1273 lines
42 KiB
JavaScript
1273 lines
42 KiB
JavaScript
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/**
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* @license
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* Cesium - https://github.com/CesiumGS/cesium
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* Version 1.117
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*
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* Copyright 2011-2022 Cesium Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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* Columbus View (Pat. Pend.)
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*
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* Portions licensed separately.
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* See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
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*/
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import {
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RectangleGeometryLibrary_default
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} from "./chunk-7LPEGKOF.js";
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import {
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GeometryInstance_default
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} from "./chunk-AOIKO5Y7.js";
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import {
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GeometryPipeline_default
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} from "./chunk-PK7TEP3J.js";
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import "./chunk-PS6AEMBR.js";
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import "./chunk-AOFMPKUB.js";
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import {
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GeometryOffsetAttribute_default
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} from "./chunk-S4XDCPKD.js";
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import {
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VertexFormat_default
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} from "./chunk-4KIUON73.js";
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import {
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PolygonPipeline_default
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} from "./chunk-RR7EOKGZ.js";
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import "./chunk-CYAJYEKW.js";
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import "./chunk-G7CJQKKD.js";
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import "./chunk-FOZQIHZK.js";
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import {
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IndexDatatype_default
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} from "./chunk-WWP3I7R5.js";
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import {
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GeometryAttributes_default
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} from "./chunk-RL73GOEF.js";
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import {
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GeometryAttribute_default,
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Geometry_default,
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PrimitiveType_default
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} from "./chunk-34DGOKCO.js";
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import {
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BoundingSphere_default
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} from "./chunk-NI2R52QD.js";
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import {
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Matrix2_default,
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Quaternion_default,
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Rectangle_default
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} from "./chunk-I5TDPPC4.js";
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import {
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ComponentDatatype_default
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} from "./chunk-TMMOULW3.js";
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import {
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Cartesian2_default,
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Cartesian3_default,
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Cartographic_default,
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Ellipsoid_default,
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Matrix3_default
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} from "./chunk-C5CE4OG6.js";
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import {
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Math_default
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} from "./chunk-4PHPQRSH.js";
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import "./chunk-PEABJLCK.js";
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import "./chunk-WFICTTOE.js";
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import {
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defaultValue_default
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} from "./chunk-UCPPWV64.js";
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import {
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Check_default,
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DeveloperError_default
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} from "./chunk-U4IMCOF5.js";
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import {
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defined_default
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} from "./chunk-BDUJXBVF.js";
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// packages/engine/Source/Core/RectangleGeometry.js
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var positionScratch = new Cartesian3_default();
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var normalScratch = new Cartesian3_default();
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var tangentScratch = new Cartesian3_default();
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var bitangentScratch = new Cartesian3_default();
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var rectangleScratch = new Rectangle_default();
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var stScratch = new Cartesian2_default();
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var bottomBoundingSphere = new BoundingSphere_default();
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var topBoundingSphere = new BoundingSphere_default();
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function createAttributes(vertexFormat, attributes) {
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const geo = new Geometry_default({
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attributes: new GeometryAttributes_default(),
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primitiveType: PrimitiveType_default.TRIANGLES
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});
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geo.attributes.position = new GeometryAttribute_default({
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componentDatatype: ComponentDatatype_default.DOUBLE,
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componentsPerAttribute: 3,
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values: attributes.positions
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});
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if (vertexFormat.normal) {
