormals[threeI];
wallExtrudeNormals[extrudeNormalIndex++] = topNormals[threeI + 1];
wallExtrudeNormals[extrudeNormalIndex++] = topNormals[threeI + 2];
}
if (computeTopOffsets) {
wallOffsetAttribute[wallOffsetIndex++] = 1;
wallOffsetIndex += 1;
}
}
}
let geo = calculateAttributesWall(wallPositions, vertexFormat, ellipsoid);
if (vertexFormat.st) {
geo.attributes.st = new GeometryAttribute_default({
componentDatatype: ComponentDatatype_default.FLOAT,
componentsPerAttribute: 2,
values: wallTextures
});
}
if (shadowVolume) {
geo.attributes.extrudeDirection = new GeometryAttribute_default({
componentDatatype: ComponentDatatype_default.FLOAT,
componentsPerAttribute: 3,
values: wallExtrudeNormals
});
}
if (hasOffsets) {
geo.attributes.applyOffset = new GeometryAttribute_default({
componentDatatype: ComponentDatatype_default.UNSIGNED_BYTE,
componentsPerAttribute: 1,
values: wallOffsetAttribute
});
}
const wallIndices = IndexDatatype_default.createTypedArray(
wallCount,
perimeterPositions * 6
);
let upperLeft;
let lowerLeft;
let lowerRight;
let upperRight;
length = wallPositions.length / 3;
let index = 0;
for (i = 0; i < length - 1; i += 2) {
upperLeft = i;
upperRight = (upperLeft + 2) % length;
const p1 = Cartesian3_default.fromArray(wallPositions, upperLeft * 3, v1Scratch);
const p2 = Cartesian3_default.fromArray(wallPositions, upperRight * 3, v2Scratch);
if (Cartesian3_default.equalsEpsilon(p1, p2, Math_default.EPSILON10)) {
continue;
}
lowerLeft = (upperLeft + 1) % length;
lowerRight = (lowerLeft + 2) % length;
wallIndices[index++] = upperLeft;
wallIndices[index++] = lowerLeft;
wallIndices[index++] = upperRight;
wallIndices[index++] = upperRight;
wallIndices[index++] = lowerLeft;
wallIndices[index++] = lowerRight;
}
geo.indices = wallIndices;
geo = GeometryPipeline_default.combineInstances([
new GeometryInstance_default({
geometry: topBottomGeo
}),
new GeometryInstance_default({
geometry: geo
})
]);
return geo[0];
}
var scratchRectanglePoints = [
new Cartesian3_default(),
new Cartesian3_default(),
new Cartesian3_default(),
new Cartesian3_default()
];
var nwScratch = new Cartographic_default();
var stNwScratch = new Cartographic_default();
function computeRectangle(rectangle, granularity, rotation, ellipsoid, result) {
if (rotation === 0) {
return Rectangle_default.clone(rectangle, result);
}
const computedOptions = RectangleGeometryLibrary_default.computeOptions(
rectangle,
granularity,
rotation,
0,
rectangleScratch,
nwScratch
);
const height = computedOptions.height;
const width = computedOptions.width;
const positions = scratchRectanglePoints;
RectangleGeometryLibrary_default.computePosition(
computedOptions,
ellipsoid,
false,
0,
0,
positions[0]
);
RectangleGeometryLibrary_default.computePosition(
computedOptions,
ellipsoid,
false,
0,
width - 1,
positions[1]
);
RectangleGeometryLibrary_default.computePosition(
computedOptions,
ellipsoid,
false,
height - 1,
0,
positions[2]
);
RectangleGeometryLibrary_default.computePosition(
computedOptions,
ellipsoid,
false,
height - 1,
width - 1,
positions[3]
);
return Rectangle_default.fromCartesianArray(positions, ellipsoid, result);
}
function RectangleGeometry(options) {
options = defaultValue_default(options, defaultValue_default.EMPTY_OBJECT);
const rectangle = options.rectangle;
Check_default.typeOf.object("rectangle", rectangle);
Rectangle_default.validate(rectangle);
if (rectangle.north < rectangle.south) {
throw new DeveloperError_default(
"options.rectangle.north must be greater than or equal to options.rectangle.south"
);
}
const height = defaultValue_default(options.height, 0);
const extrudedHeight = defaultValue_default(options.extrudedHeight, height);
this._rectangle = Rectangle_default.clone(rectangle);
this._granularity = defaultValue_default(
options.granularity,
Math_default.RADIANS_PER_DEGREE
);
this._ellipsoid = Ellipsoid_default.clone(
defaultValue_default(options.ellipsoid, Ellipsoid_default.WGS84)
);
this._surfaceHeight = Math.max(height, extrudedHeight);
this._rotation = defaultValue_default(options.rotation, 0);
