818 lines
24 KiB
JavaScript
818 lines
24 KiB
JavaScript
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/**
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* @license
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* Cesium - https://github.com/CesiumGS/cesium
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* Version 1.117
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*
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* Copyright 2011-2022 Cesium Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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* Columbus View (Pat. Pend.)
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*
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* Portions licensed separately.
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* See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
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*/
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import {
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EllipsoidalOccluder_default,
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TerrainEncoding_default
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} from "./chunk-MWYZ64MH.js";
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import {
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createTaskProcessorWorker_default
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} from "./chunk-IBXGK4WV.js";
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import {
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OrientedBoundingBox_default
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} from "./chunk-XHLDDE65.js";
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import {
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AttributeCompression_default
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} from "./chunk-PS6AEMBR.js";
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import "./chunk-CE6GTZ4I.js";
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import "./chunk-6HCAQOVK.js";
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import "./chunk-G7CJQKKD.js";
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import "./chunk-FOZQIHZK.js";
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import {
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IndexDatatype_default
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} from "./chunk-WWP3I7R5.js";
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import {
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BoundingSphere_default
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} from "./chunk-NI2R52QD.js";
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import {
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Rectangle_default
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} from "./chunk-I5TDPPC4.js";
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import "./chunk-TMMOULW3.js";
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import {
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Cartesian2_default,
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Cartesian3_default,
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Cartographic_default,
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Ellipsoid_default
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} from "./chunk-C5CE4OG6.js";
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import {
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Math_default
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} from "./chunk-4PHPQRSH.js";
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import "./chunk-PEABJLCK.js";
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import "./chunk-WFICTTOE.js";
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import "./chunk-UCPPWV64.js";
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import {
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Check_default,
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DeveloperError_default
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} from "./chunk-U4IMCOF5.js";
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import {
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defined_default
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} from "./chunk-BDUJXBVF.js";
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// packages/engine/Source/Core/Intersections2D.js
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var Intersections2D = {};
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Intersections2D.clipTriangleAtAxisAlignedThreshold = function(threshold, keepAbove, u0, u1, u2, result) {
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if (!defined_default(threshold)) {
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throw new DeveloperError_default("threshold is required.");
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}
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if (!defined_default(keepAbove)) {
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throw new DeveloperError_default("keepAbove is required.");
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}
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if (!defined_default(u0)) {
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throw new DeveloperError_default("u0 is required.");
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}
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if (!defined_default(u1)) {
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throw new DeveloperError_default("u1 is required.");
