新增 动画背景彩带 动画背景粒子球
This commit is contained in:
		@@ -751,6 +751,7 @@
 | 
			
		||||
    margin-left: 4px;
 | 
			
		||||
    color: #5094d5;
 | 
			
		||||
    background-color: #fff;
 | 
			
		||||
    border-radius: 0px;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  .listhint {
 | 
			
		||||
 
 | 
			
		||||
@@ -424,9 +424,14 @@
 | 
			
		||||
      },
 | 
			
		||||
        //div拖动
 | 
			
		||||
      this.dragControllerDivs();
 | 
			
		||||
      /**背景彩带**/
 | 
			
		||||
      // this.backgroundcss();
 | 
			
		||||
 | 
			
		||||
      /**ebabyou 背景特效**/
 | 
			
		||||
      // this.evanyoucss();
 | 
			
		||||
 | 
			
		||||
      /**粒子球特效**/
 | 
			
		||||
      // this.backgroundparticle();
 | 
			
		||||
    },
 | 
			
		||||
    created() {
 | 
			
		||||
      var that = this;
 | 
			
		||||
@@ -439,6 +444,125 @@
 | 
			
		||||
    },
 | 
			
		||||
 | 
			
		||||
    methods: {
 | 
			
		||||
      /**粒子球背景特效**/
 | 
			
		||||
      backgroundparticle:function(){
 | 
			
		||||
        !function () {
 | 
			
		||||
          //封装方法,压缩之后减少文件大小
 | 
			
		||||
          function get_attribute(node, attr, default_value) {
 | 
			
		||||
            return node.getAttribute(attr) || default_value;
 | 
			
		||||
          }
 | 
			
		||||
 | 
			
		||||
          //封装方法,压缩之后减少文件大小
 | 
			
		||||
          function get_by_tagname(name) {
 | 
			
		||||
            return document.getElementsByTagName(name);
 | 
			
		||||
          }
 | 
			
		||||
 | 
			
		||||
          //获取配置参数
 | 
			
		||||
          function get_config_option() {
 | 
			
		||||
            var scripts = get_by_tagname("script"),
 | 
			
		||||
              script_len = scripts.length,
 | 
			
		||||
              script = scripts[script_len - 1]; //当前加载的script
 | 
			
		||||
            return {
 | 
			
		||||
              l: script_len, //长度,用于生成id用
 | 
			
		||||
              z: get_attribute(script, "zIndex", -1), //z-index
 | 
			
		||||
              o: get_attribute(script, "opacity", 0.8), //opacity
 | 
			
		||||
              c: get_attribute(script, "color", "255,255,255"), //color
 | 
			
		||||
              n: get_attribute(script, "count", 50) //count数量
 | 
			
		||||
            };
 | 
			
		||||
          }
 | 
			
		||||
 | 
			
		||||
          //设置canvas的高宽
 | 
			
		||||
          function set_canvas_size() {
 | 
			
		||||
            canvas_width = the_canvas.width = window.innerWidth || document.documentElement.clientWidth || document.body.clientWidth,
 | 
			
		||||
              canvas_height = the_canvas.height = window.innerHeight || document.documentElement.clientHeight || document.body.clientHeight;
 | 
			
		||||
          }
 | 
			
		||||
 | 
			
		||||
          //绘制过程
 | 
			
		||||
          function draw_canvas() {
 | 
			
		||||
            context.clearRect(0, 0, canvas_width, canvas_height);
 | 
			
		||||
            //随机的线条和当前位置联合数组
 | 
			
		||||
            var e, i, d, x_dist, y_dist, dist; //临时节点
 | 
			
		||||
            //遍历处理每一个点
 | 
			
		||||
            random_points.forEach(function (r, idx) {
 | 
			
		||||
              r.x += r.xa,
 | 
			
		||||
                r.y += r.ya, //移动
 | 
			
		||||
                r.xa *= r.x > canvas_width || r.x < 0 ? -1 : 1,
 | 
			
		||||
                r.ya *= r.y > canvas_height || r.y < 0 ? -1 : 1, //碰到边界,反向反弹
 | 
			
		||||
                context.fillRect(r.x - 0.5, r.y - 0.5, 1, 1); //绘制一个宽高为1的点
 | 
			
