Agriculture-front-end/public/CesiumUnminified/Workers/chunk-A6NCZSL3.js

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/**
* @license
* Cesium - https://github.com/CesiumGS/cesium
* Version 1.117
*
* Copyright 2011-2022 Cesium Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Columbus View (Pat. Pend.)
*
* Portions licensed separately.
* See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
*/
import {
EllipseGeometryLibrary_default
} from "./chunk-GIFJ77E4.js";
import {
GeometryInstance_default
} from "./chunk-AOIKO5Y7.js";
import {
GeometryPipeline_default
} from "./chunk-PK7TEP3J.js";
import {
GeometryOffsetAttribute_default
} from "./chunk-S4XDCPKD.js";
import {
VertexFormat_default
} from "./chunk-4KIUON73.js";
import {
IndexDatatype_default
} from "./chunk-WWP3I7R5.js";
import {
GeometryAttributes_default
} from "./chunk-RL73GOEF.js";
import {
GeometryAttribute_default,
Geometry_default,
PrimitiveType_default
} from "./chunk-34DGOKCO.js";
import {
BoundingSphere_default,
GeographicProjection_default
} from "./chunk-NI2R52QD.js";
import {
Quaternion_default,
Rectangle_default
} from "./chunk-I5TDPPC4.js";
import {
ComponentDatatype_default
} from "./chunk-TMMOULW3.js";
import {
Cartesian2_default,
Cartesian3_default,
Cartographic_default,
Ellipsoid_default,
Matrix3_default
} from "./chunk-C5CE4OG6.js";
import {
Math_default
} from "./chunk-4PHPQRSH.js";
import {
defaultValue_default
} from "./chunk-UCPPWV64.js";
import {
Check_default,
DeveloperError_default
} from "./chunk-U4IMCOF5.js";
import {
defined_default
} from "./chunk-BDUJXBVF.js";
// packages/engine/Source/Core/EllipseGeometry.js
var scratchCartesian1 = new Cartesian3_default();
var scratchCartesian2 = new Cartesian3_default();
var scratchCartesian3 = new Cartesian3_default();
var scratchCartesian4 = new Cartesian3_default();
var texCoordScratch = new Cartesian2_default();
var textureMatrixScratch = new Matrix3_default();
var tangentMatrixScratch = new Matrix3_default();
var quaternionScratch = new Quaternion_default();
var scratchNormal = new Cartesian3_default();
var scratchTangent = new Cartesian3_default();
var scratchBitangent = new Cartesian3_default();
var scratchCartographic = new Cartographic_default();
var projectedCenterScratch = new Cartesian3_default();
var scratchMinTexCoord = new Cartesian2_default();
var scratchMaxTexCoord = new Cartesian2_default();
function computeTopBottomAttributes(positions, options, extrude) {
const vertexFormat = options.vertexFormat;
const center = options.center;
const semiMajorAxis = options.semiMajorAxis;
const semiMinorAxis = options.semiMinorAxis;
const ellipsoid = options.ellipsoid;
const stRotation = options.stRotation;
const size = extrude ? positions.length / 3 * 2 : positions.length / 3;
const shadowVolume = options.shadowVolume;
const textureCoordinates = vertexFormat.st ? new Float32Array(size * 2) : void 0;
const normals = vertexFormat.normal ? new Float32Array(size * 3) : void 0;
const tangents = vertexFormat.tangent ? new Float32Array(size * 3) : void 0;
const bitangents = vertexFormat.bitangent ? new Float32Array(size * 3) : void 0;
const extrudeNormals = shadowVolume ? new Float32Array(size * 3) : void 0;
let textureCoordIndex = 0;
let normal = scratchNormal;
let tangent = scratchTangent;
let bitangent = scratchBitangent;
const projection = new GeographicProjection_default(ellipsoid);
const projectedCenter = projection.project(
ellipsoid.cartesianToCartographic(center, scratchCartographic),
projectedCenterScratch
);
const geodeticNormal = ellipsoid.scaleToGeodeticSurface(
center,
scratchCartesian1
);
ellipsoid.geodeticSurfaceNormal(geodeticNormal, geodeticNormal);
let textureMatrix = textureMatrixScratch;
let tangentMatrix = tangentMatrixScratch;
if (stRotation !== 0) {
let rotation = Quaternion_default.fromAxisAngle(
geodeticNormal,
stRotation,
quaternionScratch
);
textureMatrix = Matrix3_default.fromQuaternion(rotation, textureMatrix);
rotation = Quaternion_default.fromAxisAngle(
geodeticNormal,
-stRotation,
quaternionScratch
);
tangentMatrix = Matrix3_default.fromQuaternion(rotation, tangentMatrix);