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}
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if (!defined_default(u2)) {
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throw new DeveloperError_default("u2 is required.");
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}
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if (!defined_default(result)) {
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result = [];
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} else {
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result.length = 0;
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}
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let u0Behind;
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let u1Behind;
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let u2Behind;
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if (keepAbove) {
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u0Behind = u0 < threshold;
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u1Behind = u1 < threshold;
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u2Behind = u2 < threshold;
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} else {
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u0Behind = u0 > threshold;
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u1Behind = u1 > threshold;
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u2Behind = u2 > threshold;
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}
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const numBehind = u0Behind + u1Behind + u2Behind;
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let u01Ratio;
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let u02Ratio;
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let u12Ratio;
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let u10Ratio;
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let u20Ratio;
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let u21Ratio;
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if (numBehind === 1) {
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if (u0Behind) {
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u01Ratio = (threshold - u0) / (u1 - u0);
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u02Ratio = (threshold - u0) / (u2 - u0);
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result.push(1);
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result.push(2);
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if (u02Ratio !== 1) {
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result.push(-1);
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result.push(0);
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result.push(2);
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result.push(u02Ratio);
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}
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if (u01Ratio !== 1) {
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result.push(-1);
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result.push(0);
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result.push(1);
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result.push(u01Ratio);
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}
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} else if (u1Behind) {
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u12Ratio = (threshold - u1) / (u2 - u1);
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u10Ratio = (threshold - u1) / (u0 - u1);
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result.push(2);
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result.push(0);
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if (u10Ratio !== 1) {
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result.push(-1);
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result.push(1);
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result.push(0);
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result.push(u10Ratio);
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}
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if (u12Ratio !== 1) {
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result.push(-1);
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result.push(1);
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result.push(2);
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result.push(u12Ratio);
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}
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} else if (u2Behind) {
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u20Ratio = (threshold - u2) / (u0 - u2);
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u21Ratio = (threshold - u2) / (u1 - u2);
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result.push(0);
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result.push(1);
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if (u21Ratio !== 1) {
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result.push(-1);
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result.push(2);
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result.push(1);
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result.push(u21Ratio);
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}
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if (u20Ratio !== 1) {
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result.push(-1);
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result.push(2);