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geo.attributes.normal = new GeometryAttribute_default({
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componentDatatype: ComponentDatatype_default.FLOAT,
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componentsPerAttribute: 3,
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values: attributes.normals
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});
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}
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if (vertexFormat.tangent) {
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geo.attributes.tangent = new GeometryAttribute_default({
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componentDatatype: ComponentDatatype_default.FLOAT,
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componentsPerAttribute: 3,
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values: attributes.tangents
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});
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}
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if (vertexFormat.bitangent) {
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geo.attributes.bitangent = new GeometryAttribute_default({
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componentDatatype: ComponentDatatype_default.FLOAT,
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componentsPerAttribute: 3,
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values: attributes.bitangents
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});
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}
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return geo;
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}
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function calculateAttributes(positions, vertexFormat, ellipsoid, tangentRotationMatrix) {
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const length = positions.length;
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const normals = vertexFormat.normal ? new Float32Array(length) : void 0;
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const tangents = vertexFormat.tangent ? new Float32Array(length) : void 0;
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const bitangents = vertexFormat.bitangent ? new Float32Array(length) : void 0;
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let attrIndex = 0;
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const bitangent = bitangentScratch;
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const tangent = tangentScratch;
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let normal = normalScratch;
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if (vertexFormat.normal || vertexFormat.tangent || vertexFormat.bitangent) {
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for (let i = 0; i < length; i += 3) {
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const p = Cartesian3_default.fromArray(positions, i, positionScratch);
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const attrIndex1 = attrIndex + 1;
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const attrIndex2 = attrIndex + 2;
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normal = ellipsoid.geodeticSurfaceNormal(p, normal);
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if (vertexFormat.tangent || vertexFormat.bitangent) {
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Cartesian3_default.cross(Cartesian3_default.UNIT_Z, normal, tangent);
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Matrix3_default.multiplyByVector(tangentRotationMatrix, tangent, tangent);
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Cartesian3_default.normalize(tangent, tangent);
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if (vertexFormat.bitangent) {
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Cartesian3_default.normalize(
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Cartesian3_default.cross(normal, tangent, bitangent),
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bitangent
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);
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}
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}
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if (vertexFormat.normal) {
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normals[attrIndex] = normal.x;
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normals[attrIndex1] = normal.y;
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normals[attrIndex2] = normal.z;
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}
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if (vertexFormat.tangent) {
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tangents[attrIndex] = tangent.x;
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tangents[attrIndex1] = tangent.y;
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tangents[attrIndex2] = tangent.z;
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}
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if (vertexFormat.bitangent) {
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bitangents[attrIndex] = bitangent.x;
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bitangents[attrIndex1] = bitangent.y;
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bitangents[attrIndex2] = bitangent.z;
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}
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attrIndex += 3;
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}
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}
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return createAttributes(vertexFormat, {
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positions,
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normals,
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tangents,
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bitangents
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});
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}
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var v1Scratch = new Cartesian3_default();
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var v2Scratch = new Cartesian3_default();
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function calculateAttributesWall(positions, vertexFormat, ellipsoid) {
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const length = positions.length;
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const normals = vertexFormat.normal ? new Float32Array(length) : void 0;
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const tangents = vertexFormat.tangent ? new Float32Array(length) : void 0;
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const bitangents = vertexFormat.bitangent ? new Float32Array(length) : void 0;
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let normalIndex = 0;
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let tangentIndex = 0;
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let bitangentIndex = 0;
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let recomputeNormal = true;
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let bitangent = bitangentScratch;
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let tangent = tangentScratch;
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let normal = normalScratch;
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if (vertexFormat.normal || vertexFormat.tangent || vertexFormat.bitangent) {
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for (let i = 0; i < length; i += 6) {
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const p = Cartesian3_default.fromArray(positions, i, positionScratch);
