835 lines
30 KiB
JavaScript
835 lines
30 KiB
JavaScript
|
/**
|
||
|
* @license
|
||
|
* Cesium - https://github.com/CesiumGS/cesium
|
||
|
* Version 1.117
|
||
|
*
|
||
|
* Copyright 2011-2022 Cesium Contributors
|
||
|
*
|
||
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
||
|
* you may not use this file except in compliance with the License.
|
||
|
* You may obtain a copy of the License at
|
||
|
*
|
||
|
* http://www.apache.org/licenses/LICENSE-2.0
|
||
|
*
|
||
|
* Unless required by applicable law or agreed to in writing, software
|
||
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
||
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||
|
* See the License for the specific language governing permissions and
|
||
|
* limitations under the License.
|
||
|
*
|
||
|
* Columbus View (Pat. Pend.)
|
||
|
*
|
||
|
* Portions licensed separately.
|
||
|
* See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
|
||
|
*/
|
||
|
|
||
|
import {
|
||
|
EllipsoidTangentPlane_default
|
||
|
} from "./chunk-CE6GTZ4I.js";
|
||
|
import {
|
||
|
Plane_default
|
||
|
} from "./chunk-FOZQIHZK.js";
|
||
|
import {
|
||
|
BoundingSphere_default,
|
||
|
Intersect_default,
|
||
|
Interval_default
|
||
|
} from "./chunk-NI2R52QD.js";
|
||
|
import {
|
||
|
Matrix4_default,
|
||
|
Rectangle_default
|
||
|
} from "./chunk-I5TDPPC4.js";
|
||
|
import {
|
||
|
Cartesian2_default,
|
||
|
Cartesian3_default,
|
||
|
Cartographic_default,
|
||
|
Ellipsoid_default,
|
||
|
Matrix3_default
|
||
|
} from "./chunk-C5CE4OG6.js";
|
||
|
import {
|
||
|
Math_default
|
||
|
} from "./chunk-4PHPQRSH.js";
|
||
|
import {
|
||
|
defaultValue_default
|
||
|
} from "./chunk-UCPPWV64.js";
|
||
|
import {
|
||
|
Check_default,
|
||
|
DeveloperError_default
|
||
|
} from "./chunk-U4IMCOF5.js";
|
||
|
import {
|
||
|
defined_default
|
||
|
} from "./chunk-BDUJXBVF.js";
|
||
|
|
||
|
// packages/engine/Source/Core/OrientedBoundingBox.js
|
||
|
function OrientedBoundingBox(center, halfAxes) {
|
||
|
this.center = Cartesian3_default.clone(defaultValue_default(center, Cartesian3_default.ZERO));
|
||
|
this.halfAxes = Matrix3_default.clone(defaultValue_default(halfAxes, Matrix3_default.ZERO));
|
||
|
}
|
||
|
OrientedBoundingBox.packedLength = Cartesian3_default.packedLength + Matrix3_default.packedLength;
|
||
|
OrientedBoundingBox.pack = function(value, array, startingIndex) {
|
||
|
Check_default.typeOf.object("value", value);
|
||
|
Check_default.defined("array", array);
|
||
|
startingIndex = defaultValue_default(startingIndex, 0);
|
||
|
Cartesian3_default.pack(value.center, array, startingIndex);
|
||
|
Matrix3_default.pack(value.halfAxes, array, startingIndex + Cartesian3_default.packedLength);
|
||
|
return array;
|
||
|
};
|
||
|
OrientedBoundingBox.unpack = function(array, startingIndex, result) {
|
||
|
Check_default.defined("array", array);
|
||
|
startingIndex = defaultValue_default(startingIndex, 0);
|
||
|
if (!defined_default(result)) {
|
||
|
result = new OrientedBoundingBox();
|
||
|
}
|
||
|
Cartesian3_default.unpack(array, startingIndex, result.center);
|
||
|
Matrix3_default.unpack(
|
||
|
array,
|
||
|
startingIndex + Cartesian3_default.packedLength,
|
||
|
result.halfAxes
|
||
|
);
|
||
|
return result;
|
||
|
};
|
||
|
var scratchCartesian1 = new Cartesian3_default();
|
||
|
var scratchCartesian2 = new Cartesian3_default();
|
||
|
var scratchCartesian3 = new Cartesian3_default();
|
||
|
var scratchCartesian4 = new Cartesian3_default();
|
||
|
var scratchCartesian5 = new Cartesian3_default();
|
||
|
var scratchCartesian6 = new Cartesian3_default();
|
||
|
var scratchCovarianceResult = new Matrix3_default();
|
||
|
var scratchEigenResult = {
|
||
|
unitary: new Matrix3_default(),
|
||
|
diagonal: new Matrix3_default()
|
||
|
};
|
||
|
OrientedBoundingBox.fromPoints = function(positions, result) {
