692 lines
22 KiB
JavaScript
692 lines
22 KiB
JavaScript
|
/**
|
||
|
* @license
|
||
|
* Cesium - https://github.com/CesiumGS/cesium
|
||
|
* Version 1.117
|
||
|
*
|
||
|
* Copyright 2011-2022 Cesium Contributors
|
||
|
*
|
||
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
||
|
* you may not use this file except in compliance with the License.
|
||
|
* You may obtain a copy of the License at
|
||
|
*
|
||
|
* http://www.apache.org/licenses/LICENSE-2.0
|
||
|
*
|
||
|
* Unless required by applicable law or agreed to in writing, software
|
||
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
||
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||
|
* See the License for the specific language governing permissions and
|
||
|
* limitations under the License.
|
||
|
*
|
||
|
* Columbus View (Pat. Pend.)
|
||
|
*
|
||
|
* Portions licensed separately.
|
||
|
* See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
|
||
|
*/
|
||
|
|
||
|
import {
|
||
|
PolylinePipeline_default
|
||
|
} from "./chunk-ZWPIM77Q.js";
|
||
|
import {
|
||
|
EllipsoidTangentPlane_default
|
||
|
} from "./chunk-CE6GTZ4I.js";
|
||
|
import {
|
||
|
Cartesian4_default,
|
||
|
Matrix4_default,
|
||
|
Quaternion_default,
|
||
|
Transforms_default
|
||
|
} from "./chunk-I5TDPPC4.js";
|
||
|
import {
|
||
|
Cartesian2_default,
|
||
|
Cartesian3_default,
|
||
|
Cartographic_default,
|
||
|
Matrix3_default
|
||
|
} from "./chunk-C5CE4OG6.js";
|
||
|
import {
|
||
|
Math_default
|
||
|
} from "./chunk-4PHPQRSH.js";
|
||
|
import {
|
||
|
defaultValue_default
|
||
|
} from "./chunk-UCPPWV64.js";
|
||
|
import {
|
||
|
DeveloperError_default
|
||
|
} from "./chunk-U4IMCOF5.js";
|
||
|
import {
|
||
|
defined_default
|
||
|
} from "./chunk-BDUJXBVF.js";
|
||
|
|
||
|
// packages/engine/Source/Core/CornerType.js
|
||
|
var CornerType = {
|
||
|
/**
|
||
|
* <img src="Images/CornerTypeRounded.png" style="vertical-align: middle;" width="186" height="189" />
|
||
|
*
|
||
|
* Corner has a smooth edge.
|
||
|
* @type {number}
|
||
|
* @constant
|
||
|
*/
|
||
|
ROUNDED: 0,
|
||
|
/**
|
||
|
* <img src="Images/CornerTypeMitered.png" style="vertical-align: middle;" width="186" height="189" />
|
||
|
*
|
||
|
* Corner point is the intersection of adjacent edges.
|
||
|
* @type {number}
|
||
|
* @constant
|
||
|
*/
|
||
|
MITERED: 1,
|
||
|
/**
|
||
|
* <img src="Images/CornerTypeBeveled.png" style="vertical-align: middle;" width="186" height="189" />
|
||
|
*
|
||
|
* Corner is clipped.