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const p1 = Cartesian3_default.fromArray(positions, (i + 6) % length, v1Scratch);
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if (recomputeNormal) {
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const p2 = Cartesian3_default.fromArray(positions, (i + 3) % length, v2Scratch);
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Cartesian3_default.subtract(p1, p, p1);
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Cartesian3_default.subtract(p2, p, p2);
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normal = Cartesian3_default.normalize(Cartesian3_default.cross(p2, p1, normal), normal);
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recomputeNormal = false;
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}
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if (Cartesian3_default.equalsEpsilon(p1, p, Math_default.EPSILON10)) {
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recomputeNormal = true;
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}
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if (vertexFormat.tangent || vertexFormat.bitangent) {
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bitangent = ellipsoid.geodeticSurfaceNormal(p, bitangent);
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if (vertexFormat.tangent) {
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tangent = Cartesian3_default.normalize(
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Cartesian3_default.cross(bitangent, normal, tangent),
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tangent
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);
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}
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}
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if (vertexFormat.normal) {
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normals[normalIndex++] = normal.x;
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normals[normalIndex++] = normal.y;
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normals[normalIndex++] = normal.z;
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normals[normalIndex++] = normal.x;
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normals[normalIndex++] = normal.y;
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normals[normalIndex++] = normal.z;
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}
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if (vertexFormat.tangent) {
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tangents[tangentIndex++] = tangent.x;
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tangents[tangentIndex++] = tangent.y;
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tangents[tangentIndex++] = tangent.z;
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tangents[tangentIndex++] = tangent.x;
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tangents[tangentIndex++] = tangent.y;
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tangents[tangentIndex++] = tangent.z;
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}
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if (vertexFormat.bitangent) {
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bitangents[bitangentIndex++] = bitangent.x;
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bitangents[bitangentIndex++] = bitangent.y;
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bitangents[bitangentIndex++] = bitangent.z;
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bitangents[bitangentIndex++] = bitangent.x;
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bitangents[bitangentIndex++] = bitangent.y;
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bitangents[bitangentIndex++] = bitangent.z;
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}
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}
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}
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return createAttributes(vertexFormat, {
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positions,
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normals,
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tangents,
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bitangents
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});
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}
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function constructRectangle(rectangleGeometry, computedOptions) {
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const vertexFormat = rectangleGeometry._vertexFormat;
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const ellipsoid = rectangleGeometry._ellipsoid;
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const height = computedOptions.height;
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const width = computedOptions.width;
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const northCap = computedOptions.northCap;
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const southCap = computedOptions.southCap;
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let rowStart = 0;
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let rowEnd = height;
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let rowHeight = height;
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let size = 0;
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if (northCap) {
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rowStart = 1;
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rowHeight -= 1;
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size += 1;
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}
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if (southCap) {
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rowEnd -= 1;
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rowHeight -= 1;
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size += 1;
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}
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size += width * rowHeight;
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const positions = vertexFormat.position ? new Float64Array(size * 3) : void 0;
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const textureCoordinates = vertexFormat.st ? new Float32Array(size * 2) : void 0;
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let posIndex = 0;
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let stIndex = 0;
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const position = positionScratch;
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const st = stScratch;
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let minX = Number.MAX_VALUE;
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let minY = Number.MAX_VALUE;
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let maxX = -Number.MAX_VALUE;
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let maxY = -Number.MAX_VALUE;
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for (let row = rowStart; row < rowEnd; ++row) {
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for (let col = 0; col < width; ++col) {
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RectangleGeometryLibrary_default.computePosition(
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computedOptions,
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ellipsoid,
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vertexFormat.st,
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row,
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col,
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position,