|
||
|
if (!defined_default(result)) {
|
||
|
result = new OrientedBoundingBox();
|
||
|
}
|
||
|
if (!defined_default(positions) || positions.length === 0) {
|
||
|
result.halfAxes = Matrix3_default.ZERO;
|
||
|
result.center = Cartesian3_default.ZERO;
|
||
|
return result;
|
||
|
}
|
||
|
let i;
|
||
|
const length = positions.length;
|
||
|
const meanPoint = Cartesian3_default.clone(positions[0], scratchCartesian1);
|
||
|
for (i = 1; i < length; i++) {
|
||
|
Cartesian3_default.add(meanPoint, positions[i], meanPoint);
|
||
|
}
|
||
|
const invLength = 1 / length;
|
||
|
Cartesian3_default.multiplyByScalar(meanPoint, invLength, meanPoint);
|
||
|
let exx = 0;
|
||
|
let exy = 0;
|
||
|
let exz = 0;
|
||
|
let eyy = 0;
|
||
|
let eyz = 0;
|
||
|
let ezz = 0;
|
||
|
let p;
|
||
|
for (i = 0; i < length; i++) {
|
||
|
p = Cartesian3_default.subtract(positions[i], meanPoint, scratchCartesian2);
|
||
|
exx += p.x * p.x;
|
||
|
exy += p.x * p.y;
|
||
|
exz += p.x * p.z;
|
||
|
eyy += p.y * p.y;
|
||
|
eyz += p.y * p.z;
|
||
|
ezz += p.z * p.z;
|
||
|
}
|
||
|
exx *= invLength;
|
||
|
exy *= invLength;
|
||
|
exz *= invLength;
|
||
|
eyy *= invLength;
|
||
|
eyz *= invLength;
|
||
|
ezz *= invLength;
|
||
|
const covarianceMatrix = scratchCovarianceResult;
|
||
|
covarianceMatrix[0] = exx;
|
||
|
covarianceMatrix[1] = exy;
|
||
|
covarianceMatrix[2] = exz;
|
||
|
covarianceMatrix[3] = exy;
|
||
|
covarianceMatrix[4] = eyy;
|
||
|
covarianceMatrix[5] = eyz;
|
||
|
covarianceMatrix[6] = exz;
|
||
|
covarianceMatrix[7] = eyz;
|
||
|
covarianceMatrix[8] = ezz;
|
||
|
const eigenDecomposition = Matrix3_default.computeEigenDecomposition(
|
||
|
covarianceMatrix,
|
||
|
scratchEigenResult
|
||
|
);
|
||
|
const rotation = Matrix3_default.clone(eigenDecomposition.unitary, result.halfAxes);
|
||
|
let v1 = Matrix3_default.getColumn(rotation, 0, scratchCartesian4);
|
||
|
let v2 = Matrix3_default.getColumn(rotation, 1, scratchCartesian5);
|
||
|
let v3 = Matrix3_default.getColumn(rotation, 2, scratchCartesian6);
|
||
|
let u1 = -Number.MAX_VALUE;
|
||
|
let u2 = -Number.MAX_VALUE;
|
||
|
let u3 = -Number.MAX_VALUE;
|
||
|
let l1 = Number.MAX_VALUE;
|
||
|
let l2 = Number.MAX_VALUE;
|
||
|
let l3 = Number.MAX_VALUE;
|
||
|
for (i = 0; i < length; i++) {
|
||
|
p = positions[i];
|
||
|
u1 = Math.max(Cartesian3_default.dot(v1, p), u1);
|
||
|
u2 = Math.max(Cartesian3_default.dot(v2, p), u2);
|
||
|
u3 = Math.max(Cartesian3_default.dot(v3, p), u3);
|
||
|
l1 = Math.min(Cartesian3_default.dot(v1, p), l1);
|
||
|
l2 = Math.min(Cartesian3_default.dot(v2, p), l2);
|
||
|
l3 = Math.min(Cartesian3_default.dot(v3, p), l3);
|
||
|
}
|
||
|
v1 = Cartesian3_default.multiplyByScalar(v1, 0.5 * (l1 + u1), v1);
|
||
|
v2 = Cartesian3_default.multiplyByScalar(v2, 0.5 * (l2 + u2), v2);
|
||
|
v3 = Cartesian3_default.multiplyByScalar(v3, 0.5 * (l3 + u3), v3);
|
||
|
const center = Cartesian3_default.add(v1, v2, result.center);
|
||
|
Cartesian3_default.add(center, v3, center);
|
||
|
const scale = scratchCartesian3;
|
||
|
scale.x = u1 - l1;
|
||
|
scale.y = u2 - l2;
|
||
|
scale.z = u3 - l3;
|
||
|
Cartesian3_default.multiplyByScalar(scale, 0.5, scale);
|
||
|
Matrix3_default.multiplyByScale(result.halfAxes, scale, result.halfAxes);
|
||
|
return result;
|
||
|
};
|
||
|
var scratchOffset = new Cartesian3_default();
|
||
|
var scratchScale = new Cartesian3_default();
|
||
|
function fromPlaneExtents(planeOrigin, planeXAxis, planeYAxis, planeZAxis, minimumX, maximumX, minimumY, maximumY, minimumZ, maximumZ, result) {
|
||
|
if (!defined_default(minimumX) || !defined_default(maximumX) || !defined_default(minimumY) || !defined_default(maximumY) || !defined_default(minimumZ) || !defined_default(maximumZ)) {
|
||
|
throw new DeveloperError_default(
|
||
|
"all extents (minimum/maximum X/Y/Z) are required."