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result.push(0);
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result.push(u20Ratio);
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}
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}
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} else if (numBehind === 2) {
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if (!u0Behind && u0 !== threshold) {
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u10Ratio = (threshold - u1) / (u0 - u1);
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u20Ratio = (threshold - u2) / (u0 - u2);
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result.push(0);
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result.push(-1);
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result.push(1);
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result.push(0);
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result.push(u10Ratio);
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result.push(-1);
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result.push(2);
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result.push(0);
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result.push(u20Ratio);
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} else if (!u1Behind && u1 !== threshold) {
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u21Ratio = (threshold - u2) / (u1 - u2);
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u01Ratio = (threshold - u0) / (u1 - u0);
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result.push(1);
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result.push(-1);
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result.push(2);
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result.push(1);
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result.push(u21Ratio);
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result.push(-1);
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result.push(0);
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result.push(1);
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result.push(u01Ratio);
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} else if (!u2Behind && u2 !== threshold) {
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u02Ratio = (threshold - u0) / (u2 - u0);
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u12Ratio = (threshold - u1) / (u2 - u1);
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result.push(2);
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result.push(-1);
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result.push(0);
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result.push(2);
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result.push(u02Ratio);
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result.push(-1);
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result.push(1);
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result.push(2);
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result.push(u12Ratio);
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}
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} else if (numBehind !== 3) {
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result.push(0);
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result.push(1);
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result.push(2);
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}
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return result;
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};
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Intersections2D.computeBarycentricCoordinates = function(x, y, x1, y1, x2, y2, x3, y3, result) {
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if (!defined_default(x)) {
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throw new DeveloperError_default("x is required.");
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}
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if (!defined_default(y)) {
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throw new DeveloperError_default("y is required.");
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}
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if (!defined_default(x1)) {
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throw new DeveloperError_default("x1 is required.");
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}
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if (!defined_default(y1)) {
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throw new DeveloperError_default("y1 is required.");
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}
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if (!defined_default(x2)) {
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throw new DeveloperError_default("x2 is required.");
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}
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if (!defined_default(y2)) {
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throw new DeveloperError_default("y2 is required.");
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}
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if (!defined_default(x3)) {
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throw new DeveloperError_default("x3 is required.");
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}
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if (!defined_default(y3)) {
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throw new DeveloperError_default("y3 is required.");