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st
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);
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positions[posIndex++] = position.x;
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positions[posIndex++] = position.y;
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positions[posIndex++] = position.z;
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if (vertexFormat.st) {
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textureCoordinates[stIndex++] = st.x;
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textureCoordinates[stIndex++] = st.y;
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minX = Math.min(minX, st.x);
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minY = Math.min(minY, st.y);
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maxX = Math.max(maxX, st.x);
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maxY = Math.max(maxY, st.y);
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}
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}
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}
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if (northCap) {
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RectangleGeometryLibrary_default.computePosition(
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computedOptions,
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ellipsoid,
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vertexFormat.st,
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0,
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0,
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position,
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st
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);
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positions[posIndex++] = position.x;
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positions[posIndex++] = position.y;
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positions[posIndex++] = position.z;
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if (vertexFormat.st) {
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textureCoordinates[stIndex++] = st.x;
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textureCoordinates[stIndex++] = st.y;
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minX = st.x;
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minY = st.y;
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maxX = st.x;
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maxY = st.y;
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}
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}
|
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if (southCap) {
|
||
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RectangleGeometryLibrary_default.computePosition(
|
||
|
computedOptions,
|
||
|
ellipsoid,
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||
|
vertexFormat.st,
|
||
|
height - 1,
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||
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0,
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||
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position,
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st
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);
|
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positions[posIndex++] = position.x;
|
||
|
positions[posIndex++] = position.y;
|
||
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positions[posIndex] = position.z;
|
||
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if (vertexFormat.st) {
|
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textureCoordinates[stIndex++] = st.x;
|
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textureCoordinates[stIndex] = st.y;
|
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minX = Math.min(minX, st.x);
|
||
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minY = Math.min(minY, st.y);
|
||
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maxX = Math.max(maxX, st.x);
|
||
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maxY = Math.max(maxY, st.y);
|
||
|
}
|
||
|
}
|
||
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if (vertexFormat.st && (minX < 0 || minY < 0 || maxX > 1 || maxY > 1)) {
|
||
|
for (let k = 0; k < textureCoordinates.length; k += 2) {
|
||
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textureCoordinates[k] = (textureCoordinates[k] - minX) / (maxX - minX);
|
||
|
textureCoordinates[k + 1] = (textureCoordinates[k + 1] - minY) / (maxY - minY);
|
||
|
}
|
||
|
}
|
||
|
const geo = calculateAttributes(
|
||
|
positions,
|
||
|
vertexFormat,
|
||
|
ellipsoid,
|
||
|
computedOptions.tangentRotationMatrix
|
||
|
);
|
||
|
let indicesSize = 6 * (width - 1) * (rowHeight - 1);
|
||
|
if (northCap) {
|
||
|
indicesSize += 3 * (width - 1);
|
||
|
}
|
||
|
if (southCap) {
|
||
|
indicesSize += 3 * (width - 1);
|
||
|
}
|
||
|
const indices = IndexDatatype_default.createTypedArray(size, indicesSize);
|
||
|
let index = 0;
|
||
|
let indicesIndex = 0;
|
||
|
let i;
|
||
|
for (i = 0; i < rowHeight - 1; ++i) {
|
||
|
for (let j = 0; j < width - 1; ++j) {
|
||
|
const upperLeft = index;
|
||
|
const lowerLeft = upperLeft + width;
|
||
|
const lowerRight = lowerLeft + 1;
|
||
|
const upperRight = upperLeft + 1;
|
||
|
indices[indicesIndex++] = upperLeft;
|
||
|
indices[indicesIndex++] = lowerLeft;
|
||
|
indices[indicesIndex++] = upperRight;
|
||
|
indices[indicesIndex++] = upperRight;
|
||
|
indices[indicesIndex++] = lowerLeft;
|
||
|
indices[indicesIndex++] = lowerRight;
|
||
|
++index;
|
||
|
}
|
||
|
++index;
|
||
|
}
|
||
|
if (northCap || southCap) {
|
||
|
let northIndex = size - 1;
|
||
|
const southIndex = size - 1;
|
||
|
if (northCap && southCap) {
|
||
|
northIndex = size - 2;
|
||
|
}
|
||
|
let p1;
|
||
|
let p2;
|
||
|
index = 0;
|
||
|
if (northCap) {
|
||
|
for (i = 0; i < width - 1; i++) {
|
||
|
p1 = index;
|
||
|
p2 = p1 + 1;
|
||
|
indices[indicesIndex++] = northIndex;
|
||
|
indices[indicesIndex++] = p1;
|
||
|
indices[indicesIndex++] = p2;
|
||
|
++index;
|
||
|
}
|
||
|
}
|
||
|
if (southCap) {
|
||
|
index = (rowHeight - 1) * width;
|
||
|
for (i = 0; i < width - 1; i++) {
|
||
|
p1 = index;
|
||
|
p2 = p1 + 1;
|
||
|
indices[indicesIndex++] = p1;
|
||
|
indices[indicesIndex++] = southIndex;
|
||
|
indices[indicesIndex++] = p2;
|
||
|
++index;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
geo.indices = indices;
|
||
|
if (vertexFormat.st) {
|
||
|
geo.attributes.st = new GeometryAttribute_default({
|
||
|
componentDatatype: ComponentDatatype_default.FLOAT,
|
||
|
componentsPerAttribute: 2,
|
||
|
values: textureCoordinates
|
||
|
});
|
||
|
}
|
||
|
return geo;
|
||
|
}
|
||
|
function addWallPositions(wallPositions, posIndex, i, topPositions, bottomPositions) {
|
||
|
wallPositions[posIndex++] = topPositions[i];
|
||
|
wallPositions[posIndex++] = topPositions[i + 1];
|
||
|
wallPositions[posIndex++] = topPositions[i + 2];
|
||
|
wallPositions[posIndex++] = bottomPositions[i];
|
||
|
wallPositions[posIndex++] = bottomPositions[i + 1];
|
||
|
wallPositions[posIndex] = bottomPositions[i + 2];
|
||
|
return wallPositions;
|
||
|
}
|
||
|
function addWallTextureCoordinates(wallTextures, stIndex, i, st) {
|
||
|
wallTextures[stIndex++] = st[i];
|
||
|
wallTextures[stIndex++] = st[i + 1];
|
||
|
wallTextures[stIndex++] = st[i];
|
||
|
wallTextures[stIndex] = st[i + 1];
|
||
|
return wallTextures;
|
||
|
}
|
||
|
var scratchVertexFormat = new VertexFormat_default();
|
||
|
function constructExtrudedRectangle(rectangleGeometry, computedOptions) {
|
||
|
const shadowVolume = rectangleGeometry._shadowVolume;
|
||
|