} else {
textureMatrix = Matrix3_default.clone(Matrix3_default.IDENTITY, textureMatrix);
tangentMatrix = Matrix3_default.clone(Matrix3_default.IDENTITY, tangentMatrix);
}
const minTexCoord = Cartesian2_default.fromElements(
Number.POSITIVE_INFINITY,
Number.POSITIVE_INFINITY,
scratchMinTexCoord
);
const maxTexCoord = Cartesian2_default.fromElements(
Number.NEGATIVE_INFINITY,
Number.NEGATIVE_INFINITY,
scratchMaxTexCoord
);
let length = positions.length;
const bottomOffset = extrude ? length : 0;
const stOffset = bottomOffset / 3 * 2;
for (let i = 0; i < length; i += 3) {
const i1 = i + 1;
const i2 = i + 2;
const position = Cartesian3_default.fromArray(positions, i, scratchCartesian1);
if (vertexFormat.st) {
const rotatedPoint = Matrix3_default.multiplyByVector(
textureMatrix,
position,
scratchCartesian2
);
const projectedPoint = projection.project(
ellipsoid.cartesianToCartographic(rotatedPoint, scratchCartographic),
scratchCartesian3
);
Cartesian3_default.subtract(projectedPoint, projectedCenter, projectedPoint);
texCoordScratch.x = (projectedPoint.x + semiMajorAxis) / (2 * semiMajorAxis);
texCoordScratch.y = (projectedPoint.y + semiMinorAxis) / (2 * semiMinorAxis);
minTexCoord.x = Math.min(texCoordScratch.x, minTexCoord.x);
minTexCoord.y = Math.min(texCoordScratch.y, minTexCoord.y);
maxTexCoord.x = Math.max(texCoordScratch.x, maxTexCoord.x);
maxTexCoord.y = Math.max(texCoordScratch.y, maxTexCoord.y);
if (extrude) {
textureCoordinates[textureCoordIndex + stOffset] = texCoordScratch.x;
textureCoordinates[textureCoordIndex + 1 + stOffset] = texCoordScratch.y;
}
textureCoordinates[textureCoordIndex++] = texCoordScratch.x;
textureCoordinates[textureCoordIndex++] = texCoordScratch.y;
}
if (vertexFormat.normal || vertexFormat.tangent || vertexFormat.bitangent || shadowVolume) {
normal = ellipsoid.geodeticSurfaceNormal(position, normal);
if (shadowVolume) {
extrudeNormals[i + bottomOffset] = -normal.x;
extrudeNormals[i1 + bottomOffset] = -normal.y;
extrudeNormals[i2 + bottomOffset] = -normal.z;
}
if (vertexFormat.normal || vertexFormat.tangent || vertexFormat.bitangent) {
if (vertexFormat.tangent || vertexFormat.bitangent) {
tangent = Cartesian3_default.normalize(
Cartesian3_default.cross(Cartesian3_default.UNIT_Z, normal, tangent),
tangent
);
Matrix3_default.multiplyByVector(tangentMatrix, tangent, tangent);
}
if (vertexFormat.normal) {
normals[i] = normal.x;
normals[i1] = normal.y;
normals[i2] = normal.z;
if (extrude) {
normals[i + bottomOffset] = -normal.x;
normals[i1 + bottomOffset] = -normal.y;
normals[i2 + bottomOffset] = -normal.z;
}
}
if (vertexFormat.tangent) {
tangents[i] = tangent.x;
tangents[i1] = tangent.y;
tangents[i2] = tangent.z;
if (extrude) {
tangents[i + bottomOffset] = -tangent.x;
tangents[i1 + bottomOffset] = -tangent.y;
tangents[i2 + bottomOffset] = -tangent.z;
}
}
if (vertexFormat.bitangent) {
bitangent = Cartesian3_default.normalize(
Cartesian3_default.cross(normal, tangent, bitangent),
bitangent
);
bitangents[i] = bitangent.x;
bitangents[i1] = bitangent.y;
bitangents[i2] = bitangent.z;
if (extrude) {
bitangents[i + bottomOffset] = bitangent.x;
bitangents[i1 + bottomOffset] = bitangent.y;
bitangents[i2 + bottomOffset] = bitangent.z;
}
}
}
}
}
if (vertexFormat.st) {
length = textureCoordinates.length;
for (let k = 0; k < length; k += 2) {
textureCoordinates[k] = (textureCoordinates[k] - minTexCoord.x) / (maxTexCoord.x - minTexCoord.x);
textureCoordinates[k + 1] = (textureCoordinates[k + 1] - minTexCoord.y) / (maxTexCoord.y - minTexCoord.y);
}
}
const attributes = new GeometryAttributes_default();
if (vertexFormat.position) {
const finalPositions = EllipseGeometryLibrary_default.raisePositionsToHeight(
positions,
options,
extrude
);
attributes.position = new GeometryAttribute_default({
componentDatatype: ComponentDatatype_default.DOUBLE,
componentsPerAttribute: 3,
values: finalPositions
});
}
if (vertexFormat.st) {
attributes.st = new GeometryAttribute_default({
componentDatatype: ComponentDatatype_default.FLOAT,
componentsPerAttribute: 2,
values: textureCoordinates
});
}
if (vertexFormat.normal) {