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}
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const x1mx3 = x1 - x3;
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const x3mx2 = x3 - x2;
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const y2my3 = y2 - y3;
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const y1my3 = y1 - y3;
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const inverseDeterminant = 1 / (y2my3 * x1mx3 + x3mx2 * y1my3);
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const ymy3 = y - y3;
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const xmx3 = x - x3;
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const l1 = (y2my3 * xmx3 + x3mx2 * ymy3) * inverseDeterminant;
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const l2 = (-y1my3 * xmx3 + x1mx3 * ymy3) * inverseDeterminant;
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const l3 = 1 - l1 - l2;
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if (defined_default(result)) {
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result.x = l1;
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result.y = l2;
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result.z = l3;
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return result;
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}
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return new Cartesian3_default(l1, l2, l3);
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};
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Intersections2D.computeLineSegmentLineSegmentIntersection = function(x00, y00, x01, y01, x10, y10, x11, y11, result) {
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Check_default.typeOf.number("x00", x00);
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Check_default.typeOf.number("y00", y00);
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Check_default.typeOf.number("x01", x01);
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Check_default.typeOf.number("y01", y01);
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Check_default.typeOf.number("x10", x10);
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Check_default.typeOf.number("y10", y10);
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Check_default.typeOf.number("x11", x11);
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Check_default.typeOf.number("y11", y11);
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const numerator1A = (x11 - x10) * (y00 - y10) - (y11 - y10) * (x00 - x10);
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const numerator1B = (x01 - x00) * (y00 - y10) - (y01 - y00) * (x00 - x10);
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const denominator1 = (y11 - y10) * (x01 - x00) - (x11 - x10) * (y01 - y00);
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if (denominator1 === 0) {
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return;
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}
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const ua1 = numerator1A / denominator1;
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const ub1 = numerator1B / denominator1;
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if (ua1 >= 0 && ua1 <= 1 && ub1 >= 0 && ub1 <= 1) {
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if (!defined_default(result)) {
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result = new Cartesian2_default();
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}
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result.x = x00 + ua1 * (x01 - x00);
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result.y = y00 + ua1 * (y01 - y00);
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return result;
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}
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};
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var Intersections2D_default = Intersections2D;
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// packages/engine/Source/Workers/upsampleQuantizedTerrainMesh.js
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var maxShort = 32767;
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var halfMaxShort = maxShort / 2 | 0;
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var clipScratch = [];
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var clipScratch2 = [];
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var verticesScratch = [];
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var cartographicScratch = new Cartographic_default();
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var cartesian3Scratch = new Cartesian3_default();
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var uScratch = [];
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var vScratch = [];
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var heightScratch = [];
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var indicesScratch = [];
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var normalsScratch = [];
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var horizonOcclusionPointScratch = new Cartesian3_default();
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var boundingSphereScratch = new BoundingSphere_default();
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var orientedBoundingBoxScratch = new OrientedBoundingBox_default();
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var decodeTexCoordsScratch = new Cartesian2_default();
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var octEncodedNormalScratch = new Cartesian3_default();