const offsetAttributeValue = rectangleGeometry._offsetAttribute;
|
||
|
const vertexFormat = rectangleGeometry._vertexFormat;
|
||
|
const minHeight = rectangleGeometry._extrudedHeight;
|
||
|
const maxHeight = rectangleGeometry._surfaceHeight;
|
||
|
const ellipsoid = rectangleGeometry._ellipsoid;
|
||
|
const height = computedOptions.height;
|
||
|
const width = computedOptions.width;
|
||
|
let i;
|
||
|
if (shadowVolume) {
|
||
|
const newVertexFormat = VertexFormat_default.clone(
|
||
|
vertexFormat,
|
||
|
scratchVertexFormat
|
||
|
);
|
||
|
newVertexFormat.normal = true;
|
||
|
rectangleGeometry._vertexFormat = newVertexFormat;
|
||
|
}
|
||
|
const topBottomGeo = constructRectangle(rectangleGeometry, computedOptions);
|
||
|
if (shadowVolume) {
|
||
|
rectangleGeometry._vertexFormat = vertexFormat;
|
||
|
}
|
||
|
let topPositions = PolygonPipeline_default.scaleToGeodeticHeight(
|
||
|
topBottomGeo.attributes.position.values,
|
||
|
maxHeight,
|
||
|
ellipsoid,
|
||
|
false
|
||
|
);
|
||
|
topPositions = new Float64Array(topPositions);
|
||
|
let length = topPositions.length;
|
||
|
const newLength = length * 2;
|
||
|
const positions = new Float64Array(newLength);
|
||
|
positions.set(topPositions);
|
||
|
const bottomPositions = PolygonPipeline_default.scaleToGeodeticHeight(
|
||
|
topBottomGeo.attributes.position.values,
|
||
|
minHeight,
|
||
|
ellipsoid
|
||
|
);
|
||
|
positions.set(bottomPositions, length);
|
||
|
topBottomGeo.attributes.position.values = positions;
|
||
|
const normals = vertexFormat.normal ? new Float32Array(newLength) : void 0;
|
||
|
const tangents = vertexFormat.tangent ? new Float32Array(newLength) : void 0;
|
||
|
const bitangents = vertexFormat.bitangent ? new Float32Array(newLength) : void 0;
|
||
|
const textures = vertexFormat.st ? new Float32Array(newLength / 3 * 2) : void 0;
|
||
|
let topSt;
|
||
|
let topNormals;
|
||
|
if (vertexFormat.normal) {
|
||
|
topNormals = topBottomGeo.attributes.normal.values;
|
||
|
normals.set(topNormals);
|
||
|
for (i = 0; i < length; i++) {
|
||
|
topNormals[i] = -topNormals[i];
|
||
|
}
|
||
|
normals.set(topNormals, length);
|
||
|
topBottomGeo.attributes.normal.values = normals;
|
||
|
}
|
||
|
if (shadowVolume) {
|
||
|
topNormals = topBottomGeo.attributes.normal.values;
|
||
|
if (!vertexFormat.normal) {
|
||
|
topBottomGeo.attributes.normal = void 0;
|
||
|
}
|
||
|
const extrudeNormals = new Float32Array(newLength);
|
||
|
for (i = 0; i < length; i++) {
|
||
|
topNormals[i] = -topNormals[i];
|
||
|
}
|
||
|
extrudeNormals.set(topNormals, length);
|
||
|
topBottomGeo.attributes.extrudeDirection = new GeometryAttribute_default({
|
||
|
componentDatatype: ComponentDatatype_default.FLOAT,
|
||
|
componentsPerAttribute: 3,
|
||
|
values: extrudeNormals
|
||
|
});
|
||
|
}
|
||
|
let offsetValue;
|
||
|
const hasOffsets = defined_default(offsetAttributeValue);
|
||
|
if (hasOffsets) {
|
||
|
const size = length / 3 * 2;
|
||
|
let offsetAttribute = new Uint8Array(size);
|
||
|
if (offsetAttributeValue === GeometryOffsetAttribute_default.TOP) {
|
||
|
offsetAttribute = offsetAttribute.fill(1, 0, size / 2);
|
||
|
} else {
|
||
|
offsetValue = offsetAttributeValue === GeometryOffsetAttribute_default.NONE ? 0 : 1;
|
||
|
offsetAttribute = offsetAttribute.fill(offsetValue);
|
||
|
}
|
||
|
topBottomGeo.attributes.applyOffset = new GeometryAttribute_default({
|
||
|
componentDatatype: ComponentDatatype_default.UNSIGNED_BYTE,
|
||
|
componentsPerAttribute: 1,
|
||
|
values: offsetAttribute
|
||
|
});
|
||
|
}
|
||
|
if (vertexFormat.tangent) {
|
||
|
const topTangents = topBottomGeo.attributes.tangent.values;
|
||
|
tangents.set(topTangents);
|
||
|
for (i = 0; i < length; i++) {
|
||
|
topTangents[i] = -topTangents[i];
|
||
|
}
|
||
|
tangents.set(topTangents, length);
|
||
|
topBottomGeo.attributes.tangent.values = tangents;
|
||
|
}
|
||
|
if (vertexFormat.bitangent) {
|
||
|
const topBitangents = topBottomGeo.attributes.bitangent.values;
|
||
|
bitangents.set(topBitangents);
|
||
|
bitangents.set(topBitangents, length);
|
||
|
topBottomGeo.attributes.bitangent.values = bitangents;
|
||
|
}
|
||
|
if (vertexFormat.st) {
|
||
|
topSt = topBottomGeo.attributes.st.values;
|
||
|
textures.set(topSt);
|
||
|
textures.set(topSt, length / 3 * 2);
|
||
|
topBottomGeo.attributes.st.values = textures;
|
||
|
}
|
||
|
const indices = topBottomGeo.indices;
|
||
|
const indicesLength = indices.length;
|
||
|
const posLength = length / 3;
|
||
|
const newIndices = IndexDatatype_default.createTypedArray(
|
||
|
newLength / 3,
|
||
|
indicesLength * 2
|
||
|
);
|
||
|
newIndices.set(indices);
|
||
|
for (i = 0; i < indicesLength; i += 3) {
|
||
|
newIndices[i + indicesLength] = indices[i + 2] + posLength;
|
||
|
newIndices[i + 1 + indicesLength] = indices[i + 1] + posLength;
|
||
|
newIndices[i + 2 + indicesLength] = indices[i] + posLength;
|
||
|
}
|
||
|
topBottomGeo.indices = newIndices;
|
||
|
const northCap = computedOptions.northCap;
|
||
|
const southCap = computedOptions.southCap;
|
||
|
let rowHeight = height;
|
||
|
let widthMultiplier = 2;
|
||
|
let perimeterPositions = 0;
|
||
|
let corners = 4;
|
||
|
let dupliateCorners = 4;
|
||
|
if (northCap) {
|
||
|
widthMultiplier -= 1;
|
||
|
rowHeight -= 1;
|
||
|
perimeterPositions += 1;
|
||
|
corners -= 2;
|
||
|
dupliateCorners -= 1;
|
||
|
}
|
||
|
if (southCap) {
|
||
|
widthMultiplier -= 1;
|
||
|
rowHeight -= 1;
|
||
|
perimeterPositions += 1;
|
||
|
corners -= 2;
|
||
|
dupliateCorners -= 1;
|
||
|
}
|
||
|
perimeterPositions += widthMultiplier * width + 2 * rowHeight - corners;
|
||
|
const wallCount = (perimeterPositions + dupliateCorners) * 2;
|
||
|
let wallPositions = new Float64Array(wallCount * 3);
|
||
|
const wallExtrudeNormals = shadowVolume ? new Float32Array(wallCount * 3) : void 0;
|
||
|
let wallOffsetAttribute = hasOffsets ? new Uint8Array(wallCount) : void 0;
|
||
|
let wallTextures = vertexFormat.st ? new Float32Array(wallCount * 2) : void 0;
|
||
|
const computeTopOffsets = offsetAttributeValue === GeometryOffsetAttribute_default.TOP;
|
||
|
if (hasOffsets && !computeTopOffsets) {
|
||
|
offsetValue = offsetAttributeValue === GeometryOffsetAttribute_default.ALL ? 1 : 0;
|
||
|
wallOffsetAttribute = wallOffsetAttribute.fill(offsetValue);
|
||
|
}
|
||
|
let posIndex = 0;
|
||
|
let stIndex = 0;
|
||
|
let extrudeNormalIndex = 0;
|
||
|
let wallOffsetIndex = 0;
|
||
|
const area = width * rowHeight;
|
||
|
let threeI;
|
||
|
for (i = 0; i < area; i += width) {
|
||
|
threeI = i * 3;
|
||
|
wallPositions = addWallPositions(
|
||
|
wallPositions,
|
||
|
posIndex,
|
||
|
threeI,
|
||
|
topPositions,
|
||
|
bottomPositions
|
||
|
);
|
||
|
posIndex += 6;
|
||
|
if (vertexFormat.st) {
|
||
|
wallTextures = addWallTextureCoordinates(
|
||
|
wallTextures,
|
||
|
stIndex,
|
||
|
i * 2,
|
||
|
topSt
|
||
|
);
|
||
|
stIndex += 4;
|
||
|
}
|
||
|
if (shadowVolume) {
|
||
|
extrudeNormalIndex += 3;
|
||
|
wallExtrudeNormals[extrudeNormalIndex++] = topNormals[threeI];
|
||
|
wallExtrudeNormals[extrudeNormalIndex++] = topNormals[threeI + 1];
|
||
|
wallExtrudeNormals[extrudeNormalIndex++] = topNormals[threeI + 2];
|
||
|
}
|
||
|
if (computeTopOffsets) {
|
||
|
wallOffsetAttribute[wallOffsetIndex++] = 1;
|
||
|
wallOffsetIndex += 1;
|
||
|
}
|
||
|
}
|
||
|
if (!southCap) {
|
||
|
for (i = area - width; i < area; i++) {
|
||
|
threeI = i * 3;
|
||
|
wallPositions = addWallPositions(
|
||
|
wallPositions,
|
||
|
posIndex,
|
||
|
threeI,
|
||
|
topPositions,
|
||
|
bottomPositions
|
||
|
);
|
||
|
posIndex += 6;
|
||
|
if (vertexFormat.st) {
|
||
|
wallTextures = addWallTextureCoordinates(
|
||
|
wallTextures,
|
||
|
stIndex,
|
||
|
i * 2,
|
||
|
topSt
|
||
|
);
|
||
|
stIndex += 4;
|
||
|
}
|
||
|