		||||
              //从下一个点开始
 | 
			
		||||
              for (i = idx + 1; i < all_array.length; i++) {
 | 
			
		||||
                e = all_array[i];
 | 
			
		||||
                // 当前点存在
 | 
			
		||||
                if (null !== e.x && null !== e.y) {
 | 
			
		||||
                  x_dist = r.x - e.x; //x轴距离 l
 | 
			
		||||
                  y_dist = r.y - e.y; //y轴距离 n
 | 
			
		||||
                  dist = x_dist * x_dist + y_dist * y_dist; //总距离, m
 | 
			
		||||
 | 
			
		||||
                  dist < e.max && (e === current_point && dist >= e.max / 2 && (r.x -= 0.03 * x_dist, r.y -= 0.03 * y_dist), //靠近的时候加速
 | 
			
		||||
                    d = (e.max - dist) / e.max,
 | 
			
		||||
                    context.beginPath(),
 | 
			
		||||
                    context.lineWidth = d / 2,
 | 
			
		||||
                    context.strokeStyle = "#000000",
 | 
			
		||||
                    context.moveTo(r.x, r.y),
 | 
			
		||||
                    context.lineTo(e.x, e.y),
 | 
			
		||||
                    context.stroke());
 | 
			
		||||
                }
 | 
			
		||||
              }
 | 
			
		||||
            }), frame_func(draw_canvas);
 | 
			
		||||
          }
 | 
			
		||||
 | 
			
		||||
          //创建画布,并添加到body中
 | 
			
		||||
          var the_canvas = document.createElement("canvas"), //画布
 | 
			
		||||
            config = get_config_option(), //配置
 | 
			
		||||
            canvas_id = "c_n" + config.l, //canvas id
 | 
			
		||||
            context = the_canvas.getContext("2d"), canvas_width, canvas_height,
 | 
			
		||||
            frame_func = window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.oRequestAnimationFrame || window.msRequestAnimationFrame || function (func) {
 | 
			
		||||
              window.setTimeout(func, 1000 / 40);
 | 
			
		||||
            }, random = Math.random,
 | 
			
		||||
            current_point = {
 | 
			
		||||
              x: null, //当前鼠标x
 | 
			
		||||
              y: null, //当前鼠标y
 | 
			
		||||
              max: 20000 // 圈半径的平方
 | 
			
		||||
            },
 | 
			
		||||
            all_array;
 | 
			
		||||
          the_canvas.id = canvas_id;
 | 
			
		||||
          the_canvas.style.cssText = "position:fixed;top:0;left:0;z-index:" + config.z + ";opacity:" + config.o;
 | 
			