|
||
|
);
|
||
|
}
|
||
|
if (!defined_default(result)) {
|
||
|
result = new OrientedBoundingBox();
|
||
|
}
|
||
|
const halfAxes = result.halfAxes;
|
||
|
Matrix3_default.setColumn(halfAxes, 0, planeXAxis, halfAxes);
|
||
|
Matrix3_default.setColumn(halfAxes, 1, planeYAxis, halfAxes);
|
||
|
Matrix3_default.setColumn(halfAxes, 2, planeZAxis, halfAxes);
|
||
|
let centerOffset = scratchOffset;
|
||
|
centerOffset.x = (minimumX + maximumX) / 2;
|
||
|
centerOffset.y = (minimumY + maximumY) / 2;
|
||
|
centerOffset.z = (minimumZ + maximumZ) / 2;
|
||
|
const scale = scratchScale;
|
||
|
scale.x = (maximumX - minimumX) / 2;
|
||
|
scale.y = (maximumY - minimumY) / 2;
|
||
|
scale.z = (maximumZ - minimumZ) / 2;
|
||
|
const center = result.center;
|
||
|
centerOffset = Matrix3_default.multiplyByVector(halfAxes, centerOffset, centerOffset);
|
||
|
Cartesian3_default.add(planeOrigin, centerOffset, center);
|
||
|
Matrix3_default.multiplyByScale(halfAxes, scale, halfAxes);
|
||
|
return result;
|
||
|
}
|
||
|
var scratchRectangleCenterCartographic = new Cartographic_default();
|
||
|
var scratchRectangleCenter = new Cartesian3_default();
|
||
|
var scratchPerimeterCartographicNC = new Cartographic_default();
|
||
|
var scratchPerimeterCartographicNW = new Cartographic_default();
|
||
|
var scratchPerimeterCartographicCW = new Cartographic_default();
|
||
|
var scratchPerimeterCartographicSW = new Cartographic_default();
|
||
|
var scratchPerimeterCartographicSC = new Cartographic_default();
|
||
|
var scratchPerimeterCartesianNC = new Cartesian3_default();
|
||
|
var scratchPerimeterCartesianNW = new Cartesian3_default();
|
||
|
var scratchPerimeterCartesianCW = new Cartesian3_default();
|
||
|
var scratchPerimeterCartesianSW = new Cartesian3_default();
|
||
|
var scratchPerimeterCartesianSC = new Cartesian3_default();
|
||
|
var scratchPerimeterProjectedNC = new Cartesian2_default();
|
||
|
var scratchPerimeterProjectedNW = new Cartesian2_default();
|
||
|
var scratchPerimeterProjectedCW = new Cartesian2_default();
|
||
|
var scratchPerimeterProjectedSW = new Cartesian2_default();
|
||
|
var scratchPerimeterProjectedSC = new Cartesian2_default();
|
||
|
var scratchPlaneOrigin = new Cartesian3_default();
|
||
|
var scratchPlaneNormal = new Cartesian3_default();
|
||
|
var scratchPlaneXAxis = new Cartesian3_default();
|
||
|
var scratchHorizonCartesian = new Cartesian3_default();
|
||
|
var scratchHorizonProjected = new Cartesian2_default();
|
||
|
var scratchMaxY = new Cartesian3_default();
|
||
|
var scratchMinY = new Cartesian3_default();
|
||
|
var scratchZ = new Cartesian3_default();
|
||
|
var scratchPlane = new Plane_default(Cartesian3_default.UNIT_X, 0);
|
||
|
OrientedBoundingBox.fromRectangle = function(rectangle, minimumHeight, maximumHeight, ellipsoid, result) {
|
||
|
if (!defined_default(rectangle)) {
|
||
|
throw new DeveloperError_default("rectangle is required");
|
||
|
}
|
||
|
if (rectangle.width < 0 || rectangle.width > Math_default.TWO_PI) {
|
||
|
throw new DeveloperError_default("Rectangle width must be between 0 and 2 * pi");
|
||
|
}
|
||
|
if (rectangle.height < 0 || rectangle.height > Math_default.PI) {
|
||
|
throw new DeveloperError_default("Rectangle height must be between 0 and pi");
|
||
|
}
|
||
|
if (defined_default(ellipsoid) && !Math_default.equalsEpsilon(
|
||
|
ellipsoid.radii.x,
|
||
|
ellipsoid.radii.y,
|
||
|
Math_default.EPSILON15
|
||
|
)) {
|
||
|
throw new DeveloperError_default(
|
||
|
"Ellipsoid must be an ellipsoid of revolution (radii.x == radii.y)"
|
||
|
);
|
||
|
}
|
||
|
minimumHeight = defaultValue_default(minimumHeight, 0);
|
||
|
maximumHeight = defaultValue_default(maximumHeight, 0);
|
||
|
ellipsoid = defaultValue_default(ellipsoid, Ellipsoid_default.WGS84);
|
||
|
let minX, maxX, minY, maxY, minZ, maxZ, plane;
|
||
|
if (rectangle.width <= Math_default.PI) {
|
||
|
const tangentPointCartographic = Rectangle_default.center(
|
||
|
rectangle,
|
||
|
scratchRectangleCenterCartographic
|
||
|
);
|
||
|
const tangentPoint = ellipsoid.cartographicToCartesian(
|
||
|
tangentPointCartographic,
|
||
|
scratchRectangleCenter
|
||
|
);
|
||
|
const tangentPlane = new EllipsoidTangentPlane_default(tangentPoint, ellipsoid);
|
||
|
plane = tangentPlane.plane;
|
||
|
const lonCenter = tangentPointCartographic.longitude;
|
||
|
const latCenter = rectangle.south < 0 && rectangle.north > 0 ? 0 : tangentPointCartographic.latitude;