attributes.normal = new GeometryAttribute_default({
componentDatatype: ComponentDatatype_default.FLOAT,
componentsPerAttribute: 3,
values: normals
});
}
if (vertexFormat.tangent) {
attributes.tangent = new GeometryAttribute_default({
componentDatatype: ComponentDatatype_default.FLOAT,
componentsPerAttribute: 3,
values: tangents
});
}
if (vertexFormat.bitangent) {
attributes.bitangent = new GeometryAttribute_default({
componentDatatype: ComponentDatatype_default.FLOAT,
componentsPerAttribute: 3,
values: bitangents
});
}
if (shadowVolume) {
attributes.extrudeDirection = new GeometryAttribute_default({
componentDatatype: ComponentDatatype_default.FLOAT,
componentsPerAttribute: 3,
values: extrudeNormals
});
}
if (extrude && defined_default(options.offsetAttribute)) {
let offsetAttribute = new Uint8Array(size);
if (options.offsetAttribute === GeometryOffsetAttribute_default.TOP) {
offsetAttribute = offsetAttribute.fill(1, 0, size / 2);
} else {
const offsetValue = options.offsetAttribute === GeometryOffsetAttribute_default.NONE ? 0 : 1;
offsetAttribute = offsetAttribute.fill(offsetValue);
}
attributes.applyOffset = new GeometryAttribute_default({
componentDatatype: ComponentDatatype_default.UNSIGNED_BYTE,
componentsPerAttribute: 1,
values: offsetAttribute
});
}
return attributes;
}
function topIndices(numPts) {
const indices = new Array(12 * (numPts * (numPts + 1)) - 6);
let indicesIndex = 0;
let prevIndex;
let numInterior;
let positionIndex;
let i;
let j;
prevIndex = 0;
positionIndex = 1;
for (i = 0; i < 3; i++) {
indices[indicesIndex++] = positionIndex++;
indices[indicesIndex++] = prevIndex;
indices[indicesIndex++] = positionIndex;
}
for (i = 2; i < numPts + 1; ++i) {
positionIndex = i * (i + 1) - 1;
prevIndex = (i - 1) * i - 1;
indices[indicesIndex++] = positionIndex++;
indices[indicesIndex++] = prevIndex;
indices[indicesIndex++] = positionIndex;
numInterior = 2 * i;
for (j = 0; j < numInterior - 1; ++j) {
indices[indicesIndex++] = positionIndex;
indices[indicesIndex++] = prevIndex++;
indices[indicesIndex++] = prevIndex;
indices[indicesIndex++] = positionIndex++;
indices[indicesIndex++] = prevIndex;
indices[indicesIndex++] = positionIndex;
}
indices[indicesIndex++] = positionIndex++;
indices[indicesIndex++] = prevIndex;
indices[indicesIndex++] = positionIndex;
}
numInterior = numPts * 2;
++positionIndex;
++prevIndex;
for (i = 0; i < numInterior - 1; ++i) {
indices[indicesIndex++] = positionIndex;
indices[indicesIndex++] = prevIndex++;
indices[indicesIndex++] = prevIndex;
indices[indicesIndex++] = positionIndex++;
indices[indicesIndex++] = prevIndex;
indices[indicesIndex++] = positionIndex;
}
indices[indicesIndex++] = positionIndex;
indices[indicesIndex++] = prevIndex++;
indices[indicesIndex++] = prevIndex;
indices[indicesIndex++] = positionIndex++;
indices[indicesIndex++] = prevIndex++;
indices[indicesIndex++] = prevIndex;
++prevIndex;
for (i = numPts - 1; i > 1; --i) {
indices[indicesIndex++] = prevIndex++;
indices[indicesIndex++] = prevIndex;
indices[indicesIndex++] = positionIndex;
numInterior = 2 * i;
for (j = 0; j < numInterior - 1; ++j) {
indices[indicesIndex++] = positionIndex;
indices[indicesIndex++] = prevIndex++;
indices[indicesIndex++] = prevIndex;
indices[indicesIndex++] = positionIndex++;
indices[indicesIndex++] = prevIndex;
indices[indicesIndex++] = positionIndex;
}
indices[indicesIndex++] = prevIndex++;
indices[indicesIndex++] = prevIndex++;
indices[indicesIndex++] = positionIndex++;
}
for (i = 0; i < 3; i++) {
indices[indicesIndex++] = prevIndex++;
indices[indicesIndex++] = prevIndex;
indices[indicesIndex++] = positionIndex;
}
return indices;
}
var boundingSphereCenter = new Cartesian3_default();
function computeEllipse(options) {
const center = options.center;
boundingSphereCenter = Cartesian3_default.multiplyByScalar(
options.ellipsoid.geodeticSurfaceNormal(center, boundingSphereCenter),
options.height,
boundingSphereCenter
);
boundingSphereCenter = Cartesian3_default.add(
center,
boundingSphereCenter,
boundingSphereCenter
);
const boundingSphere = new BoundingSphere_default(
boundingSphereCenter,
options.semiMajorAxis
);