|
||
|
* @type {number}
|
||
|
* @constant
|
||
|
*/
|
||
|
BEVELED: 2
|
||
|
};
|
||
|
var CornerType_default = Object.freeze(CornerType);
|
||
|
|
||
|
// packages/engine/Source/Core/oneTimeWarning.js
|
||
|
var warnings = {};
|
||
|
function oneTimeWarning(identifier, message) {
|
||
|
if (!defined_default(identifier)) {
|
||
|
throw new DeveloperError_default("identifier is required.");
|
||
|
}
|
||
|
if (!defined_default(warnings[identifier])) {
|
||
|
warnings[identifier] = true;
|
||
|
console.warn(defaultValue_default(message, identifier));
|
||
|
}
|
||
|
}
|
||
|
oneTimeWarning.geometryOutlines = "Entity geometry outlines are unsupported on terrain. Outlines will be disabled. To enable outlines, disable geometry terrain clamping by explicitly setting height to 0.";
|
||
|
oneTimeWarning.geometryZIndex = "Entity geometry with zIndex are unsupported when height or extrudedHeight are defined. zIndex will be ignored";
|
||
|
oneTimeWarning.geometryHeightReference = "Entity corridor, ellipse, polygon or rectangle with heightReference must also have a defined height. heightReference will be ignored";
|
||
|
oneTimeWarning.geometryExtrudedHeightReference = "Entity corridor, ellipse, polygon or rectangle with extrudedHeightReference must also have a defined extrudedHeight. extrudedHeightReference will be ignored";
|
||
|
var oneTimeWarning_default = oneTimeWarning;
|
||
|
|
||
|
// packages/engine/Source/Core/PolylineVolumeGeometryLibrary.js
|
||
|
var scratch2Array = [new Cartesian3_default(), new Cartesian3_default()];
|
||
|
var scratchCartesian1 = new Cartesian3_default();
|
||
|
var scratchCartesian2 = new Cartesian3_default();
|
||
|
var scratchCartesian3 = new Cartesian3_default();
|
||
|
var scratchCartesian4 = new Cartesian3_default();
|
||
|
var scratchCartesian5 = new Cartesian3_default();
|
||
|
var scratchCartesian6 = new Cartesian3_default();
|
||
|
var scratchCartesian7 = new Cartesian3_default();
|
||
|
var scratchCartesian8 = new Cartesian3_default();
|
||
|
var scratchCartesian9 = new Cartesian3_default();
|
||
|
var scratch1 = new Cartesian3_default();
|
||
|
var scratch2 = new Cartesian3_default();
|
||
|
var PolylineVolumeGeometryLibrary = {};
|
||
|
var cartographic = new Cartographic_default();
|
||
|
function scaleToSurface(positions, ellipsoid) {
|
||
|
const heights = new Array(positions.length);
|
||
|
for (let i = 0; i < positions.length; i++) {
|
||
|
const pos = positions[i];
|
||
|
cartographic = ellipsoid.cartesianToCartographic(pos, cartographic);
|
||
|
heights[i] = cartographic.height;
|
||
|
positions[i] = ellipsoid.scaleToGeodeticSurface(pos, pos);
|
||
|
}
|
||
|
return heights;
|
||
|
}
|
||
|
function subdivideHeights(points, h0, h1, granularity) {
|
||
|
const p0 = points[0];
|
||
|
const p1 = points[1];
|
||
|
const angleBetween = Cartesian3_default.angleBetween(p0, p1);
|
||
|
const numPoints = Math.ceil(angleBetween / granularity);
|
||
|
const heights = new Array(numPoints);
|
||
|
let i;
|
||
|
if (h0 === h1) {
|
||
|
for (i = 0; i < numPoints; i++) {
|
||
|
heights[i] = h0;
|
||
|
}
|
||
|
heights.push(h1);
|
||
|
return heights;
|
||
|
}
|
||
|
const dHeight = h1 - h0;
