512 lines
19 KiB
JavaScript
512 lines
19 KiB
JavaScript
|
/**
|
||
|
* @license
|
||
|
* Cesium - https://github.com/CesiumGS/cesium
|
||
|
* Version 1.117
|
||
|
*
|
||
|
* Copyright 2011-2022 Cesium Contributors
|
||
|
*
|
||
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
||
|
* you may not use this file except in compliance with the License.
|
||
|
* You may obtain a copy of the License at
|
||
|
*
|
||
|
* http://www.apache.org/licenses/LICENSE-2.0
|
||
|
*
|
||
|
* Unless required by applicable law or agreed to in writing, software
|
||
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
||
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||
|
* See the License for the specific language governing permissions and
|
||
|
* limitations under the License.
|
||
|
*
|
||
|
* Columbus View (Pat. Pend.)
|
||
|
*
|
||
|
* Portions licensed separately.
|
||
|
* See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
|
||
|
*/
|
||
|
|
||
|
import {
|
||
|
GeometryOffsetAttribute_default
|
||
|
} from "./chunk-S4XDCPKD.js";
|
||
|
import {
|
||
|
VertexFormat_default
|
||
|
} from "./chunk-4KIUON73.js";
|
||
|
import {
|
||
|
IndexDatatype_default
|
||
|
} from "./chunk-WWP3I7R5.js";
|
||
|
import {
|
||
|
GeometryAttributes_default
|
||
|
} from "./chunk-RL73GOEF.js";
|
||
|
import {
|
||
|
GeometryAttribute_default,
|
||
|
Geometry_default,
|
||
|
PrimitiveType_default
|
||
|
} from "./chunk-34DGOKCO.js";
|
||
|
import {
|
||
|
BoundingSphere_default
|
||
|
} from "./chunk-NI2R52QD.js";
|
||
|
import {
|
||
|
ComponentDatatype_default
|
||
|
} from "./chunk-TMMOULW3.js";
|
||
|
import {
|
||
|
Cartesian2_default,
|
||
|
Cartesian3_default,
|
||
|
Ellipsoid_default
|
||
|
} from "./chunk-C5CE4OG6.js";
|
||
|
import {
|
||
|
Math_default
|
||
|
} from "./chunk-4PHPQRSH.js";
|
||
|
import {
|
||
|
defaultValue_default
|
||
|
} from "./chunk-UCPPWV64.js";
|
||
|
import {
|
||
|
DeveloperError_default
|
||
|
} from "./chunk-U4IMCOF5.js";
|
||
|
import {
|
||
|
defined_default
|
||
|
} from "./chunk-BDUJXBVF.js";
|
||
|
|
||
|
// packages/engine/Source/Core/EllipsoidGeometry.js
|
||
|
var scratchPosition = new Cartesian3_default();
|
||
|
var scratchNormal = new Cartesian3_default();
|
||
|
var scratchTangent = new Cartesian3_default();
|
||
|
var scratchBitangent = new Cartesian3_default();
|
||
|
var scratchNormalST = new Cartesian3_default();
|
||
|
var defaultRadii = new Cartesian3_default(1, 1, 1);
|
||
|
var cos = Math.cos;
|
||
|
var sin = Math.sin;
|
||
|
function EllipsoidGeometry(options) {
|
||
|
options = defaultValue_default(options, defaultValue_default.EMPTY_OBJECT);
|
||
|
const radii = defaultValue_default(options.radii, defaultRadii);
|
||
|
const innerRadii = defaultValue_default(options.innerRadii, radii);
|
||
|
const minimumClock = defaultValue_default(options.minimumClock, 0);
|
||
|
const maximumClock = defaultValue_default(options.maximumClock, Math_default.TWO_PI);
|
||
|
const minimumCone = defaultValue_default(options.minimumCone, 0);
|
||
|
const maximumCone = defaultValue_default(options.maximumCone, Math_default.PI);
|
||
|
const stackPartitions = Math.round(defaultValue_default(options.stackPartitions, 64));
|
||
|
const slicePartitions = Math.round(defaultValue_default(options.slicePartitions, 64));
|
||
|
const vertexFormat = defaultValue_default(options.vertexFormat, VertexFormat_default.DEFAULT);
|
||
|
if (slicePartitions < 3) {
|
||
|
throw new DeveloperError_default(
|
||
|
"options.slicePartitions cannot be less than three."