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function upsampleQuantizedTerrainMesh(parameters, transferableObjects) {
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const isEastChild = parameters.isEastChild;
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const isNorthChild = parameters.isNorthChild;
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const minU = isEastChild ? halfMaxShort : 0;
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const maxU = isEastChild ? maxShort : halfMaxShort;
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const minV = isNorthChild ? halfMaxShort : 0;
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const maxV = isNorthChild ? maxShort : halfMaxShort;
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const uBuffer = uScratch;
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const vBuffer = vScratch;
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const heightBuffer = heightScratch;
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const normalBuffer = normalsScratch;
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uBuffer.length = 0;
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vBuffer.length = 0;
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heightBuffer.length = 0;
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normalBuffer.length = 0;
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const indices = indicesScratch;
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indices.length = 0;
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const vertexMap = {};
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const parentVertices = parameters.vertices;
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let parentIndices = parameters.indices;
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parentIndices = parentIndices.subarray(0, parameters.indexCountWithoutSkirts);
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const encoding = TerrainEncoding_default.clone(parameters.encoding);
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const hasVertexNormals = encoding.hasVertexNormals;
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let vertexCount = 0;
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const quantizedVertexCount = parameters.vertexCountWithoutSkirts;
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const parentMinimumHeight = parameters.minimumHeight;
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const parentMaximumHeight = parameters.maximumHeight;
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const parentUBuffer = new Array(quantizedVertexCount);
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const parentVBuffer = new Array(quantizedVertexCount);
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const parentHeightBuffer = new Array(quantizedVertexCount);
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const parentNormalBuffer = hasVertexNormals ? new Array(quantizedVertexCount * 2) : void 0;
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const threshold = 20;
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let height;
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let i, n;
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let u, v;
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for (i = 0, n = 0; i < quantizedVertexCount; ++i, n += 2) {
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const texCoords = encoding.decodeTextureCoordinates(
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parentVertices,
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i,
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decodeTexCoordsScratch
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);
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height = encoding.decodeHeight(parentVertices, i);
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u = Math_default.clamp(texCoords.x * maxShort | 0, 0, maxShort);
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v = Math_default.clamp(texCoords.y * maxShort | 0, 0, maxShort);
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parentHeightBuffer[i] = Math_default.clamp(
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(height - parentMinimumHeight) / (parentMaximumHeight - parentMinimumHeight) * maxShort | 0,
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0,
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maxShort
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);
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if (u < threshold) {
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u = 0;
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}
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if (v < threshold) {
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v = 0;
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}
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if (maxShort - u < threshold) {
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u = maxShort;
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}
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if (maxShort - v < threshold) {
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v = maxShort;
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}
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parentUBuffer[i] = u;
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parentVBuffer[i] = v;
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if (hasVertexNormals) {