|
||
|
const heightPerVertex = dHeight / numPoints;
|
||
|
for (i = 1; i < numPoints; i++) {
|
||
|
const h = h0 + i * heightPerVertex;
|
||
|
heights[i] = h;
|
||
|
}
|
||
|
heights[0] = h0;
|
||
|
heights.push(h1);
|
||
|
return heights;
|
||
|
}
|
||
|
var nextScratch = new Cartesian3_default();
|
||
|
var prevScratch = new Cartesian3_default();
|
||
|
function computeRotationAngle(start, end, position, ellipsoid) {
|
||
|
const tangentPlane = new EllipsoidTangentPlane_default(position, ellipsoid);
|
||
|
const next = tangentPlane.projectPointOntoPlane(
|
||
|
Cartesian3_default.add(position, start, nextScratch),
|
||
|
nextScratch
|
||
|
);
|
||
|
const prev = tangentPlane.projectPointOntoPlane(
|
||
|
Cartesian3_default.add(position, end, prevScratch),
|
||
|
prevScratch
|
||
|
);
|
||
|
const angle = Cartesian2_default.angleBetween(next, prev);
|
||
|
return prev.x * next.y - prev.y * next.x >= 0 ? -angle : angle;
|
||
|
}
|
||
|
var negativeX = new Cartesian3_default(-1, 0, 0);
|
||
|
var transform = new Matrix4_default();
|
||
|
var translation = new Matrix4_default();
|
||
|
var rotationZ = new Matrix3_default();
|
||
|
var scaleMatrix = Matrix3_default.IDENTITY.clone();
|
||
|
var westScratch = new Cartesian3_default();
|
||
|
var finalPosScratch = new Cartesian4_default();
|
||
|
var heightCartesian = new Cartesian3_default();
|
||
|
function addPosition(center, left, shape, finalPositions, ellipsoid, height, xScalar, repeat) {
|
||
|
let west = westScratch;
|
||
|
let finalPosition = finalPosScratch;
|
||
|
transform = Transforms_default.eastNorthUpToFixedFrame(center, ellipsoid, transform);
|
||
|
west = Matrix4_default.multiplyByPointAsVector(transform, negativeX, west);
|
||
|
west = Cartesian3_default.normalize(west, west);
|
||
|
const angle = computeRotationAngle(west, left, center, ellipsoid);
|
||
|
rotationZ = Matrix3_default.fromRotationZ(angle, rotationZ);
|
||
|
heightCartesian.z = height;
|
||
|
transform = Matrix4_default.multiplyTransformation(
|
||
|
transform,
|
||
|
Matrix4_default.fromRotationTranslation(rotationZ, heightCartesian, translation),
|
||
|
transform
|
||
|
);
|
||
|
const scale = scaleMatrix;
|
||
|
scale[0] = xScalar;
|
||
|
for (let j = 0; j < repeat; j++) {
|
||
|
for (let i = 0; i < shape.length; i += 3) {
|
||
|
finalPosition = Cartesian3_default.fromArray(shape, i, finalPosition);
|
||
|
finalPosition = Matrix3_default.multiplyByVector(
|
||
|
scale,
|
||
|
finalPosition,
|
||
|
finalPosition
|
||
|
);
|
||
|
finalPosition = Matrix4_default.multiplyByPoint(
|
||
|
transform,
|
||
|
finalPosition,
|
||
|
finalPosition
|
||
|
);
|
||
|
finalPositions.push(finalPosition.x, finalPosition.y, finalPosition.z);
|
||
|
}
|
||
|
}
|
||
|
return finalPositions;
|
||
|
}
|
||
|
var centerScratch = new Cartesian3_default();
|
||
|
function addPositions(centers, left, shape, finalPositions, ellipsoid, heights, xScalar) {
|
||
|
for (let i = 0; i < centers.length; i += 3) {
|
||
|
const center = Cartesian3_default.fromArray(centers, i, centerScratch);
|
||
|
finalPositions = addPosition(
|
||
|
center,
|
||
|
left,
|
||
|
shape,
|
||
|
finalPositions,
|
||
|