		||||
          get_by_tagname("body")[0].appendChild(the_canvas);
 | 
			
		||||
 | 
			
		||||
          //初始化画布大小
 | 
			
		||||
          set_canvas_size();
 | 
			
		||||
          window.onresize = set_canvas_size;
 | 
			
		||||
          //当时鼠标位置存储,离开的时候,释放当前位置信息
 | 
			
		||||
          window.onmousemove = function (e) {
 | 
			
		||||
            e = e || window.event;
 | 
			
		||||
            current_point.x = e.clientX;
 | 
			
		||||
            current_point.y = e.clientY;
 | 
			
		||||
          }, window.onmouseout = function () {
 | 
			
		||||
            current_point.x = null;
 | 
			
		||||
            current_point.y = null;
 | 
			
		||||
          };
 | 
			
		||||
          //随机生成config.n条线位置信息
 | 
			
		||||
          for (var random_points = [], i = 0; config.n > i; i++) {
 | 
			
		||||
            var x = random() * canvas_width, //随机位置
 | 
			
		||||
              y = random() * canvas_height,
 | 
			
		||||
              xa = 2 * random() - 1, //随机运动方向
 | 
			
		||||
              ya = 2 * random() - 1;
 | 
			
		||||
            // 随机点
 | 
			
		||||
            random_points.push({
 | 
			
		||||
              x: x,
 | 
			
		||||
              y: y,
 | 
			
		||||
              xa: xa,
 | 
			
		||||
              ya: ya,
 | 
			
		||||
              max: 6000 //沾附距离
 | 
			
		||||
            });
 | 
			
		||||
          }
 | 
			
		||||
          all_array = random_points.concat([current_point]);
 | 
			
		||||
          //0.1秒后绘制
 | 
			
		||||
          setTimeout(function () {
 | 
			
		||||
            draw_canvas();
 | 
			
		||||
          }, 100);
 | 
			
		||||
        }();
 | 
			
		||||
      },
 | 
			
		||||
 | 
			
		||||
      /**evanyou 背景特效**/
 | 
			
		||||
      evanyoucss:function(){
 | 
			
		||||
@@ -534,6 +658,294 @@
 | 
			
		||||
          };
 | 
			
		||||
        }
 | 
			
		||||
      },
 | 
			
		||||
      /**背景特效彩带**/
 | 
			
		||||
      backgroundcss:function(){
 | 
			
		||||
        (function (name, factory) {
 | 
			
		||||
          if (typeof window === "object") {
 | 
			
		||||
            window[name] = factory();
 | 
			
		||||
          }
 | 
			
		||||
        })("Ribbons", function () {
 | 
			
		||||
          var _w = window, _b = document.body, _d = document.documentElement;
 | 
			
		||||
          var random = function () {
 | 
			
		||||
            if (arguments.length === 1) {
 | 
			
		||||
              if (Array.isArray(arguments[0])) {
 | 
			
		||||
                var index = Math.round(random(0, arguments[0].length - 1));
 | 
			
		||||
                return arguments[0][index];
 | 
			
		||||
              }
 | 
			
		||||
              return random(0, arguments[0]);
 | 
			
		||||
            } else if (arguments.length === 2) {
 | 
			
		||||
              return Math.random() * (arguments[1] - arguments[0]) + arguments[0];
 | 
			
		||||
            }
 | 
			
		||||
            return 0;
 | 
			
		||||
          };
 | 
			
		||||
          var screenInfo = function (e) {
 | 
			
		||||
            var width = Math.max(0, _w.innerWidth || _d.clientWidth || _b.clientWidth || 0),
 | 
			
		||||
              height = Math.max(0, _w.innerHeight || _d.clientHeight || _b.clientHeight || 0),
 | 
			
		||||
              scrollx = Math.max(0, _w.pageXOffset || _d.scrollLeft || _b.scrollLeft || 0) - (_d.clientLeft || 0),
 | 
			
		||||
              scrolly = Math.max(0, _w.pageYOffset || _d.scrollTop || _b.scrollTop || 0) - (_d.clientTop || 0);
 | 
			
		||||
            return {
 | 
			
		||||
              width: width,
 | 
			
		||||
              height: height,
 | 
			
		||||
              ratio: width / height,
 | 
			
		||||
              centerx: width / 2,
 | 
			
		||||
              centery: height / 2,
 | 
			
		||||
              scrollx: scrollx,
 | 
			
		||||
              scrolly: scrolly
 | 
			
		||||
            };
 | 
			
		||||
          };
 | 
			
		||||
          var mouseInfo = function (e) {
 | 
			
		||||
            var screen = screenInfo(e), mousex = e ? Math.max(0, e.pageX || e.clientX || 0) : 0,
 | 
			