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const encodedNormal = encoding.getOctEncodedNormal(
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parentVertices,
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i,
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octEncodedNormalScratch
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);
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parentNormalBuffer[n] = encodedNormal.x;
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parentNormalBuffer[n + 1] = encodedNormal.y;
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}
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if ((isEastChild && u >= halfMaxShort || !isEastChild && u <= halfMaxShort) && (isNorthChild && v >= halfMaxShort || !isNorthChild && v <= halfMaxShort)) {
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vertexMap[i] = vertexCount;
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uBuffer.push(u);
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vBuffer.push(v);
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heightBuffer.push(parentHeightBuffer[i]);
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if (hasVertexNormals) {
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normalBuffer.push(parentNormalBuffer[n]);
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normalBuffer.push(parentNormalBuffer[n + 1]);
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}
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++vertexCount;
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}
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}
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const triangleVertices = [];
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triangleVertices.push(new Vertex());
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triangleVertices.push(new Vertex());
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triangleVertices.push(new Vertex());
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const clippedTriangleVertices = [];
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clippedTriangleVertices.push(new Vertex());
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clippedTriangleVertices.push(new Vertex());
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clippedTriangleVertices.push(new Vertex());
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let clippedIndex;
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let clipped2;
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for (i = 0; i < parentIndices.length; i += 3) {
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const i0 = parentIndices[i];
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const i1 = parentIndices[i + 1];
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const i2 = parentIndices[i + 2];
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const u0 = parentUBuffer[i0];
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const u1 = parentUBuffer[i1];
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const u2 = parentUBuffer[i2];
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triangleVertices[0].initializeIndexed(
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parentUBuffer,
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parentVBuffer,
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parentHeightBuffer,
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parentNormalBuffer,
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||
|
i0
|
||
|
);
|
||
|
triangleVertices[1].initializeIndexed(
|
||
|
parentUBuffer,
|
||
|
parentVBuffer,
|
||
|
parentHeightBuffer,
|
||
|
parentNormalBuffer,
|
||
|
i1
|
||
|
);
|
||
|
triangleVertices[2].initializeIndexed(
|
||
|
parentUBuffer,
|
||
|
parentVBuffer,
|
||
|
parentHeightBuffer,
|
||
|
parentNormalBuffer,
|
||
|
i2
|
||
|
);
|
||
|
const clipped = Intersections2D_default.clipTriangleAtAxisAlignedThreshold(
|
||
|
halfMaxShort,
|
||
|
isEastChild,
|
||
|
u0,
|
||
|
u1,
|
||
|
u2,
|
||
|
clipScratch
|
||
|
);
|
||
|
clippedIndex = 0;
|
||
|
if (clippedIndex >= clipped.length) {
|
||
|
continue;
|
||
|
}
|
||
|
clippedIndex = clippedTriangleVertices[0].initializeFromClipResult(
|
||
|
clipped,
|
||
|
clippedIndex,
|
||
|
triangleVertices
|
||
|
);
|
||
|
if (clippedIndex >= clipped.length) {
|
||
|
continue;
|
||
|
}
|
||
|
clippedIndex = clippedTriangleVertices[1].initializeFromClipResult(
|
||
|
clipped,
|
||
|
clippedIndex,
|
||
|
triangleVertices
|
||
|
);
|
||
|
if (clippedIndex >= clipped.length) {
|
||
|
continue;
|
||
|
}
|
||
|
clippedIndex = clippedTriangleVertices[2].initializeFromClipResult(
|
||
|
clipped,
|
||
|
clippedIndex,
|
||
|
triangleVertices
|
||
|
);
|
||
|
clipped2 = Intersections2D_default.clipTriangleAtAxisAlignedThreshold(
|
||
|
halfMaxShort,
|
||
|
isNorthChild,
|
||
|
clippedTriangleVertices[0].getV(),
|
||
|
clippedTriangleVertices[1].getV(),
|
||
|
clippedTriangleVertices[2].getV(),
|
||
|
clipScratch2
|
||
|
);
|
||
|
addClippedPolygon(
|
||
|
uBuffer,
|
||
|
vBuffer,
|
||
|
heightBuffer,
|
||
|
normalBuffer,
|
||
|
indices,
|
||
|
vertexMap,
|
||
|
clipped2,
|
||
|
clippedTriangleVertices,
|
||
|
hasVertexNormals
|
||
|
);
|
||
|
if (clippedIndex < clipped.length) {
|
||
|
clippedTriangleVertices[2].clone(clippedTriangleVertices[1]);
|
||
|
clippedTriangleVertices[2].initializeFromClipResult(
|
||
|
clipped,
|
||
|
clippedIndex,
|
||
|
triangleVertices
|
||
|
);
|
||
|
clipped2 = Intersections2D_default.clipTriangleAtAxisAlignedThreshold(
|
||
|
halfMaxShort,
|
||
|
isNorthChild,
|
||
|
clippedTriangleVertices[0].getV(),