ellipsoid,
|
||
|
heights[i / 3],
|
||
|
xScalar,
|
||
|
1
|
||
|
);
|
||
|
}
|
||
|
return finalPositions;
|
||
|
}
|
||
|
function convertShapeTo3DDuplicate(shape2D, boundingRectangle) {
|
||
|
const length = shape2D.length;
|
||
|
const shape = new Array(length * 6);
|
||
|
let index = 0;
|
||
|
const xOffset = boundingRectangle.x + boundingRectangle.width / 2;
|
||
|
const yOffset = boundingRectangle.y + boundingRectangle.height / 2;
|
||
|
let point = shape2D[0];
|
||
|
shape[index++] = point.x - xOffset;
|
||
|
shape[index++] = 0;
|
||
|
shape[index++] = point.y - yOffset;
|
||
|
for (let i = 1; i < length; i++) {
|
||
|
point = shape2D[i];
|
||
|
const x = point.x - xOffset;
|
||
|
const z = point.y - yOffset;
|
||
|
shape[index++] = x;
|
||
|
shape[index++] = 0;
|
||
|
shape[index++] = z;
|
||
|
shape[index++] = x;
|
||
|
shape[index++] = 0;
|
||
|
shape[index++] = z;
|
||
|
}
|
||
|
point = shape2D[0];
|
||
|
shape[index++] = point.x - xOffset;
|
||
|
shape[index++] = 0;
|
||
|
shape[index++] = point.y - yOffset;
|
||
|
return shape;
|
||
|
}
|
||
|
function convertShapeTo3D(shape2D, boundingRectangle) {
|
||
|
const length = shape2D.length;
|
||
|
const shape = new Array(length * 3);
|
||
|
let index = 0;
|
||
|
const xOffset = boundingRectangle.x + boundingRectangle.width / 2;
|
||
|
const yOffset = boundingRectangle.y + boundingRectangle.height / 2;
|
||
|
for (let i = 0; i < length; i++) {
|
||
|
shape[index++] = shape2D[i].x - xOffset;
|
||
|
shape[index++] = 0;
|
||
|
shape[index++] = shape2D[i].y - yOffset;
|
||
|
}
|
||
|
return shape;
|
||
|
}
|
||
|
var quaterion = new Quaternion_default();
|
||
|
var startPointScratch = new Cartesian3_default();
|
||
|
var rotMatrix = new Matrix3_default();
|
||
|
function computeRoundCorner(pivot, startPoint, endPoint, cornerType, leftIsOutside, ellipsoid, finalPositions, shape, height, duplicatePoints) {
|
||
|
const angle = Cartesian3_default.angleBetween(
|
||
|
Cartesian3_default.subtract(startPoint, pivot, scratch1),
|
||
|
Cartesian3_default.subtract(endPoint, pivot, scratch2)
|
||
|
);
|
||
|
const granularity = cornerType === CornerType_default.BEVELED ? 0 : Math.ceil(angle / Math_default.toRadians(5));
|
||
|
let m;
|
||
|
if (leftIsOutside) {
|
||
|
m = Matrix3_default.fromQuaternion(
|
||
|
Quaternion_default.fromAxisAngle(
|
||
|
Cartesian3_default.negate(pivot, scratch1),
|
||
|
angle / (granularity + 1),
|
||
|
quaterion
|
||
|
),
|
||
|
rotMatrix
|
||
|
);
|
||
|
} else {
|
||
|
m = Matrix3_default.fromQuaternion(
|
||
|
Quaternion_default.fromAxisAngle(pivot, angle / (granularity + 1), quaterion),
|
||
|
rotMatrix
|
||
|
);
|
||
|
}
|
||
|
let left;
|
||
|
let surfacePoint;
|
||
|
startPoint = Cartesian3_default.clone(startPoint, startPointScratch);
|
||
|
if (granularity > 0) {
|
||
|
const repeat = duplicatePoints ? 2 : 1;
|
||
|
for (let i = 0; i < granularity; i++) {
|
||
|
startPoint = Matrix3_default.multiplyByVector(m, startPoint, startPoint);
|
||
|
left = Cartesian3_default.subtract(startPoint, pivot, scratch1);
|
||
|
left = Cartesian3_default.normalize(left, left);
|
||
|
if (!leftIsOutside) {
|
||
|
left = Cartesian3_default.negate(left, left);