const cep = EllipseGeometryLibrary_default.computeEllipsePositions(
options,
true,
false
);
const positions = cep.positions;
const numPts = cep.numPts;
const attributes = computeTopBottomAttributes(positions, options, false);
let indices = topIndices(numPts);
indices = IndexDatatype_default.createTypedArray(positions.length / 3, indices);
return {
boundingSphere,
attributes,
indices
};
}
function computeWallAttributes(positions, options) {
const vertexFormat = options.vertexFormat;
const center = options.center;
const semiMajorAxis = options.semiMajorAxis;
const semiMinorAxis = options.semiMinorAxis;
const ellipsoid = options.ellipsoid;
const height = options.height;
const extrudedHeight = options.extrudedHeight;
const stRotation = options.stRotation;
const size = positions.length / 3 * 2;
const finalPositions = new Float64Array(size * 3);
const textureCoordinates = vertexFormat.st ? new Float32Array(size * 2) : void 0;
const normals = vertexFormat.normal ? new Float32Array(size * 3) : void 0;
const tangents = vertexFormat.tangent ? new Float32Array(size * 3) : void 0;
const bitangents = vertexFormat.bitangent ? new Float32Array(size * 3) : void 0;
const shadowVolume = options.shadowVolume;
const extrudeNormals = shadowVolume ? new Float32Array(size * 3) : void 0;
let textureCoordIndex = 0;
let normal = scratchNormal;
let tangent = scratchTangent;
let bitangent = scratchBitangent;
const projection = new GeographicProjection_default(ellipsoid);
const projectedCenter = projection.project(
ellipsoid.cartesianToCartographic(center, scratchCartographic),
projectedCenterScratch
);
const geodeticNormal = ellipsoid.scaleToGeodeticSurface(
center,
scratchCartesian1
);
ellipsoid.geodeticSurfaceNormal(geodeticNormal, geodeticNormal);
const rotation = Quaternion_default.fromAxisAngle(
geodeticNormal,
stRotation,
quaternionScratch
);
const textureMatrix = Matrix3_default.fromQuaternion(rotation, textureMatrixScratch);
const minTexCoord = Cartesian2_default.fromElements(
Number.POSITIVE_INFINITY,
Number.POSITIVE_INFINITY,
scratchMinTexCoord
);
const maxTexCoord = Cartesian2_default.fromElements(
Number.NEGATIVE_INFINITY,
Number.NEGATIVE_INFINITY,
scratchMaxTexCoord
);
let length = positions.length;
const stOffset = length / 3 * 2;
for (let i = 0; i < length; i += 3) {
const i1 = i + 1;
const i2 = i + 2;
let position = Cartesian3_default.fromArray(positions, i, scratchCartesian1);
let extrudedPosition;
if (vertexFormat.st) {
const rotatedPoint = Matrix3_default.multiplyByVector(
textureMatrix,
position,
scratchCartesian2
);
const projectedPoint = projection.project(
ellipsoid.cartesianToCartographic(rotatedPoint, scratchCartographic),
scratchCartesian3
);
Cartesian3_default.subtract(projectedPoint, projectedCenter, projectedPoint);
texCoordScratch.x = (projectedPoint.x + semiMajorAxis) / (2 * semiMajorAxis);
texCoordScratch.y = (projectedPoint.y + semiMinorAxis) / (2 * semiMinorAxis);
minTexCoord.x = Math.min(texCoordScratch.x, minTexCoord.x);
minTexCoord.y = Math.min(texCoordScratch.y, minTexCoord.y);
maxTexCoord.x = Math.max(texCoordScratch.x, maxTexCoord.x);
maxTexCoord.y = Math.max(texCoordScratch.y, maxTexCoord.y);
textureCoordinates[textureCoordIndex + stOffset] = texCoordScratch.x;
textureCoordinates[textureCoordIndex + 1 + stOffset] = texCoordScratch.y;
textureCoordinates[textureCoordIndex++] = texCoordScratch.x;
textureCoordinates[textureCoordIndex++] = texCoordScratch.y;
}
position = ellipsoid.scaleToGeodeticSurface(position, position);
extrudedPosition = Cartesian3_default.clone(position, scratchCartesian2);
normal = ellipsoid.geodeticSurfaceNormal(position, normal);
if (shadowVolume) {
extrudeNormals[i + length] = -normal.x;
extrudeNormals[i1 + length] = -normal.y;
extrudeNormals[i2 + length] = -normal.z;
}
let scaledNormal = Cartesian3_default.multiplyByScalar(
normal,
height,
scratchCartesian4
);
position = Cartesian3_default.add(position, scaledNormal, position);
scaledNormal = Cartesian3_default.multiplyByScalar(
normal,
extrudedHeight,
scaledNormal
);
extrudedPosition = Cartesian3_default.add(
extrudedPosition,
scaledNormal,
extrudedPosition