this._stRotation = defaultValue_default(options.stRotation, 0);
this._vertexFormat = VertexFormat_default.clone(
defaultValue_default(options.vertexFormat, VertexFormat_default.DEFAULT)
);
this._extrudedHeight = Math.min(height, extrudedHeight);
this._shadowVolume = defaultValue_default(options.shadowVolume, false);
this._workerName = "createRectangleGeometry";
this._offsetAttribute = options.offsetAttribute;
this._rotatedRectangle = void 0;
this._textureCoordinateRotationPoints = void 0;
}
RectangleGeometry.packedLength = Rectangle_default.packedLength + Ellipsoid_default.packedLength + VertexFormat_default.packedLength + 7;
RectangleGeometry.pack = function(value, array, startingIndex) {
Check_default.typeOf.object("value", value);
Check_default.defined("array", array);
startingIndex = defaultValue_default(startingIndex, 0);
Rectangle_default.pack(value._rectangle, array, startingIndex);
startingIndex += Rectangle_default.packedLength;
Ellipsoid_default.pack(value._ellipsoid, array, startingIndex);
startingIndex += Ellipsoid_default.packedLength;
VertexFormat_default.pack(value._vertexFormat, array, startingIndex);
startingIndex += VertexFormat_default.packedLength;
array[startingIndex++] = value._granularity;
array[startingIndex++] = value._surfaceHeight;
array[startingIndex++] = value._rotation;
array[startingIndex++] = value._stRotation;
array[startingIndex++] = value._extrudedHeight;
array[startingIndex++] = value._shadowVolume ? 1 : 0;
array[startingIndex] = defaultValue_default(value._offsetAttribute, -1);
return array;
};
var scratchRectangle = new Rectangle_default();
var scratchEllipsoid = Ellipsoid_default.clone(Ellipsoid_default.UNIT_SPHERE);
var scratchOptions = {
rectangle: scratchRectangle,
ellipsoid: scratchEllipsoid,
vertexFormat: scratchVertexFormat,
granularity: void 0,
height: void 0,
rotation: void 0,
stRotation: void 0,
extrudedHeight: void 0,
shadowVolume: void 0,
offsetAttribute: void 0
};
RectangleGeometry.unpack = function(array, startingIndex, result) {
Check_default.defined("array", array);
startingIndex = defaultValue_default(startingIndex, 0);
const rectangle = Rectangle_default.unpack(array, startingIndex, scratchRectangle);
startingIndex += Rectangle_default.packedLength;
const ellipsoid = Ellipsoid_default.unpack(array, startingIndex, scratchEllipsoid);
startingIndex += Ellipsoid_default.packedLength;
const vertexFormat = VertexFormat_default.unpack(
array,
startingIndex,
scratchVertexFormat
);
startingIndex += VertexFormat_default.packedLength;
const granularity = array[startingIndex++];
const surfaceHeight = array[startingIndex++];
const rotation = array[startingIndex++];
const stRotation = array[startingIndex++];
const extrudedHeight = array[startingIndex++];
const shadowVolume = array[startingIndex++] === 1;
const offsetAttribute = array[startingIndex];
if (!defined_default(result)) {
scratchOptions.granularity = granularity;
scratchOptions.height = surfaceHeight;
scratchOptions.rotation = rotation;
scratchOptions.stRotation = stRotation;
scratchOptions.extrudedHeight = extrudedHeight;
scratchOptions.shadowVolume = shadowVolume;
scratchOptions.offsetAttribute = offsetAttribute === -1 ? void 0 : offsetAttribute;
return new RectangleGeometry(scratchOptions);
}
result._rectangle = Rectangle_default.clone(rectangle, result._rectangle);
result._ellipsoid = Ellipsoid_default.clone(ellipsoid, result._ellipsoid);
result._vertexFormat = VertexFormat_default.clone(vertexFormat, result._vertexFormat);
result._granularity = granularity;
result._surfaceHeight = surfaceHeight;
result._rotation = rotation;
result._stRotation = stRotation;
result._extrudedHeight = extrudedHeight;
result._shadowVolume = shadowVolume;
result._offsetAttribute = offsetAttribute === -1 ? void 0 : offsetAttribute;
return result;
};
RectangleGeometry.computeRectangle = function(options, result) {
options = defaultValue_default(options, defaultValue_default.EMPTY_OBJECT);
const rectangle = options.rectangle;
Check_default.typeOf.object("rectangle", rectangle);
Rectangle_default.validate(rectangle);
if (rectangle.north < rectangle.south) {