		||||
              mousey = e ? Math.max(0, e.pageY || e.clientY || 0) : 0;
 | 
			
		||||
            return {
 | 
			
		||||
              mousex: mousex,
 | 
			
		||||
              mousey: mousey,
 | 
			
		||||
              centerx: mousex - screen.width / 2,
 | 
			
		||||
              centery: mousey - screen.height / 2
 | 
			
		||||
            };
 | 
			
		||||
          };
 | 
			
		||||
          var Point = function (x, y) {
 | 
			
		||||
            this.x = 0;
 | 
			
		||||
            this.y = 0;
 | 
			
		||||
            this.set(x, y);
 | 
			
		||||
          };
 | 
			
		||||
          Point.prototype = {
 | 
			
		||||
            constructor: Point, set: function (x, y) {
 | 
			
		||||
              this.x = x || 0;
 | 
			
		||||
              this.y = y || 0;
 | 
			
		||||
            }, copy: function (point) {
 | 
			
		||||
              this.x = point.x || 0;
 | 
			
		||||
              this.y = point.y || 0;
 | 
			
		||||
              return this;
 | 
			
		||||
            }, multiply: function (x, y) {
 | 
			
		||||
              this.x *= x || 1;
 | 
			
		||||
              this.y *= y || 1;
 | 
			
		||||
              return this;
 | 
			
		||||
            }, divide: function (x, y) {
 | 
			
		||||
              this.x /= x || 1;
 | 
			
		||||
              this.y /= y || 1;
 | 
			
		||||
              return this;
 | 
			
		||||
            }, add: function (x, y) {
 | 
			
		||||
              this.x += x || 0;
 | 
			
		||||
              this.y += y || 0;
 | 
			
		||||
              return this;
 | 
			
		||||
            }, subtract: function (x, y) {
 | 
			
		||||
              this.x -= x || 0;
 | 
			
		||||
              this.y -= y || 0;
 | 
			
		||||
              return this;
 | 
			
		||||
            }, clampX: function (min, max) {
 | 
			
		||||
              this.x = Math.max(min, Math.min(this.x, max));
 | 
			
		||||
              return this;
 | 
			
		||||
            }, clampY: function (min, max) {
 | 
			
		||||
              this.y = Math.max(min, Math.min(this.y, max));
 | 
			
		||||
              return this;
 | 
			
		||||
            }, flipX: function () {
 | 
			
		||||
              this.x *= -1;
 | 
			
		||||
              return this;
 | 
			
		||||
            }, flipY: function () {
 | 
			
		||||
              this.y *= -1;
 | 
			
		||||
              return this;
 | 
			
		||||
            }
 | 
			
		||||
          };
 | 
			
		||||
          var Factory = function (options) {
 | 
			
		||||
            this._canvas = null;
 | 
			
		||||
            this._context = null;
 | 
			
		||||
            this._sto = null;
 | 
			
		||||
            this._width = 0;
 | 
			
		||||
            this._height = 0;
 | 
			
		||||
            this._scroll = 0;
 | 
			
		||||
            this._ribbons = [];
 | 
			
		||||
            this._options = {
 | 
			
		||||
              colorSaturation: "80%",
 | 
			
		||||
              colorBrightness: "60%",
 | 
			
		||||
              colorAlpha: 0.65,
 | 
			
		||||
              colorCycleSpeed: 6,
 | 
			
		||||
              verticalPosition: "center",
 | 
			
		||||
              horizontalSpeed: 200,
 | 
			
		||||
              ribbonCount: 4,
 | 
			
		||||
              strokeSize: 0,
 | 
			
		||||
              parallaxAmount: -0.5,
 | 
			
		||||
              animateSections: true
 | 
			
		||||
            };
 | 
			
		||||
            this._onDraw = this._onDraw.bind(this);
 | 
			
		||||
            this._onResize = this._onResize.bind(this);
 | 
			
		||||
            this._onScroll = this._onScroll.bind(this);
 | 
			
		||||
            this.setOptions(options);
 | 
			
		||||
            this.init();
 | 
			
		||||
          };
 | 
			
		||||
          Factory.prototype = {
 | 
			
		||||
            constructor: Factory, setOptions: function (options) {
 | 
			
		||||
              if (typeof options === "object") {
 | 
			
		||||
                for (var key in options) {
 | 
			
		||||
                  if (options.hasOwnProperty(key)) {
 | 
			
		||||
                    this._options[key] = options[key];
 | 
			
		||||
                  }
 | 
			
		||||
                }
 | 
			
		||||
              }
 | 
			
		||||
            }, init: function () {
 | 
			
		||||
              try {
 | 
			
		||||
                this._canvas = document.createElement("canvas");
 | 
			
		||||
                this._canvas.style["display"] = "block";
 | 
			
		||||
                this._canvas.style["position"] = "fixed";
 | 
			
		||||
                this._canvas.style["margin"] = "0";
 | 
			
		||||
                this._canvas.style["padding"] = "0";
 | 
			
		||||
                this._canvas.style["border"] = "0";
 | 
			
		||||
                this._canvas.style["outline"] = "0";
 | 
			
		||||
                this._canvas.style["left"] = "0";
 | 
			
		||||
                this._canvas.style["top"] = "0";
 | 
			
		||||
                this._canvas.style["width"] = "100%";
 | 
			
		||||
                this._canvas.style["height"] = "100%";
 | 
			
		||||
                this._canvas.style["z-index"] = "-1";
 | 
			
		||||
                this._canvas.style["background-color"] = "#ffffff";
 | 
			
		||||
                this._canvas.id = "bgCanvas";
 | 
			
		||||
                this._onResize();
 | 
			
		||||
                this._context = this._canvas.getContext("2d");
 | 
			
		||||
                this._context.clearRect(0, 0, this._width, this._height);
 | 
			