|
||
|
clippedTriangleVertices[1].getV(),
|
||
|
clippedTriangleVertices[2].getV(),
|
||
|
clipScratch2
|
||
|
);
|
||
|
addClippedPolygon(
|
||
|
uBuffer,
|
||
|
vBuffer,
|
||
|
heightBuffer,
|
||
|
normalBuffer,
|
||
|
indices,
|
||
|
vertexMap,
|
||
|
clipped2,
|
||
|
clippedTriangleVertices,
|
||
|
hasVertexNormals
|
||
|
);
|
||
|
}
|
||
|
}
|
||
|
const uOffset = isEastChild ? -maxShort : 0;
|
||
|
const vOffset = isNorthChild ? -maxShort : 0;
|
||
|
const westIndices = [];
|
||
|
const southIndices = [];
|
||
|
const eastIndices = [];
|
||
|
const northIndices = [];
|
||
|
let minimumHeight = Number.MAX_VALUE;
|
||
|
let maximumHeight = -minimumHeight;
|
||
|
const cartesianVertices = verticesScratch;
|
||
|
cartesianVertices.length = 0;
|
||
|
const ellipsoid = Ellipsoid_default.clone(parameters.ellipsoid);
|
||
|
const rectangle = Rectangle_default.clone(parameters.childRectangle);
|
||
|
const north = rectangle.north;
|
||
|
const south = rectangle.south;
|
||
|
let east = rectangle.east;
|
||
|
const west = rectangle.west;
|
||
|
if (east < west) {
|
||
|
east += Math_default.TWO_PI;
|
||
|
}
|
||
|
for (i = 0; i < uBuffer.length; ++i) {
|
||
|
u = Math.round(uBuffer[i]);
|
||
|
if (u <= minU) {
|
||
|
westIndices.push(i);
|
||
|
u = 0;
|
||
|
} else if (u >= maxU) {
|
||
|
eastIndices.push(i);
|
||
|
u = maxShort;
|
||
|
} else {
|
||
|
u = u * 2 + uOffset;
|
||
|
}
|
||
|
uBuffer[i] = u;
|
||
|
v = Math.round(vBuffer[i]);
|
||
|
if (v <= minV) {
|
||
|
southIndices.push(i);
|
||
|
v = 0;
|
||
|
} else if (v >= maxV) {
|
||
|
northIndices.push(i);
|
||
|
v = maxShort;
|
||
|
} else {
|
||
|
v = v * 2 + vOffset;
|
||
|
}
|
||
|
vBuffer[i] = v;
|
||
|
height = Math_default.lerp(
|
||
|
parentMinimumHeight,
|
||
|
parentMaximumHeight,
|
||
|
heightBuffer[i] / maxShort
|
||
|
);
|
||
|
if (height < minimumHeight) {
|
||
|
minimumHeight = height;
|
||
|
}
|
||
|
if (height > maximumHeight) {
|
||
|
maximumHeight = height;
|
||
|
}
|
||
|
heightBuffer[i] = height;
|
||
|
cartographicScratch.longitude = Math_default.lerp(west, east, u / maxShort);
|
||
|
cartographicScratch.latitude = Math_default.lerp(south, north, v / maxShort);
|
||
|
cartographicScratch.height = height;
|
||
|
ellipsoid.cartographicToCartesian(cartographicScratch, cartesian3Scratch);
|
||
|
cartesianVertices.push(cartesian3Scratch.x);
|
||
|
cartesianVertices.push(cartesian3Scratch.y);
|
||
|
cartesianVertices.push(cartesian3Scratch.z);
|
||
|
}
|
||
|
const boundingSphere = BoundingSphere_default.fromVertices(
|
||
|
cartesianVertices,
|
||
|
Cartesian3_default.ZERO,
|
||
|
3,
|
||
|
boundingSphereScratch
|
||
|
);
|
||
|
const orientedBoundingBox = OrientedBoundingBox_default.fromRectangle(
|
||
|
rectangle,
|
||
|
minimumHeight,
|
||
|
maximumHeight,
|
||
|
ellipsoid,
|
||
|
orientedBoundingBoxScratch
|
||
|
);
|
||
|
const occluder = new EllipsoidalOccluder_default(ellipsoid);
|
||
|
const horizonOcclusionPoint = occluder.computeHorizonCullingPointFromVerticesPossiblyUnderEllipsoid(
|
||
|
boundingSphere.center,
|
||
|
cartesianVertices,
|
||
|
3,
|
||
|
boundingSphere.center,
|
||
|
minimumHeight,
|
||
|
horizonOcclusionPointScratch
|
||
|
);
|
||
|
const heightRange = maximumHeight - minimumHeight;
|
||
|
const vertices = new Uint16Array(
|
||
|
uBuffer.length + vBuffer.length + heightBuffer.length
|
||
|
);
|
||
|
for (i = 0; i < uBuffer.length; ++i) {
|
||
|
vertices[i] = uBuffer[i];
|
||
|
}
|
||
|
let start = uBuffer.length;
|
||
|
for (i = 0; i < vBuffer.length; ++i) {
|
||
|
vertices[start + i] = vBuffer[i];
|
||
|
}
|
||
|
start += vBuffer.length;
|
||
|
for (i = 0; i < heightBuffer.length; ++i) {
|
||
|
vertices[start + i] = maxShort * (heightBuffer[i] - minimumHeight) / heightRange;
|
||
|
}
|
||
|
const indicesTypedArray = IndexDatatype_default.createTypedArray(
|
||
|
uBuffer.length,
|
||
|
indices
|
||
|
);
|
||
|
let encodedNormals;
|
||
|
if (hasVertexNormals) {
|
||
|
const normalArray = new Uint8Array(normalBuffer);
|
||
|
transferableObjects.push(
|
||
|
vertices.buffer,
|
||
|
indicesTypedArray.buffer,
|
||
|
normalArray.buffer
|
||
|
);
|
||
|
encodedNormals = normalArray.buffer;
|
||
|
} else {
|
||
|
transferableObjects.push(vertices.buffer, indicesTypedArray.buffer);
|
||
|
}
|
||
|
return {
|
||
|
vertices: vertices.buffer,
|
||
|
encodedNormals,
|
||
|
indices: indicesTypedArray.buffer,
|
||
|
minimumHeight,
|
||
|
maximumHeight,
|
||
|
westIndices,
|
||
|
southIndices,
|
||
|
eastIndices,
|
||
|
northIndices,
|
||
|
boundingSphere,
|
||
|
orientedBoundingBox,
|
||
|
horizonOcclusionPoint
|
||
|
};
|
||
|
}
|
||
|
function Vertex() {
|
||
|
this.vertexBuffer = void 0;
|
||
|
this.index = void 0;
|
||
|
this.first = void 0;
|
||
|
this.second = void 0;
|
||
|
this.ratio = void 0;
|
||
|
}
|
||
|
Vertex.prototype.clone = function(result) {
|
||
|
if (!defined_default(result)) {
|
||
|
result = new Vertex();
|
||
|
}
|
||
|
result.uBuffer = this.uBuffer;
|
||
|
result.vBuffer = this.vBuffer;
|
||
|
result.heightBuffer = this.heightBuffer;
|
||
|
result.normalBuffer = this.normalBuffer;
|
||
|
result.index = this.index;
|
||
|
result.first = this.first;
|
||
|
result.second = this.second;
|
||
|
result.ratio = this.ratio;
|
||
|
return result;
|
||
|
};
|
||
|
Vertex.prototype.initializeIndexed = function(uBuffer, vBuffer, heightBuffer, normalBuffer, index) {
|
||
|
this.uBuffer = uBuffer;
|
||
|
this.vBuffer = vBuffer;
|
||
|
this.heightBuffer = heightBuffer;
|
||
|
this.normalBuffer = normalBuffer;
|
||
|
this.index = index;
|
||
|
this.first = void 0;
|
||
|
this.second = void 0;
|
||
|
this.ratio = void 0;