throw new DeveloperError_default(
"options.rectangle.north must be greater than or equal to options.rectangle.south"
);
}
const granularity = defaultValue_default(
options.granularity,
Math_default.RADIANS_PER_DEGREE
);
const ellipsoid = defaultValue_default(options.ellipsoid, Ellipsoid_default.WGS84);
const rotation = defaultValue_default(options.rotation, 0);
return computeRectangle(rectangle, granularity, rotation, ellipsoid, result);
};
var tangentRotationMatrixScratch = new Matrix3_default();
var quaternionScratch = new Quaternion_default();
var centerScratch = new Cartographic_default();
RectangleGeometry.createGeometry = function(rectangleGeometry) {
if (Math_default.equalsEpsilon(
rectangleGeometry._rectangle.north,
rectangleGeometry._rectangle.south,
Math_default.EPSILON10
) || Math_default.equalsEpsilon(
rectangleGeometry._rectangle.east,
rectangleGeometry._rectangle.west,
Math_default.EPSILON10
)) {
return void 0;
}
let rectangle = rectangleGeometry._rectangle;
const ellipsoid = rectangleGeometry._ellipsoid;
const rotation = rectangleGeometry._rotation;
const stRotation = rectangleGeometry._stRotation;
const vertexFormat = rectangleGeometry._vertexFormat;
const computedOptions = RectangleGeometryLibrary_default.computeOptions(
rectangle,
rectangleGeometry._granularity,
rotation,
stRotation,
rectangleScratch,
nwScratch,
stNwScratch
);
const tangentRotationMatrix = tangentRotationMatrixScratch;
if (stRotation !== 0 || rotation !== 0) {
const center = Rectangle_default.center(rectangle, centerScratch);
const axis = ellipsoid.geodeticSurfaceNormalCartographic(center, v1Scratch);
Quaternion_default.fromAxisAngle(axis, -stRotation, quaternionScratch);
Matrix3_default.fromQuaternion(quaternionScratch, tangentRotationMatrix);
} else {
Matrix3_default.clone(Matrix3_default.IDENTITY, tangentRotationMatrix);
}
const surfaceHeight = rectangleGeometry._surfaceHeight;
const extrudedHeight = rectangleGeometry._extrudedHeight;
const extrude = !Math_default.equalsEpsilon(
surfaceHeight,
extrudedHeight,
0,
Math_default.EPSILON2
);
computedOptions.lonScalar = 1 / rectangleGeometry._rectangle.width;
computedOptions.latScalar = 1 / rectangleGeometry._rectangle.height;
computedOptions.tangentRotationMatrix = tangentRotationMatrix;
let geometry;
let boundingSphere;
rectangle = rectangleGeometry._rectangle;
if (extrude) {
geometry = constructExtrudedRectangle(rectangleGeometry, computedOptions);
const topBS = BoundingSphere_default.fromRectangle3D(
rectangle,
ellipsoid,
surfaceHeight,
topBoundingSphere
);
const bottomBS = BoundingSphere_default.fromRectangle3D(
rectangle,
ellipsoid,
extrudedHeight,
bottomBoundingSphere
);
boundingSphere = BoundingSphere_default.union(topBS, bottomBS);
} else {
geometry = constructRectangle(rectangleGeometry, computedOptions);
geometry.attributes.position.values = PolygonPipeline_default.scaleToGeodeticHeight(
geometry.attributes.position.values,
surfaceHeight,
ellipsoid,
false
);
if (defined_default(rectangleGeometry._offsetAttribute)) {
const length = geometry.attributes.position.values.length;
const offsetValue = rectangleGeometry._offsetAttribute === GeometryOffsetAttribute_default.NONE ? 0 : 1;
const applyOffset = new Uint8Array(length / 3).fill(offsetValue);
geometry.attributes.applyOffset = new GeometryAttribute_default({
componentDatatype: ComponentDatatype_default.UNSIGNED_BYTE,
componentsPerAttribute: 1,
values: applyOffset
});
}
boundingSphere = BoundingSphere_default.fromRectangle3D(
rectangle,
ellipsoid,
surfaceHeight
);
}
if (!vertexFormat.position) {
delete geometry.attributes.position;
}
return new Geometry_default({
attributes: geometry.attributes,
indices: geometry.indices,
primitiveType: geometry.primitiveType,
boundingSphere,
offsetAttribute: rectangleGeometry._offsetAttribute
});
};
RectangleGeometry.createShadowVolume = function(rectangleGeometry, minHeightFunc, maxHeightFunc) {
const granularity = rectangleGeometry._granularity;
const ellipsoid = rectangleGeometry._ellipsoid;
const minHeight = minHeightFunc(granularity, ellipsoid);