|
||
|
const perimeterCartographicNC = Cartographic_default.fromRadians(
|
||
|
lonCenter,
|
||
|
rectangle.north,
|
||
|
maximumHeight,
|
||
|
scratchPerimeterCartographicNC
|
||
|
);
|
||
|
const perimeterCartographicNW = Cartographic_default.fromRadians(
|
||
|
rectangle.west,
|
||
|
rectangle.north,
|
||
|
maximumHeight,
|
||
|
scratchPerimeterCartographicNW
|
||
|
);
|
||
|
const perimeterCartographicCW = Cartographic_default.fromRadians(
|
||
|
rectangle.west,
|
||
|
latCenter,
|
||
|
maximumHeight,
|
||
|
scratchPerimeterCartographicCW
|
||
|
);
|
||
|
const perimeterCartographicSW = Cartographic_default.fromRadians(
|
||
|
rectangle.west,
|
||
|
rectangle.south,
|
||
|
maximumHeight,
|
||
|
scratchPerimeterCartographicSW
|
||
|
);
|
||
|
const perimeterCartographicSC = Cartographic_default.fromRadians(
|
||
|
lonCenter,
|
||
|
rectangle.south,
|
||
|
maximumHeight,
|
||
|
scratchPerimeterCartographicSC
|
||
|
);
|
||
|
const perimeterCartesianNC = ellipsoid.cartographicToCartesian(
|
||
|
perimeterCartographicNC,
|
||
|
scratchPerimeterCartesianNC
|
||
|
);
|
||
|
let perimeterCartesianNW = ellipsoid.cartographicToCartesian(
|
||
|
perimeterCartographicNW,
|
||
|
scratchPerimeterCartesianNW
|
||
|
);
|
||
|
const perimeterCartesianCW = ellipsoid.cartographicToCartesian(
|
||
|
perimeterCartographicCW,
|
||
|
scratchPerimeterCartesianCW
|
||
|
);
|
||
|
let perimeterCartesianSW = ellipsoid.cartographicToCartesian(
|
||
|
perimeterCartographicSW,
|
||
|
scratchPerimeterCartesianSW
|
||
|
);
|
||
|
const perimeterCartesianSC = ellipsoid.cartographicToCartesian(
|
||
|
perimeterCartographicSC,
|
||
|
scratchPerimeterCartesianSC
|
||
|
);
|
||
|
const perimeterProjectedNC = tangentPlane.projectPointToNearestOnPlane(
|
||
|
perimeterCartesianNC,
|
||
|
scratchPerimeterProjectedNC
|
||
|
);
|
||
|
const perimeterProjectedNW = tangentPlane.projectPointToNearestOnPlane(
|
||
|
perimeterCartesianNW,
|
||
|
scratchPerimeterProjectedNW
|
||
|
);
|
||
|
const perimeterProjectedCW = tangentPlane.projectPointToNearestOnPlane(
|
||
|
perimeterCartesianCW,
|
||
|
scratchPerimeterProjectedCW
|
||
|
);
|
||
|
const perimeterProjectedSW = tangentPlane.projectPointToNearestOnPlane(
|
||
|
perimeterCartesianSW,
|
||
|
scratchPerimeterProjectedSW
|
||
|
);
|
||
|
const perimeterProjectedSC = tangentPlane.projectPointToNearestOnPlane(
|
||
|
perimeterCartesianSC,
|
||
|
scratchPerimeterProjectedSC
|
||
|
);
|
||
|
minX = Math.min(
|
||
|
perimeterProjectedNW.x,
|
||
|
perimeterProjectedCW.x,
|
||
|
perimeterProjectedSW.x
|
||
|
);
|
||
|
maxX = -minX;
|
||
|
maxY = Math.max(perimeterProjectedNW.y, perimeterProjectedNC.y);
|
||
|
minY = Math.min(perimeterProjectedSW.y, perimeterProjectedSC.y);
|
||
|
perimeterCartographicNW.height = perimeterCartographicSW.height = minimumHeight;
|
||
|
perimeterCartesianNW = ellipsoid.cartographicToCartesian(
|
||
|
perimeterCartographicNW,
|
||
|
scratchPerimeterCartesianNW
|
||
|
);
|
||
|
perimeterCartesianSW = ellipsoid.cartographicToCartesian(
|
||
|
perimeterCartographicSW,
|
||
|
scratchPerimeterCartesianSW
|
||
|
);
|
||
|
minZ = Math.min(
|
||
|
Plane_default.getPointDistance(plane, perimeterCartesianNW),
|
||
|
Plane_default.getPointDistance(plane, perimeterCartesianSW)
|
||
|
);
|
||
|
maxZ = maximumHeight;
|
||
|
return fromPlaneExtents(
|
||
|
tangentPlane.origin,
|
||
|
tangentPlane.xAxis,
|
||
|
tangentPlane.yAxis,
|
||
|
tangentPlane.zAxis,
|
||
|
minX,
|
||
|
maxX,
|
||
|
minY,
|
||
|
maxY,
|
||
|
minZ,
|
||
|
maxZ,
|
||
|
result
|
||
|
);
|
||
|
}
|
||
|
const fullyAboveEquator = rectangle.south > 0;
|
||
|
const fullyBelowEquator = rectangle.north < 0;
|
||
|
const latitudeNearestToEquator = fullyAboveEquator ? rectangle.south : fullyBelowEquator ? rectangle.north : 0;
|
||
|
const centerLongitude = Rectangle_default.center(
|
||
|
rectangle,
|
||
|
scratchRectangleCenterCartographic
|
||
|
).longitude;
|
||
|
const planeOrigin = Cartesian3_default.fromRadians(
|
||
|
centerLongitude,
|
||
|
latitudeNearestToEquator,
|
||
|
maximumHeight,
|
||
|
ellipsoid,
|
||
|
scratchPlaneOrigin
|
||
|
);
|
||
|
planeOrigin.z = 0;
|
||
|
const isPole = Math.abs(planeOrigin.x) < Math_default.EPSILON10 && Math.abs(planeOrigin.y) < Math_default.EPSILON10;
|
||
|
const planeNormal = !isPole ? Cartesian3_default.normalize(planeOrigin, scratchPlaneNormal) : Cartesian3_default.UNIT_X;
|
||
|
const planeYAxis = Cartesian3_default.UNIT_Z;
