769 lines
27 KiB
JavaScript
769 lines
27 KiB
JavaScript
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/**
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* @license
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* Cesium - https://github.com/CesiumGS/cesium
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* Version 1.117
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*
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* Copyright 2011-2022 Cesium Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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* Columbus View (Pat. Pend.)
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*
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* Portions licensed separately.
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* See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
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*/
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import {
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AttributeCompression_default
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} from "./chunk-PS6AEMBR.js";
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import {
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BoundingSphere_default
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} from "./chunk-NI2R52QD.js";
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import {
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Matrix4_default,
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Rectangle_default
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} from "./chunk-I5TDPPC4.js";
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import {
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ComponentDatatype_default
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} from "./chunk-TMMOULW3.js";
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import {
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Cartesian2_default,
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Cartesian3_default,
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Cartographic_default,
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Ellipsoid_default
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} from "./chunk-C5CE4OG6.js";
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import {
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Math_default
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} from "./chunk-4PHPQRSH.js";
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import {
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defaultValue_default
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} from "./chunk-UCPPWV64.js";
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import {
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Check_default,
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DeveloperError_default
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} from "./chunk-U4IMCOF5.js";
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import {
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defined_default
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} from "./chunk-BDUJXBVF.js";
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// packages/engine/Source/Core/EllipsoidalOccluder.js
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function EllipsoidalOccluder(ellipsoid, cameraPosition) {
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Check_default.typeOf.object("ellipsoid", ellipsoid);
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this._ellipsoid = ellipsoid;
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this._cameraPosition = new Cartesian3_default();
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this._cameraPositionInScaledSpace = new Cartesian3_default();
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this._distanceToLimbInScaledSpaceSquared = 0;
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if (defined_default(cameraPosition)) {
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this.cameraPosition = cameraPosition;
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}
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}
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Object.defineProperties(EllipsoidalOccluder.prototype, {
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/**
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* Gets the occluding ellipsoid.
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* @memberof EllipsoidalOccluder.prototype
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* @type {Ellipsoid}
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*/
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ellipsoid: {
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get: function() {
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return this._ellipsoid;
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}
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},
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/**
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* Gets or sets the position of the camera.
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* @memberof EllipsoidalOccluder.prototype
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* @type {Cartesian3}
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*/
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cameraPosition: {
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get: function() {
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return this._cameraPosition;
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},
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set: function(cameraPosition) {
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const ellipsoid = this._ellipsoid;
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const cv = ellipsoid.transformPositionToScaledSpace(
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cameraPosition,
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this._cameraPositionInScaledSpace
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);
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const vhMagnitudeSquared = Cartesian3_default.magnitudeSquared(cv) - 1;
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Cartesian3_default.clone(cameraPosition, this._cameraPosition);
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this._cameraPositionInScaledSpace = cv;
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this._distanceToLimbInScaledSpaceSquared = vhMagnitudeSquared;
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}
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}
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});
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var scratchCartesian = new Cartesian3_default();
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EllipsoidalOccluder.prototype.isPointVisible = function(occludee) {
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const ellipsoid = this._ellipsoid;
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const occludeeScaledSpacePosition = ellipsoid.transformPositionToScaledSpace(
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occludee,
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scratchCartesian
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);
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return isScaledSpacePointVisible(
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occludeeScaledSpacePosition,
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this._cameraPositionInScaledSpace,
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this._distanceToLimbInScaledSpaceSquared
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);
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};
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EllipsoidalOccluder.prototype.isScaledSpacePointVisible = function(occludeeScaledSpacePosition) {
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return isScaledSpacePointVisible(
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occludeeScaledSpacePosition,
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this._cameraPositionInScaledSpace,
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this._distanceToLimbInScaledSpaceSquared
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);
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};
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var scratchCameraPositionInScaledSpaceShrunk = new Cartesian3_default();
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EllipsoidalOccluder.prototype.isScaledSpacePointVisiblePossiblyUnderEllipsoid = function(occludeeScaledSpacePosition, minimumHeight) {
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const ellipsoid = this._ellipsoid;
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let vhMagnitudeSquared;
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let cv;
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if (defined_default(minimumHeight) && minimumHeight < 0 && ellipsoid.minimumRadius > -minimumHeight) {
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cv = scratchCameraPositionInScaledSpaceShrunk;
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cv.x = this._cameraPosition.x / (ellipsoid.radii.x + minimumHeight);
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cv.y = this._cameraPosition.y / (ellipsoid.radii.y + minimumHeight);
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cv.z = this._cameraPosition.z / (ellipsoid.radii.z + minimumHeight);
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vhMagnitudeSquared = cv.x * cv.x + cv.y * cv.y + cv.z * cv.z - 1;
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} else {
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cv = this._cameraPositionInScaledSpace;