);
if (vertexFormat.position) {
finalPositions[i + length] = extrudedPosition.x;
finalPositions[i1 + length] = extrudedPosition.y;
finalPositions[i2 + length] = extrudedPosition.z;
finalPositions[i] = position.x;
finalPositions[i1] = position.y;
finalPositions[i2] = position.z;
}
if (vertexFormat.normal || vertexFormat.tangent || vertexFormat.bitangent) {
bitangent = Cartesian3_default.clone(normal, bitangent);
const next = Cartesian3_default.fromArray(
positions,
(i + 3) % length,
scratchCartesian4
);
Cartesian3_default.subtract(next, position, next);
const bottom = Cartesian3_default.subtract(
extrudedPosition,
position,
scratchCartesian3
);
normal = Cartesian3_default.normalize(
Cartesian3_default.cross(bottom, next, normal),
normal
);
if (vertexFormat.normal) {
normals[i] = normal.x;
normals[i1] = normal.y;
normals[i2] = normal.z;
normals[i + length] = normal.x;
normals[i1 + length] = normal.y;
normals[i2 + length] = normal.z;
}
if (vertexFormat.tangent) {
tangent = Cartesian3_default.normalize(
Cartesian3_default.cross(bitangent, normal, tangent),
tangent
);
tangents[i] = tangent.x;
tangents[i1] = tangent.y;
tangents[i2] = tangent.z;
tangents[i + length] = tangent.x;
tangents[i + 1 + length] = tangent.y;
tangents[i + 2 + length] = tangent.z;
}
if (vertexFormat.bitangent) {
bitangents[i] = bitangent.x;
bitangents[i1] = bitangent.y;
bitangents[i2] = bitangent.z;
bitangents[i + length] = bitangent.x;
bitangents[i1 + length] = bitangent.y;
bitangents[i2 + length] = bitangent.z;
}
}
}
if (vertexFormat.st) {
length = textureCoordinates.length;
for (let k = 0; k < length; k += 2) {
textureCoordinates[k] = (textureCoordinates[k] - minTexCoord.x) / (maxTexCoord.x - minTexCoord.x);
textureCoordinates[k + 1] = (textureCoordinates[k + 1] - minTexCoord.y) / (maxTexCoord.y - minTexCoord.y);
}
}
const attributes = new GeometryAttributes_default();
if (vertexFormat.position) {
attributes.position = new GeometryAttribute_default({
componentDatatype: ComponentDatatype_default.DOUBLE,
componentsPerAttribute: 3,
values: finalPositions
});
}
if (vertexFormat.st) {
attributes.st = new GeometryAttribute_default({
componentDatatype: ComponentDatatype_default.FLOAT,
componentsPerAttribute: 2,
values: textureCoordinates
});
}
if (vertexFormat.normal) {
attributes.normal = new GeometryAttribute_default({
componentDatatype: ComponentDatatype_default.FLOAT,
componentsPerAttribute: 3,
values: normals
});
}
if (vertexFormat.tangent) {
attributes.tangent = new GeometryAttribute_default({
componentDatatype: ComponentDatatype_default.FLOAT,
componentsPerAttribute: 3,
values: tangents
});
}
if (vertexFormat.bitangent) {
attributes.bitangent = new GeometryAttribute_default({
componentDatatype: ComponentDatatype_default.FLOAT,
componentsPerAttribute: 3,
values: bitangents
});
}
if (shadowVolume) {
attributes.extrudeDirection = new GeometryAttribute_default({
componentDatatype: ComponentDatatype_default.FLOAT,
componentsPerAttribute: 3,
values: extrudeNormals
});
}
if (defined_default(options.offsetAttribute)) {
let offsetAttribute = new Uint8Array(size);
if (options.offsetAttribute === GeometryOffsetAttribute_default.TOP) {
offsetAttribute = offsetAttribute.fill(1, 0, size / 2);
} else {
const offsetValue = options.offsetAttribute === GeometryOffsetAttribute_default.NONE ? 0 : 1;
offsetAttribute = offsetAttribute.fill(offsetValue);
}
attributes.applyOffset = new GeometryAttribute_default({
componentDatatype: ComponentDatatype_default.UNSIGNED_BYTE,
componentsPerAttribute: 1,
values: offsetAttribute
});
}
return attributes;
}
function computeWallIndices(positions) {
const length = positions.length / 3;
const indices = IndexDatatype_default.createTypedArray(length, length * 6);
let index = 0;
for (let i = 0; i < length; i++) {
const UL = i;
const LL = i + length;
const UR = (UL + 1) % length;
const LR = UR + length;
indices[index++] = UL;
indices[index++] = LL;
indices[index++] = UR;
indices[index++] = UR;
indices[index++] = LL;
indices[index++] = LR;
}
return indices;
}
var topBoundingSphere = new BoundingSphere_default();
var bottomBoundingSphere = new BoundingSphere_default();
