VisionFlowPro/NodeEditorPro/include/nodes/NodeGraphicsObject.hpp
2023-02-28 14:50:28 +08:00

107 lines
1.8 KiB
C++

#pragma once
#include <QtCore/QUuid>
#include <QtWidgets/QGraphicsObject>
#include "Connection.hpp"
#include "NodeGeometry.hpp"
#include "NodeState.hpp"
class QGraphicsProxyWidget;
namespace QtNodes
{
class FlowScene;
class FlowItemEntry;
/// Class reacts on GUI events, mouse clicks and
/// forwards painting operation.
class NodeGraphicsObject : public QGraphicsObject
{
Q_OBJECT
public:
NodeGraphicsObject(FlowScene& scene,
Node& node);
virtual
~NodeGraphicsObject();
Node&
node();
Node const&
node() const;
QRectF
boundingRect() const override;
void
setGeometryChanged();
/// Visits all attached connections and corrects
/// their corresponding end points.
void
moveConnections() const;
enum { Type = UserType + 1 };
int
type() const override { return Type; }
void
lock(bool locked);
protected:
void
paint(QPainter* painter,
QStyleOptionGraphicsItem const* option,
QWidget* widget = 0) override;
QVariant
itemChange(GraphicsItemChange change, const QVariant& value) override;
void
mousePressEvent(QGraphicsSceneMouseEvent* event) override;
void
mouseMoveEvent(QGraphicsSceneMouseEvent* event) override;
void
mouseReleaseEvent(QGraphicsSceneMouseEvent* event) override;
void
hoverEnterEvent(QGraphicsSceneHoverEvent* event) override;
void
hoverLeaveEvent(QGraphicsSceneHoverEvent* event) override;
void
hoverMoveEvent(QGraphicsSceneHoverEvent*) override;
void
mouseDoubleClickEvent(QGraphicsSceneMouseEvent* event) override;
void
contextMenuEvent(QGraphicsSceneContextMenuEvent* event) override;
private:
void
embedQWidget();
private:
FlowScene& _scene;
Node& _node;
bool _locked;
// either nullptr or owned by parent QGraphicsItem
QGraphicsProxyWidget* _proxyWidget;
};
}