|
||
|
}
|
||
|
surfacePoint = ellipsoid.scaleToGeodeticSurface(startPoint, scratch2);
|
||
|
finalPositions = addPosition(
|
||
|
surfacePoint,
|
||
|
left,
|
||
|
shape,
|
||
|
finalPositions,
|
||
|
ellipsoid,
|
||
|
height,
|
||
|
1,
|
||
|
repeat
|
||
|
);
|
||
|
}
|
||
|
} else {
|
||
|
left = Cartesian3_default.subtract(startPoint, pivot, scratch1);
|
||
|
left = Cartesian3_default.normalize(left, left);
|
||
|
if (!leftIsOutside) {
|
||
|
left = Cartesian3_default.negate(left, left);
|
||
|
}
|
||
|
surfacePoint = ellipsoid.scaleToGeodeticSurface(startPoint, scratch2);
|
||
|
finalPositions = addPosition(
|
||
|
surfacePoint,
|
||
|
left,
|
||
|
shape,
|
||
|
finalPositions,
|
||
|
ellipsoid,
|
||
|
height,
|
||
|
1,
|
||
|
1
|
||
|
);
|
||
|
endPoint = Cartesian3_default.clone(endPoint, startPointScratch);
|
||
|
left = Cartesian3_default.subtract(endPoint, pivot, scratch1);
|
||
|
left = Cartesian3_default.normalize(left, left);
|
||
|
if (!leftIsOutside) {
|
||
|
left = Cartesian3_default.negate(left, left);
|
||
|
}
|
||
|
surfacePoint = ellipsoid.scaleToGeodeticSurface(endPoint, scratch2);
|
||
|
finalPositions = addPosition(
|
||
|
surfacePoint,
|
||
|
left,
|
||
|
shape,
|
||
|
finalPositions,
|
||
|
ellipsoid,
|
||
|
height,
|
||
|
1,
|
||
|
1
|
||
|
);
|
||
|
}
|
||
|
return finalPositions;
|
||
|
}
|
||
|
PolylineVolumeGeometryLibrary.removeDuplicatesFromShape = function(shapePositions) {
|
||
|
const length = shapePositions.length;
|
||
|
const cleanedPositions = [];
|
||
|
for (let i0 = length - 1, i1 = 0; i1 < length; i0 = i1++) {
|
||
|
const v0 = shapePositions[i0];
|
||
|
const v1 = shapePositions[i1];
|
||
|
if (!Cartesian2_default.equals(v0, v1)) {
|
||
|
cleanedPositions.push(v1);
|
||
|
}
|
||
|
}
|
||
|
return cleanedPositions;
|
||
|
};
|
||
|
PolylineVolumeGeometryLibrary.angleIsGreaterThanPi = function(forward, backward, position, ellipsoid) {
|
||
|
const tangentPlane = new EllipsoidTangentPlane_default(position, ellipsoid);
|
||
|
const next = tangentPlane.projectPointOntoPlane(
|
||
|
Cartesian3_default.add(position, forward, nextScratch),
|
||
|
nextScratch
|
||
|
);
|
||
|
const prev = tangentPlane.projectPointOntoPlane(
|
||
|
Cartesian3_default.add(position, backward, prevScratch),
|
||
|
prevScratch
|
||
|
);
|
||
|
return prev.x * next.y - prev.y * next.x >= 0;
|
||
|
};
|
||
|
var scratchForwardProjection = new Cartesian3_default();
|
||
|
var scratchBackwardProjection = new Cartesian3_default();
|
||
|
PolylineVolumeGeometryLibrary.computePositions = function(positions, shape2D, boundingRectangle, geometry, duplicatePoints) {
|
||
|
const ellipsoid = geometry._ellipsoid;
|
||
|
const heights = scaleToSurface(positions, ellipsoid);
|
||
|
const granularity = geometry._granularity;
|
||
|
const cornerType = geometry._cornerType;
|
||
|
const shapeForSides = duplicatePoints ? convertShapeTo3DDuplicate(shape2D, boundingRectangle) : convertShapeTo3D(shape2D, boundingRectangle);
|
||
|
const shapeForEnds = duplicatePoints ? convertShapeTo3D(shape2D, boundingRectangle) : void 0;
|
||
|
const heightOffset = boundingRectangle.height / 2;
|
||
|