function computeExtrudedEllipse(options) {
const center = options.center;
const ellipsoid = options.ellipsoid;
const semiMajorAxis = options.semiMajorAxis;
let scaledNormal = Cartesian3_default.multiplyByScalar(
ellipsoid.geodeticSurfaceNormal(center, scratchCartesian1),
options.height,
scratchCartesian1
);
topBoundingSphere.center = Cartesian3_default.add(
center,
scaledNormal,
topBoundingSphere.center
);
topBoundingSphere.radius = semiMajorAxis;
scaledNormal = Cartesian3_default.multiplyByScalar(
ellipsoid.geodeticSurfaceNormal(center, scaledNormal),
options.extrudedHeight,
scaledNormal
);
bottomBoundingSphere.center = Cartesian3_default.add(
center,
scaledNormal,
bottomBoundingSphere.center
);
bottomBoundingSphere.radius = semiMajorAxis;
const cep = EllipseGeometryLibrary_default.computeEllipsePositions(
options,
true,
true
);
const positions = cep.positions;
const numPts = cep.numPts;
const outerPositions = cep.outerPositions;
const boundingSphere = BoundingSphere_default.union(
topBoundingSphere,
bottomBoundingSphere
);
const topBottomAttributes = computeTopBottomAttributes(
positions,
options,
true
);
let indices = topIndices(numPts);
const length = indices.length;
indices.length = length * 2;
const posLength = positions.length / 3;
for (let i = 0; i < length; i += 3) {
indices[i + length] = indices[i + 2] + posLength;
indices[i + 1 + length] = indices[i + 1] + posLength;
indices[i + 2 + length] = indices[i] + posLength;
}
const topBottomIndices = IndexDatatype_default.createTypedArray(
posLength * 2 / 3,
indices
);
const topBottomGeo = new Geometry_default({
attributes: topBottomAttributes,
indices: topBottomIndices,
primitiveType: PrimitiveType_default.TRIANGLES
});
const wallAttributes = computeWallAttributes(outerPositions, options);
indices = computeWallIndices(outerPositions);
const wallIndices = IndexDatatype_default.createTypedArray(
outerPositions.length * 2 / 3,
indices
);
const wallGeo = new Geometry_default({
attributes: wallAttributes,
indices: wallIndices,
primitiveType: PrimitiveType_default.TRIANGLES
});
const geo = GeometryPipeline_default.combineInstances([
new GeometryInstance_default({
geometry: topBottomGeo
}),
new GeometryInstance_default({
geometry: wallGeo
})
]);
return {
boundingSphere,
attributes: geo[0].attributes,
indices: geo[0].indices
};
}
function computeRectangle(center, semiMajorAxis, semiMinorAxis, rotation, granularity, ellipsoid, result) {
const cep = EllipseGeometryLibrary_default.computeEllipsePositions(
{
center,
semiMajorAxis,
semiMinorAxis,
rotation,
granularity
},
false,
true
);
const positionsFlat = cep.outerPositions;
const positionsCount = positionsFlat.length / 3;
const positions = new Array(positionsCount);
for (let i = 0; i < positionsCount; ++i) {
positions[i] = Cartesian3_default.fromArray(positionsFlat, i * 3);
}
const rectangle = Rectangle_default.fromCartesianArray(positions, ellipsoid, result);
if (rectangle.width > Math_default.PI) {
rectangle.north = rectangle.north > 0 ? Math_default.PI_OVER_TWO - Math_default.EPSILON7 : rectangle.north;
rectangle.south = rectangle.south < 0 ? Math_default.EPSILON7 - Math_default.PI_OVER_TWO : rectangle.south;
rectangle.east = Math_default.PI;
rectangle.west = -Math_default.PI;
}
return rectangle;
}
function EllipseGeometry(options) {
options = defaultValue_default(options, defaultValue_default.EMPTY_OBJECT);
const center = options.center;
const ellipsoid = defaultValue_default(options.ellipsoid, Ellipsoid_default.WGS84);
const semiMajorAxis = options.semiMajorAxis;
const semiMinorAxis = options.semiMinorAxis;
const granularity = defaultValue_default(
options.granularity,
Math_default.RADIANS_PER_DEGREE
);
const vertexFormat = defaultValue_default(options.vertexFormat, VertexFormat_default.DEFAULT);
Check_default.defined("options.center", center);
Check_default.typeOf.number("options.semiMajorAxis", semiMajorAxis);
Check_default.typeOf.number("options.semiMinorAxis", semiMinorAxis);
if (semiMajorAxis < semiMinorAxis) {
throw new DeveloperError_default(
"semiMajorAxis must be greater than or equal to the semiMinorAxis."