|
||
|
const planeXAxis = Cartesian3_default.cross(
|
||
|
planeNormal,
|
||
|
planeYAxis,
|
||
|
scratchPlaneXAxis
|
||
|
);
|
||
|
plane = Plane_default.fromPointNormal(planeOrigin, planeNormal, scratchPlane);
|
||
|
const horizonCartesian = Cartesian3_default.fromRadians(
|
||
|
centerLongitude + Math_default.PI_OVER_TWO,
|
||
|
latitudeNearestToEquator,
|
||
|
maximumHeight,
|
||
|
ellipsoid,
|
||
|
scratchHorizonCartesian
|
||
|
);
|
||
|
maxX = Cartesian3_default.dot(
|
||
|
Plane_default.projectPointOntoPlane(
|
||
|
plane,
|
||
|
horizonCartesian,
|
||
|
scratchHorizonProjected
|
||
|
),
|
||
|
planeXAxis
|
||
|
);
|
||
|
minX = -maxX;
|
||
|
maxY = Cartesian3_default.fromRadians(
|
||
|
0,
|
||
|
rectangle.north,
|
||
|
fullyBelowEquator ? minimumHeight : maximumHeight,
|
||
|
ellipsoid,
|
||
|
scratchMaxY
|
||
|
).z;
|
||
|
minY = Cartesian3_default.fromRadians(
|
||
|
0,
|
||
|
rectangle.south,
|
||
|
fullyAboveEquator ? minimumHeight : maximumHeight,
|
||
|
ellipsoid,
|
||
|
scratchMinY
|
||
|
).z;
|
||
|
const farZ = Cartesian3_default.fromRadians(
|
||
|
rectangle.east,
|
||
|
latitudeNearestToEquator,
|
||
|
maximumHeight,
|
||
|
ellipsoid,
|
||
|
scratchZ
|
||
|
);
|
||
|
minZ = Plane_default.getPointDistance(plane, farZ);
|
||
|
maxZ = 0;
|
||
|
return fromPlaneExtents(
|
||
|
planeOrigin,
|
||
|
planeXAxis,
|
||
|
planeYAxis,
|
||
|
planeNormal,
|
||
|
minX,
|
||
|
maxX,
|
||
|
minY,
|
||
|
maxY,
|
||
|
minZ,
|
||
|
maxZ,
|
||
|
result
|
||
|
);
|
||
|
};
|
||
|
OrientedBoundingBox.fromTransformation = function(transformation, result) {
|
||
|
Check_default.typeOf.object("transformation", transformation);
|
||
|
if (!defined_default(result)) {
|
||
|
result = new OrientedBoundingBox();
|
||
|
}
|
||
|
result.center = Matrix4_default.getTranslation(transformation, result.center);
|
||
|
result.halfAxes = Matrix4_default.getMatrix3(transformation, result.halfAxes);
|
||
|
result.halfAxes = Matrix3_default.multiplyByScalar(
|
||
|
result.halfAxes,
|
||
|
0.5,
|
||
|
result.halfAxes
|
||
|
);
|
||
|
return result;
|
||
|
};
|
||
|
OrientedBoundingBox.clone = function(box, result) {
|
||
|
if (!defined_default(box)) {
|
||
|
return void 0;
|
||
|
}
|
||
|
if (!defined_default(result)) {
|
||
|
return new OrientedBoundingBox(box.center, box.halfAxes);
|
||
|
}
|
||
|
Cartesian3_default.clone(box.center, result.center);
|
||
|
Matrix3_default.clone(box.halfAxes, result.halfAxes);
|
||
|
return result;
|
||
|
};
|
||
|
OrientedBoundingBox.intersectPlane = function(box, plane) {
|
||
|
if (!defined_default(box)) {
|
||
|
throw new DeveloperError_default("box is required.");
|
||
|
}
|
||
|
if (!defined_default(plane)) {
|
||
|
throw new DeveloperError_default("plane is required.");
|
||
|
}
|
||
|
const center = box.center;
|
||
|
const normal = plane.normal;
|
||
|
const halfAxes = box.halfAxes;
|
||
|
const normalX = normal.x, normalY = normal.y, normalZ = normal.z;
|
||
|
const radEffective = Math.abs(
|
||
|
normalX * halfAxes[Matrix3_default.COLUMN0ROW0] + normalY * halfAxes[Matrix3_default.COLUMN0ROW1] + normalZ * halfAxes[Matrix3_default.COLUMN0ROW2]
|
||
|
) + Math.abs(
|
||
|
normalX * halfAxes[Matrix3_default.COLUMN1ROW0] + normalY * halfAxes[Matrix3_default.COLUMN1ROW1] + normalZ * halfAxes[Matrix3_default.COLUMN1ROW2]
|
||
|
) + Math.abs(
|
||
|
normalX * halfAxes[Matrix3_default.COLUMN2ROW0] + normalY * halfAxes[Matrix3_default.COLUMN2ROW1] + normalZ * halfAxes[Matrix3_default.COLUMN2ROW2]
|
||
|
);
|
||
|
const distanceToPlane = Cartesian3_default.dot(normal, center) + plane.distance;
|
||
|
if (distanceToPlane <= -radEffective) {
|
||
|
return Intersect_default.OUTSIDE;
|
||
|
} else if (distanceToPlane >= radEffective) {
|
||
|
return Intersect_default.INSIDE;
|
||
|
}
|
||
|
return Intersect_default.INTERSECTING;
|
||
|
};
|
||
|
var scratchCartesianU = new Cartesian3_default();
|
||
|
var scratchCartesianV = new Cartesian3_default();
|
||
|
var scratchCartesianW = new Cartesian3_default();
|
||
|
var scratchValidAxis2 = new Cartesian3_default();
|
||
|
var scratchValidAxis3 = new Cartesian3_default();
|
||
|
var scratchPPrime = new Cartesian3_default();
|
||
|
OrientedBoundingBox.distanceSquaredTo = function(box, cartesian) {
|
||
|
if (!defined_default(box)) {
|
||
|
throw new DeveloperError_default("box is required.");
|
||
|
}
|
||
|
if (!defined_default(cartesian)) {
|
||
|
throw new DeveloperError_default("cartesian is required.");