		||||
                this._context.globalAlpha = this._options.colorAlpha;
 | 
			
		||||
                // 这里可以设置是否随着窗口的滚动而滚动
 | 
			
		||||
                window.addEventListener("resize", this._onResize);
 | 
			
		||||
                window.addEventListener("scroll", this._onScroll);
 | 
			
		||||
                // 这里设置添加的位置
 | 
			
		||||
                var body_ = document.getElementsByTagName('body')[0];
 | 
			
		||||
                body_.appendChild(this._canvas);
 | 
			
		||||
              } catch (e) {
 | 
			
		||||
                console.warn("Canvas Context Error: " + e.toString());
 | 
			
		||||
                return;
 | 
			
		||||
              }
 | 
			
		||||
              this._onDraw();
 | 
			
		||||
            }, addRibbon: function () {
 | 
			
		||||
              var dir = Math.round(random(1, 9)) > 5 ? "right" : "left", stop = 1000, hide = 200, min = 0 - hide,
 | 
			
		||||
                max = this._width + hide, movex = 0, movey = 0, startx = dir === "right" ? min : max,
 | 
			
		||||
                starty = Math.round(random(0, this._height));
 | 
			
		||||
              if (/^(top|min)$/i.test(this._options.verticalPosition)) {
 | 
			
		||||
                starty = 0 + hide;
 | 
			
		||||
              } else if (/^(middle|center)$/i.test(this._options.verticalPosition)) {
 | 
			
		||||
                starty = this._height / 2;
 | 
			
		||||
              } else if (/^(bottom|max)$/i.test(this._options.verticalPosition)) {
 | 
			
		||||
                starty = this._height - hide;
 | 
			
		||||
              }
 | 
			
		||||
              var ribbon = [], point1 = new Point(startx, starty), point2 = new Point(startx, starty), point3 = null,
 | 
			
		||||
                color = Math.round(random(0, 360)), delay = 0;
 | 
			
		||||
              while (true) {
 | 
			
		||||
                if (stop <= 0) break;
 | 
			
		||||
                stop--;
 | 
			
		||||
                movex = Math.round((Math.random() * 1 - 0.2) * this._options.horizontalSpeed);
 | 
			
		||||
                movey = Math.round((Math.random() * 1 - 0.5) * (this._height * 0.25));
 | 
			
		||||
                point3 = new Point();
 | 
			
		||||
                point3.copy(point2);
 | 
			
		||||
                if (dir === "right") {
 | 
			
		||||
                  point3.add(movex, movey);
 | 
			
		||||
                  if (point2.x >= max) break;
 | 
			
		||||
                } else if (dir === "left") {
 | 
			
		||||
                  point3.subtract(movex, movey);
 | 
			
		||||
                  if (point2.x <= min) break;
 | 
			
		||||
                }
 | 
			
		||||
                ribbon.push({
 | 
			
		||||
                  point1: new Point(point1.x, point1.y),
 | 
			
		||||
                  point2: new Point(point2.x, point2.y),
 | 
			
		||||
                  point3: point3,
 | 
			
		||||
                  color: color,
 | 
			
		||||
                  delay: delay,
 | 
			
		||||
                  dir: dir,
 | 
			
		||||
                  alpha: 0,
 | 
			
		||||
                  phase: 0
 | 
			
		||||
                });
 | 
			
		||||
                point1.copy(point2);
 | 
			
		||||
                point2.copy(point3);
 | 
			
		||||
                delay += 4;
 | 
			
		||||
                color += this._options.colorCycleSpeed;
 | 
			
		||||
              }
 | 
			
		||||
              this._ribbons.push(ribbon);
 | 
			
		||||
            }, _drawRibbonSection: function (section) {
 | 
			
		||||
              if (section) {
 | 
			
		||||
                if (section.phase >= 1 && section.alpha <= 0) {
 | 
			
		||||
                  return true;
 | 
			
		||||
                }
 | 
			
		||||
                if (section.delay <= 0) {
 | 
			
		||||
                  section.phase += 0.02;
 | 
			
		||||
                  section.alpha = Math.sin(section.phase) * 1;
 | 
			
		||||
                  section.alpha = section.alpha <= 0 ? 0 : section.alpha;
 | 
			
		||||
                  section.alpha = section.alpha >= 1 ? 1 : section.alpha;
 | 
			
		||||
                  if (this._options.animateSections) {
 | 
			
		||||
                    var mod = Math.sin(1 + section.phase * Math.PI / 2) * 0.1;
 | 
			