);
}
if (granularity <= 0) {
throw new DeveloperError_default("granularity must be greater than zero.");
}
const height = defaultValue_default(options.height, 0);
const extrudedHeight = defaultValue_default(options.extrudedHeight, height);
this._center = Cartesian3_default.clone(center);
this._semiMajorAxis = semiMajorAxis;
this._semiMinorAxis = semiMinorAxis;
this._ellipsoid = Ellipsoid_default.clone(ellipsoid);
this._rotation = defaultValue_default(options.rotation, 0);
this._stRotation = defaultValue_default(options.stRotation, 0);
this._height = Math.max(extrudedHeight, height);
this._granularity = granularity;
this._vertexFormat = VertexFormat_default.clone(vertexFormat);
this._extrudedHeight = Math.min(extrudedHeight, height);
this._shadowVolume = defaultValue_default(options.shadowVolume, false);
this._workerName = "createEllipseGeometry";
this._offsetAttribute = options.offsetAttribute;
this._rectangle = void 0;
this._textureCoordinateRotationPoints = void 0;
}
EllipseGeometry.packedLength = Cartesian3_default.packedLength + Ellipsoid_default.packedLength + VertexFormat_default.packedLength + 9;
EllipseGeometry.pack = function(value, array, startingIndex) {
Check_default.defined("value", value);
Check_default.defined("array", array);
startingIndex = defaultValue_default(startingIndex, 0);
Cartesian3_default.pack(value._center, array, startingIndex);
startingIndex += Cartesian3_default.packedLength;
Ellipsoid_default.pack(value._ellipsoid, array, startingIndex);
startingIndex += Ellipsoid_default.packedLength;
VertexFormat_default.pack(value._vertexFormat, array, startingIndex);
startingIndex += VertexFormat_default.packedLength;
array[startingIndex++] = value._semiMajorAxis;
array[startingIndex++] = value._semiMinorAxis;
array[startingIndex++] = value._rotation;
array[startingIndex++] = value._stRotation;
array[startingIndex++] = value._height;
array[startingIndex++] = value._granularity;
array[startingIndex++] = value._extrudedHeight;
array[startingIndex++] = value._shadowVolume ? 1 : 0;
array[startingIndex] = defaultValue_default(value._offsetAttribute, -1);
return array;
};
var scratchCenter = new Cartesian3_default();
var scratchEllipsoid = new Ellipsoid_default();
var scratchVertexFormat = new VertexFormat_default();
var scratchOptions = {
center: scratchCenter,
ellipsoid: scratchEllipsoid,
vertexFormat: scratchVertexFormat,
semiMajorAxis: void 0,
semiMinorAxis: void 0,
rotation: void 0,
stRotation: void 0,
height: void 0,
granularity: void 0,
extrudedHeight: void 0,
shadowVolume: void 0,
offsetAttribute: void 0
};
EllipseGeometry.unpack = function(array, startingIndex, result) {
Check_default.defined("array", array);
startingIndex = defaultValue_default(startingIndex, 0);
const center = Cartesian3_default.unpack(array, startingIndex, scratchCenter);
startingIndex += Cartesian3_default.packedLength;
const ellipsoid = Ellipsoid_default.unpack(array, startingIndex, scratchEllipsoid);
startingIndex += Ellipsoid_default.packedLength;
const vertexFormat = VertexFormat_default.unpack(
array,
startingIndex,
scratchVertexFormat
);
startingIndex += VertexFormat_default.packedLength;
const semiMajorAxis = array[startingIndex++];
const semiMinorAxis = array[startingIndex++];
const rotation = array[startingIndex++];
const stRotation = array[startingIndex++];
const height = array[startingIndex++];
const granularity = array[startingIndex++];
const extrudedHeight = array[startingIndex++];
const shadowVolume = array[startingIndex++] === 1;
const offsetAttribute = array[startingIndex];
if (!defined_default(result)) {
scratchOptions.height = height;
scratchOptions.extrudedHeight = extrudedHeight;
scratchOptions.granularity = granularity;
scratchOptions.stRotation = stRotation;
scratchOptions.rotation = rotation;
scratchOptions.semiMajorAxis = semiMajorAxis;
scratchOptions.semiMinorAxis = semiMinorAxis;
scratchOptions.shadowVolume = shadowVolume;
scratchOptions.offsetAttribute = offsetAttribute === -1 ? void 0 : offsetAttribute;
return new EllipseGeometry(scratchOptions);
}
result._center = Cartesian3_default.clone(center, result._center);
result._ellipsoid = Ellipsoid_default.clone(ellipsoid, result._ellipsoid);
result._vertexFormat = VertexFormat_default.clone(vertexFormat, result._vertexFormat);
result._semiMajorAxis = semiMajorAxis;
result._semiMinorAxis = semiMinorAxis;
result._rotation = rotation;
result._stRotation = stRotation;
result._height = height;
result._granularity = granularity;
result._extrudedHeight = extrudedHeight;
result._shadowVolume = shadowVolume;
result._offsetAttribute = offsetAttribute === -1 ? void 0 : offsetAttribute;
return result;
};
EllipseGeometry.computeRectangle = function(options, result) {
options = defaultValue_default(options, defaultValue_default.EMPTY_OBJECT);
const center = options.center;
const ellipsoid = defaultValue_default(options.ellipsoid, Ellipsoid_default.WGS84);
const semiMajorAxis = options.semiMajorAxis;
const semiMinorAxis = options.semiMinorAxis;
const granularity = defaultValue_default(
options.granularity,
Math_default.RADIANS_PER_DEGREE
);
const rotation = defaultValue_default(options.rotation, 0);
Check_default.defined("options.center", center);
Check_default.typeOf.number("options.semiMajorAxis", semiMajorAxis);
Check_default.typeOf.number("options.semiMinorAxis", semiMinorAxis);
if (semiMajorAxis < semiMinorAxis) {
throw new DeveloperError_default(
"semiMajorAxis must be greater than or equal to the semiMinorAxis."