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vhMagnitudeSquared = this._distanceToLimbInScaledSpaceSquared;
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}
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return isScaledSpacePointVisible(
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occludeeScaledSpacePosition,
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cv,
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vhMagnitudeSquared
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);
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};
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EllipsoidalOccluder.prototype.computeHorizonCullingPoint = function(directionToPoint, positions, result) {
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return computeHorizonCullingPointFromPositions(
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this._ellipsoid,
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directionToPoint,
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positions,
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result
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);
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};
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var scratchEllipsoidShrunk = Ellipsoid_default.clone(Ellipsoid_default.UNIT_SPHERE);
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EllipsoidalOccluder.prototype.computeHorizonCullingPointPossiblyUnderEllipsoid = function(directionToPoint, positions, minimumHeight, result) {
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const possiblyShrunkEllipsoid = getPossiblyShrunkEllipsoid(
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this._ellipsoid,
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minimumHeight,
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scratchEllipsoidShrunk
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);
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return computeHorizonCullingPointFromPositions(
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possiblyShrunkEllipsoid,
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directionToPoint,
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positions,
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result
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);
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};
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EllipsoidalOccluder.prototype.computeHorizonCullingPointFromVertices = function(directionToPoint, vertices, stride, center, result) {
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return computeHorizonCullingPointFromVertices(
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this._ellipsoid,
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directionToPoint,
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vertices,
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stride,
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center,
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result
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);
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};
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EllipsoidalOccluder.prototype.computeHorizonCullingPointFromVerticesPossiblyUnderEllipsoid = function(directionToPoint, vertices, stride, center, minimumHeight, result) {
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const possiblyShrunkEllipsoid = getPossiblyShrunkEllipsoid(
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this._ellipsoid,
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minimumHeight,
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scratchEllipsoidShrunk
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);
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return computeHorizonCullingPointFromVertices(
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possiblyShrunkEllipsoid,
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directionToPoint,
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vertices,
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stride,
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center,
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result
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);
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};
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var subsampleScratch = [];
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EllipsoidalOccluder.prototype.computeHorizonCullingPointFromRectangle = function(rectangle, ellipsoid, result) {
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Check_default.typeOf.object("rectangle", rectangle);
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const positions = Rectangle_default.subsample(
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rectangle,
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ellipsoid,
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0,
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subsampleScratch
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);
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const bs = BoundingSphere_default.fromPoints(positions);
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if (Cartesian3_default.magnitude(bs.center) < 0.1 * ellipsoid.minimumRadius) {
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return void 0;
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}
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return this.computeHorizonCullingPoint(bs.center, positions, result);
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};
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var scratchEllipsoidShrunkRadii = new Cartesian3_default();
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function getPossiblyShrunkEllipsoid(ellipsoid, minimumHeight, result) {
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if (defined_default(minimumHeight) && minimumHeight < 0 && ellipsoid.minimumRadius > -minimumHeight) {
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const ellipsoidShrunkRadii = Cartesian3_default.fromElements(
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ellipsoid.radii.x + minimumHeight,
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ellipsoid.radii.y + minimumHeight,
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ellipsoid.radii.z + minimumHeight,
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scratchEllipsoidShrunkRadii
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);
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ellipsoid = Ellipsoid_default.fromCartesian3(ellipsoidShrunkRadii, result);
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}
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return ellipsoid;
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}
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function computeHorizonCullingPointFromPositions(ellipsoid, directionToPoint, positions, result) {
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Check_default.typeOf.object("directionToPoint", directionToPoint);
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Check_default.defined("positions", positions);
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if (!defined_default(result)) {
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result = new Cartesian3_default();
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}
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const scaledSpaceDirectionToPoint = computeScaledSpaceDirectionToPoint(
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ellipsoid,
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directionToPoint
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);
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let resultMagnitude = 0;
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for (let i = 0, len = positions.length; i < len; ++i) {
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const position = positions[i];
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const candidateMagnitude = computeMagnitude(
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ellipsoid,
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position,
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scaledSpaceDirectionToPoint
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);
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if (candidateMagnitude < 0) {
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return void 0;
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}
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resultMagnitude = Math.max(resultMagnitude, candidateMagnitude);
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}
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return magnitudeToPoint(scaledSpaceDirectionToPoint, resultMagnitude, result);
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}
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var positionScratch = new Cartesian3_default();
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function computeHorizonCullingPointFromVertices(ellipsoid, directionToPoint, vertices, stride, center, result) {
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Check_default.typeOf.object("directionToPoint", directionToPoint);
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Check_default.defined("vertices", vertices);
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Check_default.typeOf.number("stride", stride);
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if (!defined_default(result)) {
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result = new Cartesian3_default();
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}
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stride = defaultValue_default(stride, 3);
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center = defaultValue_default(center, Cartesian3_default.ZERO);