|
||
|
}
|
||
|
const offset = Cartesian3_default.subtract(cartesian, box.center, scratchOffset);
|
||
|
const halfAxes = box.halfAxes;
|
||
|
let u = Matrix3_default.getColumn(halfAxes, 0, scratchCartesianU);
|
||
|
let v = Matrix3_default.getColumn(halfAxes, 1, scratchCartesianV);
|
||
|
let w = Matrix3_default.getColumn(halfAxes, 2, scratchCartesianW);
|
||
|
const uHalf = Cartesian3_default.magnitude(u);
|
||
|
const vHalf = Cartesian3_default.magnitude(v);
|
||
|
const wHalf = Cartesian3_default.magnitude(w);
|
||
|
let uValid = true;
|
||
|
let vValid = true;
|
||
|
let wValid = true;
|
||
|
if (uHalf > 0) {
|
||
|
Cartesian3_default.divideByScalar(u, uHalf, u);
|
||
|
} else {
|
||
|
uValid = false;
|
||
|
}
|
||
|
if (vHalf > 0) {
|
||
|
Cartesian3_default.divideByScalar(v, vHalf, v);
|
||
|
} else {
|
||
|
vValid = false;
|
||
|
}
|
||
|
if (wHalf > 0) {
|
||
|
Cartesian3_default.divideByScalar(w, wHalf, w);
|
||
|
} else {
|
||
|
wValid = false;
|
||
|
}
|
||
|
const numberOfDegenerateAxes = !uValid + !vValid + !wValid;
|
||
|
let validAxis1;
|
||
|
let validAxis2;
|
||
|
let validAxis3;
|
||
|
if (numberOfDegenerateAxes === 1) {
|
||
|
let degenerateAxis = u;
|
||
|
validAxis1 = v;
|
||
|
validAxis2 = w;
|
||
|
if (!vValid) {
|
||
|
degenerateAxis = v;
|
||
|
validAxis1 = u;
|
||
|
} else if (!wValid) {
|
||
|
degenerateAxis = w;
|
||
|
validAxis2 = u;
|
||
|
}
|
||
|
validAxis3 = Cartesian3_default.cross(validAxis1, validAxis2, scratchValidAxis3);
|
||
|
if (degenerateAxis === u) {
|
||
|
u = validAxis3;
|
||
|
} else if (degenerateAxis === v) {
|
||
|
v = validAxis3;
|
||
|
} else if (degenerateAxis === w) {
|
||
|
w = validAxis3;
|
||
|
}
|
||
|
} else if (numberOfDegenerateAxes === 2) {
|
||
|
validAxis1 = u;
|
||
|
if (vValid) {
|
||
|
validAxis1 = v;
|
||
|
} else if (wValid) {
|
||
|
validAxis1 = w;
|
||
|
}
|
||
|
let crossVector = Cartesian3_default.UNIT_Y;
|
||
|
if (crossVector.equalsEpsilon(validAxis1, Math_default.EPSILON3)) {
|
||
|
crossVector = Cartesian3_default.UNIT_X;
|
||
|
}
|
||
|
validAxis2 = Cartesian3_default.cross(validAxis1, crossVector, scratchValidAxis2);
|
||
|
Cartesian3_default.normalize(validAxis2, validAxis2);
|
||
|
validAxis3 = Cartesian3_default.cross(validAxis1, validAxis2, scratchValidAxis3);
|
||
|
Cartesian3_default.normalize(validAxis3, validAxis3);
|
||
|
if (validAxis1 === u) {
|
||
|
v = validAxis2;
|
||
|
w = validAxis3;
|
||
|
} else if (validAxis1 === v) {
|
||
|
w = validAxis2;
|
||
|
u = validAxis3;
|
||
|
} else if (validAxis1 === w) {
|
||
|
u = validAxis2;
|
||
|
v = validAxis3;
|
||
|
}
|
||
|
} else if (numberOfDegenerateAxes === 3) {
|
||
|
u = Cartesian3_default.UNIT_X;
|
||
|
v = Cartesian3_default.UNIT_Y;
|
||
|
w = Cartesian3_default.UNIT_Z;
|
||
|
}
|
||
|
const pPrime = scratchPPrime;
|
||
|
pPrime.x = Cartesian3_default.dot(offset, u);
|
||
|
pPrime.y = Cartesian3_default.dot(offset, v);
|
||
|
pPrime.z = Cartesian3_default.dot(offset, w);
|
||
|
let distanceSquared = 0;
|
||
|
let d;
|
||
|
if (pPrime.x < -uHalf) {
|
||
|
d = pPrime.x + uHalf;
|
||
|
distanceSquared += d * d;
|
||
|
} else if (pPrime.x > uHalf) {
|
||
|
d = pPrime.x - uHalf;
|
||
|
distanceSquared += d * d;
|
||
|
}
|
||
|
if (pPrime.y < -vHalf) {
|
||
|
d = pPrime.y + vHalf;
|
||
|
distanceSquared += d * d;
|
||
|
} else if (pPrime.y > vHalf) {
|
||
|
d = pPrime.y - vHalf;
|
||
|
distanceSquared += d * d;
|
||
|
}
|
||
|
if (pPrime.z < -wHalf) {
|
||
|
d = pPrime.z + wHalf;
|
||
|
distanceSquared += d * d;
|
||
|
} else if (pPrime.z > wHalf) {
|
||
|
d = pPrime.z - wHalf;
|
||
|
distanceSquared += d * d;
|
||
|
}
|
||
|
return distanceSquared;
|
||
|
};
|
||
|
var scratchCorner = new Cartesian3_default();
|
||
|
var scratchToCenter = new Cartesian3_default();
|
||
|
OrientedBoundingBox.computePlaneDistances = function(box, position, direction, result) {
|
||
|
if (!defined_default(box)) {
|
||
|
throw new DeveloperError_default("box is required.");
|
||
|
}
|
||
|
if (!defined_default(position)) {
|
||
|
throw new DeveloperError_default("position is required.");
|
||
|
}
|
||
|
if (!defined_default(direction)) {
|
||
|
throw new DeveloperError_default("direction is required.");
|
||
|
}
|
||
|
if (!defined_default(result)) {
|
||
|
result = new Interval_default();
|
||
|
}
|
||
|
let minDist = Number.POSITIVE_INFINITY;
|
||
|
let maxDist = Number.NEGATIVE_INFINITY;
|
||
|
const center = box.center;
|
||
|