const width = boundingRectangle.width / 2;
|
||
|
let length = positions.length;
|
||
|
let finalPositions = [];
|
||
|
let ends = duplicatePoints ? [] : void 0;
|
||
|
let forward = scratchCartesian1;
|
||
|
let backward = scratchCartesian2;
|
||
|
let cornerDirection = scratchCartesian3;
|
||
|
let surfaceNormal = scratchCartesian4;
|
||
|
let pivot = scratchCartesian5;
|
||
|
let start = scratchCartesian6;
|
||
|
let end = scratchCartesian7;
|
||
|
let left = scratchCartesian8;
|
||
|
let previousPosition = scratchCartesian9;
|
||
|
let position = positions[0];
|
||
|
let nextPosition = positions[1];
|
||
|
surfaceNormal = ellipsoid.geodeticSurfaceNormal(position, surfaceNormal);
|
||
|
forward = Cartesian3_default.subtract(nextPosition, position, forward);
|
||
|
forward = Cartesian3_default.normalize(forward, forward);
|
||
|
left = Cartesian3_default.cross(surfaceNormal, forward, left);
|
||
|
left = Cartesian3_default.normalize(left, left);
|
||
|
let h0 = heights[0];
|
||
|
let h1 = heights[1];
|
||
|
if (duplicatePoints) {
|
||
|
ends = addPosition(
|
||
|
position,
|
||
|
left,
|
||
|
shapeForEnds,
|
||
|
ends,
|
||
|
ellipsoid,
|
||
|
h0 + heightOffset,
|
||
|
1,
|
||
|
1
|
||
|
);
|
||
|
}
|
||
|
previousPosition = Cartesian3_default.clone(position, previousPosition);
|
||
|
position = nextPosition;
|
||
|
backward = Cartesian3_default.negate(forward, backward);
|
||
|
let subdividedHeights;
|
||
|
let subdividedPositions;
|
||
|
for (let i = 1; i < length - 1; i++) {
|
||
|
const repeat = duplicatePoints ? 2 : 1;
|
||
|
nextPosition = positions[i + 1];
|
||
|
if (position.equals(nextPosition)) {
|
||
|
oneTimeWarning_default(
|
||
|
"Positions are too close and are considered equivalent with rounding error."
|
||
|
);
|
||
|
continue;
|
||
|
}
|
||
|
forward = Cartesian3_default.subtract(nextPosition, position, forward);
|
||
|
forward = Cartesian3_default.normalize(forward, forward);
|
||
|
cornerDirection = Cartesian3_default.add(forward, backward, cornerDirection);
|
||
|
cornerDirection = Cartesian3_default.normalize(cornerDirection, cornerDirection);
|
||
|
surfaceNormal = ellipsoid.geodeticSurfaceNormal(position, surfaceNormal);
|
||
|
const forwardProjection = Cartesian3_default.multiplyByScalar(
|
||
|
surfaceNormal,
|
||
|
Cartesian3_default.dot(forward, surfaceNormal),
|
||
|
scratchForwardProjection
|
||
|
);
|
||
|
Cartesian3_default.subtract(forward, forwardProjection, forwardProjection);
|
||
|
Cartesian3_default.normalize(forwardProjection, forwardProjection);
|
||
|
const backwardProjection = Cartesian3_default.multiplyByScalar(
|
||
|
surfaceNormal,
|
||
|
Cartesian3_default.dot(backward, surfaceNormal),
|
||
|
scratchBackwardProjection
|
||
|
);
|
||
|
Cartesian3_default.subtract(backward, backwardProjection, backwardProjection);
|
||
|
Cartesian3_default.normalize(backwardProjection, backwardProjection);
|
||
|
const doCorner = !Math_default.equalsEpsilon(
|
||
|
Math.abs(Cartesian3_default.dot(forwardProjection, backwardProjection)),
|
||
|
1,
|
||
|
Math_default.EPSILON7
|
||
|
);
|
||
|
if (doCorner) {
|
||
|
cornerDirection = Cartesian3_default.cross(
|
||
|
cornerDirection,
|
||
|
surfaceNormal,