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const scaledSpaceDirectionToPoint = computeScaledSpaceDirectionToPoint(
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ellipsoid,
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directionToPoint
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);
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let resultMagnitude = 0;
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for (let i = 0, len = vertices.length; i < len; i += stride) {
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positionScratch.x = vertices[i] + center.x;
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positionScratch.y = vertices[i + 1] + center.y;
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positionScratch.z = vertices[i + 2] + center.z;
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const candidateMagnitude = computeMagnitude(
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ellipsoid,
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positionScratch,
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scaledSpaceDirectionToPoint
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);
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if (candidateMagnitude < 0) {
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return void 0;
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}
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resultMagnitude = Math.max(resultMagnitude, candidateMagnitude);
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}
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return magnitudeToPoint(scaledSpaceDirectionToPoint, resultMagnitude, result);
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}
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function isScaledSpacePointVisible(occludeeScaledSpacePosition, cameraPositionInScaledSpace, distanceToLimbInScaledSpaceSquared) {
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const cv = cameraPositionInScaledSpace;
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const vhMagnitudeSquared = distanceToLimbInScaledSpaceSquared;
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const vt = Cartesian3_default.subtract(
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occludeeScaledSpacePosition,
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cv,
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scratchCartesian
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);
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const vtDotVc = -Cartesian3_default.dot(vt, cv);
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const isOccluded = vhMagnitudeSquared < 0 ? vtDotVc > 0 : vtDotVc > vhMagnitudeSquared && vtDotVc * vtDotVc / Cartesian3_default.magnitudeSquared(vt) > vhMagnitudeSquared;
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return !isOccluded;
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}
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var scaledSpaceScratch = new Cartesian3_default();
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var directionScratch = new Cartesian3_default();
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function computeMagnitude(ellipsoid, position, scaledSpaceDirectionToPoint) {
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const scaledSpacePosition = ellipsoid.transformPositionToScaledSpace(
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position,
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scaledSpaceScratch
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);
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let magnitudeSquared = Cartesian3_default.magnitudeSquared(scaledSpacePosition);
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let magnitude = Math.sqrt(magnitudeSquared);
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const direction = Cartesian3_default.divideByScalar(
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scaledSpacePosition,
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magnitude,
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directionScratch
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);
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magnitudeSquared = Math.max(1, magnitudeSquared);
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magnitude = Math.max(1, magnitude);
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const cosAlpha = Cartesian3_default.dot(direction, scaledSpaceDirectionToPoint);
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const sinAlpha = Cartesian3_default.magnitude(
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Cartesian3_default.cross(direction, scaledSpaceDirectionToPoint, direction)
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);
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const cosBeta = 1 / magnitude;
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const sinBeta = Math.sqrt(magnitudeSquared - 1) * cosBeta;
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return 1 / (cosAlpha * cosBeta - sinAlpha * sinBeta);
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}
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function magnitudeToPoint(scaledSpaceDirectionToPoint, resultMagnitude, result) {
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if (resultMagnitude <= 0 || resultMagnitude === 1 / 0 || resultMagnitude !== resultMagnitude) {
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return void 0;
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}
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return Cartesian3_default.multiplyByScalar(
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scaledSpaceDirectionToPoint,
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resultMagnitude,
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result
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);
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}
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var directionToPointScratch = new Cartesian3_default();
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function computeScaledSpaceDirectionToPoint(ellipsoid, directionToPoint) {
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if (Cartesian3_default.equals(directionToPoint, Cartesian3_default.ZERO)) {
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return directionToPoint;
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}
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ellipsoid.transformPositionToScaledSpace(
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directionToPoint,
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directionToPointScratch
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);
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return Cartesian3_default.normalize(directionToPointScratch, directionToPointScratch);
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}
|
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var EllipsoidalOccluder_default = EllipsoidalOccluder;
|
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|
|
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// packages/engine/Source/Core/VerticalExaggeration.js
|
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var VerticalExaggeration = {};
|
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VerticalExaggeration.getHeight = function(height, scale, relativeHeight) {
|
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if (!Number.isFinite(scale)) {
|
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throw new DeveloperError_default("scale must be a finite number.");
|
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}
|
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if (!Number.isFinite(relativeHeight)) {
|
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throw new DeveloperError_default("relativeHeight must be a finite number.");
|
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}
|
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return (height - relativeHeight) * scale + relativeHeight;
|
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};
|
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var scratchCartographic = new Cartographic_default();
|
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VerticalExaggeration.getPosition = function(position, ellipsoid, verticalExaggeration, verticalExaggerationRelativeHeight, result) {
|
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const cartographic = ellipsoid.cartesianToCartographic(
|
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position,
|
||
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scratchCartographic
|
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);
|
||
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if (!defined_default(cartographic)) {
|
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return Cartesian3_default.clone(position, result);
|
||
|
}
|
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const newHeight = VerticalExaggeration.getHeight(
|
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|
cartographic.height,
|
||
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verticalExaggeration,
|
||
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verticalExaggerationRelativeHeight
|
||
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);
|
||
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return Cartesian3_default.fromRadians(
|
||
|
cartographic.longitude,
|
||
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cartographic.latitude,
|
||
|
newHeight,
|
||
|
ellipsoid,
|
||
|
result
|
||
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);
|
||
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};
|
||
|
var VerticalExaggeration_default = VerticalExaggeration;
|
||
|
|
||
|
// packages/engine/Source/Core/TerrainQuantization.js
|
||
|
var TerrainQuantization = {
|
||
|
/**
|
||
|
* The vertices are not compressed.