|
||
|
};
|
||
|
Vertex.prototype.initializeFromClipResult = function(clipResult, index, vertices) {
|
||
|
let nextIndex = index + 1;
|
||
|
if (clipResult[index] !== -1) {
|
||
|
vertices[clipResult[index]].clone(this);
|
||
|
} else {
|
||
|
this.vertexBuffer = void 0;
|
||
|
this.index = void 0;
|
||
|
this.first = vertices[clipResult[nextIndex]];
|
||
|
++nextIndex;
|
||
|
this.second = vertices[clipResult[nextIndex]];
|
||
|
++nextIndex;
|
||
|
this.ratio = clipResult[nextIndex];
|
||
|
++nextIndex;
|
||
|
}
|
||
|
return nextIndex;
|
||
|
};
|
||
|
Vertex.prototype.getKey = function() {
|
||
|
if (this.isIndexed()) {
|
||
|
return this.index;
|
||
|
}
|
||
|
return JSON.stringify({
|
||
|
first: this.first.getKey(),
|
||
|
second: this.second.getKey(),
|
||
|
ratio: this.ratio
|
||
|
});
|
||
|
};
|
||
|
Vertex.prototype.isIndexed = function() {
|
||
|
return defined_default(this.index);
|
||
|
};
|
||
|
Vertex.prototype.getH = function() {
|
||
|
if (defined_default(this.index)) {
|
||
|
return this.heightBuffer[this.index];
|
||
|
}
|
||
|
return Math_default.lerp(this.first.getH(), this.second.getH(), this.ratio);
|
||
|
};
|
||
|
Vertex.prototype.getU = function() {
|
||
|
if (defined_default(this.index)) {
|
||
|
return this.uBuffer[this.index];
|
||
|
}
|
||
|
return Math_default.lerp(this.first.getU(), this.second.getU(), this.ratio);
|
||
|
};
|
||
|
Vertex.prototype.getV = function() {
|
||
|
if (defined_default(this.index)) {
|
||
|
return this.vBuffer[this.index];
|
||
|
}
|
||
|
return Math_default.lerp(this.first.getV(), this.second.getV(), this.ratio);
|
||
|
};
|
||
|
var encodedScratch = new Cartesian2_default();
|
||
|
var depth = -1;
|
||
|
var cartesianScratch1 = [new Cartesian3_default(), new Cartesian3_default()];
|
||
|
var cartesianScratch2 = [new Cartesian3_default(), new Cartesian3_default()];
|
||
|
function lerpOctEncodedNormal(vertex, result) {
|
||
|
++depth;
|
||
|
let first = cartesianScratch1[depth];
|
||
|
let second = cartesianScratch2[depth];
|
||
|
first = AttributeCompression_default.octDecode(
|
||
|
vertex.first.getNormalX(),
|
||
|
vertex.first.getNormalY(),
|
||
|
first
|
||
|
);
|
||
|
second = AttributeCompression_default.octDecode(
|
||
|
vertex.second.getNormalX(),
|
||
|
vertex.second.getNormalY(),
|
||
|
second
|
||
|
);
|
||
|
cartesian3Scratch = Cartesian3_default.lerp(
|
||
|
first,
|
||
|
second,
|
||
|
vertex.ratio,
|
||
|
cartesian3Scratch
|
||
|
);
|
||
|
Cartesian3_default.normalize(cartesian3Scratch, cartesian3Scratch);
|
||
|
AttributeCompression_default.octEncode(cartesian3Scratch, result);
|
||
|
--depth;
|
||
|
return result;
|
||
|
}
|
||
|
Vertex.prototype.getNormalX = function() {
|
||
|
if (defined_default(this.index)) {
|
||
|
return this.normalBuffer[this.index * 2];
|
||
|
}
|
||
|
encodedScratch = lerpOctEncodedNormal(this, encodedScratch);
|
||
|
return encodedScratch.x;
|
||
|
};
|
||
|
Vertex.prototype.getNormalY = function() {
|
||
|
if (defined_default(this.index)) {
|
||
|
return this.normalBuffer[this.index * 2 + 1];
|
||
|
}
|
||
|
encodedScratch = lerpOctEncodedNormal(this, encodedScratch);
|
||
|
return encodedScratch.y;
|
||
|
};
|
||
|
var polygonVertices = [];
|
||
|
polygonVertices.push(new Vertex());
|
||
|
polygonVertices.push(new Vertex());
|
||
|
polygonVertices.push(new Vertex());
|
||
|
polygonVertices.push(new Vertex());
|
||
|
function addClippedPolygon(uBuffer, vBuffer, heightBuffer, normalBuffer, indices, vertexMap, clipped, triangleVertices, hasVertexNormals) {
|
||
|
if (clipped.length === 0) {
|
||
|
return;
|
||
|
}
|
||
|
let numVertices = 0;
|
||
|
let clippedIndex = 0;
|
||
|
while (clippedIndex < clipped.length) {
|
||
|
clippedIndex = polygonVertices[numVertices++].initializeFromClipResult(
|
||
|
clipped,
|
||
|
clippedIndex,
|
||
|
triangleVertices
|
||
|
);
|
||
|
}
|
||
|
for (let i = 0; i < numVertices; ++i) {
|
||
|
const polygonVertex = polygonVertices[i];
|
||
|
if (!polygonVertex.isIndexed()) {
|
||
|
const key = polygonVertex.getKey();
|
||
|
if (defined_default(vertexMap[key])) {
|
||
|
polygonVertex.newIndex = vertexMap[key];
|
||
|
} else {
|
||
|
const newIndex = uBuffer.length;
|
||
|
uBuffer.push(polygonVertex.getU());
|
||
|
vBuffer.push(polygonVertex.getV());
|
||
|
heightBuffer.push(polygonVertex.getH());
|
||
|
if (hasVertexNormals) {
|
||
|
normalBuffer.push(polygonVertex.getNormalX());
|
||
|
normalBuffer.push(polygonVertex.getNormalY());
|
||
|
}
|
||
|
polygonVertex.newIndex = newIndex;
|
||
|
vertexMap[key] = newIndex;
|
||
|
}
|
||
|
} else {
|
||
|
polygonVertex.newIndex = vertexMap[polygonVertex.index];
|
||
|
polygonVertex.uBuffer = uBuffer;
|
||
|
polygonVertex.vBuffer = vBuffer;
|
||
|
polygonVertex.heightBuffer = heightBuffer;
|
||
|
if (hasVertexNormals) {
|
||
|
polygonVertex.normalBuffer = normalBuffer;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
if (numVertices === 3) {
|
||
|
indices.push(polygonVertices[0].newIndex);
|
||
|
indices.push(polygonVertices[1].newIndex);
|
||
|
indices.push(polygonVertices[2].newIndex);
|
||
|
} else if (numVertices === 4) {
|
||
|
indices.push(polygonVertices[0].newIndex);
|
||
|
indices.push(polygonVertices[1].newIndex);
|
||
|
indices.push(polygonVertices[2].newIndex);
|
||
|
indices.push(polygonVertices[0].newIndex);
|
||
|
indices.push(polygonVertices[2].newIndex);
|
||
|
indices.push(polygonVertices[3].newIndex);
|
||
|
}
|
||
|
}
|
||
|
var upsampleQuantizedTerrainMesh_default = createTaskProcessorWorker_default(upsampleQuantizedTerrainMesh);
|
||
|
export {
|
||
|
upsampleQuantizedTerrainMesh_default as default
|
||
|
};
|