const halfAxes = box.halfAxes;
|
||
|
const u = Matrix3_default.getColumn(halfAxes, 0, scratchCartesianU);
|
||
|
const v = Matrix3_default.getColumn(halfAxes, 1, scratchCartesianV);
|
||
|
const w = Matrix3_default.getColumn(halfAxes, 2, scratchCartesianW);
|
||
|
const corner = Cartesian3_default.add(u, v, scratchCorner);
|
||
|
Cartesian3_default.add(corner, w, corner);
|
||
|
Cartesian3_default.add(corner, center, corner);
|
||
|
const toCenter = Cartesian3_default.subtract(corner, position, scratchToCenter);
|
||
|
let mag = Cartesian3_default.dot(direction, toCenter);
|
||
|
minDist = Math.min(mag, minDist);
|
||
|
maxDist = Math.max(mag, maxDist);
|
||
|
Cartesian3_default.add(center, u, corner);
|
||
|
Cartesian3_default.add(corner, v, corner);
|
||
|
Cartesian3_default.subtract(corner, w, corner);
|
||
|
Cartesian3_default.subtract(corner, position, toCenter);
|
||
|
mag = Cartesian3_default.dot(direction, toCenter);
|
||
|
minDist = Math.min(mag, minDist);
|
||
|
maxDist = Math.max(mag, maxDist);
|
||
|
Cartesian3_default.add(center, u, corner);
|
||
|
Cartesian3_default.subtract(corner, v, corner);
|
||
|
Cartesian3_default.add(corner, w, corner);
|
||
|
Cartesian3_default.subtract(corner, position, toCenter);
|
||
|
mag = Cartesian3_default.dot(direction, toCenter);
|
||
|
minDist = Math.min(mag, minDist);
|
||
|
maxDist = Math.max(mag, maxDist);
|
||
|
Cartesian3_default.add(center, u, corner);
|
||
|
Cartesian3_default.subtract(corner, v, corner);
|
||
|
Cartesian3_default.subtract(corner, w, corner);
|
||
|
Cartesian3_default.subtract(corner, position, toCenter);
|
||
|
mag = Cartesian3_default.dot(direction, toCenter);
|
||
|
minDist = Math.min(mag, minDist);
|
||
|
maxDist = Math.max(mag, maxDist);
|
||
|
Cartesian3_default.subtract(center, u, corner);
|
||
|
Cartesian3_default.add(corner, v, corner);
|
||
|
Cartesian3_default.add(corner, w, corner);
|
||
|
Cartesian3_default.subtract(corner, position, toCenter);
|
||
|
mag = Cartesian3_default.dot(direction, toCenter);
|
||
|
minDist = Math.min(mag, minDist);
|
||
|
maxDist = Math.max(mag, maxDist);
|
||
|
Cartesian3_default.subtract(center, u, corner);
|
||
|
Cartesian3_default.add(corner, v, corner);
|
||
|
Cartesian3_default.subtract(corner, w, corner);
|
||
|
Cartesian3_default.subtract(corner, position, toCenter);
|
||
|
mag = Cartesian3_default.dot(direction, toCenter);
|
||
|
minDist = Math.min(mag, minDist);
|
||
|
maxDist = Math.max(mag, maxDist);
|
||
|
Cartesian3_default.subtract(center, u, corner);
|
||
|
Cartesian3_default.subtract(corner, v, corner);
|
||
|
Cartesian3_default.add(corner, w, corner);
|
||
|
Cartesian3_default.subtract(corner, position, toCenter);
|
||
|
mag = Cartesian3_default.dot(direction, toCenter);
|
||
|
minDist = Math.min(mag, minDist);
|
||
|
maxDist = Math.max(mag, maxDist);
|
||
|
Cartesian3_default.subtract(center, u, corner);
|
||
|
Cartesian3_default.subtract(corner, v, corner);
|
||
|
Cartesian3_default.subtract(corner, w, corner);
|
||
|
Cartesian3_default.subtract(corner, position, toCenter);
|
||
|
mag = Cartesian3_default.dot(direction, toCenter);
|
||
|
minDist = Math.min(mag, minDist);
|
||
|
maxDist = Math.max(mag, maxDist);
|
||
|
result.start = minDist;
|
||
|
result.stop = maxDist;
|
||
|
return result;
|
||
|
};
|
||
|
var scratchXAxis = new Cartesian3_default();
|
||
|
var scratchYAxis = new Cartesian3_default();
|
||
|
var scratchZAxis = new Cartesian3_default();
|
||
|
OrientedBoundingBox.computeCorners = function(box, result) {
|
||
|
Check_default.typeOf.object("box", box);
|
||
|
if (!defined_default(result)) {
|
||
|
result = [
|
||
|
new Cartesian3_default(),
|
||
|
new Cartesian3_default(),
|
||
|
new Cartesian3_default(),
|
||
|
new Cartesian3_default(),
|
||
|
new Cartesian3_default(),
|
||
|
new Cartesian3_default(),
|
||
|
new Cartesian3_default(),
|
||
|
new Cartesian3_default()
|
||
|
];
|
||
|
}
|
||
|
const center = box.center;
|
||
|
const halfAxes = box.halfAxes;
|
||
|
const xAxis = Matrix3_default.getColumn(halfAxes, 0, scratchXAxis);
|
||
|
const yAxis = Matrix3_default.getColumn(halfAxes, 1, scratchYAxis);
|
||
|
const zAxis = Matrix3_default.getColumn(halfAxes, 2, scratchZAxis);
|
||
|
Cartesian3_default.clone(center, result[0]);
|
||
|
Cartesian3_default.subtract(result[0], xAxis, result[0]);
|
||
|
Cartesian3_default.subtract(result[0], yAxis, result[0]);
|
||
|
Cartesian3_default.subtract(result[0], zAxis, result[0]);