|
||
|
*
|
||
|
* @type {number}
|
||
|
* @constant
|
||
|
*/
|
||
|
NONE: 0,
|
||
|
/**
|
||
|
* The vertices are compressed to 12 bits.
|
||
|
*
|
||
|
* @type {number}
|
||
|
* @constant
|
||
|
*/
|
||
|
BITS12: 1
|
||
|
};
|
||
|
var TerrainQuantization_default = Object.freeze(TerrainQuantization);
|
||
|
|
||
|
// packages/engine/Source/Core/TerrainEncoding.js
|
||
|
var cartesian3Scratch = new Cartesian3_default();
|
||
|
var cartesian3DimScratch = new Cartesian3_default();
|
||
|
var cartesian2Scratch = new Cartesian2_default();
|
||
|
var matrix4Scratch = new Matrix4_default();
|
||
|
var matrix4Scratch2 = new Matrix4_default();
|
||
|
var SHIFT_LEFT_12 = Math.pow(2, 12);
|
||
|
function TerrainEncoding(center, axisAlignedBoundingBox, minimumHeight, maximumHeight, fromENU, hasVertexNormals, hasWebMercatorT, hasGeodeticSurfaceNormals, exaggeration, exaggerationRelativeHeight) {
|
||
|
let quantization = TerrainQuantization_default.NONE;
|
||
|
let toENU;
|
||
|
let matrix;
|
||
|
if (defined_default(axisAlignedBoundingBox) && defined_default(minimumHeight) && defined_default(maximumHeight) && defined_default(fromENU)) {
|
||
|
const minimum = axisAlignedBoundingBox.minimum;
|
||
|
const maximum = axisAlignedBoundingBox.maximum;
|
||
|
const dimensions = Cartesian3_default.subtract(
|
||
|
maximum,
|
||
|
minimum,
|
||
|
cartesian3DimScratch
|
||
|
);
|
||
|
const hDim = maximumHeight - minimumHeight;
|
||
|
const maxDim = Math.max(Cartesian3_default.maximumComponent(dimensions), hDim);
|
||
|
if (maxDim < SHIFT_LEFT_12 - 1) {
|
||
|
quantization = TerrainQuantization_default.BITS12;
|
||
|
} else {
|
||
|
quantization = TerrainQuantization_default.NONE;
|
||
|
}
|
||
|
toENU = Matrix4_default.inverseTransformation(fromENU, new Matrix4_default());
|
||
|
const translation = Cartesian3_default.negate(minimum, cartesian3Scratch);
|
||
|
Matrix4_default.multiply(
|
||
|
Matrix4_default.fromTranslation(translation, matrix4Scratch),
|
||
|
toENU,
|
||
|
toENU
|
||
|
);
|
||
|
const scale = cartesian3Scratch;
|
||
|
scale.x = 1 / dimensions.x;
|
||
|
scale.y = 1 / dimensions.y;
|
||
|
scale.z = 1 / dimensions.z;
|
||
|
Matrix4_default.multiply(Matrix4_default.fromScale(scale, matrix4Scratch), toENU, toENU);
|
||
|
matrix = Matrix4_default.clone(fromENU);
|
||
|
Matrix4_default.setTranslation(matrix, Cartesian3_default.ZERO, matrix);
|
||
|
fromENU = Matrix4_default.clone(fromENU, new Matrix4_default());
|
||
|
const translationMatrix = Matrix4_default.fromTranslation(minimum, matrix4Scratch);
|
||
|
const scaleMatrix = Matrix4_default.fromScale(dimensions, matrix4Scratch2);
|
||
|
const st = Matrix4_default.multiply(translationMatrix, scaleMatrix, matrix4Scratch);
|
||
|
Matrix4_default.multiply(fromENU, st, fromENU);
|
||
|
Matrix4_default.multiply(matrix, st, matrix);
|
||
|
}
|
||
|
this.quantization = quantization;
|
||
|
this.minimumHeight = minimumHeight;
|
||
|
this.maximumHeight = maximumHeight;
|
||
|
this.center = Cartesian3_default.clone(center);
|
||
|
this.toScaledENU = toENU;
|
||
|
this.fromScaledENU = fromENU;
|
||
|
this.matrix = matrix;
|
||
|
this.hasVertexNormals = hasVertexNormals;
|
||
|
this.hasWebMercatorT = defaultValue_default(hasWebMercatorT, false);
|
||
|
this.hasGeodeticSurfaceNormals = defaultValue_default(