|
||
|
);
|
||
|
}
|
||
|
if (stackPartitions < 3) {
|
||
|
throw new DeveloperError_default(
|
||
|
"options.stackPartitions cannot be less than three."
|
||
|
);
|
||
|
}
|
||
|
this._radii = Cartesian3_default.clone(radii);
|
||
|
this._innerRadii = Cartesian3_default.clone(innerRadii);
|
||
|
this._minimumClock = minimumClock;
|
||
|
this._maximumClock = maximumClock;
|
||
|
this._minimumCone = minimumCone;
|
||
|
this._maximumCone = maximumCone;
|
||
|
this._stackPartitions = stackPartitions;
|
||
|
this._slicePartitions = slicePartitions;
|
||
|
this._vertexFormat = VertexFormat_default.clone(vertexFormat);
|
||
|
this._offsetAttribute = options.offsetAttribute;
|
||
|
this._workerName = "createEllipsoidGeometry";
|
||
|
}
|
||
|
EllipsoidGeometry.packedLength = 2 * Cartesian3_default.packedLength + VertexFormat_default.packedLength + 7;
|
||
|
EllipsoidGeometry.pack = function(value, array, startingIndex) {
|
||
|
if (!defined_default(value)) {
|
||
|
throw new DeveloperError_default("value is required");
|
||
|
}
|
||
|
if (!defined_default(array)) {
|
||
|
throw new DeveloperError_default("array is required");
|
||
|
}
|
||
|
startingIndex = defaultValue_default(startingIndex, 0);
|
||
|
Cartesian3_default.pack(value._radii, array, startingIndex);
|
||
|
startingIndex += Cartesian3_default.packedLength;
|
||
|
Cartesian3_default.pack(value._innerRadii, array, startingIndex);
|
||
|
startingIndex += Cartesian3_default.packedLength;
|
||
|
VertexFormat_default.pack(value._vertexFormat, array, startingIndex);
|
||
|
startingIndex += VertexFormat_default.packedLength;
|
||
|
array[startingIndex++] = value._minimumClock;
|
||
|
array[startingIndex++] = value._maximumClock;
|
||
|
array[startingIndex++] = value._minimumCone;
|
||
|
array[startingIndex++] = value._maximumCone;
|
||
|
array[startingIndex++] = value._stackPartitions;
|
||
|
array[startingIndex++] = value._slicePartitions;
|
||
|
array[startingIndex] = defaultValue_default(value._offsetAttribute, -1);
|
||
|
return array;
|
||
|
};
|
||
|
var scratchRadii = new Cartesian3_default();
|
||
|
var scratchInnerRadii = new Cartesian3_default();
|
||
|
var scratchVertexFormat = new VertexFormat_default();
|
||
|
var scratchOptions = {
|
||
|
radii: scratchRadii,
|
||
|
innerRadii: scratchInnerRadii,
|
||
|
vertexFormat: scratchVertexFormat,
|
||
|
minimumClock: void 0,
|
||
|
maximumClock: void 0,
|
||
|
minimumCone: void 0,
|
||
|
maximumCone: void 0,
|
||
|
stackPartitions: void 0,
|
||
|
slicePartitions: void 0,
|
||
|
offsetAttribute: void 0
|
||
|
};
|
||
|
EllipsoidGeometry.unpack = function(array, startingIndex, result) {
|
||
|
if (!defined_default(array)) {
|
||
|
throw new DeveloperError_default("array is required");
|
||
|
}
|
||
|
startingIndex = defaultValue_default(startingIndex, 0);
|
||
|
const radii = Cartesian3_default.unpack(array, startingIndex, scratchRadii);