if (shadowVolume) {
|
||
|
extrudeNormalIndex += 3;
|
||
|
wallExtrudeNormals[extrudeNormalIndex++] = topNormals[threeI];
|
||
|
wallExtrudeNormals[extrudeNormalIndex++] = topNormals[threeI + 1];
|
||
|
wallExtrudeNormals[extrudeNormalIndex++] = topNormals[threeI + 2];
|
||
|
}
|
||
|
if (computeTopOffsets) {
|
||
|
wallOffsetAttribute[wallOffsetIndex++] = 1;
|
||
|
wallOffsetIndex += 1;
|
||
|
}
|
||
|
}
|
||
|
} else {
|
||
|
const southIndex = northCap ? area + 1 : area;
|
||
|
threeI = southIndex * 3;
|
||
|
for (i = 0; i < 2; i++) {
|
||
|
wallPositions = addWallPositions(
|
||
|
wallPositions,
|
||
|
posIndex,
|
||
|
threeI,
|
||
|
topPositions,
|
||
|
bottomPositions
|
||
|
);
|
||
|
posIndex += 6;
|
||
|
if (vertexFormat.st) {
|
||
|
wallTextures = addWallTextureCoordinates(
|
||
|
wallTextures,
|
||
|
stIndex,
|
||
|
southIndex * 2,
|
||
|
topSt
|
||
|
);
|
||
|
stIndex += 4;
|
||
|
}
|
||
|
if (shadowVolume) {
|
||
|
extrudeNormalIndex += 3;
|
||
|
wallExtrudeNormals[extrudeNormalIndex++] = topNormals[threeI];
|
||
|
wallExtrudeNormals[extrudeNormalIndex++] = topNormals[threeI + 1];
|
||
|
wallExtrudeNormals[extrudeNormalIndex++] = topNormals[threeI + 2];
|
||
|
}
|
||
|
if (computeTopOffsets) {
|
||
|
wallOffsetAttribute[wallOffsetIndex++] = 1;
|
||
|
wallOffsetIndex += 1;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
for (i = area - 1; i > 0; i -= width) {
|
||
|
threeI = i * 3;
|
||
|
wallPositions = addWallPositions(
|
||
|
wallPositions,
|
||
|
posIndex,
|
||
|
threeI,
|
||
|
topPositions,
|
||
|
bottomPositions
|
||
|
);
|
||
|
posIndex += 6;
|
||
|
if (vertexFormat.st) {
|
||
|
wallTextures = addWallTextureCoordinates(
|
||
|
wallTextures,
|
||
|
stIndex,
|
||
|
i * 2,
|
||
|
topSt
|
||
|
);
|
||
|
stIndex += 4;
|
||
|
}
|
||
|
if (shadowVolume) {
|
||
|
extrudeNormalIndex += 3;
|
||
|
wallExtrudeNormals[extrudeNormalIndex++] = topNormals[threeI];
|
||
|
wallExtrudeNormals[extrudeNormalIndex++] = topNormals[threeI + 1];
|
||
|
wallExtrudeNormals[extrudeNormalIndex++] = topNormals[threeI + 2];
|
||
|
}
|
||
|
if (computeTopOffsets) {
|
||
|
wallOffsetAttribute[wallOffsetIndex++] = 1;
|
||
|
wallOffsetIndex += 1;
|
||
|
}
|
||
|
}
|
||
|
if (!northCap) {
|
||
|
for (i = width - 1; i >= 0; i--) {
|
||
|
threeI = i * 3;
|
||
|
wallPositions = addWallPositions(
|
||
|
wallPositions,
|
||
|
posIndex,
|
||
|
threeI,
|
||
|
topPositions,
|
||
|
bottomPositions
|
||
|
);
|
||
|
posIndex += 6;
|
||
|
if (vertexFormat.st) {
|
||
|
wallTextures = addWallTextureCoordinates(
|
||
|
wallTextures,
|
||
|
stIndex,
|
||
|
i * 2,
|
||
|
topSt
|
||
|
);
|
||
|
stIndex += 4;
|
||
|
}
|
||
|
if (shadowVolume) {
|
||
|
extrudeNormalIndex += 3;
|
||
|
wallExtrudeNormals[extrudeNormalIndex++] = topNormals[threeI];
|
||
|
wallExtrudeNormals[extrudeNormalIndex++] = topNormals[threeI + 1];
|
||
|
wallExtrudeNormals[extrudeNormalIndex++] = topNormals[threeI + 2];
|
||
|
}
|
||
|
if (computeTopOffsets) {
|
||
|
wallOffsetAttribute[wallOffsetIndex++] = 1;
|
||
|
wallOffsetIndex += 1;
|
||
|
}
|
||
|
}
|
||
|
} else {
|
||
|
const northIndex = area;
|
||
|
threeI = northIndex * 3;
|
||
|
for (i = 0; i < 2; i++) {
|
||
|
wallPositions = addWallPositions(
|
||
|
wallPositions,
|
||
|
posIndex,
|
||
|
threeI,
|
||
|
topPositions,
|
||
|
bottomPositions
|
||
|
);
|
||
|
posIndex += 6;
|
||
|
if (vertexFormat.st) {
|
||
|
wallTextures = addWallTextureCoordinates(
|
||
|
wallTextures,
|
||
|
stIndex,
|
||
|
northIndex * 2,
|
||
|
topSt
|
||
|
);
|
||
|
stIndex += 4;
|
||
|
}
|
||
|
if (shadowVolume) {
|
||
|
extrudeNormalIndex += 3;
|
||
|
wallExtrudeNormals[extrudeNormalIndex++] = topNormals[threeI];
|
||
|
wallExtrudeNormals[extrudeNormalIndex++] = topNormals[threeI + 1];
|
||
|
wallExtrudeNormals[extrudeNormalIndex++] = topNormals[threeI + 2];
|
||
|
}
|
||
|
if (computeTopOffsets) {
|
||
|
wallOffsetAttribute[wallOffsetIndex++] = 1;
|
||
|
wallOffsetIndex += 1;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
let geo = calculateAttributesWall(wallPositions, vertexFormat, ellipsoid);
|
||
|
if (vertexFormat.st) {
|
||
|
geo.attributes.st = new GeometryAttribute_default({
|
||
|
componentDatatype: ComponentDatatype_default.FLOAT,
|
||
|
componentsPerAttribute: 2,
|
||
|
values: wallTextures
|
||
|
});
|
||
|
}
|
||
|
if (shadowVolume) {
|
||
|
geo.attributes.extrudeDirection = new GeometryAttribute_default({
|
||
|
componentDatatype: ComponentDatatype_default.FLOAT,
|
||
|
componentsPerAttribute: 3,
|
||
|
values: wallExtrudeNormals
|
||
|
});
|
||
|
}
|
||
|
if (hasOffsets) {
|
||
|
geo.attributes.applyOffset = new GeometryAttribute_default({
|
||
|
componentDatatype: ComponentDatatype_default.UNSIGNED_BYTE,
|
||
|
componentsPerAttribute: 1,
|
||
|
values: wallOffsetAttribute
|
||
|
});
|
||
|
}
|
||
|
const wallIndices = IndexDatatype_default.createTypedArray(
|
||
|
wallCount,
|
||
|
perimeterPositions * 6
|
||
|
);
|
||
|
let upperLeft;
|
||
|
let lowerLeft;
|
||
|
let lowerRight;
|
||
|
let upperRight;
|
||
|
length = wallPositions.length / 3;
|
||
|
let index = 0;
|
||
|
for (i = 0; i < length - 1; i += 2) {
|
||
|
upperLeft = i;
|
||
|
upperRight = (upperLeft + 2) % length;
|
||
|
const p1 = Cartesian3_default.fromArray(wallPositions, upperLeft * 3, v1Scratch);
|
||
|
const p2 = Cartesian3_default.fromArray(wallPositions, upperRight * 3, v2Scratch);
|
||
|
if (Cartesian3_default.equalsEpsilon(p1, p2, Math_default.EPSILON10)) {
|
||
|
continue;
|
||
|
}
|
||
|
lowerLeft = (upperLeft + 1) % length;
|
||
|
lowerRight = (lowerLeft + 2) % length;
|
||
|
wallIndices[index++] = upperLeft;
|
||
|
wallIndices[index++] = lowerLeft;
|
||
|
wallIndices[index++] = upperRight;
|
||
|
wallIndices[index++] = upperRight;
|
||
|
wallIndices[index++] = lowerLeft;
|
||
|
wallIndices[index++] = lowerRight;
|
||
|
}
|
||
|
geo.indices = wallIndices;
|
||
|
geo = GeometryPipeline_default.combineInstances([
|
||
|
new GeometryInstance_default({
|
||
|
geometry: topBottomGeo
|
||
|
}),
|
||
|
new GeometryInstance_default({
|
||
|
geometry: geo
|
||
|
})
|
||
|
]);
|
||
|
return geo[0];
|
||
|
}
|
||
|
var scratchRectanglePoints = [
|
||
|
new Cartesian3_default(),
|
||
|
new Cartesian3_default(),
|
||
|
new Cartesian3_default(),
|
||
|
new Cartesian3_default()
|
||
|
];
|
||
|
var nwScratch = new Cartographic_default();
|
||
|
var stNwScratch = new Cartographic_default();
|
||
|
function computeRectangle(rectangle, granularity, rotation, ellipsoid, result) {
|
||
|
if (rotation === 0) {
|
||
|
return Rectangle_default.clone(rectangle, result);
|
||
|
}
|
||
|
const computedOptions = RectangleGeometryLibrary_default.computeOptions(
|
||
|
rectangle,
|
||
|
granularity,
|
||
|
rotation,
|
||
|
0,
|
||
|
rectangleScratch,
|
||
|
nwScratch
|
||
|
);
|
||
|
const height = computedOptions.height;
|
||
|
const width = computedOptions.width;
|
||
|
const positions = scratchRectanglePoints;
|
||
|
RectangleGeometryLibrary_default.computePosition(
|
||
|
computedOptions,
|
||
|
ellipsoid,
|
||
|
false,
|
||
|
0,
|
||
|
0,
|
||
|
positions[0]
|
||
|
);
|
||
|
RectangleGeometryLibrary_default.computePosition(
|
||
|
computedOptions,
|
||
|
ellipsoid,
|
||
|
false,
|
||
|
0,
|
||
|
width - 1,
|
||
|
positions[1]
|
||
|
);
|
||
|
RectangleGeometryLibrary_default.computePosition(
|
||
|
computedOptions,
|
||
|
ellipsoid,
|
||
|
false,
|
||
|
height - 1,
|
||
|
0,
|
||
|
positions[2]
|
||
|
);
|
||
|
RectangleGeometryLibrary_default.computePosition(
|
||
|
computedOptions,
|
||
|
ellipsoid,
|
||
|
false,
|
||
|
height - 1,
|
||
|
width - 1,
|
||
|
positions[3]
|
||
|
);
|
||
|
return Rectangle_default.fromCartesianArray(positions, ellipsoid, result);
|
||
|
}
|
||
|
function RectangleGeometry(options) {
|
||
|
options = defaultValue_default(options, defaultValue_default.EMPTY_OBJECT);