|
||
|
hasGeodeticSurfaceNormals,
|
||
|
false
|
||
|
);
|
||
|
this.exaggeration = defaultValue_default(exaggeration, 1);
|
||
|
this.exaggerationRelativeHeight = defaultValue_default(
|
||
|
exaggerationRelativeHeight,
|
||
|
0
|
||
|
);
|
||
|
this.stride = 0;
|
||
|
this._offsetGeodeticSurfaceNormal = 0;
|
||
|
this._offsetVertexNormal = 0;
|
||
|
this._calculateStrideAndOffsets();
|
||
|
}
|
||
|
TerrainEncoding.prototype.encode = function(vertexBuffer, bufferIndex, position, uv, height, normalToPack, webMercatorT, geodeticSurfaceNormal) {
|
||
|
const u = uv.x;
|
||
|
const v = uv.y;
|
||
|
if (this.quantization === TerrainQuantization_default.BITS12) {
|
||
|
position = Matrix4_default.multiplyByPoint(
|
||
|
this.toScaledENU,
|
||
|
position,
|
||
|
cartesian3Scratch
|
||
|
);
|
||
|
position.x = Math_default.clamp(position.x, 0, 1);
|
||
|
position.y = Math_default.clamp(position.y, 0, 1);
|
||
|
position.z = Math_default.clamp(position.z, 0, 1);
|
||
|
const hDim = this.maximumHeight - this.minimumHeight;
|
||
|
const h = Math_default.clamp((height - this.minimumHeight) / hDim, 0, 1);
|
||
|
Cartesian2_default.fromElements(position.x, position.y, cartesian2Scratch);
|
||
|
const compressed0 = AttributeCompression_default.compressTextureCoordinates(
|
||
|
cartesian2Scratch
|
||
|
);
|
||
|
Cartesian2_default.fromElements(position.z, h, cartesian2Scratch);
|
||
|
const compressed1 = AttributeCompression_default.compressTextureCoordinates(
|
||
|
cartesian2Scratch
|
||
|
);
|
||
|
Cartesian2_default.fromElements(u, v, cartesian2Scratch);
|
||
|
const compressed2 = AttributeCompression_default.compressTextureCoordinates(
|
||
|
cartesian2Scratch
|
||
|
);
|
||
|
vertexBuffer[bufferIndex++] = compressed0;
|
||
|
vertexBuffer[bufferIndex++] = compressed1;
|
||
|
vertexBuffer[bufferIndex++] = compressed2;
|
||
|
if (this.hasWebMercatorT) {
|
||
|
Cartesian2_default.fromElements(webMercatorT, 0, cartesian2Scratch);
|
||
|
const compressed3 = AttributeCompression_default.compressTextureCoordinates(
|
||
|
cartesian2Scratch
|
||
|
);
|
||
|
vertexBuffer[bufferIndex++] = compressed3;
|
||
|
}
|
||
|
} else {
|
||
|
Cartesian3_default.subtract(position, this.center, cartesian3Scratch);
|
||
|
vertexBuffer[bufferIndex++] = cartesian3Scratch.x;
|
||
|
vertexBuffer[bufferIndex++] = cartesian3Scratch.y;
|
||
|
vertexBuffer[bufferIndex++] = cartesian3Scratch.z;
|
||
|
vertexBuffer[bufferIndex++] = height;
|
||
|
vertexBuffer[bufferIndex++] = u;
|
||
|
vertexBuffer[bufferIndex++] = v;
|
||
|
if (this.hasWebMercatorT) {
|
||
|
vertexBuffer[bufferIndex++] = webMercatorT;
|
||
|
}
|
||
|
}
|
||
|
if (this.hasVertexNormals) {
|
||
|
vertexBuffer[bufferIndex++] = AttributeCompression_default.octPackFloat(
|
||
|
normalToPack
|
||
|
);
|
||
|
}
|
||
|
if (this.hasGeodeticSurfaceNormals) {
|
||
|
vertexBuffer[bufferIndex++] = geodeticSurfaceNormal.x;
|
||
|
vertexBuffer[bufferIndex++] = geodeticSurfaceNormal.y;
|
||
|
vertexBuffer[bufferIndex++] = geodeticSurfaceNormal.z;
|
||
|
}
|
||
|
return bufferIndex;
|
||
|
};
|
||
|
var scratchPosition = new Cartesian3_default();
|
||
|
var scratchGeodeticSurfaceNormal = new Cartesian3_default();
|
||
|
TerrainEncoding.prototype.addGeodeticSurfaceNormals = function(oldBuffer, newBuffer, ellipsoid) {