);
}
if (granularity <= 0) {
throw new DeveloperError_default("granularity must be greater than zero.");
}
return computeRectangle(
center,
semiMajorAxis,
semiMinorAxis,
rotation,
granularity,
ellipsoid,
result
);
};
EllipseGeometry.createGeometry = function(ellipseGeometry) {
if (ellipseGeometry._semiMajorAxis <= 0 || ellipseGeometry._semiMinorAxis <= 0) {
return;
}
const height = ellipseGeometry._height;
const extrudedHeight = ellipseGeometry._extrudedHeight;
const extrude = !Math_default.equalsEpsilon(
height,
extrudedHeight,
0,
Math_default.EPSILON2
);
ellipseGeometry._center = ellipseGeometry._ellipsoid.scaleToGeodeticSurface(
ellipseGeometry._center,
ellipseGeometry._center
);
const options = {
center: ellipseGeometry._center,
semiMajorAxis: ellipseGeometry._semiMajorAxis,
semiMinorAxis: ellipseGeometry._semiMinorAxis,
ellipsoid: ellipseGeometry._ellipsoid,
rotation: ellipseGeometry._rotation,
height,
granularity: ellipseGeometry._granularity,
vertexFormat: ellipseGeometry._vertexFormat,
stRotation: ellipseGeometry._stRotation
};
let geometry;
if (extrude) {
options.extrudedHeight = extrudedHeight;
options.shadowVolume = ellipseGeometry._shadowVolume;
options.offsetAttribute = ellipseGeometry._offsetAttribute;
geometry = computeExtrudedEllipse(options);
} else {
geometry = computeEllipse(options);
if (defined_default(ellipseGeometry._offsetAttribute)) {
const length = geometry.attributes.position.values.length;
const offsetValue = ellipseGeometry._offsetAttribute === GeometryOffsetAttribute_default.NONE ? 0 : 1;
const applyOffset = new Uint8Array(length / 3).fill(offsetValue);
geometry.attributes.applyOffset = new GeometryAttribute_default({
componentDatatype: ComponentDatatype_default.UNSIGNED_BYTE,
componentsPerAttribute: 1,
values: applyOffset
});
}
}
return new Geometry_default({
attributes: geometry.attributes,
indices: geometry.indices,
primitiveType: PrimitiveType_default.TRIANGLES,
boundingSphere: geometry.boundingSphere,
offsetAttribute: ellipseGeometry._offsetAttribute
});
};
EllipseGeometry.createShadowVolume = function(ellipseGeometry, minHeightFunc, maxHeightFunc) {
const granularity = ellipseGeometry._granularity;
const ellipsoid = ellipseGeometry._ellipsoid;
const minHeight = minHeightFunc(granularity, ellipsoid);
const maxHeight = maxHeightFunc(granularity, ellipsoid);
return new EllipseGeometry({
center: ellipseGeometry._center,
semiMajorAxis: ellipseGeometry._semiMajorAxis,
semiMinorAxis: ellipseGeometry._semiMinorAxis,
ellipsoid,
rotation: ellipseGeometry._rotation,
stRotation: ellipseGeometry._stRotation,
granularity,
extrudedHeight: minHeight,
height: maxHeight,
vertexFormat: VertexFormat_default.POSITION_ONLY,
shadowVolume: true
});
};
function textureCoordinateRotationPoints(ellipseGeometry) {
const stRotation = -ellipseGeometry._stRotation;
if (stRotation === 0) {
return [0, 0, 0, 1, 1, 0];
}
const cep = EllipseGeometryLibrary_default.computeEllipsePositions(
{
center: ellipseGeometry._center,
semiMajorAxis: ellipseGeometry._semiMajorAxis,
semiMinorAxis: ellipseGeometry._semiMinorAxis,
rotation: ellipseGeometry._rotation,
granularity: ellipseGeometry._granularity
},
false,
true
);
const positionsFlat = cep.outerPositions;
const positionsCount = positionsFlat.length / 3;
const positions = new Array(positionsCount);
for (let i = 0; i < positionsCount; ++i) {
positions[i] = Cartesian3_default.fromArray(positionsFlat, i * 3);
}
const ellipsoid = ellipseGeometry._ellipsoid;
const boundingRectangle = ellipseGeometry.rectangle;
return Geometry_default._textureCoordinateRotationPoints(
positions,
stRotation,
ellipsoid,
boundingRectangle
);
}
Object.defineProperties(EllipseGeometry.prototype, {
/**
* @private
*/
rectangle: {
get: function() {
if (!defined_default(this._rectangle)) {
this._rectangle = computeRectangle(
this._center,
this._semiMajorAxis,
this._semiMinorAxis,
this._rotation,
this._granularity,
this._ellipsoid
);
}
return this._rectangle;
}
},
/**
* For remapping texture coordinates when rendering EllipseGeometries as GroundPrimitives.
* @private
*/
textureCoordinateRotationPoints: {
get: function() {
if (!defined_default(this._textureCoordinateRotationPoints)) {
this._textureCoordinateRotationPoints = textureCoordinateRotationPoints(
this
);
}
return this._textureCoordinateRotationPoints;
}
}
});
var EllipseGeometry_default = EllipseGeometry;
export {
EllipseGeometry_default
};