|
||
|
cornerDirection
|
||
|
);
|
||
|
cornerDirection = Cartesian3_default.cross(
|
||
|
surfaceNormal,
|
||
|
cornerDirection,
|
||
|
cornerDirection
|
||
|
);
|
||
|
cornerDirection = Cartesian3_default.normalize(cornerDirection, cornerDirection);
|
||
|
const scalar = 1 / Math.max(
|
||
|
0.25,
|
||
|
Cartesian3_default.magnitude(
|
||
|
Cartesian3_default.cross(cornerDirection, backward, scratch1)
|
||
|
)
|
||
|
);
|
||
|
const leftIsOutside = PolylineVolumeGeometryLibrary.angleIsGreaterThanPi(
|
||
|
forward,
|
||
|
backward,
|
||
|
position,
|
||
|
ellipsoid
|
||
|
);
|
||
|
if (leftIsOutside) {
|
||
|
pivot = Cartesian3_default.add(
|
||
|
position,
|
||
|
Cartesian3_default.multiplyByScalar(
|
||
|
cornerDirection,
|
||
|
scalar * width,
|
||
|
cornerDirection
|
||
|
),
|
||
|
pivot
|
||
|
);
|
||
|
start = Cartesian3_default.add(
|
||
|
pivot,
|
||
|
Cartesian3_default.multiplyByScalar(left, width, start),
|
||
|
start
|
||
|
);
|
||
|
scratch2Array[0] = Cartesian3_default.clone(previousPosition, scratch2Array[0]);
|
||
|
scratch2Array[1] = Cartesian3_default.clone(start, scratch2Array[1]);
|
||
|
subdividedHeights = subdivideHeights(
|
||
|
scratch2Array,
|
||
|
h0 + heightOffset,
|
||
|
h1 + heightOffset,
|
||
|
granularity
|
||
|
);
|
||
|
subdividedPositions = PolylinePipeline_default.generateArc({
|
||
|
positions: scratch2Array,
|
||
|
granularity,
|
||
|
ellipsoid
|
||
|
});
|
||
|
finalPositions = addPositions(
|
||
|
subdividedPositions,
|
||
|
left,
|
||
|
shapeForSides,
|
||
|
finalPositions,
|
||
|
ellipsoid,
|
||
|
subdividedHeights,
|
||
|
1
|
||
|
);
|
||
|
left = Cartesian3_default.cross(surfaceNormal, forward, left);
|
||
|
left = Cartesian3_default.normalize(left, left);
|
||
|
end = Cartesian3_default.add(
|
||
|
pivot,
|
||
|
Cartesian3_default.multiplyByScalar(left, width, end),
|
||
|
end
|
||
|
);
|
||
|
if (cornerType === CornerType_default.ROUNDED || cornerType === CornerType_default.BEVELED) {
|
||
|
computeRoundCorner(
|
||
|
pivot,
|
||
|
start,
|
||
|
end,
|
||
|
cornerType,
|
||
|
leftIsOutside,
|
||
|
ellipsoid,
|
||
|
finalPositions,
|
||
|
shapeForSides,
|
||
|
h1 + heightOffset,
|
||
|
duplicatePoints
|
||
|
);
|
||
|
} else {
|
||
|
cornerDirection = Cartesian3_default.negate(cornerDirection, cornerDirection);
|
||
|
finalPositions = addPosition(
|
||
|
position,
|
||
|
cornerDirection,
|
||
|
shapeForSides,
|
||
|
finalPositions,
|
||
|
ellipsoid,
|
||
|
h1 + heightOffset,
|
||
|
scalar,
|
||
|
repeat
|
||
|
);
|
||
|
}
|
||
|
previousPosition = Cartesian3_default.clone(end, previousPosition);
|
||
|
} else {
|
||
|
pivot = Cartesian3_default.add(
|
||
|
position,
|
||
|
Cartesian3_default.multiplyByScalar(
|
||
|
cornerDirection,
|
||
|
scalar * width,
|
||
|
cornerDirection
|
||
|
),
|
||
|
pivot
|
||
|
);
|
||
|
start = Cartesian3_default.add(
|
||
|
pivot,
|
||
|
Cartesian3_default.multiplyByScalar(left, -width, start),
|
||
|
start
|
||
|
);
|
||
|
scratch2Array[0] = Cartesian3_default.clone(previousPosition, scratch2Array[0]);
|
||
|
scratch2Array[1] = Cartesian3_default.clone(start, scratch2Array[1]);
|
||
|
subdividedHeights = subdivideHeights(
|
||