|
||
|
if (this.hasGeodeticSurfaceNormals) {
|
||
|
return;
|
||
|
}
|
||
|
const oldStride = this.stride;
|
||
|
const vertexCount = oldBuffer.length / oldStride;
|
||
|
this.hasGeodeticSurfaceNormals = true;
|
||
|
this._calculateStrideAndOffsets();
|
||
|
const newStride = this.stride;
|
||
|
for (let index = 0; index < vertexCount; index++) {
|
||
|
for (let offset = 0; offset < oldStride; offset++) {
|
||
|
const oldIndex = index * oldStride + offset;
|
||
|
const newIndex = index * newStride + offset;
|
||
|
newBuffer[newIndex] = oldBuffer[oldIndex];
|
||
|
}
|
||
|
const position = this.decodePosition(newBuffer, index, scratchPosition);
|
||
|
const geodeticSurfaceNormal = ellipsoid.geodeticSurfaceNormal(
|
||
|
position,
|
||
|
scratchGeodeticSurfaceNormal
|
||
|
);
|
||
|
const bufferIndex = index * newStride + this._offsetGeodeticSurfaceNormal;
|
||
|
newBuffer[bufferIndex] = geodeticSurfaceNormal.x;
|
||
|
newBuffer[bufferIndex + 1] = geodeticSurfaceNormal.y;
|
||
|
newBuffer[bufferIndex + 2] = geodeticSurfaceNormal.z;
|
||
|
}
|
||
|
};
|
||
|
TerrainEncoding.prototype.removeGeodeticSurfaceNormals = function(oldBuffer, newBuffer) {
|
||
|
if (!this.hasGeodeticSurfaceNormals) {
|
||
|
return;
|
||
|
}
|
||
|
const oldStride = this.stride;
|
||
|
const vertexCount = oldBuffer.length / oldStride;
|
||
|
this.hasGeodeticSurfaceNormals = false;
|
||
|
this._calculateStrideAndOffsets();
|
||
|
const newStride = this.stride;
|
||
|
for (let index = 0; index < vertexCount; index++) {
|
||
|
for (let offset = 0; offset < newStride; offset++) {
|
||
|
const oldIndex = index * oldStride + offset;
|
||
|
const newIndex = index * newStride + offset;
|
||
|
newBuffer[newIndex] = oldBuffer[oldIndex];
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
TerrainEncoding.prototype.decodePosition = function(buffer, index, result) {
|
||
|
if (!defined_default(result)) {
|
||
|
result = new Cartesian3_default();
|
||
|
}
|
||
|
index *= this.stride;
|
||
|
if (this.quantization === TerrainQuantization_default.BITS12) {
|
||
|
const xy = AttributeCompression_default.decompressTextureCoordinates(
|
||
|
buffer[index],
|
||
|
cartesian2Scratch
|
||
|
);
|
||
|
result.x = xy.x;
|
||
|
result.y = xy.y;
|
||
|
const zh = AttributeCompression_default.decompressTextureCoordinates(
|
||
|
buffer[index + 1],
|
||
|
cartesian2Scratch
|
||
|
);
|
||
|
result.z = zh.x;
|
||
|
return Matrix4_default.multiplyByPoint(this.fromScaledENU, result, result);
|
||
|
}
|
||
|
result.x = buffer[index];
|
||
|
result.y = buffer[index + 1];
|
||
|
result.z = buffer[index + 2];
|
||
|
return Cartesian3_default.add(result, this.center, result);
|
||
|
};
|
||
|
TerrainEncoding.prototype.getExaggeratedPosition = function(buffer, index, result) {
|
||
|
result = this.decodePosition(buffer, index, result);
|
||
|
const exaggeration = this.exaggeration;
|
||
|
const exaggerationRelativeHeight = this.exaggerationRelativeHeight;
|
||
|
const hasExaggeration = exaggeration !== 1;
|
||
|
if (hasExaggeration && this.hasGeodeticSurfaceNormals) {
|
||
|
const geodeticSurfaceNormal = this.decodeGeodeticSurfaceNormal(
|
||
|
buffer,
|
||
|
index,
|
||
|
scratchGeodeticSurfaceNormal
|
||
|
);
|
||
|
const rawHeight = this.decodeHeight(buffer, index);