|
||
|
startingIndex += Cartesian3_default.packedLength;
|
||
|
const innerRadii = Cartesian3_default.unpack(array, startingIndex, scratchInnerRadii);
|
||
|
startingIndex += Cartesian3_default.packedLength;
|
||
|
const vertexFormat = VertexFormat_default.unpack(
|
||
|
array,
|
||
|
startingIndex,
|
||
|
scratchVertexFormat
|
||
|
);
|
||
|
startingIndex += VertexFormat_default.packedLength;
|
||
|
const minimumClock = array[startingIndex++];
|
||
|
const maximumClock = array[startingIndex++];
|
||
|
const minimumCone = array[startingIndex++];
|
||
|
const maximumCone = array[startingIndex++];
|
||
|
const stackPartitions = array[startingIndex++];
|
||
|
const slicePartitions = array[startingIndex++];
|
||
|
const offsetAttribute = array[startingIndex];
|
||
|
if (!defined_default(result)) {
|
||
|
scratchOptions.minimumClock = minimumClock;
|
||
|
scratchOptions.maximumClock = maximumClock;
|
||
|
scratchOptions.minimumCone = minimumCone;
|
||
|
scratchOptions.maximumCone = maximumCone;
|
||
|
scratchOptions.stackPartitions = stackPartitions;
|
||
|
scratchOptions.slicePartitions = slicePartitions;
|
||
|
scratchOptions.offsetAttribute = offsetAttribute === -1 ? void 0 : offsetAttribute;
|
||
|
return new EllipsoidGeometry(scratchOptions);
|
||
|
}
|
||
|
result._radii = Cartesian3_default.clone(radii, result._radii);
|
||
|
result._innerRadii = Cartesian3_default.clone(innerRadii, result._innerRadii);
|
||
|
result._vertexFormat = VertexFormat_default.clone(vertexFormat, result._vertexFormat);
|
||
|
result._minimumClock = minimumClock;
|
||
|
result._maximumClock = maximumClock;
|
||
|
result._minimumCone = minimumCone;
|
||
|
result._maximumCone = maximumCone;
|
||
|
result._stackPartitions = stackPartitions;
|
||
|
result._slicePartitions = slicePartitions;
|
||
|
result._offsetAttribute = offsetAttribute === -1 ? void 0 : offsetAttribute;
|
||
|
return result;
|
||
|
};
|
||
|
EllipsoidGeometry.createGeometry = function(ellipsoidGeometry) {
|
||
|
const radii = ellipsoidGeometry._radii;
|
||
|
if (radii.x <= 0 || radii.y <= 0 || radii.z <= 0) {
|
||
|
return;
|
||
|
}
|
||
|
const innerRadii = ellipsoidGeometry._innerRadii;
|
||
|
if (innerRadii.x <= 0 || innerRadii.y <= 0 || innerRadii.z <= 0) {
|
||
|
return;
|
||
|
}
|
||
|
const minimumClock = ellipsoidGeometry._minimumClock;
|
||
|
const maximumClock = ellipsoidGeometry._maximumClock;
|
||
|
const minimumCone = ellipsoidGeometry._minimumCone;
|
||
|
const maximumCone = ellipsoidGeometry._maximumCone;
|
||
|
const vertexFormat = ellipsoidGeometry._vertexFormat;
|
||
|
let slicePartitions = ellipsoidGeometry._slicePartitions + 1;
|
||
|
let stackPartitions = ellipsoidGeometry._stackPartitions + 1;
|
||
|
slicePartitions = Math.round(
|
||
|
slicePartitions * Math.abs(maximumClock - minimumClock) / Math_default.TWO_PI
|
||
|
);
|
||
|
stackPartitions = Math.round(