|
||
|
const rectangle = options.rectangle;
|
||
|
Check_default.typeOf.object("rectangle", rectangle);
|
||
|
Rectangle_default.validate(rectangle);
|
||
|
if (rectangle.north < rectangle.south) {
|
||
|
throw new DeveloperError_default(
|
||
|
"options.rectangle.north must be greater than or equal to options.rectangle.south"
|
||
|
);
|
||
|
}
|
||
|
const height = defaultValue_default(options.height, 0);
|
||
|
const extrudedHeight = defaultValue_default(options.extrudedHeight, height);
|
||
|
this._rectangle = Rectangle_default.clone(rectangle);
|
||
|
this._granularity = defaultValue_default(
|
||
|
options.granularity,
|
||
|
Math_default.RADIANS_PER_DEGREE
|
||
|
);
|
||
|
this._ellipsoid = Ellipsoid_default.clone(
|
||
|
defaultValue_default(options.ellipsoid, Ellipsoid_default.WGS84)
|
||
|
);
|
||
|
this._surfaceHeight = Math.max(height, extrudedHeight);
|
||
|
this._rotation = defaultValue_default(options.rotation, 0);
|
||
|
this._stRotation = defaultValue_default(options.stRotation, 0);
|
||
|
this._vertexFormat = VertexFormat_default.clone(
|
||
|
defaultValue_default(options.vertexFormat, VertexFormat_default.DEFAULT)
|
||
|
);
|
||
|
this._extrudedHeight = Math.min(height, extrudedHeight);
|
||
|
this._shadowVolume = defaultValue_default(options.shadowVolume, false);
|
||
|
this._workerName = "createRectangleGeometry";
|
||
|
this._offsetAttribute = options.offsetAttribute;
|
||
|
this._rotatedRectangle = void 0;
|
||
|
this._textureCoordinateRotationPoints = void 0;
|
||
|
}
|
||
|
RectangleGeometry.packedLength = Rectangle_default.packedLength + Ellipsoid_default.packedLength + VertexFormat_default.packedLength + 7;
|
||
|
RectangleGeometry.pack = function(value, array, startingIndex) {
|
||
|
Check_default.typeOf.object("value", value);
|
||
|
Check_default.defined("array", array);
|
||
|
startingIndex = defaultValue_default(startingIndex, 0);
|
||
|
Rectangle_default.pack(value._rectangle, array, startingIndex);
|
||
|
startingIndex += Rectangle_default.packedLength;
|
||
|
Ellipsoid_default.pack(value._ellipsoid, array, startingIndex);
|
||
|
startingIndex += Ellipsoid_default.packedLength;
|
||
|
VertexFormat_default.pack(value._vertexFormat, array, startingIndex);
|
||
|
startingIndex += VertexFormat_default.packedLength;
|
||
|
array[startingIndex++] = value._granularity;
|
||
|
array[startingIndex++] = value._surfaceHeight;
|
||
|
array[startingIndex++] = value._rotation;
|
||
|
array[startingIndex++] = value._stRotation;
|
||
|
array[startingIndex++] = value._extrudedHeight;
|
||
|
array[startingIndex++] = value._shadowVolume ? 1 : 0;
|
||
|
array[startingIndex] = defaultValue_default(value._offsetAttribute, -1);
|
||
|
return array;
|
||
|
};
|
||
|
var scratchRectangle = new Rectangle_default();
|
||
|
var scratchEllipsoid = Ellipsoid_default.clone(Ellipsoid_default.UNIT_SPHERE);
|
||
|
var scratchOptions = {
|
||
|
rectangle: scratchRectangle,
|
||
|
ellipsoid: scratchEllipsoid,
|
||
|
vertexFormat: scratchVertexFormat,
|
||
|
granularity: void 0,
|
||
|
height: void 0,
|
||
|
rotation: void 0,
|
||
|
stRotation: void 0,
|
||
|
extrudedHeight: void 0,
|
||
|
shadowVolume: void 0,
|
||
|
offsetAttribute: void 0
|
||
|
};
|
||
|
RectangleGeometry.unpack = function(array, startingIndex, result) {
|
||
|
Check_default.defined("array", array);
|
||
|
startingIndex = defaultValue_default(startingIndex, 0);
|
||
|
const rectangle = Rectangle_default.unpack(array, startingIndex, scratchRectangle);
|
||
|
startingIndex += Rectangle_default.packedLength;
|
||
|
const ellipsoid = Ellipsoid_default.unpack(array, startingIndex, scratchEllipsoid);
|
||
|
startingIndex += Ellipsoid_default.packedLength;
|
||
|
const vertexFormat = VertexFormat_default.unpack(
|
||
|
array,
|
||
|
startingIndex,
|
||
|
scratchVertexFormat
|
||
|
);
|
||
|
startingIndex += VertexFormat_default.packedLength;
|
||
|
const granularity = array[startingIndex++];
|
||
|
const surfaceHeight = array[startingIndex++];
|
||
|
const rotation = array[startingIndex++];
|
||
|
const stRotation = array[startingIndex++];
|
||
|
const extrudedHeight = array[startingIndex++];
|
||
|
const shadowVolume = array[startingIndex++] === 1;
|
||
|
const offsetAttribute = array[startingIndex];
|
||
|
if (!defined_default(result)) {
|
||
|
scratchOptions.granularity = granularity;
|
||
|
scratchOptions.height = surfaceHeight;
|
||
|
scratchOptions.rotation = rotation;
|
||
|
scratchOptions.stRotation = stRotation;
|
||
|
scratchOptions.extrudedHeight = extrudedHeight;
|
||
|
scratchOptions.shadowVolume = shadowVolume;
|
||
|
scratchOptions.offsetAttribute = offsetAttribute === -1 ? void 0 : offsetAttribute;
|
||
|
return new RectangleGeometry(scratchOptions);
|
||
|
}
|
||
|
result._rectangle = Rectangle_default.clone(rectangle, result._rectangle);
|
||
|
result._ellipsoid = Ellipsoid_default.clone(ellipsoid, result._ellipsoid);
|
||
|
result._vertexFormat = VertexFormat_default.clone(vertexFormat, result._vertexFormat);
|
||
|
result._granularity = granularity;
|
||
|
result._surfaceHeight = surfaceHeight;
|
||
|
result._rotation = rotation;
|
||
|
result._stRotation = stRotation;
|
||
|
result._extrudedHeight = extrudedHeight;
|
||
|
result._shadowVolume = shadowVolume;
|
||
|
result._offsetAttribute = offsetAttribute === -1 ? void 0 : offsetAttribute;
|
||
|
return result;
|
||
|
};
|
||
|
RectangleGeometry.computeRectangle = function(options, result) {
|
||
|
options = defaultValue_default(options, defaultValue_default.EMPTY_OBJECT);
|
||
|
const rectangle = options.rectangle;
|
||
|
Check_default.typeOf.object("rectangle", rectangle);
|
||
|
Rectangle_default.validate(rectangle);
|
||
|
if (rectangle.north < rectangle.south) {
|
||
|
throw new DeveloperError_default(
|
||
|
"options.rectangle.north must be greater than or equal to options.rectangle.south"
|
||
|
);
|
||
|
}
|
||
|
const granularity = defaultValue_default(
|
||
|
options.granularity,
|
||
|
Math_default.RADIANS_PER_DEGREE
|
||
|
);
|
||
|
const ellipsoid = defaultValue_default(options.ellipsoid, Ellipsoid_default.WGS84);
|
||
|
const rotation = defaultValue_default(options.rotation, 0);
|
||
|
return computeRectangle(rectangle, granularity, rotation, ellipsoid, result);
|
||
|
};
|
||
|
var tangentRotationMatrixScratch = new Matrix3_default();
|
||
|
var quaternionScratch = new Quaternion_default();
|
||
|
var centerScratch = new Cartographic_default();
|
||
|
RectangleGeometry.createGeometry = function(rectangleGeometry) {
|
||
|
if (Math_default.equalsEpsilon(
|
||
|
rectangleGeometry._rectangle.north,
|
||
|
rectangleGeometry._rectangle.south,
|
||
|
Math_default.EPSILON10
|
||
|
) || Math_default.equalsEpsilon(
|
||
|
rectangleGeometry._rectangle.east,
|
||
|
rectangleGeometry._rectangle.west,
|
||
|
Math_default.EPSILON10
|
||
|
)) {
|
||
|
return void 0;
|
||
|
}
|
||
|
let rectangle = rectangleGeometry._rectangle;
|
||
|
const ellipsoid = rectangleGeometry._ellipsoid;
|
||
|
const rotation = rectangleGeometry._rotation;
|
||
|
const stRotation = rectangleGeometry._stRotation;
|
||
|
const vertexFormat = rectangleGeometry._vertexFormat;
|
||
|
const computedOptions = RectangleGeometryLibrary_default.computeOptions(
|
||
|
rectangle,
|
||
|
rectangleGeometry._granularity,
|
||
|
rotation,
|
||
|
stRotation,
|
||
|
rectangleScratch,
|
||
|
nwScratch,
|
||
|
stNwScratch
|
||
|
);
|
||
|
const tangentRotationMatrix = tangentRotationMatrixScratch;
|
||
|
if (stRotation !== 0 || rotation !== 0) {
|
||
|
const center = Rectangle_default.center(rectangle, centerScratch);
|
||
|
const axis = ellipsoid.geodeticSurfaceNormalCartographic(center, v1Scratch);
|
||
|
Quaternion_default.fromAxisAngle(axis, -stRotation, quaternionScratch);
|
||
|