|
||
|
const heightDifference = VerticalExaggeration_default.getHeight(
|
||
|
rawHeight,
|
||
|
exaggeration,
|
||
|
exaggerationRelativeHeight
|
||
|
) - rawHeight;
|
||
|
result.x += geodeticSurfaceNormal.x * heightDifference;
|
||
|
result.y += geodeticSurfaceNormal.y * heightDifference;
|
||
|
result.z += geodeticSurfaceNormal.z * heightDifference;
|
||
|
}
|
||
|
return result;
|
||
|
};
|
||
|
TerrainEncoding.prototype.decodeTextureCoordinates = function(buffer, index, result) {
|
||
|
if (!defined_default(result)) {
|
||
|
result = new Cartesian2_default();
|
||
|
}
|
||
|
index *= this.stride;
|
||
|
if (this.quantization === TerrainQuantization_default.BITS12) {
|
||
|
return AttributeCompression_default.decompressTextureCoordinates(
|
||
|
buffer[index + 2],
|
||
|
result
|
||
|
);
|
||
|
}
|
||
|
return Cartesian2_default.fromElements(buffer[index + 4], buffer[index + 5], result);
|
||
|
};
|
||
|
TerrainEncoding.prototype.decodeHeight = function(buffer, index) {
|
||
|
index *= this.stride;
|
||
|
if (this.quantization === TerrainQuantization_default.BITS12) {
|
||
|
const zh = AttributeCompression_default.decompressTextureCoordinates(
|
||
|
buffer[index + 1],
|
||
|
cartesian2Scratch
|
||
|
);
|
||
|
return zh.y * (this.maximumHeight - this.minimumHeight) + this.minimumHeight;
|
||
|
}
|
||
|
return buffer[index + 3];
|
||
|
};
|
||
|
TerrainEncoding.prototype.decodeWebMercatorT = function(buffer, index) {
|
||
|
index *= this.stride;
|
||
|
if (this.quantization === TerrainQuantization_default.BITS12) {
|
||
|
return AttributeCompression_default.decompressTextureCoordinates(
|
||
|
buffer[index + 3],
|
||
|
cartesian2Scratch
|
||
|
).x;
|
||
|
}
|
||
|
return buffer[index + 6];
|
||
|
};
|
||
|
TerrainEncoding.prototype.getOctEncodedNormal = function(buffer, index, result) {
|
||
|
index = index * this.stride + this._offsetVertexNormal;
|
||
|
const temp = buffer[index] / 256;
|
||
|
const x = Math.floor(temp);
|
||
|
const y = (temp - x) * 256;
|
||
|
return Cartesian2_default.fromElements(x, y, result);
|
||
|
};
|
||
|
TerrainEncoding.prototype.decodeGeodeticSurfaceNormal = function(buffer, index, result) {
|
||
|
index = index * this.stride + this._offsetGeodeticSurfaceNormal;
|
||
|
result.x = buffer[index];
|
||
|
result.y = buffer[index + 1];
|
||
|
result.z = buffer[index + 2];
|
||
|
return result;
|
||
|
};
|
||
|
TerrainEncoding.prototype._calculateStrideAndOffsets = function() {
|
||
|
let vertexStride = 0;
|
||
|
switch (this.quantization) {
|
||
|
case TerrainQuantization_default.BITS12:
|
||
|
vertexStride += 3;
|
||
|
break;
|
||
|
default:
|
||
|
vertexStride += 6;
|
||
|
}
|
||
|
if (this.hasWebMercatorT) {
|
||
|
vertexStride += 1;
|
||
|
}
|
||
|
if (this.hasVertexNormals) {
|
||
|
this._offsetVertexNormal = vertexStride;
|
||
|
vertexStride += 1;
|
||
|
}
|
||
|
if (this.hasGeodeticSurfaceNormals) {
|
||
|
this._offsetGeodeticSurfaceNormal = vertexStride;
|
||
|
vertexStride += 3;
|
||
|
}
|
||
|
this.stride = vertexStride;
|
||
|
};
|
||
|
var attributesIndicesNone = {
|
||
|
position3DAndHeight: 0,
|
||
|
textureCoordAndEncodedNormals: 1,
|
||
|
geodeticSurfaceNormal: 2
|
||
|
};
|
||
|
var attributesIndicesBits12 = {
|
||
|
compressed0: 0,
|
||
|
compressed1: 1,
|
||
|