|
||
|
stackPartitions * Math.abs(maximumCone - minimumCone) / Math_default.PI
|
||
|
);
|
||
|
if (slicePartitions < 2) {
|
||
|
slicePartitions = 2;
|
||
|
}
|
||
|
if (stackPartitions < 2) {
|
||
|
stackPartitions = 2;
|
||
|
}
|
||
|
let i;
|
||
|
let j;
|
||
|
let index = 0;
|
||
|
const phis = [minimumCone];
|
||
|
const thetas = [minimumClock];
|
||
|
for (i = 0; i < stackPartitions; i++) {
|
||
|
phis.push(
|
||
|
minimumCone + i * (maximumCone - minimumCone) / (stackPartitions - 1)
|
||
|
);
|
||
|
}
|
||
|
phis.push(maximumCone);
|
||
|
for (j = 0; j < slicePartitions; j++) {
|
||
|
thetas.push(
|
||
|
minimumClock + j * (maximumClock - minimumClock) / (slicePartitions - 1)
|
||
|
);
|
||
|
}
|
||
|
thetas.push(maximumClock);
|
||
|
const numPhis = phis.length;
|
||
|
const numThetas = thetas.length;
|
||
|
let extraIndices = 0;
|
||
|
let vertexMultiplier = 1;
|
||
|
const hasInnerSurface = innerRadii.x !== radii.x || innerRadii.y !== radii.y || innerRadii.z !== radii.z;
|
||
|
let isTopOpen = false;
|
||
|
let isBotOpen = false;
|
||
|
let isClockOpen = false;
|
||
|
if (hasInnerSurface) {
|
||
|
vertexMultiplier = 2;
|
||
|
if (minimumCone > 0) {
|
||
|
isTopOpen = true;
|
||
|
extraIndices += slicePartitions - 1;
|
||
|
}
|
||
|
if (maximumCone < Math.PI) {
|
||
|
isBotOpen = true;
|
||
|
extraIndices += slicePartitions - 1;
|
||
|
}
|
||
|
if ((maximumClock - minimumClock) % Math_default.TWO_PI) {
|
||
|
isClockOpen = true;
|
||
|
extraIndices += (stackPartitions - 1) * 2 + 1;
|
||
|
} else {
|
||
|
extraIndices += 1;
|
||
|
}
|
||
|
}
|
||
|
const vertexCount = numThetas * numPhis * vertexMultiplier;
|
||
|
const positions = new Float64Array(vertexCount * 3);
|
||
|
const isInner = new Array(vertexCount).fill(false);
|
||
|
const negateNormal = new Array(vertexCount).fill(false);
|
||
|
const indexCount = slicePartitions * stackPartitions * vertexMultiplier;
|
||
|
const numIndices = 6 * (indexCount + extraIndices + 1 - (slicePartitions + stackPartitions) * vertexMultiplier);
|
||
|
const indices = IndexDatatype_default.createTypedArray(indexCount, numIndices);
|
||
|
const normals = vertexFormat.normal ? new Float32Array(vertexCount * 3) : void 0;
|
||
|
const tangents = vertexFormat.tangent ? new Float32Array(vertexCount * 3) : void 0;
|
||
|
const bitangents = vertexFormat.bitangent ? new Float32Array(vertexCount * 3) : void 0;
|
||
|
const st = vertexFormat.st ? new Float32Array(vertexCount * 2) : void 0;
|
||
|
const sinPhi = new Array(numPhis);
|
||
|
const cosPhi = new Array(numPhis);
|
||
|
for (i = 0; i < numPhis; i++) {
|
||
|
sinPhi[i] = sin(phis[i]);
|
||
|
cosPhi[i] = cos(phis[i]);
|
||
|
}
|
||
|
const sinTheta = new Array(numThetas);
|
||
|
const cosTheta = new Array(numThetas);
|
||
|
for (j = 0; j < numThetas; j++) {
|
||
|
cosTheta[j] = cos(thetas[j]);
|
||
|
sinTheta[j] = sin(thetas[j]);