		||||
                    if (section.dir === "right") {
 | 
			
		||||
                      section.point1.add(mod, 0);
 | 
			
		||||
                      section.point2.add(mod, 0);
 | 
			
		||||
                      section.point3.add(mod, 0);
 | 
			
		||||
                    } else {
 | 
			
		||||
                      section.point1.subtract(mod, 0);
 | 
			
		||||
                      section.point2.subtract(mod, 0);
 | 
			
		||||
                      section.point3.subtract(mod, 0);
 | 
			
		||||
                    }
 | 
			
		||||
                    section.point1.add(0, mod);
 | 
			
		||||
                    section.point2.add(0, mod);
 | 
			
		||||
                    section.point3.add(0, mod);
 | 
			
		||||
                  }
 | 
			
		||||
                } else {
 | 
			
		||||
                  section.delay -= 0.5;
 | 
			
		||||
                }
 | 
			
		||||
                var s = this._options.colorSaturation, l = this._options.colorBrightness,
 | 
			
		||||
                  c = "hsla(" + section.color + ", " + s + ", " + l + ", " + section.alpha + " )";
 | 
			
		||||
                this._context.save();
 | 
			
		||||
                if (this._options.parallaxAmount !== 0) {
 | 
			
		||||
                  this._context.translate(0, this._scroll * this._options.parallaxAmount);
 | 
			
		||||
                }
 | 
			
		||||
                this._context.beginPath();
 | 
			
		||||
                this._context.moveTo(section.point1.x, section.point1.y);
 | 
			
		||||
                this._context.lineTo(section.point2.x, section.point2.y);
 | 
			
		||||
                this._context.lineTo(section.point3.x, section.point3.y);
 | 
			
		||||
                this._context.fillStyle = c;
 | 
			
		||||
                this._context.fill();
 | 
			
		||||
                if (this._options.strokeSize > 0) {
 | 
			
		||||
                  this._context.lineWidth = this._options.strokeSize;
 | 
			
		||||
                  this._context.strokeStyle = c;
 | 
			
		||||
                  this._context.lineCap = "round";
 | 
			
		||||
                  this._context.stroke();
 | 
			
		||||
                }
 | 
			
		||||
                this._context.restore();
 | 
			
		||||
              }
 | 
			
		||||
              return false;
 | 
			
		||||
            }, _onDraw: function () {
 | 
			
		||||
              for (var i = 0, t = this._ribbons.length; i < t; ++i) {
 | 
			
		||||
                if (!this._ribbons[i]) {
 | 
			
		||||
                  this._ribbons.splice(i, 1);
 | 
			
		||||
                }
 | 
			
		||||
              }
 | 
			
		||||
              this._context.clearRect(0, 0, this._width, this._height);
 | 
			
		||||
              for (var a = 0; a < this._ribbons.length; ++a) {
 | 
			
		||||
                var ribbon = this._ribbons[a], numSections = ribbon.length, numDone = 0;
 | 
			
		||||
                for (var b = 0; b < numSections; ++b) {
 | 
			
		||||
                  if (this._drawRibbonSection(ribbon[b])) {
 | 
			
		||||
                    numDone++;
 | 
			
		||||
                  }
 | 
			
		||||
                }
 | 
			
		||||
                if (numDone >= numSections) {
 | 
			
		||||
                  this._ribbons[a] = null;
 | 
			
		||||
                }
 | 
			
		||||
              }
 | 
			
		||||
              if (this._ribbons.length < this._options.ribbonCount) {
 | 
			
		||||
                this.addRibbon();
 | 
			
		||||
              }
 | 
			
		||||
              requestAnimationFrame(this._onDraw);
 | 
			
		||||
            }, _onResize: function (e) {
 | 
			
		||||
              var screen = screenInfo(e);
 | 
			
		||||
              this._width = screen.width;
 | 
			
		||||
              this._height = screen.height;
 | 
			
		||||
              if (this._canvas) {
 | 
			
		||||
                this._canvas.width = this._width;
 | 
			
		||||
                this._canvas.height = this._height;
 | 
			
		||||
                if (this._context) {
 | 
			
		||||
                  this._context.globalAlpha = this._options.colorAlpha;
 | 
			
		||||
                }
 | 
			
		||||
              }
 | 
			
		||||
            }, _onScroll: function (e) {
 | 
			
		||||
              var screen = screenInfo(e);
 | 
			
		||||
              this._scroll = screen.scrolly;
 | 
			
		||||
            }
 | 
			
		||||
          };
 | 
			
		||||
          return Factory;
 | 
			
		||||
        });
 | 
			
		||||
        new Ribbons();
 | 
			
		||||
      },
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
      /**自动获取高度**/
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user