Matrix3_default.fromQuaternion(quaternionScratch, tangentRotationMatrix);
|
||
|
} else {
|
||
|
Matrix3_default.clone(Matrix3_default.IDENTITY, tangentRotationMatrix);
|
||
|
}
|
||
|
const surfaceHeight = rectangleGeometry._surfaceHeight;
|
||
|
const extrudedHeight = rectangleGeometry._extrudedHeight;
|
||
|
const extrude = !Math_default.equalsEpsilon(
|
||
|
surfaceHeight,
|
||
|
extrudedHeight,
|
||
|
0,
|
||
|
Math_default.EPSILON2
|
||
|
);
|
||
|
computedOptions.lonScalar = 1 / rectangleGeometry._rectangle.width;
|
||
|
computedOptions.latScalar = 1 / rectangleGeometry._rectangle.height;
|
||
|
computedOptions.tangentRotationMatrix = tangentRotationMatrix;
|
||
|
let geometry;
|
||
|
let boundingSphere;
|
||
|
rectangle = rectangleGeometry._rectangle;
|
||
|
if (extrude) {
|
||
|
geometry = constructExtrudedRectangle(rectangleGeometry, computedOptions);
|
||
|
const topBS = BoundingSphere_default.fromRectangle3D(
|
||
|
rectangle,
|
||
|
ellipsoid,
|
||
|
surfaceHeight,
|
||
|
topBoundingSphere
|
||
|
);
|
||
|
const bottomBS = BoundingSphere_default.fromRectangle3D(
|
||
|
rectangle,
|
||
|
ellipsoid,
|
||
|
extrudedHeight,
|
||
|
bottomBoundingSphere
|
||
|
);
|
||
|
boundingSphere = BoundingSphere_default.union(topBS, bottomBS);
|
||
|
} else {
|
||
|
geometry = constructRectangle(rectangleGeometry, computedOptions);
|
||
|
geometry.attributes.position.values = PolygonPipeline_default.scaleToGeodeticHeight(
|
||
|
geometry.attributes.position.values,
|
||
|
surfaceHeight,
|
||
|
ellipsoid,
|
||
|
false
|
||
|
);
|
||
|
if (defined_default(rectangleGeometry._offsetAttribute)) {
|
||
|
const length = geometry.attributes.position.values.length;
|
||
|
const offsetValue = rectangleGeometry._offsetAttribute === GeometryOffsetAttribute_default.NONE ? 0 : 1;
|
||
|
const applyOffset = new Uint8Array(length / 3).fill(offsetValue);
|
||
|
geometry.attributes.applyOffset = new GeometryAttribute_default({
|
||
|
componentDatatype: ComponentDatatype_default.UNSIGNED_BYTE,
|
||
|
componentsPerAttribute: 1,
|
||
|
values: applyOffset
|
||
|
});
|
||
|
}
|
||
|
boundingSphere = BoundingSphere_default.fromRectangle3D(
|
||
|
rectangle,
|
||
|
ellipsoid,
|
||
|
surfaceHeight
|
||
|
);
|
||
|
}
|
||
|
if (!vertexFormat.position) {
|
||
|
delete geometry.attributes.position;
|
||
|
}
|
||
|
return new Geometry_default({
|
||
|
attributes: geometry.attributes,
|
||
|
indices: geometry.indices,
|
||
|
primitiveType: geometry.primitiveType,
|
||
|
boundingSphere,
|
||
|
offsetAttribute: rectangleGeometry._offsetAttribute
|
||
|
});
|
||
|
};
|
||
|
RectangleGeometry.createShadowVolume = function(rectangleGeometry, minHeightFunc, maxHeightFunc) {
|
||
|
const granularity = rectangleGeometry._granularity;
|
||
|
const ellipsoid = rectangleGeometry._ellipsoid;
|
||
|
const minHeight = minHeightFunc(granularity, ellipsoid);
|
||
|
const maxHeight = maxHeightFunc(granularity, ellipsoid);
|
||
|
return new RectangleGeometry({
|
||
|
rectangle: rectangleGeometry._rectangle,
|
||
|
rotation: rectangleGeometry._rotation,
|
||
|
ellipsoid,
|
||
|
stRotation: rectangleGeometry._stRotation,
|
||
|
granularity,
|
||
|
extrudedHeight: maxHeight,
|
||
|
height: minHeight,
|
||
|
vertexFormat: VertexFormat_default.POSITION_ONLY,
|
||
|
shadowVolume: true
|
||
|
});
|
||
|
};
|
||
|
var unrotatedTextureRectangleScratch = new Rectangle_default();
|
||
|
var points2DScratch = [new Cartesian2_default(), new Cartesian2_default(), new Cartesian2_default()];
|
||
|
var rotation2DScratch = new Matrix2_default();
|
||
|
var rectangleCenterScratch = new Cartographic_default();
|
||
|
function textureCoordinateRotationPoints(rectangleGeometry) {
|
||
|
if (rectangleGeometry._stRotation === 0) {
|
||
|
return [0, 0, 0, 1, 1, 0];
|
||
|
}
|
||
|
const rectangle = Rectangle_default.clone(
|
||
|
rectangleGeometry._rectangle,
|
||
|
unrotatedTextureRectangleScratch
|
||
|
);
|
||
|
const granularity = rectangleGeometry._granularity;
|
||
|
const ellipsoid = rectangleGeometry._ellipsoid;
|
||
|
const rotation = rectangleGeometry._rotation - rectangleGeometry._stRotation;
|
||
|
const unrotatedTextureRectangle = computeRectangle(
|
||
|
rectangle,
|
||
|
granularity,
|
||
|
rotation,
|
||
|
ellipsoid,
|
||
|
unrotatedTextureRectangleScratch
|
||
|
);
|
||
|
const points2D = points2DScratch;
|
||
|
points2D[0].x = unrotatedTextureRectangle.west;
|
||
|
points2D[0].y = unrotatedTextureRectangle.south;
|
||
|
points2D[1].x = unrotatedTextureRectangle.west;
|
||
|
points2D[1].y = unrotatedTextureRectangle.north;
|
||
|
points2D[2].x = unrotatedTextureRectangle.east;
|
||
|
points2D[2].y = unrotatedTextureRectangle.south;
|
||
|
const boundingRectangle = rectangleGeometry.rectangle;
|
||
|
const toDesiredInComputed = Matrix2_default.fromRotation(
|
||
|
rectangleGeometry._stRotation,
|
||
|
rotation2DScratch
|
||
|
);
|
||
|
const boundingRectangleCenter = Rectangle_default.center(
|
||
|
boundingRectangle,
|
||
|
rectangleCenterScratch
|
||
|
);
|
||
|
for (let i = 0; i < 3; ++i) {
|
||
|
const point2D = points2D[i];
|
||
|
point2D.x -= boundingRectangleCenter.longitude;
|
||
|
point2D.y -= boundingRectangleCenter.latitude;
|
||
|
Matrix2_default.multiplyByVector(toDesiredInComputed, point2D, point2D);
|
||
|
point2D.x += boundingRectangleCenter.longitude;
|
||
|
point2D.y += boundingRectangleCenter.latitude;
|
||
|
point2D.x = (point2D.x - boundingRectangle.west) / boundingRectangle.width;
|
||
|
point2D.y = (point2D.y - boundingRectangle.south) / boundingRectangle.height;
|
||
|
}
|
||
|
const minXYCorner = points2D[0];
|
||
|
const maxYCorner = points2D[1];
|
||
|
const maxXCorner = points2D[2];
|
||
|
const result = new Array(6);
|
||
|
Cartesian2_default.pack(minXYCorner, result);
|
||
|
Cartesian2_default.pack(maxYCorner, result, 2);
|
||
|
Cartesian2_default.pack(maxXCorner, result, 4);
|
||
|
return result;
|
||
|
}
|
||
|
Object.defineProperties(RectangleGeometry.prototype, {
|
||
|
/**
|
||
|
* @private
|
||
|
*/
|
||
|
rectangle: {
|
||
|
get: function() {
|
||
|
if (!defined_default(this._rotatedRectangle)) {
|
||
|
this._rotatedRectangle = computeRectangle(
|
||
|
this._rectangle,
|
||
|
this._granularity,
|
||
|
this._rotation,
|
||
|
this._ellipsoid
|
||
|
);
|
||
|
}
|
||
|
return this._rotatedRectangle;
|
||
|
}
|
||
|
},
|
||
|
/**
|
||
|
* For remapping texture coordinates when rendering RectangleGeometries as GroundPrimitives.
|
||
|
* This version permits skew in textures by computing offsets directly in cartographic space and
|
||
|
* more accurately approximates rendering RectangleGeometries with height as standard Primitives.
|
||
|
* @see Geometry#_textureCoordinateRotationPoints
|
||
|
* @private
|
||
|
*/
|
||
|
textureCoordinateRotationPoints: {
|
||
|
get: function() {
|
||
|
if (!defined_default(this._textureCoordinateRotationPoints)) {
|
||
|
this._textureCoordinateRotationPoints = textureCoordinateRotationPoints(
|
||
|
this
|
||
|
);
|
||
|
}
|
||
|
return this._textureCoordinateRotationPoints;
|
||
|
}
|
||
|
}
|
||
|
});
|
||
|
var RectangleGeometry_default = RectangleGeometry;
|
||
|
|
||
|
// packages/engine/Source/Workers/createRectangleGeometry.js
|
||
|
function createRectangleGeometry(rectangleGeometry, offset) {
|
||
|
if (defined_default(offset)) {
|
||
|
rectangleGeometry = RectangleGeometry_default.unpack(rectangleGeometry, offset);
|
||
|
}
|
||
|
rectangleGeometry._ellipsoid = Ellipsoid_default.clone(rectangleGeometry._ellipsoid);
|
||
|
rectangleGeometry._rectangle = Rectangle_default.clone(rectangleGeometry._rectangle);
|
||
|
return RectangleGeometry_default.createGeometry(rectangleGeometry);
|
||
|
}
|
||
|
var createRectangleGeometry_default = createRectangleGeometry;
|
||
|
export {
|
||
|
createRectangleGeometry_default as default
|
||
|
};
|