|
scratch2Array,
|
||
|
h0 + heightOffset,
|
||
|
h1 + heightOffset,
|
||
|
granularity
|
||
|
);
|
||
|
subdividedPositions = PolylinePipeline_default.generateArc({
|
||
|
positions: scratch2Array,
|
||
|
granularity,
|
||
|
ellipsoid
|
||
|
});
|
||
|
finalPositions = addPositions(
|
||
|
subdividedPositions,
|
||
|
left,
|
||
|
shapeForSides,
|
||
|
finalPositions,
|
||
|
ellipsoid,
|
||
|
subdividedHeights,
|
||
|
1
|
||
|
);
|
||
|
left = Cartesian3_default.cross(surfaceNormal, forward, left);
|
||
|
left = Cartesian3_default.normalize(left, left);
|
||
|
end = Cartesian3_default.add(
|
||
|
pivot,
|
||
|
Cartesian3_default.multiplyByScalar(left, -width, end),
|
||
|
end
|
||
|
);
|
||
|
if (cornerType === CornerType_default.ROUNDED || cornerType === CornerType_default.BEVELED) {
|
||
|
computeRoundCorner(
|
||
|
pivot,
|
||
|
start,
|
||
|
end,
|
||
|
cornerType,
|
||
|
leftIsOutside,
|
||
|
ellipsoid,
|
||
|
finalPositions,
|
||
|
shapeForSides,
|
||
|
h1 + heightOffset,
|
||
|
duplicatePoints
|
||
|
);
|
||
|
} else {
|
||
|
finalPositions = addPosition(
|
||
|
position,
|
||
|
cornerDirection,
|
||
|
shapeForSides,
|
||
|
finalPositions,
|
||
|
ellipsoid,
|
||
|
h1 + heightOffset,
|
||
|
scalar,
|
||
|
repeat
|
||
|
);
|
||
|
}
|
||
|
previousPosition = Cartesian3_default.clone(end, previousPosition);
|
||
|
}
|
||
|
backward = Cartesian3_default.negate(forward, backward);
|
||
|
} else {
|
||
|
finalPositions = addPosition(
|
||
|
previousPosition,
|
||
|
left,
|
||
|
shapeForSides,
|
||
|
finalPositions,
|
||
|
ellipsoid,
|
||
|
h0 + heightOffset,
|
||
|
1,
|
||
|
1
|
||
|
);
|
||
|
previousPosition = position;
|
||
|
}
|
||
|
h0 = h1;
|
||
|
h1 = heights[i + 1];
|
||
|
position = nextPosition;
|
||
|
}
|
||
|
scratch2Array[0] = Cartesian3_default.clone(previousPosition, scratch2Array[0]);
|
||
|
scratch2Array[1] = Cartesian3_default.clone(position, scratch2Array[1]);
|
||
|
subdividedHeights = subdivideHeights(
|
||
|
scratch2Array,
|
||
|
h0 + heightOffset,
|
||
|
h1 + heightOffset,
|
||
|
granularity
|
||
|
);
|
||
|
subdividedPositions = PolylinePipeline_default.generateArc({
|
||
|
positions: scratch2Array,
|
||
|
granularity,
|
||
|
ellipsoid
|
||
|
});
|
||
|
finalPositions = addPositions(
|
||
|
subdividedPositions,
|
||
|
left,
|
||
|
shapeForSides,
|
||
|
finalPositions,
|
||
|
ellipsoid,
|
||
|
subdividedHeights,
|
||
|
1
|
||
|
);
|
||
|
if (duplicatePoints) {
|
||
|
ends = addPosition(
|
||
|
position,
|
||
|
left,
|
||
|
shapeForEnds,
|
||
|
ends,
|
||
|
ellipsoid,
|
||
|
h1 + heightOffset,
|
||
|
1,
|
||
|
1
|
||
|
);
|
||
|
}
|
||
|
length = finalPositions.length;
|
||
|
const posLength = duplicatePoints ? length + ends.length : length;
|
||
|
const combinedPositions = new Float64Array(posLength);
|
||
|
combinedPositions.set(finalPositions);
|
||
|
if (duplicatePoints) {
|
||
|
combinedPositions.set(ends, length);
|
||
|
}
|
||
|
return combinedPositions;
|
||
|
};
|
||
|
var PolylineVolumeGeometryLibrary_default = PolylineVolumeGeometryLibrary;
|
||
|
|
||
|
export {
|
||
|
CornerType_default,
|
||
|
oneTimeWarning_default,
|
||
|
PolylineVolumeGeometryLibrary_default
|
||
|
};
|