|
||
|
}
|
||
|
for (i = 0; i < numPhis; i++) {
|
||
|
for (j = 0; j < numThetas; j++) {
|
||
|
positions[index++] = radii.x * sinPhi[i] * cosTheta[j];
|
||
|
positions[index++] = radii.y * sinPhi[i] * sinTheta[j];
|
||
|
positions[index++] = radii.z * cosPhi[i];
|
||
|
}
|
||
|
}
|
||
|
let vertexIndex = vertexCount / 2;
|
||
|
if (hasInnerSurface) {
|
||
|
for (i = 0; i < numPhis; i++) {
|
||
|
for (j = 0; j < numThetas; j++) {
|
||
|
positions[index++] = innerRadii.x * sinPhi[i] * cosTheta[j];
|
||
|
positions[index++] = innerRadii.y * sinPhi[i] * sinTheta[j];
|
||
|
positions[index++] = innerRadii.z * cosPhi[i];
|
||
|
isInner[vertexIndex] = true;
|
||
|
if (i > 0 && i !== numPhis - 1 && j !== 0 && j !== numThetas - 1) {
|
||
|
negateNormal[vertexIndex] = true;
|
||
|
}
|
||
|
vertexIndex++;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
index = 0;
|
||
|
let topOffset;
|
||
|
let bottomOffset;
|
||
|
for (i = 1; i < numPhis - 2; i++) {
|
||
|
topOffset = i * numThetas;
|
||
|
bottomOffset = (i + 1) * numThetas;
|
||
|
for (j = 1; j < numThetas - 2; j++) {
|
||
|
indices[index++] = bottomOffset + j;
|
||
|
indices[index++] = bottomOffset + j + 1;
|
||
|
indices[index++] = topOffset + j + 1;
|
||
|
indices[index++] = bottomOffset + j;
|
||
|
indices[index++] = topOffset + j + 1;
|
||
|
indices[index++] = topOffset + j;
|
||
|
}
|
||
|
}
|
||
|
if (hasInnerSurface) {
|
||
|
const offset = numPhis * numThetas;
|
||
|
for (i = 1; i < numPhis - 2; i++) {
|
||
|
topOffset = offset + i * numThetas;
|
||
|
bottomOffset = offset + (i + 1) * numThetas;
|
||
|
for (j = 1; j < numThetas - 2; j++) {
|
||
|
indices[index++] = bottomOffset + j;
|
||
|
indices[index++] = topOffset + j;
|
||
|
indices[index++] = topOffset + j + 1;
|
||
|
indices[index++] = bottomOffset + j;
|
||
|
indices[index++] = topOffset + j + 1;
|
||
|
indices[index++] = bottomOffset + j + 1;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
let outerOffset;
|
||
|
let innerOffset;
|
||
|
if (hasInnerSurface) {
|
||
|
if (isTopOpen) {
|
||
|
innerOffset = numPhis * numThetas;
|
||
|
for (i = 1; i < numThetas - 2; i++) {
|
||
|
indices[index++] = i;
|
||
|
indices[index++] = i + 1;
|
||
|
indices[index++] = innerOffset + i + 1;
|
||
|
indices[index++] = i;
|
||
|
indices[index++] = innerOffset + i + 1;
|
||
|
indices[index++] = innerOffset + i;
|
||
|
}
|
||
|
}
|
||
|
if (isBotOpen) {
|
||
|
outerOffset = numPhis * numThetas - numThetas;
|
||
|
innerOffset = numPhis * numThetas * vertexMultiplier - numThetas;
|
||
|
for (i = 1; i < numThetas - 2; i++) {
|
||
|
indices[index++] = outerOffset + i + 1;
|
||
|
indices[index++] = outerOffset + i;
|
||
|
indices[index++] = innerOffset + i;
|
||
|
indices[index++] = outerOffset + i + 1;
|
||
|
indices[index++] = innerOffset + i;
|
||
|
indices[index++] = innerOffset + i + 1;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
