#pragma once #include #include #include #include "DataModelRegistry.hpp" #include "NodeDataModel.hpp" #include "PixmapData.hpp" using QtNodes::PortType; using QtNodes::PortIndex; using QtNodes::NodeData; using QtNodes::NodeDataType; using QtNodes::NodeDataModel; using QtNodes::NodeValidationState; /// The model dictates the number of inputs and outputs for the Node. /// In this example it has no logic. class ImageLoaderModel : public NodeDataModel { Q_OBJECT public: ImageLoaderModel(); virtual ~ImageLoaderModel() {} public: QString caption() const override { return QStringLiteral("QPixmap输入"); } QString name() const override { return QStringLiteral("QPixmap输入"); } public: virtual QString modelName() const { return QStringLiteral("QPixmap输入"); } unsigned int nPorts(PortType portType) const override; NodeDataType dataType(PortType portType, PortIndex portIndex) const override; std::shared_ptr outData(PortIndex port) override; void setInData(std::shared_ptr, int) override { } QWidget* embeddedWidget() override { return _label; } bool resizable() const override { return true; } protected: bool eventFilter(QObject* object, QEvent* event) override; private: QLabel* _label; QPixmap _pixmap; };