|
||
|
Cartesian3_default.clone(center, result[1]);
|
||
|
Cartesian3_default.subtract(result[1], xAxis, result[1]);
|
||
|
Cartesian3_default.subtract(result[1], yAxis, result[1]);
|
||
|
Cartesian3_default.add(result[1], zAxis, result[1]);
|
||
|
Cartesian3_default.clone(center, result[2]);
|
||
|
Cartesian3_default.subtract(result[2], xAxis, result[2]);
|
||
|
Cartesian3_default.add(result[2], yAxis, result[2]);
|
||
|
Cartesian3_default.subtract(result[2], zAxis, result[2]);
|
||
|
Cartesian3_default.clone(center, result[3]);
|
||
|
Cartesian3_default.subtract(result[3], xAxis, result[3]);
|
||
|
Cartesian3_default.add(result[3], yAxis, result[3]);
|
||
|
Cartesian3_default.add(result[3], zAxis, result[3]);
|
||
|
Cartesian3_default.clone(center, result[4]);
|
||
|
Cartesian3_default.add(result[4], xAxis, result[4]);
|
||
|
Cartesian3_default.subtract(result[4], yAxis, result[4]);
|
||
|
Cartesian3_default.subtract(result[4], zAxis, result[4]);
|
||
|
Cartesian3_default.clone(center, result[5]);
|
||
|
Cartesian3_default.add(result[5], xAxis, result[5]);
|
||
|
Cartesian3_default.subtract(result[5], yAxis, result[5]);
|
||
|
Cartesian3_default.add(result[5], zAxis, result[5]);
|
||
|
Cartesian3_default.clone(center, result[6]);
|
||
|
Cartesian3_default.add(result[6], xAxis, result[6]);
|
||
|
Cartesian3_default.add(result[6], yAxis, result[6]);
|
||
|
Cartesian3_default.subtract(result[6], zAxis, result[6]);
|
||
|
Cartesian3_default.clone(center, result[7]);
|
||
|
Cartesian3_default.add(result[7], xAxis, result[7]);
|
||
|
Cartesian3_default.add(result[7], yAxis, result[7]);
|
||
|
Cartesian3_default.add(result[7], zAxis, result[7]);
|
||
|
return result;
|
||
|
};
|
||
|
var scratchRotationScale = new Matrix3_default();
|
||
|
OrientedBoundingBox.computeTransformation = function(box, result) {
|
||
|
Check_default.typeOf.object("box", box);
|
||
|
if (!defined_default(result)) {
|
||
|
result = new Matrix4_default();
|
||
|
}
|
||
|
const translation = box.center;
|
||
|
const rotationScale = Matrix3_default.multiplyByUniformScale(
|
||
|
box.halfAxes,
|
||
|
2,
|
||
|
scratchRotationScale
|
||
|
);
|
||
|
return Matrix4_default.fromRotationTranslation(rotationScale, translation, result);
|
||
|
};
|
||
|
var scratchBoundingSphere = new BoundingSphere_default();
|
||
|
OrientedBoundingBox.isOccluded = function(box, occluder) {
|
||
|
if (!defined_default(box)) {
|
||
|
throw new DeveloperError_default("box is required.");
|
||
|
}
|
||
|
if (!defined_default(occluder)) {
|
||
|
throw new DeveloperError_default("occluder is required.");
|
||
|
}
|
||
|
const sphere = BoundingSphere_default.fromOrientedBoundingBox(
|
||
|
box,
|
||
|
scratchBoundingSphere
|
||
|
);
|
||
|
return !occluder.isBoundingSphereVisible(sphere);
|
||
|
};
|
||
|
OrientedBoundingBox.prototype.intersectPlane = function(plane) {
|
||
|
return OrientedBoundingBox.intersectPlane(this, plane);
|
||
|
};
|
||
|
OrientedBoundingBox.prototype.distanceSquaredTo = function(cartesian) {
|
||
|
return OrientedBoundingBox.distanceSquaredTo(this, cartesian);
|
||
|
};
|
||
|
OrientedBoundingBox.prototype.computePlaneDistances = function(position, direction, result) {
|
||
|
return OrientedBoundingBox.computePlaneDistances(
|
||
|
this,
|
||
|
position,
|
||
|
direction,
|
||
|
result
|
||
|
);
|
||
|
};
|
||
|
OrientedBoundingBox.prototype.computeCorners = function(result) {
|
||
|
return OrientedBoundingBox.computeCorners(this, result);
|
||
|
};
|
||
|
OrientedBoundingBox.prototype.computeTransformation = function(result) {
|
||
|
return OrientedBoundingBox.computeTransformation(this, result);
|
||
|
};
|
||
|
OrientedBoundingBox.prototype.isOccluded = function(occluder) {
|
||
|
return OrientedBoundingBox.isOccluded(this, occluder);
|
||
|
};
|
||
|
OrientedBoundingBox.equals = function(left, right) {
|
||
|
return left === right || defined_default(left) && defined_default(right) && Cartesian3_default.equals(left.center, right.center) && Matrix3_default.equals(left.halfAxes, right.halfAxes);
|
||
|
};
|
||
|
OrientedBoundingBox.prototype.clone = function(result) {
|
||
|
return OrientedBoundingBox.clone(this, result);
|
||
|
};
|
||
|
OrientedBoundingBox.prototype.equals = function(right) {
|
||
|
return OrientedBoundingBox.equals(this, right);
|
||
|
};
|
||
|
var OrientedBoundingBox_default = OrientedBoundingBox;
|
||
|
|
||
|
export {
|
||
|
OrientedBoundingBox_default
|
||
|
};
|