if (isClockOpen) {
|
||
|
for (i = 1; i < numPhis - 2; i++) {
|
||
|
innerOffset = numThetas * numPhis + numThetas * i;
|
||
|
outerOffset = numThetas * i;
|
||
|
indices[index++] = innerOffset;
|
||
|
indices[index++] = outerOffset + numThetas;
|
||
|
indices[index++] = outerOffset;
|
||
|
indices[index++] = innerOffset;
|
||
|
indices[index++] = innerOffset + numThetas;
|
||
|
indices[index++] = outerOffset + numThetas;
|
||
|
}
|
||
|
for (i = 1; i < numPhis - 2; i++) {
|
||
|
innerOffset = numThetas * numPhis + numThetas * (i + 1) - 1;
|
||
|
outerOffset = numThetas * (i + 1) - 1;
|
||
|
indices[index++] = outerOffset + numThetas;
|
||
|
indices[index++] = innerOffset;
|
||
|
indices[index++] = outerOffset;
|
||
|
indices[index++] = outerOffset + numThetas;
|
||
|
indices[index++] = innerOffset + numThetas;
|
||
|
indices[index++] = innerOffset;
|
||
|
}
|
||
|
}
|
||
|
const attributes = new GeometryAttributes_default();
|
||
|
if (vertexFormat.position) {
|
||
|
attributes.position = new GeometryAttribute_default({
|
||
|
componentDatatype: ComponentDatatype_default.DOUBLE,
|
||
|
componentsPerAttribute: 3,
|
||
|
values: positions
|
||
|
});
|
||
|
}
|
||
|
let stIndex = 0;
|
||
|
let normalIndex = 0;
|
||
|
let tangentIndex = 0;
|
||
|
let bitangentIndex = 0;
|
||
|
const vertexCountHalf = vertexCount / 2;
|
||
|
let ellipsoid;
|
||
|
const ellipsoidOuter = Ellipsoid_default.fromCartesian3(radii);
|
||
|
const ellipsoidInner = Ellipsoid_default.fromCartesian3(innerRadii);
|
||
|
if (vertexFormat.st || vertexFormat.normal || vertexFormat.tangent || vertexFormat.bitangent) {
|
||
|
for (i = 0; i < vertexCount; i++) {
|
||
|
ellipsoid = isInner[i] ? ellipsoidInner : ellipsoidOuter;
|
||
|
const position = Cartesian3_default.fromArray(positions, i * 3, scratchPosition);
|
||
|
const normal = ellipsoid.geodeticSurfaceNormal(position, scratchNormal);
|
||
|
if (negateNormal[i]) {
|
||
|
Cartesian3_default.negate(normal, normal);
|
||
|
}
|
||
|
if (vertexFormat.st) {
|
||
|
const normalST = Cartesian2_default.negate(normal, scratchNormalST);
|
||
|
st[stIndex++] = Math.atan2(normalST.y, normalST.x) / Math_default.TWO_PI + 0.5;
|
||
|
st[stIndex++] = Math.asin(normal.z) / Math.PI + 0.5;
|
||
|
}
|
||
|
if (vertexFormat.normal) {
|
||
|
normals[normalIndex++] = normal.x;
|
||
|
normals[normalIndex++] = normal.y;
|
||
|
normals[normalIndex++] = normal.z;
|
||
|
}
|
||
|
if (vertexFormat.tangent || vertexFormat.bitangent) {
|
||
|
const tangent = scratchTangent;
|
||
|
let tangetOffset = 0;
|
||
|
let unit;
|
||
|
if (isInner[i]) {
|
||
|
tangetOffset = vertexCountHalf;
|
||
|
}
|
||
|
if (!isTopOpen && i >= tangetOffset && i < tangetOffset + numThetas * 2) {
|
||
|
unit = Cartesian3_default.UNIT_X;
|
||
|
} else {
|
||
|
unit = Cartesian3_default.UNIT_Z;
|
||
|
}
|
||
|
Cartesian3_default.cross(unit, normal, tangent);