geodeticSurfaceNormal: 2
|
||
|
};
|
||
|
TerrainEncoding.prototype.getAttributes = function(buffer) {
|
||
|
const datatype = ComponentDatatype_default.FLOAT;
|
||
|
const sizeInBytes = ComponentDatatype_default.getSizeInBytes(datatype);
|
||
|
const strideInBytes = this.stride * sizeInBytes;
|
||
|
let offsetInBytes = 0;
|
||
|
const attributes = [];
|
||
|
function addAttribute(index, componentsPerAttribute) {
|
||
|
attributes.push({
|
||
|
index,
|
||
|
vertexBuffer: buffer,
|
||
|
componentDatatype: datatype,
|
||
|
componentsPerAttribute,
|
||
|
offsetInBytes,
|
||
|
strideInBytes
|
||
|
});
|
||
|
offsetInBytes += componentsPerAttribute * sizeInBytes;
|
||
|
}
|
||
|
if (this.quantization === TerrainQuantization_default.NONE) {
|
||
|
addAttribute(attributesIndicesNone.position3DAndHeight, 4);
|
||
|
let componentsTexCoordAndNormals = 2;
|
||
|
componentsTexCoordAndNormals += this.hasWebMercatorT ? 1 : 0;
|
||
|
componentsTexCoordAndNormals += this.hasVertexNormals ? 1 : 0;
|
||
|
addAttribute(
|
||
|
attributesIndicesNone.textureCoordAndEncodedNormals,
|
||
|
componentsTexCoordAndNormals
|
||
|
);
|
||
|
if (this.hasGeodeticSurfaceNormals) {
|
||
|
addAttribute(attributesIndicesNone.geodeticSurfaceNormal, 3);
|
||
|
}
|
||
|
} else {
|
||
|
const usingAttribute0Component4 = this.hasWebMercatorT || this.hasVertexNormals;
|
||
|
const usingAttribute1Component1 = this.hasWebMercatorT && this.hasVertexNormals;
|
||
|
addAttribute(
|
||
|
attributesIndicesBits12.compressed0,
|
||
|
usingAttribute0Component4 ? 4 : 3
|
||
|
);
|
||
|
if (usingAttribute1Component1) {
|
||
|
addAttribute(attributesIndicesBits12.compressed1, 1);
|
||
|
}
|
||
|
if (this.hasGeodeticSurfaceNormals) {
|
||
|
addAttribute(attributesIndicesBits12.geodeticSurfaceNormal, 3);
|
||
|
}
|
||
|
}
|
||
|
return attributes;
|
||
|
};
|
||
|
TerrainEncoding.prototype.getAttributeLocations = function() {
|
||
|
if (this.quantization === TerrainQuantization_default.NONE) {
|
||
|
return attributesIndicesNone;
|
||
|
}
|
||
|
return attributesIndicesBits12;
|
||
|
};
|
||
|
TerrainEncoding.clone = function(encoding, result) {
|
||
|
if (!defined_default(encoding)) {
|
||
|
return void 0;
|
||
|
}
|
||
|
if (!defined_default(result)) {
|
||
|
result = new TerrainEncoding();
|
||
|
}
|
||
|
result.quantization = encoding.quantization;
|
||
|
result.minimumHeight = encoding.minimumHeight;
|
||
|
result.maximumHeight = encoding.maximumHeight;
|
||
|
result.center = Cartesian3_default.clone(encoding.center);
|
||
|
result.toScaledENU = Matrix4_default.clone(encoding.toScaledENU);
|
||
|
result.fromScaledENU = Matrix4_default.clone(encoding.fromScaledENU);
|
||
|
result.matrix = Matrix4_default.clone(encoding.matrix);
|
||
|
result.hasVertexNormals = encoding.hasVertexNormals;
|
||
|
result.hasWebMercatorT = encoding.hasWebMercatorT;
|
||
|
result.hasGeodeticSurfaceNormals = encoding.hasGeodeticSurfaceNormals;
|
||
|
result.exaggeration = encoding.exaggeration;
|
||
|
result.exaggerationRelativeHeight = encoding.exaggerationRelativeHeight;
|
||
|
result._calculateStrideAndOffsets();
|
||
|
return result;
|
||
|
};
|
||
|
var TerrainEncoding_default = TerrainEncoding;
|
||
|
|
||
|
export {
|
||
|
EllipsoidalOccluder_default,
|
||
|
TerrainEncoding_default
|
||
|
};
|