const maxHeight = maxHeightFunc(granularity, ellipsoid);
return new RectangleGeometry({
rectangle: rectangleGeometry._rectangle,
rotation: rectangleGeometry._rotation,
ellipsoid,
stRotation: rectangleGeometry._stRotation,
granularity,
extrudedHeight: maxHeight,
height: minHeight,
vertexFormat: VertexFormat_default.POSITION_ONLY,
shadowVolume: true
});
};
var unrotatedTextureRectangleScratch = new Rectangle_default();
var points2DScratch = [new Cartesian2_default(), new Cartesian2_default(), new Cartesian2_default()];
var rotation2DScratch = new Matrix2_default();
var rectangleCenterScratch = new Cartographic_default();
function textureCoordinateRotationPoints(rectangleGeometry) {
if (rectangleGeometry._stRotation === 0) {
return [0, 0, 0, 1, 1, 0];
}
const rectangle = Rectangle_default.clone(
rectangleGeometry._rectangle,
unrotatedTextureRectangleScratch
);
const granularity = rectangleGeometry._granularity;
const ellipsoid = rectangleGeometry._ellipsoid;
const rotation = rectangleGeometry._rotation - rectangleGeometry._stRotation;
const unrotatedTextureRectangle = computeRectangle(
rectangle,
granularity,
rotation,
ellipsoid,
unrotatedTextureRectangleScratch
);
const points2D = points2DScratch;
points2D[0].x = unrotatedTextureRectangle.west;
points2D[0].y = unrotatedTextureRectangle.south;
points2D[1].x = unrotatedTextureRectangle.west;
points2D[1].y = unrotatedTextureRectangle.north;
points2D[2].x = unrotatedTextureRectangle.east;
points2D[2].y = unrotatedTextureRectangle.south;
const boundingRectangle = rectangleGeometry.rectangle;
const toDesiredInComputed = Matrix2_default.fromRotation(
rectangleGeometry._stRotation,
rotation2DScratch
);
const boundingRectangleCenter = Rectangle_default.center(
boundingRectangle,
rectangleCenterScratch
);
for (let i = 0; i < 3; ++i) {
const point2D = points2D[i];
point2D.x -= boundingRectangleCenter.longitude;
point2D.y -= boundingRectangleCenter.latitude;
Matrix2_default.multiplyByVector(toDesiredInComputed, point2D, point2D);
point2D.x += boundingRectangleCenter.longitude;
point2D.y += boundingRectangleCenter.latitude;
point2D.x = (point2D.x - boundingRectangle.west) / boundingRectangle.width;
point2D.y = (point2D.y - boundingRectangle.south) / boundingRectangle.height;
}
const minXYCorner = points2D[0];
const maxYCorner = points2D[1];
const maxXCorner = points2D[2];
const result = new Array(6);
Cartesian2_default.pack(minXYCorner, result);
Cartesian2_default.pack(maxYCorner, result, 2);
Cartesian2_default.pack(maxXCorner, result, 4);
return result;
}
Object.defineProperties(RectangleGeometry.prototype, {
/**
* @private
*/
rectangle: {
get: function() {
if (!defined_default(this._rotatedRectangle)) {
this._rotatedRectangle = computeRectangle(
this._rectangle,
this._granularity,
this._rotation,
this._ellipsoid
);
}
return this._rotatedRectangle;
}
},
/**
* For remapping texture coordinates when rendering RectangleGeometries as GroundPrimitives.
* This version permits skew in textures by computing offsets directly in cartographic space and
* more accurately approximates rendering RectangleGeometries with height as standard Primitives.
* @see Geometry#_textureCoordinateRotationPoints
* @private
*/
textureCoordinateRotationPoints: {
get: function() {
if (!defined_default(this._textureCoordinateRotationPoints)) {
this._textureCoordinateRotationPoints = textureCoordinateRotationPoints(
this
);
}
return this._textureCoordinateRotationPoints;
}
}
});
var RectangleGeometry_default = RectangleGeometry;
// packages/engine/Source/Workers/createRectangleGeometry.js
function createRectangleGeometry(rectangleGeometry, offset) {
if (defined_default(offset)) {
rectangleGeometry = RectangleGeometry_default.unpack(rectangleGeometry, offset);
}
rectangleGeometry._ellipsoid = Ellipsoid_default.clone(rectangleGeometry._ellipsoid);
rectangleGeometry._rectangle = Rectangle_default.clone(rectangleGeometry._rectangle);
return RectangleGeometry_default.createGeometry(rectangleGeometry);
}
var createRectangleGeometry_default = createRectangleGeometry;
export {
createRectangleGeometry_default as default
};