|
||
|
Cartesian3_default.normalize(tangent, tangent);
|
||
|
if (vertexFormat.tangent) {
|
||
|
tangents[tangentIndex++] = tangent.x;
|
||
|
tangents[tangentIndex++] = tangent.y;
|
||
|
tangents[tangentIndex++] = tangent.z;
|
||
|
}
|
||
|
if (vertexFormat.bitangent) {
|
||
|
const bitangent = Cartesian3_default.cross(normal, tangent, scratchBitangent);
|
||
|
Cartesian3_default.normalize(bitangent, bitangent);
|
||
|
bitangents[bitangentIndex++] = bitangent.x;
|
||
|
bitangents[bitangentIndex++] = bitangent.y;
|
||
|
bitangents[bitangentIndex++] = bitangent.z;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
if (vertexFormat.st) {
|
||
|
attributes.st = new GeometryAttribute_default({
|
||
|
componentDatatype: ComponentDatatype_default.FLOAT,
|
||
|
componentsPerAttribute: 2,
|
||
|
values: st
|
||
|
});
|
||
|
}
|
||
|
if (vertexFormat.normal) {
|
||
|
attributes.normal = new GeometryAttribute_default({
|
||
|
componentDatatype: ComponentDatatype_default.FLOAT,
|
||
|
componentsPerAttribute: 3,
|
||
|
values: normals
|
||
|
});
|
||
|
}
|
||
|
if (vertexFormat.tangent) {
|
||
|
attributes.tangent = new GeometryAttribute_default({
|
||
|
componentDatatype: ComponentDatatype_default.FLOAT,
|
||
|
componentsPerAttribute: 3,
|
||
|
values: tangents
|
||
|
});
|
||
|
}
|
||
|
if (vertexFormat.bitangent) {
|
||
|
attributes.bitangent = new GeometryAttribute_default({
|
||
|
componentDatatype: ComponentDatatype_default.FLOAT,
|
||
|
componentsPerAttribute: 3,
|
||
|
values: bitangents
|
||
|
});
|
||
|
}
|
||
|
}
|
||
|
if (defined_default(ellipsoidGeometry._offsetAttribute)) {
|
||
|
const length = positions.length;
|
||
|
const offsetValue = ellipsoidGeometry._offsetAttribute === GeometryOffsetAttribute_default.NONE ? 0 : 1;
|
||
|
const applyOffset = new Uint8Array(length / 3).fill(offsetValue);
|
||
|
attributes.applyOffset = new GeometryAttribute_default({
|
||
|
componentDatatype: ComponentDatatype_default.UNSIGNED_BYTE,
|
||
|
componentsPerAttribute: 1,
|
||
|
values: applyOffset
|
||
|
});
|
||
|
}
|
||
|
return new Geometry_default({
|
||
|
attributes,
|
||
|
indices,
|
||
|
primitiveType: PrimitiveType_default.TRIANGLES,
|
||
|
boundingSphere: BoundingSphere_default.fromEllipsoid(ellipsoidOuter),
|
||
|
offsetAttribute: ellipsoidGeometry._offsetAttribute
|
||
|
});
|
||
|
};
|
||
|
var unitEllipsoidGeometry;
|
||
|
EllipsoidGeometry.getUnitEllipsoid = function() {
|
||
|
if (!defined_default(unitEllipsoidGeometry)) {
|
||
|
unitEllipsoidGeometry = EllipsoidGeometry.createGeometry(
|
||
|
new EllipsoidGeometry({
|
||
|
radii: new Cartesian3_default(1, 1, 1),
|
||
|
vertexFormat: VertexFormat_default.POSITION_ONLY
|
||
|
})
|
||
|
);
|
||
|
}
|
||
|
return unitEllipsoidGeometry;
|
||
|
};
|
||
|
var EllipsoidGeometry_default = EllipsoidGeometry;
|
||
|
|
||
|
export {
|
||
|
EllipsoidGeometry_default
|
||
|
};
|